My Favorite House Rule in D&D

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  • čas přidán 20. 05. 2023
  • A short video about the rules for falling and fall damage in Dungeons & Dragons 5th Edition
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Komentáře • 1,7K

  • @Trekiros
    @Trekiros  Před 2 měsíci +139

    Hi! I'm Trek, and I make videos about how to use ultra nerdy game design concepts to run smoother games of D&D. This "Coyote Time" idea actually comes from the world of 2D platform games like Mario or Celeste, for example, but I've got plenty more tricks up my sleeve, from orthogonal unit differentiation, to... "weenies"?
    If that sounds interesting, come check out the rest of my channel!

    • @SilverScribe85
      @SilverScribe85 Před 2 měsíci

      You look a bit like KVN from Final Space...but you don't have his bothersome voice

  • @devinhumphries7785
    @devinhumphries7785 Před rokem +9806

    This is a much better version of how I currently ran it. I let my party use reactions to do something that normally isn’t one if it would make sense that it can stop the fall. Like a fighter stabbing his sword into a wall to try to catch themselves, or a Druid using thorn whip. This is a much better cut and dry approach I’m stealing this!

    • @DevilBlackDeath
      @DevilBlackDeath Před 11 měsíci +393

      I'd say the result is basically the same except in your version the character is back in the fray immediately, risking falling again before their turn comes but also getting back in combat one turn early ! Very similar solutions that can both work depending on your group's dynamic IMO

    • @josephsalomone
      @josephsalomone Před 11 měsíci +38

      How would one stab a sword into a wall? Especially when free falling, as you'd have no force behind your swing, all it would do is push your character further from the wall, for two different reasons actually.

    • @playermariothegamer4393
      @playermariothegamer4393 Před 11 měsíci +435

      ​@@josephsalomonerule of cool.

    • @thekingnerd6639
      @thekingnerd6639 Před 11 měsíci +156

      ​@@josephsalomoneplot magic

    • @nathancovington1792
      @nathancovington1792 Před 11 měsíci +218

      ⁠@@josephsalomoneThey stab it real hard.

  • @k7l3rworkman97
    @k7l3rworkman97 Před 11 měsíci +4211

    “I’ve been FALLING For THIRTY MINUTES!”

    • @secularhuman5006
      @secularhuman5006 Před 10 měsíci +89

      In a long enough combat situation that could be literally true lmao 😂😂😂

    • @andrewlance3898
      @andrewlance3898 Před 10 měsíci +90

      ⁠​⁠@@secularhuman5006​​⁠If we're going off of in-game time, a combat round is 6 seconds. There are 1800 seconds in 30 minutes, so this would require 300 rounds of falling. As mentioned in the short, a character falls 500 feet per round, so 300 rounds of falling comes out to 150,000 feet (28.4 miles/45.7 kilometers), which is five times the height of Mount Everest.
      If you ever play a game where that happens, please invite me!

    • @azearaazymoto461
      @azearaazymoto461 Před 10 měsíci +30

      @@andrewlance3898 They mean irl time, I imagine

    • @passingbystander8205
      @passingbystander8205 Před 10 měsíci +14

      Loki quote 👏👏👏

    • @secularhuman5006
      @secularhuman5006 Před 10 měsíci +10

      @@andrewlance3898 lol that would be crazy! 🤣🤣 i meant 30 minutes real time though lmao

  • @alaritheaurora5971
    @alaritheaurora5971 Před 10 měsíci +261

    This made me think of a dnd game I was listening in on in which my brother and his friends were playing. They're fighting some strong monster on a cliff top, and my brother's character ends up getting knocked off. The rest of his party doesn’t help. He gets one action before he falls. It is not a role to see if he can hang on, it is to try and drag his party member down with him. He succeeds, and they BOTH plummet.
    Actual peak comedy.

    • @EGGM4N
      @EGGM4N Před 4 měsíci +15

      "I'm not dying alone"

  • @newbarkgal19
    @newbarkgal19 Před 10 měsíci +453

    Krod: "Krod intimidates the Gravity to not pull Krod down until Krod ready to fall"

    • @elijahaitaok8624
      @elijahaitaok8624 Před 10 měsíci +47

      Krod is literally too angry to fall

    • @StarboundRoxie
      @StarboundRoxie Před 10 měsíci +21

      Very Krod

    • @am.bisonmain9077
      @am.bisonmain9077 Před 6 měsíci +13

      If he’s a orc then he’s using the Orkish power of belief to levitate

    • @Bredstikc
      @Bredstikc Před 12 dny

      He rolls a 20 and is temporarily suspended mid-air to prepare for the fall.

  • @calvinb2965
    @calvinb2965 Před rokem +3911

    Try playing with the kind of people who calculate the rate of acceleration vs drag and figure out how far the character falls each turn and each round.

    • @Trekiros
      @Trekiros  Před rokem +691

      Nothing about this house rule changes how many feet a character falls over a duration of a round. Only when the fall happens in the round.

