POTENCY VS TENACITY Explained star wars galaxy of heroes swgoh

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  • čas přidán 11. 09. 2024
  • all abilities start at 100% potency
    so equation is 100+potency-tenacity=chance (Door 2)
    This is why characters like CLS or GAT are better as their equation
    is 100+potency-100-tenacity= real chance
    (15% hardwired failure not included above )
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Komentáře • 318

  • @lordraiden1125
    @lordraiden1125 Před 6 lety +5

    Well done, finally a solid explanation from someone after 2 years, great video, I am sick to death of people leaving comments every where saying that potency, and ESPECIALLY tenacity mods are absolutely useless and a waste of time.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +LordRaiden112 thanks

    • @cman7609
      @cman7609 Před 6 lety +1

      His conclusion was actually that tenacity is a waste lol

    • @lordraiden1125
      @lordraiden1125 Před 6 lety +1

      Yes I get it now, but I've been going through videos, forum, reddit posts, as far back as I can find, and no one really gave me an explanation as to why, just one sentence lines about tenacity being crap, useless, not worth farming etc...

    • @MareczqZglos
      @MareczqZglos Před 6 lety

      To be fair Ten. mods are near usless for most of players ;P

    • @lordraiden1125
      @lordraiden1125 Před 6 lety

      OK, Ten mods where also the second 5 star mods I was able to get while chasing Palpatine, and it was either those or health, with the latter of course being better, but crouchingrancor's page on mods per character, he actually recommends them for beasts like Thrawn, Gen Kenobi, 3 sets on Rex, Yoda, Hera and more, and this guy claims to be an authority on everything SWGOH related...

  • @xStrayfex
    @xStrayfex Před 6 lety +8

    lol all you guys that still don't comprehend: three seperate doors to represent three different checks. There is no addition or subtraction of probabilities between doors.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +xStrayfex correct

    • @dave-dave6149
      @dave-dave6149 Před 6 lety

      There is a subtraction WITHIN door 2 right? Hans potency (177%) - enemy's tenacity

    • @xStrayfex
      @xStrayfex Před 6 lety

      Dave-Dave yes but like you said- WITHIN door 2.

    • @dave-dave6149
      @dave-dave6149 Před 6 lety

      Good just wanted to make sure I understand 👌

  • @milanfurman2573
    @milanfurman2573 Před 6 lety +8

    Its a good video but u should mention/explain the most important thing about potency vs tenacity - Rancor raid (and the numbers for tenacity up/down. )

  • @Blitzmonkey5
    @Blitzmonkey5 Před 6 lety +1

    Thank you, that was a great explaination. There was only one thing I was left confused on, which was a door 2 mechanic. I felt like you were saying you needed 140% tenacity to stop 140% potency. While technically true that it requires at least that much to guarantee a stop, any tenacity from 41-139% tenacity is still useful as it offers a chance to resist.
    The only reason I pointed out my confusion was so anyone else in the same boat could get clarification by reading this.
    Again, great video and thank you.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Jonathan Luer yes absolutely correct any tenacity you character has will notify that amount of potency reducing the chance

  • @AstroNerdBoy
    @AstroNerdBoy Před 6 lety +1

    My misconception was that if an ability had a 70% chance, potency mods improved those odds. I had thought that the formula was Ability's Chance % + Character's Potency (including mods) - Opponent's Tenacity. So if the ability was 70% and the character had 100% potency add (natural plus mods), I would have thought the ability was now at 140% (not 170% as 100% of 70% is still 70%, so it would be 70%*2), then it would subtract the opponents tenacity, which if that was at 50%, would put my overall potency rat back to 70% (knocking 50% off of 140% means 70% chance to hit).
    Hearing that there are three doors and the ability's 70% chance is not to actually land, but merely to get past the first check, and that percentage never changes is depressing. They way they advertise it is misleading IMO. It reminds me of how "rate up" in the Fate/Grand Order game is done. FGO will advertise that the rate is up to get a certain 5* Servant when you use crystals to summon. In reality, the 5* summon percentage stays at 1%, but if you get that 1%, then a second check is done on which Servant you'll get, where the "rate up" Servants have a high percent chance of showing up.
    Thanks for clearing everything up.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +The AstroNerdBoy glad the visual helped. Everybody oversimplifies this and it truly is a little more complicated

  • @waddles7503
    @waddles7503 Před 6 lety

    Thanks for the video. I recall an earlier datamine that also said that level differential was a factor. This doesn't affect most folks, but there are times it might when leveling as well as when you have decided not to max a toon to 85 if conserving credits.

  • @marcwhite9234
    @marcwhite9234 Před 6 lety

    Nicely stated. Basically, we can use tenacity on certain toons effectively in Raids and light side/dark side battles but tenacity mods are mostly a waste in arena. I guess one could load Thrawn up with tenacity mods, but when you look at other factors like speed, potency, crit chance/damage, you have to contemplate what you lose just to gain that amount of tenacity.

  • @spiderbabybill
    @spiderbabybill Před 6 lety +2

    Watch at 1.5x speed. 16m spent on something a picture could have illustrated.
    Edit - tl;dw: There are three requirements for a debuff to be successful. All three have to be fulfilled in this sequence:
    1. The toon has some chance of applying the debuff (see ability description). If this chance is not 100% then there is some RNG at play.
    2. The next chance is 100% + toon potency% - enemy tenacity%. This is usually a gimme in PVP except for CLS, GAT, and Wampa. Some enemy bosses have really high tenacity.
    3. There is a 15% chance of failure. RNG determines this and some debuff abilities circumvent it. From the video, 15% seems to be hardcoded. It was unclear to me from the video how this interacts with a toon's resistance or evasion chance.

