MediEvil - September 7th, 1997 Prototype
Vložit
- čas přidán 8. 09. 2024
- Footage and research by Anonymous. Release by Hwd405 and Anonymous.
Hidden Palace: hiddenpalace.o...
Project Eclipse Lot Page: hiddenpalace.o...
Archive.org: archive.org/de...
Full playthrough of all the content found within the ECTS 1997 Demo. Not every single detail is shown here, this is more of a general playthrough. Movies and Music from the Menu Debug were skipped.
Timestamps:
ECTS Demo Playthrough:
0:46 The Graveyard
7:20 The Ant Caves
Levels:
11:30 The Coffin Vaults (Cut Level)
13:47 Cemetry Hill
15:41 The Desecrated Church
17:59 The Scarecrow Fields
23:50 The Fields of Dust (Cut Level)
25:22 The Crystal Caves
30:29 Pumpkin Gorge
35:42 The Pumkin Serpent
38:41 The Sleeping Village
45:52 Pools of The Ancient Dead
49:39 The River (Cut Level)
50:57 The Muddy Riverbank (Cut Level)
52:31 The Mud Slide (Cut Level)
54:53 The Asylum Grounds
1:03:00 The Enchanted Earth
1:06:49 Dan's Crypt
1:07:47 The Gallows Gauntlet
1:10:06 The Haunted Ruins
1:16:19 Circle of Shadows (Cut Level)
1:16:52 The Silver Wood (Cut Level)
1:18:20 The Ghost Ship
1:23:30 The Entrance Hall
1:24:30 The Hall of Illusion (Cut Level)
1:32:33 THe Hub (Cut Level)
1:33:46 The Great Machine (Cut Level)
1:35:48 The Time Device
1:38:47 The Lake
1:43:45 Zarok's Lair
1:44:40 Programmers's Playground
1:45:22 Title Level
Big day for MediEvil fans, the amount of cut content present here is crazy!
Circle of shadows, the river, the coffin vaults, the silver wood... we've known about these levels for years and now we finally get to see them, this is insane!!!
To be honest, I'm a bit disappointed, they didn't add any of the cut levels in the MediEvil Remake. That would have been awesome!
Ahh the remake people played for a day then forgot about
Agreed. I think adding the cut levels would have extended the longevity.
Full Game: The villagers are innocent remove the curse!
Prototype: Screw it wipe the village out!
cant believe RE4 ripped off Medievil
I find it very interesting how the level design changed between prototypes. The enemies like the headless running guy and the wolves don't appear until later in the game in the final version, but I'll bet they appear in the first level here because they were structuring the game as a coin-eater arcade game! That would explain the lives and score system.
but in final version headless running guys are harder to kill, in this video they got kill if they got 1 hit. Score system is the same system which is in the final game but its shown % not numbers to get gold cup.
Wow, this is a year before the game was even released and the game was already looking great! I never would have imagined they scrapped so many levels from the final product 😮
Release is in progress! Stay tuned!
Edit: This has now been released, check the description!
Dude this amazing, the entire community has been wanting to see these cut levels for years. Thank you so much for finding this!
Thanks to you, I managed to play all the levels, you are really the best
@@TadpoleTea Hey here’s an idea the creator of the original Medevil Can use these levels to expand on good use for them how about medevil trek through time And how about Lord pale Thorne and Zarok Can join forces when I asked a letter about the idea to the Director it might get his juices flowing creative juices that is
@@TadpoleTea Can you ask the creator of medevil To make a third game how about a trek through time and this time the deleted levels can be along for the ride and that goes for the sequel
@@kaio8912 What did you do to play it? It does not look like an .iso file for playstation.
This is insane. So much I didn't know about the game's development!
Been waiting quite literally decades for this!
What about the Jabberwock Chase
@@jamessparkman6604 The level is shown at 1:16:52
@@dftfire How about Make a Extended Edition version of this game so that way those levels can be put back in
@@dftfire1:26:20 What level is this
@@jamessparkman6604 "The Halls of Illusion". If you watch the video properly, you'll see the level title appear before each section as the person playing it selects it from the menu. Every title appears before the section of level played
Amazing find! Now we can finally see the cut levels!