    • @XanothAvaeth
      @XanothAvaeth Před rokem +656

      I was forced to learn calculus, I'm going to find a use for it!

    • @philiphockenbury6563
      @philiphockenbury6563 Před rokem +32

      Time to do some math

    • @real.name.
      @real.name. Před 11 měsíci +15

      That is so me 😂

    • @CosmicG777
      @CosmicG777 Před 11 měsíci +109

      U talking about me? Because I've done exactly that. Just so u know, 500 ft in the 1st 6 sec of fall and then 1,000 ft fall every 6 seconds after that is slightly slower than real life but it's pretty damn close. I just pretend that D&D has a close but juuust slightly less gravity than Earth.

  • @9Johnny8
    @9Johnny8 Před 10 měsíci +2132

    Every combat encounter? "Your insult provokes the angry bar patron into attacking you. Coincidentally a giant chasm opens up behind the bar. The bartender has just enough time to look shocked before the chasm swallows him."

    • @hadows6936
      @hadows6936 Před 10 měsíci +155

      They call that chasm… “The complaints department.” 🫨🫨🫨

    • @robertw6162
      @robertw6162 Před 10 měsíci +57

      I was thinking the same thing. No more big open areas with lots of healing items. Now we have Cliffs, and Chasms. The new terrain module for 5e.

    • @realdragon
      @realdragon Před 10 měsíci +4

      What? Why

    • @thewatcherinthecloud
      @thewatcherinthecloud Před 10 měsíci +59

      ​​@@robertw6162you are no longer in the Material plane. You are now in the Plane of Cliffs and Chasms. The patron god of this plane is the Inclined Plane.

    • @robertw6162
      @robertw6162 Před 10 měsíci +22

      I have struck a deal. I am now an Inclination Warlock.

  • @Outsider0x1
    @Outsider0x1 Před 10 měsíci +34

    I can just imagine the barbarian throwing the creature off the cliff then jumping down to fight it midair xD

  • @ivorymagnus7347
    @ivorymagnus7347 Před 10 měsíci +21

    Reminds me of Maui being like "I AM STILL FALLING!!"

  • @gagglegames
    @gagglegames Před rokem +670

    I love that I managed to watch this not in Shorts, so the end loop just stops abruptly. "the fact that-"

    • @Kraznyk
      @Kraznyk Před 11 měsíci +11

      but it then continues directly to "the rules for falling suck in D&D". It's a great loop!

    • @gagglegames
      @gagglegames Před 11 měsíci +46

      @Kraznyk Yeah I know, but somehow I watched this in standard CZcams instead of Shorts, so it didn't loop, it just ended!

    • @qdaniele97
      @qdaniele97 Před 11 měsíci +17

      To watch shorts as regular videos you just have to take the url (eg. using the share link) and replacing "shorts" with "video" (on the phone you have to do it in the browser but then you can choose "watch in app" and watch it as a regular video in the youtube app)

    • @peterstangl8295
      @peterstangl8295 Před 10 měsíci

      ​@@qdaniele97or you can just put it on a playlist

    • @incognitoburrito6020
      @incognitoburrito6020 Před 10 měsíci

      ​@@qdaniele97 On desktop there are browser extensions that do this for you too. Highly recommend to anyone, since shorts are especially awful on desktop

  • @t1mac7
    @t1mac7 Před 11 měsíci +854

    I think the fact that they froze the Styx is impressive on its own

    • @MegaBanane9
      @MegaBanane9 Před 10 měsíci +129

      I mean, the river Styx is just water in Greek mythology. Water that will kill you if you completely submerge in it... but water.

    • @petermaximoff4598
      @petermaximoff4598 Před 10 měsíci +20

      ​@@MegaBanane9DND isn't Greek myth tho. Just uses the name pretty much

    • @MegaBanane9
      @MegaBanane9 Před 10 měsíci +45

      @@petermaximoff4598 then they should make up their own name 🤪

    • @petermaximoff4598
      @petermaximoff4598 Před 10 měsíci +22

      @@MegaBanane9 your kidding right? No media can be inspired by other forms of media? That's a horribly stupid take bud

    • @addison_v_ertisement1678
      @addison_v_ertisement1678 Před 10 měsíci +65

      ​@@petermaximoff4598Media shouldn't rip names from other sources just to make itself popular. If you tell me I'm fighting Sisephus, I'm expecting the giy that moves a bolder to the top of a mountain only to start over again, not some random ass guy.

  • @jibrilherrcherofhorny4448
    @jibrilherrcherofhorny4448 Před 4 měsíci +10

    Grog cast punch in the wall *you stop falling and you have your arm stuck in the rock* "grog happy !"

  • @IICubeII
    @IICubeII Před 10 měsíci +10

    Whenever someone falls in my game, I have them make a dex save to see if they catch themselves. If someone is close to the fall, I tend to also let them use a reaction to make an additional dex save to help the player if they fail. Keeps it fairly suspenseful and it's still pretty fair imo.

