UPCOMING INTENSITY REWORK - Arcane Odyssey
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- čas přidán 18. 04. 2024
- Intensity is getting a much needed rework soon...
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Light mages spamming surge with this one 🗣️🗣️🗣️🔥🔥🔥🔥🔥🔥🔥🔥
HIT EM WITH THE SCREAM 🗣️🗣️🔥🔥🔥
i love when magmurr went
"domain expansion: high intensity!"
and high entensity'd all over the place
🐊
Wsp hnud
Intense scene
My thoughts:
This is just going to make builds more powerful. Such as attack speed builds, lightning conjurers/mages are gonna go insane with these. Also attack size with this would be insane for mages/berserkers. Armor piercing would be stronger as well. But this is MUCH needed, because I only know one person who uses ACTUAL intensity in their build.
Ultimate Art spam is gonna go crazy with this
as some one who uses it in one of my pvp builds it very useful (my build has 130 int) i feel this change will ruin my build or make is much stronger but i mostly use it for a slightly better aura
i uave a a 180 power build with magma and that does around lile 600 at full but eith 140 and 80 int it does 733 at msx charge
@@Magmurrr can u make an updated guide on the virtuous x insanity guide please?
2:37 well on my light file its not useless since blindness exists and even then its not above 100
I cant WAIT to just spam piercing shot on my conjurer 🔥🔥🔥🔥 we're getting damage and mobility back with this one guys its not over for conjurer 🔥🔥🔥🔥
infantry rifle only challenge
I think they shouldnt remove the buffs intensity aready gives, but add this new buff to it as well, just an thought.
the current intensity effects will be turned into gem substats
@@Magmurrr that is kinda better for non focused intensity builds, not an bad idea.
@@Magmurrrfuckkkkk bro I was making an intensity based dot conj for lols
@@Magmurrr nooo not my acid conjurer build!!!
Does this mean giant clouds for gas type magic will still be possible?
The THIRD intensity rework..
At what point do we just merge the stat into something else or make it a substat
Fighting style armor (most of it) will become actually useful now.
me actually playing with intensity as my main secondary stat until a few weeks ago and planning to get intensity back in my build👁👄👁
Wtf intensity was good before.... it reduced ult cool down, enhanced your effects, enhanced mode, it did literally everything....
General argos set would go up in value by alot i think
definitely will
@@Magmurrr i have a whole set of his with charged scrolls i think lol
Abyss here, just saw that you got a clip of the dude whose game did not load Ravenna so his ship was going everywhere 😂
I'm praying that this has high stat effects like agility turning your jumps and dashes into instant dashes and jumps, something like casting the same spell multiple times at once, although that would probably be busted so idk
I'll miss old intensity, but this is good for the stat, plus were getting the weird stuff it has now as jewel effects so I can still screw around with the super aura idea I couldn't do
this is great! my plasma posion build mainly focused on intensity!
you mean this is terrible? your build wont be able to have more dot anymore which is what your magics focus on
Plasma's mage gear might actually be good with it's small intensity boost it has.
Hybrid builds will probably have the best effect for these. especially with the consideration the playstyle of Rushdown. (not the move)
As someone who likes to go for speed builds I see this as a W
It probably won't be broken because the stat scaling will end up being like "500 intensity will reduce your cooldowns by 0.05 seconds" or something like that
I can see a high area and intensity build with slash magic high as hell feeling like sukuna if this does happen
I think it should be the current stat + the stats from the rework, instead of the new one replacing the old one. It should also buff DOT and puddle/cloud damage, and potentially create new magic synergies that hadn't existed before without it.
exactly but now dot is useless I gotta rework my plasma mage because of this
imagine samerian scimitar whirlwind with high intensity, or beams with high intensity, dude imagine high atk speed and high intensity, u can just spam wathever u want
Yo magmurr, any PVE boss fight tips?
I used it as a gimmick build once with charged argos armor on a fire conjurer file, but the stat is just mid as hell compared to the other substats in most scenarios. What’s the point of double DOT duration if you can’t land attacks or do enough damage with them? High invest into the stat is impossible without overkill sacrifices.
Quick question, I’m trying to follow one of your Armour build guides (specifically an agility and attack speed build using blasted arc sphere) from one of your previous videos. It says I need some perfect Candelarias which seems simple enough but I need a reagent to make the jewels. Is there a specific reagent which is intended for the jewel in this build or does it not matter?
I genuinely use intensity in my berserker build because of the aura boost
just make cooldowns a seperate stat at that point, it doesnt fit the name intensity, with this rework it might just be a 2nd version of healing, where you have to invest way too much into it to see a reasonable difference
Intensity gives increased status effects, I can only apply bleed or soaked right now
We need few major changes:
* Intensity should affect cooldown at 30%
* Intensity should affect cooldown of ult arts at 40%
* Intensity should give more tics for dots
* Intensity should affect dots strenght
* Intensity shouldn't affect stun duration (Frozen, Paralyzed, Petrified)
* Nerf for magma dots, remove magma+poison synergy(make it clear poison)
WoM Casting Speed 2.0 with CD reduction.
As a poison conjurer, I use intensity from 2 armor pieces(it will be better in 50 levels trust). I do lowkey wish armor piercing and resistance were part of intensity but in hindsight not really. American magmurr deserves a like btw.
Cries in plasma conjurer
Like I really am forced to use intensity in arcanium items why can’t it ever be useful 😭
I dont think this will be too overpowered as the energy drain will go hard. Plus when people with no aim try this build, fps issues will kick in (imagine spamming explosion) and they will cry about dying with a 'meta' So itll be a feature reserved for the big gaming rigs if not optimized
(sry for yap session XD)
I just had a horrible thought that if they let u attack before cooldown is over, every fight will consist of either: rushdown, snare, or weapon grab infinite chains 💀 (prob wont happen but still scary)
Hrmmm. Wonder how beast instinct will work...
