you should rename this video to "My Problem With Arcade Racing Games", because actual "Racing" games, the like you might want/need a steering wheel for, do not have rubber band AI.
Alright, I'm only saying this because this is the second time someone specified Arcade I wouldn't call Mario Kart and Neo as Arcade racers. Hell, of all the things listed, only half got an arcade release.
in that case, your definition of "arcade" is wrong, or just too narrow. "arcade" in racing games doesn't describe what platforms it was released on, but the degree of realism, ranging from arcade to simulation, and something in between commonly called "simcade" for games such as forza, gran turismo, and some NFS titles.
Alright yeah, I can agree with that. If there's that large of a difference between something completely unreal like F-Zero being compared to Forza I can see my mistake. I've just never heard anyone go "that's not a racer, that's an arcade racer" before so it never occurred to me that it was an issue.
games like F-Zero and Mario Kart are pretty much on the end of the "arcade" spectrum, and games like Assetto Corsa or rFactor are on the end of the "simulator" spectrum. (check out Jimmy Broadbent's channel if you wanna see some of that, there's people who invest thousands into gaming setups just for that) there's galaxies between that. i wasn't trying to be insulting, of course, sorry if i came off sounding that way.
I would define the cart racers more as 'casual' games rather than arcade, simply because casual games are targeted at people who play games 'casually' and thus don't necessarily care about why things happen: they like when they win and dislike when they lose. Then after an hour of playing they stop and don't return until next week. Definitely try a more simulation based game for better and fairer gameplay
is Happend "NFS Underground 2" it have Rubberband during Street X and URL Race, then AI Just keeping drive are very fast with better handling on sharp turn and failed at Last Lap this Happend where car have better handling and also Keeping Crashing into the Traffic going next turn will be dangerous this street race
There are coins in 4 Mario Kart games, Super, Super circuits, 7 and 8, in Super and Super Circuit, the AI can't pick up or lose coins, can't lose any, but have alway the 20 coins cap speed effect and the tiny boost from running on them, in 7 and 8, the AI coins works the same as for players, also, something I noticed in most mario kart games, ai doesn't have the same roulette as players, in mk 7, easy ai never gets the 7, the blue shell, and the triple red shell, they very rarelly get lightnings and gold shrooms, medium ai have similar roulet to players, but to fill up the fact that they can't use item properly, they still rarelly get gold shroom, and single shroom, they mostly get triple unless they are at no triple shrooms places, they will get more red shells than green, somehow, but mostly get singles, they get lightning and blue shells as often as players, they get bananas only on second or first, hard ai, they fucking hack the game, there is 1 blue shell all races, and on a 1\3 races basis, get races with two blue shells, except if you're not on podium, there will be 1 to 3 lightning every single race, tones of super star and bullets, many triple red shells, and the first and second, in the rare occasion they get a banana, it almost alway is the triple one. In Mario Kart 8, the ai fucking ignore the stats of their build, you will see babies with high manuverability builds running into walls constantly and falling of the stage if the ai is a bottom ladder ai, you will see slow as fuck bowser in speed build if he is bottom ladder ai, you will see poeple doing tight turns and crazy inward drifts with low manevrability buildd, and bowser having a top notch acceleration with a max speed build, wich, with bowser inside it, is what take the longest to accelerate of all mario kart.
Rubber banding was created to make things easier, not harder. Old arcade games like Hang On, Neo Geo's top-down racers or Daytona USA didn't have it, which meant that most people couldn't clear them because they demanded near perfect execution. Sega Rally is even more obvious, with every other car being just an indication of how well you are doing because they perform the same every time. Other games that have zero rubber banding are simulators, but then you have to adjust the difficulty manually, which isn't very satisfying because it means that you just won by making everyone else slower. Rubber band AI is necessary to have close races for everyone in arcade games. The problem is only bad implementations of it: if you are doing a world record race but lose it to a single mistake at the end then the implementation is garbage. There are games like this, but people love to exaggerate things. In the majority of arcade racing games made for consoles, if you are good enough at the game you just win.
