Gundam Battle Operation 2: MSN-06S Sinanju, The Other One
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- čas přidán 10. 09. 2024
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The RG Sinanju looks incredible just standing there, but it's structural rigidity leaves a lot to be desired...
The HG is structurally more ideal, but will take a good bit of effort to spruce up, all the gold trim being stickers and such. I personally would recommend splicing together pieces of the HG Sinanju and the HG MSV Sinanju Stein for the improved hip joints and such, if that's your thing
Unfortunately all the trim pieces on the MG Sinanju, both the OVA and Ver Ka are all stickers too, but I've heard they have some issues with the waist peg, so beyond having no real experience with either MG, I can't speak much else on the matter
The Ver Ka Sinanju has that issue. While the ova Sinanju doesn’t have any of the know issues with it
I'm building the rg Sinanju right now. I'm done with the legs and waist section. So far, so good. I have a feeling I'm going to need alot of glue for the rest of him though. I love the glossy red and blinged out gold. The mg ova version is great except his hands barely hold the weapons, especially the bazooka. I don't think they even make the ver ka sinanju anymore. I haven't seen one for sale that isn't insanely marked up over price around. The HG is pretty good too and is probably the best option in terms of stability and playability
I have the hg sinanju and it's great, just got the stein too, partially to cope with the fact i didn't get it in gbo2 lol
Lol was literally thinking about the RG Sinanju
@@giantroboticdinosaur9322 same with me but the unicorn. Planning to get it soon🥲🥲
@@riceboycruz1300 rip
Honestly I try to not play any 700 matches simply because I always get demolished by Unicorn and Banshees regadless of what unit I am using and what play style I try to use
I liked Unicorn alot initially and had alot of success with it, but all the matches I've had in 700 recently are a nightmare. I really want to go back to Sazabi and Nu but I can't even use a good portion of my weapons against unicorn and banshee.
What rank are you? I ask because I still use the same mobile suits I used before unicorn dropped and can still fight effectively. I use Ex-s and Nu no prob
At least the meta is lore accurate
When he notice everyone spawned behind him lol
I REALLY want this suit. I'm still salty I missed out on its banner by like a DAY.
the sinanju is incredible, I've done amazing in it in almost every match
Of course it has that downswing, because full frontal wants to silently confirmed to everyone that he is NOT CHAR.
Not quite sure how the "rival" system works, but that Varguil was the cause of all four of your deaths in the end.
In terms of the Sinanju models go- yeah avoid the RG. It uses the inner frame of the RG Gundam Mk II and it doesn't work well at all. The HG is pretty good IMO, its just a tad old so its mobility is limited compared to newer kits. If you want a larger Sinanju- avoid the MG ver Ka- apparently it has some parts in the torso/waist that are prone to breakage that were fixed with the "Anime Ver" (and both Stein releases)
Unfortunately my knowledge on figure releases is pretty limited, but I hope that the model advice helps.
your Rival is basically a random player who is around the same ranks and using a similar suit to you, sometimes its kinda weird but thats how the game describes it
The best Sinanju, from what I know, is the OVA Master Grade (M167). All of the kits have a ton of gold stickers, but from what I've read, the RG is a grenade, and the VerKa is fragile/not the best built. I don't know about the HG, outside of it having tons of stickers.
The Sinanju is such a sleek suit but the spacing for its melee weapons is so weird, and the Shiki down swing on the saber throws me off because I immediately think I’m running a raid and then get dunked on by a support
The Sinanju kit is the MG OVA version
I wanna utilise my sazabi better but these beam spam unicorns and banshees are just too much man
The damage and staggers on the unicorn rifle and bazooka are so inconsistent. Sometimes it's massive on a grazing shot, sometimes it's miniscule on direct hits. The Banshee melee is way too strong even against my Unicorn which I tuned for melee resistance and hp.
@@blackarotthegreat8191 so what are you talking about
I haven't used Sinanju since Unicorn came out. I have to wonder what they will rework in regards to the skills and weapons for Unicorn and Banshee. Because they never said that both units were winning to much. They said the win/loss ratio was within the expected amount but the thing was the Unicorn and Banshee use was incredibly high. Well yea both units have superior performance to everything at 700. Until you release more and better units it's going to be that way. It's how the game has operated for the last 4 years. I still think the Unicorn and Banshee are too strong for 700, you'll never convince me their performance is on par with Nu Gundam, Sazabi and Sinanju. Sinanju should be 750 and the Unicorn twins should be 800 cost.
Why they capped off the cost at 700 is bizarre to me. I have voiced that Psycommu jack should be an ability you can use with a cooldown much like the Eye-Zack or EWAC Jegan radar pulse. If you pulse when funnels are active you can turn them against the enemy unit but for only one duration and then your Psycommu jack pulse is on a cooldown. This way it can still be an ability useful in making enemies think about using their funnels also while being fairly accurate to how Psycommu Jack was depicted in the OVA. Instead of an ever present 40 second f*ck your funnels ability.
have to agree that the Psycommu jack needs a rework i tend to just completely forget about it anytime im using Banshee or Unicorn since i would rather be in a spot where i wont be instantly stunned after the activation I-frames drop than get close enough to turn off their funnels for a bit, a radar pulse version would be much nicer but i doubt we'll get one that actually hijacks funnels simply cause that seems like it would be a huge pain to code in and would likely require the whole funnel weapon system to be reworked code wise
i will say though i personally feel Unicorns and Banshees are fine in 700, i usually find that they arent that strong they just dont get prioritized at all, the teams i get always go for the Unicorn mode or Awakened ones over the rather easy to kill NT-D ones, i even had a space match where i got hit down to 1 hp by friendly support fire and just went NT-D and suicide rushed and somehow survived long enough to awaken which was the point that i realized people have no clue what they should be shooting at in this game
@@axlejones6281 They've already proven what this engine can do, when you compare what GBO 1 was and how limited the game was then look at GBO 2 and what it has done there would be nothing wrong with being able to make funnels turn on the suit that used them. They could totally do it. I doubt the entire funnel coding would need to be reworked just some extra command lines that respond to the NT-D Psycommu Jack the same way it already locks them out.
Banshee does WAY too much melee damage. I tuned my Unicorn for hp and melee resistance and its melee combos still nuke my hp. Whoever thought making the heavy attack charge up fast enough to be implemented into melee combos is out of their mind
Changing how psycommu jack works would be wonderful
@@blackarotthegreat8191 im pretty sure thats more of a bug or oversight since they start the charging during or just after a dodge roll from what i've heard, havent tried the strat myself though
i really want to get my hands on the Sinanju, from what i've heard the shield poke is really good and the high speed shooting bypasses maneuver armor, havent been able to confirm it though cause i've honestly never seen a Sinanju actually use high speed shooting in a match. i would not feel bad for that ally you hit honestly he was the one who hit you when he really should have just sat back and let you handle melee cause he was still in Unicorn mode, if a Unicorn isnt NT-D and is getting that close to a target when theres better melee suits nearby then it deserves to be knocked down by friendlies
700 is just... not fun. Immagine having a whole mechanic you can only use at 650, and then at 700 it becomes useless because of *two* Unicorn varients at current time. Unicorn definetly should have been 800, bare minimum, but oh well, point bloat is a thing in similar games