For the pistons you could have made them corespond directly with the binary input. You have one piston each of length 1, 2, 4, 8, 16, 32 etc, and that gives you full coverage of the space with less complexity and gates
thats exactly what i was thinking he was gonna do, but for some reason didnt. also, even as a veteran SM player i forgot, but pistons have a limit of 15 extension length
Ried should do videos on the best building game "main assembly" But i dont about how gears would work in that game though but you can make everything you can imagine even a computer usable one that can play ping pong flappybird and stuff
im pretty sure they already seen a bunch because there are some crazy things on the workshop and some people make full on recreations of arcade games that work like tetris
You can make a any 32 lengh piston extender with just 2 pistons by pulsing them on and off, so when one piston is on the other one is off, then hook up one button to extend both, and one to contract both
@@limonlx7182 kan made it for his survival watering system a while back, so its possible. and, zero extension is also a useful value for this, so that makes 31. you are partially right, im bad at simple counting
I recommend getting a mod or manually editing the game files to make the connection dots smaller, it isn’t game changing and it make it easier when working with lots logic gates
If you want very low friction use those orange square mesh blocks, they have the lowest friction and basically behave like ice. They're often used for stuff like that as guide rails and stuff
I think it'd be interesting to see what you can do with SimplePlanes, especially with the recent additions to its logic/control systems. Also the ability to make tiny super-detailed optionally-clipping parts (but getting that to work has a steep learning curve and is unbelievably tedious)
I absolutely love this. So inventive and fun. I have no idea how you manage to imagine these things then bring them to life. Thanks again for such a lovely video.
3:30 if you want to make a precise mechaniosm using pistons you can check out KaN. He made a video where he made a robot arm he could adjust using two buttons for extending and contracting, It used only two pistons too. (The video is called "How to Build a Double Piston Robot Arm for Survival") Love your content have a nice day :D
I don't think it's good for this exact situation. It works perfectly with a human controlling it, as you can adjust it however you want. But if you need to program it to move automatically, you would have to calculate speed and time to move it to a precise location.
@@limonlx7182 its actually pretty easy, kan made an auto watering (and planting, i think?) system for his survival world using this piston method, you just have to extend for a specific time interval, and thats pretty easy to do with timer logic
wow just wow wow wow wow this is insane edit: the thing you used to encode things into it inspired me to make a ascii table type thing i havent made all the charecters but lowercase letters and numbers
for easier direct control of pistons, you can connect 2 pistons to a timer so that they alternate back and forth, and just expand and contract them to allow for free movement of the pistons.
Hello Reid Captain! Your 3D printer model is great, but I wanted to suggest optimizations, coming from someone else who built a 3D printer. 1. If you make a memory unit for this printer, DO NOT USE LOGIC GATES!! Too bulky. 2. Maybe having extra vacuum pumps can speed up the process. 3. Using additive and subtractive manufacturing limits the materials but allows different designs. Really hope this is seen by Reid. Happy new years day guys!
nice job! Merry christmas and happy new year! Im also happy to anounce i have made a purely logic-based counter! It counts up and down from 0 to 99 and back.
If u build a platform to start building off of in scrap mechanic, make sure u add 4 little legs to the bottom to stop lag and the platform from bouncing.
1. Vacuum pumps can place blocks up to 16 blocks away. 2. You could use the pistons more efficiently by using them like binary numbers - 1st piston extends 1 block, 2nd - 2 blocks, 3rd - 4 blocks, 4th - 8 blocks and so on. (+almost no logic needed)
really cool build. also fun to see all the optimizations that could be done in the comments. smoother rails, smarter logic, maybe someone can make a version 2.0?
for the pistons, you could have the 1st be one block long, the 2nd 2 blocks long, the 3rd 4 blocks long" etc with powers of two. then the bits could correspond directly to the pistons.
For the positioning you could have just used 2 pistons and logic gates to pulse the pistons so it would stay in place... then turn both on to extend it and both off to shorten it
I think you could make it more stable (and faster because of it) by putting pistons on both sides, one being fully extended minus the extend of the other instead of the "guard sticks"
Hey, I love your videos, I was wondering if you have dropped the Scrap Mecanic Computer project, because I have not seen you add to it in a while and I was enjoying that series. Anyways, keeep up the good work and Happy New Year!