  • @mountjlswgoh7111
    @mountjlswgoh7111 Před 6 lety +1

    Took a couple of views to fully sink in. Still blown away by the disparity between the two stats. Thanks though, it makes perfect sense. Now. :-)

  • @pedrovaladas5676
    @pedrovaladas5676 Před 6 lety +4

    Nice vid man, i would like to see an explanation about defense vs offense and how that translate into damage. For example, is it better to mod a tank with a defense set, so he receives less damage, or health set, so he can survive more damage? What's the formula?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Pedro Valadas that's a good idea. What I like to tell people is if your character has natural armor that's high to go defense mods otherwise Health mods are great

    • @cameronzwicke5761
      @cameronzwicke5761 Před 6 lety +1

      Warrior Presents what would you consider to be a high natural defense?

    • @quantumleap8888
      @quantumleap8888 Před 6 lety

      I would love to see this too. I find it strange when I switch say a cc set with defense my resistance goes down. Why isn't there a Defense stat on each toon either.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +cameron zwicke over 40%

    • @cameronzwicke5761
      @cameronzwicke5761 Před 6 lety

      Warrior Presents ok thank you. Love your vids keep up the good work.

  • @DDayUA
    @DDayUA Před 6 lety +1

    oh thanks a lot! I wondred how should i mod my Rex - better with speed or tenacity up. Now I understand - my way is speed to apply tenacity up buff that makes 99999 tenacity as much faster is better that trying to evade negative effects and then trying cleans them and make all buddies with tenacity.

  • @Gil-games
    @Gil-games Před 6 lety +1

    You should've added the tenacy up/down buff pair, to let us know how much difference that make effectivly in the gameplay. As i see, rex's tenacy up make you resist basicaly everything...but would be good to know the facts.

  • @TheCrossSoldier
    @TheCrossSoldier Před 6 lety

    Thanks for the video, Warrior! I appreciate when you do in-depth guides like this. Also, I found something pretty interesting I want to show you on the SWGOH Reddit. A topic by the name of All Characters (Including Unreleased) started by the user FamousVQ. It shows you all the characters currently in the game and those that have been datamined in an Excel document. Something else to note is that this list includes PVE characters who according to a response by DEV Event Designer Capgasp "are rather unlikely to ever be released as player obtainable units" like the Cartel units. Just something that I thought you would like to see.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Dragon Tiger Sword yeah I've seen that a couple of times. It's really fun to see what are the possibilities. I think we will get embo pretty soon as well as Padme

  • @Konuvis
    @Konuvis Před 6 lety +1

    Great video Warrior! Explain a lot and it's almost TMI at the same time :)

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Konuvis it's a lot but I'm telling you everybody miss perceives how potency works

  • @Isaac-ps5vd
    @Isaac-ps5vd Před 3 lety +1

    Thank you so much .last week I jus play this game

  • @rubymclovely747
    @rubymclovely747 Před 6 lety +1

    MISTAKE from a great video. Door three should be defined as D2 as D3 usurps D2 rules. Other wise spot on sir.

  • @schneidtz7178
    @schneidtz7178 Před 6 lety +8

    What about kanan when he taunts? He gians 100% tenacity

    • @tuomasrotinen4651
      @tuomasrotinen4651 Před 6 lety +3

      his tenacity is doubled, not + 100%, so if he would have 70% tenacity normally it would rise to 140% (not 170%)

    • @schneidtz7178
      @schneidtz7178 Před 6 lety

      Ahh got ya

    • @schneidtz7178
      @schneidtz7178 Před 6 lety

      Would hermit yoda put him over the 170 you think

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +2

      +schneidtz on his ability called intervene it doubles his tenacity. So if you had his tenacity to 70 it would double to 140

    • @jean-michelharvey9203
      @jean-michelharvey9203 Před 6 lety

      And it's probably base Tenacity not the total of your tenacity + mods, etc..

  • @Eonilar
    @Eonilar Před 6 lety

    This would explain why my Jyn with like 500%+ with a tenacity down Rancor gets resisted so much!

  • @jaredt3150
    @jaredt3150 Před 6 lety

    Thanks for the explanation! I had no idea about the +100% potency modifier in "door #2". Just lost respect for leadership abilities with potency or tenacity...its just rarely makes the difference in PvP

  • @darrenbeeks2945
    @darrenbeeks2945 Před 6 lety

    I enjoyed the way you broke it down into a step by step basis and feel your videos have good information to provide to community. I would be very interested in a video of how damage is evaluated/calculated👍🏻

  • @TravelandLuxury1
    @TravelandLuxury1 Před 6 lety

    So after watching this i have some insight on this. Death trooper sits at 70% potency. Now i can raise it to 95% but i lose 6% offense. I think that straight 6% damage is worth more than me have 95% potency with the 15% chance they can resist or dodge mo matter my potency

  • @Revanator7136
    @Revanator7136 Před 6 lety

    Great explanation of Potency vs. Tenacity, thanks for getting those fine details from the devs to thoroughly explain this for everyone.

  • @danielborkowski2247
    @danielborkowski2247 Před 10 dny

    Great video, thank you!

  • @neogeo1180
    @neogeo1180 Před 6 lety +11

    Omg how complicated someone could explain such a simple thing! I think the most people just want to know if it make sense to stack potency for Arena and the answer is no! A simple example: Chirrut has 50% tenacity, so how much potency does my old ben for example need to get the highest chance in pvp to apply a debuff on Chirrut? The answer is 35% potency! So its so simple, just check the tenacity of your enemy and subtract 15% and you have the potency value for the max chance to apply a debuff :)

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +2

      +Neo Geo incorrect...

    • @neogeo1180
      @neogeo1180 Před 6 lety

      Warrior Presents nope its not! and devs said that a tons of time in swgoh.gg forums... but instead of just dropping a word with incorrect, make sn example and prove me wrong!

