Cinema 4D and Redshift - Hologram Material (Breakdown)

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  • čas přidán 3. 08. 2024
  • This tutorial breaks down how to create holographic using the material blender in Redshift. We explore blending and layering incandescent materials to create a transparent self illumination hologram. We break down how each node works in an easy to understand explanation.
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    ⏱️Timestamps⏱️
    0:00​ Intro
    0:44​ Start of tutorial
    1:16 incandescent Material
    3:41​ Break down and Explanation
    6:32 Briefcase Material
    7:01 Styling the Hologram
    7:52 Outro
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Komentáře • 10

  • @romuk3092
    @romuk3092 Před 9 měsíci

    thank you for the tutorial

  • @johnbica
    @johnbica Před dnem +1

    Very interesting but many steps to get to something simple. In Octane Render I only need 3 nodes to get the same result.

    • @BoldBreak
      @BoldBreak  Před dnem

      Octane provides a faster workflow for quick out of the box results. But I've found it lacks the control required for detail orientated art directions. Granted I've not been using the latest version.
      Octane is fantastic for quick result but I've come up against a wall when trying to fine tune certain properties.
      Thank you for the feedback and comment.

  • @gabychev
    @gabychev Před 8 měsíci +1

    Hi! Thank you for the tutorial. I have a question: how can we modify the material so that it shows not only edges, but also geometry and hidden geometry (becomes semi-transparent)? Guess it has something to do with wireframe node, but couldn't figure that out by myself.

    • @BoldBreak
      @BoldBreak  Před 8 měsíci

      Yes you can! The wire frame node in RS might get you the result. search for the wire frame node.

  • @BlauwFilms
    @BlauwFilms Před 9 měsíci

    Very cool! Really smart approach. I believe this should be achievable in any render engine?
    I'll give it a try in Chaos Corona :)

    • @BoldBreak
      @BoldBreak  Před 9 měsíci +1

      Corona has been an engine on my radar for a while. I’ve been meaning to try it. The principles of 3D are universal, the main difference is workflow of the application in use. I reckon this is achievable in the majority of render engines.

    • @BlauwFilms
      @BlauwFilms Před 9 měsíci

      I think so too, will give it a go! :)
      Yeahh Corona is cool, it's a bit on the slow side but I love the control it gives.@@BoldBreak

    • @BoldBreak
      @BoldBreak  Před 9 měsíci +1

      Let me know what you come up with @@BlauwFilms