Just for next time, you could have added a last piston that is by default extended through a not gate representing a “-16” - this is how negative numbers in binary work, having the first digit represent the negative, and in this case it would have doubled your buildplate with very little extra labour and it would have made x=0 and y=0 on the plate be the center. Great video tho!
If you have 2 pistons on each other you can give them opposite pulses you can have one button to push out and another to pull in. You could the. Use sensors to see when the head is in the right spot.
What would be really sick is if you added a second placer, with a different color-- so you could program in support material, which you can remove after printing.
Where is the Scrap Mechanic computer? Its been 8 months, i made a 16 bit memory card in this time. And its also modular, it takes 10 seconds to double the memory on the card.
Seing scrap mecanic after all this time and whit much more capeable stuff made me happy. This was what i wanted from this game and i was realy disapointed. I am going to give it another go since it seems like they added bunch more stuff to make it more like what i want
It's not a computer, it doesn't compute anything. It's more like a decoder with one purpose and that is to convert binary to coordinates but even that is impressive
i have a suggestion for a the printer use cardboard censors and mountable spud gun the carboard is going to be carved by the mountable spud guns and the censors detect the shape of the object this is only for a 2D printer idk how to make a 3d printer in scrap mechanic
From my understanding, having watched this video but not played the game: - Your x/y arms were controlled by 4 inputs, which are interpreted as a binary number from zero to fifteen. - it does not matter which pistons in the arm extend, it only matters that the number which do = the number input. Given that both of the above are correct, I don't think you needed any logic between the input and the pistons. I think you could've just connected one input to one piston, one input to 2, one input to 4, & one input to 8, and achieved the same effect. EDIT: since it is easy to misread this comment (judging by the replies), let me clarify a couple of things: 1) "one input to 2" means "one input to two pistons," *not* "one input to a 2-long piston." The same is true for "...to 4" and "...to 8." 2) I am trying to preserve the fact that the pistons used in the device are 1-long, just in case that fact is relevant. It's easy to adjust my idea to work better if the pistons can each be any length without breaking the device, so I left how to do so unsaid (one would do so by swapping n one-long pistons for one n-long piston for each input).
I believe he had all of his pistons only extending one block. I think that there would be issues otherwise because of the blocks between the pistons (trust me, you can't put a piston directly on another)
@@perodactyl490 The fact that the pistons were each only extending one block is exactly the reason why my idea should work. If they were expanding a different amount of blocks each, my idea would fail.
@@delta3244 When I read your comment I thought you meant having a 1, 2, 4, and 8 piston. Maybe I thought wrong. Or maybe I am just not getting the idea.
@@perodactyl490 He meant 1, 2, 4, and 8 length for the pistons, so you don't need so many pistons, and so you don't need the logic to convert from binary to the pistons.
@@perodactyl490 I was assuming that there was a reason all pistons were 1-pistons. I was talking about still having 15 pistons, but wiring them differently
Not to be nitpicky but z is the other horizontal axis and z is the vertical axis (yes I know y could also be horizontal but only in 2d, or this case, top down)
For the pistons you could have made them corespond directly with the binary input.
You have one piston each of length 1, 2, 4, 8, 16, 32 etc, and that gives you full coverage of the space with less complexity and gates
Yep, solid optimization
Just what I came here to say
@@ReidCaptain happy new year btw
yup, was gonna say the same thing
thats exactly what i was thinking he was gonna do, but for some reason didnt. also, even as a veteran SM player i forgot, but pistons have a limit of 15 extension length
This is so realistic especially the print time of about an hour xD
Why are the comments so weird
3d printer owner here, one hour is absolutely not realistic lol, more like 6 to 12 typically
@@Shadow__X if you get the luigi brand 3d printer it will only take 1 hour
@@Shadow__X who cares
@@among_us_is_an_imposter5784 wow😐
@@kosh950 who cares
3:21 oh Reid when will you understand. There are no logical physics in this game
True
Besiege piston powered VTOL might be a good idea. Probably quite a bit of a challenge, but I know you can do it. (If you should decide to)
Ried should do videos on the best building game "main assembly"
But i dont about how gears would work in that game though but you can make everything you can imagine even a computer usable one that can play ping pong flappybird and stuff
more like impossible lol. 3/10 idea.