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +6

      +Neo Geo this is so wrong you need to watch this video at least two more times

    • @neogeo1180
      @neogeo1180 Před 6 lety

      Warrior Presents I don‘t need to watch your video again, all I want from you is an „correct“ example posted here... but it seems you can‘t do that? So a toon has 50% tenacity, how much potency do I need in pvp to have my 85% chance to apply a debuff?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Neo Geo you would need at least 35% potency

  • @vohbovohborian28
    @vohbovohborian28 Před 6 lety +3

    I think this explanation makes things much more difficult than it really is.
    The chance to resist is simply Tenacity - Potency, with a minimum of 15%. So, if you have 50% potency, the enemy has 50% tenacity, you have a 15% chance to be resisted (and thereby, an 85% chance to land your debuff).

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Vohbo Vohborian incorrect...

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Vohbo Vohborian all abilities have an inherent 100% potency which means that if you have 50% potency you now have an ability that has 150% chance of happening if they had 50% tenacity that would still only reduce it down to 100% chance of happening with a 15% chance of RNG saying no

    • @MrGatormatt80
      @MrGatormatt80 Před 6 lety

      Warrior Presents Both scenarios end up at 85%. Isn't that really all that matters?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +The Dude I know and that's incorrect. Trust me you are exactly like everybody I talk to who thinks it boils down to a simplified 15% RNG and I'm telling you that's not the case

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +The Dude you still need to know how much potency it takes to overcome the other person's tenacity regardless of that RNG or know how to build tenacity correct to defensibly block 85% of the time

  • @baldusi
    @baldusi Před 6 lety

    Warrior, I've been thinking, and it would seem that if Potency was not a base 100%, it would mostly never apply. So, that might have been the idea behind the mechanics implemented. I do think that you could still clarify a couple of concepts, specially by putting names under the three doors, like: Chance, Resist and Evade. This is specially important, because, and please correct me if I'm wrong, Evasion is a thing with some leaders, like zMaul and Old Ben. And then you have the infamous Accuracy arrow, which would apply to that third door, right? Because you put that 15%-RNG, but you didn't explained that component very much.
    Another point that I think would be important to make, is that the Resist door takes into consideration the attacker and defender "level difference". If you have a lvl 75 against a lvl 85, you are not going to pass that door much. As you get to lvl 85, everything is as you said. But it is important to understand this for people leveling up toons.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +baldusi for the tenacity side it's a case-by-case basis as their leveling up their characters but for PVP bottom line is tenacity really doesn't work

    • @baldusi
      @baldusi Před 6 lety

      I was more thinking of expalining to new players why their lvl 75 Resistance is failing miserably to Expose in a Raid (the level difference issue). Same issue with Evasion Up. Those are the parts of the equation that new players might not understand, even after watching your awesome video. I mean this because your mods video was such an eye opener, that i went from having the worst mods to being one of the gurus. But, even in that video, a clarification that mods only apply their effect to the base gear of the toon, would have completed the lesson.
      I deeply enjoy, admire and thank your videos, and I was only trying to add a constructive crisicism. Hope you don't mind.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +baldusi absolutely and I like your input. Just know that when people are growing a character such as those you're talking about their characters gear level is suffering and that's where most of the natural potency will come from just like speed Health protection and everything else. That's where mods come into play to shore up those deficiencies

  • @nastyhabitzzz
    @nastyhabitzzz Před 6 lety

    Oh thank God someone has explained Potency and Tenacity, I've been playing this game for over a year now and am even constantly in the top 20 in ship battles while even holding the number 1 spot 3 times but yet i still haven't god a bloody clue as to the benefits of Potency and Tenacity, the game just doesn't explain it properly!!

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Nasty Habits glad it helped

    • @nastyhabitzzz
      @nastyhabitzzz Před 6 lety

      Warrior Presents Very much indeed my friend, I've moved up 50 spaces in the Arena since following your video!! ;)

  • @johnmayer9811
    @johnmayer9811 Před 6 lety

    I think there's something missing when you're talking about door 2. Yes, the ability starts at 100% potency. But if you have an ability at 177% potency, like Captain Han in your example, you don't need 177% tenacity to stop them from getting through door 2. So long as you can get the potency - tenacity < 100%, then they have a chance of not getting through door 2. So, someone with 100% tenacity will stop you 23% of the time at door 2. If they actually got 177% tenacity, that would mean they will resist the effect 100% of the time, but you don't need a 100% resist chance for tenacity to be valuable. Therefore, tenacity and potency are very much relevant in PvP.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +TomBombadil you are right but most mod for potency on their potent characters about 80%... you would HAVE to Exceed that just to get a tiny percentage chance to not have it apply....

    • @johnmayer9811
      @johnmayer9811 Před 6 lety

      True, but my point is you can't ignore modding for potency and think you won't get resisted from door 2. It seemed like you were saying potency mods don't really matter for PvP, only for PvE. But maybe I misunderstood.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +TomBombadil yeah that's totally not what I was saying. What I was saying is that tenacity mods are pretty wasted on characters because everybody mods for potency which means you should probably use your mods for better stats

    • @johnmayer9811
      @johnmayer9811 Před 6 lety +1

      Right, but if people realize no one is modding tenacity, then they'll stop modding potency because they will have enough potency even without the mods. In any case, modding speed to get out in front of the debuff is probably more effective than trying to resist it.

  • @kylecuneo9843
    @kylecuneo9843 Před 6 lety

    Good video but I am 99% sure you have the 15% base resist wrong. Devs have said this is the minimum resist chance, your video implies it is added after the tenacity check. Also tenacity-potency is the same as 100+potency-tenacity with fewer elements :)

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      well they could come out and clearify this for the whole community by giving us the formula... lol

  • @daghost1416
    @daghost1416 Před 6 lety

    Love this video. Very helpful! Appreciate all the hard work Warrior.

