How I would Update the Imperium System [Rise of Kingdoms]

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  • čas přidán 3. 07. 2024
  • 0:00 Intro
    1:26 Understand the Imperium/Domain System and what it impacts
    8:57 Why a salary cap/imperium system exists and how they work
    14:14 "Check your premise" It's usually more complex than you think
    20:38 The challenges to rolling out a new system and implementing it
    27:45 Considerations to update the imperium system
    31:35 Solution 1: Dropping deadweights/rogues from imperium burden
    37:53 Solution 2: Update the imperium line and domain roster spots
    #riseofkingdoms #rok
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Komentáře • 15

  • @DarkSiegeROK
    @DarkSiegeROK Před 19 dny +2

    Last thought. Once you hit kvk 4 or 5, have a kvk super alliance. That alliance expands to 300 (or pick another number) and only those in that Super Alliance is allowed into kvk. This allows for easy control of those who join kvk. Once kvk is over, go back to original alliance size. You only count the power in that alliance and no one else gets to join kvk. Just a thought. Cya brotha.

  • @alfredhedelykkewegger2332

    once again showing yourself as the best active ROK youtuber, ...Great video

  • @rokfarm4630
    @rokfarm4630 Před 22 dny +3

    Very informative. I hope Lilith see this video

  • @DarkSiegeROK
    @DarkSiegeROK Před 19 dny +1

    D-Seed. One problem we have is on the low end of the 300 counting towards our numbers. Kingdom ask is any accounts (farms) over 10 million either have to migrate or go to sleep. Problem is anyone 25 million can just drop into our kingdom, no questions asked. That’s an issue. 1 solution, have a bottom cap of 25 million or limit what power can enter your kingdom.

  • @exthinh
    @exthinh Před 22 dny +3

    Lilith hire this man already!!

  • @jipieeee
    @jipieeee Před 22 dny +3

    I think I know why Lilith hasn't really done anything about rogues, and probably won't do for the foreseeable future.
    Back when the game was called Rise of Civilisations when there was no KvK, the home kingdom and struggle for power within it was the end game content. Being a rogue in those days wasn't a fringe niche play style, but game.
    I am fairly certain that the Lilith devs have never really let go of their original game idea that was Rise of Civilisation, and that's why they keep on insisting to allow the path of being a rogue or rebel player as a viable play style. There were several developer Q&A's with over the last year or two that have heavily reinforced this idea for me.

    • @Lugh-gv6jx
      @Lugh-gv6jx Před 22 dny

      Stability creates peace and peace creates stagnation which can turn into boredom/burn out. The game is heavily centered around KvK but you are right, this was not the original intention.

  • @DarkSiegeROK
    @DarkSiegeROK Před 19 dny +1

    D-Seed and maybe even C-Seed, does not have 300 active players. Maybe limit those seeds to like 100 or 150 accounts for kvk.

  • @xz4409
    @xz4409 Před 21 dnem

    They need to do Alliance vs Alliance no kingdom or other factors its also easyier to match kvks that way

  • @tqhung166
    @tqhung166 Před dnem

    I think with the Autarch people wouldn't want to stack in 1 super kingdom anymore

  • @chuyh3051
    @chuyh3051 Před 22 dny

    I think reduce the domain/imperium to only top 600 players. That could be solving the main issue I think. Maybe reduce the imperium at 12 but that one I don’t know.

  • @Lugh-gv6jx
    @Lugh-gv6jx Před 22 dny

    They should let the King or some kind of managerial system in that Domain system to pick your team to go with in LK.

    • @68Busdriver
      @68Busdriver  Před 22 dny

      That’s what it is right now. The domain is the kvk roster. That’s a really good thing

    • @_Sean___
      @_Sean___ Před 21 dnem

      @@68Busdriver yea but so little kingdoms get domains

    • @68Busdriver
      @68Busdriver  Před 21 dnem

      @@_Sean___ they’re still tweaking it.