Amazing build man. I invested into Viessa early b/c of ur vids and just started crafting ult viessa yesterday so this is perfect timing. Love her since you can be elite at both mobbing and bossing while playing fast.
I'm glad someone else has picked up on this mod. I've been running it for over a week now (I got it farming for something else lol) and it's insanely fun.
YAY ! thank you for doing this. been playing around with cold-bloodedness for a bit now. i prefer mobbing with cold-bloodedness and bossing with hypothermia though, exception being speeding through normal dungeons for blair parts recently using hypo so i get speed buff from ability.
Let's go you got the mod! 100% agree with hypothermia being better for bosses, yet I have to say this build is so much fun especially for general play.
I have a feeling all the characters are supposed to get this strong, that's like the whole point of the game, is to grind to get strong, so I better see results lol
The gley module swap method is getting patched soon per their most recent notes. As it is not something the dev team wants to be a strategy in game. So that one is irrelevant
The gley one shot doesn't work 100% as it is depended on a crit. Those clips are from more than one attempts to get the crit off. The actual playstyle is shit and useless in most case.
Thanks a lot for the video, your build is almost completely identical to mine just that I went for some survivability. And thanks a bunch for the info on the external component set / the tornado cooldown cap. Didnt know that. Cheers brother!
If u put crystallization on ur long distance maneuvering u get up to 81/81 Module Capacity, but that would require u to lv 2 more times to 40, then u could put a 16 (8) point into that empty slot
People seem to be saying now that Hypothermia should be kicked to the curb and Cold-Blooded is superior for bossing and adds. However without a proper build I'm finding Hypothermia better. Tried Cold-Blooded and I don't like it but it probably requires a proper build.
Mannn after sooooo many hours farming for cold snap watch and antifreeze with no luck at all I got 3 of the cold bloodedness lol didn’t know it could be this good/fun lol. Good video bro 💪🏾🤙🏾💯
Have you looked at the mod Dangerous Ambush? I was tweaking your build for something else and I was testing the mod and it's ridiculous It's 50% free skill power, because the game considers frostbite as "immobilized", and the damage applies AFTER the debuff, so the condition is always met without doing anything really
I like your goofy presentation and in-depth comments. Makes me pay attention strangely enough. Viessa is very strong indeed, even if you don't go all out with a well thought through build like yours, and just focus on skill damage and range with somewhat minimal investment, she will carry hard, damage is very high and consistent and cc trivializes certain encounters, not all ofc and not colossus.
Nice build, i run the same built with expansion for double radius. I have a reactor with cooldown reduction to bring my cd to 6 seconds. I use mp collector also and have 1 slot left.
you can catalyst your sub power module slot for 5 more module socket power if you didn't know, obviously the last mod slot to upgrade on your character as its only 5 points lol
i LOVE every guide on this game is just the same guide the creator posted 4 days earlier but they were completely wrong (they want ur clicks and stole the idea from someone else, thanks for bring it to my attention again guys :3)
Hey, thanks for the video. What do you think about using skill extension and expansion both for the flex slot that you didn't have any mod in? Are we losing too much skill power that way?
what about blue beetle for more skill crit? even without it you can get to 50+% skill crit on viessa easily. unfortunately cant get any info on the upgraded ultimate ability of blue beetle. does it go higher than 10%?
I'd recommend putting MP Collector in infil and general mob clearing. with this build you run out of MP so fast since you spam everything every second. Also you don't need skill extension (use reactor for plus duration just for more 1 tick. I find range a lot more useful since with enough range, you can cast it behind a pillar and hit w/e behind it. Very good in infiltration when those infil bosses can 2 shot you from full hp. so you just hide behind a box and hit them from the oppsite side
I was amazed with the build but then you started shooting with the thundercage. I'm going for a similar build, but I'm not going that deep into CDR that i sacrifice MP. Also... How are you getting the thundercage to proc it's perk on hit and not on kill?? Or is the enemy technically dying with each hit.
I love this build man, I saw the comment of the guy the other day saying there is infinite uptime and instantly started building towards it. I have the exact same build in the vid (except reactor) but i don't hit the same damage numbers in the lab.. is the enemy level 1 or 100?
What is the advantage of having 200 percent critical rate vs 100 percent......cause that seems like its wasted capacity points after you get to 100 percent crit rate.
si tu tasa critica es de 10% base, al sumar el 100% de esa base tendrías un total de 20%, tener 200% en modulos te hacen un total de 30% de tasa critica.
