Why Pathfinder 2 is better than D&D 5e (and why it isn’t)

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  • čas přidán 16. 10. 2023
  • After ~9 months playing Pathfinder 2e and ~8 years playing D&D 5e, I've found that each game system has pros for GMs and players.
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Komentáře • 619

  • @theDMLair
    @theDMLair  Před 8 měsíci +12

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  • @dane3038
    @dane3038 Před 8 měsíci +954

    My favorite thing about PF2 is not having to worry about the Pnkerton Group breaking down my door and steeling my home-brew. Also, I hear they hate cats.

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 Před 8 měsíci +24

      Even I that I'm allergic to cat don't hate them, shame on WotC!

    • @oxylepy2
      @oxylepy2 Před 8 měsíci +5

      Came here to say this.

    • @dane3038
      @dane3038 Před 8 měsíci +5

      It can't be said too much. @@oxylepy2

    • @slipstream5762
      @slipstream5762 Před 8 měsíci +17

      You mean I wont have a chance of a hired mafia group coming to kill me for playing with cardboard with my friends? Dude im in.

    • @mj1mj3
      @mj1mj3 Před 8 měsíci

      Huh I don't worry about that with either game

  • @XilbusZ
    @XilbusZ Před 8 měsíci +328

    For me, the difference is this: Wotc wants you to give them money. Paizo wants you to play the game.

    • @treyokelly9662
      @treyokelly9662 Před 8 měsíci +13

      Yep! Been running PF2e since January of 2020, started playing it when the core rulebook dropped and that's one thing that's kept me around. With Archives of Nethys, you don't have to spend a penny on the game. My buddy who also runs PF2e, he hasn't ever bought anything to run the game. I do buy books and PDFs because I wanna support them, but it's not necessary

    • @DOOMsword7
      @DOOMsword7 Před 8 měsíci +18

      I mean… I’m all for the Paizo love (they’re passionate genuine dudes from what I’ve seen) but they very much want your money too. They just don’t have a massive corporate structure behind them pushing for ALL the money imo

    • @mduckernz
      @mduckernz Před 7 měsíci +17

      @@DOOMsword7I mean yeah they definitely aren’t a charity.
      But… they really do operate very differently to WotC. Having all of the rules & stats from rulebooks available for free is just something that WotC would never ever do. It’s *better* to play with the material, but it’s absolutely not necessary because of this!

    • @DOOMsword7
      @DOOMsword7 Před 7 měsíci +4

      @@mduckernz I mean WotC has the SRD and the Basic Rules. You absolutely have everything you need to run the game without the PHB too.
      But I think I get your meaning. Even with Paizo kicking the pants off of WotC during the 4e days, they have never seemed to have gotten too big for their britches. They seem to hold themselves as impassioned hobbyists. Which, in the big scheme of things (compared to Warhammer and Magic maybe) they very much still are.

    • @squiresam
      @squiresam Před 7 měsíci +8

      Not to defend WotC, but a lot of their greediness is due to being owned by Hasbro now, and we all know how large corporations love money.

  • @nemonomen3340
    @nemonomen3340 Před 8 měsíci +171

    I’d assume the reason WotC didn’t provide their “secret sauce” is because they don’t have any. Everyone there is just taking turns throwing in spices until something vaguely palatable comes out. Otherwise, we’d be able to rely on their difficulty system.

    • @MasterPef
      @MasterPef Před 9 dny

      This is truth that has overtaken much of the entertainment industry (gaming, video-gaming, shows, movies).
      You aren't getting a masterpiece from a few experts who poured love, blood, sweat, and tears into the work.
      You are getting an unsavory soup that a bunch of mid-skilled (or amateur) enthusiasts "collaborated" on.
      'Journeys Through the Radiant Citadel' was one such atrocity.
      With 'Vecna: Eve of Ruin', this trend appears to have taken root at WOTC.

  • @ChanJENI
    @ChanJENI Před 8 měsíci +112

    Re: #3 for D&D - Pathfinder has retraining baked into the rules as written. If you miss a feat you wanted because you forgot to take a prereq, you can fix that during 'downtime'.
    And because of that, it's not that uncommon for GMs to just... let you do it between sessions.

    • @caseylane9162
      @caseylane9162 Před 6 měsíci +2

      .... sounds unimmersive af but to each their own

    • @Max_G4
      @Max_G4 Před 6 měsíci +26

      ​@@caseylane9162Why would it be unimmersive to train a new skill in combat but then forget another, but over time instead of never?
      In 5e Bards, Sorcerers, Paladins Rangers etc. also can retrain some spells, however only at level ups which limits that. In PF2, that kind of thing is baked into the rules as taking a few weeks effort to retrain and widened to different skills.

    • @AnarchySystem
      @AnarchySystem Před 6 měsíci

      Indeed, it does sounds unimmersive. In D&D, a PC can take a quest or be rewarded for working for someone. The reward it is the said feat. So instead if replacing in D&D, you can stack up things. Sometimes you are playing a character that doesn't require much. Monks, Barbarians, or a character that has no materialist needs. How do you reward that player when everyone Is getting gold and magic items? Giving them Feats, some want power instead of wealth and fame. This rule is great fort hat purpose and without the need to sacrifice something you already have. @@caseylane9162

    • @Dremons7
      @Dremons7 Před 2 měsíci +4

      @@Max_G4 warlocks also swap spells entirely. This guy is just being salty

    • @theoriginaljealot5946
      @theoriginaljealot5946 Před 5 dny +1

      @@caseylane9162 Interesting. I find the inability to retrain unimmersive because any regular joe in real life can learn new skills at any time in life. The only thing I find unimmersive about retraining is that you lose your old skills, but there is no problem learning new things.

  • @VoicesOfChaos
    @VoicesOfChaos Před 8 měsíci +130

    Something nuance I want to add is just how good Paizo adventures are written compared to recent WotC adventures. Most 5E adventure feel only half finished to me with the intention of, "Just make up the rest as you go." A lot of the encounters are weak and filler. The treasure is lackluster. They just feel like a ton of work! For Paizo's PF2 adventures I need minimum prep time because I can trust that I can nearly run it cold with how good the flow and pacing. I don't need to modify everything to fit the party, they are just great adventures as written for everybody.

    • @FlameUser64
      @FlameUser64 Před 8 měsíci +4

      PF1e adventures are written even better because they give EXP for stuff that's not combat. But also PF1e is a horrifying system in a lot of other ways because you can straight up break encounter scripting with a lot of stuff.

    • @sjwarhammer4039
      @sjwarhammer4039 Před 8 měsíci +9

      @@FlameUser64 pf2 also give non-combat xp. In the Adventure Path I'm running, the players went from level 5 to 6 purely though rp, skill challenges, and activities with a group they were gaining influence with, so that definitely something that carried over from 1e.

    • @FlameUser64
      @FlameUser64 Před 8 měsíci +3

      @@sjwarhammer4039 Oh fair. I just know that older PF2e APs have a reputation for being overly preoccupied with "real" xp and being overly combat-dense as a result of trying to stuff all that combat into 6 books.

    • @sjwarhammer4039
      @sjwarhammer4039 Před 7 měsíci

      @@FlameUser64 the AP I was referencing was Age of Ashes lol. But you're right and I can't deny the campaign has had a good bit of combat. I just like that they do break that up with other types of challenges and that when they do that, you don't stop progressing your character.

    • @strwrbttlfrnt
      @strwrbttlfrnt Před 7 měsíci +1

      The fact that i actually care about companion can remember there name and our quest/job is a major plus for me because whenever im in a dnd campaign i can't remember any of that because i don't care at all there is barely a reason why we should intervene and maybe this is a gm thing but i just don't like 5e's campaigns at all.

  • @SergioLeRoux
    @SergioLeRoux Před 8 měsíci +270

    Just turn your Kobolds into a swarm! Now you have a lot of low level monsters attacking as one higher level monster :D
    Bonus points if you give your Kobolds trenchcoats so they can attack in swarms of 3.

    • @Mirekluk
      @Mirekluk Před 8 měsíci +26

      Literally just make them troop

    • @pedrosmurf
      @pedrosmurf Před 7 měsíci +10

      The Brazilian RPG I’m playing is releasing their monster manual and in it the rules to play as a kobold, but you’re not one kobold instead you are a group of them, include rules how the group can wear an armor (or a trench-coat)

    • @Alkis05
      @Alkis05 Před 4 měsíci +1

      @@pedrosmurf Pode me dizer do que você tá falando?

    • @pedrosmurf
      @pedrosmurf Před 4 měsíci +1

      @@Alkis05 No “Ameaças de Arton” para Tormenta20

    • @technosauruswrex
      @technosauruswrex Před 4 měsíci +1

      @@Mirekluk Yeah! Troop rules are interesting and I've only learned of them myself recently.

