New OG spell is OP with Warden Walk, Root Riders, Valks, and lvl 5 barracks

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  • čas přidán 5. 09. 2024
  • The Overgrowth spell is over-powering when combined with a root-rider/valkyrie army and a level 5 siege barracks.
    Hero equipment and pets:
    King: gauntlet, rage vial, phoenix
    Queen: invisibility vial, frozen arrow, unicorn
    Warden: eternal tome, rage gem, frosty (or owl)
    RC: royal gem, haste vial, fox
    CC: 2 root riders, 3 sneaky goblins, 1 barb, rage, poison. Carry siege barracks, flame flinger, battle drill, and log launcher
    Army Link: link.clashofcl...
    Tips:
    1. Use a warden walk (or queen walk) to funnel one corner of the base. Be careful that the pet does not draw the cc.
    2. Since most mid-level Legends bases carry 2 or 3 ice golems in the current meta, make sure to draw out the enemy cc troops early in the attack, even if this means going from the opposite end of the TH.
    3. For box bases, don't go opposite the TH and don't drop the OG spells to create a "tunnel" down the middle of the base. If you face a 3 IG cc, you will be caught in the core of the base surrounded by defenses and may never reach the town hall. Instead, send your BK after the TH and your main army from a side flanking the TH.
    4. For ring bases, funnel one corner with warden or queen. Drop siege barracks and king in an adjacent corner and send army between them. Use the OG spells to funnel troops to the TH.
    5. Drop the OG spells sequentially rather than at the same time. Drop the second one as the first one is wearing off, or right as it wears off. On box bases, you can frequently drop the OG spells in the core, allowing your king to safely get the TH and your main army to avoid the TH poison. On ring bases, drop the first OG flanking the TH. Drop the second one (delayed) behind the TH so that your troops are less likely to enter or stay inside the radius of the TH poison.
    6. For diamond bases, generally funnel one corner adjacent to the TH corner, and then send main army opposite the TH. Use the first OG spell on defenses opposite of where you warden walked. Use the second to keep your troops moving to the TH or behind the TH to keep them out of the poison.
    7. Delay your RC to either clean up when the first OG spell expires or to help funnel your main army towards the TH.
    8. On diamond bases, you may find value from a queen walk to take out the TH, or CC, or some high valued defense, depending on the layout. If so, use the first OG spell to push the queen and healers towards the main army so you can get a healer switch.
    Good luck!

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