Old World is an acquired taste, I found myself initially bouncing off it as well, but it was like a pongy cheese wafting through the house. I kept going back for a taste and slowly over time I realised that I loved it!
I can see that. It's not really fun trying to learn how everything works, but once you start to put it all together I can see it being much more enjoyable. It will take time, and using the videos you put out will help shorten that time. Thanks.
have you tried Star Citizen? is it more complicated than that? I always feel like I bit off more than I can chew when I play Star Citizen (CK3 in space... but is it Old World in space? I'd check myself but I'm working on my last College class :/ even watching this video fills me with anxiety lol)
The thing I love most is how they get around the "snowball" effect present in even the best 4x games. The splitting of production, limited city building sites & Orders really does limit your ability to race ahead of your opponents.
I was a bit hung up on the limited city sites at first, too. Less flexible, but it also felt a bit too... gamey? But after giving it a chance (and some thought), I've actually done a 180 on the latter complaint, and think it's probably a *less* gamey representation of how these ancient empires spread--especially in the context of a game that takes place entirely during classical antiquity. Because the Persian empire (for example) didn't appear in an uninhabited wilderness. People--and other empires, even--had been living in that region for millennia. Ditto for the Greeks (technically Macedon, since you play as Phillip II), the Romans, etc. So the Old World approach actually makes sense, thematically. You don't build brand new cities in an empty field--you move into existing population centers (note how each "city site" is depicted as an inhabited village) and absorb them into your empire. Mechanically, it is a bit less flexible than the Civ approach to settling. But it's kind of a tradeoff, because city sites as a finite resource that everyone is fighting over is an interesting dynamic in its own right, and also comes with game balance perks, as you point out.
This is an interesting point, thank you for taking the time to share it. I always found it slightly jarring in CIV how in the mid-late game all the little gaps of unclaimed land would have tiny cities squeezed into them. I'm personally not super into having to plan all your city locations out right of the bat like in CIV VI so this sounds like a nice change of pace.
I also kinda didn’t like it at first but now that I’ve got a number of games done….it’s the best, and here is why. I’ve always HATED having gaps in my boarder in 4X (civ) but often was required to found viable cities….and then you have the AI cramming a city in between your boarders in a unviable location that F***s you….I don’t have this concern at all here….eventually my boarders close up and even in places they don’t for a long time, I don’t have to worry about the silly AI dropping a city on the 2 tiles left open….
The game is complicated, I love that. A puzzle you have to learn. Some of the mechanics in the are just so sexy. Like the order system, naval system, the interaction with AI based on characters, the houses...the smaller timespan to make the story more compelling and realistic, the city building with specialists and adjacency focus, a combat system that makes sense as part of citymanagement involved in this... Each faction gives so much flavour with characters...Your leaders ambition is another impactful thing, as the bonusses are as powerful as humankind era bonusses. Have a builder leader or a conquerer and fulfill their goals and earn the "the great" title. Marrying of your daughter to another faction, giving you diplomatic advantages but, causing discontent among families causing you to have to imprison your best general, who will then escape for example.
I used to hate games that restricted my city placement but after playing them extensively, I realized that having these restrictions made each city much more meaningful and fed directly into conflict. I now prefer them to games like Civ where the meta is just place as many cities as possible to where the minimap looks like a grid.
I found that restriction offputting at first, but that was before I played the game. Basically a complete non-issue with all the other empire-building mechanics in the game. Also it takes care of one of the big issues I had in Civ V - AI placing a bunch of cities in idiotic spots and me having to conquer all of them for the domination victory. Old World cuts down on all that late game grind. Genius game design. 10/10.
God, tell me about it. I'm currently rather nervously watching Carthage and Persia square up around one of my cities and kind of regretting placing it on such an outstretched portion of my empire... In Civ, I'd have clumped up and just turtled all game.
@@GodzillasaurusJr both got refund on epic then bought it on steam and I will probably issue another refund can't get into the game I have so many games over 2000 pounds worth on pc and ps5 I can't justify playing a game I'm not enjoying I'll stick with civ and total war
Regarding city sites, in Civ 3, the last one I played, the AI was fond of plopping down nuisance cities in any single hex it could find in your area. This prevents that, and I approve.
I'd argue that city sites don't actually detract from the openness of the game. In Civ, there is almost always a best spot to settle your cities anyways. In the sense of "balance", no one would willingly settle in a disadvantaged spot. (Like 20 tiles away, in a tundra, with 0 resources, and no faith or wonders to assist.) By controlling your city sites in Old World, a player is placing a city where they would anyways. Additionally, it allows Old World to add interesting layers and mechanics akin to settling near world wonders, resources, etc... but with more attention to balance and detail based on the leader. I also think it would be interesting to force a player to play from a disadvantaged position because their "forced" 2nd or 3rd city is garbage and they have to overcome that.
My only complaint with the UI is the tooltips. You sometimes have to navigate around to get to details like "why does this character has a +40 opinion of me". I got used to the chained Crusader Kings tooltips, they are so good for complex games like that. edit: actually, we can do it: middle mouse button or hold shift click will make a tooltip persistent
My experience with Old World is that the more I have played, the more everything held together, and the more I was able to penetrate to deeper level considerations. There is a lot more that is obvious to the naked eye. For example, I had an exchange with a series developer when I asked during a live stream "Is a single luxury worth 250 coin?" to an event choice and he answered emphatically that early in the game it definitely is. The impact of all the features isn't what it may appear.
@@sebastiedjuan7468 Old World. I thought I learned civ quite quickly. At least within a hundred hours. I'm still finding little bits out about Old World now. I love the game. It can be as deep or shallow as you like
I dunno what you're talking about, the game looks beautiful. Definitely more tasteful than Civ6 and CK3. Civ6 has an art style inspired by mobile games, and CK3 looks sterile and devoid of art. The game is indeed rich in decisions and strategy, but that's why I play this kind of games. Anyway I have to appreciate and respect your integrity in admitting you were wrong.
It's interesting that you wanted more decisions on city placement, but also felt the game was a little too heavy with decisions. For me I'm just glad we don't have late game city spam.
Thank you. I basically went and bought the game with all the DLCs right after watching this video and haven't regretted a single minute of the 100 hours I've already put into the game. The learning curve seemed intimidating at first, but the tutorial (though dragging sometimes) takes care of that well and oh boy.. I'm never going back to Civilization again. I'm an Old Worlder for life now.