  • @sol-hunter2332
    @sol-hunter2332 Před rokem +334

    I might use this house rule as an additional function of feather fall, but usually I allow my players to make a Dexterity saving throw to grab a ledge or something, and usually give a grace period for other characters to react.
    Which is how one of my players got a grappling hook shot through his leg, but he was rescued! Just crippled for a while.

    • @benjaminholcomb9478
      @benjaminholcomb9478 Před rokem +9

      Fair trade lol

    • @ShiningDarknes
      @ShiningDarknes Před 10 měsíci +2

      Or stop being a coward and allow players that were dumb enough to fight near a cliff that would cause max fall damage dice to learn a valuable lesson. If you don’t want your players falling off cliffs, don’t put them in your game. The falling rules are actually one of the more grounded in reality rules seeing as 500 is a close estimate of how far a person sized object would fall in earth’s gravity with moderate drag in 6 seconds.

    • @TranshumanMarissa
      @TranshumanMarissa Před 10 měsíci +25

      @@ShiningDarknes your ridiculous. no other rule in dnd is as abrupt and stupid as instantly falling 500 feet the second you fall, this isnt a 'punishment' issue, its arbitrary and stupid, and doesnt mesh with the way the rules normally handle this sort of stuff. Especially because, Rules as written, you dont fall 500 feet in 6 seconds. you fall 500 feet the nanosecond you fall, even if its at the start of your turn. so, step off a cliff? you fall 500 feet, THEN you can take your action, movement, bonus action, Ect. does it *really* make sense to you to allow all that? to allow up to 500 feet teleportation?

    • @ShiningDarknes
      @ShiningDarknes Před 10 měsíci

      ​@@TranshumanMarissa You didn't read my comment, take those binders off and try again.

    • @Zapnl
      @Zapnl Před 10 měsíci +16

      @@ShiningDarknes he read your comment. obviously the risk of massive damage isn't the part he's worried about.

  • @matthewstanley1521
    @matthewstanley1521 Před 11 měsíci +146

    Love that. Also love that it’s called “coyote time”. Very clever.

  • @XxLoneWolfexX
    @XxLoneWolfexX Před 10 měsíci +17

    I remember a moment where a character in my party fell off a ledge and I asked our DM if I can willingly fall to catch up with them. Kind of silly that I have fly speed with my druid but willingly assassin's creeding myself off the edge was faster. It made for a funny interaction.

  • @wolfwarrior1176
    @wolfwarrior1176 Před 10 měsíci +11

    So basically the character enters a state of dilated perception that allows them to quickly react to something

  • @Trekiros
    @Trekiros  Před rokem +2297

    So what's your favorite house rule?

    • @schneeluchsalpha2966
      @schneeluchsalpha2966 Před rokem +244

      Cleaving: When a melee hit does more damage than necessary to kill the monster the additional damage can be dealt to another creature within melee range.

    • @kurrankeating7004
      @kurrankeating7004 Před rokem +45

      Rule of cool!

    • @kurrankeating7004
      @kurrankeating7004 Před rokem +13

      Within reason .. but then again this reason is in imagination so...

    • @rixaxeno7167
      @rixaxeno7167 Před rokem +19

      how do I save this short to a playlist?i need this in my life

    • @Devilspade
      @Devilspade Před 11 měsíci +2

      Idk Kevin, what is it?!

  • @dancingimmortal448
    @dancingimmortal448 Před 10 měsíci +174

    this means eagle barbarians can fly through pure rage. im all for this.

    • @ArcangelZero7
      @ArcangelZero7 Před 10 měsíci +32

      Some real Smash Bros energy there...
      ...but if they miss the ledge the second time they end up throwing themselves downward twice as hard.
      "GAME!!"

    • @Werepie
      @Werepie Před 10 měsíci +34

      Local man literally too angry to fall

    • @Ashgrey0
      @Ashgrey0 Před 6 měsíci

      So it's the same kind of stand as Star platinum

  • @AzathothLives
    @AzathothLives Před 10 měsíci +4

    This is one of the reasons I always have a ring of feather falling on my characters. Fall damage doesn't mess around.
    Of course, my latest character just unlocked the ability to turn into an air elemental. So... my fall-related problems have been solved.

