LET ME INTRODUCE YOU TO MY NEW MIDLANE CHAMPION!
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- čas přidán 16. 04. 2024
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Pre-Intro song ➡ • FLYIN - Say it Now
Intro song "8 Bit Adventure" By HeatleyBros ➡ • "8 Bit Adventure!" Que...
Outro song ➡ • LAKEY INSPIRED - Bette...
LAKEY INSPIRED ➡ / @lakeyinspired
#Thebausffs #ShillingGang - Hry
The year is 2078. Thebaussffs has mastered every champion, in every role, both ad and ap version: "Alright today I'm gonna play...*rolls dice*...AP....*rolls dice*....Rengar....*rolls dice*...as support! Time to for some Baussen Democracy!"
Edit: Alright, you heard the people. They want AP rengar support next
ultimate bausenry
thats not a bad pick
The funniest part is that ap rengar support kinda works if you're really good at rengar and want to make it work
@@potgg7257not for the baus it isnt!
He then stops playing Rengar out of frustration because of the bugs from 2016 that are still in the game.
Bausffs frantically looking for something that makes him feel the same way sion feels without having to play sion
Few things are gonna feel as good as having a 4 second hard cc chain in your kit. Doesn't matter if you have less damage, if the enemy cant move. Of course the q also needed to apply a slow after the stun.
@@notlisztening9821 You are saying Sion is stronger than the meat shield he is :sob: why bro :sob:
Be real it's his cs potential with his q @@notlisztening9821
@@notlisztening9821 Nah he definitely is not playing Sion because of that 4 second CC let me tell you that
@@notlisztening9821good luck landing this 4s CC against human, not against pigeon playing game. Doesn't matter if you have 100s theoretical CC if you can't apply it on priority targer, Malphite ult will be more useful cause it's more reliable, even if it has less duration
"Baus is going"
*Proceeds to get rekt to oblivion*
Some dude in chat said "Baus is going to base" 😭
Baus is going... Baus is gone
Babus casually offering first blood every game by not taking Doran items 💵💵💵
"Baus is going"
*Gets one shot* 9:20
Fr
And the "seriously"
Yo that's me :D (Warwick)
big dawg
You carried lule
Big bad dog
Warwick GOAT
Dawg in me moment
«Maybe zoe kills me once or twice💀
Bro is planning to die already 😂
baus legit getting a main every video
9:23 This killed me... I haven't laughed that hard in a long time. 😆🤣
Babus. Please use E and then q on the wave. It applies e passive on minions doing more dmg + lowers the cd of your passive.
Thank you! Was looking for this comment. Geez I was tilted watching that shit.
Silly Simon! Vex doesn't have a death passive! 😹
Team Gap: your top out damaged their top, your jungler out damaged their jungler, your adc out damaged their adc, your support out damaged their support and their inting yi fed you.
Oh and you had lower damage than enemy mid - so the win condition being better team wins held true here
cry abt it tbh
IS THAT HORNYLIME ON WW TOP?
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested black man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
Strategies
Offensive Strategy
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
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Defensive Strategy
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
HOOOOOOOOOG RIDAAAAAAAAAAAAAAAAAAAAA
I do like that xou copied the advertisement as well, even more immersive
I ain't reading all of that🙌🏻
@@johannesschetelig2937im glad you all didnt read it, because he put a google play 10€ code in it.
I just activated it after finding it.
Reading = Gold
i aint readin allat
I love watching this game from here and also the perspective of hornlime in his vid
Baus was able to get a lot of pressure on him, which allowed his team to perform! He knew his Vex wasn't the win condition, well played, Baus!
