C64 "The last ninja" oscilloscope view

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  • čas přidán 5. 05. 2016
  • 11 tunes, by Ben Daglish & Anthony Lees.
    Long, whiny squares and shrieking triangles!
  • Zábava

Komentáře • 100

  • @veraxis9961
    @veraxis9961 Před 6 lety +108

    0:00 Wilderness Loader
    4:54 Palace Gardens Loader
    9:35 Wastelands Loader
    13:56 Palace Loader
    18:05 Inner Sanctum Loader
    22:40 Wastelands Level Theme
    26:37 Wilderness Level Theme
    30:35 Palace Gardens Level Theme
    34:54 Dungeons Level Theme
    40:23 Palace Level Theme
    44:32 Dungeons Loader/Inner Sanctum Level Theme
    Let me know if those times and titles all sounds right.

    • @MC-ly4pm
      @MC-ly4pm Před 3 lety +10

      22:40 plays in my brain many years after I sold c64. Sometimes in dreams...

    • @jdmresearch
      @jdmresearch Před 3 lety +5

      @@MC-ly4pm In my case it's 28:52. In fact, last night, and I woke up to write this...

  • @carlogosamo9275
    @carlogosamo9275 Před 5 lety +100

    R.I.P. master, we grow up with your music...

    • @amundbisgaard7295
      @amundbisgaard7295 Před 4 lety +10

      Yeah, I practically worshipped this game, much due to the great music. Nailed the theme perfectly.

    • @SoyLuciano
      @SoyLuciano Před rokem +4

      Without him, C64 music would just be terrible due to lack of inspiration. Thankfully, this exists, and so C64 music began to be awesome! Thanks master...

  • @micheleporcu2287
    @micheleporcu2287 Před rokem +7

    Ben Daglish, gone but not forgotten. Simply created the soundscore of my youth 🙁 miss him so much.

  • @devikwolf
    @devikwolf Před rokem +6

    26:37 to 30:35 remains absolute bliss

  • @SRDhain
    @SRDhain Před 8 lety +53

    without a doubt one of Ben's and Anthony's finest hours on the c64.
    I can remember having two different 6581 chips ( I bought a replacement as my original had a more muted filter response) and can remember that both sounded completely different in terms of filter response and output timbre.
    What was really odd, though, was that when I used the c64 when everyone else in the house was using juice heavy appliances, the sound would change slightly again, as if the power supply was supplying more or less current to the board , which was a small enough amount to affect the filter.
    The a/d converters must have been very primitive to be affected si easily. Having said that, I still use analog synths from the 70s and they can be affected by temperature changes , and lose their tuning at the drop of a hat, so anything is possible.

    • @betulaobscura
      @betulaobscura Před 3 lety +1

      Check vacuum tubes inside your vintage synths. Probably they are worn out. This is why you lose parameters and setting so easily. Same with capacitors.

    • @klaxoncow
      @klaxoncow Před 3 lety +8

      The SID chip is pretty unique in that the filter is actually genuinely analogue.
      It's odd to have a digital chip that actually has analogue components, but I guess it's because digital filtering is too complex - performing FFTs, modifying things, performing a reverse FFT, all in a real-time circuit - and was asking too much of a peripheral sound chip back in the '80s (in the days when the 8-bit CPU was only clocked at 1MHz, after all).
      So the SID converts its digital output to an analogue signal, then pipes it through an analogue filter before output.
      While digital components are somewhat immune to signal interference (well, it takes a lot of interference to flip a zero to a one or a one to a zero), analogue components are vulnerable to interference and such, because any noise just goes straight into the signal itself.
      Mind you, it's part of what makes the SID sound so unique. Because it's both digital and analogue at the same time.

    • @SRDhain
      @SRDhain Před 3 lety +1

      @@klaxoncow That's interesting, and does explain things. And the chip itself underwent many revisions, with the various sidplayers out there demonstrating various iterations in the menu settings. An earlier variant allowed you to tailor the filter curve to your own specific taste, which made the world of difference with some filter cutoff heavy soundtracks.
      Many of the UK and some European based musicians used the cutoff properties of the filters AND the differing filter types extensively; listen to Rob Hubbard & Martin Galway's music on various games for an instant example.

