POTENCY VS TENACITY Explained star wars galaxy of heroes swgoh
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- čas přidán 11. 09. 2024
- all abilities start at 100% potency
so equation is 100+potency-tenacity=chance (Door 2)
This is why characters like CLS or GAT are better as their equation
is 100+potency-100-tenacity= real chance
(15% hardwired failure not included above )
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Well done, finally a solid explanation from someone after 2 years, great video, I am sick to death of people leaving comments every where saying that potency, and ESPECIALLY tenacity mods are absolutely useless and a waste of time.
+LordRaiden112 thanks
His conclusion was actually that tenacity is a waste lol
Yes I get it now, but I've been going through videos, forum, reddit posts, as far back as I can find, and no one really gave me an explanation as to why, just one sentence lines about tenacity being crap, useless, not worth farming etc...
To be fair Ten. mods are near usless for most of players ;P
OK, Ten mods where also the second 5 star mods I was able to get while chasing Palpatine, and it was either those or health, with the latter of course being better, but crouchingrancor's page on mods per character, he actually recommends them for beasts like Thrawn, Gen Kenobi, 3 sets on Rex, Yoda, Hera and more, and this guy claims to be an authority on everything SWGOH related...
lol all you guys that still don't comprehend: three seperate doors to represent three different checks. There is no addition or subtraction of probabilities between doors.
+xStrayfex correct
There is a subtraction WITHIN door 2 right? Hans potency (177%) - enemy's tenacity
Dave-Dave yes but like you said- WITHIN door 2.
Good just wanted to make sure I understand 👌
Its a good video but u should mention/explain the most important thing about potency vs tenacity - Rancor raid (and the numbers for tenacity up/down. )
they cancel each other out
Thank you, that was a great explaination. There was only one thing I was left confused on, which was a door 2 mechanic. I felt like you were saying you needed 140% tenacity to stop 140% potency. While technically true that it requires at least that much to guarantee a stop, any tenacity from 41-139% tenacity is still useful as it offers a chance to resist.
The only reason I pointed out my confusion was so anyone else in the same boat could get clarification by reading this.
Again, great video and thank you.
+Jonathan Luer yes absolutely correct any tenacity you character has will notify that amount of potency reducing the chance
My misconception was that if an ability had a 70% chance, potency mods improved those odds. I had thought that the formula was Ability's Chance % + Character's Potency (including mods) - Opponent's Tenacity. So if the ability was 70% and the character had 100% potency add (natural plus mods), I would have thought the ability was now at 140% (not 170% as 100% of 70% is still 70%, so it would be 70%*2), then it would subtract the opponents tenacity, which if that was at 50%, would put my overall potency rat back to 70% (knocking 50% off of 140% means 70% chance to hit).
Hearing that there are three doors and the ability's 70% chance is not to actually land, but merely to get past the first check, and that percentage never changes is depressing. They way they advertise it is misleading IMO. It reminds me of how "rate up" in the Fate/Grand Order game is done. FGO will advertise that the rate is up to get a certain 5* Servant when you use crystals to summon. In reality, the 5* summon percentage stays at 1%, but if you get that 1%, then a second check is done on which Servant you'll get, where the "rate up" Servants have a high percent chance of showing up.
Thanks for clearing everything up.
+The AstroNerdBoy glad the visual helped. Everybody oversimplifies this and it truly is a little more complicated
Thanks for the video. I recall an earlier datamine that also said that level differential was a factor. This doesn't affect most folks, but there are times it might when leveling as well as when you have decided not to max a toon to 85 if conserving credits.
+Waddles 7 yep
Nicely stated. Basically, we can use tenacity on certain toons effectively in Raids and light side/dark side battles but tenacity mods are mostly a waste in arena. I guess one could load Thrawn up with tenacity mods, but when you look at other factors like speed, potency, crit chance/damage, you have to contemplate what you lose just to gain that amount of tenacity.
Bingo get this man a popsicle :))
Watch at 1.5x speed. 16m spent on something a picture could have illustrated.
Edit - tl;dw: There are three requirements for a debuff to be successful. All three have to be fulfilled in this sequence:
1. The toon has some chance of applying the debuff (see ability description). If this chance is not 100% then there is some RNG at play.
2. The next chance is 100% + toon potency% - enemy tenacity%. This is usually a gimme in PVP except for CLS, GAT, and Wampa. Some enemy bosses have really high tenacity.
