STAMPS & DEEP Workflow | Script Refactoring
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- čas přidán 25. 06. 2024
- This is a Script Refactoring video focusing on Stamps and Deep Combine Workflow. It’s based on Shahid Gire's wonderful composite and nuke script from his "Intro to Deep Compositing" video over at VFX SHOWDOWN:
Intro to Deep Compositing - Full CG Deep Workflow in Nuke Using Deep Holdout
• Intro to Deep Composit...
I reached out to Shahid to collaborate on a video I hoped to make about Stamps and Deep Workflow but never had any good renders. Shahid graciously let me use his nuke script and render assets as a starting point for my video.
I cannot say thank you enough to him, go check out his channel:
@VFXSHOWDOWN
I will provide downloadable nuke scripts of the different "Levels of Stamps" script checkpoints on my blog www.CompositingMentor.com. But if you want to download the render assets to the video, please subscribe to his patreon page and get access to the downloads. Trust me, it's worth it, these types of Deep renders are hard to come by!
Shahid's Patreon:
/ vfxshowdown
Shahid also offers FREE Deep Files for another shot he did on his channel, download those here:
/ intro-to-deep-cg-96914500
NUKE SCRIPTS - DIFFERENT LEVELS DISCUSSED:
~~~ Download all nukescript levels files zip folder - 22MB ~~~
drive.google.com/file/d/1bgBu...
Download Stamps:
adrianpueyo.com/stamps/
www.nukepedia.com/gizmos/othe...
Download Shortcut Editor for Nuke
www.nukepedia.com/python/ui/s...
Timestamps:
00:00:00 - Intro
00:03:11 - Looking at script
00:05:00 - Level 01 | Stamps - Asset Bin
00:09:45 - Setting Stamps Default to NoOp Node
00:11:38 - Level 01 | Stamps - Asset Bin
00:15:30 - Setting Hotkey for 'Select All Related Stamps'
00:17:27 - Level 01 | Stamps - Asset Bin
00:20:24 - Level 02 | Stamps - Placing Stamps
00:25:36 - Level 03 | Stamps - Reusable Assets
00:49:12 - Level 04 | Stamps - Defining Our Modules
00:54:51 - Level 05 | Deep Combine Workflow + Stamps
01:22:43 - Moving Deep Combined Alpha Swap Outside Modules
01:28:16 - Live Deep vs Precomped Deep Combine Holdout
01:33:42 - Level 06 | Stamps - Within Modules
01:56:05 - Making Sure Modules Only have 1 Output
02:00:45 - Recap
02:06:34 - Outro
Thanks, Tony, for taking the time to elaborately explain how to use the Stamps workflow. Cheers!
Haven't seen your content yet but you know it's pure gem of a video when two pros like Tony and Shahid collab for a video, subbed and hit that like button.
Watching someone organize nuke script is so satisfying. Great video!
I am not a beginner per say but I did find the video very helpful with good tips for beginners and intermediate artists as well, definitely gonna recommend yours and Shahid's channel to other fellow artists.😃
Great recap for someone like me who worked at Trixter as well. Shift X is also a good trick to swap the switch input. Thanks much for another awesome tut :)
Fascinating. Thanks for the content!
Nice, checked out the script, stamps really are useful to clean up your script which means better optimization and performance.
Really good one Tony. Thank you very much!
really useful video for beginner
Not only for beginners, this is so useful for everyone!
nice explanation about Stamps, optimizing the Nuke script will be helpful to other compers and will reduce the rendering process as well ...
Really useful video sir
Thx Tony!! Really nice and helpful, I prefer to go with the Stamps method too! Very well explained ;)
When we select the script @15.05 you can exactly see how messy stamps get. It is just lazy.
I am sorry if I sound too categorical on this but stamps has made me lose months of my work life. It is also not adapted stereo for conversion of a script because people can connect anything anywhere and start to completely disregard any layers in depth.
Lovely , stamps are the best
Very informative ⚡️🥹❤️ VFX showdown is a great channel i learned many from that channel and vfx mentor is greatest channel 10 years back keying series helped me how to make keying great contents ❤️🔥🔥