I’m sorrry civ vi has 30,000 players this game has 2000 not sure people agree with you I don’t like this game it’s big waste of time both in design and playing
Hmm, see, the many decisions that I engaged in when I played the hell out of this game on Epic release that I found myself far, far more engaged and thus, had far more mind energy that the mind deadening of other 4x games.
One thing that could stand to be improved: managing luxuries is not at all intuitive. You can see how many luxuries you have, and how many of those are unused, in the resource bar (it's the gem icon to the right of Training). The tutorial says that you are supposed to be able to click on that to decide how your luxuries are distributed, but clicking on it actually just seems to open up the family panel for your leader. Which is fine if you want to give your leader's family a luxury (there's a button for that), but there are a ton of other things that you might want to do with that luxury--give it to a city, give it to another nation, give it to a different family, etc.--and the buttons that let you do all those things are scattered across a bunch of different UI screens. If you want to give a luxury to a city (and you probably do, because it lowers discontent!), you have to go to that city's production screen and find the button (it's easy to miss--near the "assign governor" button). If you want to give it to a different family, you have to open up that family's action panel. And so on. It really seems like there should be a unified luxuries distribution panel, opened by clicking on the luxuries icon, where you can see all the luxuries your empire is producing, which ones you could be producing if you assigned specialists to them, and then it could let you click on each luxury to get a list of all the things you can do with it. Luxuries are pretty important, but they are buried in the UI in a way that practically guarantees that new players probably aren't using them effectively.
You missed the point on this. This isn't made to replace the Civ series. This fills a gap in the market for something that is like Crusader Kings with elements of Civ blended in. It is aimed for gamers that want the semi-hardcore game. Different market segments.
@@manaintolerantmage it isn't disingenuous as Civ does contain elements of Dynastic rule or events similar to Crusader Kings. This is more of a hybrid than a pure Civ competitor. One that is competing with CIV is Humankind.
Quick Tip: When starting a game, in the advanced options you can lower or increase the amount of events that pop up. Helps to reduce decision fatigue. (or increase if that's your thing). I've since lowered it and it has made the game more enjoyable for me.
Interesting. I haven't really noticed that. I thought they were very good at the start. But of course this is enormously subjective, so anyone's reaction is correct...for them.
I am not sure what graphics you are referring too. I much prefer the artwork scenes and portraits here compared to the exaggerated cartoon like features in Civ6. They look goofy to me, not like real people from the past. I really appreciate the difference in Old World.
Nice to hear about you changing your opinion, I don't own OW but have seen some gameplay, it is very involving and yup a turn may take ages with the order system (which I haven't seen elsewhere AND I think is a very inovating mechanic). IDK how would it fare on stream, missed your stream unfortunately to see how people react, speeded up for YT though (with additional comment) it looks as a perfect game! This said, it would need you do a playthorugh, cut of the video and then voiceover, which is hugely demanding and not really feasible... Yup this clip you did it but on puprose to give us OW feel overview, but doing that for a whole game is a full time job :(
It's as involved as Civ IV (BTS anyway), but the tech tree and the world map both end prematurely. I don't think it captures what Civ is about because of that.
Better balance does not necessarily make a game more fun. It's nice to strive for, but it's not the end all be all. However, this game looks fun, I am going to try it. Thanks for the video.
it's different, that's foe sure. And I find it much better than civ. It brought the feeling that I was missing in Civ and so desperately wanted. The AI is also 10x better than in Civ. It flanks, it tries to outproduce you and outsmart you, defends choke points, contests strategic sites, denies border expansion, uses units to counter other units, tries to take advantage, cycles damaged units and is able to incur heavy casualties on you. Brilliant. The prefixed city sites are also amazing, it makes perfect sense. Especially on the historical maps, which now do FEEL historic and correctly named cities appear in correct places and have real strategic and economic value. Just perfect.
In this game I never feel to be cornered - exactly because of the vast options (decisions) you have at your disposal. It's true in every part of the game, like economics, politics and combat. You always have several ways to go, and they are often not the same ones. I like to role play and imagine how the current ruler should behave and choose those event options that fit the most. It is a fun way to play instead of always trying to calculate the best outcome of your choices. :)
All I know is that I have racked up over 8 hours of playtime in just 2 evenings....that only ever happens with games I LOVE. Sure it definitely takes some getting used to, & I definitely need to "unlearn" many things I did in Civ & Humankind....but that is kind of why I love the game so much.
I've started my first game. This game is dense. I'm still not sure what I'm supposed to be doing, especially with all these characters. I plan on watching your 3 hours Hittite video soon, I'm sure that will help!
I would recommend for your first game to just focus on what story you want to tell with your nation and your ruling family. Unlike Civ, optimization is not the only end goal, you can just focus on the story you want your character to go through and will be rewarded for it. Will picking Humble versus Proud for your leader make or break your civ? Nope. Will it change what narrative options you have and what events might trigger? Yes and that's kind of what makes this game feel unique.
Don't neglect specialists. This is not Civ. Just building improvements is not enough. Specialists enhance your yields and expand your borders. Try to get a National Alliance with a number 2 or 3 power. Stay out of their wars unless it benefits you. As Egypt I am in a National Alliance with Assyria ( an old enemy of Egypt) and they are at war with Persia. I am letting Assyria my partner and Persia fully commit to fighting one another. Once Persia is occupied with Assyria, I will then snipe or conquer two or three Persian cities. Right now I am leading. Military campaigns are very hard. I will not strip my cities of defense because of the Romans, Greeks, Carthaginians and/ or Babylonians can then attack me. It is a delicate balance. With two or three Persian cities you should then be able to out point the Assyrians. Throughout the rest of the game I will cultivate the Assyrians and use them as my bulldogs. If you are attacked your National Alliance partner will come to your defence. I try to get the other power to attack any up and coming rival while staying out of it. 😄 I also love the mods in Old World. Warrior scouts are great ( a mod).
@@loanvlg Exactly. Just go with the flow. Don't worry about all the info in the UI in your first few games. You'll get there... just enjoy the story and immersion.
@@Smenkhaare National Alliances can be hard to achieve when you are a beginner though (unless you play Carthage which I would argue is probably the best starting civ as you get mercenaries and the ability to form an early alliance). But keeping peace with your neighbors is definitely a good idea early on. I agree with you staying on the defensive as long as possible in an alliance war is vital to keep your units alive. It's not straightforward how rushing units works (the rushing mechanic of Old World might be the one mechanic I find overly complicated for no reason) so making sure you have some army at all time at the center of your empire is good. Individual armies are easily sniped by the AI (unlike Civ games where 2 units can hold a horde of enemies for decades) so having your forces in a large group is a must in my opinion.