  • @HelicopterShark
    @HelicopterShark Před rokem +191

    Actually makes sense when you consider combat time. A round is 6 seconds no matter how many participants. All turns are effectively happening at the same time.
    If you have done things and either due to them or from someone else's reaction you have used up what you've used up for that round.
    But if you haven't done anything yet and someone else yetted you you've still got all that action economy on your side.
    Because others can help you I would tie it to the current creatures turn. You fall at the start of their next turn. If it's your turn then you fall at the start of your next turn. If it's the bbeg then you fall at the start of their next turn. (I guess you can simplify it as when it reaches the current position in initiative on the next turn)

    • @HelicopterShark
      @HelicopterShark Před rokem +2

      On top of this I would say that it's kind of the players choice as to the breakdown of the fall. They can choose to be halfway down before they use their action. Just as long as if they have started the fall they understand that unless it doesn't make sense to they will either make the dex save once they stop falling or just fall prone and take appropriate damage if stopped. Also that they keep the fall time consistent. So if it's a massive cliff and you want to start the fall so you're out of range of the bbeg you jumped away from, you could choose to fall down 100 ft during your turn you jumped and started the fall, so that you are in range of your ally who is anchored into the side of the cliff 100 ft down. That's fine, as long as if nothing has stopped you you have moved the full fall distance by the start of your next turn. (this can lead to weird situations where it seems like someone who fell after you on the turn order can reach the lowest point before you, an issue if you're trying to avoid entering an AOE zone around another creature that will chase you off the cliff for example, but I feel that the table could come up with a fair way to deal with it. Like the AOE is in superposition during the round time it is falling. You are only inside of it if you choose to be and the timing that you entered it is up to you. But this one is so specific it's up to your table.)

    • @CosmicG777
      @CosmicG777 Před 11 měsíci +1

      ​​@@HelicopterSharkf someone wanted to get really technical, they can divide the number of people on the initiative chart by 6 so they can put in little increments to the fall.

    • @HelicopterShark
      @HelicopterShark Před 11 měsíci +2

      @@CosmicG777 I feel like that still makes it so that people are still doing things in an order within the 6 seconds. By game flow it's true but this whole topic is about more in world realism of everyone's 6 seconds is the same 6 seconds.

    • @titan1umtitan
      @titan1umtitan Před 10 měsíci +1

      I kind of want to see a ttrpg, or at least a homebrewed af dnd in which each player writes an action on a piece of paper as well as the gm for monsters for combat, all parties reveal and any conflict is expanded upon, kind of like Yomi Hustle. May be hard to pull off, and it would be much more mathematical (Perhaps assigning independent speed values to preset moves, plays like the War card game), but I'm sure there's a group who could make it look fun.

    • @HelicopterShark
      @HelicopterShark Před 10 měsíci +1

      @@titan1umtitan what you're looking for is known as "Greyhawk initiative" media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf well at least fairly close to it. It has it's merits but has the negative of it is very hard to get into a practical flow. Standard initiatives and action economy have the advantage of being a familiar pacing fairly quickly for players.

  • @thajocoth
    @thajocoth Před rokem +47

    Back in 4e, any push off a ledge caused a saving throw to drop prone at the edge instead. As a result, no one ever really had to worry about cliffs because a DC 10 save is pretty easy to make.

  • @JackCaliber
    @JackCaliber Před 9 měsíci +3

    You could go full Smash Bros if you let monsters do this too. Are players going to safely guard the ledge, or boldly chase them for a glorious spike?

  • @cassandralittle
    @cassandralittle Před 4 dny +1

    Oooohhhh! I love this idea. Totally would lead to some super epic role play moments, or even just make the impact of the fall more intense too.

  • @melekashiro
    @melekashiro Před 11 měsíci +26

    Web spell is a falling-saving net on my table.

  • @Xandyer
    @Xandyer Před rokem +25

    It might make more sense to have the "float time" last until someone attempts to help/hinder them, up until the end of their next turn. Since everything is technically happening at the same time, only one person can do something before you actually fall.

    • @SeanLaMontagne
      @SeanLaMontagne Před 11 měsíci +4

      Ooh good point. Dnd combat time is... weird

    • @josephblattert6311
      @josephblattert6311 Před 10 měsíci

      I feel like that implies the exact opposite of what you said. Since everything is happening at the same time, multple people should be able to attempt saving the falling the character in one turn cylce.

    • @SeanLaMontagne
      @SeanLaMontagne Před 10 měsíci +1

      @@josephblattert6311 there's not a great answer to this problem. Its just not realistic and thats okay. This system of combat necessitates it.

  • @Emilyvangelion
    @Emilyvangelion Před 3 měsíci +1

    Therapist: DnD Wheatly isn't real, he can't hurt you.
    DnD Wheatly:

  • @Drekromancer
    @Drekromancer Před 10 měsíci +6

    This tracks with the reality of action movies that you're trying to replicate in D&D combat, too. Anytime a hero falls, they stumble and waver for long enough to catch themselves, or to have a teammate help them. I'm using this. Thanks!

  • @megablasters5
    @megablasters5 Před 11 měsíci +30

    It makes a lot more sense like this, because in the game world everything is supposed to be happening simultaneously, people would be able to react

  • @eliluttrell7637
    @eliluttrell7637 Před 11 měsíci +18

    Apparently I've been doing this and haven't known lol. I give my players 1 action to try to respond to falling, depending on distance, they might have to make a dexterity save

  • @gamerboiiiiiii
    @gamerboiiiiiii Před 4 dny

    "I use my wings to get back on the cliff"
    "Roll for dexterity"
    "..."

