Is Sekiro Too Hard?
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- čas přidán 27. 04. 2019
- I don't really know, I didn't get a physical copy so I can't check how hard it is.
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Thanks to -
ZeroLenny
Ymfah
Hash'em - Hry
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Git Gud Lil' Busta!
I thought that was a joke
Hey Inferno I think Sekiro is eazyer for me at the beging my brain got fucked couse I alwys dodged but now I learnd L1 spam and boses for me werent that hard maybe judt chained ogre but evey boss wasnt that hard
Inferno your last point in the video about a popup telling you to go explore a bit more is actually in the game. I want into fight lady butterfly really early with no health/attack upgrades and she killed me alot around like the 20th attempt a message poped up and said something to the extent of memories have hard bosses try exploring and coming back.
NAAAAAUUUUU!
I want a FromSoft game that has 2 modes: an “easy” mode and a regular one but it’s just labeled that way and the difficulty doesn’t change on either mode.
That's just cruel
Knowing Fromsoftware it'd be more like easy just starts you on NG+7 but normal would just be NG
That's just cruel my man... 😂
Ah yes, gotta make those game journalists CRY IN PAIN!
I would say, in easy, make map enemies weaker but boost posture recovery of bosses so it will make players think they are just really bad.
You cheated not only the game, but yourself. You didn't grow. You didn't improve. You took a shortcut and gained nothing. You experienced a hollow victory. Nothing was risked and nothing was gained. It's sad that you don't know the difference.
Nice earthbound reference
Taken from the comments of:
I beat Sekiro's final boss with cheats and feel fine.
Thought this was a zero lenny reference
NAAAAAUUUUU
You are really fucking pissy about people just trying to get into a game. Seriously. Please, try to wrap your brain around the concept of ' Fun.'
Actually, I was struggling pretty hard when I started Sekiro, but then I asked a friend who finished the game about useful tips and he just told me to "git gud". I then finished the game within a couple hours.
I didn’t have a friend I just had to Git gud
@@lilCarlos405 pro
Git gud ?! What's this?
@@omaratef2269 get good
@@omaratef2269 The words of The Legend.
14:30 Ironically, the purple umbrella you called useless completely trivializes terror based fights (headless and shichimen)
The shichimen are so much easier to deal with when using that. Haven't used it with the headless, but I usually leave them until the end of the game. The loaded spear can also make the second phase of the ape a lot quicker.
Yeah I pretty much skipped all Headless and Sichimen bossfights until I unlocked the purple umbrella on my first playthrough.
And then I did all of them 1st try.
Also never found the Purple Gourd, it was never necessary, because you have the calming powder.
@iveharzing actually the purple gourd is useful when fighting the underwater headless because you can't use the calming powder underwater. Only the gourd.
or the anti air deathblow skill that lets you instantly deathblow when the shichimen jump lol makes it genuinely easy
hes a complete noob. saying prostetics are useless, consumable are bad and something about attackpower and things like that. getting LOST in fkn sekiro and missing the obvious pathways and merchants ... XD horrible review from an absolute noob-mentality gamer
Just give me the common fruit drink now and nobody gets hurt.
Fancy seeing you here daddy, where is my Sekiro and DS2 no hit highlight?
Common fruit sake
Wow, you are actually alive!
Sekiroyo
Be great if you could place another order of Mossfruit shake for me.
Personally, i liked the health bar fake out with Guardian ape a lot. The headless ape surprise basically wouldn't exist if you knew another form was coming.
Yeah the ape gives you a heart attack when he gets back on his feet. But holy shit the 2 apes fight is only annoying
I killed the boss why is the fog still here, headless ape outa no where poke me in the ass
I enjoyed the fakeout though my roommate who is a backseat gamer keeps complaining about how it should just tell me how many death blows it takes from get go...
@@AlexDaBigBaum your friend clearly has never played a challenging game
yep i like the surprise
Must say I disagree about the health bars being deceptive. I found it exhilarating, for example with the guardian ape when you kill him and it says “shinobi execution” and then he gets back up and it scared the shit outta me. Loved that moment and won’t forget it
1000% this. Every time I told my friends about how cool the game was (and how difficult) I recalled this part. Was a great moment!
You think you are finally done with him and then he picks up his head and sword and goes mental and kills you and you have to do it all again. But when I finally got him that first phase had gone from impossible to piss easy 😂
I’ve spent 500 hours in Sekiro and EVERY tool can be used trivialize fights here’s how:
Lazulite or base shuriken: perfect for chip damage and making sure your first few minutes of building posture damage doesnt decay. Useful on all human bosses if you’re having a tough time keeping momentum. Perfect for father or inner owl, butterfly, Genichiro both base and inner due to the 3rd-5th attack in his combo is midair. And his leaping lunge during third phase. Essentially any leap, jump, or midair attack is highly punishable since it’s a guaranteed knockdown and deals huge health and posture damage
Umbrella: for fast combo enemies since one activation can parry 2-3 hits depending on how fast the combo is especially for Genichiro and (using lilac) O’rin, nulls genichiro‘s mortal blade attack, and all grab attacks (butterfly, Emma, isshin, ape, o’rin, literally any and all grabs if parried ) flame umbrella is perfect for demon of hatred since it can block any of its attacks.
Sabimaru (piercing or lazulite): easy poison on most bosses perfect if you want extra early fight momentum + stuns all okami warriors with 1-2 hits. It’s second move set if you follow through with your katana is slower but has extra stun and even hyper armor on 2 attacks
(Sparkling and lazulite) Loaded axe: literally ruins the game with how disgustingly overpowered it is. Shreds posture and health especially when paired with Yasharikus sugar. You can kill father owl in 16 seconds when paired with umbrella and high monk’s first attack just look it up here on youtube
Mist raven (any version): perfect for owl, Emma, Genichiro, and isshin, nullifies thier strong attacks that sticks you in a certain animation. Owls firecracker attacks, Isshin’s Fire attacks and charge attacks are easily punishable with this
Leaf fan: stunlocks most human bosses and mobs to a ridiculous degree mainly for the memes or farming sen and items with the golden fan but is broken against Emma, isshin and and all human bosses.
Malcontent finger: makes ape, demon of hatred, blazing or Sakura bull easy as fuck since it stuns then for 3-10seconds and can be activated 2-3 times before they are immune
Firecrackers: the workhorse of the game, works on everything and anything. Veterans can perfectly time the delayed activation of wax fire crackers with their attacks to get 5-8 free hits instead of 2-4 against any boss or enemy that can parry you. Combined with mortal blade it makes ape look like a joke,
Spiral Spear: same deal as shuriken but for bosses and enemies who are constantly on your ass giving no breathing room, will push back and do both posture and health damage if only blocked
If you’re interested, the channel Ongbal here on CZcams has videos of most of these strategies recorded. His “father surpassed” video really helped me with my no hit run. Dude is literally cracked out of his mind
Very well said, tools in this game are super useful and fun
Super helpful, thanks for this
I’ve been kinda using my fire tool a lot, especially with the oil. And I use it for almost most bosses.
It's also worth noting that any version of the mist raven can automatically parry lightning attacks: if you tap the L2 button without imputing any direction you will automatically jump in the air once the attack hits you. I personally find the timing to be easier like this, and goes a long way to making genichiro and isshin's last phases much easier.