  • @BrunoReis18
    @BrunoReis18 Před 8 měsíci +240

    PF2e offers solutions to some of the problems you mentioned:
    Bounded accuracy: There is a rule called "Proficiency wihtout level" in pf2e that subtracts level to all stats in the game. With this rule AC, for example, scales from ~14 to ~28 instead of from 14 to 54, giving you a greater breadth of encounters .
    Building characters: Pf2e has a mechanic called "Retraining" where you spend some downtime switching one of you class/skill/general feats for another they even allow you to switch learned spells and class features (although they mention it should take longer and maybe have some narritive implications).
    Adventuring day: While adventuring day is a thing in 5e and pathfinder 1e and not in pathfinder 2e I'd argue that adventuring day is most of the times a flawed metric. 5 medium encounters followed by an hard encounter is much different than 1 hard encounter followed by 5 medium. And all of this depends on the type of party of you have 5 martials can probably do more encounters than 5 wizards.
    As such pf2e opted for describring relative difficulty by saying for example that if you throw a sever encounter at your party " lack of resources due to prior encounters can easily turn a severe-threat encounter against the characters" and moderate encounters are described as being used to deplete resources so you should be mindfull of throwing sever encounters after multiple moderate encounters or your party will probably tpk. I think most of the times gms want a number to make them feel confortable even if the number is meaningless.
    Everything else I felt was well put, Great video 👍.

    • @yamazaki752
      @yamazaki752 Před 8 měsíci +26

      Also worth noting for character building in PF2e - it's to mess it up. Sure, maybe you won't be 100% optimal if you skip a particular feat, but to truly screw it up, you kind of have to be incredibly intentional about it. This is because the baseline features of each class are the most important, and you cannot miss them, and those features scale up. As long as you don't tank your class's primary stat, you're good.

    • @wanderdragon1075
      @wanderdragon1075 Před 8 měsíci +19

      @@yamazaki752ironically “I wanna play a wizard who dumps int” is a weirdly common trope for D&D 5e and I hate it so much lol

    • @aralornwolf3140
      @aralornwolf3140 Před 8 měsíci +2

      @@wanderdragon1075,
      Is Int actually _good_ in 5e?

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 Před 8 měsíci +6

      @@aralornwolf3140 nope, it's a common dump stat most of the time

    • @rookie2128
      @rookie2128 Před 8 měsíci

      pretty much useless to any class that doesnt rely on it directly (wizard, artificer)@@aralornwolf3140

  • @coolboy9979
    @coolboy9979 Před 8 měsíci +73

    Another big plus is that there is a steady flow of new content for PF2e.

    • @treyokelly9662
      @treyokelly9662 Před 8 měsíci +3

      Especially if you're into modules (Adventure Paths) and/or Society play

    • @caseylane9162
      @caseylane9162 Před 6 měsíci

      Same with 5e?

    • @coolboy9979
      @coolboy9979 Před 6 měsíci +5

      @@caseylane9162 Is that so?
      pathfinder2e gives you with each book release new monsters, lore, items, spells, new sort of variant rule, archetypes AND classes. Not even counting the dedicated Lost omen books which are purely for lore, but still give items, archetypes, spells.
      I only played 5e till 2020 and Tesha added a lot more (finally a new class), but any PF2e supplement book I felt like added more, unless I am wrong.
      My point was that PF2e just has way more content

    • @caseylane9162
      @caseylane9162 Před 6 měsíci

      @@coolboy9979 your original comment was about steady flow of content, not the amount of it? And even if it was abt the ammount- yes it is so. Each 5e module adds new monsters, backgrounds, feats, spells, items, and most likely races.
      And thats just modules- sourcebooks, which have been dropping very steadily since the start of 5e, are in a league of their own with the amount of shit in them.

    • @deaconlasagna8570
      @deaconlasagna8570 Před 5 měsíci

      @@caseylane9162 idk how you can compare the two at all. paizo releases monthly adventures in addition to core /setting/player options books. wotc releases what like 2 adventures and 2 setting books a quarter or something?

  • @DankLilGnurblin
    @DankLilGnurblin Před 8 měsíci +188

    You might want to check out the Proficiency Without Level variant rule if you miss bounded accuracy, it keeps DCs contained between 15 and 30

    • @sterlinggecko3269
      @sterlinggecko3269 Před 8 měsíci +38

      I like how Archives of Nethys has a Proficiency Without Level link on every creature stat block

    • @yarnevk
      @yarnevk Před 8 měsíci +10

      A variant that keeps the encounter balance critical math intact is simply subtract player level from both sides. This essentially exposes the level difference is what makes the encounter balance work by making it a difference buff or penalty small number easy for gm to do on fly. This presents as leveless to the player but performs as leveled . This fixes the big modifiers complaint while keeping balance.

    • @ChaoticTabris
      @ChaoticTabris Před 8 měsíci +3

      How well the game works with it? I'm a bit unsure about using an optional rule that completely changes essentially all numbers in the game. Many times people recommend that to me but the people that do don't actually use the rule, so it's hard to tell if it works well.

    • @Jacobwojo
      @Jacobwojo Před 8 měsíci +1

      @@ChaoticTabrispurely speculation.but I’d guess going for extremes in those situations would cause issues but otherwise it would be fine. (Fights with large number of creatures, one really big boss,etc.). You can also easily change monsters between levels so I just do that.

    • @WolforNuva
      @WolforNuva Před 8 měsíci +22

      @@ChaoticTabris I've used it, I wouldn't recommend prof without level in an adventure path, since it will make the hard fights trivial, but for homebrew run games it's very freeing, and imo is better done than 5e's (mostly because the rest of the math is solid).

  • @agsilverradio2225
    @agsilverradio2225 Před 8 měsíci +104

    18:18 Honestly D&D5 is *so* easy to play, that i'm geting *bored* of it; and *so* hard to GM that I nearly *rage-quit* several times.

    • @k.g.7591
      @k.g.7591 Před 7 měsíci +1

      What are you having trouble with in GMing?

    • @robinmohamedally7587
      @robinmohamedally7587 Před 7 měsíci +12

      @@k.g.7591 if i had to guess, it's that they left a lot up to DM fiat, which is more permissive of players who want to argue against his ruling, since it's not written in stone [or official paper] anywhere.

    • @Limis646
      @Limis646 Před 7 měsíci +15

      Exactly what I was feeling playing and running 5e! As a player things out of combat felt way too easy to do and combat felt like filling out a solved by my second year playing. Meanwhile GMing felt like an absolute nightmare because the DMG felt like it cared more about the lore of the planes and home-brew advice rather than actually guiding me on my way to run a session.
      Meanwhile ive done combat twice in P2e and it felt incredibly engaging both times with out of combat play feeling great as well thanks to skill abilities. While I have yet to try and run P2, I have skimmed the DM's section and the fact that the games economy seems to be well thought out with plenty of charts to help you give out rewards fills me with a want to try and run some old campaign concepts from my 5e days in it.

    • @FirstLast-wk3kc
      @FirstLast-wk3kc Před 7 měsíci +3

      That's sad.
      Here, take a hug

    • @josesegadas
      @josesegadas Před 4 měsíci +1

      Pathfinder 1.0 or 2.0, is WAY better.

  • @anthonygianettino2557
    @anthonygianettino2557 Před 8 měsíci +90

    You said what I've been saying about both systems since my group stopped playing 5th ed due to the OGL debacle. 5th ed is more difficult to GM, and Pathfinder 2e is more difficult for the player. My group initially gave a lot of pushback when I switched to Pathfinder 2e. It's been about 8 months now and they stuck with it and are having much more fun as they become more familiar with the rules.

    • @russellhumphrey5209
      @russellhumphrey5209 Před 7 měsíci +16

      In my experience the only people that have any difficulty learning PF2 have been 5e players. People completely new to the hobby learn it pretty quick. Ive had people just buy a book for an adventure, barely know the rules; and by the end of the adventure are good with the basics and their class and come back ready to go without needing any more help.

  • @cheezeofages
    @cheezeofages Před 8 měsíci +143

    A missed positive is that there's clear, official pricing on magic items and clear guidance on loot progression. And okayish rules for homebrewing items. Including neato relic items.
    Loot and loot progression is a vital part of this kind of game and 5e kinda expects you to figure it out on your own and only gives you broad pricing suggestions that aren't fine tuned. The 5e revision is allegedly going to change this though.

    • @ODDnanref
      @ODDnanref Před 8 měsíci +1

      I guess the question is, how do you handle low magic campaigns?

