Unreal Engine 5.4 Green Screen Workflow (Blender to Unreal)

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  • čas přidán 5. 09. 2024

Komentáře • 103

  • @JWS1968
    @JWS1968 Před 6 dny +3

    Very Ian Hubert. Well done.

    • @andrewdileo
      @andrewdileo  Před 6 dny

      @@JWS1968 bruh don’t even…that’s insulting to Ian Hubert 😅 I ain’t there yet

  • @Drippy.Mickey
    @Drippy.Mickey Před 16 dny +4

    the compositing & color grading are ELITE we need a video for those two skills :O !!!

  • @GadrielDemartinos
    @GadrielDemartinos Před 4 měsíci +4

    Why?! Why this post doesn't have more views??? This is the type of information that truly helps others, speeds up the creative process, avoids mental breakdowns, and unnecessary firings.

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +2

      Thanks so much, I need to keep going! Been busy but I know it’s worth it to get this out there! MORE CREATIVE DECISIONS!

    • @414SHOTiT
      @414SHOTiT Před 4 měsíci +2

      ​@@andrewdileo need moreeeeee videos, fr this was great

    • @andrewdileo
      @andrewdileo  Před 4 měsíci

      @@414SHOTiT thank you so much. I’m on it!!!

  • @begalooloo
    @begalooloo Před 4 měsíci +8

    Am blown apart so true there is no information on this kind of work flow....super thankyou to you sir...god bless you with more subs

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +2

      Thank you so much, feeling very inspired to keep going on these!

    • @activemotionpictures
      @activemotionpictures Před měsícem +1

      @@andrewdileo you could only get this level of info from CGWorld JP. Thank you so much for sharing.

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@activemotionpictures thanks! More on the way, working on a project right now

  • @seorin.
    @seorin. Před 7 dny +2

    Jordan Orme should see this

    • @andrewdileo
      @andrewdileo  Před 7 dny +2

      @@seorin. he’ll see it! He’s been watching them - we’ve been watching him watch them! We love Jordan’s vids

  • @jasonwhitman8074
    @jasonwhitman8074 Před 4 měsíci +2

    Very generous of you. Appreciate the pace

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +1

      Really glad you found value in it! This has been a fun proof of concept that I should just keep going with these!

  • @jonathanparlane1
    @jonathanparlane1 Před 3 měsíci +1

    Every couple weeks I check to see if there is a new video for this workflow 😩, finally something...🙏 There is a ton of stuff and experience compacted into this video!

    • @andrewdileo
      @andrewdileo  Před 3 měsíci +1

      Thanks!!! High-budget project pressure sure is one hell of a drug. Learned the hard way! 😂

  • @SanjeevKumar-be4dd
    @SanjeevKumar-be4dd Před 5 měsíci +2

    Really informative video...need more blender to unreal workflow about green screen compositing

    • @andrewdileo
      @andrewdileo  Před 5 měsíci

      I will most definitely make a follow up! Thanks for commenting friend!

  • @andyjones2224
    @andyjones2224 Před 17 dny +1

    hope they brought you back for their new video! if so, looking forward to a video on ATE THAT!!

    • @andrewdileo
      @andrewdileo  Před 17 dny +1

      @@andyjones2224 they absolutely did 🥹thnx for your continued love and support ❤️

  • @thabangditlhabi3803
    @thabangditlhabi3803 Před 5 měsíci +2

    great blender, i just started learn blender building environments and this is wild alien to me but intriguing

    • @andrewdileo
      @andrewdileo  Před 5 měsíci

      No problem, you will figure it out soon! Believe you can do it because you can!

  • @paulbacera8231
    @paulbacera8231 Před 2 měsíci +2

    This is an amazing tutorial, and XXL was a bop

    • @andrewdileo
      @andrewdileo  Před 2 měsíci +1

      Thank you sir, more coming soon! We’ve been busy!

    • @paulbacera8231
      @paulbacera8231 Před 2 měsíci

      @@andrewdileo You about to do it XXL 🔥

  • @taniajimenez8863
    @taniajimenez8863 Před 5 měsíci +3

    I am obsessed with this video! you guys are great

    • @andrewdileo
      @andrewdileo  Před 5 měsíci +2

      Thanks! Always happy to hear that!