Wouldnt that be a prime slot for whatever mana recovery ? Iam always running out of mana when fighting colossi. Punny drops from adds are simply not enough.
I love the fact that it doesn't need the Ultimate Version. She is kinda my Bossing Queen anyways, just killed Hard Exec with her, barely but she deserves the buff especially that i pretty much have nothing on her Crystalization wise, yet i still beat that boss. 😂 So i guess i will invest in her. I wanted to do Gley but she would need new gun too and my ThunderCage is 370K now. . I invested everything into that and Bunny.. So it's also good that this build works with ThunderCage 😅
You could put a catalyst on your grappling hook slot to get 5 more points, but do you want to at this point lol how many times have you leveled Viessa...
What transcendent mod do you recommend for general gameplay like missions and farming mobs? Would hypothermia work or are these 2 pretty much strictly boss dmg type deal? Great vid as always!
I got way early and been using it on ult viessa and love using it for the cdr and i just use a few different mods for bosses but still have cold bloodedness
I imagine its because hes in the training room with a low level enemy with invulnerability on. Each of his shots would kill the enemy if it wasn't invulnerable, which is triggering the effect.
Having a hard time deciding to go for this or hypothermia, playing her as a mage seems fun but not having the speed seems like a huge trade off. Which one would you say is the better ALL AROUND build?
@@angelus877 hypothermia probably, i also really like the speed for clearing content. Anyway on this game you are 90% spending your time on clearing content over Bossing.
@@IDeVaste yeah but everything but bosses die instantly so the dot never does anything, is the sphere one better then maybe ? Cuz like atm everything literally dies in 1 sec cuz of 1M dmg on everything.
Not sure why you wondered why they put "Skill Power Modifier" in the game (this includes Tech Skill Power Modifier).. You explained it just a moment before, it is a large buff to things with small base modifiers. While "Skill Power" is obviously better for things with large base modifiers. Yes, if you say have a 1000% base and have a +50% Skill Power Modifier, you only go to 1050%. That would be a waste. But if you had say a base of 25% and add that +50% Skill Power Modifier, you now get 75%, which is triple the output from before. Very worth it. So it's more that it is in the game so that you can make different builds with different characters. Not every character has an insane high base skill power and all characters share the same modules. So they're just covering their bases for any build.
OH, also want to add (after coming back again to compare build setups to decide on how I want to make my builds, if they are different or not...) On Clairvoyance, you do need charge time up on both substat roll and modules to make the application of the debuff better. Note that it offers a -20% Shill RES shred at lvl 2 and another -20% at lvl 3. These stack to -40% Chill RES shred. And that's just the base of the gun. Another redditor pointed out to me in a reply that this increases to -40% at both levels. Meaning this ultimate beam rifle can shred away -80% Chill RES, which could be amazing. If you could get this up quickly when you get your blizzard going would be nice for a start. But think of how much greater it will get if you have more Viessa's (or other new chill descendants when they add them). Since it is a debuff on the enemy and thus helping all other Chill users. On top of that, the slow it can inflict on enemies (not to noticeable on colossi), such as the elites and bosses of dungeons, slows them to such a crawl that even the fastest enemies look frozen in time. Not only is that funny, but if especially playing in a group, it is great as it is a way to lock any enemy in the game in place. Don't forget to add larger magazine sizes so that you can hold the beam longer too. HOWEVER, as fun as Clairvoyance is, there is a better option for Viessa. NO, it is not the Thunder Cage or the Tamer upgrade that is the Enduring Legacy. No, because Viessa doesn't even need to touch her gun, I suggest the Blue Beetle. You will not really be using the 2nd part of it's ability, that requires Singular skill casts to cleans debuffs off onself (unless using Hypothermia that turns all her skills into Singular, including her passive, or using Absolute Zero, which turns her first 3 skills into Singular, but leaves her 4th (blizzard) and Passive as Tech). Instead, you will be using its initial ability. On casting a Fusion Skill, the Blue Beetle will grant a 10s buff of +30% (base) Critical Hit Rate increase. This is essentially a 100% uptime on Viessa and is a very nice +4.5% increase to her Crit Rate (as her base is 15%). It is an odd buff, as tested by others with a Bunny, who has a 10% base Crit Rate and with mods and reactor substats, had her at 30.77%. 30% of that base 10% is 3% and that is exactly what it increased to, 33.77%. Odd that it Blue Beetle's buff isn't affected in any way by any crit modifiers one may have on them, from set bonuses, mods or substats on reactors, but oh well.... An extra 4.5% crit rate is very nice for more consistancy in those big numbers when you're not even using the gun for anything else other than the reactor. Say you did want to shoot with it, a fully kitted (crystalized) Blue Beetle will hit (very consistantly with it's good stats) for 400k per shot on weakpoint crits. The weapon itself has 100 (perfect) accuracy, a scope and can fire from the hip reliably when not scoped because of said accuracy. High fire rate too for being a scout rifle, makes it a great all around gun to have. It also looks really cool. Really recommend Blue Beetle for both Viessa and Bunny (Bunny taking advantage of an albeit smaller crit rate buff, but also the constant cleansing of debuffs is nice when doing a full skill focused bunny build, Viessa of course because Cold-Bloodedness builds tend to be pure casters with their insane CD's they've built around).