    • @xczechr
      @xczechr Před 8 měsíci +18

      @@ODDnanref Use the Automatic Bonus Progression variant rule found in the Gamemastery Guide.

    • @ODDnanref
      @ODDnanref Před 8 měsíci

      @@xczechr
      From what get, that essentially transfers the bonus to the players instead of having it be in the weapons? But keeps the armor bonuses. So it is like a low magic setting, except for armor.
      From cursory reading, I guess it does help with the low magic fantasy setting by nerfing casters when they were balanced against martials before.

    • @dormrifle6174
      @dormrifle6174 Před 8 měsíci +16

      @@ODDnanref armor bonuses are included in the automatic progression.

    • @sortehuse
      @sortehuse Před 8 měsíci +2

      Personally I don't find that a official loot progression table something I need or want. If the players miss some of the loot in the adventure they shouldn't be entitled to have it.

  • @yellingintothewind
    @yellingintothewind Před 8 měsíci +23

    PF2e character levelling is generally _easier_ than 5e. Because you can, per the rules, take the new features out for a test drive. 5e does not allow retraining (I think there may be some "ask your GM" bit in there, but effectively, no). Pathfinder has a robust retraining system. If you, at level 7, realize you need something you passed over at level 4, you can spend a bit of downtime to swap that level 4 feature, and then take the level 7 feature you actually want. The only time this fails is if you are on an adventure chain without any downtime.

    • @tiagodagostini
      @tiagodagostini Před 8 měsíci +1

      I do not know what is the problem with asking the GM. Any group that treat rules are sacred and unbreakable did not understood the concept of an RPG.

    • @yellingintothewind
      @yellingintothewind Před 8 měsíci +8

      @@tiagodagostini No problem with asking the GM, but leaving it to the GM means you can't rely on it when going table to table. Some GMs might say sure, retrain anything as long as the character could have been made level by level. Some GMs might make it cost gold or XP, some might say no. And any of that is just fine. It's _also_ fine for a pathfinder GM to say "no retraining in my game", but most won't bother. So as a player, you can do downtime retraining without requiring the GM to consider what's fair.
      The biggest difference is if you are in organized play, the GM might not be able to let you retrain in 5e, but almost certainly will in pf2e.

    • @guyman1570
      @guyman1570 Před 7 měsíci +1

      Uh 5e do have explicitly stated it's fine to retrain and change something.
      Granted, it's NOT in the core books but rather in Xanthar's Guide to Everything, a supplement book.
      But then... lots of the essential features in PF2E aren't found in the core books either and you'll have to get them in so many different supplement books. Pros & Cons.

  • @shweppy
    @shweppy Před 7 měsíci +11

    I'm heading into the end-phase of my 5e campaign that has run for about 18 months now. I have taken a couple breaks due to IRL issues, but I am just burned out from the lack of DM tools that 5e provides. Creating encounters, trying to manage giving them meaningful loot when gold is useless and you don't want to go crazy with magic items. I am ready for a long break after.
    I have been looking into PF2 a lot lately, and everything about running the game as a DM sounds like a dream come true!! I am definitely going to give this system a shot when my turn in the DM rotation comes up again.

  • @block_the_
    @block_the_ Před 8 měsíci +22

    PF2 has pricing for magic items!!!

  • @xczechr
    @xczechr Před 8 měsíci +59

    Speaking of leveling up, 5e has dead levels, where you make no choices about your character's progression. This is not true in P2, where every level you have a choice to make. This means characters of the same class and level in 5e are very much alike, and this is far less true in P2.

  • @sylva_c137
    @sylva_c137 Před 8 měsíci +29

    About your point regarding the Kobolds, while you can't throw them at high level players as is, they do give you the tools to make your own beefy versions relatively easily,like homebrew elite kobolds,kobold subraces or something similar as you mentioned about using the GMG to homebrew,thus scaling them up

    • @anonimcz5381
      @anonimcz5381 Před 8 měsíci +2

      also an awesome idea to do for a kobold lair is for the main threat to be a beefy complex trap and the kobolds to just be there as a kind of incentive for the players to not just outwait the trap/traps

    • @yarnevk
      @yarnevk Před 8 měsíci +8

      Troops for the big Kobold battles turns 16 into 1 unit.

    • @Relzyrx
      @Relzyrx Před 8 měsíci +1

      Also, Tucker's Kobolds.

    • @Mirekluk
      @Mirekluk Před 8 měsíci +2

      ​@@anonimcz5381I mean you can have the kobolds only there to interact with traps high enough lvl to threaten PCs. The encounter then turns from : kobolds are easy to kill and can't touch us
      To: we must find a way to either disable the traps, or to get to the kobolds and prevent trap activations

    • @Pyriold
      @Pyriold Před 7 měsíci +1

      I do like the fact that easy monsters become trivial. Still bring them on as a master, just to make players feel good from time to time. When my high level players were assaulted by level 1 bandits on the road, everybody had a great time.

  • @Dhyfis
    @Dhyfis Před 8 měsíci +22

    For me 5e has just enough rules to hang you without giving the dm proper support. If I want an easier game to intoduce people to the hobby I'm busing out a powered by the apoclypse game or Savage worlds. I've always found the lack of options in 5e to be a huge turnoff, even if it is technically easier. In Pathfinder, whether 1e or 2e, there is always a meaningful choice that you will be making for your character and that makes leveling exciting.

  • @ghostyuki-kfpinquisitor1038
    @ghostyuki-kfpinquisitor1038 Před 8 měsíci +11

    One other note with enemy variety, there's a template iirc for scaling up or down levels (beyond weak/elite)
    Also there's encounter builders that you just plug in the party's and enemy lvls until its the difficulty you want.
    Definitely agree on the d&d playerbase size being an advantage

  • @cert2b
    @cert2b Před 8 měsíci +18

    Another thing that is really understated in my opinion is loot. Every players loves getting loot. The best part of defeating something like a dragon is going into the dragon horde and giving it the Scrooge McDuck treatment.
    But what items do you put into that horde? The 5e DM guide has random tables, but I have not found them to be not that great. (Just my opinion mind you) In addition, there are several wondrous items in 5e that are, quite frankly, game breaking. What you would want a level 5 party to have and what you would want a level 15 party to have are very different. As an example, The ring of animal influence is the same rarity as wand of firewalls.
    But in Pathfinder 2e, every item, from healing potions to poisons to magic scrools to magic items all have an item level. There is a singular cost per item, not a 500-2500 GP per item range or whatever that rarity calls for. And those items are very level appropriate, so you don't have a +2 sword that only grants a +2 to attack and damage being the same potential cost as a wand of power.
    Plus with the archive of nethys you can sort by item level. So you want your level 5 party to get some magical loot. Just sort by item leel 4-6, and boom. Items hands to players, happy players, while also being ease of work on the GM. Win-Win.

  • @FlyJonat
    @FlyJonat Před 8 měsíci +7

    I started a homebrew campaign of pathfinder recently. I love playing as an investigator. Intelligence is actually useful in this game and I can play a character who search information about ennemies and play smart. Also I'm a skill monkey with 6 languages.
    I also played a fighter in a oneshot before that. The fighter in pathfinder is so strong and fun to play.

  • @Sphinx2k
    @Sphinx2k Před 8 měsíci +8

    Alle the campaigns i run in 5e finished. And i did the switch to PF2 for my in person group. The online group will switch after one of the players has run his few shot in 5e, but we did some combat test/learning rounds.
    Starting PF2 was a bumpy road, even after reading the rules multiple times i had to look up a lot. But it's starting to get better quickly and the player feedback ist great, they like what PF2 offers so far.
    For the in person round: I started with the beginner box, and switch to abomination vaults afterwards. My 5 players where level 2 at this point, the module starts at level 1 and is balanced for 4 players. Tanks to the XP encounter building it was so easy to alter the encounters for 5 level 2 players. Make monsters elite, add a monster,...
    I struggle the most with the monsters, while in dnd most of the just do one thing every round like melee or ranged attacks, except for casters. In PF2 they have a lot more options, attacks with cool features or combo attacks. If i have one enemy type no problem, but if i have 3 different types of enemy's it's a lot to handle and i have to read there stat block again and again.
    btw. I'm still a player in 2 5e groups. One level 10 one level 12...i'm not afraid of any encounter knowing how hard it is to challenge players in this system. That kills all excitement i have for combat.

  • @helloraptor
    @helloraptor Před 8 měsíci +16

    It always feels weird to me when people put forward Bounded Accuracy and its implications as a positive. Maybe it's that my formative D&D style fiction was all very high fantasy, early Forgotten Realms and Dragonlance and such, but high level adventurers SHOULD find an encounter with kobolds to be trivial. Low level adventurers faced with a CR 18 demon SHOULD feel helpless and get obliterated if they try to fight. The fact that your level 2 fighter's attacks just bounce off a Great Wyrm Red Dragon's scales and nothing you can do will change that is a feature, not a bug.