  • @Vilaroucas
    @Vilaroucas Před měsícem +2

    Congratulations on a very good workflow!
    Note: To display the "BP Media Bundle...
    (Media Bundle Package)", you must activate the Media Framework Utilities in PLUGINS.

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@Vilaroucas honestly even that doesn’t work anymore for me. The best way to do this is to just create a project using the “blank” television/film template. And if it’s a downloaded environment, just migrate everything over to a new blank television and film template project.

  • @cms3d
    @cms3d Před měsícem +1

    Brother! This is the type of workflow I was looking for, using Blender and UE on a daily basis, can't wait to try it out! Thank you so much

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@cms3d really happy I could help. I can’t stress enough that if you make a hard push with this virtual production stuff right now, you will be leaps and bounds ahead of other people in 2 years time.
      I’m doing a massive project and have been screen capping some more advanced workflows, so another tut soon!

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@cms3d another fun idea, which I will be doing a tutorial for, includes working with transforms on your root parent, you can do a lot of fun things like shoot someone in a static car and make it look like it’s moving, even if the shot has advanced camera movement in the original.
      Really all you need is a solid track and a USD file and the possibilities are endless. Endless dude! Dream big.

    • @michaeloshinvisuals
      @michaeloshinvisuals Před měsícem

      ​@@andrewdileo Cool idea 😲, can't wait for the tutorial 🙏💚

  • @mordyvontessimus6403
    @mordyvontessimus6403 Před 5 měsíci +3

    Thanks for this. How did you learn all of this stuff!? You are the greatest of all time.

    • @andrewdileo
      @andrewdileo  Před 5 měsíci +2

      Combination of reading suggestive documentation and happy accidents!

  • @arnoldsoko
    @arnoldsoko Před 5 měsíci +3

    🔥🔥 such a great video. Thanks for all the great tips

    • @andrewdileo
      @andrewdileo  Před 5 měsíci +1

      Dude my pleasure! Keep on that grind!

  • @zoldyg7979
    @zoldyg7979 Před 10 dny +1

    nice video man, i would really want to dive in a virtual production unreal engine carrier but i need a course of high value from a good calibre like you

    • @andrewdileo
      @andrewdileo  Před 9 dny

      You can do it! I will be posting a lot more tutorials now that I’ve wrapped up the big project I’ve been working on

  • @Jamminjaymn
    @Jamminjaymn Před 2 měsíci +2

    I love you I have been wanting this you have a subscriber sir thank you

  • @NellaShen
    @NellaShen Před 4 měsíci +1

    your video really help me solving tons of problems !!! thank you so much!!! from now on i'm gonna explain how to make media plane like you. create a media player create texture and....just look it up lol

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +1

      Do you actually need help with that, or is that a joke? Hope this truly was insightful! Happy to make a video breaking down the media plane in more detail if anyone is interested!

    • @vincentaila
      @vincentaila Před 2 měsíci

      @@andrewdileo i do really please make one

  • @kiraofcl
    @kiraofcl Před měsícem +1

    thank you so much, this is amazing❤

  • @orcanimal
    @orcanimal Před 2 měsíci +1

    Thank you for this!

  • @wjm123
    @wjm123 Před 5 měsíci +2

    wow never knew you could do it via USD, always thought you had to use the blender to unreal script thingy. did you end up doing the composite in unreal engine itself or are you rendering out the plates from unreal and compositing elsewhere?

    • @andrewdileo
      @andrewdileo  Před 5 měsíci

      Yeh neither did I, this solution is definitely the best, believe me I have looked everywhere!
      Compositing done in Final Cut by Director…but you can DEFINITELY export no problem with the MF KEYER node in the material you create! If you don’t, it’s important to tick off the render visibility in the details panel under your media bundle BP attached to your camera!

  • @gronnip
    @gronnip Před měsícem

    So sick what the hell

    • @gronnip
      @gronnip Před měsícem

      Noe just gotta follow it up lol

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@gronnip HA yes soooooooo soon promise. Later this month, got something super special for yall here

  • @irewangjing
    @irewangjing Před 2 měsíci +1

    Great Video

  • @lumilab8136
    @lumilab8136 Před 3 měsíci +1

    Thank you for sharing your workflow, it's very rare to find content like this for Unreal Engine. Can a camera tracking plugin like fSpy be used for a project like this? And for final compositing and keying, do you do it in Unreal Engine or in post-production software like After Effects or similar software?