Nice build, but can you tell me where to get the mod skill simplification cause in my game this mod is not showed in the infos ... If you have the location it can be appreciate, thx :)
Out here throwing snowballs that hit like a truck😆 Coldblooded just dropped for me the other day and I had no idea, so I'll definitely put this to good use
Hey man, was looking at your video again and something bugged me out, what's the point of 200% critical hit rate ? Won't every hit be a crit already with 100% ? If not and you already explained it, my bad i missed the info ^^
Crit doesn't work like that. Like weapons you have a 20% base crit and he added 207% so it's 20%*207% resulting in a 41.4% crit rate. Not including other buffs or bonus he probably have.
Since this man brings content about viessa i am interested in playing her I am farming her ultimate version but i dont care if she is not better then the normal one But that one thing i need help with is where can i farm this catalyst materials for my character and weapons and the shards for my moduls Meow🐱
Shard for moduls usually on Hard Sterile Land -- Anticipated ambush point. Use Bunny for fast clear, and usually people gather there to farm shards anyway. Craft Enzo as fast as you can, because from ambush point mission usually give code breaker. If you not using Enzo, Chest timer so fast + area too narrow, and code breaker is used whether you success or fail opening chest. Purple chest is 70K shard + chance for Enzo red mod (if you use Enzo to open Chest). You need to open chest anyway for crystal + energy activator ingredient. Farm and Craft Sharen for outpost material while getting amorph too (25% chance another amorph drop on successful infiltration).
Thisbis the build i had in mind since i started the game lol. Taking forever as a free to olay player but i shall overcome lmao!! Looking forward to singing let it go as i ice these bitches hahaha. Great vid
Sadly, no. But if you feel rich, you can maximize it usage. For example, fully mod ordinary Viessa for mobbing and general gameplay. Then change to ultimate Viessa for bossing build. Me ? I'll wait till i can craft ultimate Viessa to fully mod it. Energy activator so rare (6% from some amorph + days of crafting time), not to mention Crystalist (20% base + ingredient + 8 hour crafting time).
Because I like both builds, and ultimate viessa and normal viessa have same damage, no difference. Since the other build on ultimate viessa has different Symbols i didnt want to overwrite them. I prefer Hypothermia build for general use
To clarify, are you saying you prefer this build for bossing? Even though in the video you mention is mostly likely not going to be able to be pulled off due to skills ceiling and bosses moving?
Videos like these are very helpful, for those who have played long enough to acquire mods, that you are using , that I don't have. Very, very frustrating.
why im only getting 813k on 1st skill with same setup, as well as slayer set..odd, i only swapped mp conversion and nimble finger to time distribution and increase def, the rest are the same module. helpppp
@@arthasmadden With 620k you wouldn’t even need most of his damage mods. If what you’re saying is true then the very last possibility is your reactor not having Chill + Tech skill power. If it’s the case then don’t forget to also get Skill duration + Tech or Range as sub on it.
It’s the enemy level. Against a level 100 enemy, I’m hitting for 637k on my 1st skill, and 1.3 Million on my 4th. Change the enemy level to 1, And now I’m hitting for 1.2 Million on my 1st, and 2.6 Million on my 4th. Watch the damage numbers when he’s fighting the bosses, He hits pyromancer with his 4 for 1.6 Million, Which is the correct damage the build should be doing. Been scratching my head at this all day and just figured it out, Thought I was going crazy
It's not the crit percentage that you see on the stats but it's what is added to the calculation. Like weapons it has a 20% crit chance so it's 20%*208% resulting in a 41.6% crit rate without any other source added to this.