  • @user-dm6pi4fx5h
    @user-dm6pi4fx5h Před 6 lety +1

    Hi, Warrior! Next time you speak with the devs ask them about that tenacity up buff. When chars have 20% tenacity and Rex or Chirrut puts the tenacity up buff on them so how much tenacity will they have? I never get through this buff. I mean no one of my characters could apply any debuffs to the character with tenacity up buff from Rex or Chirrut. I tried to make as much potency as possible and sometimes it was was more then 100% (200% totally if those 100% basic which you are speaking in you video are thrue) and could not apply any debuffs or turn meter reducing to those with tenacity up buff. Looks like a bug.

    • @havocgr1976
      @havocgr1976 Před 6 lety +1

      Pretty sure if they have tenacity up they will ALWAYS resist.

    • @user-dm6pi4fx5h
      @user-dm6pi4fx5h Před 6 lety

      So if they have tenacity down they should never resist except those 15% from 3rd door

    • @vohbovohborian28
      @vohbovohborian28 Před 6 lety

      Tenacity up grants 999900 % tenacity

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      they counter each other

  • @tronmend219
    @tronmend219 Před 6 lety

    I wish you would go over examples a little more. Like the 80% you spoke of, which is the first door, then what percentage would it be affective (doesn't have to be precise) if someone had 50% potency from mods, excluding door #3? Or Idk, a similar example. Thank you though for the explanation!

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +oscar mend yeah I just didn't want to make the video any longer. Long story short you basically need to have enough potency to overcome your opponents tenacity. And the only time you want to use tenacity as if your able to significantly overcome your opponent's potency and even then they will only reduce a percentage chance of the ability

  • @Kuultyc
    @Kuultyc Před 6 lety

    On AhnaldT101 latest video "Imperial Probe Droid is Emperor Palpatine's Secret Weapon for Arena | Star Wars: Galaxy of Heroes" at 12:03 you notice Darth Vader not landing an ability block on GK, even with the non evade/resist text on his basic. I have also experienced this, and I'm wondering... is this a bug or a misconception of the text interpretation?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Jah'an Luik I would venture to believe it's a bug because it did work previously

  • @sugarat69
    @sugarat69 Před 6 lety

    Thanks for the video - great explanation. Going to rip out Rex's tenacity mods now. When you talk about Thrawn, I think it should be mentioned that the +100% tenacity from Ebb and Flow only applies while an enemy is fractured. So a lot of the time tenacity mods on him will be useless, right?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Eric E no you still have to remember that tenacity mods will still reduce a percentage of the potency. For example if they had 60% potency and you had 70% tenacity then you would reduce the chance of that ability down to 90%. While it's not a huge reduction it's still reducing the chance at door two

  • @swish041
    @swish041 Před 6 lety

    I have to ask again. If potency all ways starts at 100. Doesn't that mean, that a debuff like old Ben's min tricks allways applies, except for the 15% chance of hardwired block? So let's say old ben has 1 potency and the opponent hast 99 tenacity. Would that mean 100+1-99 = 2 . So the debuff would go through door 2?

    • @swish041
      @swish041 Před 6 lety

      If my assumption is right, potency is totally useless in pvp. Correct?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +swish041 with your exact suggestion you would have a 2% chance

    • @swish041
      @swish041 Před 6 lety

      Now I got it. Thanks for the answer.

  • @ZagonLORD
    @ZagonLORD Před 11 měsíci

    since I have my 100 or 106 potency on darth Vader is having tenacity mods good on him. Since I have mods of my stats at good numbers ? If u like I can explain why I’m asking about tenacity for him

  • @Telperien1
    @Telperien1 Před 6 lety

    have you gotten any insight from the devs on how the tenacity up and down buffs differ from strait tenacity and potency ratings. because it seems that tenacity up stops any and all debuffs from landing while Potency up does not cause any and all debuffs to land.

  • @larsson2477
    @larsson2477 Před 6 lety

    Nice description with the doors! good video :)

  • @slee7863
    @slee7863 Před 6 lety

    This helps a lot. So does that mean Zader leadership tm removal chance and Jyn's leadership expose chance essentially bypass the first two doors and get checked at the third door OR are those just flat chance % left to the RNG gods that completely ignore the three doors?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +S Lee well for example with Darth Vader his turn meter removal happens 50% of the time which means it gets stopped half the time at door number 1. Then it goes to Door Number 2 and does a potency tenacity check to see if the character you have has enough potency to apply that turn meter removal

    • @slee7863
      @slee7863 Před 6 lety

      Warrior Presents Haha. That explains why it rarely ever worked for me. I thought it was just 50/50 chance regardless of potency. Thanks for the vid and explanation

  • @ericchappell9442
    @ericchappell9442 Před 6 lety

    Great video man! love the breakdown for all to understand. Keep up the good work!

  • @crackshot1200
    @crackshot1200 Před 6 lety

    He put a high potency ad on this

  • @ShadowwSeeker
    @ShadowwSeeker Před 6 lety

    Great informative video Warrior! Just one question, where do abilities that apply "Tenacity up" like Rex and Chirrut apply into this equation?

  • @2fingazVideos
    @2fingazVideos Před 6 lety

    If the developers know tenacity is crap, why give Rolo tenacity up on her leadership?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +2fingaz tenacity is not crap it helps you just need so much of it to make a dent in the amount of potency that's natural in the game. Anytime you can get tenacity it naturally nullifies that percentage of the natural potency

  • @BMasu808
    @BMasu808 Před 6 lety

    nice vid Warrior. thanks for the explanation.