Don't forget midair Mortal Blade with Ako's/Yash's Sugar. That thing goes nuts, tons of posture and vitality damage. It's especially nice since you only need one already useful skill to grind out, and getting the Mortal Blade is a lot less work than, say, a Lazulite weapon
Worker - "Ok, so this boss has 3 life bars..."
Myiazaki - "LET ME STOP YOU THERE KIDDO. He has 2 bars, but also 1 more"
Worker - "That's what I sa..."
Myazaki - "You said 3. He has 2 bars, but one more"
One and nineteen more
The distinction is important... the one healthbar boss has a different model, attack pattern, stats, animations, it's a different boss entirely from the first.
But, funny, haha
Nooo. It has 1 health bar. It just has 3 stages of increasing difficulty and similar vitality.
Seems fair to me.
i’ve played the game but i’m kinda a retard, which boss are we talking about? guardian ape?
"Terror is a stupid mechanic".
Me: *looks at Curse and Frenzy*.
There has to be at least one in each FromSoft game, I guess.
@Covid 19 Curse was awesome. I was terrified to get cursed again in my first DS playthrough. I didn't know about the stones to cure it, so I went into the depths of the ghost infested zone to find the priest who could cure it. It was a nightmarish trip I'll remember for ever (I managed to never get cured again because of that, lol).
@@MomockDamock and only a few enemies did curse damage. Meanwhile a bunch of end game bosses in Sekiro deal terror damage
Curse is awful in the first game (insta-death and half of my life till a break the curse? Fuck you too, From), kinda meh in the second one (it's the life reduction of dying without dying, which isn't THE worst) and pretty much the same as terror in the third one.
Frenzy isn't that bad (it's pretty much just bleeding from DaS), but the the game uses it is asinine (looking at you winter lanterns -FRENZIED-).
I think Terror has the same problem as Frenzy. It's not that bad, but the enemies who use it are total bitches.
Terror is the easiest one to heal, the easiest one to avoid, and there is even a tool in the game that can be adapted to the sole purpose of absorbing terror damage.
I never got the hate. Is it annoying to die to it? Yes, but not dying to it is stupidly easy. I think with all my fights with the terror bosses I've legitimately only died twice to terror, and both times I still came out on top.
*_FRENZY ON THE OTHER FUCKING HAND_*
@@DragonessYT wym literally only guardian ape and corrupted monk 3rd phase have terror attacks everyone else who utilizes terror is an optional miniboss
The "taped on phase" that you don't know about were super cool imo. You didn't expect Genichiro to go all lightning, or that Ishin would burst out of Genichiro at the end, or the second monke
I thought it was awesome, made for many surprises
Roses are red, grasses are green
Everybody gangsta till Isshin pulls out a glock 17
OG comment right here 👆
Randy Butternubs when he started shooting me I was like he has a handgun???!
Since so far it’s only cannons and rifles
And I yelled what year is it?😂my guy a sword saint using a spear and a gun with lighting
I was so mad but also really fucking glad hey pulled something I never would have thought of
Got my ass killed so many times but I still stopped his ass three times
Lmao
@@hitthat6120 Isshin: "I am a time traveler, Sekiro."
*pulls out AA12*
Randy Butternubs it would make sense since he fucking came out of his grandson’s neck 😂in order to travel through time a vessel but be contained and sacrificed to travel through time
Actually, the biggest contributor to Sekiro's difficulty is having to unlearn all of the habits that Dark Souls have ingrained into you.
*just can't be greedy on damage output* , *Must have patience* .
@@twistedkyote4107 well, its also things like dodging when you should block. Took me forever to get it into my head that dodging in this game only has about 1/3 the invincibility frames as in DS3 while blocking absorbs 100% of damage. And that's just one example. Like I said, its hard because Dark Souls ingrained so many skills and habits into us that Sekiro throws completely out the window.
Yes! this! Dodging in Sekiro is more of a repositioning/counter tool than damage mitigation. Once you get past the muscle memory the game is really simple.
It's like bloodborne most people had to unlearn passiveness, but sekiro does it on a larger scale
Exactly that's my problem I put hundreds of hours into dark souls and bloodborne to basically be told it's all useless and I have to start new
Honestly I love how streamlined Sekiro is. I usually wind up halfway through souls games ridiculously under-leveled using starter equipment and armor and bored out of my mind. I like how much Sekiro’s progress was tied directly to your skill and knowledge of the maps, combat rhythm, and mechanics. Halfway through the first genichiro fight the game just clicked for me. And I really adapted to different areas using stealth. I also really like the way boss fights and certain enemies start to trick you. This game teaches you a certain style and then constantly reminds you that you are playing as a character that is an underdog that has to constantly adapt and use whatever small advantages he can scrape up.
the second great ape phase was honestly the most epic and terrifying boss moment in the game.
A second what?!
Took me over 30 tries just to kill the first ape at the first encounter. Took me then 3 tries to kill them both together the 2nd encounter
The game is on easy mode from the start, that's why the bell is there.
MeanderingMonkey when I was about to rage on a boss cuz I am a noob but then I realize I got demon bell then I will get calm
There is also Kuro's charm in the NG+. If you really want some challenge, you can reject the charm and also ring the bell
@@diogoepronto I did this on a new playthrough (you get the charm then too as long as you finished the game on another playthrough) and with the low HP it's actually brutal
@@diogoepronto im not good enough to reject the charm. The ishin fight killed that for me.
@@jarfankle_8587 I just finished no charm NG today and Juzou was way harder than isshin :D
"this game will be easy, I already have the dodge button down to muscle memory"
"Good luck with that"
That muscle memory kills me more than anything else in this game...
Better get that block button down to muscle memory
Unknown Woah there tough guy calm down
tough woman* obviously on her period
The game rewards exploration and experimentation heavily. The Shinobu tools are very niche specific to certain bosses but by no means useless. Fire, loaded spear, and firecrackers against whats considered a and extremely hard boss, the guardian ape, can completely wreck both phases of him. And while that strategy works for him it won't for others, hence the need to experiment. So far in terms of combat the only gripes I have are terror build up being so fast, and the lack of counters for grab attacks. Every other unblockable has a direct counter to them, but grabs seem to just be a safe free move the boss can throw out whenever with no solid punishment.
Grabs can be countered by umbrella
Umbrella or dodge grab attacks. For example Emma and Isshin’s grabs (Shura ending) can be avoided by just dodging to the right.
I’m surprised no one mentions the poison damage that can deplete your entire health bar if you don’t have antidotes
I recently read an article where the writer had spent 300 hours over the span of 2 years to beat Sekiro. So why did they not just read up on some guides to trivialize every boss fight? As you said, knowledge is half the battle, every boss has a severe prosthetic weakness and some can be cheesed to death. The thing is, they already did all of that and it still took this long. The game is just unimaginably hard for some people out there.
What the hell? 300 hour and 2 year to beat grandpa with glock and his grandchild thor? Damn bro
Lol tht writer is retarded or shouldnt be playing games at all
Nah fam. That guy sucks ass lmao. 300h what a joke.