Gurriato Sagaz While playing Virtua Racing I noticed that the other cars followed the same path every time and after tons of play throughs I figured out how to get up to second place in the Big Forest racecourse.
@@duransimon1663 Yeah I play it on a regular basis and even speedrun it. Admittedly, it seems like there could be some kind of rubberband active as well but the main issue is that traffic does only spawn within a small radius around the player, so it seems like the AI is fast as hell when in fact they just drive through an empty city without having to avoid traffic.
qinn1996 Well man you are a legend. I’m currently playing right now and I’m on Salvo second Tokyo race and it is so infuriating! I don’t know how you do it man lol
Crusin' USA AI can only crash into things *if you can see them.* That is, either on screen or in the "radar". If you can't see them, then the AI can just drive right through everything. MUCH worse than the rubberband AI is how the the AI flat-out ignores the rules placed on the player. Racing games do this all the time. For example: in Top Gear [1] for the SNES, you have a choice of 4 cars - the white car (great turning, acceleration, and doesn't use much gas, but is the slowest), the blue car (average at everything), the red car (really fast and sucks at everything else), and the purple car (sucks at everything). That is, if the human is controlling them. "Computer" [the AI that takes player 2's place in 1P mode] always drives the exact same way no matter what car it appears to be driving. It has perfect handling at all times, and it's acceleration and top speed are based on where you are in comparison to it [ie, rubberbanding]. If you're way behind, it will struggle to reach 100 kph... if you're way ahead of it, it will somehow manage to travel 300 kph just to catch up. Though... for some reason "Computer" actually has fuel consumption rigged against it (he will always use fuel faster than you even if you're in the red car). But mabye that's to make up for the fact that all other AI besides "Computer" have unlimited fuel. But that's small potatoes compared to F-Zero for the SNES. First, there's the lap elimination system. There are 20 racers at first. Every lap, the worst racers are eliminated. So at the end of lap 1, only the top 15 continue. Then at the end of lap 2, the top 10 continue, then the top 7, then the top 5, and finally only the top 3 can cross the finish line. Oh wait, never mind. The elimination system only eliminates YOU and no one else. Try entering the last lap in 5th, then stop. 6th, 7th, 8th, etc will start passing you despite the fact that they should've been eliminated already. Also, the AI is invincible. Not only do they have infinite "HP" but if you knock them off the track (which IS possible if you hit them at the right time in mid air), and specifically stop and watch them land outside the track, they will DRIVE FROM OUTSIDE THE TRACK BACK ONTO IT, even driving right through the guard rail to do so. But should YOU dare set one pixel outside the track boundary? You explode instantly. Rubber banding is the least of our worries with all the other ways the AI cheats.
The worst part about this, is how everything you said it still applicable today thanks to things like Mario Kart 8 following some of these trends. But yes, racing games are designed against the player.
asphalt 8 has the worst rubber banding if you slowed down on final lap and someone passes you they will just run away eventhough u passes them on first lao
Mario Kart 8 Deluxe actually has A.I which is exactly like other players, no rubber banding & no predetermined items for them. It's all up to skill, which is why races are determined not by one race but by the player's consistency in multiple races.
This might be true but it never feela like that for me because for some reason when I hit 2nd place they come back and when I get hit I get passed and it is always on the last lap
I haven't played the deluxe version only the Wii u, but there was still rubber band ai in the game, plus there is evidence in the files of catch-up and catch-down speed, plus the distance each slot the AIs are jn favor (the player is always the first slot, which the file sets to be in front of the pack, hence the AI slowing down more for you). Late reply btw.
Strange, I don't share your opinion on Wave Race 64. I'd go far to say that game didn't have rubberband at all. What it did have was better opponents that raced more perfect at higher difficulties. They wipe out hard, you won't have to see them ever again. You wipe out? Kiss that 1st place goodbye because they're not slowing down. But they're not speeding up when you're at first place either. Sure you have to deal with slalom stuff, but that's part of the game to me. The opponents follow the route as well.
