I've been playing soooo much this game during my childhood, it's one of the game which memories of sticked with me basically for all my life, especially the AMAZING soundtrack! When the addition of the classic SNES version in the SNES catalogue for Switch was announced a couple of days ago, my mind was blown 😂 it was such a blast to play KI again after so many years, and thanks to this awesome guide i finally learned everything that there is to know on how to play my favorite character ever, dear old Sabrewulf ❤ P.s. i think another detail that can confirm that Spinal's rooftop is indeed on top of Sabrewulf's castle can be found in Killer Cuts, the OST of the game: in the end of "Tooth & Claw" (Sabrewulf's theme), you can hear in the distance Spinal's signature evil laugh 💀 Thank you for the killer content!!
Thanks for the comment! That's awesome! I'm glad these tutorials are so helpful. Yeah, I just heard about KI being on the Switch now, that's really cool! And that's a good point you make about the soundtrack. Thanks for the kind words.
I'm playing the Xbox One port of KI, I found that holding down while Sabrewulf is running for an uppercut also turns the launcher into an opener, no howl required.
Wow, I never noticed how out of sync the last segment is... how did I overlook that. I may have uploaded the wrong file. Yikes. So, you can get the DOUBLE SPIN or the DOUBLE ROLL if you have done the howl beforehand. (df,d,db FK) But, to get them BOTH back to back, you hold down FP in preparation for the SPIN. Charge Back, press Forward + QK which starts the roll, immediately start charging BACK again while the roll is starting, then press FORWARD+ Release FP before the roll finishes. The trick is that, the flashing line on his health bar (the indication that a howl is prepped) doesn't go away until the Double Roll is complete, so if you do the SPIN before that flashing line goes away, you can sneak in a second DOUBLE.
I like it, but in a different way for sure. Overall they did a good job and built a good system. I just think they missed the mark on a few things. But, to their credit, the Counter Breaker was a great idea to make Breakers risky and keep the mind games going even IN combo. I actually played it a couple days ago for the first time in years and had a good time. They needed to make much better "Ultimates" and a lot of the "RETRO" costumes were terrible. I think the game would have also benefited from using the KI2 Rock Paper Scissor opening system. Music was amazing and I loved that Chris Sutherland was an option as the OG returning announcer.
FROM WHAT I HAVE SEEN THE GAME TOOK SOME RISKS AND DID A LOT OF NEW THINGS. NOT BAD BUT NOT BETTER THAN THE ORIGINALS. NEW KI IS ITS OWN THING. LIKE A REIMAGINING OF SORTS. HAS IT'S BENIFITS AND DRAWBACKS. SOME NEW THINGS I LOVE BUT SOME OF THE NEW THINGS ARE WEIRD AND DON'T FEEL LIKE CLASSIC KI AT ALL. OLD SCHOOL KI IS GODLIKE AND CANNOT BE MATCHED.@@MrTD714
I've been playing soooo much this game during my childhood, it's one of the game which memories of sticked with me basically for all my life, especially the AMAZING soundtrack! When the addition of the classic SNES version in the SNES catalogue for Switch was announced a couple of days ago, my mind was blown 😂 it was such a blast to play KI again after so many years, and thanks to this awesome guide i finally learned everything that there is to know on how to play my favorite character ever, dear old Sabrewulf ❤
P.s. i think another detail that can confirm that Spinal's rooftop is indeed on top of Sabrewulf's castle can be found in Killer Cuts, the OST of the game: in the end of "Tooth & Claw" (Sabrewulf's theme), you can hear in the distance Spinal's signature evil laugh 💀
Thank you for the killer content!!
Thanks for the comment! That's awesome! I'm glad these tutorials are so helpful. Yeah, I just heard about KI being on the Switch now, that's really cool! And that's a good point you make about the soundtrack. Thanks for the kind words.
I didn't know sabrewulf says "friend" 24:07 lmao that's really cool! 🤣
I never noticed that detail with the bats. That's so freaking cool!! Another awesome tutorial, my dude. Can't wait for Riptor. Keep up the good work.
Thanks a lot! Yeah, it's crazy that it was always there but we never really noticed!
I swear ki 1 seemed like it had better combos than the rest
THIS GAME IS A MASTERPIECE AND DAMN SABREWULF IS WEIRD
Learning Saberwulf just so I can teach my dad a little.
That's awesome! He's such a fun character.
I remember playing this as a kid and Sabrewulf did something with the bats where the opponent is carried above the screen and blood falls down
That's actually one of his finishing moves in KI2
I'm playing the Xbox One port of KI, I found that holding down while Sabrewulf is running for an uppercut also turns the launcher into an opener, no howl required.
Can you go into more detail about the double spin. Timing etc. When to hold down the FP and when to release
Wow, I never noticed how out of sync the last segment is... how did I overlook that. I may have uploaded the wrong file. Yikes. So, you can get the DOUBLE SPIN or the DOUBLE ROLL if you have done the howl beforehand. (df,d,db FK) But, to get them BOTH back to back, you hold down FP in preparation for the SPIN. Charge Back, press Forward + QK which starts the roll, immediately start charging BACK again while the roll is starting, then press FORWARD+ Release FP before the roll finishes. The trick is that, the flashing line on his health bar (the indication that a howl is prepped) doesn't go away until the Double Roll is complete, so if you do the SPIN before that flashing line goes away, you can sneak in a second DOUBLE.
That's absolutely brilliant. Thanks very much. Your guide is amazing thank you.
@@matthewpilling4828 For sure, no problem! Thank you!
I dont like the new ki do you
I like it, but in a different way for sure. Overall they did a good job and built a good system. I just think they missed the mark on a few things. But, to their credit, the Counter Breaker was a great idea to make Breakers risky and keep the mind games going even IN combo. I actually played it a couple days ago for the first time in years and had a good time. They needed to make much better "Ultimates" and a lot of the "RETRO" costumes were terrible. I think the game would have also benefited from using the KI2 Rock Paper Scissor opening system. Music was amazing and I loved that Chris Sutherland was an option as the OG returning announcer.
@@GlaciusXL what about combo breakers on into combos
FROM WHAT I HAVE SEEN THE GAME TOOK SOME RISKS AND DID A LOT OF NEW THINGS. NOT BAD BUT NOT BETTER THAN THE ORIGINALS. NEW KI IS ITS OWN THING. LIKE A REIMAGINING OF SORTS. HAS IT'S BENIFITS AND DRAWBACKS. SOME NEW THINGS I LOVE BUT SOME OF THE NEW THINGS ARE WEIRD AND DON'T FEEL LIKE CLASSIC KI AT ALL. OLD SCHOOL KI IS GODLIKE AND CANNOT BE MATCHED.@@MrTD714