3. There is a 15% chance of failure. RNG determines this and some debuff abilities circumvent it. From the video, 15% seems to be hardcoded. It was unclear to me from the video how this interacts with a toon's resistance or evasion chance.
+spiderbabybill really good Cliff Notes
Took a couple of views to fully sink in. Still blown away by the disparity between the two stats. Thanks though, it makes perfect sense. Now. :-)
+Jason Mountjoy yeah it's pretty convoluted
Nice vid man, i would like to see an explanation about defense vs offense and how that translate into damage. For example, is it better to mod a tank with a defense set, so he receives less damage, or health set, so he can survive more damage? What's the formula?
+Pedro Valadas that's a good idea. What I like to tell people is if your character has natural armor that's high to go defense mods otherwise Health mods are great
Warrior Presents what would you consider to be a high natural defense?
I would love to see this too. I find it strange when I switch say a cc set with defense my resistance goes down. Why isn't there a Defense stat on each toon either.
+cameron zwicke over 40%
Warrior Presents ok thank you. Love your vids keep up the good work.
oh thanks a lot! I wondred how should i mod my Rex - better with speed or tenacity up. Now I understand - my way is speed to apply tenacity up buff that makes 99999 tenacity as much faster is better that trying to evade negative effects and then trying cleans them and make all buddies with tenacity.
+DDayUA yep
You should've added the tenacy up/down buff pair, to let us know how much difference that make effectivly in the gameplay. As i see, rex's tenacy up make you resist basicaly everything...but would be good to know the facts.
they counter each other
Thanks for the video, Warrior! I appreciate when you do in-depth guides like this. Also, I found something pretty interesting I want to show you on the SWGOH Reddit. A topic by the name of All Characters (Including Unreleased) started by the user FamousVQ. It shows you all the characters currently in the game and those that have been datamined in an Excel document. Something else to note is that this list includes PVE characters who according to a response by DEV Event Designer Capgasp "are rather unlikely to ever be released as player obtainable units" like the Cartel units. Just something that I thought you would like to see.
+Dragon Tiger Sword yeah I've seen that a couple of times. It's really fun to see what are the possibilities. I think we will get embo pretty soon as well as Padme
Great video Warrior! Explain a lot and it's almost TMI at the same time :)
+Konuvis it's a lot but I'm telling you everybody miss perceives how potency works
Thank you so much .last week I jus play this game
Awesome
MISTAKE from a great video. Door three should be defined as D2 as D3 usurps D2 rules. Other wise spot on sir.
+john decourcy hichens :)
What about kanan when he taunts? He gians 100% tenacity
his tenacity is doubled, not + 100%, so if he would have 70% tenacity normally it would rise to 140% (not 170%)
Ahh got ya
Would hermit yoda put him over the 170 you think
+schneidtz on his ability called intervene it doubles his tenacity. So if you had his tenacity to 70 it would double to 140
And it's probably base Tenacity not the total of your tenacity + mods, etc..
This would explain why my Jyn with like 500%+ with a tenacity down Rancor gets resisted so much!
yep
Thanks for the explanation! I had no idea about the +100% potency modifier in "door #2". Just lost respect for leadership abilities with potency or tenacity...its just rarely makes the difference in PvP
+Jared T correct.. except rex and tenacity up
I enjoyed the way you broke it down into a step by step basis and feel your videos have good information to provide to community. I would be very interested in a video of how damage is evaluated/calculated👍🏻
Working on that!
So after watching this i have some insight on this. Death trooper sits at 70% potency. Now i can raise it to 95% but i lose 6% offense. I think that straight 6% damage is worth more than me have 95% potency with the 15% chance they can resist or dodge mo matter my potency
+ldlisturb3d yep
Great explanation of Potency vs. Tenacity, thanks for getting those fine details from the devs to thoroughly explain this for everyone.
+Revanator yep!
Great video, thank you!
Omg how complicated someone could explain such a simple thing! I think the most people just want to know if it make sense to stack potency for Arena and the answer is no! A simple example: Chirrut has 50% tenacity, so how much potency does my old ben for example need to get the highest chance in pvp to apply a debuff on Chirrut? The answer is 35% potency! So its so simple, just check the tenacity of your enemy and subtract 15% and you have the potency value for the max chance to apply a debuff :)
+Neo Geo incorrect...
Warrior Presents nope its not! and devs said that a tons of time in swgoh.gg forums... but instead of just dropping a word with incorrect, make sn example and prove me wrong!