    • @andrewdileo
      @andrewdileo  Před 3 měsíci

      Thanks, friend, yes, you can absolutely use fSpy… The process would be to open your .fspy file in blender, add a floor plane and then export the scene. When you’re exporting the USD file, you just don’t really want to bother ticking “animation” checkbox if it’s only a static image!
      Keying goes to post production software, but you can render it out right in UE5, just won’t be as clean! But for some shots, you can get away with it

  • @chrissoba5104
    @chrissoba5104 Před měsícem +1

    It was so fast, but THANK

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@chrissoba5104 here to save time!

  • @FuwakamiMana
    @FuwakamiMana Před 23 dny +1

    I get that doing the camera tracking in blender is probably what makes the most sense, but I wonder if it would be possible and/or make sense to use an iPhone (or maybe even an android phone) 3D tracking on the camera rig to get the camera movement information instead?
    I wonder if that would make it possible to do everything directly in Unreal Engine directly?
    (Provided I don't know anything about any of this and I am just wondering)

    • @andrewdileo
      @andrewdileo  Před 23 dny +1

      @@FuwakamiMana yes, you’re on the money. Using trackers that are placed on the physical camera is something that a lot of research and engineering dollars have gone into.
      The problem comes when you’re trying to make sure your frame rates are synchronized. iPhones are hard to genlock, which is the process of synchronizing frame rates between devices such as audio recorders, cameras, and software, like unreal engine.
      The other issue is that you need to store that data and keep it consistent with your various takes, which is a nightmare.
      Lastly, iPhones do a very poor job accounting for micro-vibrations, which truly make or break a track. At least in any moderately professional setting, you want to make sure that all those tiny little bumps and jitters get factored into your camera solve.
      That’s all I got on that! Of course there’s other various software that you can use, including syntheyes and 3-D equalizer. For me I just tend to use blender and when you really figure out exactly how to carry these shots over to unreal, you’re typically not disappointed.

    • @FuwakamiMana
      @FuwakamiMana Před 23 dny +1

      @@andrewdileo thank you very much for this detailed explanation! It’s very appreciated! I learned a lot from this video, and while I don’t think I’ll ever attempt to make anything professional or realistic, I think I learned a few useful things! ^^

  • @matchdance
    @matchdance Před 4 měsíci

    Awesome tips.

  • @whasuklee
    @whasuklee Před 18 dny +1

    One question! If I am planning to color grade after rendering UE project, should the keyed footages be in ACES format?
    (The footages played via media player)
    Appreciate any help!

    • @andrewdileo
      @andrewdileo  Před 18 dny +1

      @@whasuklee great question man. The answer is shockingly simple: unreal engine is an sRGB native linear workspace. If you want to use an ACES workflow and want to do your keying in unreal or bring in pre-keyed footage you should load sRGB tagged footage into unreal.
      When it comes time to export, just use your OCIO config file in the color management tab in the movie render queue. This way you’re not applying an ACES conversion TWICE. Only once consistently across your entire scene. Then everything should convert back to linear display spaces just fine. Hope that helps!

  • @witozaar
    @witozaar Před 22 dny

    I love you

  • @most.notorious.b
    @most.notorious.b Před 2 měsíci

    can you make a guide on doing it without all that gear ?

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Před měsícem

    how do we do shadow catching or reflection catching

  • @user-yl6tm3cs3v
    @user-yl6tm3cs3v Před měsícem

    "This project has no default USD Asset Cache set"
    When trying to impromptu in UE5 this error appears

    • @andrewdileo
      @andrewdileo  Před měsícem +1

      @@user-yl6tm3cs3v I got you, I always click “don’t use a default cache” on that pop up. Since you’re importing, this does not matter. This is only if you are using the USD stage for persistent changes between programs.

  • @ArtemGms
    @ArtemGms Před 4 měsíci +1

    Thanks a lot for this video! I was battling with this recently. To be honest, I am battling with UE overall, as I feel like it just keeps throwing sticks under my legs while trying to achive things that are super basic and primitive to do in most DCCs.
    May I ask you what is your approach when adding shadows? Or overall compositing the characters into the scene so that there is a shadow, perhaps reflections. As this is only slapping the greenscreen on top of movement-matched 3D scene. Thanks so much!