  • @ade099
    @ade099 Před 6 lety

    does this play into dispell as well? ie - is there ever a chance that NS zombie can resist/evade a dispell to retain her taunt ..or that a dispell from the other team can fail at door 3?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Adan Chung only if they had foresight up would they not get dispelled. But there's so many very specific rules around certain characters it depends. Because some characters overcome foresight

    • @ade099
      @ade099 Před 6 lety

      thx warrior ;)

  • @DensilGrant
    @DensilGrant Před 6 lety +1

    I've always said time and time again this dude is the only source for useful honest information..Now if you could only explain how turn meter works 😅😅

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Densil Grant it's exact. The highest speed character sets the bar at 100% and then all of their characters are percentage on to that

  • @KelsaysShenanigans
    @KelsaysShenanigans Před 6 lety

    Thanks for this great explanation. I was completely wrong on how this worked. Keep this great videos coming.

  • @osirisra3422
    @osirisra3422 Před 6 lety

    Epic video!!! god like. Will you do a video with the value difference of getting defense/offence as a percentage and defense as a number on a mod. Example two gold mods drop both are identical except one has defense as a percent the other as a number. After upgrade both improve there defense 4 times. Toon A equp. one with a starting defense of 0% and then the other and you see that the one with the percentage on average is X weak then the one that started with a non percent. Also the differance in expected value between hp/protection as a percent and as a number starting on a mod.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Osiris Ra yeah when I can figure out how to explain it simply I will probably make a video about

  • @jakebocskovits7426
    @jakebocskovits7426 Před 6 lety

    Thanks for explaining door number 3

  • @pduncan88
    @pduncan88 Před 6 lety

    Great video!! Can you ask the developers how much tenacity the HAAT tank has? Also how does dodge/deflection chance play into this? Is that an extra door you have to go through?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +pduncan88 I believe the tank has between 140 to 180 percent tenacity not a hundred percent on that and the third door is where Dodge / deflection can occur

    • @pduncan88
      @pduncan88 Před 6 lety

      140 or 180 would be a big difference on how to mod a resistance team for example. If a character has 10 percent evade, then there would be a 75 percent likely chance to stick the debuff for door 3 (100 - 15 - 10)? I figured evade would be a different door completely because a character that evades dodges the attack entirely, while the 15 percent applies only to the chance of applying the debuff.

  • @oneofnine-_-1068
    @oneofnine-_-1068 Před 6 lety

    Warrior Presents Hey man, great video! So to cut to the chase just for the lame minded like myself haha basically the more potency you put on your character from mods the higher chance there is to land the debuff? Thanks for replying, if you do :)

  • @Stash777
    @Stash777 Před 6 lety

    Was looking for info on cls and while you mention him you don’t explain it
    When he has +100% tenacity does that mean if he has 50% base that it’s doubled to 100%? If so is that 100% from the attacking toons potency eg attacker has 140% potency - 100% there is 40% chance or is it 100% tenacity nothing lands?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      In your scenario where he has 40% tenacity his Zeta would give him another hundred percent putting him at 140%. If an opponent had a debuff that landed a hundred percent of the time they would still need their character to have more than 40% potency to even get a chance. And even if they had a hundred percent potency would still only have a 60% chance of passing the potency tenacity check. This is why that Zeta is so powerful as it can shut down De buffers

    • @Stash777
      @Stash777 Před 6 lety

      Thanks for the reply Warrior

  • @Doglywolf
    @Doglywolf Před 6 lety

    What about the bonus tenacity for the level gap is that in door 2 or does it add directly to resist in door 3?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Michael Ganch what do you mean the bonus tenacity for the level Gap?

  • @bolabola6397
    @bolabola6397 Před 6 lety

    good explanation, thanks a lot Warrior

  • @hanaarcarrick7168
    @hanaarcarrick7168 Před 6 lety

    @Warrior Presents Does potency/tenacity applies for the Turn Meter reduction ? I've read some things on forums saying so, but not sure this is true...

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Lionel Richou yes turn meter reduction is a debuff basically

  • @johnnyboy3563
    @johnnyboy3563 Před 6 lety

    Hey Warrior. Good video. I would have just gone all the way with a few examples and done the math, multiplying out the three doors. E.g. 70% ability x 90%net pot x 85% = 54% chance to apply debuff... etc. But good job.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Johnny Boy the issue is the three different doors are not one equation it's three separate equations that occur

    • @gazzadthomas
      @gazzadthomas Před 6 lety +1

      Warrior Presents. Three separate equations that he has just applied probability too though right? 70% chance through door 1. 90% chance through door 2 and 85% chance through door 3. You can multiple them out to give you definitive odds. What's the issue with that because that's the way I understand it. Curious to know if I've missed something.

    • @johnnyboy3563
      @johnnyboy3563 Před 6 lety +1

      +Warrior Presents They are conditional on each one occurring. Example. Say door 1 is 100% because ability always applies, then door 2 is 100% residual pot, then door 3 is 85%, the three multiplied is 85%, which is what you would expect. On the other extreme, if even 1 door is 0%, example target has tenacity up, the probability is 0%. The rules of conditional probability hold.

    • @trygvesolberg739
      @trygvesolberg739 Před 6 lety

      It's conditional probability and independent events.. The Probability for getting through door B isn't affected by the result of getting through door A, (or the probability of door C).
      Simplified the percentage chance of getting through a door doesn't change whatever the outcome of the other doors.
      E.g R2D2 basic stun A:80% B: 100+potency-tenacity % C: 85%. *The percentage numbers sticks*
      Therefore P(A)*P(B)*P(C) is valid, and is the equation according to the laws of conditional probability and independent events.
      Which also shows; If you can't get through one door, your debuff won't stick. As warrior stated and Johnny Boy explained

    • @johnnyboy3563
      @johnnyboy3563 Před 6 lety

      Lord Thaos Yes exactly. Like flipping a coin three times. Getting all three tails is 1/2 * 1/2 * 1/2 = 1/8. You need to pass all three doors, only difference is the probabilities are not fixed at 50%.