I've created some timestamps to each level.
00:01:32 1. The Graveyard
00:07:19 7. The Ant Caves
00:11:31 2. The Coffin Vaults (Cut level)
00:13:48 3. Cemetery Hill
00:15:41 4. The Desecrated Church
00:17:59 5. The Scarecrow Fields
00:23:52 6. The Fields of Dust (Cut level)
00:25:22 8. The Crystal Caves
00:30:40 9. Pumpkin Gorge
00:35:44 10. The Pumpkin Serpent
00:38:39 11. The Sleeping Village
00:45:53 12. Pools Of The Ancient Dead
00:49:39 13. The River (Cut level)
00:50:58 14. The Muddy Riverbank (Cut level)
00:52:33 15. The Mud Slide (Cut level)
00:54:54 16. The Asylum Grounds
01:03:02 18. The Enchanted Earth
01:06:49 17. Dan's Crypt
01:07:46 19. The Gallows Gauntlet
01:10:06 20. The Haunted Ruins
01:16:20 21. Circle of Shadows (Cut level)
01:16:53 22. The Silver Wood (Cut level)
01:18:21 23. The Ghost Ship
01:23:30 24. The Entrance Wall
01:24:30 25. The Halls Of Illusion (Cut level)
01:32:33 26. The Hub (Cut level)
01:33:47 27. The Great Machine (Cut level)
01:35:48 28. The Time Device
01:38:48 29. The Lake
01:43:45 30. Zarok's Lair
01:44:40 X. Programmers's Playground
01:45:23 X. Title Level
Uh, the timestamp was already in the description.
@@SolidSnake11Official Weird, I checked the description before posting it and didn't see it. Or perhaps it has been added recently? No idea xD. Either way, I'll leave it just in case.
@@DaGuAr_ it’s been in the description since I uploaded it haha
Wow, I didn't know that this game had all these hidden secrets a year before it was published 1997. Thanks for uploading.
Wow. I adore MediEvil. First PS1 game we owned as a family so very special place in the heart for it. This is such a meaty beta too!
Many fans had the idea of the cut levels as simple concepts but here we can see those ideas in game!!!
Its awesome!!
But over all, the drastic diferences on the levels we know very well
Wasn’t never aware of this, amazing.
One of my favorite things to do in my free time is read up on cut content (especially levels) in old school games from the PS2 era and back
Dude what this is awesome
Thank you very much for the upload! Medievil remains my favorite game of all time and it's sublime seeing the cut content finally.
P.S. Playing through Pumpkin Jack for the first time, pretty worthy tribute game imo
Amazing. Me and one of my best friends took turns playing this game back in the day.
This was interesting to watch, seeing the different cut content. Some of it looked like it would have made the game more cohesive when traveling from level to level
This is pure amazing pure gold
Very interesting.
never did i imagine one of my favorite games had such cut content.
not to mention things are very different, no chalice, weapons in chests.
I was just searching for videos and I came accross this, it's been posted since 6 days only ! Thank you for your research !
This prototype recently received achievements in retroachievement, this guide was essential for me to complete the challenge. Thanks for the video!
This is some juice galaxy shit right here
Very cool, keep us updated on when someone might release this!
It's now been released, check the description!
@@Hwd405 Thanks, much appreciated :)
this is great! I could have expected some about the swamp guardian (cut boss), but good video!
Greatest atmosphere
Was there more to entrance hall at one point that got cut. I always wondered if there was suppose to be more on the other side of the waterfall in the castle
It's so fun to see how things have changed: the health bar being on the side instead of top, the Coffin Vaults having bits later appearing in the Haunted Ruins, which also seems to have a level gimmick closer to the Cathedral from Medievil 2, the Fields level that reminds me a lot of Soul Reaver of all things, the Muddy Riverside gate being the infamous Fire gate without the fire, messy textures, misplaced music, harder enemies appearing earlier and continuously, the camera being closer giving us a better look at the game... this is a goldmine of data!
This is really peace of history!
I wonder how you got your hands on this?
Wow I love this! What a legendary game!!!!!!!!!!!!!!!!!!!!!