  • @hightowerTB303
    @hightowerTB303 Před 5 lety +10

    This was (and is) when your mouth stands open wide while looking on your small colour TV screen and you thought: Oh-my-God! this can‘t be true!!! What a fuckin‘ cool tune till that day and forever!!!! ❤️

  • @nikamota
    @nikamota Před 6 lety +23

    The sounds created on the Commodore 64 SID chip by Ben and Anthony for this game are just marvelous

    • @gameboardgames
      @gameboardgames Před 10 měsíci

      Even crazier when you consider that the entire soundtrack is just a few kilobytes too.

  • @FabrizioGianneschi
    @FabrizioGianneschi Před 5 lety +10

    The Wastelands ! Goosebumps...

    • @MC-ly4pm
      @MC-ly4pm Před 3 lety

      Most recognizable coz of companing the start of the game.

  • @peterdebie8300
    @peterdebie8300 Před 7 lety +10

    Thanks for this, it's... mesmerizing

  • @m1serfreed477
    @m1serfreed477 Před 3 lety +1

    Palace Loader, insane, how could I ever forget this track wowzer

  • @hellsong23
    @hellsong23 Před 7 lety +1

    Just...brilliant! Thanks for the upload.

  • @goku_dunker_420
    @goku_dunker_420 Před rokem

    Thank you for recommending me this amazing video youtube, tons of good songs

  • @giacjack
    @giacjack Před 7 lety +33

    back to the era when computers didn't need 4 ghz and 16 gb of ram but just a few mhz and lot of imagination :D

    • @dash8brj
      @dash8brj Před 6 lety +6

      or games took 10 minutes to load so programmers made the loading sequence entertaining as the tape wound over!

    • @jakubkrcma
      @jakubkrcma Před 6 lety +5

      Actually, less than 1 MHz (PAL C64). 8-O :-)

    • @prltqdf9
      @prltqdf9 Před 5 lety +2

      "Few" is more than 1, which the C64 does not have :)

    • @El_Grincho
      @El_Grincho Před 5 lety +4

      985kHz (or close) for a PAL C64.

    • @creme923
      @creme923 Před 3 lety

      Glad I wasn't there, cause I got zoomer privilege

  • @Carina_d3a
    @Carina_d3a Před 7 lety +22

    22:39 That's what I'm talkin about

    • @Carina_d3a
      @Carina_d3a Před 7 lety +6

      and 26:36. love the crap out of this game to this day

    • @dash8brj
      @dash8brj Před 7 lety +2

      me too! I'm so amazed to this day that a very slow (by todays standards) computer of my childhood could perform such tricks! almost like saying we have "persistance of hearing" and still hear the drum beat even tho its not there, due to the fast bass line in track 3; and still found the LOADING music enjoyable, while we waited for the next level to load. Had to fire up my VPN to get access to this one - apparantely "Believe" or some mob thinks they own the copyright to the music. :P

    • @MC-ly4pm
      @MC-ly4pm Před 3 lety +1

      My favourite one form the game!

    • @1MrCrusherX
      @1MrCrusherX Před 3 lety +1

      22:39. This track is in my all time favourite top 5 C64 tracks along with another BD classic KrakOut. R.I.P Ben. You were one of a kind. Check him out on some of the PPOT vids- awesome

  • @amundbisgaard7295
    @amundbisgaard7295 Před 4 lety +1

    This version of track 1 goes far beyond what I was able to hear during loading of the game. Thank you for providing it.

    • @finite934
      @finite934 Před 3 lety +1

      Amund Bisgaard I’m playing this on my very expensive surround system with Bowers&Wilkins speakers. Ultimate nostalgia trip 😁

  • @fredrikrunberg
    @fredrikrunberg Před 7 lety +7

    C-64 music at it's best. Hardly any sound effects as I remember it but the loading music and gameplay music was killer. Gameplay was simplistic and unforgiving, good thing you could hear the music on the GAME OVER screen - ROCK ON!

    • @RichardM-kv4uu
      @RichardM-kv4uu Před rokem +1

      The game itself is pretty poor, if it didn't have the music and graphics it had it would have bombed without trace!