Some people just can’t get the hack n slash mentality out of their head, or panic in every boss encounter to the point they just can’t pick up on movesets. Honestly a lot of bosses can be cheesed, and I still can’t believe the True Monk cheese where it literally deletes itself at the start of phase 2 when you glitch lock it next to the tree has never been patched out either. I finally did an all cheese run recently and they all still work. Monk is most egregious, but you can trap a few bosses in a stun locked loop, and even Genichiro first real encounter you can use Shadow Rush to lock him into an entire health node takedown, so if you save it for the bonus phase 3 you don’t even have to deal with it. This only sets up players for failure though as Isshin has no true cheese and players cheesing previous bosses will have never learned how to fight appropriately. The weirdest boss, although optional, is still Demon of Hate, since you’ve spent the game learning a certain style of play and it kind of goes out the window and you have to revert back to a Souls like in and out attack pattern for him as deflections are extremely difficult to pull off or nonexistant for many attacks.
I think in Souls games people can always fall back on level grinding if absolutely necessary. And Sekiro has no mechanic for this. Making it a much harder game for some people who might have been able to farm their way to victory as a last resort in previous titles.
That’s a long time. I’ve only had the game a week and just beat the two apes. I think I’m halfway through the game now
_"Honestly I don't have that much to say about it"_
*Proceeds to talk about it for 18 minutes*
It's technically like 14 without the sponsor, and dark souls. So GiT gOoD
He talked about dark souls for like 6 of those minutes durr
hehehe
Little did they know They were playing in Easy mode until they rang bell demon
Can i release the demon and ring the bell again for the effect?
@@MsDeathGuy yeah, its for farming
Don't tell them about the kuro charm
They'll flip out
@@kroh7742 i think the only noticeable thing that the charm does is to make you take damage when blocking, and anyway at that point you are just reflecting everything
@@XXXKaruXXX that and bosses and enemies get stronger too
Praises Souls for giving you the ability to walk away and farm levels to overcome a boss
Criticizes Sekiro for giving you the ability to walk away and increase attack power to overcome a boss
What?
Yeah that doesn't make sense
Yeah this video is very strange and ramble-y ngl. feels like he didnt organize his thoughts very well cuz he def contradicted himself a few times.
He criticized it for NOT having that option. You can’t increase attack power unless you kill a main boss, except for super late game which at that point you’ve already figured out how to play
This guy sounds like an idiot tbh, he doesn’t even know what any of the prosthetic tools do and said the umbrella is useless.
I like how sekiro teaches you to be more aggressive. If you don’t, their posture recovers too fast. Meanwhile if you play aggressive and give them no room to breathe, you can speedrun their health bars.
Some times you can but their is also times where you have to play safe depending on the situation
@@lastart5301 I guess that’s true for fights like giraffe centipede, where it’s easier to parry than attack to win, but you’re still rewarded heavily for aggression in main bosses, like genichiro or owl father. We’re both correct 👍
@@A5h3n_0n3 yep and thats the beauty of the game,both styles can be rewarding!
Actually, I think showing real number of healthbars would be major spoilers in all fights they occur.
Imagine killing ape, seeing it dead, seeing "shinobi execution" and wait for something, because you see one more bar left.
It would break the whole effect.
yeah, the plottwist/surprise effect would be totally lost, in my opinion no boss should have those thing so you would alway have the feeling of unknown.
That was a freaking good surprise and I loved it... and hated it at first too. :D But it was freaking good to react to. It caught me off-guard and now I remember of it as a freaking good troll moment.
And I think it was good for the future boss fights too because you expected it, you were thinking about its possibility and... sometimes it didn't happen. Mist Noble was the other trollish boss fight. I was waiting for something really bad to happen...
So I personally loved these moments.
If the bars were presented only on minibosses and some rather passing bosses and wasn't on major plot-driving fights it would be less confusing. Absence of HP bar would only tell "this is a really big boi, be aware" and thats exactly what you need when come across a serious boss.
@@steirqwe7956 "absence of a health bar" is a fucking terrible idea
It's only on the story bosses anyway, there's not too many of them.
“Does Sekiro is an hard?”
That gave me such a stroke I had to rewind 7 times just to get a grip on what was said.
@Joseph Ellis Is humor are an hard?
Because is an hard.
yes
Are your humors is an shitty?
Does my dad bite are ankles little does they know I am deaf from the waist down.
I loved the Isshin boss fight because of the difficulty. I pounded that posture bar easily by the time I beat him. I was used to everything he threw at me by the time I got to him and I easily was able to beat the first two fazes and the last one. I have to thank the second Genichiro fight for that.
4 years later, but youre only surprised by an extra health bar once. If you lose, youll know next time theres extra, idk, feel like this game teaches you to learn from mistakes. Like learning which tools negate your terror issue
Sekiro has a STEEEEEEP learning curve. If you’re at the bottom, the game will destroy you. If you’re at the top, the game is a joke. My first playthrough, dragonrot was worse than coronavirus. Now it’s a genuine shock if I die at all. I can beat Isshin without taking a single hit and without prosthetics.
The game is hard, until it isn’t. Just like every other FromSoft game.
Dark Souls 2. Easiest and also the stupidest soulsborne game out there.
OXY yeahhhhhhh..... imho ds1 is the easiest
the combat feels so fucking good if you get it down too
@@shredgordon3240 It can still surprise you tho. Mobs are performing jump attack from long distances.
@@almar456 sekiro's combat is the best. I hope they keep it for the elden ring
And then you go into NG+ and realize you were playing in easy mode all along thanks to Kuro.
On ng+3 without using Kuro's Charm and the difficulty skyrocketed I love it.
CitizenErased 17 same here and good gracious o’rin of the water became the hardest boss in existence for me.
@@merikijiya13 her trick that i found out is keeping your distance and running (actual running) away the moment she attacks you, and wait for her combo to finish. She becomes muuuuuch easier that way.
solid snaake I did it the hard way and just learned the deflect pattern. Now she can’t even touch me! 😈
I'm bout to start NG+3 soon.
nah i'm all for the "oh i beat that guy..........wait how hasn't the boss music stopped yet?", its so hilarious and entertaining
The fact I didn’t find the firecrackers on my first run of Sekiro and still beat the game makes me feel proud of myself.
I missed the firecrackers too until late game, it's easy not to realise there's an extra area you have to turn around to find after beating Gyoubu Masataka Oniwa who shouts so much about the gate he's guarding.
sekiro is hard, but that makes conquering the bosses feel so good
I don't think its as hard as Bloodborne Old Hunters or Ringed City. Once you're in the groove with deflections it starts to become a bit trivial.
@@fartmaster--po4ti nope. I defeat the Orphan of Kos in one try. Isshin took me 30 battles, at least.
Y have the Platinum Trophee of Bloodborne, and I can thell than ANY challenge of the game (neither the Chalice dungeons) can stand in front of Isshin (with 11 strenght, like me) or Demon of Hatred.
Correct.
@@ExtremeMetalLIVE Then its different for everyone. We're not all the same. I found sekiro kinda easy after about 10 hours in.
I think it’s not harder than Dark souls, in my opinion it’s at the same level as Dark souls 3.
You know, after Sekiro I learned to say "ah, I suck", not the "ah, this boss sucks"
Same here. For the first 30 minutes of fighting Genichiro I hated the guy. Then I started learning his moves and openings and loved him to the point where he’s now my favorite boss in the game. The moment I beat phase 1 without taking damage I was so proud of myself just for making it that far. Took me over 2 hours to beat him but I loved every minute of it.
@@Cryothia yea. The only thing that fucking pisses me off is terror, the only bullshit thing
@@kuss4218
I used to hate terror but then I found ways around it. Like the umbrella was a complete counter to it which made life so much easier.