I love Need For Speed Hot Pursuit 2 on the PS2 but the rubberbanding A.I kills it for me especially when trying to unlock the final level because the later levels before level 32 are impossible because of the rubberbanding. Need For Speed Underground is worse but I brat that game but reverting the ECU and Engine back to stock to get better handling to actually win.
A really good example would have been Test Drive on PS2/Xbox/PC back in the day. The actual car you drive in that game really doesn’t matter. The rubber banding is atrocious and blatant obvious. Not to mention that the AI drivers also have perfect race lines and handling. The traffic isn’t random either. Now Mario Kart 8 on the switch? You can get so far ahead of the pack, if you have a perfect race line. You can even lap the AI sometimes. So to say it’s rubber band the game, seems too harsh. Just get good at it. I used to be horrible at Mario Kart, now I’m unstoppable drunk or otherwise.
This video was made before the Switch was released. So my complaints are about the original Mario Kart 8 on Wii U. Which if what you're saying is true, then that means Nintendo heard me bitch and fixed it for the Switch port.
Every Test Drive made by Pitbull Syndicate have the crap rubberband, its worse on Test Drive 6 during the circuit races, the A.I makes a random slingshot moviment and crash at you car.
Have u played Diddy Kong racing..it is full skill..if u fall behind I think u need to practice rather than complain..anyway u need to be in front in multiplayer races..it will help u..Diddy Kong racing don't have rubber banding,much more skill based and also the bosses give u a fair level challenge especially wizpig
Ok, I think I know your pain. Wish there was some way to make the AI crash and have you frontrunning way far ahead. And by that, I mean the Burnout series. You didn't play it before so its best to look it up, but the fun part is trying it out for yourself.
same for me, I hate rubber band! just found "Total Drivin" (EU-title) for PS1 which doesn't use it. I love racing games, but the rubber band lowers the fun
rubberband ai should not exist. nba 2k games have this issue as well as mlb the show 15. I gave myself huge batting advantage w sliders then lost 15-1 Orioles lose to Red Sox. I won other gms where sliders where similar for ai & human. don't know y these games mk sliders if games cheat anyway?
Diddy Kong don't have rubber banding bro..it's all about skill..u do poorly u loose..the challenges help u be through with the track..that's what is a racing..bosses are meant to be tough..it's best game without rubber banding..if u hit boost properly even u can leave the final pig boss way behind..really like it.. challenging but not overly frustrating..
ACTUAL PROBLEMS with ACTUAL RACING GAMES · AI doesn't obey the same set of physics, sometimes do not even obey the damage settings · In some games, you have less/worse driving aids than pro drivers in real life (GT3, GTE and other series have ABS and TCS) · You have to act as a driver, head mechanic, race strategist, meteorologists and several other positions · Classic cars and racecars should have period-correct parts (tyres, suspension, brakes, etc). A Group C car from the 80s is not faster than a modern LMP1, same goes for Group B vs WRC rallycars. · The damage model is too simple and unfair, even if in incredibly realistic racing games · Stop using the same racetracks in all the games · For Gran Turismo and FORZA fans: You cannot buy a modern racing car, not even if you have the right amount of money · Games where you can upgrade your car do not understand how cars work (who needs reinforcements or better cooling anyway!?)
Mlb the shit show 10 is horrible w screwing gamers over. Developers say f difficulty & sliders. Veteran difficulty harder than all star. Entire programming staff should have been fired. Otherwise game is great.
So you're complaining that arcade racing games are arcade? Why not play simulation racing games then? Or something like Trackmania? If you're looking for skill based race games beginning your search in arcade racing games is kinda pointless.
This guy is literally just complaining because he sucks at racing games, like seriously? can even beat mario kart DS? that''s pathetic. is all the gameplay shown his? because if so it all makes sense because he's running into every wall and car physically possible.