@@loanvlg You are spot on with your observations. Carthage is the best starting Civ. Rushing units I don't really understand it either. Supposedly you generate a lot of discontent. I always try for a diplomat leader so I can do National Alliance with Egypt around mid game. I always do Carthage or Assyria. I tried once with Greece but they kept hating me. Keeping a mobile central army is essential. The AI is good at killing vulnerable units. This sure is not Civilization that way.
11:50 "in the ancient era you don't live long" Ha try telling that to my 95 year old (on realistic mortality) king Eriba the great ruling for 76 years and banging on the doorstep of 77 years ruling.
I feel like the game at the upper two levels of difficulty still needs balancing. I can beat Civ 6 on Deity with multiple civs. But on this game I can only beat Magnificent(one below hardest) with Assyria due to the military advantage. I feel like I am playing optimally. But like in a recent game It was turn 40 and Persia had 14 cities, and I hadn't even met them yet. I had just gotten my 4th city. That's a bit ridiculous. Other games I just feel like no matter what strategy I apply with other Civs than Assyria, I just cannot match the AI, as something is neglected. Can't build buildings that give happiness, your units that are already one tier below the AI because your science disadvantage, now additionally are down 10% damage because there is not an opportunity to build the buildings that give happiness to the cities and thereby the families. I mean I could, but then the units would be 2 levels behind, and/or I don't have enough food to feed them. I think what I need most to figure out is how to get my orders up, as the AI gets twice as many orders by turn 40 or so, and it just snow balls. Then when nearby tribes are rotating raids every turn with 4 new tribal units coming at your nearest city, it's not long before there is literally 12 tribal units on raiding party and you are trying to defend with 3, I mean you could build more units, but then you don't have the workers built to make the farms you need to feed them etc. I just feel like it needs a little tweaking as I am building the garrison and stronghold and camps as early as I possibly can in the game, and not really able to keep up consistently with AI advantages. But I have only played about 12 games so far. Beat Magnificent with Assyria in my 5th game playing overall, but have yet to repeat it with a different Civ. Anyhow. Thanks for the video. :)
So, I followed your (latest) advise and picked it up. Good call (so far). I, too, am very favorably impressed. The multi chapter/scenario tutorial is a good intro. It does emphasis the entirety of the game as a layered system; with some (all) layers effecting other layers. I think this is gonna' be a winner.
I'm going to give it another go. I had an alright time with it way back when, but it didn't quite suck me in, and didn't seem finished at the time. The limited city sites is not something I'm too fond of, but at least I prefer it to Humankind's region system. Fallen Enchantress actually had a somewhat similar system to Old World, although it was a bit more flexible, and it was better justified in the game's lore.
I’ve put about 20 hours into Old World and I think it has a ton of entertainment value for CZcamsrs like yourself. Here’s an idea for a future video play an Old World game: make as many terrible decisions as possible and try to start a civil war in your empire 😆
In all honesty, I love Old World because I love Civ, love this time period, and even love the restrictions because everything has to be very thought out like a puzzle; however, the main reason is I'm too stupid to grasp how to play Crusader Kings even after countless guides and tutorials while Old World was easier to grasp since I was already familiar with Civ
That's because Paradox "games" are obtuse pieces of trash software that even the developers don't have a full grasp on. The only good Paradox "game" is Stellaris, and even that one fucking sucks ass compared to a properly designed 4X game.
It is way better than Civilization 6 IMHO. It is analogous to Humankind in that both are good and new. They both explore different facets of things. Humankind IMHO is easier to get into.
At this point, I feel there are only 2 major improvements I could recommend for the game-implement a battle system like that of Humankind, & implement Unique Buildings like those of the Civilization series.
You were right the first time. I am agnostic WRT Steam vs. Epic and the game's mechanics are what they are. Every game developer makes design decisions and at the end of the day we have to live with those decisions. My problems with the game lie elsewhere. The graphics: boring. It is about as appealing as the stocks page in the newspaper. There is no eye candy whatsoever. Decision fatigue: I wish there was an "I don't care" mode for newcomers. Since it is impossible for us to predict the ramifications of their decisions, it's just pointless micromanagement. Really though it just not that interesting. There are so few micro-wins that there is no "one more turn" feeling. I hit the "why am I doing this" state long before I got good enough to enjoy it. TCLR is right, this game is a niche of a niche of a niche.
maybe i'm just a very tired strategy gamer, after one hour of playing, I begin making more reckless decisions and began thinking less about the long term consequences of my decisions, thinking about the short term ones more and more
Hum i disagree on your point about graphics! In 4X we don't need fancy graphics! It's more about content, depth and strategy than graphics! I played numbers of game that will blind you but was so much fun. I don't say they are not important just saying that's minor subject than AAA games.
Kids play Fortnight but I'm sure you knew that. Yes they still play Fortnight there has been some competition (Among us, Fallguys, Rocket League, PUBG, ROBLOX, Minecraft etc.) but by large Fortnight is still king.
@@JumboPixel I know couldn't believe they STILL play that darned game... but it really IS powering everything that Epic does so. (just double checked who makes it and it is indeed Epic... but it's a zombie game?? I thought it was a hot dog space monkey or something intel ads game... stupid everlasting Fortnight -get it? fortnight...-)
I bought the game, but refunded it immediately once I found out that a game only lasts 200 turns. This, for me, is a massive disappointment. I love it when strategy games have campaigns that actually (can) take very long. Here, a campaign can be over in 4-5 hours. Just when you are really getting to feel like you are forming an empire, the game ends. Again, massive letdown for me personally
The combat system in this game is the worst out of any 4X game and needs to be totally overhauled. I played the original release over a year ago on the Epic store, and enjoyed the game a lot. Since they "rebalanced" the game, wars seem unwinnable. The AI damage output is much higher than humans across the board at all difficulties. This wasn't always the case, especially on initial release. Back then I played at one level above average difficulty and had zero issues winning wars, but also had to be somewhat careful with combat as with any 4X game. Now I'm playing at the lowest difficulties and the AI is killing 5 of my units to every 1 of theirs, regardless of bonuses, promotions or terrain. Trust me, I've looked into this issue and haven't found a mechanic that I don't understand or whatever you want to name. The problems are baked into the game. Also, you constantly have to bend over and accept ridiculous demands of the AI leaders to avoid war as a result of the combat imbalance. It makes the early game almost insultingly frustrating. It's also completely unrealistic. Even when playing as rome with the military family cities cranking out units that should be strong, I still have to hand my economy over to the AI so they don't steamroll me. That shouldn't be the case with military civs. The devs are trying too hard to turn this game into the Dark Souls of 4X gaming and inadvertently ruined it. Edit: I've got over 1000 hours in Civ 6 and over 200 in humankind for reference. Definitely have more than my share of war experience in strategy games.