  • @waxman3162
    @waxman3162 Před 6 lety

    I'm using Zinn lead resistance team with bb8 in Haat phase 2. All my characters have 50% plus potency, a thing I don't understand is that when bb8 puts tenacity down on the fallen tank the exposes hits significantly less. Few of my alliance members noticed the same, am I missing something?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Waxman 316 tank has real high natural tenacity way more than normal toons

    • @waxman3162
      @waxman3162 Před 6 lety

      I see I didn't form my question right lol. I hit expose a lot more when the tank doesn't have tenacity down compared to when he has it. Have no idea why it's like that but it's consistent.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Waxman 316 well the only thing we could say is that it's RNG because mathematically when tenacity is down it should be more likely not less. But interesting none the less

  • @mike17554
    @mike17554 Před 6 lety

    Another great video. Thanks! Does the three door mechanics apply to Target Lock during ship battles?

  • @marcelop.4631
    @marcelop.4631 Před 6 lety

    Great video! What about the Nihilus ability drain force? It doesn't seen to have doors number 2 and 3, but there's no text about it.

  • @ooostarwolfooo4527
    @ooostarwolfooo4527 Před 6 lety

    @warrior does that mean you don't suggest using tenacity in secondaries of mods cause on my baze most mods I have on have 5% or higher tenacity secondaries

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Jaron Dimmett tenacity secondary stats are fine what I'm saying is they don't help a whole lot in most situations

    • @ooostarwolfooo4527
      @ooostarwolfooo4527 Před 6 lety

      Warrior Presents thanks for the reply I may have to look back at your mod video to see if you gave a list of priority secondaries based on role

  • @beast8014
    @beast8014 Před 3 lety

    Here is a 5 second explanation: tenacity is for resisting debuffs and potency is for the debuff to occur

    • @WarriorPresents
      @WarriorPresents  Před 3 lety

      🤣

    • @beast8014
      @beast8014 Před 3 lety

      @@WarriorPresents I need help how to seven star thrawn I tried for at least 3 months but can’t do it pls help

    • @WarriorPresents
      @WarriorPresents  Před 3 lety

      I have 2 videos on it. One from my main acct a few yrs ago and one from my scissorman acct in 2019. It's a minimalist guide

    • @beast8014
      @beast8014 Před 3 lety

      @@WarriorPresents pls send link

  • @marcwhite9234
    @marcwhite9234 Před 6 lety

    Do you think tenacity could have a place if a Grand Master Yoda Meta ever develops. I can dream right ...

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      Yeah absolutely I mentioned that in my videos

    • @marcwhite9234
      @marcwhite9234 Před 6 lety

      Warrior Presents ,
      Sorry missed that. Dumb question

  • @Kuultyc
    @Kuultyc Před 6 lety

    So, a question that has been bugging me for ages, Dooku under a Nihilus lead...better with potency or tenacity? Current lvls are 94% potency (19.05 from mods) and 31% tenacity (2.5 from mods)

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Jah'an Luik you won't be able to get his tenacity up high enough to matter so focus on potency to make sure you're overcoming other people's attempts at tenacity

    • @Kuultyc
      @Kuultyc Před 6 lety

      Warrior Presents alright thanks a million, looks like I'm the right track then

  • @beowulf1563
    @beowulf1563 Před 6 lety

    Nice breakdown.

  • @justdaniel8239
    @justdaniel8239 Před 6 lety

    Been waiting for that!!!!

  • @Hammermug
    @Hammermug Před 6 lety

    Was wondering if you're planning on doing a video of how you would change your modding strategy now that you have this information.
    For example I stack a ton of potency on my resistance team Right now, but am noticing not much of a difference in being able to apply expose than before in pve, basically I used to be in the 40s and now in the 70s potency on everyone.
    For example even with over 70 percent potency on the big three, they were almost unable too land debuffs on mobs in the Ground War event.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Basan Hammermug that's because PVE has a higher natural tenacity which is why you have to mod more potency

    • @Hammermug
      @Hammermug Před 6 lety +1

      Warrior Presents That's true, and nowknowing about the 15% equalizer in the third door, and being reminded about percentage skills really squashing the first door check (poe's resistance bravado being only 65% chance is painfully apparent now and makes J-Rey look that much better)
      Great video man, Thank You.
      Any video worthy info concerning other debuffs, or does this apply or the entire debuffs system? Was just curious if any other debuffs have unique back end math.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Basan Hammermug nope this is basically it. Some abilities aren't considered debuff though like the cool down increase with Darth nihilus so it only has the first door to contend with

  • @bjorneverdale9741
    @bjorneverdale9741 Před 6 lety

    Good video warrior

  • @capifico2267
    @capifico2267 Před 6 lety

    Thanks for this!

  • @dakkar4962
    @dakkar4962 Před 6 lety

    Some abilities cannot be resisted, some abilities cannot be evaded, and some are both. What difference is between resisting and evading then? How are they computed?

    • @TobiS256
      @TobiS256 Před 6 lety

      if your character has foresight, you can evade the debuff (even if it can't be resisted)

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Alek resisted has to do with potency and tenacity evade has to do with evasion

    • @dakkar4962
      @dakkar4962 Před 6 lety

      thanks, now it's much more clear to me

    • @Flexis65
      @Flexis65 Před 6 lety +2

      If you resist a debuff, you take damage and you resist the debuff. If you evade it, you take no damage and evade the debuff.

  • @zyexio
    @zyexio Před 4 lety

    So if characters like Tarkin have an ability which has a 100% chance of happening, what is the point in missing for Potency?

    • @WarriorPresents
      @WarriorPresents  Před 4 lety

      Because the other character could be modded for tenacity and nullify your natural ability. It all comes down to how modding occurs

    • @zyexio
      @zyexio Před 4 lety

      Warrior Presents so correct me if I’m wrong, if Dooku has 125% Potency and CLS has like 6% Tenacity (random numbers), Dooku can apply the effects because he has higher potency than CLS’ tenacity? Therefore the higher number determines whether the status effect applies or not?