@@THESLlCK i think is possible with mods, but without its completly impossible
If you join the besiege discord I can show you my piston powered besiege vtol stuff :3
@@elliot6758 modless ?
I'd love to see the dev reaction to what you can do with their product! Really Good!
im pretty sure they already seen a bunch because there are some crazy things on the workshop and some people make full on recreations of arcade games that work like tetris
While this build is impressive, its far from the best, people are making full on computers, self-driving cars and some more crazy stuff
You can make a any 32 lengh piston extender with just 2 pistons by pulsing them on and off, so when one piston is on the other one is off, then hook up one button to extend both, and one to contract both
I think it's 30, not 32.
Max piston length is 15.
Also I think it would be hard to automate so it moves to a precise location.
And also
Pancake
accuracy with those things doesn't exist
@@limonlx7182 kan made it for his survival watering system a while back, so its possible. and, zero extension is also a useful value for this, so that makes 31. you are partially right, im bad at simple counting
thats good for incrementing or decrementing the distance, but moving to an arbitrary point doesnt work
I recommend getting a mod or manually editing the game files to make the connection dots smaller, it isn’t game changing and it make it easier when working with lots logic gates
If you want very low friction use those orange square mesh blocks, they have the lowest friction and basically behave like ice. They're often used for stuff like that as guide rails and stuff
I think it'd be interesting to see what you can do with SimplePlanes, especially with the recent additions to its logic/control systems. Also the ability to make tiny super-detailed optionally-clipping parts (but getting that to work has a steep learning curve and is unbelievably tedious)
pov: no father figure
Yeah that's a good idea
@@THESLlCK what?
@@idioticed4379 the pfp
@@erner_wisal ok
im glad we have another scrap mechanic vid which is one of my favourite games
It's good, but I find that project ideas for it are a little harder to think of than other games
@@ReidCaptain They're easy to think of, just very hard to actually do
We do a little printing
I absolutely love this. So inventive and fun. I have no idea how you manage to imagine these things then bring them to life. Thanks again for such a lovely video.
You’re so good at these complex builds it’s insane
This is really awesome! Will you be putting it in the workshop?
I love these scrap mechanic videos, they're super interesting and relaxing (I love how the game works)
It's got some solid logic
This is incredibly cool! It even has errors like a real 3D printer lol.
The orange net blocks (the one with the squares) have really low friction, good for using what you used glass for
It’s crazy to see the solutions you can come up with for all the problems you encounter.
3:30 if you want to make a precise mechaniosm using pistons you can check out KaN. He made a video where he made a robot arm he could adjust using two buttons for extending and contracting, It used only two pistons too. (The video is called "How to Build a Double Piston Robot Arm for Survival")
Love your content
have a nice day :D
Polacy!!! Nasi!!!
@Skittle503 nick Polish last name and name
I don't think it's good for this exact situation.
It works perfectly with a human controlling it, as you can adjust it however you want. But if you need to program it to move automatically, you would have to calculate speed and time to move it to a precise location.
@Skittle503 i think they said "polish! nice!" greeting their comrade
@@limonlx7182 its actually pretty easy, kan made an auto watering (and planting, i think?) system for his survival world using this piston method, you just have to extend for a specific time interval, and thats pretty easy to do with timer logic
that is amazing. I absolutely love your content. I found your channel maybe 3 days ago and ive watched a solid 20-25 videos
2:47 a bunch of squares stacked on top of each other is the definition of this game
wow just wow wow wow wow this is insane edit: the thing you used to encode things into it inspired me to make a ascii table type thing i havent made all the charecters but lowercase letters and numbers
for easier direct control of pistons, you can connect 2 pistons to a timer so that they alternate back and forth, and just expand and contract them to allow for free movement of the pistons.
Love this channel so much please never stop coming out with these
After seeing this, I really wanna try manufacturing random contraptions out of 3d printed elements. This is just way too good
Man I haven’t played this game in years, awesome!
Hello Reid Captain! Your 3D printer model is great, but I wanted to suggest optimizations, coming from someone else who built a 3D printer.