Did you end up figuring it out or finding a bug was patched? They patched the AI to make better tactical choices over the last year, but you shouldn't have been losing that badly.
@@Artem_chesnok Got a response...(We have players using ultrawide resolutions and I believe it generally works very well. There are scaling options to increase the size of tooltips and the HUD).
1:40 I suppose that if you take the view that art has throughout history been commissioned by patrons contracting starving artists paid with blood money stolen from the pockets of the lower classes, then perhaps Epic Exclusivity isn't so much "wrong" as it is "more of the same".
CIV 6 graphics are nauseating, the maps are tiny and it is unbalanced as can be. I played every previous CIV title for thousands of hours since 1993, when the first title was included in a games magazine - I basically learned how to read with CIV. But compared to other 4x games, there is virtually no development and evolution in this series in years. Everything CIV 6 offers was included in previous titles (f.e. flooding in CIV 2, policies in Alpha Centauri or districts in CIV 5) - there is still no Terraforming, no future tech, no meaningful ocean game play, no in-depth unit customization etc. all of this points have been solved by mods and other games some 20 YEARS ago. But this is the problem with monopolies there is no intention to evolve your product. I can only wish Old World - and for that part humankind - the best to steer up the market. Let's hope for a meaningful competitor to Paradox (which Old War partially is too) and the Total War series as well :)
Bro I have to agree with you on this one point, EpicGames is purely just bad competition. They're purposely trying to make the market worse for us consumers, because platforms aren't trying to improve to gain more platforms, they're just trying to undercut the competition.
I got it like 90 minutes after it was announced, streamed it for over an hour, and then went back to my in-progress Civ V game. Glad to support the devs but if we never progress past trebuchets.... I think I'll just be sticking with Civ V.
I mean... it's called Old World...? Like, I'm pretty sure you'd know that was the case before buying. Fault's entirely on you. Not every 4X game based on humans has to end up in the modern era/pre-space age.
And Civ has a magical leader that lives for millenia. Some of us prefer the constrained timeline because it's a more realistic background for story generation
@@9pmInTokyo While I *mostly* agree with you, Old World colloquially refers to a geographic area, not a time. Specifically Europe, Africa, and Asia. Besides that, going into the late Medieval/Renaissance would be totally fine with me. Particularly because those periods are just as important as the bronze and iron age to the Old World.
Personlly l find turn based games so boring. But thats just as l love rts ...but like xcom2 l couodnt play that after road to eden that brought real new ideas to table making xcom 2 feel like a 20 year old game.. .for me l just want rts star trek and starwars games.....
Jumbo, did you send an apology to the devs of Old World. This is a nice touch but it doesn't count until you send the devs an apology note and feel bad about some of the things you said about Old World. Just sayin.
A lot of communication goes on behind the scenes - usually because devs haven’t announced things. I spoke most recently with them when they joined our stream, and gave me early access to the press build. I wouldn’t worry yourself too much about our private chats 🙂
@@JumboPixel Okay, but you should just need to send them a "I'm sorry cake" followed by a messenger plan that will fly over the devs headquarters to do a sky message of "I'm sorry", followed by a marching band playing the "I'm sorry song" on the greatest band instrument: kazoo, and also a "I'm sorry" puppy gift to say "I'm sorry." And maybe fruit basket as well, yeah definitely a fruit basket with a hand written message in braille that says "I'm sorry." Oh and also send them a nice bottle of wine with a message that says "I'm sorry." And that should maybe do it.
Old World is an acquired taste, I found myself initially bouncing off it as well, but it was like a pongy cheese wafting through the house. I kept going back for a taste and slowly over time I realised that I loved it!
I can see that. It's not really fun trying to learn how everything works, but once you start to put it all together I can see it being much more enjoyable. It will take time, and using the videos you put out will help shorten that time. Thanks.
The pongy cheese analogy is brilliant!
oh look! a content creator i like commenting on the vid of a content creator i like! the internet can be incredible
have you tried Star Citizen? is it more complicated than that? I always feel like I bit off more than I can chew when I play Star Citizen (CK3 in space... but is it Old World in space? I'd check myself but I'm working on my last College class :/ even watching this video fills me with anxiety lol)
Pongy cheese🤣😂🤣
The thing I love most is how they get around the "snowball" effect present in even the best 4x games. The splitting of production, limited city building sites & Orders really does limit your ability to race ahead of your opponents.
I was a bit hung up on the limited city sites at first, too. Less flexible, but it also felt a bit too... gamey? But after giving it a chance (and some thought), I've actually done a 180 on the latter complaint, and think it's probably a *less* gamey representation of how these ancient empires spread--especially in the context of a game that takes place entirely during classical antiquity. Because the Persian empire (for example) didn't appear in an uninhabited wilderness. People--and other empires, even--had been living in that region for millennia. Ditto for the Greeks (technically Macedon, since you play as Phillip II), the Romans, etc. So the Old World approach actually makes sense, thematically. You don't build brand new cities in an empty field--you move into existing population centers (note how each "city site" is depicted as an inhabited village) and absorb them into your empire.
Mechanically, it is a bit less flexible than the Civ approach to settling. But it's kind of a tradeoff, because city sites as a finite resource that everyone is fighting over is an interesting dynamic in its own right, and also comes with game balance perks, as you point out.
This is an interesting point, thank you for taking the time to share it. I always found it slightly jarring in CIV how in the mid-late game all the little gaps of unclaimed land would have tiny cities squeezed into them. I'm personally not super into having to plan all your city locations out right of the bat like in CIV VI so this sounds like a nice change of pace.
I also kinda didn’t like it at first but now that I’ve got a number of games done….it’s the best, and here is why.
I’ve always HATED having gaps in my boarder in 4X (civ) but often was required to found viable cities….and then you have the AI cramming a city in between your boarders in a unviable location that F***s you….I don’t have this concern at all here….eventually my boarders close up and even in places they don’t for a long time, I don’t have to worry about the silly AI dropping a city on the 2 tiles left open….
