Behind the Scenes of EUROPA | Virtual Production | Sony Official

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  • čas přidán 13. 04. 2024
  • "#Sony,
    Go behind the scenes of ‘Europa’ - an ambitious short movie produced at USC’s Entertainment Technology Center using cutting edge virtual production technologies from Sony, shot on Sony’s Crystal LED stage by a VENICE 2 8K, utilizing our Virtual Production Tool Set. See what was done with the full collaboration with the Sony group including Pixomondo and our latest Torchlight."
    Sony will continue to work closely with creators to develop new creative solutions to support their vision.
    Learn more: pro.sony/cinematography/virtu...
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Komentáře • 24

  • @beyondcinema
    @beyondcinema Před 3 měsíci +1

    I got to visit this set during their production it was quite a setup. So awesome to see some of my friends working on this project!

  • @VIPAH
    @VIPAH Před 3 měsíci +1

    Sony Venice II and the Cooke Anamorphics. It's always a combo I see on these high end shoots. Unreal engine is popping off these last few years.

  • @watchvideosoul
    @watchvideosoul Před 3 měsíci

    I didn't realise the virtual VENICE was so comprehensive. That's very cool!
    The moire alert is neat too.

  • @jmalmsten
    @jmalmsten Před 3 měsíci +6

    Any links where we can see the finished visuals? Because... There's something very stagey and strange about what is shown here. It all feels like first rough drafts.

    • @cgartperson
      @cgartperson Před 3 měsíci

      yep exactly - most of this would be version 1 in a visual effects pipeline. LED Stage is all marketing - and 90% of the shots are replaced with compositing to get to the final look - otherwise it ends up looking like this.

  • @mattherson9841
    @mattherson9841 Před 3 měsíci

    Awesome! Love seeing the TODA Live use on this project :)

  • @MaraldBes
    @MaraldBes Před 3 měsíci

    looks excellent.. wish I could see this in real life.. The future of filmmaking is looking very good as Sony is aligning vertical markets within the sony group. From high-end pro to consumer will be part of one ecosystem that just works.

  • @Sey357
    @Sey357 Před 3 měsíci

    WOW 👑 SONY GOD FOREVER ✌️ #1 👑

  • @EvgenyZyablikov
    @EvgenyZyablikov Před 3 měsíci +1

    Dizzy Space!

  • @AG-rt9yu
    @AG-rt9yu Před 3 měsíci +2

    One Sony

  • @kheankimhong
    @kheankimhong Před 3 měsíci

    ❤❤❤cool

  • @darkknightwithanidea1845
    @darkknightwithanidea1845 Před 3 měsíci

    YAWWWWWN! It’s not taking off

  • @sergziberman
    @sergziberman Před 3 měsíci

    ну видимо так американцы и "посещали Луну" в 1969 году. Безусловно у американцев всегда самые красивые и дорогие фильмы 😃

  • @krisangelo727
    @krisangelo727 Před 3 měsíci

    Where do we watch the full film?

  • @brettcameratraveler
    @brettcameratraveler Před 3 měsíci

    Can't wait for LED walls to Actually be full spectrum accurate. The truth is they aren't yet. LED panel manufacturers need to add more LED colors than just RGB(W) to make it possible.

  • @beaudanner
    @beaudanner Před 3 měsíci

    Amazing but drives me crazy to see astronauts walking normally on the surface. I think Europa is slightly less gravity than the moon.

  • @richardconway6425
    @richardconway6425 Před 3 měsíci +1

    The entire ICVFX production system made possible by Unreal Engine, but not mentioned once. That's a bit sad. It wouldn't have hurt them to mention unreal, or the fact that it depends on some powerful nvidia gpus to do all that stuff in real-time.
    I'd be more interested in this if it wasn't such a brain dead fluff piece for Sony.

  • @Oceansta
    @Oceansta Před 3 měsíci +4

    Looks pretty terrible TBH, the DoF feels off and the lighting flat. Probably will get there in a few years but def isnt there yet.

    • @jocelyndeguise
      @jocelyndeguise Před 24 dny +1

      I totally agree. It's just not fully ready for convincing effects

    • @AlFirous
      @AlFirous Před 4 dny

      How abouy Mandalorian? It's also Virtual Production

    • @jocelyndeguise
      @jocelyndeguise Před 4 dny +1

      A lot of the shots that used the Stagecraft virtual stage, for Mandalorian were "retouched" in post production to increase contrast and get rid of aliasing issues. The PR departments make that technology sound better than it actually is (the horrible shots in this Sony demo are a good example of how "not real" they can look).

  • @diegoX6Turbo
    @diegoX6Turbo Před 3 měsíci

    SORA forever