"she's gonna come to take this" the arrow helped me a lot ngl 😳
6:12 uhhuuhui button
Lmao
H0rnlime on top form as always
Vex with Ghost/TP and the refillable + mana crystal start... Smartest Rammus player lol
Ok
9:22 "Baus is going!" 🤣
As a jungler. The lane that can auto lose your jungle match-up no matter how well you do is mid lane. If your mid lane is doing bad or not listening to pings/watching map, you just get collapsed on in jungle and die 1v2. Of course the mid laner will blame you for dying there when it's entirely their fault you're in that position
Counterpoint - a jungler inting double buffs and a kill to my lane opponent has lost me many lanes...
@astecheee1519 the difference here is someone trying to make a play, and someone actively ignoring a teammate. If someone genuinely tried to make a play and fucked up it's more understandable, if I'm getting collapsed on at raptors and my mid laner is paying 0 attention, 9 times out of 10 I've got to completely write that game off because i can't win with a player like that on the team
@astecheee1519 also a great way for your enemy laner to get those double buffs and kill which is apparently enough to lose your lane
@@khalilli6613 Two sides of the same coin my friend. A great deal of the skill in this game is knowing when to, and when *not* to make a play.
If I'm OOM on Xerath mid into a full hp lvl 5 Tristana with ignite up, there is no play. But in comes the hero jungler! Who promptly dies to Trist, flames me for not doing the extra 500 damage with autoattacks, and then afk farms for 20 minutes...
I do get what you're saying, and it's infuriating when a lane that *should* have prio (Taliyah mid, Caitlin/Morg bot, Darius top) just... doesn't. And they flame you for not having secured drakes by flashing into pit for a 50/50 smite.
I'm used to Emerald lobbies, but my irl friends range from iron to silver. It's a completely different game tbh.
@astecheee1519 oh no dog. Mid laners will have the prio and still not rotate to help you. Then they'll wonder why they're getting ganked for pushing up after you died right next to them and they ping you for it
Baus miiiiidd lane arc lets gooooooooo
it's strange seeing so many different champs now
This zoe is really doing well and baus dont want to accept it 😂😂
8:24 "when are you gonna reveal yhour bottom teeth" I DIED BRO LOOOL
Thebauss I realized clicking on this video all these years am not here for the gameplay but for ur personality like I would watch any cha,p any role u play
GO BABUS
fax
The MAN BAUS!
I hope Baus or the editor sees this but I seriously appreciate a league youtube channel just showing gameplay with minimal edits.
Pure skill, no outdated memes or random zoom-ins.
Thank you.
6:15
Baus: Let's go baby
Vex: Where are we going?
An absolute demon performance,well play young buaffs.
in all my time watching baus ive learned he likes champs that clear waves with one ability. lethality le sin, sion, ap jax, gragus, quin, now vex.
Baus it is the third time you show us your new champion, in a month
Bro love ur content
Baus can you post a guide on how to get such a good team every time?
Much love baus. Let's see some teemoffs some day! I believe!
9:21 "Baus's going"
6:17 Perfect voice line
The VEX is back🎉
My love babaus
MY MAN IS NOW VEX GAMER
Love how he makes great content and he aint terrible but man I see some still issues it's funny
Baus upload, me happi
Wait till he finds out Vex doesn't have any death passive
This video had a higher amount of grunting sounds than usual.
baus laning phase in mid is always so horrible... i love it
hornlime spoted new "i played the bauffs" video incoming😊
everytime there's a blurred thumbnail, i'm 100% certain it's just sion and i'm always surprised when it's not lol
Baus is going
Got outplayed in every skillshots then say "matchup" matters, classic bausff 🙂
I would love to have team mates with such a strong mental. gg
Yes
I’m pretty high on the vex leaderboards and was so happy to see bauffs try my champ just to be revolted 2 minutes in. Hard watch, thanks man!
ez win when ww is actually helping and not just pushing😄
Hornlime the goat
budget nemesis
Carried again
Warwick has the dawg
Every Baus game is a team gap :P
I main Zoe (emerald) and Vex is huge counter because you need to be either very close or far away to do dmg with Zoe and Vex is cutting you the space plus cancels your long distance Q to hit with fear.