    • @WarriorPresents
      @WarriorPresents  Před 4 lety +1

      Correct. But if the person put 100% tenacity on their cls they could prevent your character from applying their detrimental affect.

    • @zyexio
      @zyexio Před 4 lety

      Warrior Presents ah. So if I have 110% Tenacity, but they have 100% Tenacity, the status effect I’m trying to apply I will be resisted?

    • @WarriorPresents
      @WarriorPresents  Před 4 lety +1

      You used to tenacity twice? If they mod theirs with tenacity you will HAVE to mod yours with Potency to over come their tenacity or potentially fail

  • @darthtowelie4627
    @darthtowelie4627 Před 6 lety

    How much tenacity does tenacity up provide so that everything resists? Eleventy billion???

  • @viniciuspepino8834
    @viniciuspepino8834 Před 6 lety

    I have two questions warrior:
    1- I heard once that the level difference between the characters changes the equation, like the rancor who’s lvl 90 or for the non 85 pvp. Is this true?
    2 - The tenacity down debuff seems to apply always with my KRU. And it doesn’t say that it can’t be resisted. It even applies on enemies with that tenacity up buff from Rex and chirrut. Is the tenacity down buff an exception?

    • @viniciuspepino8834
      @viniciuspepino8834 Před 6 lety

      Warrior Presents but I can apply tenacity down on enemies that have tenacity up. I wonder if this particular debuff doesn’t have to pass the second door.

    • @Sporrik
      @Sporrik Před 6 lety

      As far as I know, tenacity down goes through tenacity up. I use Dengar (yes I run a BH team) in arena and whenever Rex or someone else applies Tenacity up, I use his AoE and it hits them with tenacity down. Dengar's AoE applies it based off of critical hits, not potency, so unless this changes it then I think tenacity down can go through.

    • @viniciuspepino8834
      @viniciuspepino8834 Před 6 lety

      Face66 that’s what I thought. I use unmasked kylo and he always applies it, so probably it is like you said

    • @viniciuspepino8834
      @viniciuspepino8834 Před 6 lety

      Warrior Presents are you sure the reduction is just 25%? Cause when I do this, my debuffs apply normally on the other team, as if both ten up and down neutralize each other. I don’t know if it is supposed to work like this, but it does

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      they cancel each other out

  • @justinmarang2721
    @justinmarang2721 Před 4 lety

    If I got it right potency means for a debuff to work, and tenacity means to be able to stop it?

  • @washington_pc3306
    @washington_pc3306 Před 6 lety

    due to this video should i change the fact that on most characters that apply more debufs I put potency and on tanks/other characters I put tenacity? what if they only really apply one debuf like ability block like snowtrooper? Should i mod for potency then?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      Definitely want potency on all characters that apply debuffs

  • @nathancrocker3894
    @nathancrocker3894 Před 6 lety

    I think I got it. For example my K-2S0 has 40 potency and 75 tenacity after mods. If I tried to apply its daze to itself there would be 65% chance it gets through door 2(140-75) and a 50% chance it gets through door 3. So 32.5% of the time it would apply?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Nathan Crocker no 65% chance to get through door number 2 if you use your above stats

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Nathan Crocker each door is a separate equation see you can't create a single equation for all

    • @nathancrocker3894
      @nathancrocker3894 Před 6 lety

      Right, each door is its own step. In my example after door 2 the probability is 65%. I think I had door 3 wrong. It shaves of 15% of attempts no matter what, right? Door 3 is always 85%. Door 2 is the only part of the equation that I have any control over.
      But there has to be an equation for the probability the debuff will land.
      My best guess is
      Because door 1 is 100% = 1
      and door 2 is the difference between attacking potency and defending tenacity 140-75
      P(door 2 and door 3)=P(door2 )X P(door3)
      =65% x 85%= 55.25% That daze would be applied.
      If it was its basic at 70% chance of offence down
      P(d1 and d2 and d3) = P(d1) x P(d2) x P(d3)
      =70% x 65% x 85% = 38.68%

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Nathan Crocker you're mathematically trying to combine all three doors. You go through the first door and then you have to go through the next door and then you go to the last door they're not mathematically combined

    • @nathancrocker3894
      @nathancrocker3894 Před 6 lety

      They have to be mathematically combined. There are three imputes, the doors. There is one output, the debuff sticks or doesn't. The game must use a function of the three doors to determine if the debuff is applied.
      Even if all three are applied independent of each other there must be a order and a probability can be determined from that.

  • @chisinusx7105
    @chisinusx7105 Před 6 lety

    great explanation!

  • @andreaflanigan6295
    @andreaflanigan6295 Před 6 lety

    What does that 3+ mean next to the characters? My son doesn't know.... Thx

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      It probably means there are possible upgrades available for that character

  • @indiworks
    @indiworks Před 6 lety

    Great stuff bro! Explain a lot of confusion

  • @supermard7872
    @supermard7872 Před 6 lety

    So thrawn or any empire will always be affected by the debuffs of disabling shot?

  • @kanyewest1365
    @kanyewest1365 Před 6 lety

    thanks for confirming what we knew all along. in PvP tenacity is hot trash

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +David Greenberg yep. In PvP basically the only characters that could be modded correctly with tenacity would be maybe the Wampa and then Commander Luke Skywalker and thrawn.. maybe kanan also

  • @goodolmaurice1856
    @goodolmaurice1856 Před 6 lety

    Great stuff man

  • @SidRandom
    @SidRandom Před 6 lety

    i wish I would have known this before I bothered to give my GK 90% tenacity >

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +SidRandom well of you are going vs characters with 40 % potency you are lowering their chances to around 50% for door 2

  • @spoon2986
    @spoon2986 Před 5 lety

    I like the video but I still dont understand what potency and tenacity is

    • @WarriorPresents
      @WarriorPresents  Před 5 lety

      Potency is chance to apply a debuff - tenacity is chance to resist a debuff - debuff is the red markers over characters heads that hurt the character..