Thanks. Did you mentioned about reducing the modules cost like is showed at 7:08 for "Skill Extension" module ? Unfortunately, I am just a humble average non-dedicate non-fulltime player, so who knows after a year playing this game I will be able to reach this level of build crafting.
Catalyst are like 5 bucks if you don’t got time to farm easily achievable fully max a character for like 40 . You got the cash and not the time I suggest that
The 30 second mission i was reffering to is rhe refinery unit on swamp echoes, sorry guys forgot to mention !
I was just about the ask. Thanks for the comment info ^^
Bro the build is amazing I might be made of glass but the damage i do is worth it
build is amazing , but i think you need try a Absolute Zero...
Amazing build man. I invested into Viessa early b/c of ur vids and just started crafting ult viessa yesterday so this is perfect timing. Love her since you can be elite at both mobbing and bossing while playing fast.
She is really good, I have seen that she can make bosses in seconds with just skills like ultimate lepic
Is there a good mobbing build for her? What red mod do you reccomend?
@@double_joseph327 Hypothermia or Cold Cohersion, check my previous 2 videos, with MP collector
I love her for clearing, slightly slower than bunny for many enemies but she oneshots bosses
Very helpful. Also iron defense is better then spear & shield almost the same defense value but more power when upgraded 👍
I'm glad someone else has picked up on this mod. I've been running it for over a week now (I got it farming for something else lol) and it's insanely fun.
YAY ! thank you for doing this. been playing around with cold-bloodedness for a bit now. i prefer mobbing with cold-bloodedness and bossing with hypothermia though, exception being speeding through normal dungeons for blair parts recently using hypo so i get speed buff from ability.
Let's go you got the mod! 100% agree with hypothermia being better for bosses, yet I have to say this build is so much fun especially for general play.
What 30 second mission are you referring to that you farmed the mod from?
Such a weird thing to say and also thank the person but not say the mission in a build guide video. Honestly stopped watching after that
Lord, I see what you'd done for others. Please do that for me.
I don't know if anything else can be label as "OP or Broken", after I seen the 1 second Gley on Devourer or the 5 second Lepic
While I get your point, Devourer is one of the squishiest hard mode bosses and that is why all OMG BROKEN builds are only fighting that lol
I have a feeling all the characters are supposed to get this strong, that's like the whole point of the game, is to grind to get strong, so I better see results lol
@@trevormoldenhauer7109the 1 sec gley guy literally does speed runs on the other non devourer bosses though.
The gley module swap method is getting patched soon per their most recent notes. As it is not something the dev team wants to be a strategy in game. So that one is irrelevant
The gley one shot doesn't work 100% as it is depended on a crit. Those clips are from more than one attempts to get the crit off. The actual playstyle is shit and useless in most case.
Thanks a lot for the video, your build is almost completely identical to mine just that I went for some survivability. And thanks a bunch for the info on the external component set / the tornado cooldown cap. Didnt know that.
Cheers brother!
If u put crystallization on ur long distance maneuvering u get up to 81/81 Module Capacity, but that would require u to lv 2 more times to 40, then u could put a 16 (8) point into that empty slot
85/85 not 81. He isn't max lvl otherwise he would've 80/80.
6 catalyst on regular viessa is crazy
oh maaa gooood my man went so hard into the basic viessa... Ultimate was there!
What mission were you farming to get cold bloodness? not sure where is "best" to farm it
Refinery unit in Swamp is the mission. He did answer the question but you have to look for it.
People seem to be saying now that Hypothermia should be kicked to the curb and Cold-Blooded is superior for bossing and adds. However without a proper build I'm finding Hypothermia better. Tried Cold-Blooded and I don't like it but it probably requires a proper build.
Mannn after sooooo many hours farming for cold snap watch and antifreeze with no luck at all I got 3 of the cold bloodedness lol didn’t know it could be this good/fun lol. Good video bro 💪🏾🤙🏾💯
Have you looked at the mod Dangerous Ambush? I was tweaking your build for something else and I was testing the mod and it's ridiculous
It's 50% free skill power, because the game considers frostbite as "immobilized", and the damage applies AFTER the debuff, so the condition is always met without doing anything really
This is spot on
I like your goofy presentation and in-depth comments. Makes me pay attention strangely enough. Viessa is very strong indeed, even if you don't go all out with a well thought through build like yours, and just focus on skill damage and range with somewhat minimal investment, she will carry hard, damage is very high and consistent and cc trivializes certain encounters, not all ofc and not colossus.