+Neo Geo this is so wrong you need to watch this video at least two more times
Warrior Presents I don‘t need to watch your video again, all I want from you is an „correct“ example posted here... but it seems you can‘t do that? So a toon has 50% tenacity, how much potency do I need in pvp to have my 85% chance to apply a debuff?
+Neo Geo you would need at least 35% potency
I think this explanation makes things much more difficult than it really is.
The chance to resist is simply Tenacity - Potency, with a minimum of 15%. So, if you have 50% potency, the enemy has 50% tenacity, you have a 15% chance to be resisted (and thereby, an 85% chance to land your debuff).
+Vohbo Vohborian incorrect...
+Vohbo Vohborian all abilities have an inherent 100% potency which means that if you have 50% potency you now have an ability that has 150% chance of happening if they had 50% tenacity that would still only reduce it down to 100% chance of happening with a 15% chance of RNG saying no
Warrior Presents Both scenarios end up at 85%. Isn't that really all that matters?
+The Dude I know and that's incorrect. Trust me you are exactly like everybody I talk to who thinks it boils down to a simplified 15% RNG and I'm telling you that's not the case
+The Dude you still need to know how much potency it takes to overcome the other person's tenacity regardless of that RNG or know how to build tenacity correct to defensibly block 85% of the time
Warrior, I've been thinking, and it would seem that if Potency was not a base 100%, it would mostly never apply. So, that might have been the idea behind the mechanics implemented. I do think that you could still clarify a couple of concepts, specially by putting names under the three doors, like: Chance, Resist and Evade. This is specially important, because, and please correct me if I'm wrong, Evasion is a thing with some leaders, like zMaul and Old Ben. And then you have the infamous Accuracy arrow, which would apply to that third door, right? Because you put that 15%-RNG, but you didn't explained that component very much.
Another point that I think would be important to make, is that the Resist door takes into consideration the attacker and defender "level difference". If you have a lvl 75 against a lvl 85, you are not going to pass that door much. As you get to lvl 85, everything is as you said. But it is important to understand this for people leveling up toons.
+baldusi for the tenacity side it's a case-by-case basis as their leveling up their characters but for PVP bottom line is tenacity really doesn't work
I was more thinking of expalining to new players why their lvl 75 Resistance is failing miserably to Expose in a Raid (the level difference issue). Same issue with Evasion Up. Those are the parts of the equation that new players might not understand, even after watching your awesome video. I mean this because your mods video was such an eye opener, that i went from having the worst mods to being one of the gurus. But, even in that video, a clarification that mods only apply their effect to the base gear of the toon, would have completed the lesson.
I deeply enjoy, admire and thank your videos, and I was only trying to add a constructive crisicism. Hope you don't mind.
+baldusi absolutely and I like your input. Just know that when people are growing a character such as those you're talking about their characters gear level is suffering and that's where most of the natural potency will come from just like speed Health protection and everything else. That's where mods come into play to shore up those deficiencies
Oh thank God someone has explained Potency and Tenacity, I've been playing this game for over a year now and am even constantly in the top 20 in ship battles while even holding the number 1 spot 3 times but yet i still haven't god a bloody clue as to the benefits of Potency and Tenacity, the game just doesn't explain it properly!!
+Nasty Habits glad it helped
Warrior Presents Very much indeed my friend, I've moved up 50 spaces in the Arena since following your video!! ;)
I think there's something missing when you're talking about door 2. Yes, the ability starts at 100% potency. But if you have an ability at 177% potency, like Captain Han in your example, you don't need 177% tenacity to stop them from getting through door 2. So long as you can get the potency - tenacity < 100%, then they have a chance of not getting through door 2. So, someone with 100% tenacity will stop you 23% of the time at door 2. If they actually got 177% tenacity, that would mean they will resist the effect 100% of the time, but you don't need a 100% resist chance for tenacity to be valuable. Therefore, tenacity and potency are very much relevant in PvP.
+TomBombadil you are right but most mod for potency on their potent characters about 80%... you would HAVE to Exceed that just to get a tiny percentage chance to not have it apply....
True, but my point is you can't ignore modding for potency and think you won't get resisted from door 2. It seemed like you were saying potency mods don't really matter for PvP, only for PvE. But maybe I misunderstood.
+TomBombadil yeah that's totally not what I was saying. What I was saying is that tenacity mods are pretty wasted on characters because everybody mods for potency which means you should probably use your mods for better stats
Right, but if people realize no one is modding tenacity, then they'll stop modding potency because they will have enough potency even without the mods. In any case, modding speed to get out in front of the debuff is probably more effective than trying to resist it.
