Viking Bullet Heaven That's Improved Massively Since The Demo! - Asgard's Fall [Playtest]

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  • čas přidán 11. 09. 2024

Komentáře • 25

  • @MsVilecat
    @MsVilecat Před 21 dnem +18

    That's such a big improvement from the demo, it looks very fun.

    • @ChargeQM
      @ChargeQM Před 20 dny +1

      @@MsVilecat overall yes, but there's some nitpicks I have that I didn't before.
      I liked specializing into a build. Can't do that anymore, its all RNG.
      We should be able to rearrange Odin's Web placements.
      We cannot, to my knowledge, ascend our abilities anymore. I got one to level 12 and it didn't ascend. Plus, I had somehow gotten it to 12 without a single damage increase being offered, so it was like pelting the enemy with ping pong balls. If we're upgrading the skill, let us upgrade the whole skill, not just one part of it.

    • @aidanarmaggeddon
      @aidanarmaggeddon Před 20 dny +1

      ​@@ChargeQMI think upgrading a skills is also RNG so going for 12 levels without 1 damage upgrade is very unlucky. I like the idea of specializing each skill to your taste.
      As for the skill tree I don't see the reason why they completely removed the old one. It would have been completely fine if they just added it back.
      Webway placement is a bit iffy, I see the reason why they made it permanent but seems as there are so many layers of RNG to the Nodes and Knots, I think allowing people to move them around would be better. They could also make it a Meta-Upgrade for the Utility tree from the old demo like move a node 3 time per run, to keep it important.

  • @Haze33E
    @Haze33E Před 21 dnem +10

    "I don't know where I'm taking all this damage from"
    The answer would be standing in the big green puddles on the ground.

    • @IottiPH
      @IottiPH Před 20 dny +1

      Poor hunter screaming for their life lol

    • @stoneycooper9758
      @stoneycooper9758 Před 17 dny

      Like fr, whole time I was like bro stop standing in the poison puddles he's spitting out 🤦‍♀️

  • @christophercarty2118
    @christophercarty2118 Před 21 dnem +12

    I think it would be neat if the longer you left the shrines, the better they got. If your patience was rewarded kind of thing.

  • @ChargeQM
    @ChargeQM Před 21 dnem +5

    So, I think the little towers should be weak and recharge as you said, but also, they absorb nearby EXP and gain power for the next bonus... So if you leave one side of the map for 5 whole minutes, with a ton of XP in the circle around the tower, it leeches them and turns them into a big bonus instead... it'd work as a way to keep the XP amount down when theres too much off screen, too.

  • @saifleonardotariqquraishi5188

    Only 20 minutes in, and maybe I missed it saying you can't, but driving me a little bit mad to see you not trying to move the Knots around after you've placed them to improve the multiplier connections. If you can that'll be a game changer, if you can't I apologize profusely for my baseless critique

  • @danielsterling4918
    @danielsterling4918 Před 21 dnem +1

    Looks like the most important thing to be keenly and constantly aware of is the placement of knot choices... Planning ahead as best as possible to leave space between upgrades for the multiplier nodes instead of cramming all the upgrades together leaving no space and being unable to boost them

  • @WizardofWestmarch
    @WizardofWestmarch Před 20 dny +1

    Grabbed the playtest and man builds can get nuts in this. I 6xed a yellow crit chance knot and had > 60% crit chance. Added a Loki knot that made every crit have 5% chance to proc one of my attacks... which included the Tyr swords that shoot lightning... and had it upgraded to sprout like 8 swords. It was constantly proccing the crit thing and so I was spamming abilities almost constantly. Easily the most busted build I've had so far (was on the archer).

  • @Spikeba11
    @Spikeba11 Před 20 dny +1

    The node multiplier says it only affects knots of Power and Sacrifice. Viking's Resolve is a Knot of Fate so of course it doesn't get X2. The visual indicator is the knot type which is in a red box above the description.
    looks like the regen is every 3 seconds.
    23:35 you skip past crit strike chance without even looking at it... lucky you found a better one with the rerolls.
    The green splotches on the floor in the snake boss fight do damage when you walk on them. That is why you were half dead at the end of that fight.
    4 regen saved the first run, a 2 regen on a X2 spot gives you that run saving regen rate. 2 regen is not something to snub when you have 0 regen.

  • @LunarPriestessYT
    @LunarPriestessYT Před 21 dnem +4

    This looks fun

  • @shannenmr
    @shannenmr Před 21 dnem +1

    Do you think it would be better in a system where you have random buffs / upgrades on the spells instead of set specific upgrades / levels if you also have a "cap" (also ability to limit break) on how many upgrades you can take for each spell, so you might want to re-roll or hold out for rarer upgrades BUT then you wouldn't have the ability like you said in the video of just going all in on 1 specific spell the whole game (which is probably a bad idea anyways).

  • @midnightlens
    @midnightlens Před 21 dnem +1

    I think giving the nodes tag could be could so there could be nodes that augment nodes based on tags like "attack speed nodes also grant extra projectile to your main weapon"

  • @8829patrickcox8829
    @8829patrickcox8829 Před 21 dnem +1

    31:35 the light green stuff is damaging you

  • @DrakeFeatherwing
    @DrakeFeatherwing Před 21 dnem +1

    The multipliers seem to only work, from what I gathered from the tutorial, on knots of power, which the purple one technically is not...
    Also I get why the stat towers don't recharge (or crumble and reappear elsewhere), it's to prevent power creep. Especially early game.

  • @claudiaborges8406
    @claudiaborges8406 Před 20 dny

    The shadows throw me off

  • @caseysailor9301
    @caseysailor9301 Před 21 dnem

    holy hell that started loud

  • @andrewyang3917
    @andrewyang3917 Před 20 dny

    😮

  • @byrondorian680
    @byrondorian680 Před 20 dny

    This looks really cool with the ideas but i'm not so sure about the execution of stuff like the Wyrd knots yet. A lot of potential though! There's an update coming to Spellbook Demonslayers that i think is about to light a fire under the feet of a lot of other devs, it will be interesting to see how the genre responds to it. Based on what is shown on the NSFW version of the Spellbook Steam page, it's adding like 10 mechanics where even just 1 of them would be more interesting than the entire hook of most of these other games.
    Elemental reactions like Baldurs Gate 3, gem-suction-attack system like Hyper Demon, DOOM 2016 finishers that interact with a wall slam system, weapon swap combos with charge attacks, friendly fire on all the enemies, a DMC/Ultrakill style meter... starting to make sense why the dev went silent for half a year to work on it!

  • @alexander_the_frail7600
    @alexander_the_frail7600 Před 21 dnem

    if you read what the they did when it was introduced, you would know they don't work

  • @111haterz
    @111haterz Před 21 dnem

    I think the game looks interesting, they shouldn't all play like Death Must Die, which I'm sure is a great game, but not something I would play, though I understand why people do.
    For me I like Spirit Hunters, 20 Minutes Till Dawn, Brotato, Zombie Party, Halls of Torment, but currently I'm playing Army of Ruin
    After playing Vampire Survivors and completing it I needed something like it to play, like the games I have named above.
    The game you was playing wanderbot seems difficult to me when I saw all the AOE attacks, the graphics are chaotic at times it all just kind of blends into a big ball of RUN AWAY NOW lol. I even saw your frames drop a lot when the action got hardcore.

  • @supdude1878
    @supdude1878 Před 20 dny

    Tyftv