JC4R there is nothing in Diddy Kong called luck..if u don't drive properly u will loose again and again..and for me those on back of pack don't deserve any assist to catch up..they don't have skill..so they fall behind..games had to be unforgiving without rubber banding..I like DKR because it's skill based and not item based.
The games you're mentioning aren't real racing games. The ones you mention are the games where you don't even have to use a brake, you just slam into walls and hold down the accelerator. Games like Project Cars, Assetto Corsa, rFactor 1 + 2, iRacing, etc do not have rubberbanding. If you suck; the AI (especially in Assetto) will dumpster you, there is no mercy when it comes to sims.
you should rename this video to "My Problem With Arcade Racing Games", because actual "Racing" games, the like you might want/need a steering wheel for, do not have rubber band AI.
Alright, I'm only saying this because this is the second time someone specified Arcade
I wouldn't call Mario Kart and Neo as Arcade racers. Hell, of all the things listed, only half got an arcade release.
in that case, your definition of "arcade" is wrong, or just too narrow. "arcade" in racing games doesn't describe what platforms it was released on, but the degree of realism, ranging from arcade to simulation, and something in between commonly called "simcade" for games such as forza, gran turismo, and some NFS titles.
Alright yeah, I can agree with that. If there's that large of a difference between something completely unreal like F-Zero being compared to Forza I can see my mistake. I've just never heard anyone go "that's not a racer, that's an arcade racer" before so it never occurred to me that it was an issue.
games like F-Zero and Mario Kart are pretty much on the end of the "arcade" spectrum, and games like Assetto Corsa or rFactor are on the end of the "simulator" spectrum. (check out Jimmy Broadbent's channel if you wanna see some of that, there's people who invest thousands into gaming setups just for that)
there's galaxies between that.
i wasn't trying to be insulting, of course, sorry if i came off sounding that way.
I would define the cart racers more as 'casual' games rather than arcade, simply because casual games are targeted at people who play games 'casually' and thus don't necessarily care about why things happen: they like when they win and dislike when they lose. Then after an hour of playing they stop and don't return until next week.
Definitely try a more simulation based game for better and fairer gameplay
When do we get a joke racing game with a literal rubber band item.
Mario Kart has the Bullet Bill, the best item for catching up to the group immediately, and it drives as if it is on rails.
Thanks for the idea: Time to do that once I become a programmer
is Happend "NFS Underground 2" it have Rubberband during Street X and URL Race, then AI Just keeping drive are very fast with better handling on sharp turn and failed at Last Lap this Happend where car have better handling and also Keeping Crashing into the Traffic going next turn will be dangerous this street race
NFS games are NOTORIOUS for RUBBERBAND AI
There are coins in 4 Mario Kart games, Super, Super circuits, 7 and 8, in Super and Super Circuit, the AI can't pick up or lose coins, can't lose any, but have alway the 20 coins cap speed effect and the tiny boost from running on them, in 7 and 8, the AI coins works the same as for players, also, something I noticed in most mario kart games, ai doesn't have the same roulette as players, in mk 7, easy ai never gets the 7, the blue shell, and the triple red shell, they very rarelly get lightnings and gold shrooms, medium ai have similar roulet to players, but to fill up the fact that they can't use item properly, they still rarelly get gold shroom, and single shroom, they mostly get triple unless they are at no triple shrooms places, they will get more red shells than green, somehow, but mostly get singles, they get lightning and blue shells as often as players, they get bananas only on second or first, hard ai, they fucking hack the game, there is 1 blue shell all races, and on a 1\3 races basis, get races with two blue shells, except if you're not on podium, there will be 1 to 3 lightning every single race, tones of super star and bullets, many triple red shells, and the first and second, in the rare occasion they get a banana, it almost alway is the triple one.
In Mario Kart 8, the ai fucking ignore the stats of their build, you will see babies with high manuverability builds running into walls constantly and falling of the stage if the ai is a bottom ladder ai, you will see slow as fuck bowser in speed build if he is bottom ladder ai, you will see poeple doing tight turns and crazy inward drifts with low manevrability buildd, and bowser having a top notch acceleration with a max speed build, wich, with bowser inside it, is what take the longest to accelerate of all mario kart.