@@lordescanor1365 yea, an umbrella counters it but sometimes you either run out of spirit emblems before the fight against an enemy who has terror or during that fight. And to be honest, this game has waay to much terror in it. Not a single souls-born game has that much
@@kuss4218
I personally don't think this game has that much terror. Only a handful of enemies you need to concern yourself with and usually you can prepare ahead of time.
I love how I could always feel myself getting better in this game. Not something you get from many games. Really with there was a dlc or part 2
New to the channel, first video ive seen but props to your editor (or you) cause the editing is on point. had to double take at 2:07 after i finished laughing.
"A hole in the ceiling?!"
Dude, there's a door.
*Does Not Open From This Side*
@@mossydirt4541 Yeah but definitely tells you there is a way to go the other side
@@IdleAtre but usally in the souls games that means that will be a shortcut later
leon kalaghan uh yeah, the hole in the ceiling...
ChacePlayz But is it a souls game?
No.
Therefore any logic previously applied to dark souls is immediately wrong and all points made through comparison are forfeit!
14:35
Me, who beat sekiro twice: There’s a purple gourd? AND IT STOPS TERROR?!
Lmfao
I never really found it that useful. It's helpful against the Schimimimimimimi warriors and the headless if you get hit but outside of that there's no use.
@@Mincecroft obviously
Sekiro: Games Beaten Twice
Pacifying agent is better, the purple gourd is only a must when fighting the underwater headless at that only if you get hit.
For me it took me a while til I figured out that being aggressive is the way to play. Don't try deflect their attacks but attack them first and whatever they throw back is what u deflect. Made it a lot easier for me. With Dark Souls you have to be more patient but this was the opposite. I was fully attacking everyone any chance I get lol made the bosses easier.
You know, they don't do "non-jumpscare-cuts" for horror movies. It's ok to not enjoy something. Not every experience needs to be made universal.
Eliminating the difficulty for Sekiro means making it a fundamentally different game.
I could say that Kirby's Epic Yarn NEEDS a hard mode, but maybe that's just not what the experience is.
The way you just killed that Corrupt Monk makes me feel like a witness to murder.
I find the True Monk quick kill even more hilarious.
don't worry it's been patched up.
F
Well, that's like a true shinobi would do it.
hardest thing to learn is timing perfect deflections, after you get the hang of that sekiro is like rockband, a rhythm game
So people ain't got no rhythm i.e. me, but I managed to beat it.
Got to be honest I can’t even tell when I’m deflecting at the right time of not, so easy to get one banged in this game lol
@@albino5995 you will know when you deflect perfectly by the sound the clash makes
@@ThatHybridAsian I’ve heard a few different clashing sounds but it doesn’t say anywhere which sound is perfect deflection or which one is partial etc
@@albino5995 there's a brighter flash when you get the timing right
I actually find that going back to the game shows you how to use the prosthetics. The point of the game is you can get by with just your sword, but there's all these other things to use and try to work in, and they come in handy all the time after experimenting
i never ran into problems with attack power and i did very little extra stuff (didnt even know about the dragon mask), however i also became accustomed to banging my head against brick walls till the bricks or i break with this being my first souls game. The misleading phase bars eccentuates the dance-like combat, the posture fades and swells and the health drains or stagnates. Its dynamic and flowing which goes past a single phase, also the feeling of being like "YES" then the next phase popping up "NO" and after 20 more attempts, beating them is just the greatest. The biggest problem i have found is the shinobi prosthetic presentation, because you can do incredibly awesome stuff with the lotus umbrella, and the flaming axe, or the firecrackers, but you start out and have things that you cant really do anything with. The starting prosthetics suck without the upgrades and skills, which also could use some better presentation, but it trains people to not care about the possibilities which is a huge part of the experience. The most useful things are the things that i found in my second playthrough, if i had discovered them in my first playthrough i wouldve enjoyed it so much more.
I honestly love the extra phases. I found it hilarious when the monke came back to life after he came back twice.
He pissed me off at first but after learning how to beat him I was genuinely happy to come across him again in the cave lmao the game is just so good once you learn it
@@here2play760 Same honestly the other ape was for me easy to deal with firecrackers. So then I just got to fight the second phase again.
Monke die thrice
I'm playing the game with a friend, switching controller per death style.
She was the one that finished the ape's first fase first, her face when she turned around when the fog gate didn't open was one of the funniest things I've ever seen
@@here2play760 same when i talked to the NPC i said "no no no not this nigga again" and i killed headless ape again then he called his brown monkey friend and i was about to uninstall, beat it about 3 days ago tho the whole game
They should add a hard mode and call the current one "easy mode" just to piss off game journalists !
One of the valkiry profile does that, in easy you can't get good gear for the midgame
Well, you have the Demon's Bell which increases the difficulty of the game. So, you were playing Sekiro in easy mode from the begining.
There is a hard mode, always was in Souls games. It's called No Leveling.
@@amedv no leveling isn't fun or practical. In kingdom hearts 2 the game is designed around playing it at level 1, by getting cool abilities and health by killing bosses rather than leveling and increasing your damage by 1.5x on the hard difficulty
@@theboss-oj2vo It's like saying that having hard-modes is not fun nor practical. I disagree. Everyone can choose what is fun/practical for him. Some beat souls games not only without leveling, but also without hits taken.
Having said that, I see no problem see easy mode for souls games, but I am not Miyazaki ;-) Personally, I play all my games on hard difficulty. To me, doing otherwise is robbing myself of the my money's worth.
I feel like extra phases were also cool and in my opinion never used without purpose. I think the game does them really well cause from a lore standpoint theyre MEANT to be hidden. You get your first hint with hanbei (undying training partner), genichiro you realize something bigger is going on, guardian ape is the biggest reveal and meant to shock and finally true monk you already know so the game has no reason to hide it anymore. Any time its used its meant to blend with the lore.
As an old fan of souls type games, I am an avid believer that you should never, ever put an easy mode in a souls game. The games are meant to be hard, meant to make you cry that the boss you are trying to kill is wiping the floor with your face and that's when you kill them, it is extremely rewarding. That is a souls game.
See, I don't get that.
Once I've kicked, screamed, and struggled through countless attempts against a boss, and finally, finally, beat it.. I'm mildly relieved and majorly agitated.
I don't feel any sense of satisfaction or reward out of it whatsoever, like I would against something that took me maybe 4-5 tries.
Just feels like I wasted hours of my life doing the same thing over and over, seeing nothing new, experiencing nothing new, just trying to time my roll 63ms faster when they do (x) attack.
@@ledumpsterfire6474 same. Although I must admit thanks to guide I haven't truly been this stuck yet, but sometimes a boss can be quite scary and make me feel like I will lose hours. Like the first headless I fought, took me 45 minutes but I was stressed that I might lose hours. Mostly because farming these damn confettis.
First souls game I really felt like I actually beat with joy was Elden Ring, and I put that down for months after Elden Beast had kicked my ass for hours. After a certain point of trying bosses (I had this a lot more when I was younger and less experienced at games) the fun of trying to get better just turns into annoyance cause you mistook sword swing 5 for sword swing 17 so your dodge roll was 2 seconds early and you got combo'd to half dead. At some point bosses can start to feel like smacking your head against a wall and the joy of finally beating them turns into "fucking finally, what the fuck is next" with a big ol' sigh.