Sword draw: ENDLESS SLASHES
I uses to use intensity thinking that it gives more damage. Man I was dum
I use intensity in my build
The intensity rework makes me mad because how am I exposed to fling people up in the air now with wind magic
You def make a new magma conjurer build with new enchantments and armors
We spamming metal explosion with this one
I use 36 intensity in my build as I’m a plasma conj and every tick of dot is 10% damage
I am indeed one of the two people who use intensity regularly. I have to say it’s in need of a rework but I don’t think this is it. The way it will work with attack speed is too broken. Instead they should do something similar to magic speed from wom and on top of that decrease the time it takes to release consecutive moves (like 20 blast comes out faster.) I feel that should make it fill a niche that is lacking. I think intensity should never be meta but more of a niche filling class like it kind of is now.
great now my acid conj and plamas savant will spaw move now rather run and hide
YESSIR THE PVP GONNA BE MORE SPAM THAN NORMAL
THE UPDATE OF YEAR 👏👏👏
NOW LET MAGES COOK US..
Me with 60+ attack speed and intensity on my berserker slot. I am about to get player kills with 1 attack size ( it from a jem that is really weak)
me use intensity cuz of resistance aura on first magic and 2nd magic for endless high hp
Yes i use intensity, im a fire warlock. My highest stats are speed, defense, and intensity, going for piercing gems as we speak
i deleted a warrior slot because i wanted to be a conjurer, i had pretty good weapons, now it was worth it or nah?
shouldn't intensity doesn't affect warrior and caps at a percentage(30-40% cooldown reduction)
:)
I made a build with 555 atk speed, with my light conjurer, and i made a ring with 20 blast, every spell is instant
drop the build
@@Magmurrr
Light conjurer
All perfect lapis lazuli
Brisk siren top
Brisk siren pants
Crystaline brisk caped golden pauldrons
Crystaline brisk caped silver pauldrons
Crystaline brisk atk speed amulet [fair]
Total
21 intensity
555 atk speed
133 agility
I got high intensity to abuse poison damage over time to melt npcs
earth users finally getting a chance to hit thier shots:
Ima be a lightning spamming stun lock grab moves for infinite stun combo or infinite pulsar?
Since i have 400+ Intensity on a Poison Mage File i often play on, wonder how that'll end up?
You haven't been doing build videos for a lot, is that because you are waiting for the update or you just don't have time?
I just don't have much time to spend making builds and whatnot
Finally like dam but that rework looking so mid still. Also don't understand how intensity relates to cooldown reduction. Like imagine a stat named attack speed increasing damage
poison plasma gang rise up 🔥🔥🔥
Yessir a fellow microwave mage 🔥🔥
Wsg
Comrade! Tho I am a warlock but after second awakening I’m gonna be a microwave warlock
are you still using magma attack speed build
Are We just gonna ignore the ship which sailing on land?
Sooo…that ship sailing on land is a normal thing ?
so, how will poison and plasma work with that new intensity?
Also wait then what the freaking frick does attack speed do?
When new guide on how to lvl up faster
domain expansion: forgetting my youtube password
wind mages are going to be meta with this one 🗣🗣
And the knockback charms oh god no XD
So gas magic "will be nerfted" ?_?😢😢 rip dot enjoyers😢😢
anyone know what stats i should go for in my build (im a acid conjurer)
1:44 bro is built like moist critikal
you already know
wat your build from that magma conj in the background plsss
Sunken warrior leggings, torso and helmet. blasted arcsphere and silver pauldrons. It's just a temporary build until I can be bothered to make something better.
@@Magmurrr tysm
so my wind knockback is getting nerfed no fun
2:13 What the heck is that ship doing???
There’s been a glitch where parts of islands despawn permanently if you move too far away from them, and you can sail through areas that are typically filled with land if they are one of these despawned island areas.
Youre my favourite low income ao youtuber❤
Me about to spam shot:
NNOOOOOOOOO MY NOXIOUS CLOUD COVERING THE ISLAND! PALO TOWN BEING DISINTEGRATED ALL GONE!!!! MY MAAIIINNN!!! WHY VETEX WHYYYYYY!!!!!!! (Unless it does the same thing with added cooldown reduction, in which case VETEX YOU ABSOLUTE LEGEND YESSSSSSS)
Yeah but when are they nerfing thermo
I just want the story 😢
its going to nerf my plasma build that's dot does 60% of the overall dmg now its going back to 30% and is just going to have less of a cooldown so in my opinion this rework is trash
ULTIMATE ART: LIGHT PULSAR
ULTIMATE ART: LIGHT PULSAR
ULTIMATE ART: LIGHT PULSAR
ULTIMATE ART: LIGHT PULSAR
ULTIMATE ART: LIGHT PULSAR
ULTIMATE ART: LIGHT PULSAR
ULTIMATE ART: LIGHT PULSAR
Thermo buff plz vetex
It used to be pretty good now its barely useable 😭
Shadow mage here intencity for us is nothing ;-;
First!!!
magmurr can i buy you
why is snoop dogg there ... im shaking ..
Imagine using claws
imma just say beam spam
What the ship doing?
Also iron leg smash going to go crazy.
Yes i already do💀
thats so bs, intensity build for poison just died wtf, who cares if its not meta, its already fun as is with the right magic
Bruh I use intensity this rework finna be straight garbage
larimars will finally be useful
eh.. what the sigma
Least favourite plushie :)
NO! This is the worse rework ever, like imagine beserkers and mages like spam beam and deal 300 damage in an instant. Like we cannot have this.
Second
hopefully they nerf thermo again
Third
I use intensity cuz poison mage funny