I think racing games like mario kart is meant to be played online, in that case everything is fair (except for hackers)
Please make more videos like this, you have gained a Subscriber :)
Rubber banding was created to make things easier, not harder. Old arcade games like Hang On, Neo Geo's top-down racers or Daytona USA didn't have it, which meant that most people couldn't clear them because they demanded near perfect execution. Sega Rally is even more obvious, with every other car being just an indication of how well you are doing because they perform the same every time. Other games that have zero rubber banding are simulators, but then you have to adjust the difficulty manually, which isn't very satisfying because it means that you just won by making everyone else slower.
Rubber band AI is necessary to have close races for everyone in arcade games. The problem is only bad implementations of it: if you are doing a world record race but lose it to a single mistake at the end then the implementation is garbage. There are games like this, but people love to exaggerate things. In the majority of arcade racing games made for consoles, if you are good enough at the game you just win.
Gurriato Sagaz While playing Virtua Racing I noticed that the other cars followed the same path every time and after tons of play throughs I figured out how to get up to second place in the Big Forest racecourse.
Diddy Kong racing don't have rubber banding.
Play Midnight Club II or some arcade-sims like GRID or Race Driver, no rubberbanding involved here.
Have you ever beat Midnight Club 2?
@@duransimon1663 Yeah I play it on a regular basis and even speedrun it. Admittedly, it seems like there could be some kind of rubberband active as well but the main issue is that traffic does only spawn within a small radius around the player, so it seems like the AI is fast as hell when in fact they just drive through an empty city without having to avoid traffic.
qinn1996 Well man you are a legend. I’m currently playing right now and I’m on Salvo second Tokyo race and it is so infuriating! I don’t know how you do it man lol
Crusin' USA AI can only crash into things *if you can see them.*
That is, either on screen or in the "radar". If you can't see them, then the AI can just drive right through everything.
MUCH worse than the rubberband AI is how the the AI flat-out ignores the rules placed on the player. Racing games do this all the time.
For example: in Top Gear [1] for the SNES, you have a choice of 4 cars - the white car (great turning, acceleration, and doesn't use much gas, but is the slowest), the blue car (average at everything), the red car (really fast and sucks at everything else), and the purple car (sucks at everything). That is, if the human is controlling them. "Computer" [the AI that takes player 2's place in 1P mode] always drives the exact same way no matter what car it appears to be driving. It has perfect handling at all times, and it's acceleration and top speed are based on where you are in comparison to it [ie, rubberbanding]. If you're way behind, it will struggle to reach 100 kph... if you're way ahead of it, it will somehow manage to travel 300 kph just to catch up. Though... for some reason "Computer" actually has fuel consumption rigged against it (he will always use fuel faster than you even if you're in the red car). But mabye that's to make up for the fact that all other AI besides "Computer" have unlimited fuel.
But that's small potatoes compared to F-Zero for the SNES. First, there's the lap elimination system. There are 20 racers at first. Every lap, the worst racers are eliminated. So at the end of lap 1, only the top 15 continue. Then at the end of lap 2, the top 10 continue, then the top 7, then the top 5, and finally only the top 3 can cross the finish line.
Oh wait, never mind. The elimination system only eliminates YOU and no one else. Try entering the last lap in 5th, then stop. 6th, 7th, 8th, etc will start passing you despite the fact that they should've been eliminated already.
Also, the AI is invincible. Not only do they have infinite "HP" but if you knock them off the track (which IS possible if you hit them at the right time in mid air), and specifically stop and watch them land outside the track, they will DRIVE FROM OUTSIDE THE TRACK BACK ONTO IT, even driving right through the guard rail to do so. But should YOU dare set one pixel outside the track boundary? You explode instantly.
Rubber banding is the least of our worries with all the other ways the AI cheats.
