Interesting about this Railfan game--the authors use video footage of a line and scroll it like a videotape or laserdisc of old, unlike rendering graphics of the line in polygons like Train Simulator. It does have drawbacks, though; with a prerecorded background, things like signals and switches stay in state, not dynamic like the other games. (In the arcades, back in the 80s, Williams Electronics had a game called "Starider" were you raced a space cycle against computer-generated opponents on a "track" drawn on laserdisc. Ground-breaking at the time.)
Actually signals *are* dynamic, you just can't see it here because the CTA uses cab signalling. They're present on the two Japanese routes included in the game and are rather obvious because they're just a 2D image pasted on top of the video - sometimes you can even see the actual signal aspect shining out from behind the sprite.
Too bad they didn't get that wiley red line conductor that would say stuff like, "Scooby-Doo doors closing" or "may the force be with you doors closing" or the classic "I love you too doors closing"
I was with the CTA a year and a half immediately after college because I sort of wanted to get it out of my system. I really wanted to know how the system worked, and to have a chance to operate the equipment. I worked extensively the Lake Street line with 4000 series cars that dated back to the early 1900s with air brakes separate from the controller using trolleys for surface operations in Oak Park, and with the 6000 series which were all-electric PCC-style controls with a Cineston unified power and braking lever, limited then to the West/Northwest and North/South divisions using subways in the Loop. I wanted to qualify for tower operation, but CTA wanted me to work "switch" which mostly consisted of coupling and uncoupling 4000s with related air brake hoses and power control circuits. I had seen too many in that position who had shortened or absent fingers from misaligned couplers and didn't wish to render myself ineligible for the music career that was my ultimate goal. Though the equipment in Phoenix is radically different I'm still glad to see a return to light rail operations. They had all ceased in Chicago when I moved there in 1958. Street trackage and overhead all over the place but alas, no streetcars.
1960s? That would be the 4000 series cars with the sliding doors. They weighed considerably more than the stock of later years. I rode them them a number of times. Had reversible seat backs and high ceilings. Check Chicago El.org.
We used 6000 series on the West-Northwest Division [Dearborn St. Subway; Milwaukee El to Logan Square; Eisenhower Expy. to Des Plaines; and what is now the Pink line to Douglas Park. 4000s were required on the Lake Street line because of the need for trolley poles in Oak Park prior to moving the line to the C&NW embankment. The 4000s took quite a bit of skill to stop accurately, and without a final jerk. We also used 4000s on the West/Northwest, mostly during rush hours.
make a 2023 sequel with the red line where you have a button to say positive affirmations like that really cheery conductor who says shit like "Study hard, and you'll go far!"
Wow, at the beginning that's the old Fullerton station and the old "soliciting" announcement... this game had to be made before 2006. It's strange how they did this here and never made another CTA train simulator game anymore, now we got to rely on Train Simulator mods.
Among other things, there’s the Madison/Wabash and Randolph/Wabash stations (I’ve been to the latter) that don’t exist anymore. There’s no pink line either, so it’s definitely 2005-2006.
When my father worked for the CTA as a Ticket Agent he would participate in the Ticket Agent Tie-up. At that event they had the train operator's console with a working control unit on display. I used to enjoy hearing the unit respond whenever you accelerated or braked. It's an experience that I could never forget.
I'm afraid it only works on the PS3, and is sold only on a physical medium, so no, you can't get it on the PSN. You might want to check out another game called "Densha de Go! FINAL", though, which is another game made by the same team. Although it doesn't use real life train footage, it's fun to play and more diverse than this one. Sadly, it's in Japanese (though the amount of text is minimal), and only sold on a CD.
That would be great. As I recall, the last 2 cars derailed, just as the front cars where making the left turn into Lake Street. Did they ever discover the cause?
As best of my memory the engineer was, shall we say a little high. It could not have happen at a worst place and it was amazing that more weren't killed. The four corners of the Loop are about the sharpest on all the lines.
The trains are weird. Why are there two stations virtually next to each other? It would take me 30 seconds to walk from one to another. And why are the platforms extremely long? The system also looks old.
+Bradman175 Given the dynamics of traffic, especially in the Loop, it's much harder to walk between these stations than you'd think. But it's definitely old.
Chicago's public transit is a real work of art though. So few city transit systems run as efficient as Chicago's. New York and L.A.'s suck ass though. So do other cities in America
Interesting about this Railfan game--the authors use video footage of a line and scroll it like a videotape or laserdisc of old, unlike rendering graphics of the line in polygons like Train Simulator. It does have drawbacks, though; with a prerecorded background, things like signals and switches stay in state, not dynamic like the other games. (In the arcades, back in the 80s, Williams Electronics had a game called "Starider" were you raced a space cycle against computer-generated opponents on a "track" drawn on laserdisc. Ground-breaking at the time.)
Actually signals *are* dynamic, you just can't see it here because the CTA uses cab signalling. They're present on the two Japanese routes included in the game and are rather obvious because they're just a 2D image pasted on top of the video - sometimes you can even see the actual signal aspect shining out from behind the sprite.
No way they got the license for the "doors closing" guy! It's perfect!
Too bad they didn't get that wiley red line conductor that would say stuff like, "Scooby-Doo doors closing" or "may the force be with you doors closing" or the classic "I love you too doors closing"
@@patricklindhorst2360i know who you're talking about and he's my favorite conductor
This is the best video I've seen of the CTA! I used to operate this line in 1960s using some rather ancient rolling stock.
Man, I envy you for that used to be my DREAM JOB back when I was in Chicago. But now i'm in Phoenix and we have is a shitty tram lol.