    • @Lycaon1765
      @Lycaon1765 Před 7 měsíci +2

      100% this!!
      Although imo bounded accuracy also accomplishes this? My experience is just very different I guess.

    • @harbl99
      @harbl99 Před 7 měsíci +3

      _but high level adventurers SHOULD find an encounter with kobolds to be trivial_
      Back in the Chainmail/OD&D days high level characters used to cause _fear_ in 1HD creatures just as terrifying creatures like dragons and efreet did. That unit of Goblins simply would not charge Ginsu Gaaawblinrender the 10th level fighter, because they could look at the guy with the glowing sword and armour, and simply knew what would happen to their "I have a 20mm square base and no hero rock to stand on" selves.

  • @Julien-Limosino-87
    @Julien-Limosino-87 Před 8 měsíci +13

    the more I'm GMIng and playing PF2 the more I love how the fights are balanced. As example I could pull a lvl 1 T-Rex boss and it felt so, some PCs were Koed but none died, same later with a lvl3 green drake. So satisfying! :)

    • @realdragon
      @realdragon Před 2 měsíci

      How does fighting looks like? I assume it's turn based which I find stale and not dynamic

    • @strwrbttlfrnt
      @strwrbttlfrnt Před 2 měsíci

      ​@realdragon I find pathfinder more dynamic than 5e because every character has options in combat. In 5e the rogue just really attack move or stay, hide repeat. In pf2e every one has three actions so the rogue could move attack and then trip a foe cause status penalty of being prone or possible he could intimidate the causing them to have fear 1 which reduces their attack/ac by 1 which help the group face an enemy. All of these have rules to them and they have at least 20 other conditions which you don't need to know unless they come up In game. This isn't include the skill feat system.
      Tldr I believe that 5e has dull and boring mechanics wise compared to pathfinder where the system has a lot more mechanics to the system granting the player to have different combat options in battle scenarios.

    • @realdragon
      @realdragon Před 2 měsíci

      @@strwrbttlfrnt Yea I think PF2 combat is stale like one in DnD

    • @strwrbttlfrnt
      @strwrbttlfrnt Před 2 měsíci

      @@realdragon to each their own?

  • @BasementMinions
    @BasementMinions Před 8 měsíci +10

    This video was so thoughtful from top to bottom. You did such an excellent job of laying out both of the systems strengths while airing out some of their issues. I love 5E for getting me into the hobby, but as a chronically ill person who loves to GM PF2E is my system of choice. As you mentioned in near the end of the video, it's a system that is much easier to run, while being a bit more difficult for players. PF2E encounter building and magic loot with levels and costs let's me spend my energy on telling a compelling narrative rather than desperately trying to balance the game. :)
    As for PF2E vs 5E for new players. I play with a good number of 50-70 year old players and I've found those older players have a much easier time grasping 3 actions than action/bonus/move. That's just my experience though, every group is different. ♡

  • @Matanlimer
    @Matanlimer Před 8 měsíci +34

    I think that there are two missed benefits for each system here.
    A benefit that you missed for PF2 is how baked in treasure and magic items are. You have pricing for magic items that make sense, and tables that show yuo how much exactly of each should PC's have in every step of their journey from levels 1 -20, without having to make up prices on the fly or relentlesly worry about giving too much\too little.
    A benefit for 5e that's important to add is how easy it is to mod. The rules are often very vague and lacking, but since the core of the system (Advantage\Disadvantage, bounded accuracy, simple combat mechanics, etc..) its very easy to come up with your own verison of mechanics or tweek existing ones to suit your tatstes as a GM if you have the time. Meanwhile, PF2 has very fleshed out systems for most cases, but if you DO find something that's lacking and try to alter it, the amount of additional variables and chance of causing unforseen consequences is far higher. This extends to the creaiton of PC facing homebrew content or the inclusion of 3rd party content. In 5e, the number of options you need to take into account when trying to asses the balance of such content is limited, and so are the number of combinations. This is unlike PF2 where the massive customizbility can lead to otherwise innocuous additions creating unintended busted combos.

    • @Dr_Robin_Zoro
      @Dr_Robin_Zoro Před 8 měsíci +13

      Actually due to how balanced it is breaking pf2e is much harder as long as you dont mess with the base maths. 5e is not balanced and just a insane jumble so this isnt a consideration in the first place but if you dont care about it, it can apply to pf2e the same way.

    • @robinbernardinis
      @robinbernardinis Před 8 měsíci +11

      It's easy to avoid busted combos when homebrewing PF2: avoid untyped bonuses and favor actives over passives. Actives can't stack, and typed bonuses can't stack, so you're mostly good with those simple guidelines. Of course, you can always make OP stuff (a +10 status bonus to any check is going to be busted, it doesn't matter that it's typed), but for the most part you can balance the homebrew in a vacuum and be fine.

    • @Matanlimer
      @Matanlimer Před 8 měsíci +1

      @@robinbernardinis Possibly. Admittedly my experience with PF2 is far less than with 5e (and far less positive at that), but to me the sheer amount of possible combos that exist and might interact with any new thing added seems extremly daunting.

    • @F2t0ny
      @F2t0ny Před 8 měsíci +1

      It's definitely easy to come up with stuff for 5e, multiclassing makes it easy to break though. Monty from Dungeon Dudes considering just adding "cannot multiclass when using this" to homebrew he wanted to write.

    • @Matanlimer
      @Matanlimer Před 8 měsíci +2

      @@F2t0ny Realistically i feel that it's mostly warlock dips that break things (those are at least the most notorious) as most other MC combos aren't that egregious, and are often even sub optimal.

  • @scionicog
    @scionicog Před 7 měsíci +6

    As a PF2e content creator, it's always refreshing to see how some people who have clearly loved ttrpgs/5e perceive the system. I want to hear that feedback/opinion on the things I love so I can see what needs improving.

  • @scrapperlock9437
    @scrapperlock9437 Před 8 měsíci +8

    Your comment about PF being easier than 5e... I found the same thing with Savage Worlds. I ran 5e for almost 3 years, and never felt like I had a complete grasp of the system. I've run Deadlands (Savage Worlds) for a few months, and I already feel like I have full grasp of it. Running it, making encounters, prepping, everything is so much easier in SWADE than in 5e... I think some of the ease your seeing is PF, and some of it is just how disorganized and badly written/designed 5e actually is.

  • @robertlewis4769
    @robertlewis4769 Před 8 měsíci +15

    4th edition...it has it all! Math, encounter creation, treasure, character customization/options, near-infinite resource support....try it, love it, share it!

  • @ShayzRPG
    @ShayzRPG Před 8 měsíci +6

    The reasoning of certain monsters being too powerful in Pathfinder is mended by being able to make that monster at lower levels.

  • @stillmattwest
    @stillmattwest Před 8 měsíci +6

    I tend to run simpler systems like Castles and Crusades, but if I were to go high crunch I’d go with PF2E. Paizo is such a good company and their adventure paths are very well written. Unfortunately, none of the 2E APs have gotten me excited to play them like the 1E APs did. I hope they do some more conversions in the future. Rise of the Runelords or Crimson Throne 2E would be amazing.

    • @jdhbeph
      @jdhbeph Před 7 měsíci

      They've converted Kingmaker to 2e. I'm saving up for that one.

  • @firelordeliteast6750
    @firelordeliteast6750 Před 8 měsíci +7

    If anyone would rather go in the other direction in terms of complexity, I'd reccomend giving Fate Core or Dungeon World a try. They can do a lot with just a little, is how I'll put it.

    • @AndrusPr8
      @AndrusPr8 Před 9 dny

      How do you customize characters in Dungeon World? You narrate how they become the way you wanted to be.
      No need for a rule stating that you can do so.

  • @GeraldKatz
    @GeraldKatz Před 8 měsíci +4

    In online discussions I've had there are DMs who love the fact 5E lack rules on things. They want to make rulings as they see fit. They don't want the game to tell them what to do. If as a player you (me) complain this means lack of consistency on how the game works based on who is DM that day, they say too bad for you, get over it and play something else if it bothers you so much.

