How to Create Clothes and GAME ASSETS in Blender (Aryan Tutorial)

Sdílet
Vložit
  • čas přidán 12. 09. 2024

Komentáře • 40

  • @FII3VY
    @FII3VY Před 4 měsíci +40

    a full series on game assetts would be hella appreciated yano 👌🏼😅

    • @FedePohl
      @FedePohl Před 4 měsíci +5

      Yeah, there is no info on yt about 3d modeling for games. Everything is "Subd for 400k polys and tris are forbidden"

    • @icewm1474
      @icewm1474 Před 4 měsíci +1

      then I'd convince myself to actually finish one of his videos lol

    • @Viliam_Rosca
      @Viliam_Rosca Před 4 měsíci

      GAME READY ASSETS is the thing we need

    • @FII3VY
      @FII3VY Před 4 měsíci +1

      @icewm1474 how can you not lol ? these are the type of videos i wish were and hour or 2 long, roll a joint kick back and actually learn something as opposed to most other blender tutorials 👌🏼😅

    • @KrestenGiese
      @KrestenGiese Před 4 měsíci

      It's nothing different. You already have the tools you need, just go make something and optimize, and most importantly, let your textures do the heavy lifting with baking and normals. Boom, there ya go

  • @excavationhorrorgamer5795
    @excavationhorrorgamer5795 Před 4 měsíci +10

    Really nice tutorial! Modelling, UV mapping, adding details! Looking forward to PART 2 for texturing! 😊

  • @jacineyatrakos3149
    @jacineyatrakos3149 Před 4 měsíci +4

    Alternatively if you do have something like Substance Painter you can paint the details with a height map - but yeah thats a big if since Adobe
    Another option is if you do the low poly right in terms of topology, you can duplicate, subdivide a few times then use the sculpt brush with the cloth tool to add the creases then do a full high to low poly bake

    • @Specter_1125
      @Specter_1125 Před 4 měsíci +2

      A mutiresolution modifier is one of the best bets for sculpting wrinkles. You can bake a normal map directly from a multi resolution object’s higher level of details to a lower one.

  • @slavsit7600
    @slavsit7600 Před 4 měsíci +1

    you can search modifiers easily by pressing Shift+A while hovering your mouse over the modifiers tab, its basically the same as the search bar opened with F3

  • @KadokiPo
    @KadokiPo Před 4 měsíci +1

    Yeh, Bro. It's very interesting. Realistic wrinkles on the cloth it's what we need. Thanks a lot!

  • @8DJONI
    @8DJONI Před 4 měsíci +3

    Hell yeah for part 2!

  • @leavemealoneimjusttrynavib2687
    @leavemealoneimjusttrynavib2687 Před 4 měsíci +2

    The part of the hat you are referring to at 2:00 is call a brim.

  • @_Rodders_
    @_Rodders_ Před 4 měsíci +2

    Part 2. Yes please.

  • @giftfromyoutube
    @giftfromyoutube Před 4 měsíci +1

    yes bro. Part two. Thank you a ton.

  • @richardforce80
    @richardforce80 Před 4 měsíci

    Useful tutorial, thanks to your tutorials I improve my skills, thank you Aryan. Waiting for part two👍

  • @CGYI-zb3ho
    @CGYI-zb3ho Před 4 měsíci +1

    Make some Tactical helmet like in SWAT or another special forces or make Retro helmets like in Arc raiders (upcoming game)

  • @Virtual__Star
    @Virtual__Star Před 4 měsíci

    Excellent tutorial..very good techniques to get good topology of objects.

  • @renlaidao
    @renlaidao Před 4 měsíci

    Glad to see you back, nice sharing

  • @burningbright2003
    @burningbright2003 Před 4 měsíci

    would love to see the next steps in this series....Thanks

  • @shivamvishwakarma4317
    @shivamvishwakarma4317 Před 3 měsíci

    Excellent tutorial!! Just a quick question, in that normal baking part if we just duplicate the upper part of the hat, subdivide it and sculpt the wrinkles on it and bake the normal map out of it, wouldn't it be better??

  • @GHOST-mq7th
    @GHOST-mq7th Před 4 měsíci +1

    For a week I though you died, good you’re back G

  • @Yackaroe
    @Yackaroe Před 4 měsíci

    Cool! keep it up...

  • @moframes3366
    @moframes3366 Před 4 měsíci

    Hey you should do a "Rating your 3D designes/Renders" series no one has really done it on CZcams. and I think with your personality and true judgment as a professional 3d artistl be a fun series to watch!

    • @sborsa7891
      @sborsa7891 Před 4 měsíci

      Blender Guru does it occassionally

  • @acesandspades6291
    @acesandspades6291 Před 4 měsíci +1

    Great video but... wow how much coffee did you drink before making this tutorial? ha ha

  • @NormIy
    @NormIy Před 4 měsíci

    I’m gooning to this

  • @Yuhi_155
    @Yuhi_155 Před 4 měsíci

    Part 2 pleaseeeeeeeeeeeeeeeeeeeeeeeeeee

  • @zbro6898
    @zbro6898 Před 4 měsíci

    Bro is the eminem of blender

  • @JC6411
    @JC6411 Před 4 měsíci +1

    part 2? 👀

  • @shalommulat6603
    @shalommulat6603 Před 4 měsíci

    w aryan

  • @CgPlane123
    @CgPlane123 Před měsícem

    where is part 2?

  • @Structed-2
    @Structed-2 Před 4 měsíci

    I think you call it a visor?

  • @Kik-iy8ib
    @Kik-iy8ib Před 3 měsíci

    👍

  • @ionut491
    @ionut491 Před 4 měsíci

    Aryan on blender 4.0?

  • @almac8840
    @almac8840 Před 4 měsíci

    Brah you can do those wrinkles in half the steps

  • @chuckocheret4115
    @chuckocheret4115 Před 4 měsíci

    Visor

  • @MSalmanAlvi
    @MSalmanAlvi Před 4 měsíci

    Aryan I Think Your Background Belong From Indian Family That Is A Reason Your Name Is Aryan Indian Name ? - I Learnd Cinema 4D , 3Ds Max And Now I''m Modeing And Working On Maya Software - Thanks For This Tutorial

  • @ckogsh2585
    @ckogsh2585 Před 4 měsíci

    show the amount of tris "triangles"