Your past few videos about Viessa and her skills in detail have been extremely enjoyable to watch. Thank you. You are the Viessa guy I look up to
I just got coldbloodness randomly 20h in the game playing as viesa and i see this video 🤯
Nice build, i run the same built with expansion for double radius. I have a reactor with cooldown reduction to bring my cd to 6 seconds. I use mp collector also and have 1 slot left.
Glad you tried cold bloodedness for me. I main her but thought 5% increase is not worth investing into this build. Will give it a try eventually!
Thanks, I've been looking for a normal Viessa build for a while, I don't have it yet but I'll save it 😶🌫️👌
you can catalyst your sub power module slot for 5 more module socket power if you didn't know, obviously the last mod slot to upgrade on your character as its only 5 points lol
i LOVE every guide on this game is just the same guide the creator posted 4 days earlier but they were completely wrong (they want ur clicks and stole the idea from someone else, thanks for bring it to my attention again guys :3)
Good stuff man, great working with you
But why does his only have 8s on them shouldn't they be way over 8 capacity, can someone explain?
another banger Deva, nice one
Hey, thanks for the video. What do you think about using skill extension and expansion both for the flex slot that you didn't have any mod in? Are we losing too much skill power that way?
Where did farm for cold bloodedness?
Feelsgood im going to invest all my mats in to building character before different weapon
what about blue beetle for more skill crit? even without it you can get to 50+% skill crit on viessa easily.
unfortunately cant get any info on the upgraded ultimate ability of blue beetle. does it go higher than 10%?
blue beetle final stats are 100% trigger rate on fusion ability cast and 30 crit chance for 10 seconds but keep in mind its not flat stat
I'd recommend putting MP Collector in infil and general mob clearing. with this build you run out of MP so fast since you spam everything every second.
Also you don't need skill extension (use reactor for plus duration just for more 1 tick. I find range a lot more useful since with enough range, you can cast it behind a pillar and hit w/e behind it. Very good in infiltration when those infil bosses can 2 shot you from full hp. so you just hide behind a box and hit them from the oppsite side
I personally use my Hypothermia Build for Clearing but Ill try it on this one since I have a free slot without a module
Someone did an upgrade to this build in a video but happy to see where it started
@@devilsmerkinjtr3356 can you link me? Im curious to see what improved
@@IDeVaste czcams.com/video/5WTPzG9zIe0/video.htmlsi=na1HpYRTl5sG1cW0
@@IDeVasteczcams.com/video/5WTPzG9zIe0/video.htmlsi=na1HpYRTl5sG1cW0
Awesome build man! Very smart idea and I haven’t seen a build like this on CZcams yet.
Wish you could showcase other bosses with a fully modded character. I play in a group and that low defense even with an hp mod wouldnt bode well.
I was amazed with the build but then you started shooting with the thundercage.
I'm going for a similar build, but I'm not going that deep into CDR that i sacrifice MP.
Also... How are you getting the thundercage to proc it's perk on hit and not on kill??
Or is the enemy technically dying with each hit.
@@xRagingxDemonx training area triggers it for some reason, i guess so
Makes me feel bad for investing in Jayber...and his water pistol turrets.
where to find the module skill expansion...??
I love this build man, I saw the comment of the guy the other day saying there is infinite uptime and instantly started building towards it. I have the exact same build in the vid (except reactor) but i don't hit the same damage numbers in the lab.. is the enemy level 1 or 100?
Great build just a question did u manage to get absolute zero yet im curious if its any good
What is the advantage of having 200 percent critical rate vs 100 percent......cause that seems like its wasted capacity points after you get to 100 percent crit rate.
si tu tasa critica es de 10% base, al sumar el 100% de esa base tendrías un total de 20%, tener 200% en modulos te hacen un total de 30% de tasa critica.
Wouldnt that be a prime slot for whatever mana recovery ? Iam always running out of mana when fighting colossi. Punny drops from adds are simply not enough.