  • @s0ldier898
    @s0ldier898 Před 6 lety +1

    my head is spinning

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +s0ldier898 hehe.. yeah mine too. Basically long story short make sure you have enough potency to overcome your opponent's tenacity to guarantee your passing through the second door

    • @s0ldier898
      @s0ldier898 Před 6 lety

      now only if real life potency would help me pass more girls tenacity panties i would be a happy camper

  • @KMGEmperor
    @KMGEmperor Před 6 lety

    Hi warrior or anyone else in the comments...does ship potency tenacity work the same way?

  • @artusart
    @artusart Před 6 lety

    How does DN work ? When he increases cool downs, is that a debuff ?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Robert Townsend no increasing cooldowns is not a debuff. So it does not pass through the potency and tenacity check. That ability simply has to pass the first door. Which happens 50% of the time unless the individual is debuffed and then it happens one hundred percent of the time

  • @jakekoethler7206
    @jakekoethler7206 Před 5 lety

    So what does potency do? Also what does tenacity do? How do they relate to eacother? I watched this video three times but at no point do you talk about what tenacity/potency are or do? I think I can infer that you need tenacity to overcome the target's potency? Maybe? This video is all over the place and doesn't really answer the question.

    • @WarriorPresents
      @WarriorPresents  Před 5 lety

      Well this video presupposes you know the basics of the game. Potency is the percent which you will apply a debuff tenacity is the percent at which you will resist a debuff. A debuff is a negative status effect in the game and there are varying effects

    • @jakekoethler7206
      @jakekoethler7206 Před 5 lety

      Gotcha, thanks. Maybe I'll come back to this once I'm more experienced.

  • @christopherhammond7258

    On the second is there zero % rng?..... Ie is it simply whoever has the higher number that passes?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Christopher Hammond yes. It's a simple potency tenacity check

  • @nobodyisprfct
    @nobodyisprfct Před 3 lety

    What about Bastila 150 percent tenacity zeta how does her ability effect tanks with additional tenacity.

    • @WarriorPresents
      @WarriorPresents  Před 3 lety +1

      It applies an additional 150% tenacity which is amazing. It's definitely going to swing the mathematics in your favor

    • @nobodyisprfct
      @nobodyisprfct Před 3 lety

      @@WarriorPresents ok thanks. Ya it seems to apply to tanks only I think. But with added mods with tenacity it should improve a bit as well right?

  • @mrtom-a-hawk6732
    @mrtom-a-hawk6732 Před 6 lety

    Does potency up overwrite tenacity up and if it does, by a percent?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety +1

      +Mr Tom-A-hawk potency up ads 25% and tenacity up ads a thousand percent

  • @beaug4306
    @beaug4306 Před 6 lety

    Wow this is kind of bad game design. At high level PvP the gap in tenacity and potency is so big the entire mechanic doesn't even matter. All the mods, tenacity down, potency up buffs just get chucked out the window and all that matters is 15% rng dice roll...

  • @revilo_hansen6727
    @revilo_hansen6727 Před 6 lety

    How much tenacity do the heroic raids have?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Revilo_Hansen I am guessing at least 170 but I'm not a hundred percent sure

  • @davidzhang2018
    @davidzhang2018 Před 6 lety

    Share this video for all to see!

  • @corbyrobinson3640
    @corbyrobinson3640 Před 6 lety

    The more I listen here.... the more confused I am becoming.

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      Basically abilities have an inherent 100% potency to start now do the math from there and you'll see how worthless tenacity is most of the time

  • @generalgrievous4907
    @generalgrievous4907 Před 6 lety

    How do I get back to my old guild, any ideas... Please...

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Azeez Shavershian you'll have to do what's called an advanced search which you can do when you're doing a guild look up

    • @generalgrievous4907
      @generalgrievous4907 Před 6 lety

      Warrior Presents I forgot my last guild name, I don't think I can remember it again

  • @MareczqZglos
    @MareczqZglos Před 6 lety

    Is ther not a 15% Hardwired sucess to?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Mareczq K no on Door Number 3 if you pass the first two doors there's a 15% chance that you will fail and or three in an 85% chance that you will get through door 3

    • @MareczqZglos
      @MareczqZglos Před 6 lety

      Hmmm so if i have 10% Potency on toon, i get 100% from "basic" and I face 220% Tenecity toon, i will ALWAYS failed to applay Debuff?

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      +Mareczq K yep unless in door 3 it has a statement such as can't be resisted

    • @MareczqZglos
      @MareczqZglos Před 6 lety

      OK tx. I was really sure that ther is really small chance to ALWAYS sucess (but much smaller then 15%, like 1-2%). Tx for info ;)

  • @surfgt8417
    @surfgt8417 Před 6 lety

    Guys what does tenacity and potency actually do

    • @WarriorPresents
      @WarriorPresents  Před 6 lety

      Potency helps you apply debuffs tenacity helps you resist debuffs

    • @surfgt8417
      @surfgt8417 Před 6 lety

      Warrior Presents so if I have 50% potency, I have a 50% chance to apply a debuff I launch at someone, and if I have 50% tenacity, I have a 50% chance to resist a debuff someone launches at me? So if I have 65% potency, and the other person has 35% tenacity, I will ultimately debuff him if I launch the ability?

  • @sevenherdsmen
    @sevenherdsmen Před 6 lety

    120%x potency -23% Tenacity+2vader& one banana##/**skywalker^$@₩÷12,563 = Chuck Norris

  • @jez4969
    @jez4969 Před 6 lety

    so can someone explain foresight to me

  • @dankerbell
    @dankerbell Před 6 lety +1

    well this is the video that will get 100k views