The game is complicated, I love that. A puzzle you have to learn. Some of the mechanics in the are just so sexy. Like the order system, naval system, the interaction with AI based on characters, the houses...the smaller timespan to make the story more compelling and realistic, the city building with specialists and adjacency focus, a combat system that makes sense as part of citymanagement involved in this... Each faction gives so much flavour with characters...Your leaders ambition is another impactful thing, as the bonusses are as powerful as humankind era bonusses. Have a builder leader or a conquerer and fulfill their goals and earn the "the great" title. Marrying of your daughter to another faction, giving you diplomatic advantages but, causing discontent among families causing you to have to imprison your best general, who will then escape for example.
I used to hate games that restricted my city placement but after playing them extensively, I realized that having these restrictions made each city much more meaningful and fed directly into conflict.
I now prefer them to games like Civ where the meta is just place as many cities as possible to where the minimap looks like a grid.
I found that restriction offputting at first, but that was before I played the game. Basically a complete non-issue with all the other empire-building mechanics in the game. Also it takes care of one of the big issues I had in Civ V - AI placing a bunch of cities in idiotic spots and me having to conquer all of them for the domination victory. Old World cuts down on all that late game grind. Genius game design. 10/10.
God, tell me about it. I'm currently rather nervously watching Carthage and Persia square up around one of my cities and kind of regretting placing it on such an outstretched portion of my empire... In Civ, I'd have clumped up and just turtled all game.
paid buuuulshit
The one and only game in my gaming life that I bought twice. And I don't regret it. So underrated.
Funny ive bought it twice and regret it
@@stevieC11Hanworth You regret both times, or just the one?
@@GodzillasaurusJr both got refund on epic then bought it on steam and I will probably issue another refund can't get into the game I have so many games over 2000 pounds worth on pc and ps5 I can't justify playing a game I'm not enjoying I'll stick with civ and total war
@@stevieC11Hanworth why do you even buy it several times then? seems not logical to me at all..
@@MyXrayz I forgot I bought it on epic store 😂
Regarding city sites, in Civ 3, the last one I played, the AI was fond of plopping down nuisance cities in any single hex it could find in your area. This prevents that, and I approve.
Welcome to 21 century mf
I'd argue that city sites don't actually detract from the openness of the game. In Civ, there is almost always a best spot to settle your cities anyways. In the sense of "balance", no one would willingly settle in a disadvantaged spot. (Like 20 tiles away, in a tundra, with 0 resources, and no faith or wonders to assist.) By controlling your city sites in Old World, a player is placing a city where they would anyways. Additionally, it allows Old World to add interesting layers and mechanics akin to settling near world wonders, resources, etc... but with more attention to balance and detail based on the leader. I also think it would be interesting to force a player to play from a disadvantaged position because their "forced" 2nd or 3rd city is garbage and they have to overcome that.
Civ6 chop game with garbage I.A. and slow and old U.I. is the shame of the series.
My only complaint with the UI is the tooltips. You sometimes have to navigate around to get to details like "why does this character has a +40 opinion of me". I got used to the chained Crusader Kings tooltips, they are so good for complex games like that.
edit: actually, we can do it: middle mouse button or hold shift click will make a tooltip persistent
I actually love the graphic style of Old World.
My experience with Old World is that the more I have played, the more everything held together, and the more I was able to penetrate to deeper level considerations. There is a lot more that is obvious to the naked eye. For example, I had an exchange with a series developer when I asked during a live stream "Is a single luxury worth 250 coin?" to an event choice and he answered emphatically that early in the game it definitely is. The impact of all the features isn't what it may appear.
Played 600 hours and I'm still discovering new things.
@@TheAllybhoy compared to Civ 6 and Himankind?
@@sebastiedjuan7468 Old World. I thought I learned civ quite quickly. At least within a hundred hours. I'm still finding little bits out about Old World now. I love the game. It can be as deep or shallow as you like
This game is so unbelievably good. Improves on Civ in every way for me.
I dunno what you're talking about, the game looks beautiful. Definitely more tasteful than Civ6 and CK3. Civ6 has an art style inspired by mobile games, and CK3 looks sterile and devoid of art. The game is indeed rich in decisions and strategy, but that's why I play this kind of games. Anyway I have to appreciate and respect your integrity in admitting you were wrong.
I agree. I have not played Civ 6 at all because of the art style. Put hundreds of hours in Civ 5. This game looks beautiful.
It's interesting that you wanted more decisions on city placement, but also felt the game was a little too heavy with decisions. For me I'm just glad we don't have late game city spam.
I think the best thing I can say about OW is that it makes me want to play Civ V.
The reverse of that for me is true.
@@liammurphy2725 Have fun.
Thank you. I basically went and bought the game with all the DLCs right after watching this video and haven't regretted a single minute of the 100 hours I've already put into the game. The learning curve seemed intimidating at first, but the tutorial (though dragging sometimes) takes care of that well and oh boy.. I'm never going back to Civilization again. I'm an Old Worlder for life now.
So basically a beta release on Epic and after some development a proper launch on Steam. That strategy may have some merit.
Cities very close together is the worst thing in Civ 6 so i kinda like the approach here :)
Yep. City placement is logical and you don't have city spam as in the Civ games.
I’m sorrry civ vi has 30,000 players this game has 2000 not sure people agree with you I don’t like this game it’s big waste of time both in design and playing
@@stevieC11Hanworth Sounds like 2000 people agree with him, actually.
Hmm, see, the many decisions that I engaged in when I played the hell out of this game on Epic release that I found myself far, far more engaged and thus, had far more mind energy that the mind deadening of other 4x games.
One thing that could stand to be improved: managing luxuries is not at all intuitive. You can see how many luxuries you have, and how many of those are unused, in the resource bar (it's the gem icon to the right of Training). The tutorial says that you are supposed to be able to click on that to decide how your luxuries are distributed, but clicking on it actually just seems to open up the family panel for your leader. Which is fine if you want to give your leader's family a luxury (there's a button for that), but there are a ton of other things that you might want to do with that luxury--give it to a city, give it to another nation, give it to a different family, etc.--and the buttons that let you do all those things are scattered across a bunch of different UI screens. If you want to give a luxury to a city (and you probably do, because it lowers discontent!), you have to go to that city's production screen and find the button (it's easy to miss--near the "assign governor" button). If you want to give it to a different family, you have to open up that family's action panel. And so on.