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +1

      Shadows are always a pain deal with, and there’s no set-in-stone method to achieve them. One method is with shadow casters- you can use the plane that is imported as the ground, and set up some rough geometry similar to your actors to cast shadows onto a white plane for compositing. Most of the time, Ben, who does the composing, will actually try to pull out the shadows that were actually on the green screen in the shot, and use those. If you have your actor inside unreal as an actual “plane”, that’s when you’ll get hyperrealistic reflections, without crazy compositing. You might just have to switch your material, playing back the video to “masked” for the transparency handling. I will make a video about this exploring some different options.
      Maybe one day AI will do it for us, that’s the kind of stuff I would like to see AI be used for 🥴 shadow gen

    • @ArtemGms
      @ArtemGms Před 4 měsíci +1

      @@andrewdileo Thanks a lot for your answer. Yes, pulling out the shadows from greenscreen works in some cases, especially for contact shadows you can't really get other way afaik. However, if there's for example a wall in the virtual space behind the actor (or tree, anything) and it wasn't there when shooting the greenscreen, you're out of luck as you can't composite the ground shadow on it. At least I can't imagine that.
      About importing planes into UE, I tried it with Ian Hubert's method of scaling the plane with the origin at camera's space. However, I had so much trouble doing that in UE. Would really welcome a quick video on that if you ever managed to do that. I managed to make it work with some workarounds but it wouldn't render. The character would be behind the scene for whatever reason although in viewport it was perfect.
      This however is too limited in two way from what I found: if the camera is slightly tilted downwards which it usually is, further foot will float in the air and although visually they are touching the ground in 3D, the shadow doesn't match. Second thing is that if the shadow is supposed to be cast from the left or right, it won't work as the plane is flat obviously. Moreover, I dunno if there's any way to composite it later that way. Having a separate render layer for the character, shadow and rest.
      Sorry for such a long reply, I'm just kinda summarizing my thoughts and struggles trying to find some other possible way or combination of techniques. Really wonder how it's made in professional production.
      Thank you in advance if you have any more input to this.

    • @andrewdileo
      @andrewdileo  Před 4 měsíci

      @@ArtemGms yeah, I have to digest this and honestly, I can definitely get to work on a video breaking down shadows a bit more in the workflows that I would opt for personally - if you want to achieve the Hubert method of scaling the plane in relation to the camera, so the feet are clipping the ground, the best way to do that is to do it in blender itself, and then export that with the animation as a USD file and then literally just use that plane as the plane that you’re projecting media onto…I just did it recently on a Jacob Collier project for the final scene in Mi Corazon. It worked out great. I should make a video about that as well. I think everyone has studied in Hubert and is trying to channel that in unreal and I have been devoting the past several months to learning how to transfer that skill set over I will make a video devoted to just showing how to do Ian Hubert stuff in unreal lol

    • @andrewdileo
      @andrewdileo  Před 4 měsíci

      @@ArtemGms I know what you’re talking about as far as the other foot floating in the air, one workaround is to have a duplicate that’s only acting as a shadow caster and then obviously you would just translate that down on the Z

    • @ArtemGms
      @ArtemGms Před 4 měsíci

      @@andrewdileo Sorry for the late response. That would be amazing if you could make a video about that. Haven't tried USD workflow, I tried to do it in UE. Only did the track in Blender and it was terrible. That floating feet workaround sounds interesting but you then have to somewhat merge those 2 shadows, right? Which leads me to a 2nd question. Is it possible to do render layers? So I can even achieve something like that. Having environment, greenscreen character and its shadows on different layers? So I can perhaps add extracted shadows from greenscreen in composite. Plus I'd like to have the ability to color it properly (so having the character in log). I would simply like to have it as non-destructive / flexible as possible. But I have no idea how does UE even approach such data, if it's able to keep the information in it if you rendered the greenscreen keyed plane in log and exr or something. Thanks again for your time and willingness.

  • @kennethnoriega4546
    @kennethnoriega4546 Před 16 dny +1

    How much do you charge to make a music video?

    • @andrewdileo
      @andrewdileo  Před 16 dny

      @@kennethnoriega4546 I just do my part on videos for now. This was directed by Ben Proulx. I ain’t cheap, but I get the job done typeshiii

  • @whasuklee
    @whasuklee Před 21 dnem

    At 4:22, I couldn't find BP_MediaBundle_Plane_16-10.
    Where can I find it? ...