Good video but I am 99% sure you have the 15% base resist wrong. Devs have said this is the minimum resist chance, your video implies it is added after the tenacity check. Also tenacity-potency is the same as 100+potency-tenacity with fewer elements :)
well they could come out and clearify this for the whole community by giving us the formula... lol
Love this video. Very helpful! Appreciate all the hard work Warrior.
+DaGhost 141 glad this was able to help you
Hi, Warrior! Next time you speak with the devs ask them about that tenacity up buff. When chars have 20% tenacity and Rex or Chirrut puts the tenacity up buff on them so how much tenacity will they have? I never get through this buff. I mean no one of my characters could apply any debuffs to the character with tenacity up buff from Rex or Chirrut. I tried to make as much potency as possible and sometimes it was was more then 100% (200% totally if those 100% basic which you are speaking in you video are thrue) and could not apply any debuffs or turn meter reducing to those with tenacity up buff. Looks like a bug.
Pretty sure if they have tenacity up they will ALWAYS resist.
So if they have tenacity down they should never resist except those 15% from 3rd door
Tenacity up grants 999900 % tenacity
they counter each other
I wish you would go over examples a little more. Like the 80% you spoke of, which is the first door, then what percentage would it be affective (doesn't have to be precise) if someone had 50% potency from mods, excluding door #3? Or Idk, a similar example. Thank you though for the explanation!
+oscar mend yeah I just didn't want to make the video any longer. Long story short you basically need to have enough potency to overcome your opponents tenacity. And the only time you want to use tenacity as if your able to significantly overcome your opponent's potency and even then they will only reduce a percentage chance of the ability
On AhnaldT101 latest video "Imperial Probe Droid is Emperor Palpatine's Secret Weapon for Arena | Star Wars: Galaxy of Heroes" at 12:03 you notice Darth Vader not landing an ability block on GK, even with the non evade/resist text on his basic. I have also experienced this, and I'm wondering... is this a bug or a misconception of the text interpretation?
+Jah'an Luik I would venture to believe it's a bug because it did work previously
Thanks for the video - great explanation. Going to rip out Rex's tenacity mods now. When you talk about Thrawn, I think it should be mentioned that the +100% tenacity from Ebb and Flow only applies while an enemy is fractured. So a lot of the time tenacity mods on him will be useless, right?
+Eric E no you still have to remember that tenacity mods will still reduce a percentage of the potency. For example if they had 60% potency and you had 70% tenacity then you would reduce the chance of that ability down to 90%. While it's not a huge reduction it's still reducing the chance at door two
I have to ask again. If potency all ways starts at 100. Doesn't that mean, that a debuff like old Ben's min tricks allways applies, except for the 15% chance of hardwired block? So let's say old ben has 1 potency and the opponent hast 99 tenacity. Would that mean 100+1-99 = 2 . So the debuff would go through door 2?
If my assumption is right, potency is totally useless in pvp. Correct?
+swish041 with your exact suggestion you would have a 2% chance
Now I got it. Thanks for the answer.
since I have my 100 or 106 potency on darth Vader is having tenacity mods good on him. Since I have mods of my stats at good numbers ? If u like I can explain why I’m asking about tenacity for him
have you gotten any insight from the devs on how the tenacity up and down buffs differ from strait tenacity and potency ratings. because it seems that tenacity up stops any and all debuffs from landing while Potency up does not cause any and all debuffs to land.
they cancel each other
Nice description with the doors! good video :)
+SDE Larsson glad the analogy help you
This helps a lot. So does that mean Zader leadership tm removal chance and Jyn's leadership expose chance essentially bypass the first two doors and get checked at the third door OR are those just flat chance % left to the RNG gods that completely ignore the three doors?
+S Lee well for example with Darth Vader his turn meter removal happens 50% of the time which means it gets stopped half the time at door number 1. Then it goes to Door Number 2 and does a potency tenacity check to see if the character you have has enough potency to apply that turn meter removal
Warrior Presents Haha. That explains why it rarely ever worked for me. I thought it was just 50/50 chance regardless of potency. Thanks for the vid and explanation
Great video man! love the breakdown for all to understand. Keep up the good work!
+Eric Chappell glad it helped
He put a high potency ad on this
Haha
Great informative video Warrior! Just one question, where do abilities that apply "Tenacity up" like Rex and Chirrut apply into this equation?
it gives it an auto pass on door two
If the developers know tenacity is crap, why give Rolo tenacity up on her leadership?