In Dark Souls: Hey, it is pretty cool how the game rewards exploration. At one point in Anor Londo you even have to walk over some strange structure to break into a window.
In Sekiro: The hole in the ceiling is too hard to find in a game that revolves heavily around vertical movement.
Exactly.
Blighttown teached you that slim weirdly shaped structures are not safe to walk over because you just randomly slip off them and therefore you would not consider to walk over a thing like this. And then there is the random door after the Taurus demon.
That he somehow missed this is fine, but this is not a valid point at all and should not be used to judge the game.
This is a great point,
I never had a problem with Dark Souls direction. By that point in the game, you had already done a fair amount of platforming. That said I think they shouldn't have had platforming in DS at all; the movement controls were too clunky for it.
For that particular case in Sekiro, it is unnatural to pan the camera up to the roof. Almost seems like the were planing auto camera focus at some point but forgot to redesign the map after removing it.
@@amirabudubai2279
But to be honest, Damian above is right. Blighttown showed you that these sections are not very safe, because you usually slight off the side. So, now expecting the player to know he has to walk over something that doesn't look safe to begin with, is not that good imo. I personally would have never found it if someone else wouldn't have placed a message on the structure.
As for Sekiro: I mean, I can again only speak for myself, but even if you don't look up, you can see the green icon that indicates a grappling point. I don't really see how this can be a problem, especially if you look around a bit.
Nick Kelly
“This is a great point,”
a great point, what?
finish your sentence.
Having the terror umbrella pretty much makes every terror fight super easy so I never really needed the purple gourd
the purple balls bois can still terror you through the umbrella, far as I understand
Me and my charmless guy wants to have a talk with you
Charmless Umbrella is suicide lmao
3 If you’re referring to the Sichimen Warriors, the purple umbrella works 100%, and the balls can’t even damage your posture at all.
You can use umbrella to counter terror?
I agree with pretty much everything except the final point about healthbars. I see what you’re saying about ‘let me know what I need to do to progress’, but I think having bosses have second stages that you don’t know about is a deliberate design choice to increase your immersion: you experience the fight the way the character does. You fight through the first few healthbars, finally defeating them, only to experience the surprise/stress/horror of the player character when you are confronted with an unexpected challenge, immersing you (if only briefly) into the character’s experience. Subsequent tries, you know what’s coming, but introducing and reacting to something new during a combat sequence is really impactful.
Idk I disagree. To my memory, every enemy that has a secret additional healthbar has it for a reason. Genichiro was drinking the rejuvenating sediment, the guardian ape was drinking runoff of the rejuvenating waters, Isshin who was born from Genichiro, and Lady Butterfly uses deceptive magic. It's the same mechanic that Sekiro uses to revive. Imagine having the enemy's perspective, having killed Wolf but then seeing him revive before their eyes. It's the same thing, the game's evening the odds and using your power against you
Dude eating consumables til he's tripping. I like your weird ass style. Subbed.
I still remember how my hands are shaking after beating Isshin the swordsaint.
Lady butterfly taught me that this game is not dark souls when it comes to Mechanics,
Genichiro ashina taught me to deflect blows in right time without spamming the deflect button,
Isshin the sword saint taught me how to be aggresive but controlled,
Owl (father).... Fuck him. Seriously fuck him.
Owl, father, just fucks everything up and cheeses the shit out of you
To be fair, the top 1 boss imo is demon of hatred (first playthrough)
Ghost Zêno hid 3-way feints always fucks me up LMAO
@@talianetchik2069 man i battled the demon of hatred for 18 fucking minutes
honestly i really enjoyed owl father fight. the only thing that lets it down is the arena and the camera.
Finding genichiro at the top was fairly easy, i just scaled the outside of the building iirc. You have a grappling hook, and theres a tall structure. I felt naturally inclined to reach the top
Same, that level had a lot of buildings to grapple with those masked feather guys. I didn't like fighting them but I wanted to see how high I could go up the buildings haha
I didnt notice it on my first playrhrough and ending going as far as i could through senpou temple and ashina depths before i looked it up online
I think that secret way in the roof was the thing which he missed. You only reach the top after passing through that way.
Not only that, the door on the other side of the room at ashina dojo is specifically locked, telling you implicitly you should be looking around for a way through. These subtle points in the level design make the game and reward observant players - another example being the secret shinobi doors hiding around in hirata and the dojo
Same, idk what he's talking about- going from the insides of the castle.
0:14 I'm currently waiting for a sale to buy it, just started earning money again
I like the evolution of guns in Sekiro
It starts you off with facing enemies with muskets which are annoying but once you get more health and get better, it gets a lot easier
It then goes to makeshift guns which are pretty easy to dodge but if you don’t it’s pain
Then there’s just Isshin with his Glock 9 ready to send you back to the idol
Did anyone else see artorias’s thrusts and just think “mikiri counter”
I was playing the Friede boss fight in ds3 coming back from sekiro, I died and my friend told me to resurrect.. point is these games really require 100% of yourself
ngl yes
This guy beat it in 4 days? I still haven't beaten it in 6 months
I seriously want a Dark Souls with Sekiro's combat now. Well more specifically the deflect mechanics really. Make blocking with a sword actually worth fucking doing.
I got Dark Souls 3 not long after completing sekiro and died to Guydr because I rolled into his thrusting attacks thinking I could Mikiri Counter them
I remember 3 bosses where an additional phase occurred after you beat them and one of them is optional. I remember it being like “Finally I won” to “Wait…that wasn’t it” which was awesome actually.
the memelord has a point, but there are so many misconceptions in the video
There's Ape, Genichiro and who else?
@@Mrityunjay7 I think it's Lady Butterfly
I also loved that. I remember finally beating Genchiro then his 3rd phase appeared and it was surprising but I loved it.
I mean this has always been a thing. I seem to recall Sister Friede. Even if you were prepared for the second phase, I imagine many were surprised about the third phase on their first playthrough. I know I was.
Also attack strength can be increased using skill points if you have the dragon mask which involves you buying the left and right pieces of the mask from the jar merchant and the figure head piece from the abandoned dungeon merchant
If they were completely up front about health bars, the bosses with "dishonest hp" would be: Lady Butterfly, Genichiro on top of the tower, Guardian Ape, and Genichiro pre Ishin.
Guardian Ape/Genichiro pre Ishin showing 2/4 hp bars would ruin the surprise. Lady Butterfly is openly advertised to use illusions multiple times, so I can forgive that. Genichiro on top of the tower is the only one I could see someone feeling cheated, but at the end of the day it just means you're getting more content for your dollar than you expected.
The ape part worked perfectly in my case: it was difficult for me to kill the first phase, got full of pride when managed to do it, and then got the surprise of phase 2. That sensation I had wouldn't have happened if I had known there were 2 bars from the beginning.
same with Geniichiro for me personally, I got through the first two phases by getting good, then realized he had a third and wen 'oh fuck, oh fuck' got slapped by lightning and next time I got there I destroyed him. Also the times where the health bars "aren't accurate" they're not accurate for a reason for the most part, geniichiro is the first time it happens so it's a big SHOCK (heh) when it happens, the ape is a completely unexpected surprise because you get the Shinobi exectution which always would mean the end of the fight giving you the same surprise, meanwhile the rest just make sense, old dragons - divine dragon, you're fighting 2 different entities, 2 different bosses. The final boss - you're fighting geniichiro and then Ishin, it's again 2 DIFFERENT people, so clearly they would have different health bars.