It really seems like there should be a unified luxuries distribution panel, opened by clicking on the luxuries icon, where you can see all the luxuries your empire is producing, which ones you could be producing if you assigned specialists to them, and then it could let you click on each luxury to get a list of all the things you can do with it. Luxuries are pretty important, but they are buried in the UI in a way that practically guarantees that new players probably aren't using them effectively.
You missed the point on this. This isn't made to replace the Civ series. This fills a gap in the market for something that is like Crusader Kings with elements of Civ blended in. It is aimed for gamers that want the semi-hardcore game. Different market segments.
It directly competes with the Civ Market. To say otherwise is intellectually disingenuous at best.
I think I basically cover that off in the last section 🙂
@@manaintolerantmage it isn't disingenuous as Civ does contain elements of Dynastic rule or events similar to Crusader Kings. This is more of a hybrid than a pure Civ competitor. One that is competing with CIV is Humankind.
Imperator Rome could have learned from Old Worlds event/family system
Quick Tip: When starting a game, in the advanced options you can lower or increase the amount of events that pop up. Helps to reduce decision fatigue. (or increase if that's your thing).
I've since lowered it and it has made the game more enjoyable for me.
Basically he just wanted some more views after realising that everyone loves the game he also had a change of heart. Nice and authentic...
On release the graphics were shockingly bad, at least for me.. Now they're the best of any 4ICKS game I have played.
Interesting. I haven't really noticed that. I thought they were very good at the start. But of course this is enormously subjective, so anyone's reaction is correct...for them.
I am not sure what graphics you are referring too. I much prefer the artwork scenes and portraits here compared to the exaggerated cartoon like features in Civ6. They look goofy to me, not like real people from the past. I really appreciate the difference in Old World.
@@sraytho1 On release they were blurry and ill-defined.
@@earlofdoncaster5018 Interesting. Whoever is doing the artwork now knows what they are doing. I like the game so far too.
This game is so good. I literally can’t go back to civ 6 at this point.
It’s funny as I started to watch this I got an ad for tourism New Zealand, stating that your not only hobbits are you a hobbit Mr, jumbo
😂 targeted!
Nice to hear about you changing your opinion, I don't own OW but have seen some gameplay, it is very involving and yup a turn may take ages with the order system (which I haven't seen elsewhere AND I think is a very inovating mechanic).
IDK how would it fare on stream, missed your stream unfortunately to see how people react, speeded up for YT though (with additional comment) it looks as a perfect game! This said, it would need you do a playthorugh, cut of the video and then voiceover, which is hugely demanding and not really feasible... Yup this clip you did it but on puprose to give us OW feel overview, but doing that for a whole game is a full time job :(
It's as involved as Civ IV (BTS anyway), but the tech tree and the world map both end prematurely. I don't think it captures what Civ is about because of that.
Better balance does not necessarily make a game more fun. It's nice to strive for, but it's not the end all be all. However, this game looks fun, I am going to try it. Thanks for the video.
it's different, that's foe sure. And I find it much better than civ. It brought the feeling that I was missing in Civ and so desperately wanted.
The AI is also 10x better than in Civ. It flanks, it tries to outproduce you and outsmart you, defends choke points, contests strategic sites, denies border expansion, uses units to counter other units, tries to take advantage, cycles damaged units and is able to incur heavy casualties on you. Brilliant.
The prefixed city sites are also amazing, it makes perfect sense. Especially on the historical maps, which now do FEEL historic and correctly named cities appear in correct places and have real strategic and economic value.
Just perfect.
In this game I never feel to be cornered - exactly because of the vast options (decisions) you have at your disposal. It's true in every part of the game, like economics, politics and combat. You always have several ways to go, and they are often not the same ones. I like to role play and imagine how the current ruler should behave and choose those event options that fit the most. It is a fun way to play instead of always trying to calculate the best outcome of your choices. :)
All I know is that I have racked up over 8 hours of playtime in just 2 evenings....that only ever happens with games I LOVE. Sure it definitely takes some getting used to, & I definitely need to "unlearn" many things I did in Civ & Humankind....but that is kind of why I love the game so much.
I've started my first game. This game is dense. I'm still not sure what I'm supposed to be doing, especially with all these characters. I plan on watching your 3 hours Hittite video soon, I'm sure that will help!
I would recommend for your first game to just focus on what story you want to tell with your nation and your ruling family. Unlike Civ, optimization is not the only end goal, you can just focus on the story you want your character to go through and will be rewarded for it. Will picking Humble versus Proud for your leader make or break your civ? Nope. Will it change what narrative options you have and what events might trigger? Yes and that's kind of what makes this game feel unique.
Don't neglect specialists. This is not Civ. Just building improvements is not enough. Specialists enhance your yields and expand your borders. Try to get a National Alliance with a number 2 or 3 power. Stay out of their wars unless it benefits you. As Egypt I am in a National Alliance with Assyria ( an old enemy of Egypt) and they are at war with Persia. I am letting Assyria my partner and Persia fully commit to fighting one another. Once Persia is occupied with Assyria, I will then snipe or conquer two or three Persian cities. Right now I am leading. Military campaigns are very hard. I will not strip my cities of defense because of the Romans, Greeks, Carthaginians and/ or Babylonians can then attack me. It is a delicate balance. With two or three Persian cities you should then be able to out point the Assyrians. Throughout the rest of the game I will cultivate the Assyrians and use them as my bulldogs. If you are attacked your National Alliance partner will come to your defence. I try to get the other power to attack any up and coming rival while staying out of it. 😄 I also love the mods in Old World. Warrior scouts are great ( a mod).
@@loanvlg Exactly. Just go with the flow. Don't worry about all the info in the UI in your first few games. You'll get there... just enjoy the story and immersion.
@@Smenkhaare National Alliances can be hard to achieve when you are a beginner though (unless you play Carthage which I would argue is probably the best starting civ as you get mercenaries and the ability to form an early alliance). But keeping peace with your neighbors is definitely a good idea early on. I agree with you staying on the defensive as long as possible in an alliance war is vital to keep your units alive. It's not straightforward how rushing units works (the rushing mechanic of Old World might be the one mechanic I find overly complicated for no reason) so making sure you have some army at all time at the center of your empire is good. Individual armies are easily sniped by the AI (unlike Civ games where 2 units can hold a horde of enemies for decades) so having your forces in a large group is a must in my opinion.
@@loanvlg You are spot on with your observations. Carthage is the best starting Civ. Rushing units I don't really understand it either. Supposedly you generate a lot of discontent. I always try for a diplomat leader so I can do National Alliance with Egypt around mid game. I always do Carthage or Assyria. I tried once with Greece but they kept hating me. Keeping a mobile central army is essential. The AI is good at killing vulnerable units. This sure is not Civilization that way.