What a Vexing win :)
played like 1000 game with her on his alt : "MY NEW MIDLANE CHAMPION"
Baus when he plays a champion that doesn't get rewarded with 12k hp for inting:
9:26
Early to babus content. Life is good
Indeed
Bausen is going.... 😂😂😂
No flash on vex is giga trolling btw
Vex's early laning phase is usually so good other players struggle to find an opening. Baus is really good but he's making Vex look hard right now, was it his first or second time playing her?
Love how he conveniently left out ADCs when talking about how no role is weaker than the others 😂
ILY
Dang I was hoping it was fizz in the thumbnail
Imagine baus facing off against Midbeast's zoe while playing actual midlane champ
is it yuumi? would fit you (yoking)
"No role is stronger than the other, I told my twitch chat as my gigga brain misfired(I just had an anuizm)"
When toplaners go midlane and realise how much more skill it takes to
2:52 baus has 118 hp, that zoe Q did exact 118. Unlucky.
Honor hornlime dude carried hard
He's playing early lane phase like he's in the top lane. XD
4:52 that was a frame perfect dodge by Zoe.
9:22 Baus is going
nice
Is the vex voice the same as in made in abyss the turtle, fox thingy? No?
Zoe matchup for Vex:
Pre-6:
You have the superior wave clear first and foremost. If you don't want to interact with her, you don't have to. 2 amped tomes, then e->q wave to one-shot backline and follow up with a second q for the full clear. Minion demat for cannons if you really want tempo for scuttle or resets.
If Zoe tries to trade into you keep the wave in the way so she can never hit the bubble. She's forced into early boots or your e is a guarenteed fear, so her damage is just abysmal. Use W for the shield and aim q where she needs to go to hit her q. Pretty straightforward. There's no reason to try and win lahe here.
Post-6:
You've won. Whenever Zoe ults she gives you a guaranteed ult connection. Take ignite and build as much ap early for an easy 1-shot. If hit by bubble over a wall, remember your ult is unstoppable, so you can buffer the sleep with your dash. Vex should build Zhonyas in most games, so that's an extra level of security, too.
Obviously in teamfights your kit is superior, so just pretend you're a sulking Nidalee and wait for a guaranteed ult and grab a teamfight win.
9:23 To the fountain
We not gonna talk about the yi going 0/5 then afking. Glad these things happen in all elos.
Deeplol gg leader boards: (how Agurin evaluates jungle strength relative to lanes)
Midlaners consistently 22% of the top 100, top lane consistently ~19%. All regions... that's about a 10% difference there.
If you get ahead as Mid, it is easier to also put your bot and jg ahead. And vice vers
We just give midbeast a lil handicap, nbd
why ghost instead of flash on Vex? i haven't watched the stream
Baus and mid is like an emo and a tall building
Role strength really depends on how you're defining strength. Jungle has huge game-impact, but saying they're the 'strongest role' is a very narrow view of the game.
hornlime ww pog
i think he is right about the roles ... but i think there are certain roles that have just overall stronger champions. :)
There are good soloq champions in every role.
The only point you can make is that as mid/jungle/supp it is much easier to abuse the bad player from the enemy team, even if he's not the one on your lane.
„I don’t like roaming“
*picks Vex
lately i enjoy watching Nemesis trying dota and tried myself just as anti tilt okay i lost i will play something stupid in dota 2, everywhthing is op, wonder what babus would cook there
Baus is like the human version of vex 😅
anivia gets a mention :D
i like how he just skipped adc at the beginning lol
U must need a zhonya for play vex kamikazes
4:17 this made me lookup the winrate of the zoe vs. vex matchup, and it was interesting, in low elo vex has a better winrate, but in higher elo zoe has a much better winrate again vex.
vex with ghost, so this is how it feels when he picks your champ in a diferent bizarre way uh?
It's weird how he didn't realise that he was playing with hornlime
hornlime yippeee