Wow I never would have thought that parts of the coffing v
ault level would be used in other levels instead of a complete removal.
I’d have to say my favorite level is the fields of dust. The vast emptiness of it is so chilling and the fact that there aren’t any discernible aspects of civilization like structures or even tools is really unsettling. Just you and a land that gives off feelings of loneliness and death.
It's giving liminal space
On TCRF they mention the developer comments that the rock platforms were the only safe ground and there would have been sand monsters in this level
wow amazing! Wish the dragon chase and mortons level was here, but this is a treasure!
It looks like the Silver Wood would be the Dragon chase level
This is amazing, there's so much cut content!
1:06:54 It's that fucking song. There it is. The elusive unknown track! ACTUALLY USED IN A MEDIEVIL LEVEL!
Also at 1:10:13 That one's kind of a stark contrast. Goofy music in the alpha, _depressing music in the final release._
Maybe it was just used as a placeholder for background music. It'd be recognizable enough.
Let's hope someday a more recent alpha will leake. Development continued on The river and The silver wood at least, as shown on the '98 trailer.
Very interesting. Lots of the assets and areas of the cut levels were used on the "final cut levels" to expand and decorate them.
- The Hub is literally the unfinished version of the Entrance Hall.
- the coffin vaults is basically unfinished areas from The Haunted Ruins
I don't think half of the cut levels meant to be separate levels. It was just pieces to combine bigger levels because it's easier to work like this for the developers.
Some cut levels though seem to be meant complete levels like the Mud Slide.
Circle of shadows and Silver Wood combined were meant to be the Dragon chase level based on the FMV and the small part shown in the Making of demo. Would be interesting to have those levels fully developed and added as a DLC to the PS4 remake.
oh man this takes me back
I always think the interior of cemetery hill and hunted ruins are part of deleted level(coffin value)
The circle of shadows level looks like you might have had to fight the jabberwocky(the chicken dragon) as a boss at some point.
The fact that Pools of the Ancient Dead used to be reasonably easier and they intentionally made it as hard as the final release is kinda whack 😂
I love this game!!! 😃💀🗡️
I wonder what's the deal with the Circle Of Shadows, it looks like the arena for a boss fight. Who were you supposed to fight? Not the Jabberwocky, since in the cutscene he appears in he only arrives when Dan is leaving the circle...
28:23 Aww he's keeping an eye on you.
Hmm the music for some of the cut levels sound different are they also unused tracks?
id play this for the psx or ps2 for sure
Is Jabberwocky model still in the silver woods?
Can someone please tell me how to make the patch work?
I feel like a lot of the cut levels were hinting at The Stain Glass Demon returning for a 2nd boss fight before meeting Zarok. There's a lot of in-game artwork on the walls and floors of the demon on the cut levels
Commenting a tad late but wanted to say that they're just placeholders. Most textures in the cut levels are unfinished.
What emulator did you use to play this on?
id play the prototype version 4 sure
seems to me like MediEvil was intended to have the sort of levels present in the sequel.
how do I apply the patches? I want to play it on my modded PS1 so how do I burn the patch with the .cue file?
medievil Mar 1997 pre prototype hiddenpalace
MediEvil may 1998 Prototype hiddenpalace
How do you access the patch for the hidden content? I've been trying to find out how but I can't find it anywhere online.
It’s included in the Hidden Palace download
@@Hwd405 Ahh, thanks. I'd downloaded the archive version thinking it would be included there
@@XDeadrising2X I must’ve missed it out of that version, oops
Tank controls????
Is it possible to play this version?
well thanx but i would still play official 1998
Sooo?
I don't understand. How do I play it?
It’s linked in the description
@@Hwd405 Yeah but do I have to use emulator or what?
It is just an unidentified file without extension.
@@karpai5427 if it doesn’t have an extension then the download’s probably gone wrong. The file is a 7z archive containing the playable bin file and some patches. You need to either use an emulator or an appropriate console.
@@Hwd405 (My comment got deleted)
Thank you. I found it.
1:34:24 what did that say??
sus cam 🙃
😝 pr໐๓໐Ş๓