I love the fact that it doesn't need the Ultimate Version. She is kinda my Bossing Queen anyways, just killed Hard Exec with her, barely but she deserves the buff especially that i pretty much have nothing on her Crystalization wise, yet i still beat that boss. 😂 So i guess i will invest in her. I wanted to do Gley but she would need new gun too and my ThunderCage is 370K now. . I invested everything into that and Bunny.. So it's also good that this build works with ThunderCage 😅
liking this so i can buildit later this week
You could put a catalyst on your grappling hook slot to get 5 more points, but do you want to at this point lol how many times have you leveled Viessa...
thanks for this!
What transcendent mod do you recommend for general gameplay like missions and farming mobs? Would hypothermia work or are these 2 pretty much strictly boss dmg type deal? Great vid as always!
Cold cohersion or hypothermia, and MP collector, mp collector gives you infinite MP on clearing
Try aboslute-zero, your frost road leaves stuff on the ground and you can farm like Valby, just running around.
I fully built my viessa strickly for max duration and max range for farming. I can't use the 4 crit mods. Maybe it could still work somewhat?
I got way early and been using it on ult viessa and love using it for the cdr and i just use a few different mods for bosses but still have cold bloodedness
I got lucky with getting cold blooded without trying but had to grind for mp conversion and emergency measures
Why was your thundercage proccing it’s “on kill effect” on every hit ? Am I missing something here 07:55
I imagine its because hes in the training room with a low level enemy with invulnerability on. Each of his shots would kill the enemy if it wasn't invulnerable, which is triggering the effect.
@@Zakaru99 thanks dude that makes sense 😁
Having a hard time deciding to go for this or hypothermia, playing her as a mage seems fun but not having the speed seems like a huge trade off. Which one would you say is the better ALL AROUND build?
@@angelus877 hypothermia probably, i also really like the speed for clearing content. Anyway on this game you are 90% spending your time on clearing content over Bossing.
@@IDeVaste yeah but everything but bosses die instantly so the dot never does anything, is the sphere one better then maybe ? Cuz like atm everything literally dies in 1 sec cuz of 1M dmg on everything.
I made this build fully moded a week ago go get clairvoyance the beam at stage 3 fully maxed make enemies take 40% more chill dmg
have u tried out absolute 0? or only comparing hypo vs cold-blooded
which build is worth investing into first. cold blooded or hypothermia?
Not sure why you wondered why they put "Skill Power Modifier" in the game (this includes Tech Skill Power Modifier)..
You explained it just a moment before, it is a large buff to things with small base modifiers.
While "Skill Power" is obviously better for things with large base modifiers.
Yes, if you say have a 1000% base and have a +50% Skill Power Modifier, you only go to 1050%. That would be a waste.
But if you had say a base of 25% and add that +50% Skill Power Modifier, you now get 75%, which is triple the output from before. Very worth it.
So it's more that it is in the game so that you can make different builds with different characters.
Not every character has an insane high base skill power and all characters share the same modules.
So they're just covering their bases for any build.
Feels awkward because i have been combining extra cold bloodedness mods to get other transcendant mods
OH, also want to add (after coming back again to compare build setups to decide on how I want to make my builds, if they are different or not...)
On Clairvoyance, you do need charge time up on both substat roll and modules to make the application of the debuff better.
Note that it offers a -20% Shill RES shred at lvl 2 and another -20% at lvl 3. These stack to -40% Chill RES shred.
And that's just the base of the gun.
Another redditor pointed out to me in a reply that this increases to -40% at both levels.
Meaning this ultimate beam rifle can shred away -80% Chill RES, which could be amazing.
If you could get this up quickly when you get your blizzard going would be nice for a start.
But think of how much greater it will get if you have more Viessa's (or other new chill descendants when they add them). Since it is a debuff on the enemy and thus helping all other Chill users.
On top of that, the slow it can inflict on enemies (not to noticeable on colossi), such as the elites and bosses of dungeons, slows them to such a crawl that even the fastest enemies look frozen in time. Not only is that funny, but if especially playing in a group, it is great as it is a way to lock any enemy in the game in place.
Don't forget to add larger magazine sizes so that you can hold the beam longer too.
HOWEVER, as fun as Clairvoyance is, there is a better option for Viessa.
NO, it is not the Thunder Cage or the Tamer upgrade that is the Enduring Legacy.
No, because Viessa doesn't even need to touch her gun, I suggest the Blue Beetle.
