Ok I swear I'm gonna start uploading weekly again. Please destroy the comment section and obliterate the like button to help me with the algorithm, it would help a lot ♥
We absolutely do lack damage, before the nerfs we could mostrly with pre-awk around block classes and either break the block or damage them on SA and same goes for full SA classes such as striker/mystic, nowdays they are not even bothered and even if somehow we land a cc a sorc with 301+ ap wont kill a tankier class with 370+ dp while classes such as sage, nova, striker, guardian with much less ap and a simple combo can do it no problem, guardian for example just goes shift+q > f > rmb and that's the whole combo. Then on top of that there's adamantines... IMO you can forget the whole "rework" and just give us back more damage especially on pre-awk.
againts SA+block class it s realy hard with my succ sorc i m 301ap and i can t break block, they just block and wait out of stamina grab press 2botton and it over. And a S block will be nice we have to do realy painfull skills rotation just to have FG. Even the archer have S block, he block with bow... And please change our usless passive give us accu
Lmao i like the Guardian example of how some classes require 1 combo to break a shield or to kill someone because it is 100% true. Its like the harder classes are sometimes the weakest classes in terms of having to constantly combo and maneuver around just to flank and kill the enemy(s). I main Tamer, she is one of the few harder classes to learn as Succ and her Succ is like just....embarassesly weak that it isnt even funny.
Succession still needs better way to manage shards like removing costs from rushing crow/midnight stinger(MS also needs SA/FG instead of stiffen). Adding some sort of protection on black wave instead of a float would've been a better choice. Also, for both classes, Sinister omen needs to be reworked completely. Shard explosion damage needs buffs.
I play Succ sorc. I'd like to have one, at least ONE dash skill, we don't even have the W+F that awakening has. Also, reduced shards of darkness consumption when using Midnight Stinger and some of other skills that consume our shards (thanks to the succ passive). Maybe take away the range penalty of using midnight stinger when you have less shards than midnight stinger consumes too. I don't really know what Super Armors Aw Sorc has, but on Succ we only have it on Calamity. Godammit, give us at least SOME super armors on our kit, only having one is a complete joke, specially when you look at DLC classes. Also, Violation needs more than just a buff of +25% crit rate in pvp. We need more burst damage. Currently, in equalized gear scenarios, we basically have to run down ALL of our cooldowns to kill someone. We need to have at least one skill, maybe even DoD to be on pair with how much damage Aw can put out. Shadow Eruption's Prime damage reduction in PvP is waaay too huge. Reduce the reduction lol. Lastly and probably most important, ABSOLUTELY roll back the changes made in our kicks. Is just that horrible, no one that plays either Succ or Aw sorc would in their right minds make something like that.
i think overall the changes are really good. Sorc to me since launch always felt REALLY hard to get into and learn to play. with this atleast its a tad easier now like all the other classes
Those exact reasons are why I went sorc in the first place. High outplay potential but high risk if you fuck up anywhere in your combos. In my opinion that's how a high damage class should be played. Completely different genre but Overwatch proved that if you introduce mechanics that are easy to grasp but also gives you good damage/healing/high survivability or a combination of those without having to get very good at the game itself, it will just kill the player base. Easier doesn't mean better.
Remove the float on Prime Blackwave and give it an SA or FG. Also, succ runs out of skills to use very quickly and very often, give us Prime Cartians Nightmare on Shift+C Kappa. A lot of the main prime skills succ uses have like -60% or more pvp reduction which is ridiculous imo. I really like the playstyle of succ but I feel like I’m griefing myself.
I dont play sorc, but the amount of things you enumerated about the class are very reasonable and detailed. This is why I sub to your channel. I just wish that people who are good at their classes can talk about their class in this kind of manner but sadly, all they do is complain how another class performs better than theirs.
Imo the only changes I'd want are a flat ignore resists so adamantine users aren't an issue for us. More damage to shields more damage to gauntlet classes. And a passive rework, as an assassin class why do we have dp and evasion passives... and yeah I play succ and the only reason I do play succ is because I only had a pen bs mh for the good part of a year now that I have a pen bs awk too ill probably roll to awk because imo succ kit it lacking so much more options which makes sense its half the kit. My recommendation for succ would be make like 5 new skills for it so it feels like a more complete kit.
I've been asking for a black wave buff since awakenings came out. Succ sorc was fun for a month or so when it first came out, but got boring fast. Glad they gave it a little love, hope they fix it to float with absolute.
Damn bro, look at that white hot oven on the right side of the cat cam. Must be making the meanest pizzas and calzones with the sickest char for all the homies.
i dont like them trying to remove the need for pre awken, i liked that about the class. that dynamic of swapping back and forth is really fun. i hope they dont push her more in the easy direction either. im ok with easy classes but not all of them. if they make them all easy mode i'm out ill be board of combat in a week.