    • @daniellemurnett2534
      @daniellemurnett2534 Před 4 dny

      To be entirely clear yes, there are people who prize the ad hoc nature of 5th edition, and there's nothing wrong with that. We have rules-lights for a reason. What you described is a shame and *could* be a certified RPG Horror Story depending on how the DM handled it, but I'd chalk it as having different priorities. Personally as a GM I don't like to make any more judgement calls than strictly necessary and I want my players to be inherently mechanically incentivised to do interesting things which leads me to prefer PF2. Some GMs might have different priorities, like Brennan Lee Mulligan who (for actual plays at least) mostly just wants a good enough combat simulator to supplement *his* game.
      And to be clear I'm not what you'd call a 5e defender. I hate that system, even if I think it has redeeming qualities unlike most. It definitely allows for a more improvisational and loose style of play that some players (or DMs) covet. The problem is that it's by no means designed around it, and I do firmly believe that its cheese cloth of a rules foundation is a horrible flaw of the system with the unintended side effect that a certain demographic find its "rules medium" nature appealing. PF2 fixes it, but I think a system that doubles down could work just as well (though since that's not what I want I wouldn't know if there's good examples).
      Still, the moral of the story is that "go play something (or with someone) else" is an entirely valid response if you're not going with the table's flow. I know I'd tell someone who tells me they want more "rule of cool" to go find a different table that can provide it.

  • @PurpleCyanideTube
    @PurpleCyanideTube Před 8 měsíci +5

    19:10 the thing is pathfinder 2 doesn’t need a adventuring day chart (Minus spell-caster spell slots of which there are many and can get more with items). Healing is functionally trivial out of combat as long as at least one player it trained properly in medicine and they are not constantly being attacked.
    I guess you COULD have some kind of chart saying hey have this many encounters planned for a day but the thing is because encounters are balanced so well to have different difficulty levels there could be 12 trivial difficulty encounters that don’t require the wizard to use a single spell slot or 2 extreme encounters which drain most of them. It’s more just a game master thing to get a feel for how many resources their players are using and balancing for the future to make sure you don’t go overboard.
    At the same time, PLEASE don’t throw more than 2 extreme encounters at your players in a day unless your players are VERY well versed in the game and are trying to maximize their parties capabilities.

  • @kadmii
    @kadmii Před 8 měsíci +5

    cats in a video are a +2 circumstance bonus on persuasion checks

    • @coolboy9979
      @coolboy9979 Před 8 měsíci +2

      And treating any result as one higher

  • @ryanadshead4809
    @ryanadshead4809 Před 8 měsíci +5

    I like the idea of PF2 use of abilities/skills key words which seems like it can help players/gms know if they interact or not at a quick glance. I havent played PF2 yet thats why I say I like the idea and that it "seems like it can help".

  • @EdS-du2wu
    @EdS-du2wu Před 8 měsíci +4

    I am really trying to learn the rules for PF2E. The one thing what I enjoy is if you roll 10 below or above it is a crit or success. But, one thing I didn't think about is unbound AC level scaling. That is a good tip

  • @TheVampireking330
    @TheVampireking330 Před 8 měsíci +6

    Ive played both D&D and pathfinder quite a bit. I DM'd 3.5, 5e, pf1e, and pf2e. D&D 5e (TO ME!!!) feels like a non-game. its too rules light and my bigger issue is that combat feels stale mainly because of the attack of opportunity. Pf2e has become my favorite game system. Character creation is satisfying, combat is deep and enjoyable, and rules are in depth and takes the pressure off the DM to make the game.

  • @Crashloop
    @Crashloop Před 8 měsíci +3

    There are things about both 5e and PF2e I really like, and there are things I find less enjoyable. I found my drug however with Enworld's Level Up Advanced 5e being a good mix of the two systems. However the three action economy of PF2e is sooooooooo good, I just love it

  • @sortehuse
    @sortehuse Před 8 měsíci +10

    D&D 5e is my system of choice. I haven't tries Pathfinder 2, but there are some good ideas in it, like the way you "multiclass" (or not) and the the better Game balance I high levels, but I don't feel any need for crunchier rules or more tactical combat. If I wasn't playing in game and someone asked me to me in their Pathfinder 2 game I would probably accept, but it would be something that I would seek out or start myself.

  • @michaelturner2806
    @michaelturner2806 Před 5 měsíci +2

    Appreciate this not just being pure praise for one and dunking on the other. Being fair to both systems gives everyone an opportunity to weigh what each individual prefers.
    Like I've been wanting to run a Pathfinder campaign, but can't find any local players.

  • @ZorValachan
    @ZorValachan Před 8 měsíci +3

    Interesting that a lot of the 5e problems were already solved in 4e (easy To GM, Tactics, encounter balance, ease of monster creation, mult-classing/dual-classing, clear and concise rules, etc.) But people didn't want that in 2008.

    • @yarnevk
      @yarnevk Před 8 měsíci +1

      Not a coincidence two of the designers also designed 4e. The kept the good improving it tossed the bad unlike wotc that threw the baby out with the bathwater

    • @KajtekBeary
      @KajtekBeary Před 8 měsíci +3

      4e combat was slow. I think that’s the biggest problem with it.

  • @johnnnysaint01
    @johnnnysaint01 Před 8 měsíci +4

    I strongly dislike pathfinder 2 but I don’t like 5e either. I respect your insight though and you present it in a informative way but if I could offer some very very harsh criticism…
    Put the cats on screen more 😂😂

  • @jwarner1469
    @jwarner1469 Před 8 měsíci +2

    Great video! I've seen a few other comments about some of your thoughts on PF2e and thought I'd throw my thoughts in the ring as well to see if they help with a different perspective.
    Bounded accuracy - While 5e does assume low level enemies can still "technically" be a threat at higher levels, in practice I've not found this to actually be the case. Once the players get sufficiently high enough HP, Magic Items, and especially more powerful Spells then even large hordes of Goblins become trivial. For example. A level 11 Subclassless Fighter, with a likely 20+ AC and around 90 HP can by themselves likely take on more than 20 Goblins and only reach about 1/3 of their HP.
    To your point, Pf2e does include a method low level enemies to be relevant at higher levels AND reinforce the power fantasy - Troops. With Troops the PCs aren't facing a group of individual Goblins, rather the entire Tribe. Highly reinforcing the power fantasy and keeping "Goblins" relevant for the kind of stories you would want to tell at high levels.
    Advantage/Disadvantage. On the surface it is absolutely an easy system, however it breaks down when you consider both how trivially easy it can be to get Advantage, that any amount of Adv/DisAdv cancel any amount of the other out, how it trivializes the impacts of debuffs and things like poisons, and how mathematically it often just means success or failure on the roll and removes most of the tension. In addition, 5e still has various floating modifers to potentially track, from Cover, Bless, Bane, Bardic Inspiration, Fighting Styles, Rage, Sneak Attack, etc.
    Simplified character creation/missing out on prerequisites. No denying this for the most part. But it's worth noting that the simplicity comes with downsides of having less access to specific kinds of fantasies, notably for Martials, being locked behind Subclasses and Feats, which do DO need to plan for or else miss. Multiclassing also creates a conundrum where you need to plan out specific levels to multiclass for when you sacrifice other features.
    As for missing things, retraining is a core rule in the system that is much more accessible than in 5e, and kind of expected to be a tool for this reason.
    Easier for new TTRPG players. I can't speak to your experience, but having introduced players to Pf2e, the 3 action economy and clearly delineated Encounter/Exploration/Downtime mechanics took only a session for my new Pf2e players to wrap their hands around. The rest is no different than me running 5e, they ask me if they can do something, I say if and how they can, and at least in Pf2e the rules clearly define those things for me.
    Adventuring day. I would say that my experience with 5e's adventuring day NECESSARILY boiling down to a resource attrition game is very unsatisfying. It forces me to build a specific pace for the adventure so the encounters feel like they should, means that the game bounces between rocket tag and hide behind the shielded Fighter, and removes a lot of agency myself and my players have for going off the rails and doing something different. In Pf2e I don’t have to worry about imbalanced encounters, how many resources the party has (as much), just creating cool and engaging encounters for them.
    As a bonus point, the experience system in Pf2e makes building the cadence for a level and leveling up TRIVIALLY easy. I know EXACTLY how many encounters I can throw at them between levels, and can explicitly build out methods for the players to gain experience that they can pursue on their own terms, without worrying about the pace of the adventure.

  • @alandm.3803
    @alandm.3803 Před 8 měsíci +2

    What do you think about preset settings? For example Golarion vs Forgotten Realms

    • @anonimcz5381
      @anonimcz5381 Před 8 měsíci

      that would be a really cool video but i doubt that luke has used golarion much

    • @patricklapinski1526
      @patricklapinski1526 Před 8 měsíci +2

      Man i love galorian. Have never been a fan of the actual dnd setting

    • @rpgchronicler
      @rpgchronicler Před 5 měsíci +1

      For me Golarian is built from the ground up as a setting for TTRPGs with ancillary stuff to boot, much like greyhawk except for ttrpgs only instead of it and wargames. Whereas Forgotten Realms is the result of a fantasy author's worldbuilding that is also used as a setting for ttrpgs much like dragonlance.