I was with the CTA a year and a half immediately after college because I sort of wanted to get it out of my system. I really wanted to know how the system worked, and to have a chance to operate the equipment. I worked extensively the Lake Street line with 4000 series cars that dated back to the early 1900s with air brakes separate from the controller using trolleys for surface operations in Oak Park, and with the 6000 series which were all-electric PCC-style controls with a Cineston unified power and braking lever, limited then to the West/Northwest and North/South divisions using subways in the Loop. I wanted to qualify for tower operation, but CTA wanted me to work "switch" which mostly consisted of coupling and uncoupling 4000s with related air brake hoses and power control circuits. I had seen too many in that position who had shortened or absent fingers from misaligned couplers and didn't wish to render myself ineligible for the music career that was my ultimate goal. Though the equipment in Phoenix is radically different I'm still glad to see a return to light rail operations. They had all ceased in Chicago when I moved there in 1958. Street trackage and overhead all over the place but alas, no streetcars.
1960s? That would be the 4000 series cars with the sliding doors. They weighed considerably more than the stock of later years. I rode them them a number of times. Had reversible seat backs and high ceilings. Check Chicago El.org.
We used 6000 series on the West-Northwest Division [Dearborn St. Subway; Milwaukee El to Logan Square; Eisenhower Expy. to Des Plaines; and what is now the Pink line to Douglas Park. 4000s were required on the Lake Street line because of the need for trolley poles in Oak Park prior to moving the line to the C&NW embankment. The 4000s took quite a bit of skill to stop accurately, and without a final jerk. We also used 4000s on the West/Northwest, mostly during rush hours.
It’s not a video, it’s a video game. That’s what makes it all the cooler
Watching this on the brown line and got so enraptured I missed my stop
Lol
make a 2023 sequel with the red line where you have a button to say positive affirmations like that really cheery conductor who says shit like "Study hard, and you'll go far!"
Wow, at the beginning that's the old Fullerton station and the old "soliciting" announcement... this game had to be made before 2006. It's strange how they did this here and never made another CTA train simulator game anymore, now we got to rely on Train Simulator mods.
Yeah. Tell me!!
Among other things, there’s the Madison/Wabash and Randolph/Wabash stations (I’ve been to the latter) that don’t exist anymore. There’s no pink line either, so it’s definitely 2005-2006.
@@ralphp224dude, the Pink Line stops close to my house.
I just realised how much railfan and superhot have in common, with respect to time manipulation
When my father worked for the CTA as a Ticket Agent he would participate in the Ticket Agent Tie-up. At that event they had the train operator's console with a working control unit on display. I used to enjoy hearing the unit respond whenever you accelerated or braked. It's an experience that I could never forget.
I'd totally play this. Even though I live too close to it to justify "wondering what it's like".
Oh look, it's my morning commute. Fuuuuuck this.
Beautiful piece of software
I take the L everyday and this is so accurate, really cool
they keep stopping too early at the platforms though. And it's missing the smell.
Very true, not getting that urine scent@@MarkAmaro
世界の鉄道事情をよく知らないので未知の世界を見られて良いです!
「世界の車窓から」を見てる感じ
I love this game😀❤💙💚💛💜😈
I'v never been on Brown line....But this is a great video!
Awesome game play! it was pretty real.
Someone turned this into a Densha De Go level???
this rocks
Lol I take this line every week
I do too sometimes
nice train video
Simulators...Experience what you could easily accomplish in real life, by not actually doing it.
Lol
It is this was like 2005 I think.
if Adrian hack this train
he will like do pee on it
Where can you buy this game from ? Is this a Japanese game ?
I think
It's a Japanese game. Playasia (usually) has it in stock for one, with international shipment.
viv2k can this be bought on the psn and you get this on pc
viv2k (and can you get this on pc")
I'm afraid it only works on the PS3, and is sold only on a physical medium, so no, you can't get it on the PSN.
You might want to check out another game called "Densha de Go! FINAL", though, which is another game made by the same team. Although it doesn't use real life train footage, it's fun to play and more diverse than this one. Sadly, it's in Japanese (though the amount of text is minimal), and only sold on a CD.
さすがしかご
Is there any links to this game available for iPad?
No PS3 only
why's the video only go to Fullerton and back?
There are no pink lines trains it's 2006
can you re create the loop crash of 77 please?
In the early '60s, I worked in Wolk's camera store on Wabash about 50 ft from that spot.
That would be great. As I recall, the last 2 cars derailed, just as the front cars where making the left turn into Lake Street. Did they ever discover the cause?
As best of my memory the engineer was, shall we say a little high.
It could not have happen at a worst place and it was amazing that more weren't killed.
The four corners of the Loop are about the sharpest on all the lines.
Any english patch?
How much cost the game
Well 269 bucks but its on sale on ebay
I thought this was real..
Ist this Game for ps4?
No
PS3
@@xiaokanyt can it play on PS4 ?
The trains are weird. Why are there two stations virtually next to each other? It would take me 30 seconds to walk from one to another. And why are the platforms extremely long? The system also looks old.
+Bradman175 Given the dynamics of traffic, especially in the Loop, it's much harder to walk between these stations than you'd think. But it's definitely old.
JeffFrmJoisey Looks so old.
***** American train systems suck. Asia and Europe are WAY better. Even Australia is better than america, to some extent...
+Bradman175 ;)
Chicago's public transit is a real work of art though. So few city transit systems run as efficient as Chicago's. New York and L.A.'s suck ass though. So do other cities in America
Violators will be arrested... a better time.
Am not buying this... This is just a video from youtube, then they make it ontro a simulation..
Well youre wrong cause this game was made in 2006 and theres where no videos on youtube about cta in 2006 they used real fotage are you that stupid
?
This "game" sucks 😅