+2fingaz tenacity is not crap it helps you just need so much of it to make a dent in the amount of potency that's natural in the game. Anytime you can get tenacity it naturally nullifies that percentage of the natural potency
nice vid Warrior. thanks for the explanation.
+BMasu glad to help
does this play into dispell as well? ie - is there ever a chance that NS zombie can resist/evade a dispell to retain her taunt ..or that a dispell from the other team can fail at door 3?
+Adan Chung only if they had foresight up would they not get dispelled. But there's so many very specific rules around certain characters it depends. Because some characters overcome foresight
thx warrior ;)
I've always said time and time again this dude is the only source for useful honest information..Now if you could only explain how turn meter works 😅😅
+Densil Grant it's exact. The highest speed character sets the bar at 100% and then all of their characters are percentage on to that
Thanks for this great explanation. I was completely wrong on how this worked. Keep this great videos coming.
+Ronald Kelsay glad this has helped you Ronald
Warrior Presents do you have a discord server group?
Epic video!!! god like. Will you do a video with the value difference of getting defense/offence as a percentage and defense as a number on a mod. Example two gold mods drop both are identical except one has defense as a percent the other as a number. After upgrade both improve there defense 4 times. Toon A equp. one with a starting defense of 0% and then the other and you see that the one with the percentage on average is X weak then the one that started with a non percent. Also the differance in expected value between hp/protection as a percent and as a number starting on a mod.
+Osiris Ra yeah when I can figure out how to explain it simply I will probably make a video about
Thanks for explaining door number 3
+Jake Bocskovits no worries
Great video!! Can you ask the developers how much tenacity the HAAT tank has? Also how does dodge/deflection chance play into this? Is that an extra door you have to go through?
+pduncan88 I believe the tank has between 140 to 180 percent tenacity not a hundred percent on that and the third door is where Dodge / deflection can occur
140 or 180 would be a big difference on how to mod a resistance team for example. If a character has 10 percent evade, then there would be a 75 percent likely chance to stick the debuff for door 3 (100 - 15 - 10)? I figured evade would be a different door completely because a character that evades dodges the attack entirely, while the 15 percent applies only to the chance of applying the debuff.
Warrior Presents Hey man, great video! So to cut to the chase just for the lame minded like myself haha basically the more potency you put on your character from mods the higher chance there is to land the debuff? Thanks for replying, if you do :)
Yes.
Was looking for info on cls and while you mention him you don’t explain it
When he has +100% tenacity does that mean if he has 50% base that it’s doubled to 100%? If so is that 100% from the attacking toons potency eg attacker has 140% potency - 100% there is 40% chance or is it 100% tenacity nothing lands?
In your scenario where he has 40% tenacity his Zeta would give him another hundred percent putting him at 140%. If an opponent had a debuff that landed a hundred percent of the time they would still need their character to have more than 40% potency to even get a chance. And even if they had a hundred percent potency would still only have a 60% chance of passing the potency tenacity check. This is why that Zeta is so powerful as it can shut down De buffers
Thanks for the reply Warrior
What about the bonus tenacity for the level gap is that in door 2 or does it add directly to resist in door 3?
+Michael Ganch what do you mean the bonus tenacity for the level Gap?
good explanation, thanks a lot Warrior
+bola bola yep
@Warrior Presents Does potency/tenacity applies for the Turn Meter reduction ? I've read some things on forums saying so, but not sure this is true...
+Lionel Richou yes turn meter reduction is a debuff basically
Hey Warrior. Good video. I would have just gone all the way with a few examples and done the math, multiplying out the three doors. E.g. 70% ability x 90%net pot x 85% = 54% chance to apply debuff... etc. But good job.
+Johnny Boy the issue is the three different doors are not one equation it's three separate equations that occur
Warrior Presents. Three separate equations that he has just applied probability too though right? 70% chance through door 1. 90% chance through door 2 and 85% chance through door 3. You can multiple them out to give you definitive odds. What's the issue with that because that's the way I understand it. Curious to know if I've missed something.
+Warrior Presents They are conditional on each one occurring. Example. Say door 1 is 100% because ability always applies, then door 2 is 100% residual pot, then door 3 is 85%, the three multiplied is 85%, which is what you would expect. On the other extreme, if even 1 door is 0%, example target has tenacity up, the probability is 0%. The rules of conditional probability hold.