  • @johannesvalks
    @johannesvalks Před 7 lety +7

    How do you say wow raised to the power of infinty?
    GREAT!!!!

  • @datboiwacky
    @datboiwacky Před 6 lety +3

    i love this!!!

  • @emils7749
    @emils7749 Před 6 lety

    Simply epic!

  • @antivanti
    @antivanti Před 8 lety +11

    26:36 Hell yeah!

    • @StormadoMan
      @StormadoMan Před 8 lety

      oh yes!

    • @verbicide4736
      @verbicide4736 Před 8 lety

      I wonder how they did that.

    • @StormadoMan
      @StormadoMan Před 8 lety

      +CollisionDetection the c64 has some pretty cool hardware audio filters in its SID chip.

    • @antivanti
      @antivanti Před 8 lety

      The tune or the video? Tune was probably coded by hand. Video was done by using an emulator that allows for muting individual channels of the soundchip to get the individual voices separated and then a program that analyzes the audio files and makes the video.

    • @verbicide4736
      @verbicide4736 Před 8 lety +1

      I am referring to the tune. Whoever wrote this seems to have used ring modulation to create two simultaneous sounds.

  • @johannesvalks
    @johannesvalks Před 7 lety +31

    Why can I only give one like?
    :(

    • @MrPlastkort
      @MrPlastkort Před 5 lety +2

      some site allows you to buy likes... hehe ༼ つ ◕_◕ ༽つ

    • @nialltracey2599
      @nialltracey2599 Před 5 lety +1

      Because it's a digital synth!

  • @Commodore64SoundtrackCover

    fantastic!!!!

  • @mikeuk666
    @mikeuk666 Před rokem

    Legendary

  • @user-iu3hf7xl8s
    @user-iu3hf7xl8s Před 5 měsíci

    Man the Palace Gardens Level Theme is beautiful.

  • @jonasthesen
    @jonasthesen Před 5 lety

    Indeed , rest in peace,

  • @lundsweden
    @lundsweden Před 2 lety +1

    The SID Tracker App on the iPad is really good. It has a SID-MOSS emulator, which is really good, close to a real SID sound. I don't use the tracker part of the app, but even the Synthesis part is very powerful! SID was very well designed, still powerful and useable by 2021 standards, so its good for a nostalgia vibe, but also for interesting and powerful textures you can't get anywhere else!

  • @retrogamer33
    @retrogamer33 Před 7 lety +2

    Love the music at 9:40

  • @octronix84
    @octronix84 Před 9 měsíci

    Need a remake for this game. The music alone is worth it.

  • @mark12358
    @mark12358 Před 7 lety +15

    22:40 :)

  • @ericr.7499
    @ericr.7499 Před 7 lety +2

    28:29 sounds like it's saying "Gotta find a goat on the double"

  • @RichardM-kv4uu
    @RichardM-kv4uu Před rokem

    Easily the best 8-bit video game soundtrack ever made!

  • @workaholica
    @workaholica Před rokem

    I love how the upper voice in the "wilderness" part looks like a rock formation most of the time (29:00).

  • @user-et6wl2kg1d
    @user-et6wl2kg1d Před 3 lety

    和風感がちゃんとあるのすごくいいな

  • @BikeNutt1970
    @BikeNutt1970 Před 4 lety +2

    26:37 You're welcome!

  • @jakubkrcma
    @jakubkrcma Před 6 lety +6

  • @dash8brj
    @dash8brj Před 7 lety

    You can tell I played this game to death. Calling out each level as the tune starts to play = dead giveaway ;)

  • @marc.lepage
    @marc.lepage Před 2 lety

    Request for all the Ultima soundtracks (particularly 3-6 for SID).

  • @ilmediosu
    @ilmediosu Před 4 lety +2

    34:54 wasnt also the track of ninja remix (c64) intro?

  • @PerFranck
    @PerFranck Před 6 lety

    dat duty cycle...