I was having a tought time with him and looked up tips and I got the second phase spoiled...
Also remember when the headless shows up again, and then when you feel like its easy because the moves still the same, but then the second ape just shows up after the first finisher...kinda shocking too 😂
at this pount just remove health bars if they are going to be pointless
@@mw2zorzest They also have a lot of thematic storytelling too. Geni should be dead by the end of his 2nd phase but the third foreshadows/hints to the rejuvenating waters keeping him alive past death. Plus he completely changes his attack, moveset, stance, he’s basically a different boss at that point. Same with guardian ape, before you were fighting what seemed like a normal beast, now you’re fighting a horrific creature controlled by a giant centipede moving its body out of its control
How could you possibly miss the trader in mibu village? He's literally there as soon as you walk in
He's an idiot
Also the way to Genichiro is either hole in the wall that leads to big obvious room... or just go to the big obvious room.
I missed him, didn't matter. There are plenty of one time Terror remover
@@dodojesus4529 also, you only get terror if you fuck up your deflects, and the headless is literally the easiest to deflect lol
@@cd2320 the rare need also plays its part.
I agree that the Shinobi tools are incredibly situational, but damn are they fun to play around with
First time on the channel, gotta say best Infomercial I’ve ever seen
"Sekiro is too hard"
Me: *"I present to you, **_Mist Noble_** "*
Thx you've activated my ptsd
I love Mist Noble but it feels a bit excessive when he pulls out two of Isshin's gun on phase 56 and then starts shooting lightning bullets
@@juniperrodley9843 Yeah I agree, it's really brutal but so goddamn satisfying when you survive the attacks
@@daimao5184 Oh definitely. I can see why he's a controversial boss tho
@@juniperrodley9843 honestly like when they made inner bosses I beat them all first try and was like “is that it?” They had nothing on phase 99 mist noble who starts using lightning attacks that you can’t dodge or deflect while shooting arrows, bullets and Kunai at you
He literally starts up the video saying if something a challenge then you should go explore and find new ways to progress and then literally ends the video complaining about not taking his own advice which btw is pretty much common sense
Yeah, what you don’t seem to be able to tell is that he was talking about Dark Souls when he said that. The exploration doesn’t really reward you with anything apart from consumables.
InfiniteGreninja exploration provides you with prayer beads, consumables, and sometimes even memories if you explore the right place. Even if it was just consumables then *use the consumables* they are actually really good
Also I don't see how the purple gourd vendor was out of the way, it's like right there. Not as out of the way compared to the hole in the roof example at all.
@@InfiniteGreninja i mean, he literally said that given prayer beads just lay around, and are a vital needed upgrade, you are rewarded in sekiro to explore... and he should've added upgrade as well, because oh boy oh boy... best tool in the game that you ever need, is not firecrackers neither the shuriken, but the loaded umbrella because that shit is actually lethal and a need for bosses like the shichimen and headless for the xtra oompf for your kit, and main bosses as well because it hits enemy harder if timed correctly and punishes mistakes less if not.
@Haku infinite point by point:
Actually, there are both beads and seeds scattered around. Also, exploration also means going down a different path, beating the bosses on that path (getting their beads/memories) and then go back to the boss that was kicking your ass once you're stronger and more experienced. You can do that from the very beginning, with Hirata Estate and the Outskirts, with Castle and Temple, Depths/Mibu and Valley.
The items are actually good if used well, sugars/spiritfalls can be used to great effects, ashes/pebbles can stun any mob. They're not OP utilities, but add a nice bonus to your stats, which is what consumables should do.
Prosthetics are supposed to be used in precise situations against precise enemies. Shield guys? Use the axe. Big samurai bosses? Use the lance to strip them. Any kind of mob? Shuriken+Chasing slash will close distance and cause damage. Beasts? Use the whistle. LITERALLY any boss? Firecrackers trivialize everything. Not sure about your deflections? Umbrella!
Ninjutsu are situational, but EXTREMELY helpful to make things easier. You can chain smokescreens to crit any group of mobs, you can use puppeteer to turn annoying ads in a bossfight into allies.
Combat arts... they're also situational. Some are used to close ground, some are frankly OP (hello, mortal draw), some are great utilities (chasing slash, the weird jump into kick that multiplies your sweep counter). Once again, I think you're missing the point of arts: you're not just supposed to stand still in front of a boss and spam them, they're not absurd finishing moves. Each art is a tool to confront a certain situation, and you need the right opening to use them to the best of their effect.
The deflect mechanic felt very responsive to me, it comes out pretty quickly and you have generous windows for perfect deflections. But maybe it's because I played Sekiro after I played Jedi Fallen Order: it's basically discount Sekiro, but bad.
15:30
You can also do this. The game is using your own mechanic against you.
I just found out about the purple gourd from this video I cant believe brute forcing terror bosses was my only option before
Why not use pacifying agents? Does pretty much the same thing as the gourd
Community: Faces characters that use guns throughout the entire game and literally passes through an area called "The Gun Fort"
Sword Saint Isshin: Uses a gun
Community: wHaT?
Guns fine, but why so many shots? Dudes just got magazines.
SlicedMilk the issue isn’t that guns exist, it’s the fact that the “””SWORD””” Saint pulls out a glock on your ass LOL
SlicedMilk but his gun is far more advanced then the other guns its not a flint pistol it a automatic
I think Ishinn pulling out a glock nobody knew about is great considering the Ashina text skill tree was written by him and can be summarised as "GOTTA CHEAT".
@@whytho5607 i like this lol
Secret Extra health bars are spooky.
Guardian Ape? I had a heart attack.
I didn't hate it, but It wasn't a happy surprise
The purpose of the hidden health bar is that Sekiro thinks that the boss will take so much to kill, but then is surprised. Think about how whenever you die the first time, most bosses are surprised that you resurrect and comment on it. I think they make perfect sense to have those hidden surprises, especially when its only on like 3 of the bosses.
Yeah him getting up after the first death displaying, "Shinobi Execution" threw me for a loop
Plus, it was not really unusual for From soft. How about Frida fight in DS3? Or Nameless son of a ...
@@amedv the difference was it didn't say you killed them unlike with Guardian Ape when it said Shinobi Execution lol. They definately lured you into a false sense of security on that one
@@GiftofChaosStudio Yeah, there was something about that, he-he ;-)
I agree with many of your points. For me i used the mist raven a lot.
The prostetic tools are good but should be a bit stronger AND you should get more spirit emblems. With tools and weapon arts you use them up so quickly that it reduces their usefullness a lot.
With the posture generation thing I find that is an easy fix I always find a way to hit them with a ninja tool like the fire one which then lowers health I focus on that before I go for posture because when his health is low his posture will not recover One of the only times I ever felt like I needed a guide in shadows died twice was the armour guy but that’s because I didn’t know the mechanic so the game and that posture was a thing That you need to lower
I like these surprise health bars.
I found myself going "OH SHIT LETS GO" or accepting my defeat
Dylan Cheerio I agree, the game would feel really predictable if there were only the two. The boss fights would stand out only from the normal attacks, not the dynamics and mechanics. They’d all just kind of feel different from the stance of they’re different types of fighters.