It's conditional probability and independent events.. The Probability for getting through door B isn't affected by the result of getting through door A, (or the probability of door C).
Simplified the percentage chance of getting through a door doesn't change whatever the outcome of the other doors.
E.g R2D2 basic stun A:80% B: 100+potency-tenacity % C: 85%. *The percentage numbers sticks*
Therefore P(A)*P(B)*P(C) is valid, and is the equation according to the laws of conditional probability and independent events.
Which also shows; If you can't get through one door, your debuff won't stick. As warrior stated and Johnny Boy explained
Lord Thaos Yes exactly. Like flipping a coin three times. Getting all three tails is 1/2 * 1/2 * 1/2 = 1/8. You need to pass all three doors, only difference is the probabilities are not fixed at 50%.
I'm using Zinn lead resistance team with bb8 in Haat phase 2. All my characters have 50% plus potency, a thing I don't understand is that when bb8 puts tenacity down on the fallen tank the exposes hits significantly less. Few of my alliance members noticed the same, am I missing something?
+Waxman 316 tank has real high natural tenacity way more than normal toons
I see I didn't form my question right lol. I hit expose a lot more when the tank doesn't have tenacity down compared to when he has it. Have no idea why it's like that but it's consistent.
+Waxman 316 well the only thing we could say is that it's RNG because mathematically when tenacity is down it should be more likely not less. But interesting none the less
Another great video. Thanks! Does the three door mechanics apply to Target Lock during ship battles?
Yes
Warrior Presents thanks
Great video! What about the Nihilus ability drain force? It doesn't seen to have doors number 2 and 3, but there's no text about it.
+Marcelo P. Correct it's just Door Number 1
@warrior does that mean you don't suggest using tenacity in secondaries of mods cause on my baze most mods I have on have 5% or higher tenacity secondaries
+Jaron Dimmett tenacity secondary stats are fine what I'm saying is they don't help a whole lot in most situations
Warrior Presents thanks for the reply I may have to look back at your mod video to see if you gave a list of priority secondaries based on role
Here is a 5 second explanation: tenacity is for resisting debuffs and potency is for the debuff to occur
🤣
@@WarriorPresents I need help how to seven star thrawn I tried for at least 3 months but can’t do it pls help
I have 2 videos on it. One from my main acct a few yrs ago and one from my scissorman acct in 2019. It's a minimalist guide
@@WarriorPresents pls send link
Do you think tenacity could have a place if a Grand Master Yoda Meta ever develops. I can dream right ...
Yeah absolutely I mentioned that in my videos
Warrior Presents ,
Sorry missed that. Dumb question
So, a question that has been bugging me for ages, Dooku under a Nihilus lead...better with potency or tenacity? Current lvls are 94% potency (19.05 from mods) and 31% tenacity (2.5 from mods)
+Jah'an Luik you won't be able to get his tenacity up high enough to matter so focus on potency to make sure you're overcoming other people's attempts at tenacity
Warrior Presents alright thanks a million, looks like I'm the right track then
Nice breakdown.
+Darth Star ;)
Been waiting for that!!!!
+Randomgames with Daniel very good
Was wondering if you're planning on doing a video of how you would change your modding strategy now that you have this information.
For example I stack a ton of potency on my resistance team Right now, but am noticing not much of a difference in being able to apply expose than before in pve, basically I used to be in the 40s and now in the 70s potency on everyone.
For example even with over 70 percent potency on the big three, they were almost unable too land debuffs on mobs in the Ground War event.
+Basan Hammermug that's because PVE has a higher natural tenacity which is why you have to mod more potency
Warrior Presents That's true, and nowknowing about the 15% equalizer in the third door, and being reminded about percentage skills really squashing the first door check (poe's resistance bravado being only 65% chance is painfully apparent now and makes J-Rey look that much better)
Great video man, Thank You.
Any video worthy info concerning other debuffs, or does this apply or the entire debuffs system? Was just curious if any other debuffs have unique back end math.
+Basan Hammermug nope this is basically it. Some abilities aren't considered debuff though like the cool down increase with Darth nihilus so it only has the first door to contend with
Good video warrior
+Victim Jones thanks appreciate it
Thanks for this!
+James Pacifico Yep!
Some abilities cannot be resisted, some abilities cannot be evaded, and some are both. What difference is between resisting and evading then? How are they computed?
if your character has foresight, you can evade the debuff (even if it can't be resisted)
+Alek resisted has to do with potency and tenacity evade has to do with evasion
thanks, now it's much more clear to me
If you resist a debuff, you take damage and you resist the debuff. If you evade it, you take no damage and evade the debuff.
