Cinematic Lighting with Google Earth and Unreal 5

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  • čas přidán 27. 07. 2024
  • Having access to google maps tiles within unreals allows you to completely customize your environment and lighting which is not possible on a simple google earth maps. Lighting your urban scene and creating an environment is crucial for illustrating any of your designs or selling a story. In this video I will go through how to easily light your streamed city tiles to customize any part of the world as you like.
    00:00 Intro
    00:32 Using Google maps tiles
    01:11 Postprocess volume
    01:49 Cesium sun sky
    02:44 Env light mixer
    05:34 Manual solar control
    06:00 Fog control
    07:07 Lens flare and Bloom
    07:51 CineCamera creation
    08:29 Image export
    08:50 Overview
    Instagram account: / urbandecoders
    Cesium tutorials: cesium.com/learn/unreal/unrea...
    #cesium #unrealengine5 #googleearth #revit #rhino #sketchup #visualisation #digitaltwin #data #streaming #googlemaps #lighting #atmosphere
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Komentáře • 7

  • @gunterstunter
    @gunterstunter Před 9 měsíci +1

    More cesium tutorials would be awesome! Showing us how to have floating text above locations with their name visible would be awesome. Particularly being able to click the names and seeing more data!

    • @Urban_Decoders
      @Urban_Decoders  Před 9 měsíci +1

      Thanks for the ideas, will soon start moving more into working with data in unreal so will add to the list!

  • @marca9955
    @marca9955 Před 9 měsíci +1

    Next up, correlated elevation models for dynamic shadows🤞

    • @Urban_Decoders
      @Urban_Decoders  Před 9 měsíci

      I like the ambition! Will looking at building up more cesium tutorials over time in the playlist.

  • @FBlevcovitz
    @FBlevcovitz Před 3 měsíci

    When I raise my camera to take a in the clouds and the city appears, I get an error... the cloud cuts... do you know how to fix it?

    • @FBlevcovitz
      @FBlevcovitz Před 3 měsíci

      like flying among the clouds

    • @Urban_Decoders
      @Urban_Decoders  Před 3 měsíci

      check the fog height/ densities parameters to see if they are too strong (or turn it off to see if changes anything). Then for volumetric clouds try adjusting other parameters such the layer height.