1. If you make a memory unit for this printer, DO NOT USE LOGIC GATES!! Too bulky.
2. Maybe having extra vacuum pumps can speed up the process.
3. Using additive and subtractive manufacturing limits the materials but allows different designs.
Really hope this is seen by Reid.
Happy new years day guys!
Love ur vids dude! Keep it up!
As soon as he added the white concrete my jaw dropped, next level smart
nice job! Merry christmas and happy new year!
Im also happy to anounce i have made a purely logic-based counter! It counts up and down from 0 to 99 and back.
Cool how this encounters many of the same problems you haven’t when building a 3D printer in real life
I love this cuz its like a real 3d printer, has imperfections and needs materials and colors to be swapped out
Using the Modpack might've been helpful here. Modpack pistons can be controlled by number logic and can extend anywhere from 1 to 255 blocks.
Your videos are amazing :)
WWWHAT. HOW!?!?! that is awesome! that is extremely impressive! you are very talented! keep up the good work!
I love watching you videos, they’re just fun even when I don’t know what you are even saying. :)
If u build a platform to start building off of in scrap mechanic, make sure u add 4 little legs to the bottom to stop lag and the platform from bouncing.
you sound like nile red so much and you both are smart as hell
I love that you just seemingly independently came up with punch cards
Yay another great video!
This is the most epic man in existance
1. Vacuum pumps can place blocks up to 16 blocks away.
2. You could use the pistons more efficiently by using them like binary numbers - 1st piston extends 1 block, 2nd - 2 blocks, 3rd - 4 blocks, 4th - 8 blocks and so on. (+almost no logic needed)
You could use something to angle the pump so then you can have overhangs
Finally, someone made a 3d printer instead of 3d CNC mills.
I found the frame that says sus
really cool build. also fun to see all the optimizations that could be done in the comments. smoother rails, smarter logic, maybe someone can make a version 2.0?
for the pistons, you could have the 1st be one block long, the 2nd 2 blocks long, the 3rd 4 blocks long" etc with powers of two. then the bits could correspond directly to the pistons.
For the positioning you could have just used 2 pistons and logic gates to pulse the pistons so it would stay in place... then turn both on to extend it and both off to shorten it
This is absolutely insane
Very impressive!
Absolutely insane. Would love to see a mark 2
I think you could make it more stable (and faster because of it) by putting pistons on both sides, one being fully extended minus the extend of the other instead of the "guard sticks"
sound like a track printing programming line, full 3d volume voxels per line or something, punch card program per line
use the wield tool to make blocks only connect to certain blocks and not every block around it
Hey, I love your videos, I was wondering if you have dropped the Scrap Mecanic Computer project, because I have not seen you add to it in a while and I was enjoying that series.
Anyways, keeep up the good work and Happy New Year!
I hope you do more of this when the Chapter 2 update comes out, it will probably add quite a few more parts to play with
Thank you for the idea, I think I'll also build a printer like you now
Just for next time, you could have added a last piston that is by default extended through a not gate representing a “-16” - this is how negative numbers in binary work, having the first digit represent the negative, and in this case it would have doubled your buildplate with very little extra labour and it would have made x=0 and y=0 on the plate be the center. Great video tho!
I would love to see the computer out of logic gates you promissed
I think it would be just so cool
If you have 2 pistons on each other you can give them opposite pulses you can have one button to push out and another to pull in. You could the. Use sensors to see when the head is in the right spot.
What would be really sick is if you added a second placer, with a different color-- so you could program in support material, which you can remove after printing.
that would be like on real life 3D printer except that you will have two placers
Make a transformer spider vehicle in trail makers I think it's possible
Your intros always remind me of this one old video, it's about a guy testing if he was faster than a mousetrap or something
Wha-what?
Yoooooooooo he’s back!
I bet you could make the delay depend on how far it moves, that could be a simple speed-uo strat
It's funny how the print time is similar to what it would be irl 🤣
I love rge scrap mechanic videos! I hope there is more.
this would be interesting if you could use it to make the bases of some machines
Hey REID use barings so the wheels on the base can spin but stay in place
Where is the Scrap Mechanic computer? Its been 8 months, i made a 16 bit memory card in this time. And its also modular, it takes 10 seconds to double the memory on the card.
I ask the same
can you upload a video of your memory card? I'd love to see what you did!
