These Balancers Improve Train Efficiency in Satisfactory
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- čas přidán 15. 10. 2023
- These Balancers Improve Train Efficiency in Satisfactory
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Today we're talking about load balancers for trains in Satisfactory, let me know what you'd like me to cover next in the comments below!
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
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Should we cover ratio balancers or something else next?
Yes
Ratio balancers would be great. Especially balancers that can evenly balance resources flowing 1500-1560 items per minute between 3, 4, 5 or more lines.
They are all so handy. Makes for developing the factory plans and working out when what is most useful
1) Can we stop calling these "balancers" !
They don't cause balance in any way and if one output gets blocked/saturated then depending on how it's made it can even cause the imbalance to move onto the other lines.
They're X to Y way "dumb" splitter/mergers.
2)
There are a number of special cases with X and Y being 2 or 3, where you can make it extremely compact.
3) there is a simple & elegant (and easy to build) "any value of X and any value of Y" splitter/merger, it just takes space... you can fit parts of it into a blueprint.
Bit hard to explain in this youtube chat though :D
Yes please. Can you take it at a glacial pace?
This is honestly mind-blowing! I have no clue in what kind of scenario i would ever use something like this, but i'm only like 300+ hours into the game, lol
but i love your content!
I made a nice and compact 9x9 load balance tower. It was before blueprints were announced and I was so proud of it I kept that save even though I've abandoned the build I was going for haha
I'll take all of the load banalcer videos you're willing to make! For some reason, mine always turn out wonky.
For the buffer on maxed belts... the maximum amount of items per min that can be unlaoded on a single train station is 1278. This only counts when your trains arrive perfectly when the train station got empty. Its also only vailid for items with 100 stack limit. If your stack limit is bigger, the true output is higher than the 1278 but still not 1560. Prob the best solution for this problem is shown in this video.
If you want to know how i came on this number, just ask in the comments...
I really wish that they would just implement some of the mods into the game, like the 'belt limiter' mod, that you put down, interact with it, and set a value say 550, and it will restrict the throughput to 200/min regardless if you use faster belts.
But wait, why would you want to limit the speed of a belt?
@@TheByQQwhy would you want to limit the throughput of pipes? There are plenty of reasons. Yet we only have one of the two options
@@ppeez pipes have sloshing and stuff, belts do not.
Your color selection makes it difficult to see the direction of the splitters and mergers. White on grey is not ideal.
Does the inverted "U" bend actually work to make the fluid prefer the straight through pipe ?
Sure does. It's the most basic liquid overflow you can have. I typically make them a little higher than he does, but normally, I'm trying to also fill a buffer tank before overflowing, so it may work just fine with shallower pipes.
Interesting video!
I'm not sure i understand why the load balancers improve the efficiency of the train station - did i miss something? If you have the right amount for each belt being loaded at the origin station, and ensure there is the buffer like you showed, then the same ratios should come out on the other side, no?
Also, would recommend checking out Kibitz's 3-3 load balancer, its much more compact! :)
this is in the case that u would have miners on different purity nodes to balance it out on the other end
How they said when it goes live no longer experimental?
Is it cheaper or more efficient to just run a few miles of conveyors, rather than building a train infrastructure?
No. It would eventually become more expensive to build than if you just built a train line anyway.
For a single run of materials? Sure. The thing with trains is that you can reuse the tracks for multiple item types going in different directions, and can move MASSIVELY more items per minute.
@@SpartanAltair15 It's also a lot more fun :-)
I need that 4 in 4 out Balancer, where the vid that shows how you make that one?
Click Read More in the description, scroll to the bottom and it's the top video in the list
cool vid. didn't understand any of it.
The whole thing of Train stations blocking inputs and outputs because the train is loading/unloading is just bullshit. Why do the train stations have such a limitation, but truck stations and drone ports dont have such a limitation, they can keep working even when the vehicle is docked and being loaded.
in line with the animation. The entire container/storage is moved out of the station and onto the train. so while the container is away... you can't load/unload.
it's a silly reason, but hey... :)
@@oreubensbut the trucks have such an animation too if I remember correctly
@@group555_ Not quite, the truckstop doesn't move the entire container into/out of the truck. it grabs a package of stuff.
@@oreubenstrue, but regardless of the location of the package the actual trucks inventory empties out at a constant rate
@@group555_ yep. like I said. it's a silly reason why the train station stops (un)loading. But it's easy to work around.
Look mom, a game is making me do math. Math!11eleven
imagine u use modular load balancer and get rid of that
hmmmm just use modular load balancers md ;)
Aloha
funny when you say "I wont show you how to make that", after a paltry 800 hours in the game I can replicate it with a glance, only need the idea :D
That's great! - the only reason I don't show it, is because we did in the video prior. But most of the time it's easy to make our own variations 😊
x
putting blueprints behind a paywall is cringe dude.
On one hand I can sort of see your point. On the other hand the video contains a full tutorial on building it yourself. The blueprint is a luxury extra you don't need.
@@paulstaffordallen4570 paywalling content in a game that isn't even yours, imagine that
@@itsKimi it's called making a living. This is how the world works. Grocery store owners didn't grow their own groceries but they sell them anyways.
@@bryceblazegamingyt9741 it's called shady business, trying to monetize a game that isn't yours is not something to be proud of.
@@itsKimi it's not shady - if you're not interested then just don't buy it. No need to get pressed about something you're not interested in.