The worst part about this, is how everything you said it still
applicable today thanks to things like Mario Kart 8 following some of
these trends.
But yes, racing games are designed against the player.
F-Zero GX has CPU opponents pulling some TAS tricks as well.
this is why sim racing is becoming more popular
asphalt 8 has the worst rubber banding
if you slowed down on final lap and someone passes you
they will just run away eventhough u passes them on first lao
Sonic Ace 24 obviously you've never seen me race on Asphalt. that rubber band is light compared to most games
Mario Kart 8 Deluxe actually has A.I which is exactly like other players, no rubber banding & no predetermined items for them. It's all up to skill, which is why races are determined not by one race but by the player's consistency in multiple races.
This might be true but it never feela like that for me because for some reason when I hit 2nd place they come back and when I get hit I get passed and it is always on the last lap
I haven't played the deluxe version only the Wii u, but there was still rubber band ai in the game, plus there is evidence in the files of catch-up and catch-down speed, plus the distance each slot the AIs are jn favor (the player is always the first slot, which the file sets to be in front of the pack, hence the AI slowing down more for you).
Late reply btw.
Strange, I don't share your opinion on Wave Race 64. I'd go far to say that game didn't have rubberband at all. What it did have was better opponents that raced more perfect at higher difficulties. They wipe out hard, you won't have to see them ever again. You wipe out? Kiss that 1st place goodbye because they're not slowing down. But they're not speeding up when you're at first place either.
Sure you have to deal with slalom stuff, but that's part of the game to me. The opponents follow the route as well.
Try playing Assetto Corsa
I thought all my racing games were hacked into now I know it's not just me
You should try Formula Fusion, looks like Neo, but without the obstacles in the middle of the road, and faster speeds.
I love Need For Speed Hot Pursuit 2 on the PS2 but the rubberbanding A.I kills it for me especially when trying to unlock the final level because the later levels before level 32 are impossible because of the rubberbanding. Need For Speed Underground is worse but I brat that game but reverting the ECU and Engine back to stock to get better handling to actually win.
The PC version doesn't have rubberband, since doesn't uses the same A.I codes.
Mario Kart 64 has the worst rubber banding I’ve ever seen in a racing game
F-zero x grand prix is no big deal
Only 2AI have rubber band, the others are really bad
Plus lifebar equals boost is just an awesome gameplay mechanic
So much nastalga from the snowboarding games and cruisn and rush and mario kart I grew up on those ganes
sense of accomplishing a task
NFS: MW, Blacklist #9. Enough said.
A really good example would have been Test Drive on PS2/Xbox/PC back in the day. The actual car you drive in that game really doesn’t matter. The rubber banding is atrocious and blatant obvious. Not to mention that the AI drivers also have perfect race lines and handling. The traffic isn’t random either.
Now Mario Kart 8 on the switch? You can get so far ahead of the pack, if you have a perfect race line. You can even lap the AI sometimes. So to say it’s rubber band the game, seems too harsh. Just get good at it. I used to be horrible at Mario Kart, now I’m unstoppable drunk or otherwise.
This video was made before the Switch was released. So my complaints are about the original Mario Kart 8 on Wii U.
Which if what you're saying is true, then that means Nintendo heard me bitch and fixed it for the Switch port.
@@xJC4Rx I had the Wii U version. I'd have to agree it was stupid sometimes.
Every Test Drive made by Pitbull Syndicate have the crap rubberband, its worse on Test Drive 6 during the circuit races, the A.I makes a random slingshot moviment and crash at you car.
Rubber band can be good if it’s leveled
Looked at the quality of the video and thought "damn, this must've been made back in 2009 or so", oh.... 2016.
josef733 I've been using the same equipment since 2009.
you should consider upgrading.
josef733 if you want to donate $200 towards my hobby go crazy.