You will not really be using the 2nd part of it's ability, that requires Singular skill casts to cleans debuffs off onself (unless using Hypothermia that turns all her skills into Singular, including her passive, or using Absolute Zero, which turns her first 3 skills into Singular, but leaves her 4th (blizzard) and Passive as Tech).
Instead, you will be using its initial ability.
On casting a Fusion Skill, the Blue Beetle will grant a 10s buff of +30% (base) Critical Hit Rate increase.
This is essentially a 100% uptime on Viessa and is a very nice +4.5% increase to her Crit Rate (as her base is 15%).
It is an odd buff, as tested by others with a Bunny, who has a 10% base Crit Rate and with mods and reactor substats, had her at 30.77%. 30% of that base 10% is 3% and that is exactly what it increased to, 33.77%. Odd that it Blue Beetle's buff isn't affected in any way by any crit modifiers one may have on them, from set bonuses, mods or substats on reactors, but oh well....
An extra 4.5% crit rate is very nice for more consistancy in those big numbers when you're not even using the gun for anything else other than the reactor.
Say you did want to shoot with it, a fully kitted (crystalized) Blue Beetle will hit (very consistantly with it's good stats) for 400k per shot on weakpoint crits.
The weapon itself has 100 (perfect) accuracy, a scope and can fire from the hip reliably when not scoped because of said accuracy.
High fire rate too for being a scout rifle, makes it a great all around gun to have.
It also looks really cool.
Really recommend Blue Beetle for both Viessa and Bunny (Bunny taking advantage of an albeit smaller crit rate buff, but also the constant cleansing of debuffs is nice when doing a full skill focused bunny build, Viessa of course because Cold-Bloodedness builds tend to be pure casters with their insane CD's they've built around).
What? I think I've gotten like 6 cold-blooded and I haven't even tried to get it.
;-;
Nice build, but can you tell me where to get the mod skill simplification cause in my game this mod is not showed in the infos ... If you have the location it can be appreciate, thx :)
I got a Crit hit (purple) and Crit Dmg (gold) purple mod. Definitely trying this out lol
Grate build I’ve got cold bloodedness but can’t get front lines , damb game
Out here throwing snowballs that hit like a truck😆
Coldblooded just dropped for me the other day and I had no idea, so I'll definitely put this to good use
how u think about blue beetle? max out is 30% crit rate i think, not that much but 6% more crit still something
Blue beetle is the best Scout rifle, and compared to Snipers it has a lot of Ammo, i was planning to have it in my main setup soon
You wright because I use focused on non-attribute and then switch to straight skill damage and the numbers were way different
Hey man, was looking at your video again and something bugged me out, what's the point of 200% critical hit rate ? Won't every hit be a crit already with 100% ? If not and you already explained it, my bad i missed the info ^^
Red crits
Crit doesn't work like that. Like weapons you have a 20% base crit and he added 207% so it's 20%*207% resulting in a 41.4% crit rate. Not including other buffs or bonus he probably have.
@dylanlerian5960 Oh I get it, ty for clarifying that dude!
I feel like this build could be more consistent with a mod that can sustain mp
I didnt understood properly if you suggest to use that build or hypothermia build...i dont speak english very well sorry
Casually here cause I got this modifier and I don't even play viessa XD
I have both mods but my cool down is not going to 6 seconds
did he say he was saving to add increased HP or DEF? for that empty slot
got the mod as my first transcendent mod
Devaste is best
Skill power is def better than skill power modifier on her for blizzard.
I will try this is cold snap good I like that mod
0:55 and the fact that you did all that in a normal Viessa... The time to level these characters up has to change ASAP
Why do I only hit 700k I have the exact same mods
No Def of Maxing HP? so only bosses....... Isn't gley for that?
where do you get Emergency Measures ?
is this level 100 mobs?
Since this man brings content about viessa i am interested in playing her
I am farming her ultimate version but i dont care if she is not better then the normal one
But that one thing i need help with is where can i farm this catalyst materials for my character and weapons and the shards for my moduls
Meow🐱
Shard for moduls usually on Hard Sterile Land -- Anticipated ambush point. Use Bunny for fast clear, and usually people gather there to farm shards anyway.