    • @Ravenhill171
      @Ravenhill171 Před 4 měsíci +1

      I (DM) just began playinh 5e with friends and we all think it's hard to really look into the world of forgotten realms. In pathfinder you look up i.e. Cheliax etc. and already know a lot more important stuff for your character's background. There is about nothing to find in the players handbook or DM Guide, most is "there you go, build your own world", but what about Toril?

  • @SapSapient
    @SapSapient Před 8 měsíci +3

    While I think the Advantage/Disadvantage system in D&D is fun, I don't think it is actually simpler than the bonuses in PF2E in practice. I'm practice, the players just try to work the mechanics in unintuitive ways to manipulate the roles.

  • @luxzhoori
    @luxzhoori Před 4 měsíci +1

    The paizo adventure paths have always been 10 steps ahead of any other system ive played.
    Quest for the Frozen Flame is quickly becoming my favourite adventure to date.

  • @guyman1570
    @guyman1570 Před 7 měsíci +1

    The hardcover book version you held up in your hands looks so good, Luke! 👍

  • @Trekiros
    @Trekiros Před 8 měsíci +2

    Can you elaborate on the challenge rating bit? Because in the same video, you say challenge rating is easier in PF 2E... But that picking the right number of creatures and the right kind of creature is easier in 5e, and that PF 2E not having guidelines for how long an adventuring day should be, is a bit hazardous. So I'm kind of curious how to reconcile those two things

    • @nbgarrett88
      @nbgarrett88 Před 8 měsíci

      Yep both points #1 seem contradictory

    • @aralornwolf3140
      @aralornwolf3140 Před 8 měsíci +4

      The 5e "Adventuring" day is artificial... whereas 2e's adventuring day is "do we have the resources to continue to adventure?"
      Keep in mind, if the players don't rest they get fatigued... and if they don't rest while they are fatigued... they become exhausted... and if they don't rest while exhausted... well... they pass out.

    • @asahinainu
      @asahinainu Před 8 měsíci +2

      It's only sounds contradictory. Pf2's CR system is mathematically accurate unlike 5e. For the most part you get the challenge thats on the label. However this requires you to read the label and follow the guidelines completely to function, making it more work to use properly if you arent used to it. 5e's CR is notoriously arbitrary, but due to bounded accuracy and power scaling being skewed in the Pc's favor you can kind of just throw stuff out there at random and not have to worry about it as much. As to the adventuring day, this is something that just doesn't exist as a structured concept in PF2. Pcs are expected to be at or near full strength for every encounter, as opposed to the attrition based system of 5e.

  • @ObedientMammal
    @ObedientMammal Před 8 měsíci +3

    My biggest gripe with DnD5e which made me essentially quit the system... you can counterspell a counterspell, in the middle of casting a spell.....

  • @megarockmanz
    @megarockmanz Před měsícem +1

    More people need to try Pathfinder2e and really take the time to learn it and give it a chance.

    • @theDMLair
      @theDMLair  Před měsícem +2

      100% agree. And the real key here is taking the time to actually learn it and give it a chance. If a group only tries it for say a month or so they're probably going to bounce off from it. After a few months though of a really digging into an understanding of rules and understanding them enough that you know them well and the frustration begins to subside, you discover that Pathfinder 2 is amazing and for me and my group at least way more fun than D&D 5th edition.

    • @megarockmanz
      @megarockmanz Před měsícem +1

      @theDMLair and the way I play/run games the mechanics were so easy to jump right into the first try

  • @PurpleCyanideTube
    @PurpleCyanideTube Před 8 měsíci +2

    13:05 there are rules for the dm to use that can “level up” creatures to make them more appropriate for different PC levels keeping them relevant if they are too low or too high

  • @scottdavenport551
    @scottdavenport551 Před 7 měsíci +1

    Thank you, this video made me more interested in Pathfinder and the resources you provide!

  • @arch3ddraftsman
    @arch3ddraftsman Před 7 měsíci +1

    I don't understand most of the things you said, but you sound so happy about it, that maybe I will give it a shot. My kid is the one that love 5e and run it for his friends. I ran it like 2 times long time ago and was fine, not my thing. I still love the original Pathfinder and tho I always run my own campaign worlds, Pathfinder's Campaign World was very interesting.

  • @rickprocure6321
    @rickprocure6321 Před 8 měsíci

    But how easy is it for dms? Do i have to remember a ton of rules or is it more player side? In my games i only memorize rules that i need but not rules on players stuff like classes and races. Im afraid that with it being so crunchy it will slow down the game looking up rules or rule lawyers will be a headache

    • @aralornwolf3140
      @aralornwolf3140 Před 8 měsíci +2

      The Gamemastery Guide has clear guidelines in the Adjudicating Rules pg 28. Under the section "make the call", it's written 'Though all the above are great practices for making good rulings, often the best ruling is the one that keeps the game moving. ... if necessary, you can tell your group 'this is how we're playing it now, but we can have more discussion between sessions.' This gets you back in the action, puts a clear stamp on the fact that this is your decision in the moment, and it empowers your players with permission to express their opinions on the ruling at a later time. When in doubt, rule in favour of the player's request, and then review the situation later."

  • @craigjones7343
    @craigjones7343 Před 8 měsíci +2

    Everyone needs to like and comment to help the algorithm recognize and promote pathfinder content

  • @addashinoro
    @addashinoro Před měsícem

    It is possible to throw low level creatures against high level parties and vice versa in P2e.
    On the Archives of Nethys when looking at a creature there should be an option that says proficiency without level, this will give you a level 0 version of the monster and you only need to add the level you want it to be to all the numbers in red.
    You can always use down time in PF2e to retrain certain bits of your character, skills, I think feats are included in this as well.
    Also learning spells during downtime is very helpful.

  • @jamesbates9038
    @jamesbates9038 Před 8 měsíci

    just curious what you or the comunity thinks about PF 3.5? I have a game starting first of next year and i have played D&d 3.5e and enjoyed it i havent had time to dig into the PF rule set yet.

    • @aralornwolf3140
      @aralornwolf3140 Před 8 měsíci +2

      There is Pathfinder 1 (which is D&D 3.5 modified), Pathfinder 2e (which is an updated version of 3.5e, in that the math is unified and balance is better)... Pathfinder 2e Remaster... is changing the things players have complained about, _need_ to be changed due to those features are from OGL and thus _can't_ be used once Paizo completely ditches the OGL, and/or touching up some features which they feel they didn't do a good job at (like how they are tying the Witch's Patron more tightly to their Familiar to make the Familiar _special.)_

  • @bernhardenengel9367
    @bernhardenengel9367 Před 7 měsíci +2

    i started with Pathfinder 2nd edition and i have to say it was a horror to get into. We just recently switched to DnD 5e since we are only 2 left of the group who are familiar with pathfinder and 3 completely new players to the hobby. So we decided as a group to switch to DnD 5e just so it easier to get into for the new ones and i myself am a first time GM and makes this way easier. (our old DM for pathfinder moved away so we didnt have him to introduce the new players). I really have to say DnD 5e is jsut way easier to play with inexperienced players.

  • @TheLocalDisasterTourGuide
    @TheLocalDisasterTourGuide Před 8 měsíci +1

    Experienced Pathfinder 2e GM Advice:
    One "On Level" Monster = Two PCs (when building a "Moderate" encounter).
    That mental math has saved me so much planning time!

  • @gbprime2353
    @gbprime2353 Před 8 měsíci +2

    I love the mechanics of multiclassing in P2e, but I dislike how feats are no longer as useful as they were in P1e. So next campaign, we're back to P1e.

  • @Centinull
    @Centinull Před 4 měsíci +1

    I enjoyed D&D 5E until I started playing PF2. It's easier to GM and Easier to play once you wrap your head around the differences.
    Also, it feels good at every level of play. They had the benefit of coming out after 5E and avoided the pitfalls that 5E fell into.

  • @mythicodm
    @mythicodm Před 8 měsíci +1

    Twitch is a big boi! Adorable! Also, yes, I switched to PF2E and won’t be going back to run 5E anymore.

  • @PiotrSkladzien
    @PiotrSkladzien Před 7 měsíci

    I was playing 3.5 and later PF 1ed, and I loved them. Then I took a longer break and I dive into 5e and the simplicity of it bought me. Character creation was easier, I was actually able to enjoy classes other than fighter/barbarian/rogue (I finally fell for wizard and sorcerer), and for me trying to het to PF2 was like strpping back to 3.5 and I did not like it. I stayed with 5e (without most of add ons), and I really always enjoyed lvls 1-6 the most, and those are really nice in 5e (yeah especialy after 3 when you get spec).