So if characters like Tarkin have an ability which has a 100% chance of happening, what is the point in missing for Potency?
Because the other character could be modded for tenacity and nullify your natural ability. It all comes down to how modding occurs
Warrior Presents so correct me if I’m wrong, if Dooku has 125% Potency and CLS has like 6% Tenacity (random numbers), Dooku can apply the effects because he has higher potency than CLS’ tenacity? Therefore the higher number determines whether the status effect applies or not?
Correct. But if the person put 100% tenacity on their cls they could prevent your character from applying their detrimental affect.
Warrior Presents ah. So if I have 110% Tenacity, but they have 100% Tenacity, the status effect I’m trying to apply I will be resisted?
You used to tenacity twice? If they mod theirs with tenacity you will HAVE to mod yours with Potency to over come their tenacity or potentially fail
How much tenacity does tenacity up provide so that everything resists? Eleventy billion???
+Michael Williamson 1000%
I have two questions warrior:
1- I heard once that the level difference between the characters changes the equation, like the rancor who’s lvl 90 or for the non 85 pvp. Is this true?
2 - The tenacity down debuff seems to apply always with my KRU. And it doesn’t say that it can’t be resisted. It even applies on enemies with that tenacity up buff from Rex and chirrut. Is the tenacity down buff an exception?
Warrior Presents but I can apply tenacity down on enemies that have tenacity up. I wonder if this particular debuff doesn’t have to pass the second door.
As far as I know, tenacity down goes through tenacity up. I use Dengar (yes I run a BH team) in arena and whenever Rex or someone else applies Tenacity up, I use his AoE and it hits them with tenacity down. Dengar's AoE applies it based off of critical hits, not potency, so unless this changes it then I think tenacity down can go through.
Face66 that’s what I thought. I use unmasked kylo and he always applies it, so probably it is like you said
Warrior Presents are you sure the reduction is just 25%? Cause when I do this, my debuffs apply normally on the other team, as if both ten up and down neutralize each other. I don’t know if it is supposed to work like this, but it does
they cancel each other out
If I got it right potency means for a debuff to work, and tenacity means to be able to stop it?
Yep
@@WarriorPresents ok, thx
due to this video should i change the fact that on most characters that apply more debufs I put potency and on tanks/other characters I put tenacity? what if they only really apply one debuf like ability block like snowtrooper? Should i mod for potency then?
Definitely want potency on all characters that apply debuffs
I think I got it. For example my K-2S0 has 40 potency and 75 tenacity after mods. If I tried to apply its daze to itself there would be 65% chance it gets through door 2(140-75) and a 50% chance it gets through door 3. So 32.5% of the time it would apply?
+Nathan Crocker no 65% chance to get through door number 2 if you use your above stats
+Nathan Crocker each door is a separate equation see you can't create a single equation for all
Right, each door is its own step. In my example after door 2 the probability is 65%. I think I had door 3 wrong. It shaves of 15% of attempts no matter what, right? Door 3 is always 85%. Door 2 is the only part of the equation that I have any control over.
But there has to be an equation for the probability the debuff will land.
My best guess is
Because door 1 is 100% = 1
and door 2 is the difference between attacking potency and defending tenacity 140-75
P(door 2 and door 3)=P(door2 )X P(door3)
=65% x 85%= 55.25% That daze would be applied.
If it was its basic at 70% chance of offence down
P(d1 and d2 and d3) = P(d1) x P(d2) x P(d3)
=70% x 65% x 85% = 38.68%
+Nathan Crocker you're mathematically trying to combine all three doors. You go through the first door and then you have to go through the next door and then you go to the last door they're not mathematically combined
They have to be mathematically combined. There are three imputes, the doors. There is one output, the debuff sticks or doesn't. The game must use a function of the three doors to determine if the debuff is applied.
Even if all three are applied independent of each other there must be a order and a probability can be determined from that.
great explanation!
+Jun Xia thanks
What does that 3+ mean next to the characters? My son doesn't know.... Thx
It probably means there are possible upgrades available for that character
Great stuff bro! Explain a lot of confusion
+The Torr glad it helped bro
So thrawn or any empire will always be affected by the debuffs of disabling shot?
+Liam Mohan absolutely.