11:50 "in the ancient era you don't live long"
Ha try telling that to my 95 year old (on realistic mortality) king Eriba the great ruling for 76 years and banging on the doorstep of 77 years ruling.
I feel like the game at the upper two levels of difficulty still needs balancing. I can beat Civ 6 on Deity with multiple civs. But on this game I can only beat Magnificent(one below hardest) with Assyria due to the military advantage. I feel like I am playing optimally. But like in a recent game It was turn 40 and Persia had 14 cities, and I hadn't even met them yet. I had just gotten my 4th city. That's a bit ridiculous. Other games I just feel like no matter what strategy I apply with other Civs than Assyria, I just cannot match the AI, as something is neglected. Can't build buildings that give happiness, your units that are already one tier below the AI because your science disadvantage, now additionally are down 10% damage because there is not an opportunity to build the buildings that give happiness to the cities and thereby the families. I mean I could, but then the units would be 2 levels behind, and/or I don't have enough food to feed them. I think what I need most to figure out is how to get my orders up, as the AI gets twice as many orders by turn 40 or so, and it just snow balls. Then when nearby tribes are rotating raids every turn with 4 new tribal units coming at your nearest city, it's not long before there is literally 12 tribal units on raiding party and you are trying to defend with 3, I mean you could build more units, but then you don't have the workers built to make the farms you need to feed them etc. I just feel like it needs a little tweaking as I am building the garrison and stronghold and camps as early as I possibly can in the game, and not really able to keep up consistently with AI advantages. But I have only played about 12 games so far. Beat Magnificent with Assyria in my 5th game playing overall, but have yet to repeat it with a different Civ. Anyhow. Thanks for the video. :)
So, I followed your (latest) advise and picked it up. Good call (so far). I, too, am very favorably impressed. The multi chapter/scenario tutorial is a good intro. It does emphasis the entirety of the game as a layered system; with some (all) layers effecting other layers. I think this is gonna' be a winner.
I understands you, I didn't liked Old World at first. Now, I really like it.
I'm going to give it another go. I had an alright time with it way back when, but it didn't quite suck me in, and didn't seem finished at the time. The limited city sites is not something I'm too fond of, but at least I prefer it to Humankind's region system. Fallen Enchantress actually had a somewhat similar system to Old World, although it was a bit more flexible, and it was better justified in the game's lore.
I’ve put about 20 hours into Old World and I think it has a ton of entertainment value for CZcamsrs like yourself.
Here’s an idea for a future video play an Old World game: make as many terrible decisions as possible and try to start a civil war in your empire 😆
😂😂 that is an awesome idea
Old World core gameplay owns Humankind bright picture
How similar are the intrigues and schemes in this game to Crusader Kings 3?
In all honesty, I love Old World because I love Civ, love this time period, and even love the restrictions because everything has to be very thought out like a puzzle; however, the main reason is I'm too stupid to grasp how to play Crusader Kings even after countless guides and tutorials while Old World was easier to grasp since I was already familiar with Civ
That's because Paradox "games" are obtuse pieces of trash software that even the developers don't have a full grasp on. The only good Paradox "game" is Stellaris, and even that one fucking sucks ass compared to a properly designed 4X game.
I didnt play old world yet, how would you compare it to Humankind (as i like it more than civ6)? What's 'better ' in opinion guys?
czcams.com/video/ysp7x4rPRqA/video.html
It is way better than Civilization 6 IMHO. It is analogous to Humankind in that both are good and new. They both explore different facets of things. Humankind IMHO is easier to get into.
For some reason i will usually ally or at the very least try to get onto good terms with the tribes as i just like their look. Anyone else?
Hey jumbo are you planning to play this on stream soon? Just picked it up with the steam sale and need a tutorial stat!
Old world Got much much better with the latest dlc
The only thing I actually liked about Old World is the undo button .
How do we know you didn't get paid to update your rating?! Amazon sellers do it all the time :D
Most Candy Crush players are actually adults now, and mostly female.
At this point, I feel there are only 2 major improvements I could recommend for the game-implement a battle system like that of Humankind, & implement Unique Buildings like those of the Civilization series.
You were right the first time. I am agnostic WRT Steam vs. Epic and the game's mechanics are what they are. Every game developer makes design decisions and at the end of the day we have to live with those decisions. My problems with the game lie elsewhere.
The graphics: boring. It is about as appealing as the stocks page in the newspaper. There is no eye candy whatsoever.
Decision fatigue: I wish there was an "I don't care" mode for newcomers. Since it is impossible for us to predict the ramifications of their decisions, it's just pointless micromanagement.
Really though it just not that interesting. There are so few micro-wins that there is no "one more turn" feeling. I hit the "why am I doing this" state long before I got good enough to enjoy it.
TCLR is right, this game is a niche of a niche of a niche.
Please show a naval game... I really enjoyed my water experience in this game:)
maybe i'm just a very tired strategy gamer, after one hour of playing, I begin making more reckless decisions and began thinking less about the long term consequences of my decisions, thinking about the short term ones more and more
Sounds like a personal problem lmao
@@DrowsyBean maybe strategy games arent for me lol
Hum i disagree on your point about graphics! In 4X we don't need fancy graphics! It's more about content, depth and strategy than graphics! I played numbers of game that will blind you but was so much fun. I don't say they are not important just saying that's minor subject than AAA games.
Kids play Fortnight but I'm sure you knew that. Yes they still play Fortnight there has been some competition (Among us, Fallguys, Rocket League, PUBG, ROBLOX, Minecraft etc.) but by large Fortnight is still king.
Damn it’s held that spot for ages!
@@JumboPixel I know couldn't believe they STILL play that darned game... but it really IS powering everything that Epic does so. (just double checked who makes it and it is indeed Epic... but it's a zombie game?? I thought it was a hot dog space monkey or something intel ads game... stupid everlasting Fortnight -get it? fortnight...-)
Based on one of the adds that came up for your video the kids are playing Clash of Clans lol
The adults are playing Old World 😁
How is EGS buying up exclusives good for customers?
Been looking for a game. I Think u just convinced me. Old world it is.Thanks
Did you say "It's kind of tech noob" at the end? lol
That's what I read from the subtitles.
i think it was "scouts can't attack noob"
Old World is for people with brain who are not afraid to use it
Candy crush is what the mums are playing not the kids 😂
could your army just camp a city spot?