  • @user-hz6by2tk8y
    @user-hz6by2tk8y Před 3 měsíci

    Is there a way to use DnD modules for PF2? That would be ideal for me.

  • @gadoyw9283
    @gadoyw9283 Před 6 měsíci

    Usually I'm huge AD hater and immediately skip integrations
    But here you had an exceptionally good one, this how all ads should be - right about the topic and useful. Not like watching drag racing video and being fed with gold club ads.
    And good vid enjoyed watching, was considering what system to try out.

  • @dinomarinovic5241
    @dinomarinovic5241 Před 8 měsíci

    I might be missing something, but if this is part 2 where is part 1 I can't seem to find it

  • @challst
    @challst Před 5 měsíci

    I have become an avid PH2e convert. I really love that as GM I can actually design encounters to act as expected. There is even some help adding in hazards with monsters - fun fun!

  • @alexeyvlasenko6622
    @alexeyvlasenko6622 Před 8 měsíci +1

    From D&D, the impression I get is that it reached its apex with 3.5E, and then it's all been downhill from there. PF2 seems worth checking out.

    • @sjwarhammer4039
      @sjwarhammer4039 Před 8 měsíci +1

      Nah, D&D reached that apex in 4e, but was rejected by the players. 4e was ahead of its time. In the modern age of online gaming with VTTs, I think 4e would have had a better reception.
      That said, imo, pf2e is an evolution of and overall better version of what 4e was trying to do.

  • @orioljimenez931
    @orioljimenez931 Před 4 měsíci

    Where can i find your t-shirt? I love it

  • @viennasavage9110
    @viennasavage9110 Před 27 dny +1

    I was trying to see if I should switch over, but most of the points made in the video are only really good for DMs....
    I don't mind prepping, I don't mind different semantical tabletime amounts because I do play-by-post
    I don't mind how hard or easy character creation or math is because again, play-by-post, most of it is automated anyway...
    And I don't have an issue with encounters being easy at level 20 because anyone at that level should already be basically a god imo.

  • @pdubb9754
    @pdubb9754 Před 8 měsíci

    Of the D&D 5e starter sets, I've played LMoP and DoIP. Both were really good for newb players and DMs, IMO. Is there a comparable adventure path for newbs for Pathfinder that is so widely loved? Could be that there are some and I simply haven't heard about it due to my 5e focus. Where do you recommend the PF2 newb starts?

    • @aralornwolf3140
      @aralornwolf3140 Před 8 měsíci +3

      Pathfinder 2e Beginner's Box... it's a "prequel" to an adventure path... note: It took Paizo some time to figure out proper balancing for their APs... so the early ones are tougher than they should have been.

    • @user-je8gh7et6v
      @user-je8gh7et6v Před 8 měsíci

      Beginner box into Troubles in Otari is great introduction

  • @TheSkyrimfreak
    @TheSkyrimfreak Před 8 měsíci

    Pathfinder confuses me, ive only done cursory looks at their website and do they not have modules/adventures like 5e does?

    • @KajtekBeary
      @KajtekBeary Před 8 měsíci +4

      Small modules are called adventures, big ones are adventure paths. And there’s pretty big diversity among them. And I won’t believe that you never heard about pathfinder kingmaker.

    • @aralornwolf3140
      @aralornwolf3140 Před 8 měsíci +3

      Pathfinder Society = Organized Play

    • @TheSkyrimfreak
      @TheSkyrimfreak Před 8 měsíci

      @@KajtekBeary I appreciate the clarification!
      I actually haven’t heard of kingmaker; i’ll look it up!

  • @notalkmeimangyy
    @notalkmeimangyy Před 4 dny

    i've only recently been playing PF2e, quite literally one campaign over a few months. i have maybe a year or two with 5e, much longer watching actual play and reading stuff before actually getting in there. gotta say... PF2e is just a blast. it feels so complete and nuanced, and while it does indeed have more homework to do compared to D&D 5e, it is that much more fun to play. i'm almost tempted to leave behind 5e as a system i'll be playing for a while... but i still have my lovely homegroup to play with. but i'll certainly be playing far more pf2e stuff on the side :)

  • @erfarkrasnobay
    @erfarkrasnobay Před 7 měsíci +1

    Interesing point, but I actually think that Bounded accuracy is what make DnD worse then PF2, as it blur away difference between levels. The big source of PF2 balance that is how level increase your accuracy and damage and PF2 crit system nail it even more.
    What it does is that at DnD main problem with balance is action economy as 100 rats will crush level 5 party same way as party crush single boss. But with AC/attack scaling number of fighters become less decided point compare to quality of combatant.
    BTW "adventage disadventage" is not so simple because you could have also:
    • Elfish accuracy feat
    • Bless or Bane +- 1d4
    • Feat bonus -5/+10
    • Magic weapon cast
    etc
    And remember, there is no disadvantage for shooting long distance if you do this from cloud of darkness! Yes, if you not see enemy there easier to hit them. DnD simplification is big big pain.

  • @thatjerrycan5505
    @thatjerrycan5505 Před 8 měsíci +1

    The comparisons between both games are easy to make, but for me, I've accepted that both games have their strengths and weaknesses.
    My choice of system will depend on the style & length of game I want to play (I love doing one-shots and short self contained adventures).

    • @rpgchronicler
      @rpgchronicler Před 5 měsíci

      That's what I figured. At the end of the day I belive the best system, or systems since i know some folks mix and match stuff between systems, is the one you have most fun with.

  • @israelmorales4249
    @israelmorales4249 Před 8 měsíci +2

    stil here playing 3.5 and pathfinder 1st edition...jejeje

  • @darkgub
    @darkgub Před 4 měsíci

    I personally like warlock dipping, it fits the narrative of a pact being that temping powerup that seems so easy and free, but it doesnt matter if you take 1 level in warlock or 20 you are still bounded to a pact

  • @jamesvance1367
    @jamesvance1367 Před 7 měsíci +1

    Have you looked at Proficiency without Level for 2e? Is basically bounded accuracy for 2e

  • @Bracus_Jawn
    @Bracus_Jawn Před 8 měsíci

    Do you have any thought on Starfinder?

  • @EternalTotem
    @EternalTotem Před 7 měsíci

    Dude I am so happy for pathfinder as a person who has been playing Dingeons and dragons since 3.0. and just switching over for the first time it is so much better for my personal taste. Playing the game, creating and balancing out encounters is so much better. I seen that I can actually concentrate on the story instead of the rules, and how things are. My opinion I’m not coming back to D&D.
    To me pathfinder is for those enjoying the actual world and story. It is fun and a lot better to know each class comes and has its things which make it better. No one will be a better skill monkey than a rogue. Each class has what they are good at. The game action mechanics are more rounded. Overall I’m happy with my switch and thank you for your videos have a lovely day

  • @Artemisthemp
    @Artemisthemp Před 8 měsíci +2

    Playing Pf2e in person is way harder (got a Initiative tracker to handle Pathfinder).
    Do online Pf2e is easier than 5e due to system not require module to function unlike 5e.
    So happy for my In-person group for playing Pf2e while we waited for Shattered Obelisk and seem some is excited for The Season of Ghost AP :)
    BTW Luke how is the Battle Zoo too your right?

  • @user-nv3ue3rf4g
    @user-nv3ue3rf4g Před 4 měsíci

    I can't figure out which books are needed to play PF.

  • @eriktyrrell424
    @eriktyrrell424 Před 8 měsíci +1

    At 2:08 we clearly see in the "scary math visual" the numbers -(1^3)/3, and the square root of 2/2. Which are pretty silly things to write down. I approve.

  • @gosubilko
    @gosubilko Před 8 měsíci

    You are my source of sound discourse about Pathfinder. Thank the heavens for your channel.

  • @musiccommands8615
    @musiccommands8615 Před 2 měsíci

    I just finished my 1kth hour of BG3 and saw there is a Pathfinder game on steam. This clears a lot, thank you

  • @leorblumenthal5239
    @leorblumenthal5239 Před 8 měsíci +7

    Yeah, Luke, I'm one of those people who don't dip Warlock, but play them as single classed. Why? Because they're the most customizable class in the game, and have great subclasses like Fiend, Celestial, Fathomless and Genie. I'm aware of the charop discussion, but if the class wasn't so customizable in the first place, it wouldn't be so attractive as a 2 level dip at all.

    • @EilonwyG
      @EilonwyG Před 8 měsíci +1

      Yeah, my warlock of the Archfey is 11th level, almost 12th, and she's warlock all the way. I have no intention of multi-tasking with her.