    • @whasuklee
      @whasuklee Před 21 dnem +1

      I've found the solution.
      In Content Drawer, under "All" directory should be "Content" and "Engine".
      In my case, "Plugins" directory isn't visible under "Engine".
      On the right side of Content Drawer, there is Settings.
      Click it and check Show Plugin Content.

    • @andrewdileo
      @andrewdileo  Před 19 dny

      @@whasuklee yup, gotta click “all” and I believe it’s only in there when you select “film and television” as the project template

  • @nickhenderson5781
    @nickhenderson5781 Před 4 měsíci +1

    I can't see the BP mediaBundel file even with the plugin loaded. Did it get removed from unreal?

    • @andrewdileo
      @andrewdileo  Před 4 měsíci

      Thanks for pointing this out to me, I’ll look into! Only have the beta of 5.4 but I’m updating now.

    • @andrewdileo
      @andrewdileo  Před 4 měsíci

      Hey there, friend, make sure that in your content browser you are selecting “All” folder, the root folder of your content hierarchy. Also make sure you don’t have any search filters.
      Type in “mediabundle” and you should see “BP_media bundle_plane_16-9” pop up! That is the component you need to drag onto your camera component under your cinecam as shown! Hope that helps 🥳
      Working as of 5.4 stabile release!

    • @nickhenderson5781
      @nickhenderson5781 Před 4 měsíci +1

      @@andrewdileo I found it. It just seems to depend on what starter fie I use. Must be something to do with my install.

    • @andrewdileo
      @andrewdileo  Před 4 měsíci

      @@nickhenderson5781 that’s another thought I had. Use Film as a template - I always start with blank

    • @nickhenderson5781
      @nickhenderson5781 Před 4 měsíci +1

      @@andrewdileo good advice. one more question. is there a way to improve the quality of the plate on playback? Mine looks pretty average

  • @vellg5813
    @vellg5813 Před 28 dny

    OMG!!!! can somebody PLEASE guide me to the very beginning? i just heard about Unreal a month ago. From this video i will NEVER be able to use it.

    • @andrewdileo
      @andrewdileo  Před 28 dny +2

      @@vellg5813 don’t say that! This video is sped up and I’m not some robot with this stuff, I’m also still figuring it all out! I want you to know that about a year and a half ago I sat down and opened it up. Overwhelmed, confused, not knowing basics like how to navigate the viewport and getting use to hotkeys for transforms on objects. A part of me thought I would never get the hang of it. Take it one small step at a time. Everyone who uses this software is always learning, and there’s a lot of information out there to learn from. Don’t get discouraged, appreciate your small wins first. Start with environment design, that will keep you busy and learning for a few months!!!

    • @vellg5813
      @vellg5813 Před 28 dny

      @@andrewdileo thank you for the words of encouragement. I'm so tired of my videos looking like the 1980's. I will keep studying

  • @ApexArtistX
    @ApexArtistX Před měsícem

    Can’t import usd camera to unreal .. its sucks

    • @andrewdileo
      @andrewdileo  Před měsícem

      @@ApexArtistX maybe I can help…what is your current procedure to import?

    • @ApexArtistX
      @ApexArtistX Před 26 dny

      @@andrewdileo camera tracking animation importing into unreal from blender ..

    • @ApexArtistX
      @ApexArtistX Před 12 dny

      @@andrewdileo blender camera tracking to unreal. Baked camera still no animation import its a bug in unreal

  • @shekiba.646
    @shekiba.646 Před 5 měsíci

    ok

  • @BCS_Official
    @BCS_Official Před 4 měsíci +1

    brooooooooooooooooooooooo 4:41 i stopped watching and only came back an hour later after laughing for 1 hour non stop....... he said "thingy.... just look it up"" hhhahahahahahahahaha

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +1

      I need a whole video devoted to that one thing haha!

  • @creativelatte-hn6zx
    @creativelatte-hn6zx Před 4 měsíci

    cool video, but are you copying the voice intonation of ian hubert? The pacing / voice jokes were like as if I was watching someone trying really hard to copy his style lol

    • @andrewdileo
      @andrewdileo  Před 4 měsíci +1

      Ha! Yeah….I’m really excited when I talk about this stuff, have also studied him extensively, and also it’s proven to hold peoples attention, why reinvent the wheel!