@@guiguipop3658 ill try to do that in a few days after i improve it
Hey, you watch Reid too? Small world I guess. (I was there for the flying pancake thing a while back on sceapman's channel)
@@guiguipop3658 nevermind, i dont think such a simple design deserves a video. i uploaded it to the workshop, its called 16 bit 40hz binary counter
Now that's cool
It would be fun if you uploaded it in scrapmechanic so that anyone could download it :)
So awesome
i would bash you for putting a crewmate in this video but changed my mind when i found out the game wasnt dead at the time of the upload
amazing
Seing scrap mecanic after all this time and whit much more capeable stuff made me happy. This was what i wanted from this game and i was realy disapointed. I am going to give it another go since it seems like they added bunch more stuff to make it more like what i want
I didn't understant anything and I love it
I feel like Reid thinks an physics are constant
2:19 trick against the wiggling platform attach 4 blocks in the corner SM doesn’t like big surfaces with ground contact
I swear this was why the vaccum pump was created
how do you even come up with the ideas you do, any time I try and play anything even remotely like this I spend hours and just dont know what to make
The fact that he made a functional computer is entertaining enough on its own
It's not a computer, it doesn't compute anything. It's more like a decoder with one purpose and that is to convert binary to coordinates but even that is impressive
Can you upload this to the workshop and put a link in the description? I would really like to see how the logic is done
It's kinda simple, if you are skilled in making creations with logic gates I think you can reverse engineer it or make it more efficient
Man you should really do some challenges with Kan gaming and scrapman
what a great game
Pistons don’t have collision so you can have them move through vlocks
You could have made singular plates for each printing level instead of a big sheet
I don’t understand any of this but it looks cool
i have a suggestion for a the printer
use cardboard censors and mountable spud gun
the carboard is going to be carved by the mountable spud guns
and the censors detect the shape of the object
this is only for a 2D printer
idk how to make a 3d printer in scrap mechanic
cool video
From my understanding, having watched this video but not played the game:
- Your x/y arms were controlled by 4 inputs, which are interpreted as a binary number from zero to fifteen.
- it does not matter which pistons in the arm extend, it only matters that the number which do = the number input.
Given that both of the above are correct, I don't think you needed any logic between the input and the pistons. I think you could've just connected one input to one piston, one input to 2, one input to 4, & one input to 8, and achieved the same effect.
EDIT: since it is easy to misread this comment (judging by the replies), let me clarify a couple of things:
1) "one input to 2" means "one input to two pistons," *not* "one input to a 2-long piston." The same is true for "...to 4" and "...to 8."
2) I am trying to preserve the fact that the pistons used in the device are 1-long, just in case that fact is relevant. It's easy to adjust my idea to work better if the pistons can each be any length without breaking the device, so I left how to do so unsaid (one would do so by swapping n one-long pistons for one n-long piston for each input).
I believe he had all of his pistons only extending one block. I think that there would be issues otherwise because of the blocks between the pistons (trust me, you can't put a piston directly on another)
@@perodactyl490 The fact that the pistons were each only extending one block is exactly the reason why my idea should work. If they were expanding a different amount of blocks each, my idea would fail.
@@delta3244 When I read your comment I thought you meant having a 1, 2, 4, and 8 piston. Maybe I thought wrong. Or maybe I am just not getting the idea.
@@perodactyl490 He meant 1, 2, 4, and 8 length for the pistons, so you don't need so many pistons, and so you don't need the logic to convert from binary to the pistons.
@@perodactyl490 I was assuming that there was a reason all pistons were 1-pistons. I was talking about still having 15 pistons, but wiring them differently
wow can we talk a monment to say wow at how smart he is? like i could never do this lol
Thanks so much
Happy new year :D
damn that's cool i wanna do that
the hammer and spudgun break those glass blocks to avoid accidentally breaking them use armored glass
3:20 these are not the only quirks of this game, there are a lot more 😂
Not to be nitpicky but z is the other horizontal axis and z is the vertical axis
(yes I know y could also be horizontal but only in 2d, or this case, top down)
Pistons don’t have collision. At all. Not even the base of it, which means you can have more safety than you think
He could have sped up the system by having a guide on either side of the printing head. This would prevent the sway of the head.