  • @gleenogiets5321
    @gleenogiets5321 Před 27 dny

    I've only been playing 5e for about a year, before I always played 3.5 or pathfinder 1, and I found that 5e feels like it is designed more for a low fantasy setting where there is some magic and magic items but it doesnt become a high magic spell fest like pathfinder 1

  • @jamesrickel3814
    @jamesrickel3814 Před 6 měsíci

    I would love to see the comparisons go more broad throwing in more competition to 5e. Runequest seems to require setting investment from players. What other games are currently out producing new content, have a good amount of material available now and allow a flexibility of play styles?

  • @phballer99
    @phballer99 Před 5 měsíci

    Very informative as someone who bought a bunch of PF stuff out of curiosity and because it was for a Humble Bundle charity thing.
    My two biggest issues are that there's no true online way to run PF that I'm aware of, and most of my games are online.
    The other issue is, having to learn an entire system (and any online tools i may be wrong about), then teach it to my players who already like 5E. And no, the TTRPG version of "git gud" is not an answer here.
    I'm an adult with a job and a life. Learning this from scratch enough to teach it is hard. And the only online tools i know of for it are VTTs that cost money to use the features of for it.
    Anyway, thanks for laying out the things people usually like about it, so I at least understand a little. Just hearing "5E that you enjoy sucks and you shouldn't like it" gets old fast.

    • @lech.a
      @lech.a Před 5 měsíci

      PF2e on Foundry is one of the reasons why I consider ditching DND5e.

  • @ajrjvincent4088
    @ajrjvincent4088 Před měsícem

    i'm a pathfinder one e person but everything you say is spot on in my experience😊

  • @StinkerTheFirst
    @StinkerTheFirst Před 3 měsíci

    Thanks laying out the differences. It helped me understand Pathfinder better.

  • @esther6138
    @esther6138 Před 8 měsíci +1

    to be fair, most of the pathfinder players out there don't seem to think that building to 20 before you start is a good idea
    with the amount of retraining you can do, and with most of the choices being relegated more to playstyle than power, i've always found it much easier to choose abilities as i level up, and i find that i would deviate a lot from a 1-20 build i pre-made in advance
    it does still mean you have to choose thing at level up, but i mean. to me, it's better phrased as "you get to choose things when you level up"
    i guess it's a matter of taste

  • @marciomartins636
    @marciomartins636 Před 8 měsíci

    Bounded Accuracy and "no crunchy" is a must for me.

  • @fshstckr
    @fshstckr Před 7 měsíci +1

    take this as someone who has played over 100 sessions of 5e
    and who is nearly 30 sessions in a pf2e campaign ...
    pros of 5e over pf2e:
    1) bounded accuracy
    not much more to be said
    I would only add that bounded accuracy allows players to better flex their character builds to stay ahead of the curve
    where as in pf2e, you are pretty constrained in terms of power creeping with every level gained
    sure you get "stronger", but so does everything else
    but if I can get a +8 to rolls at character levels 3-5 and up to +10 at levels 7-10, then my roll performance will stay well within a comfortable margin to get success in the 5e system
    I really only have to worry about getting a under 6 roll to fail in a trivial matter and yet maybe still succeed with a roll of 8 in say a standard encounter
    and for combat purposes, being at +7 or +8 to hit up to level 10 will give a player a high rate of success for CR mobs of that 1-10 range
    this is not so in a pf2e game where many types of rolls have to hit 18+ DC values as low as level 2
    and this isn't even accounting for the MAP, which reduces turn performance even further
    2) advantage / disadvantage
    this is less about making the "math" simpler, and more about giving players more direct influence in actions / reactions being taken
    because in the pf2e system, nearly every roll made is a single uncontested roll
    and THAT changes the entire dynamic of turn based encounters
    sometimes you can't even force an opposing roll at all as you are rolling to hit a target DC of 10 +mob level +proficiency level +save value
    however with advantage, the player can better influence the odds of them succeeding on a specific action because you aren't relying on a single roll with marginal factors
    and/or trying to force an opponent to fail theirs via disadvantage with enemy mobs instead sitting pretty with their higher than average target DC
    because rolling more d20s is gonna give you more favorable results long term than the 1s 2s that pf2e is designed around
    so what paizo did to "balance" combat in pf2e was say "F it" and removed swing ratios from said equation
    and players were thrown a bone with a bunch of +1s and +2s that will take levels to build up on and only 1 reliable way to pull off a negative factor against an opponent
    which can be applied vice versa against the player side and at better statistical odds ... because "balance"
    that is one of the biggest miffs I have with pf2e is that it severely limits us on roll interaction
    not to mention the f-ing blind rolls, but won't get into that here
    3) character creation being easy
    I have the exact opposite viewpoint in this comparison of 5e characters to pf2e
    5e may seem basic but you get more effective versatility in character builds than in their pf2e counterparts
    and I think this is one of the core differences in the two systems
    I would describe 5e as a unpolished gem whereas pf2e is more of a finished cut in a set arrangement
    I would also contend in saying the homebrewing is actually easier in 5e than in pf2e
    because 5e is more of a "sandbox" and pf2e has a more restrictive ruleset in what you can and cannot do
    and in this more open environment, 5e players are able to break from the proverbial mold alot more efficiently
    granted, a pf2e character ends up with more "feats" and there is way more skills and actions to choose from
    however the 5e character will still have more "optimal" feats, skills, and actions in a side-by-side comparison
    what happens as an end result is that you as a 5e player "feel" stronger
    you're confident when you are rolling that d20
    if pf2e - on every single roll made - it feels like it is a veritable coin flip because you know the target DC is gonna need atleast a 10 on the die, if not a 13-15 minimum
    AND that feeling remains throughout the course of a campaign
    however the aggravating thing is the mobs in pf2e that are of your encounter level have way higher mods and sometimes skills that ignore MAP
    thus you get into games where an entire party can roll and "miss" every action they make in a single round, yet the enemy mob "crits" on their 3 actions taken
    4) massive player base
    I wouldn't necessarily call this a plus but I find that pf2e is a very friendly game to newcomers
    as someone who only ever played 5e prior, I had no problem at all learning this system
    the only thing I found taxing was being limited to the 3-action economy and having to keep MAP in mind turn-to-turn
    5) adventuring day mechanic
    and again, I have the exact opposite opinion on this
    I find pf2e has a way easier adventure day compared to 5e
    it is mostly because spellcasting is nerfed in the general with some of it re-tooled into the focus system that it makes recovering post-fight a much quicker process
    in 5e, one would need atleast an uninterrupted hour to even get a short rest
    but in pf2e, it's just 10 mins and keeping a tab on medicine check timers
    also pf2e has a way better "adventuring" system delegated to tasks characters can take on when entering a map
    aka the exploration mode where a list of activities can be selected and attempted to be done
    in 5e, players are pretty much just winging it and sticking to what their best skill roles are

  • @exxpo7870
    @exxpo7870 Před 7 měsíci

    As a DM who once played in a 5e game from 3-12th level, I can confirm it breaks down HARD. My artificer spent 4th level through 8th level developing and working on the party's extradimensional cart (Basically a carriage that was like 20 times bigger on the inside than out.) And at 12th level my multi level masterpiece of magic was overshadowed by the druid with a wanderer background just snapping his fingers and casting a spell that let him and the rest of the party instantly teleport to any plant he ever saw (Which basically covered the whole play area) so we basically left the cart and just started teleporting to quest areas and teleporting back in the morning. All that character development sundered by one spell. Not only that but math was nutty and combat was lopsided in our favor. DM broke down and ended the campaign early because it was too much to deal with. I'm about to start a pf2e game ad the DM and I couldn't be happier with the rules. Infinite flight is no longer an uncommon item or race, but all perma flight stuff is usually around level 15. All powerful versions of options are around the same level. Feats allow so much customization and are so balanced you don't have to worry about being under optimized as you did in 5e. It's a breath of fresh air for sure!

  • @GamerModz123
    @GamerModz123 Před měsícem

    Literally just stumbled into this video and had a DnD game start up yesterday where my party of five was almost wiped in a small ambush by three bandits. It was supposed to be a small encounter just to get the flow going 😂

  • @flameloude
    @flameloude Před 8 měsíci

    Okay this caught me off guard. Will their be another session of your pf2e game or did life catch up with everyone/peoplenlost interest?

    • @theDMLair
      @theDMLair  Před 8 měsíci +1

      We play every 2 weeks. The recordings are over on my The DM Lair Streams channel.

  • @AravisX
    @AravisX Před 7 měsíci +1

    I haven’t played pathfinder 2. It sounds like fun but I don’t think I could get my group to play it. My current plan is to run my 5e campaign then afterwards do two to three one shots of a few different ttrpgs then back to 5e