  • @jacobjude6319
    @jacobjude6319 Před 10 měsíci +1

    A giant ogre yeets me into an infinite abyss, I quickly cast a spell that grows tree limbs out of the rock wall to catch me to stop my fall
    Ogre: CANONBALL

  • @itsglada383
    @itsglada383 Před 10 měsíci +8

    Personally, I think if a character can fly, they do it even if it isn't their home, so if they're pushed off a cliff they kinda just float a bit off of it

    • @sugartoothYT
      @sugartoothYT Před 8 měsíci +1

      I never would let a character fall long distances (several 100ft) instantly, but whether it's flying with magic or actual wings, I'd still say a creature has to consciously do it, which means they need to START doing it. Throwing a grounded aarakocra off the cliff would mean they would need to do something to use their flight to quickly stop falling. Maybe an athletics check as a reaction or just for free.

  • @luigigaminglp
    @luigigaminglp Před 11 měsíci +3

    Now im just imagining a class that can basically double jump. Just imagine someone getting pushed off a cliff and they just jump mid air, and do a frontflip only to dropkick you on the head.
    Or you need some magic item, like strings of makeshift floor.

    • @Draiocht012
      @Draiocht012 Před 10 měsíci +2

      Double Jump sounds like something a Monk would get, ngl. Add that to Step of the Wind, lol.

  • @marcuscorrenti3929
    @marcuscorrenti3929 Před 10 měsíci +1

    I recently fell victim to a pit trap, we were investigating a old church which turned out to be a major goblin nest in the area, and dropped about 200 feet into the middle of it, made the save, superhero landed in the middle of a swarm of thousands as a 7 foot warforged duel wielding great swords, made a few checks and proceeded to bay-blade through them all, with some strength checks on curb stomping jobs into the dirt. I’m now a boogie man in goblin culture, ‘the titan of steel’ and they’ve been preparing for a counterattack for a few sessions, apparently from what we’ve been hearing, it’ll be massive to the scale of vermintide skraven city sieges, the party is looking forward to it

  • @Kohdok
    @Kohdok Před 10 měsíci

    I have terrain rules that are similar. If something would Push a target, if it's downhill, the distance is doubled. The players made generous use of Thunderclap in the encounter I introduced it in.

  • @csn583
    @csn583 Před 10 měsíci +16

    AKA the Wile E. Coyote rule!
    If there's nothing you can do about the fall you can at least hold up a sign that says "YIPES!" Then your body falls 2 seconds before your head.

    • @harrisonlorens3585
      @harrisonlorens3585 Před 9 měsíci

      Literally says in the video that it’s called that lmfao

  • @GreatWhiteElf
    @GreatWhiteElf Před 10 měsíci +51

    I literally never seen anyone, even raw DM's, treat falling as insant

    • @c.j.g.3901
      @c.j.g.3901 Před 10 měsíci +9

      Yeah, my group always has falling set as 60 feet per round. I don't know when the 500 feet per round thing came about, but that's stupid

    • @bhjkn9423
      @bhjkn9423 Před 10 měsíci +4

      @@c.j.g.3901 Because falling 500ft in 6 seconds is closer to reality than 60ft.
      People just like games feeling real.
      Now that I think about it I don't think I've been in a game where players fall from a large height. I can't contribute here.

    • @themoleznezz
      @themoleznezz Před 10 měsíci +3

      @@bhjkn9423You aren't falling 500 ft in 6 seconds though, you're falling 500 ft instantly. A full round is 6 seconds. Falling 500 ft in 6 seconds would mean you've fallen 500 ft by the time the initiative you're currently at rolls back around.

    • @camharkness
      @camharkness Před 10 měsíci +1

      Even in my pathfinder campaign im in my dm splits it up of its far enough since you can use your actions to grab onto something, and a lot of us have things to help others ways to help others who are falling, so if it eas instant a lot of our stuff would be useless.

    • @chrisroberts1440
      @chrisroberts1440 Před 9 měsíci +3

      ​@c.j.g.3901 60ft per round is the Feather Fall rate.

  • @austinhall3937
    @austinhall3937 Před 10 měsíci

    "You cant solve by punching"
    Barbarian: I punch handholds into the cliff to grab onto

  • @sapphireclawe
    @sapphireclawe Před 10 měsíci +1

    I basically went with "You're falling in real time, FIND A SOLUTION" and people got creative quick. I'd count down the distance to impact in order to ensure that everyone was freaking out properly. Also a good setup for quick-time events in D&D.