One thing which I as a Casual Awakening Sorc miss is speed... When I grind I use very little Iframe... never has... In PvP I can see why it is there... but in PvE I fail to see the point. I know I am a bad Sorc but I also can't see why these changes is a good thing for a Sorc... As I understand it they also moved the buff away from Shadow Leap which I personal often use to jump from pack to pack. Meaning they are forcing me to use a new skill to get the same buff... which often comes later in my rotations... the animation of alot of skills is to slow... so you really has to think about when you do them... (and I am an idiot at hitting the cancels at the right time at Sorc... which I less problem with at other classes...like the window is smaller.. or I am stupid) I had hoped at least the PvP players would like the changes... but it seems like you guys are not impressed either....so why do they change these things...and what types of Sorc do benefite from it?
@@ArcDevErik well at least I admit I am not a top 5% sorc, so I don't play it optimale. So in your opinion if you are not a top 5% player you are not allowed to have an opinion. Interesting concept.
I personally thinks that the cartian and grj buff could be good in wars. Im playing sorc for smaller scale fights like rbf and open world pvp. For main-ball sorc, being able to move while casting cartian sounds pretty strong, and being able to behind their ball and unload 2 grj sounds nasty as well :D. Also u should ignore the negative comments :) realizing your problems is the first step to fixing it! Cocky ppl often think theyre smart ;)
I really love sorceress awakening and your videos. If they are gonna rework sorc maybe you will do some new combo videos for awakening sorc. Thank you a lot again for this video and I hope we will get some love from PA, and probably that new skill is another movement skill for our sorc class.
Sorc mobility issues ? when sorc can in a whole ball and stay "almost" relatively safe lol, i hope you get it though, the same way Musa (as much as i dont like it) should get chase stam reduced, distance per chase increased, all evasion self buff on chase and finally a grab.
@@1001Jasmine I heard that BDO mobile awk musa has a grab. so we'll see what they do. Musa / Mae needs a way to deal with turtle classes that have FG /360SA Block i.e warrior , guardian, nova. either they make us deal much more dmg or give us something to ignore that annoying shit. Grab is such an OP tool but some ppl like to downplay it. I play Hash Awk for tagged since musa sucks pve and pvp for the most part, and after using hash grab, that shit wins fights if you play smart
I think the objective with the rework and all the other changes in the games is to make the game as all less intimidating for new players sorc is a flashy class that most of people start to play cause it looks cool, and quit before lvl 61 cause is hard, nobody wants to have to put as much work as on making a tesis to play a videogame... and the casual base IS the big spenders on most of mmo so makes sense to make changes that appeal to them
This exact mindset is what killed other games like Overwatch. Easier doesn't mean better, and sure they might see a spike in profit for 6 months or a year but casuals will do what they do. They'll pick up a game, buy a couple skins and then quit when the rest of the dedicated played base gets too fed up with easy classes/mechanics being introduced. Like he talked about in the end of the video, adding a way to deal with real issues like not being able to break blocks very well and have no way to realistically catch up to other classes in a chase is an issue. "ClAss tOo hArd giV MorE dMg!" is not an issue. If a player cannot be bothered to practice and get good at the mechanics or does not have the time to put in the time then they need to go to an easier class that has less mechanics but gets the trade-off of having less outplay potential and less damage. To clarify I'm not talking about making easier classes boring or lack flair, but I am saying you can't reward players for a lack of skill. To recap: High damage/high outplay potential classes should be high risk high reward, easier classes get more sustained damage and have less mechanics but should lack dps and outplay potential.
@@zonatm8577 well i do not agree with making classes easier either... but BDO is a product, and that "high rotative" of new players is more profitable than the player base that's there every fucking day. People who care about the pvp being about skill and not gear (people who play harder classes) are not the people who spend the most, so wat if you spent 5k in 3 years? there is a few hundred who spend it weekly... every change or new thing we gets is so those guys get excited with the game again to keep then spending money, the rest of the player base is there just to make then feel powerfull...so what if they lose people like me and you? we are less than a grain of sand in their numbers
dang, overall I'm pretty disappointed with this. I was looking forward to this rework and was considering playing bdo again after not playing for a while since sorc felt extremely just.. unfun to play against all the gauntlet/block classes. Hopefully, they make some significant changes to this rework. thought playing succ might be kinda fun. Guess I'll be playing new world for a while..