+Liam Mohan which is what makes that abilities so powerful
thanks for confirming what we knew all along. in PvP tenacity is hot trash
+David Greenberg yep. In PvP basically the only characters that could be modded correctly with tenacity would be maybe the Wampa and then Commander Luke Skywalker and thrawn.. maybe kanan also
Great stuff man
+Good Ol' Maurice thanks bro
i wish I would have known this before I bothered to give my GK 90% tenacity >
+SidRandom well of you are going vs characters with 40 % potency you are lowering their chances to around 50% for door 2
I like the video but I still dont understand what potency and tenacity is
Potency is chance to apply a debuff - tenacity is chance to resist a debuff - debuff is the red markers over characters heads that hurt the character..
my head is spinning
+s0ldier898 hehe.. yeah mine too. Basically long story short make sure you have enough potency to overcome your opponent's tenacity to guarantee your passing through the second door
now only if real life potency would help me pass more girls tenacity panties i would be a happy camper
Hi warrior or anyone else in the comments...does ship potency tenacity work the same way?
+The New Lifter yes
How does DN work ? When he increases cool downs, is that a debuff ?
+Robert Townsend no increasing cooldowns is not a debuff. So it does not pass through the potency and tenacity check. That ability simply has to pass the first door. Which happens 50% of the time unless the individual is debuffed and then it happens one hundred percent of the time
So what does potency do? Also what does tenacity do? How do they relate to eacother? I watched this video three times but at no point do you talk about what tenacity/potency are or do? I think I can infer that you need tenacity to overcome the target's potency? Maybe? This video is all over the place and doesn't really answer the question.
Well this video presupposes you know the basics of the game. Potency is the percent which you will apply a debuff tenacity is the percent at which you will resist a debuff. A debuff is a negative status effect in the game and there are varying effects
Gotcha, thanks. Maybe I'll come back to this once I'm more experienced.
On the second is there zero % rng?..... Ie is it simply whoever has the higher number that passes?
+Christopher Hammond yes. It's a simple potency tenacity check
What about Bastila 150 percent tenacity zeta how does her ability effect tanks with additional tenacity.
It applies an additional 150% tenacity which is amazing. It's definitely going to swing the mathematics in your favor
@@WarriorPresents ok thanks. Ya it seems to apply to tanks only I think. But with added mods with tenacity it should improve a bit as well right?
Does potency up overwrite tenacity up and if it does, by a percent?
+Mr Tom-A-hawk potency up ads 25% and tenacity up ads a thousand percent
Wow this is kind of bad game design. At high level PvP the gap in tenacity and potency is so big the entire mechanic doesn't even matter. All the mods, tenacity down, potency up buffs just get chucked out the window and all that matters is 15% rng dice roll...
Not necessarily
How much tenacity do the heroic raids have?
+Revilo_Hansen I am guessing at least 170 but I'm not a hundred percent sure
Share this video for all to see!
+David Zhang yep
The more I listen here.... the more confused I am becoming.
Basically abilities have an inherent 100% potency to start now do the math from there and you'll see how worthless tenacity is most of the time
How do I get back to my old guild, any ideas... Please...
+Azeez Shavershian you'll have to do what's called an advanced search which you can do when you're doing a guild look up
Warrior Presents I forgot my last guild name, I don't think I can remember it again
Is ther not a 15% Hardwired sucess to?
+Mareczq K no on Door Number 3 if you pass the first two doors there's a 15% chance that you will fail and or three in an 85% chance that you will get through door 3
Hmmm so if i have 10% Potency on toon, i get 100% from "basic" and I face 220% Tenecity toon, i will ALWAYS failed to applay Debuff?
+Mareczq K yep unless in door 3 it has a statement such as can't be resisted
OK tx. I was really sure that ther is really small chance to ALWAYS sucess (but much smaller then 15%, like 1-2%). Tx for info ;)
Guys what does tenacity and potency actually do
Potency helps you apply debuffs tenacity helps you resist debuffs
Warrior Presents so if I have 50% potency, I have a 50% chance to apply a debuff I launch at someone, and if I have 50% tenacity, I have a 50% chance to resist a debuff someone launches at me? So if I have 65% potency, and the other person has 35% tenacity, I will ultimately debuff him if I launch the ability?
120%x potency -23% Tenacity+2vader& one banana##/**skywalker^$@₩÷12,563 = Chuck Norris
+sevenherdsmen :))
so can someone explain foresight to me
It's the ability to evade an attack
well this is the video that will get 100k views
+A Potato yes it will