  • @aaroncarson-8410
    @aaroncarson-8410 Před 8 lety

    Y am I subscribed to this channel ohh my ears

  • @nawletorre7136
    @nawletorre7136 Před 4 lety

    sid is a real sinthetizer

  • @barnamocsari436
    @barnamocsari436 Před 7 lety

    When you high....this is killing you :D

  • @carlopepi
    @carlopepi Před 4 lety +2

    Wastelands Loader (BD)
    Wastelands (BD)
    The Wilderness Loader (AL)
    The Wilderness (BD)
    Palace Gardens Loader (AL)
    Palace Gardens (BD)
    The Dungeons Loader (BD)
    The Dungeons (AL)
    The Palace Loader (AL)
    The Palace (BD)
    The Inner Sanctum Loader (AL

  • @ExtremeMagneticPower
    @ExtremeMagneticPower Před 7 lety +1

    Does anyone know how is the gritty square wave sound at 7:47 made? I'm trying to figure it out.

    • @RolfRBakke
      @RolfRBakke  Před 7 lety +1

      Voice one is synced to voice 3.

    • @ExtremeMagneticPower
      @ExtremeMagneticPower Před 7 lety +1

      Thanks so much!

    • @6581punk
      @6581punk Před 7 lety +1

      Oscillator sync, common subtractive synthesizer feature. Just another example of how advanced SID is.

  • @randomwords577
    @randomwords577 Před 4 lety

    Mindustry music be like

  • @PigletTube
    @PigletTube Před 2 lety

    What is the waveform for channel 3 at 10:32, It sounds like elastic.

    • @RolfRBakke
      @RolfRBakke  Před 2 lety

      Waveform 0x50, an unintended mix of square and triangle enabled at the same time.

  • @jakubkrcma
    @jakubkrcma Před 5 lety

    Could this be ordered chronologically, please?

  • @aresaurelian
    @aresaurelian Před rokem

    Always tried to compete with these pieces.😅

  • @greatestytcommentator
    @greatestytcommentator Před měsícem

    There were cover versions and remixes galore years ago, they don't seem to happen much nowadays..
    Shame.

  • @XLNC_YL
    @XLNC_YL Před 8 lety +3

    In the beginning, what is the waveform on the bottom?

    • @verbicide4736
      @verbicide4736 Před 8 lety

      I believe it is a square wave with a lot of Low Pass filtering.

    • @XLNC_YL
      @XLNC_YL Před 8 lety

      Collision Detection How do they do that? I thought the C64 only had the 4 basic waveforms... I know very little about the C64 but I am really interested in how it works. Any reply is great. Thanks.

    • @verbicide4736
      @verbicide4736 Před 8 lety +6

      Well the C64 does have the four basic waves, but you could combine them with themselves to make other waveforms. This allows for 8 different waveforms. One thing to note is that from the look and the sound of it, it's a pulse wave with varying pulse width modulation. In regards to why it doesn't look much like a pulse wave, I think the person who wrote this used the C64's filter (yes, it has that) to distort the wave and make it more of a bass-like sound. The pulse width modulation would be why the bottom "bulge" sort of sweeps to the sides. In other words, it can change how much time passes between each two clicks that are made to make a pulse wave. This is then distorted by the filter to give it that interesting look and sound. I hope this makes it easier to understand; I'm probably not the best for answering that kind of question.

    • @XLNC_YL
      @XLNC_YL Před 8 lety

      Collision Detection Wow that's interesting. Never knew it was that complicated. Thanks for the response.

    • @dash8brj
      @dash8brj Před 7 lety +1

      Whats amazing is the fact the '64 was doing loading duties at the time the piece was playing - so not only was it telling Mr SID what to do, it was also pulling data into its memory from the tape/disk drive at the same time, displaying a graphic (the loading screen) and blinking the border to indicate it hadn't stalled. Probably also checksumming the data too (hence you wouldn't get to far into a load, especially on tape if the data wasn't correct - you'd get a "LOAD ERROR - REWIND THE TAPE". Not sure what error it gave on a 1541, but I'd assume similar e.g. "DISK ERROR. CHECK THE DISK")

  • @GiammarcoZacheo
    @GiammarcoZacheo Před 5 lety +6

    What's the matter with the dislike? Background color not of your liking?

  • @neomdye
    @neomdye Před 8 měsíci

    240 FPS please ! :D

  • @CapitanoDilletanto
    @CapitanoDilletanto Před 2 lety

    Legendary