Craft Enzo as fast as you can, because from ambush point mission usually give code breaker. If you not using Enzo, Chest timer so fast + area too narrow, and code breaker is used whether you success or fail opening chest. Purple chest is 70K shard + chance for Enzo red mod (if you use Enzo to open Chest). You need to open chest anyway for crystal + energy activator ingredient.
Farm and Craft Sharen for outpost material while getting amorph too (25% chance another amorph drop on successful infiltration).
Thanks👍
Thisbis the build i had in mind since i started the game lol. Taking forever as a free to olay player but i shall overcome lmao!! Looking forward to singing let it go as i ice these bitches hahaha. Great vid
Whats you build for the thunder cage? And the build look amazing holy😮
i covered a build video last week, its unchanged
@@IDeVasteah okay ty😊
If I add its module to Viessa for greater capacity, will Viessa Ultimate also have it?
Sadly, no. But if you feel rich, you can maximize it usage. For example, fully mod ordinary Viessa for mobbing and general gameplay. Then change to ultimate Viessa for bossing build.
Me ? I'll wait till i can craft ultimate Viessa to fully mod it. Energy activator so rare (6% from some amorph + days of crafting time), not to mention Crystalist (20% base + ingredient + 8 hour crafting time).
Awesome build but why did you bother investing into normal viessa when you have ultimate version of her?
Because I like both builds, and ultimate viessa and normal viessa have same damage, no difference. Since the other build on ultimate viessa has different Symbols i didnt want to overwrite them. I prefer Hypothermia build for general use
To clarify, are you saying you prefer this build for bossing? Even though in the video you mention is mostly likely not going to be able to be pulled off due to skills ceiling and bosses moving?
will duct tape do or we need that super super glue?
0:30 a bit over 12h of non stop farming 💀
I use cold blooded for mobbing with 88.2% CDR while cold blooded is active. Such spam much fun. Hypothermia is way better for bossing though
Using cold blooded for mobbing means you have 0 mobility so not really sure it's that fun.
@@dylanlerian5960 I think sacrificing the movement speed for borderline infinite 1&3 spam is worth it.
This tornado build is better than blizzard 😅
Videos like these are very helpful, for those who have played long enough to acquire mods, that you are using , that I don't have. Very, very frustrating.
Aye I’ve been working on this myself
No HP,Def modul? hC boss Will 1 tap you
I one tap boss, but i say in video use HP. I have no free space currently for it
@@IDeVaste i saw the hard devourer its the ez one And you did not 1 tap him 😃
Not true. I run a similar build solo and believe it or not you can survive attacks on Hard.
why im only getting 813k on 1st skill with same setup, as well as slayer set..odd, i only swapped mp conversion and nimble finger to time distribution and increase def, the rest are the same module. helpppp
Maybe he was attacking level 1 dummy and you are attacking level 100 dummy.
Because spells also scale with your primary weapons. If you don't have around 500k+ you won't have such numbers.
@@dylanlerian5960 i do have 619k dps on my thundercage though
@@arthasmadden With 620k you wouldn’t even need most of his damage mods. If what you’re saying is true then the very last possibility is your reactor not having Chill + Tech skill power. If it’s the case then don’t forget to also get Skill duration + Tech or Range as sub on it.
It’s the enemy level. Against a level 100 enemy, I’m hitting for 637k on my 1st skill, and 1.3 Million on my 4th. Change the enemy level to 1, And now I’m hitting for 1.2 Million on my 1st, and 2.6 Million on my 4th. Watch the damage numbers when he’s fighting the bosses, He hits pyromancer with his 4 for 1.6 Million, Which is the correct damage the build should be doing. Been scratching my head at this all day and just figured it out, Thought I was going crazy
Where did you farm the mod at?
How u farm gold?
Rip
why do you have emergency measures when your over capped on crit it couldnt be for 6% crit dmg you could use something else
you cant overcap on crit I barely have 44% critchance
It's not the crit percentage that you see on the stats but it's what is added to the calculation. Like weapons it has a 20% crit chance so it's 20%*208% resulting in a 41.6% crit rate without any other source added to this.
Thanks.
Did you mentioned about reducing the modules cost like is showed at 7:08 for "Skill Extension" module ?
Unfortunately, I am just a humble average non-dedicate non-fulltime player, so who knows after a year playing this game I will be able to reach this level of build crafting.
Catalyst are like 5 bucks if you don’t got time to farm easily achievable fully max a character for like 40 . You got the cash and not the time I suggest that
What weapon mods?