Tbh not only for the sorc as lahn awk main now with rework it's so shitty, idk.. For me now with the rework the lahn awk is so slow now before it and so previsible... And some cancels now have fking trash latency uwu'. For me and my bf who play warriors the rework is totally a shit, the class who was already op before it are now against more op : os u with a more big aoe 😂👍 genius 🤦♀️
Another interesting fix I've been looking for is when doing doom and you click to shoot the ball it activates ultimate stinger thus cancelling the skill! Locking it ain't the solution cause I use stinger a lot to change to preawaken too. This is getting fixed
Frankly flat block damage should never have been a thing. Why completely circumvents the system already in the game. Allow me to explain (because I know a few of u just lost ur minds). Flat damage means a 1ap person is doing the same shred as a 300ap person. Guard shred certainly has its place, BUT it should be based off ap somehow. Could be a straight multiplier (u do 25% more damage to fg) or scales up the flat amount (u do 10% fg shred up to a maximum of 30% shred based on ap). Something like that FYI all numbers used are simply examples for the point. Don't argue semantics with me
The thing about Sorcs rework is that...it's not a rework... It's nothing more than revamping skills and tweaking certain skills, improving them. Not changing them. Reworks are essentially changing the interactions of moves to suit a different style of said character. Other cases are adding new skills to help compliment the already existing tropes. Like in the case of Ranger. All these 'reworks' are nothing more than tweaks and buffs. Nothing really changed with the classes other than making them as strong as the newer classes. Which is what PA wanted, including the players. Which means, bad classes will be stronger, yes...but will still have a hard time against classes with better utilities.
The way people reacting they don’t want old classes to be as strong as the newer classes. But instead they want new classes to be nerfed to be unviable compared to old classes
the class get dumped down more and more. tbh i reallz think about rolling DK. lets wait for the Dk rework if its good i swapp. i want mz old hard and rewardding sorc back :(
I kind of like that casters struggle against block classes. How else are they going to engage for their blobs in NW as they are getting perma cc'd anyways lol
So they realize their engine sucks and has constant desync that makes pvp about as rng as enhancing right? Because u really think they wouldn't ADD EVEN MORE DAMAGE if they knew that.... What makes the desync drive people crazy? The fact that the damage is out of control and everyone 1hits everyone else. If that factor wasn't so bad, people would notice the desync much less. You cannot have a crappy engine AND combat where life and death is decided by split second things. Pick one. Fix the engine and keep everything as is OR accept u can't do anything about the engine and make combat how it's supposed to be (not this diablo 3 everyone has 100k hp but does 2 billion damage bs) I played a 500dp striker for awhile and I can tell u first hand that I almost (almost) forgot the engine was a pile of trash.
It's hilarious you say that because the entire point of the reworks is to bring old classes up to par with how new classes all are re: damage and cohesiveness across the kit. Let me guess, you play one of the following classes: Guardian, Hashashin, Nova, Sage, Corsair, or they haven't released your class' rework preview yet?
@@CyberneticArgumentCreator no, i dont play bdo anymore because i hate the new classes and i now hate the reworks as well. Pvp isnt fun for me anymore since evrything is op and retarded, not complex and unfun.
@@Belti200 The statement "everything is OP" means the game is balanced, you know that right? Unless you're saying "everything I have trouble with is broken and everything I do well against is balanced" or "I am bad at my class therefore I quit".
Removing low kick says so much about PA not understanding what the original designer intended or why certain skills exist. Listening to the 95% means pushing the game in a garbage direction guaranteed.
One of the best I frame abuser PVP class that over power all enemy with her unreal i frame that take no damage and ignore everything...and after the rework, GOODBYE.
As a warrior Player aiming to go to the Endgame right now, I don't see this hard time you say you have against classes with FG and SA on block. I mean, most of the time, Sorcs just explodes my block before I can do anything :V
@@alexschmidt3034 Yeah, perhaps for endgame PVP that can be an issue. Now I have 347 DP and I know it's kinda low but still, even against Sorcs with more or less the same gear this issue is real. About the season, I already finished it with a Zerker. Perhaps in another oportunity I will try creating a sorc
Ok I swear I'm gonna start uploading weekly again. Please destroy the comment section and obliterate the like button to help me with the algorithm, it would help a lot ♥
Ohh you bet I will!
U didn't cover shit in awakening????
@@ToasterAlley u wot m8
Thanks a lot. I've stopped playing BDO for a while now, yet I still enjoy your vids.
That means a lot, thank you ♥
We absolutely do lack damage, before the nerfs we could mostrly with pre-awk around block classes and either break the block or damage them on SA and same goes for full SA classes such as striker/mystic, nowdays they are not even bothered and even if somehow we land a cc a sorc with 301+ ap wont kill a tankier class with 370+ dp while classes such as sage, nova, striker, guardian with much less ap and a simple combo can do it no problem, guardian for example just goes shift+q > f > rmb and that's the whole combo. Then on top of that there's adamantines... IMO you can forget the whole "rework" and just give us back more damage especially on pre-awk.
lol
againts SA+block class it s realy hard with my succ sorc i m 301ap and i can t break block, they just block and wait out of stamina grab press 2botton and it over. And a S block will be nice we have to do realy painfull skills rotation just to have FG. Even the archer have S block, he block with bow...
