Learning Procedural Animation in Unity3D

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  • čas přidán 19. 05. 2022
  • Using Unity's 'Animation Rigging' package, I learn to create some basic procedural animation. I'm hoping to continue with this series!
    Terrain heightmap video: • Create Terrain from a ...
    Music by Kevin MacLeod (incompetech.com)
    Licensed under Creative Commons: By Attribution 4.0 License
    creativecommons.org/licenses/b...
  • Hry

Komentáře • 29

  • @MicahangeloDev
    @MicahangeloDev  Před 8 měsíci

    JOIN MY DISCORD: discord.gg/D4pRWEvPa4
    A friendly, helpful space for beginners, experts, and everything in between to chat about games, game development, and showcase your cool stuff.

  • @jarrahtree5130
    @jarrahtree5130 Před rokem +31

    Seeing someone else rage is so comforting

  • @soudi1684
    @soudi1684 Před 2 lety +38

    in a weird way it feels nice to see another mortal having issues with unity and learning stuff, after all, im not alone ! great video !

  • @renatusdev
    @renatusdev Před rokem +10

    This is a TRUE example of the average Unity Developer TRYING to learn something new. Good to now I am not the only one hating and loving procedural animation development.

  • @kubiz198
    @kubiz198 Před 2 lety +7

    Cool video, I like how it shows the entire process - live debugging commentary as the background of the main narration at 4:25 was pure gold

  • @Coolkidstan
    @Coolkidstan Před 10 měsíci +1

    This is sick dude, I have been doing mostly the same thing as you and luckily I learnt from your mistakes and looking at other people raging at it is kinda comforting

  • @Paulo_Dirac
    @Paulo_Dirac Před rokem +1

    this video convays pretty well the state of mind that i'm in everyday working on 3D meshing and 3D physics....

  • @dude2542
    @dude2542 Před rokem +5

    there's a tickbox you have to check which says keep positional offset and rotational offset, if you tick it, all your problems go away

  • @N0R35P3C7
    @N0R35P3C7 Před rokem +3

    I had the same problem, I download the project and regreted it. And decided to work around my own script like you did. I got working only on walking forward. When I tried to use it backwards I raged so bad that I deleted the project only saving that bit of code.
    And it took me one week to make him walk forward.

  • @__MEETTEJANI
    @__MEETTEJANI Před 9 měsíci +1

    07:56 ops, i misread sfx with something else(if you know you know)

  • @TrentSterling
    @TrentSterling Před 2 lety +2

    The legs overextend the knees too much its giving me arthritis!
    Quaternions are always fun

  • @sefs9966
    @sefs9966 Před 2 lety +1

    Please bring back 'Open World FPS Prototype' I loved the look of that game, and the action and the functions! Maybe inherit PA into that? Good job man

  • @Azerty72200
    @Azerty72200 Před rokem +1

    Thanks for that testimony

  • @A_Raptr
    @A_Raptr Před rokem +1

    i enjoyed the decent into madness

  • @patek2385
    @patek2385 Před rokem

    If there are no tutorials covering this tbh, it would be nice to see that in your channel.

  • @Monagle0
    @Monagle0 Před rokem +1

    Do you use assembly definitions for external packages? You can reduce compile times when you use assembly definitions since your code changes won't recompile the external stuff

  • @Husmanmusic
    @Husmanmusic Před rokem +1

    Dude I had the exact same feels throughout your video. It's such a hassle to get working right lol.e

  • @Justinisty
    @Justinisty Před 10 měsíci

    I know you did this project like a year ago but can you please for the love of all that is holy, tell me how you got the rotation alignment to work properly.

  • @imDanoush
    @imDanoush Před rokem +2

    Welcome to the rigging world, where you just enjoy every second of it! ... not.
    btw if you'd said otherwise for the Quaternion calculation, I would've reported you to CZcams as an Alien/Robot running the channel pretending to be a human.

  • @BaseRealityVR
    @BaseRealityVR Před rokem +2

    Lol Im Not A unity guy But the self debates and RAGE/ Frustration KEPT ME Watching Glad its not just me that goes through this sometimes. But Im very glad I chose Unreal after watching this ; ).
    But I do notice one of the problems is the leg are going too straight as they sometimes cant reach the target Location, I t would look way better and solve that issue if you make the body tilt a bit towards the lowest foot ??

  • @user-js7ud9du2y
    @user-js7ud9du2y Před rokem

    this video is like watching a gaming channel raging.. interesting take

  • @buttercrabcrabwiththebutte2100
    @buttercrabcrabwiththebutte2100 Před 8 měsíci +1

    i am currently going through the problem you went through. this is hell.

  • @baranthorsouthwind
    @baranthorsouthwind Před rokem

    I've tried using unity IK but for some reason my rigs feet are rotation locked, have any advice for that?

  • @adventurer-like-you1550
    @adventurer-like-you1550 Před 2 lety +1

    ~BONES~

  • @irondolphin1559
    @irondolphin1559 Před 2 lety +2

    1:08 me 😅

  • @moodmaker2796
    @moodmaker2796 Před rokem

    That moment when you learn something new and now you need to apply all the fundamentals you already know on it..... :> *blancspace*

  • @siavashaliyari8567
    @siavashaliyari8567 Před 2 lety +1

    i was having a lot of problems with quaternions until i found out about (quaternion.lookrotation)