I bought the game, but refunded it immediately once I found out that a game only lasts 200 turns. This, for me, is a massive disappointment. I love it when strategy games have campaigns that actually (can) take very long. Here, a campaign can be over in 4-5 hours. Just when you are really getting to feel like you are forming an empire, the game ends. Again, massive letdown for me personally
The combat system in this game is the worst out of any 4X game and needs to be totally overhauled. I played the original release over a year ago on the Epic store, and enjoyed the game a lot. Since they "rebalanced" the game, wars seem unwinnable. The AI damage output is much higher than humans across the board at all difficulties. This wasn't always the case, especially on initial release. Back then I played at one level above average difficulty and had zero issues winning wars, but also had to be somewhat careful with combat as with any 4X game. Now I'm playing at the lowest difficulties and the AI is killing 5 of my units to every 1 of theirs, regardless of bonuses, promotions or terrain. Trust me, I've looked into this issue and haven't found a mechanic that I don't understand or whatever you want to name. The problems are baked into the game. Also, you constantly have to bend over and accept ridiculous demands of the AI leaders to avoid war as a result of the combat imbalance. It makes the early game almost insultingly frustrating. It's also completely unrealistic. Even when playing as rome with the military family cities cranking out units that should be strong, I still have to hand my economy over to the AI so they don't steamroll me. That shouldn't be the case with military civs. The devs are trying too hard to turn this game into the Dark Souls of 4X gaming and inadvertently ruined it.
Edit: I've got over 1000 hours in Civ 6 and over 200 in humankind for reference. Definitely have more than my share of war experience in strategy games.
Did you end up figuring it out or finding a bug was patched? They patched the AI to make better tactical choices over the last year, but you shouldn't have been losing that badly.
Does the AI cheat?/Is the AI broken?
The four most beautiful words in the English language--I told you so. :)
You is beautiful
@@JumboPixel So is you.
I can't get anyone to reply on if this game supports UW 3440x1440? Does anyone know?
ask the developers on discord
@@Artem_chesnok Ok haven't tried that. I tried on their steam page and other youtube sites. Thanks Artem.
@@Artem_chesnok Got a response...(We have players using ultrawide resolutions and I believe it generally works very well. There are scaling options to increase the size of tooltips and the HUD).
have harem mod yet ? if have it I'll buy .
1:40 I suppose that if you take the view that art has throughout history been commissioned by patrons contracting starving artists paid with blood money stolen from the pockets of the lower classes, then perhaps Epic Exclusivity isn't so much "wrong" as it is "more of the same".
you have a radio voice.
did you shear it??
Looks like Grand Ages: Medieval.
CIV 6 graphics are nauseating, the maps are tiny and it is unbalanced as can be. I played every previous CIV title for thousands of hours since 1993, when the first title was included in a games magazine - I basically learned how to read with CIV. But compared to other 4x games, there is virtually no development and evolution in this series in years. Everything CIV 6 offers was included in previous titles (f.e. flooding in CIV 2, policies in Alpha Centauri or districts in CIV 5) - there is still no Terraforming, no future tech, no meaningful ocean game play, no in-depth unit customization etc. all of this points have been solved by mods and other games some 20 YEARS ago. But this is the problem with monopolies there is no intention to evolve your product. I can only wish Old World - and for that part humankind - the best to steer up the market. Let's hope for a meaningful competitor to Paradox (which Old War partially is too) and the Total War series as well :)
GTX 3090 *chuckles*
I'm unhappy he didn't let the son marry his true love and now I am pissed at this creator.
Beter to buy it on gog free dlc
the DLC is free on all platforms for 2weeks following its release.
They were exclusive, dosent mater that they are no longer i think that they showed their true colours already.
Bro I have to agree with you on this one point, EpicGames is purely just bad competition. They're purposely trying to make the market worse for us consumers, because platforms aren't trying to improve to gain more platforms, they're just trying to undercut the competition.
I just wanted to say I hate epic store.
Well you are not the only one i hated game at first now i am addicted you actually start to care about your fake game family.
Right, absolutely nothing is wrong with the game being on Epic. If your objective at all.
I got it like 90 minutes after it was announced, streamed it for over an hour, and then went back to my in-progress Civ V game. Glad to support the devs but if we never progress past trebuchets.... I think I'll just be sticking with Civ V.
I mean... it's called Old World...? Like, I'm pretty sure you'd know that was the case before buying. Fault's entirely on you. Not every 4X game based on humans has to end up in the modern era/pre-space age.
@@9pmInTokyo "Old" is a relative term, and in the case of this game, what they are is "ANCIENT".
@@jansenart0 LOL, ok ...
And Civ has a magical leader that lives for millenia. Some of us prefer the constrained timeline because it's a more realistic background for story generation
@@9pmInTokyo While I *mostly* agree with you, Old World colloquially refers to a geographic area, not a time. Specifically Europe, Africa, and Asia. Besides that, going into the late Medieval/Renaissance would be totally fine with me. Particularly because those periods are just as important as the bronze and iron age to the Old World.
Sorry to say, but your constant giggling is quite annoying dude.
Game looks just awful to me
This is one horrible review
Decision fatigue? I think you're in the wrong genre.
Personlly l find turn based games so boring. But thats just as l love rts ...but like xcom2 l couodnt play that after road to eden that brought real new ideas to table making xcom 2 feel like a 20 year old game.. .for me l just want rts star trek and starwars games.....
Jumbo, did you send an apology to the devs of Old World. This is a nice touch but it doesn't count until you send the devs an apology note and feel bad about some of the things you said about Old World. Just sayin.
Don't be an arsehole.
If the devs saw his complaints the first time, logic would dictate they can also see this video.
A lot of communication goes on behind the scenes - usually because devs haven’t announced things.
I spoke most recently with them when they joined our stream, and gave me early access to the press build. I wouldn’t worry yourself too much about our private chats 🙂
@@JumboPixel Okay, but you should just need to send them a "I'm sorry cake" followed by a messenger plan that will fly over the devs headquarters to do a sky message of "I'm sorry", followed by a marching band playing the "I'm sorry song" on the greatest band instrument: kazoo, and also a "I'm sorry" puppy gift to say "I'm sorry." And maybe fruit basket as well, yeah definitely a fruit basket with a hand written message in braille that says "I'm sorry." Oh and also send them a nice bottle of wine with a message that says "I'm sorry." And that should maybe do it.
@@siechamontillado Accurate and true.
Epic exclusivity is stupid.