  • @oopsie3415
    @oopsie3415 Před rokem +13

    Bro your channel is gonna explode. I manifest it

  • @jayjay-the-girl
    @jayjay-the-girl Před 10 měsíci +9

    I remember from another video that using that house rule, a dwarf fell off a mountain and his first choice of action was to flap his arms to fly back to where he just was. The DM didn’t want to do that, but the dude rolled a Nat 20. DM made him roll again, another Nat 20

    • @justinmcqueen7922
      @justinmcqueen7922 Před 10 měsíci +3

      This is why it's ok to let nat 20's fail sometimes, to let players know that some things really are just impossible.

    • @zedantXiang
      @zedantXiang Před 10 měsíci +1

      He rolled a nat 20 on arm flaying

  • @ryanteer1338
    @ryanteer1338 Před 8 měsíci +1

    We were running descent into avernus and one of our characters fell off a cliff about midway through the module. We had acquired a necklace of fireballs at some point and they used the fireball as a sort of blowback to slow themselves and minimize the damage. I, as a raging barbarian with an Int of 5, ran off a cliff face deliberately and survived straight into a demon. Was good times.

  • @cloaker2829
    @cloaker2829 Před 5 měsíci +1

    Be a fighter, pray to a certain deoty. If thy save you become a paladin or something

  • @logandouglas7342
    @logandouglas7342 Před rokem +7

    Irl you fall ~590 ft in 6 seconds

    • @Trekiros
      @Trekiros  Před rokem +9

      Nothing about this house rule changes how many feet a character falls over a duration of a round. Only when the fall happens in the round.

  • @SIZModig
    @SIZModig Před rokem +7

    I like it, but I assume you can't just walk away while in midair, right?

    • @Trekiros
      @Trekiros  Před rokem +10

      Yup. It's usually going to take either succeeding on a skill check (e.g. shooting a grappling hook at a ledge while freefalling), or spending a limited resource (e.g. casting misty step or levitate). And in combat, some very precious actions will have to be sacrificed.

    • @SIZModig
      @SIZModig Před rokem +8

      It's definitely a good house rule, it allows for some adventure movie stunts which sounds fun

  • @ciancaldera395
    @ciancaldera395 Před 10 měsíci

    And what’s perfect is that the “In-world explanation” is that your character did the Scooby doo balance with the waving arms and we like 2 inches away until like, it was either dodge this or that, or fall.

  • @legoferrari14
    @legoferrari14 Před 10 měsíci +1

    One thing that I would add to this house rule is that before you can perform your recovery action just so it can't be exploited to traverse terrain outside of a combat encounter's effective range is that you have to make a reflex save. That way, while they still have an opportunity for that grace period you can't intentionally throw yourself off a cliff to set up escape routes for others using your one free action without any risk.

  • @Snipfragueur
    @Snipfragueur Před rokem +4

    Kind of an elegant solution, i like it

  • @OceanStateMadness
    @OceanStateMadness Před rokem +5

    saved! might not use exactly like this but def using this concept! ty for sharing this idea!

  • @zephyrstrife4668
    @zephyrstrife4668 Před 4 měsíci

    This... Is absolutely golden! Totally taking this for my games now.

  • @SnowFaceChamcham
    @SnowFaceChamcham Před 10 měsíci

    And here I was, my whole table oblivious to this rule, jumping off a clock tower and doing a wisdom save to see if I could correctly time when to use feather fall so that it's still in effect when I hit the ground.

  • @Milkaholic76
    @Milkaholic76 Před 11 měsíci +3

    I personally started getting into standardized fall speeds determined by character size. Since some Perks consider you large for certain effects I apply them there too. Allows more rounds in combat to pass with them having stuff to do or react. Also allows stuff like a character catching themselves mid cliff fall.

  • @fvb7
    @fvb7 Před rokem +9

    Wait you fall 500 instantly per the rules???I think we do like...40ft per round

    • @shieldgenerator7
      @shieldgenerator7 Před rokem

      out of curiosity, why 40ft?

    • @tyrant351
      @tyrant351 Před rokem

      @@shieldgenerator7 my guess is a facsimile of acceleration. if your base movement speed is 30ft walking but you’re falling, you can fall faster than you can walk.

    • @oz_jones
      @oz_jones Před rokem +1

      @@tyrant351 Laughs in tabaxi monk

    • @MrJoeyWheeler
      @MrJoeyWheeler Před rokem +3

      Per the DMG, you fall instantly to the ground.
      Per XGtE, you fall in 500ft increments.

    • @8knights841
      @8knights841 Před 10 měsíci

      I think it's in reference to the movement rule and how you can only move x amount of feet in a turn. Apply that to falling and suddenly you have a 'distance falling per turn' based on your actual walking speed?
      I don't do cliffs often, but that's how I'd handle it.

  • @teletoad8994
    @teletoad8994 Před 10 měsíci

    The f*ing BEEEP sound in the beginning sound exactly like my door bell, that got me so confused

  • @tswrangle1000
    @tswrangle1000 Před 10 měsíci

    Video games actually sometimes have a version of this. It’s called a “fox jump” and it’s a window of thing the player falls off a platform that they can still jump from

  • @schneeluchsalpha2966
    @schneeluchsalpha2966 Před rokem +3

    Very interesting, but I would definitely not delay it until next turn, but instead make it a reaction.