THANK YOU! it's not about game mechanics... it's about what it feels like to fight these legends! you keep breaking through your limits and it FEELS HYPE
Same af
The main problem is that it happens so often that it reached the point where i went: "Okay, what's the next phase?" every time a boss had an hp bar halfway through the game to the point where i was surprised by bosses without them rather than with them.
The first few times were some hype as shit moments. But the lack of it not happening caused me to play safe and conservative for most of the fights expecting the next "surprise" phase. Though that giant monkey still surprised the hell out of me every single time, which was quite a (painfully) enjoyable ride of adrenaline.
@@joshuakim5240 bro you do realize only 5 bosses actually get 2nd forms after their 1st "fake" health bar right? Lady Butterfly (who is OPTIONAL), Genichiro, Dragon, Ape, and Final Boss (any ending). you say "it keeps happening" when in retrospect it didn't even happen very much at all. literally every single other boss has their true health revealed....? that's 6 story bosses, and 29 optional/mini bosses. 35 compared to 5? I disagree man
Sekiro's learning curve was alot easier than Dark Souls for me, you only have one sword and don't have to learn if your using the correct build or upgrade that character stats like in Dark Souls.
It eliviates the decision of chosing a weapon and a build to go with. U cant be under or overleveled and the difficulty always stays consistent and the balance is very dev regulated
@@dante19890 Just in case you aren't aware, it's spelled 'alleviate'. Have a lovely day.
@@apoplecticwrenchmonkey stfu and have a lovely day
@@apoplecticwrenchmonkey why are you like this
@@mandrews6282 I'm attempting to educate and be pleasant about it. Why? Because being an asshole about it isn't going to make anyone receptive, and people knowing how to spell things will help them look better in the real world.
#1 the channel Dadbod Game Squad has an excellent walkthrough on the game.
#2 totally bought the sponsored drink. “I like naps” sold me on it lol
Beating it was the most satisfying feeling I’ve ever experienced with a game. So many emotions from start to finish. The 2nd play through is pretty easy so far now that I know what to do. I get to enjoy the weapon set up, visuals and storyline a lot more now that it’s less dying and more progression. Wish there were more useful items and a little more exploration. 9/10 it’s an awesome game
me after finishing the game and watching this video "wtf is a purple gourd??"
Heals terror
I thought it was funny that he said it was required considering I never used it once in 3 playthroughs
First time I know of it. In middle of NG+ and no gonna buy it.
First playthrough: 40-50 hours.
Shura ending on NG+? About 2 hours.
Pretty much like dark souls. Once you're familiar with the map and bosses, the game becomes easy.
@@Tespri,
It's surprising how short the game actually is once you start flying through bosses in NG+++.
Lady Butterfly killed me scores of times my initial playthrough, now she's arguably the easiest boss in the game for me.......
@@zeronova1484 Have you tried the PaTH oF FurtHer HarDsHipS, though?
@@alexeivlasov1150,
I'm actually about to do NG++++ with no Kuro's Charm and Bell Demon turned on.
*_Pray_* *_for_* *_me._* 😳
@@zeronova1484 I'm doing NG+ Shura like that xD I'm at the end but god the 2 bosses are fucking me up
I may not be good at the soul's borne games, but I do have a blast and the when u beat a boss after a long time of trying I feel unstoppable. It's fun learning their patterns and making up new strategies to beat them.
8:20 the umbrella shield is really good vs the demon of hatred, when you upgrade it fully you can tank his entire fire-slam attack and chunk him afterwards
Combat in Sekiro looks so badass when done right. Thats the only input i got.
The first time I was in the flow or “the dance” if you will it cured my depression
I don't understand why you say the mottled gourd is needed to beat the game. All headless and Schishimen warriors are completely optional and don't drop anything even remotely essential.
The Schishimrn warriors do drop some rare materials at times though. So there is some need to kill them at times.
You have to beat a schishimen to get to the headless ape n his gf fight then to progress to get the stone for the incense burner
@@naf8787 Wrong. There are two entrances to the Ashina Depths. The other one is through great serpent shrine where dried viscera is. And even if you go through Abandoned Dungeon you do not have to drop to the arena with schishimen to reach bottomless hole.
I beat the game and killed only the first headless near demon bell who is clearly optional.
@@user-qt9tg3pk7z I didn't know that, my bad bruv
And also there are consumables that duplicate the effect of this gourd, so it's really not that big deal
1:44 this made me lol, the death screen saying “git gud”
prosthetic tools actually become super fun once you beat the game the first time imo, ended up swapping around between sabimaru, flame vent, firecrackers in pretty much every fight just cause how much statuses disable enemys never used much of the others though.
Also, the purple gourd is not at all necessary. You get plenty of pacifying agent if you need it and Terror is basically completely avoidable.
Seeker of Dankness just use the purple umbrella, thing is crazy against those kind of enemies with terror.
Yeah Pacifying Agent is way better than the Purple Gourd.
I killed all apparitions and never even got the purple gourd
I like that purple gourd man!
The purple gourd becomes really convenient, you wont ever have to use pacifying agent once you get it
Imagine being a game “journalist” and needing an easy mode for your job. Lol.
Imagine being a journalist that bitches about a game that's DESIGNED to reward proper play,preparation,and people that are willing to learn from their mistakes while punish the ever living shit out of ignorant and arrogant players that believe they're the best of the best...also shit on journalists since they all have zero skill lol
@Daniel S. I could give a review that's infinitely better and more in depth about the games pros(many) and cons(few),this is a masterpiece that combines a progressively stronger range of enemies to overcome as effectively as possible while the emphasis of aggressive sword play is highlighted each time you fight genichiro,ashina elite,and lone shadow's.
Adam Taurus6659 while I agree that it doesn’t need an easy mods, try hammering out that review after having to play and review all the other games that come out all while doing the other stuff you have to do in your daily life, double if you have kids/family. Game journalists don’t have the time required to put into a souls style game and do all the other stuff they have to do.
Imagine not having to waste hours on a single, pointless, cheap boss fight that teaches you nothing besides the game hating you.
Imagine being a game journalist, takes the fun out of gaming
11:55, I love how wolf is rubbing his chin with the right arm prosthetic even though the prosthetic arm was his left
I feel like jizhou statues or however they're spelled just are useful for bossfights or gauntlet runs in later playthroughs. During NG+they're more common where the prayer beads used to be. Although it kinda feels random whether or not you'll get that or a gold pouch. Its useful if you died more than once during the gaunlet against a prior enemy.
As a general rule of thumb, Jizo statues are where prosthetic tools and (I think) lootable prayer beads used to be. By beating minibosses, you get coin pouches
Personally, I love that you can't get like a better set of armor in Sekiro, or you can't just kill mountains of low enemies over and over again for hours to grind levels and beat a boss; I love it because it means that your character doesn't get better, but you as a player get better.
Also, I partially disagree on the prosthetic tools; while it's true that some have more uses than others, I don't think they are that niche, and some of them benefit from some clever thinking.
The Mist Raven for example: you can use a contact medicine to inflict yourself a very weak poison, and because you are constantly taking damage, you can use the Mist Raven at any time.
Same to be honest. With Dark Souls, rewards seem to always amount to something quantifiable, more stats, more damage more gears. But in Sekiro, you're the only one that can feel the "reward" which is getting better at it.