Have u played Diddy Kong racing..it is full skill..if u fall behind I think u need to practice rather than complain..anyway u need to be in front in multiplayer races..it will help u..Diddy Kong racing don't have rubber banding,much more skill based and also the bosses give u a fair level challenge especially wizpig
Ok, I think I know your pain. Wish there was some way to make the AI crash and have you frontrunning way far ahead. And by that, I mean the Burnout series. You didn't play it before so its best to look it up, but the fun part is trying it out for yourself.
same for me, I hate rubber band! just found "Total Drivin" (EU-title) for PS1 which doesn't use it. I love racing games, but the rubber band lowers the fun
Try a game like f1 2010 because as far as I known it is not rubber banded
Rubber banding ai
Is they loose cheats
You loose git gud
rubberband ai should not exist. nba 2k games have this issue as well as mlb the show 15.
I gave myself huge batting advantage w sliders then lost 15-1 Orioles lose to Red Sox. I won other gms where sliders where similar for ai & human. don't know y these games mk sliders if games cheat anyway?
Diddy Kong don't have rubber banding bro..it's all about skill..u do poorly u loose..the challenges help u be through with the track..that's what is a racing..bosses are meant to be tough..it's best game without rubber banding..if u hit boost properly even u can leave the final pig boss way behind..really like it.. challenging but not overly frustrating..
Want to know what u complain about DKR...plz share ur views..in dkr practice u may lap some single player races.
ACTUAL PROBLEMS with ACTUAL RACING GAMES
· AI doesn't obey the same set of physics, sometimes do not even obey the damage settings
· In some games, you have less/worse driving aids than pro drivers in real life (GT3, GTE and other series have ABS and TCS)
· You have to act as a driver, head mechanic, race strategist, meteorologists and several other positions
· Classic cars and racecars should have period-correct parts (tyres, suspension, brakes, etc). A Group C car from the 80s is not faster than a modern LMP1, same goes for Group B vs WRC rallycars.
· The damage model is too simple and unfair, even if in incredibly realistic racing games
· Stop using the same racetracks in all the games
· For Gran Turismo and FORZA fans: You cannot buy a modern racing car, not even if you have the right amount of money
· Games where you can upgrade your car do not understand how cars work (who needs reinforcements or better cooling anyway!?)
Mario Kart 8 and Wii have no rubberbanding whatsoever.
Ai should just be extremely hard in racing games without rubber band
Mlb the shit show 10 is horrible w screwing gamers over. Developers say f difficulty & sliders. Veteran difficulty harder than all star. Entire programming staff should have been fired. Otherwise game is great.
So you're complaining that arcade racing games are arcade?
Why not play simulation racing games then?
Or something like Trackmania?
If you're looking for skill based race games beginning your search in arcade racing games is kinda pointless.
Innosos in arcade also Diddy Kong racing is good it don't have rubber banding.
Well just because it’s Arcade doesn’t mean it should rely on Bullshit Rubber Banding.
Git gud
This guy is literally just complaining because he sucks at racing games, like seriously? can even beat mario kart DS? that''s pathetic. is all the gameplay shown his? because if so it all makes sense because he's running into every wall and car physically possible.
Boo hoo
Your avatar is hot for a guy
local hacker clans take over and alter AI world wide
JC4R show me rubber banding in Diddy Kong racing?if u suck at silver coin challenge plz practice.
JC4R there is nothing in Diddy Kong called luck..if u don't drive properly u will loose again and again..and for me those on back of pack don't deserve any assist to catch up..they don't have skill..so they fall behind..games had to be unforgiving without rubber banding..I like DKR because it's skill based and not item based.
The games you're mentioning aren't real racing games. The ones you mention are the games where you don't even have to use a brake, you just slam into walls and hold down the accelerator. Games like Project Cars, Assetto Corsa, rFactor 1 + 2, iRacing, etc do not have rubberbanding. If you suck; the AI (especially in Assetto) will dumpster you, there is no mercy when it comes to sims.
Sounds like you simply need to get good.... sorry
No you're not.
Mario kart is better than GTA that game sucks and its my personal opinion so dont complain its wat I think