    • @Cortanakya
      @Cortanakya Před 10 měsíci

      What if they've already used their reaction? Then you're right back where you started.

    • @schneeluchsalpha2966
      @schneeluchsalpha2966 Před 10 měsíci

      @@Cortanakya Yes true, I thought of it as 'while you are aware of the abyss next to you, you need to think carefully what you want to do, or what you want to be able to react to'.

  • @blights5468
    @blights5468 Před 11 měsíci +5

    When 5e isnt weenie hut junior enough

  • @Really-Know
    @Really-Know Před 10 měsíci

    Gnome throwing... became a strategic linchpin. I'm a creative menace in game.

  • @starsiegeplayer
    @starsiegeplayer Před 10 měsíci

    The fact that this encourages creative and memorable gameplay means I like it.

  • @lavaavalon
    @lavaavalon Před 10 měsíci

    whenever there is a cliff nearby
    Players: oh, combat time!

  • @zevrotheknight4934
    @zevrotheknight4934 Před 10 měsíci

    That freeze trick was actually sick, this is a cool rule

  • @Sashacoolguy_Games
    @Sashacoolguy_Games Před 8 měsíci

    The funny cyborg goblin: haha king bed frame goes 'RRTTTTTT-'

  • @nurponurpo5886
    @nurponurpo5886 Před 10 měsíci

    My DM does this similarly and it has led to the most insane encounters when the druid becomes a pterodactyl and has to fly around and catch everyone in midair during absolute chaos unfolding as everyone tries to save themselves as they fall

  • @CatSculptor
    @CatSculptor Před 10 měsíci

    This is basically what I do too, it gives the player a chance to respond as well as the rest of the party being able to try to help them

  • @KhamalIwuanyanwu
    @KhamalIwuanyanwu Před 10 měsíci

    Lovely loop ! I don’t even play dnd I just watched it again for the loop, keep up the great efforts!

  • @jim4686
    @jim4686 Před 10 měsíci

    Yep. Players were in Chult trying to rescue some travelers out of a jungle canopy with girallons swinging around. Was very cool when people started falling and the wizard frantically shapes a wall of ice to act as a water slide catching them and bringing them to safety on the ground

  • @OneColdRepublican
    @OneColdRepublican Před 2 měsíci +1

    DM: you get thrown off the cliff.
    Player: are we playing with Coyote Time?
    DM: yes
    Player: i explain my entire tragic anime backstory
    The other players and DMs: *VISBILE GROAN*

  • @cjsr_gymisfun
    @cjsr_gymisfun Před 10 měsíci

    I'd do a goofy realise I'm over the cliff and panic back to the ciffside

  • @BreadMine
    @BreadMine Před 10 měsíci

    I remember on my first dnd game ever, we had to fight like harpies on an airship, and my character was just hopping harpy to harpy, it was hilarious

  • @MrFanservice
    @MrFanservice Před 10 měsíci

    imagine you fall, thinking your party will obviously do something to save you. then they all collectively look at you, into you soul, and say
    ""MEEP MEEP" before turning key and hightailing it outta the encounter

  • @rickkhemai1443
    @rickkhemai1443 Před 10 měsíci

    instant flashback to critical role where the druid turns into a goldfish and splats on the rocks below

  • @JoelReid
    @JoelReid Před 9 měsíci

    As a physics teacher i do the calculations for my DM when this occurs.

  • @MWCruiser
    @MWCruiser Před 9 měsíci +1

    I always use what you call “Coyote Time”, but I call it “Matrixing.” Adds that little bit of epic action hero to your campaigns.

  • @porkins93
    @porkins93 Před 10 měsíci

    Fabian in season 2 of Fantasy High falling during his completely unnecessary fight in leviathan is one of my favorite moments from all of dimension 20

  • @lycieae8879
    @lycieae8879 Před 10 měsíci +1

    Beginning a fall by ending your turn right before the fall gives other players a chance to actually save you rather than just watch you tumble into the void

  • @blindjustice5695
    @blindjustice5695 Před 10 měsíci +1

    Bro me and my party just calculated how far you would fall based on your weight and gravity, we also used Pythagorean to find the distance between me in the tower and the dude running away.

    • @BloodPaladin88
      @BloodPaladin88 Před 10 měsíci

      Weight has no influence on your falling speed, air resistance and drag do. Look up a video of a feather and a bowling ball in a vacuum chamber, they fall at the same speed.