I was today years old when I learned this
That's genius
It would be totally foolish to not use the prosthetic tools. They all can give you an edge in every fight
Especially going into ng+x and/or playing without Kuro's charm, every boss is pretty much weak to at least one of the tools
Does Sekiro is an Hard?
-InfernoPlus
I need answers
Does bruno mars is gay?
@@game-enjoyer13 does me pie need?
Isn't the mob selling the purple gourd like 10 feet from a main idol?(one required to reach to complete the game I mean) smh
I also can't think of a single non-optional boss that gives terror build-up to the point of even bothering to use it.
True monk and guardian ape are the only bosses that inflict you with terror. That being said, if you get hit by ape's terror attack, the gourd is not saving you
A moment of silence for those who ringed the bell and tried to play the game extra hard unknowingly as if it's not hard enough...
@@000ArDiLlA000 actually i did play the game until the very end like this and i knew that i had a curse that made the enemies stronger but i thought it could not be removed for some reason. When i reallised that i could remove it from the inventory... Let's say i was not happy.
8:20 How DARE you disrespect the Lilac Umbrella of Ultimate Ghostbusting?!
When it rains terror in the neighborhood, who you gonna call?! Who you gonna call, you heretic?!
(Yes, I know that the video is 9 months old, but I can't just walk by when someone disrespects my favorite Umbrella. RESPEC 'BRELLA!)
Huzzah, a man of culture!
I just defeated a Shichimen Warrior using that Umbrella very very easily that I feel like I cheesed, but I didn't. With that Umbrella, I'm fucking invincible.
The umbrella is godtier.
It really feels like everyone uses their own favourite tools, I barely used firecrackers at all, meanwhile I used the shit out of the feather, especially in the first geniichiro fight and while fighting Owl, shuriken are like the one base tool that most people use because it's your only real ranged option, meanwhile the rest depend on your style of play.
@@rayvincyful1 Sichimen deserves everything he got because of all the bullshit that he pulls on you by filling the entire room with balls.
Seeing that "Good Prosthetic" Chart hurt me inside a little bit.
It's funny how lack of meta knowledge probably played into InfernoPlus finding the game harder than he should have. Mist raven and flame vent/lazui vent are amazing tools for most fights. Then there are some tools that are more situational like the axe against the nightjars. Maybe 2 years later his opinion has changed.
@@jeffl2558 Indeed. Lazulite Sacred Flame is honestly a lot more situational than the normal flame vent or mist raven, but its ability to atomize Headless and Shichimen Warriors makes it my single favorite prosthetic tool.
lol seriously, idk if he was just using them in the dumbest ways or didn’t know how they worked but nearly every prosthetic has usefulness and especially if you upgrade your shinobi prosthetic tree they can be super powerful. The ones which don’t seem to be as powerful are more situational but they help support different playstyles like stealth or farming.
Gamers need patience more than an easy mode tbh. I spent a lot of time mastering batman arkham knights combat and that game really helped me to realize that if i learn the mechanics and play by the rules ill be in good shape. Sekiro just turned that dial up to 27
It's crazy how much of this video still applies to Elden Ring now that game is out, but focusing on what you've said about the tool, and I know this is three years old and you've probably since realized, but the Shinobi Tools can be super useful in so many fights that it makes some fights hilariously easy. The umbrella is easily one of the best tools.
I just got done watching a Quadriplegic's video of him defeating Corrupted Monk. This game doesn't need an easy mode. It's not to say that it's easy, but rather that through perseverance, focus, and knowledge, you can overcome the problems you face.
"Disabled quadriplegic shows why Sekiro doesn't need an easy mode" is the name of the video if anyone is interested.
When a disabled Quadriplegic can beat a fairly difficult boss in sekiro and game journalists can't...you really start to wonder who is actually disabled.
Saw it too this guy rocks !
That's where difficulty and accessibility are to be separated. Game journos are trying to tie both together after the backlash, they're going "If it's too hard for us what about disabled ?".
I think we shouldn't touch difficulty but accessibility would be cool like more controller support like, fully remapable, maybe with holding options for other buttons than sprint or attack, colorblind mode and stuff...which this game is lacking let's face it. ^^
You! @@MythBoomerang
Hey I posted on that video saying the guy was an asshole!
czcams.com/video/nIWivb-8C1w/video.html
Hey I posted on that video saying the guy was an asshole!
czcams.com/video/nIWivb-8C1w/video.html@@romainrondeau4242
I don't know why you'd want non-grind progression removed from a game. In today's age of microtransactions and braindead grind, being stimulated by learning complex mechanics should be celebrated. Video game journos are so far removed from what makes vidya good it's pathetic.
but what if your not good enough to get the items to beat the boss you were on? like you find another road block on the way to get the thing you need to get past the last road block, what then?
What if you don't have the knowledge to appreciate a book or a movie? Like you don't have the cultural context to understand a period piece or something written about a culture you're not a part of? You develop your skills and knowledge as best you can to try and grow your appreciation for whatever media you're consuming. Same thing goes for vidya. You should be willing to invest the time and effort into learning good mechanics to appreciate the game. If the game is shit, that's one thing, but if the game is good, difficulty isn't a mark against it.
-complex mechanics
-lb lb lb lb rb
Pick one
Differing attacks, two different ways to wear-down enemies, timing, hidden combat mechanics, spacing, etc. Even if you just play like your strawman there you _still_ need to know the timing for deflections and have the wherewithal to know when to block and when to dodge.
@@KAPTAINmORGANnWo4eva some people just can't accept that nothing is for everyone hence the attitude of demanding game that is "accessible" for everyone (although it might made a lot of people hate the game because of it hence making a paradox).
don't get me wrong. it is always fine for consumer to demand stuff. however demanding too much from a game studio and even making yearly posts(let's face it. kotaku and stuff are mostly compiled blog posts of different people) might invite "unhealthy" reaction from other consumer who loved the game for how it was designed.
Tl;dR there is no one size fits all for anything.
0:31
Here's the thing. I just bought Sekiro on sale and got my a$$ handed for 45 minutes in the tutorial section LMAO. It took me like a whole week to just get to Ashina Castle. I dodged and attacked on a opening on most bosses like chained ogre, Jyuzo, Gyobu and even that Speared man in Hirata estate. I used oil and fire to give some damage and through patience eventually killed the boss. I had unlocked Mikiri and had deflected the regular henchmen but it was way too difficult for bosses. This continued until I faced the 7 spears of Ashina and my trick did not work or rather it works but it would take way too long. I decided to just see some tutorials and there were quite a few 5-7 mins tips on how to beat him and then there is this one video of 1.5 mins which shows the power of Mikiri and deflection. No prosthetic , no oil, just swords and mikiri. I practised Mikiri and deflection with Hanabi for 5 hours straight no joke. Tried it out on some spear enemies as well. Went to fight Him back. Got killed 2 times until finally my swords gave the sweet sound of deflection clink, my character jumped the perfect moment he did a swipe and my hands did the perfect Mikiri followed by immediate deflection. My posture was full and yet I was unbroken. I used my combat arts at the right moment and in just 2 minutes I killed the mf. That is when I realize that there is a EASY mode in this game. The games makes you unlock it by going through hell. Perfect game of the decade
With the whole healthbar thing. The only thing I argue against is that if we didn't have it, we wouldn't have legendary moments of streamers and youtubers reacting to the guardian ape coming back to life. Seriously one of the funniest things to watch