  • @DemetrioGC
    @DemetrioGC Před 10 měsíci

    A house rule that I use at my table is that if I deem logical or appropriate, u can use ur action or reaction to do something that u normally couldnt. Like x will fall a cliff, u can use or reaction to try and hold him, or y is goong to be blown by a fire dragon, u can use ur action to place urself between and defend , etc

  • @TheGreatAmarant72
    @TheGreatAmarant72 Před 10 měsíci +1

    Ah yes….consequences thrown out the window…

  • @EegyyYa
    @EegyyYa Před 10 měsíci

    Never thought KVN would be explaining some D&D

  • @ehd.f4269
    @ehd.f4269 Před 9 měsíci

    I cast web when my character fell into a “bottomless” pit once. DM loved it!

  • @warlockpaladin2261
    @warlockpaladin2261 Před měsícem

    So there was this episode of The Tick where... WE'RE FALLING!!

  • @shimmyking4
    @shimmyking4 Před 10 měsíci

    one of my favorite house rules that i've heard is in regards to the effects of healing potions.
    essentially the player can choose whether they want to drink the health potion as a full action or a bonus action
    if they choose to drink it as a bonus action then they roll the dice as normal to see how much they restore, but if they choose to drink it as a full action they heal the maximum amount that potion can give
    i believe it was compared to shotgunning a beer vs savoring a draft to get the full experience of flavor

  • @kenyon7619
    @kenyon7619 Před měsícem

    "Ok dave you get one turn/round to decide how you are gonna stop yourself before you fall or prepare to fall"
    Dave: I just walk back onto land sonce I was pushed off and not launched off

  • @mallory-mae
    @mallory-mae Před 10 měsíci

    normally my house rule for fall damage is ‘it’s not fun or cinematic so we don’t worry about it’ but when it comes to ‘this will take you out of combat’ fall heights this is a great idea

  • @xanakify
    @xanakify Před 10 měsíci

    our dm actively tries to have us thrown of places that will kill us xD

  • @ThatsSoMeana
    @ThatsSoMeana Před 10 měsíci

    Props for the looping video. Purrfection! >:3

  • @Autobot_Studios
    @Autobot_Studios Před 10 měsíci

    “I have been dangling over the Grand Canyon for 12 hours”
    -Doctor Strange

  • @ghoulofmetal
    @ghoulofmetal Před 4 měsíci +1

    This kinda makes it impossible to shoot a flying creature out of the air.

  • @Steve-uv5tn
    @Steve-uv5tn Před 10 měsíci

    If you're a fan of Roll20 you know some of the most hype moments come from falling. Lou as Fabian's fall in fantasy high which completely changed his character and Lou as the king in House of Candy which was the most emotional scenes I've seen in DnD

  • @Astral_Incarnate
    @Astral_Incarnate Před 10 měsíci

    My preferred way of calculating how fast someone falls is that the first round they fall 30 feet and then every rough after it doubles until they reach the ground. So they get a couple rounds to either attack while still being in range or save themselves and climb back up quickly

  • @sourcererseven3858
    @sourcererseven3858 Před 10 měsíci

    NICE transition back to the start! well done. (I'm sure it's not the first time it was done, but the first time I've seen it.)

  • @tylerfisher7740
    @tylerfisher7740 Před 10 měsíci

    “You know what isn’t a problem anymore? The F****t.”

  • @hotelmario510
    @hotelmario510 Před 10 měsíci

    "I FELL FOR HOURS"
    - Luigi

  • @5upertnt_ng73
    @5upertnt_ng73 Před 10 měsíci +1

    The coyote time lmao

  • @thewatching6504
    @thewatching6504 Před 10 měsíci

    That's smart. I like that, a turn delay before you fall.

  • @ruined_maze1370
    @ruined_maze1370 Před 10 měsíci

    My table uses this. A Swavian Basilisk tossed out cleric off the boat and before he could get eaten, our Psi warrior caught him mid air and threw him at the crows nest to cast call lightning

  • @flameblade3
    @flameblade3 Před 10 měsíci

    I’m a very big physics in dnd type of guy, so when I had a party member fly up on his drake and the drake got shot down, he was already about 80-100 ft up. The party had a whole round to lessen his fall damage, and at the start of his turn he resummoned his drake as an action and broke some of his fall

  • @arthaiser
    @arthaiser Před 10 měsíci

    i like that "Every combat encounter" means that now their players have a cliff always, even when it doesnt make sense. the could even start a fight in a tavern and some mysterious chasm would materialize to one side of the tavern. fighting in the throne room? random cliff in the middle... is like a curse

  • @DMGamer_PC
    @DMGamer_PC Před 10 měsíci

    I was running the finale for my Curse of Strahd campaign, and one of the fights with Strahd happened in the main tower, hundreds of feet above the ground floor. I don't remember how high it was exactly, but at one point our cleric was thrown down the center, and we took like 15 minutes to calculate how fast he would be falling, and it turned out to be 5 seconds. So, we gave him one turn. He did not waste it; braced himself as best he could, and misty stepped back onto the stairs several dozen floors lower. Removed from combat, but took far reduced falling damage, as we realized it wouldn't take the full fall to teleport. Kept him alive long enough to help out in the finale, too.