And please change our usless passive give us accu
Lol
Lmao i like the Guardian example of how some classes require 1 combo to break a shield or to kill someone because it is 100% true. Its like the harder classes are sometimes the weakest classes in terms of having to constantly combo and maneuver around just to flank and kill the enemy(s). I main Tamer, she is one of the few harder classes to learn as Succ and her Succ is like just....embarassesly weak that it isnt even funny.
Succession still needs better way to manage shards like removing costs from rushing crow/midnight stinger(MS also needs SA/FG instead of stiffen). Adding some sort of protection on black wave instead of a float would've been a better choice.
Also, for both classes, Sinister omen needs to be reworked completely. Shard explosion damage needs buffs.
I play Succ sorc. I'd like to have one, at least ONE dash skill, we don't even have the W+F that awakening has. Also, reduced shards of darkness consumption when using Midnight Stinger and some of other skills that consume our shards (thanks to the succ passive). Maybe take away the range penalty of using midnight stinger when you have less shards than midnight stinger consumes too.
I don't really know what Super Armors Aw Sorc has, but on Succ we only have it on Calamity. Godammit, give us at least SOME super armors on our kit, only having one is a complete joke, specially when you look at DLC classes.
Also, Violation needs more than just a buff of +25% crit rate in pvp. We need more burst damage. Currently, in equalized gear scenarios, we basically have to run down ALL of our cooldowns to kill someone. We need to have at least one skill, maybe even DoD to be on pair with how much damage Aw can put out.
Shadow Eruption's Prime damage reduction in PvP is waaay too huge. Reduce the reduction lol.
Lastly and probably most important, ABSOLUTELY roll back the changes made in our kicks. Is just that horrible, no one that plays either Succ or Aw sorc would in their right minds make something like that.
Your rushing crow is SA and with shards compares to shadow leap.
And yeah the kicks are a trash change for sure.
I wish there was a class with a skill called Bloody Calamari though.
i think overall the changes are really good. Sorc to me since launch always felt REALLY hard to get into and learn to play. with this atleast its a tad easier now like all the other classes
Those exact reasons are why I went sorc in the first place. High outplay potential but high risk if you fuck up anywhere in your combos. In my opinion that's how a high damage class should be played. Completely different genre but Overwatch proved that if you introduce mechanics that are easy to grasp but also gives you good damage/healing/high survivability or a combination of those without having to get very good at the game itself, it will just kill the player base. Easier doesn't mean better.
Remove the float on Prime Blackwave and give it an SA or FG. Also, succ runs out of skills to use very quickly and very often, give us Prime Cartians Nightmare on Shift+C Kappa. A lot of the main prime skills succ uses have like -60% or more pvp reduction which is ridiculous imo. I really like the playstyle of succ but I feel like I’m griefing myself.
I dont play sorc, but the amount of things you enumerated about the class are very reasonable and detailed. This is why I sub to your channel. I just wish that people who are good at their classes can talk about their class in this kind of manner but sadly, all they do is complain how another class performs better than theirs.
Very kind words ♥
Imo the only changes I'd want are a flat ignore resists so adamantine users aren't an issue for us. More damage to shields more damage to gauntlet classes. And a passive rework, as an assassin class why do we have dp and evasion passives... and yeah I play succ and the only reason I do play succ is because I only had a pen bs mh for the good part of a year now that I have a pen bs awk too ill probably roll to awk because imo succ kit it lacking so much more options which makes sense its half the kit.
My recommendation for succ would be make like 5 new skills for it so it feels like a more complete kit.
3:08 "bloody Calamari"
I've been asking for a black wave buff since awakenings came out. Succ sorc was fun for a month or so when it first came out, but got boring fast. Glad they gave it a little love, hope they fix it to float with absolute.
Succ needs counter-grab mechanic on sinister omen #makesinisteromenidkdoanything
Damn bro, look at that white hot oven on the right side of the cat cam. Must be making the meanest pizzas and calzones with the sickest char for all the homies.
i dont like them trying to remove the need for pre awken, i liked that about the class. that dynamic of swapping back and forth is really fun. i hope they dont push her more in the easy direction either. im ok with easy classes but not all of them. if they make them all easy mode i'm out ill be board of combat in a week.
Again. I don't play Sorc, but this was very informational and nice to listen too.
One thing which I as a Casual Awakening Sorc miss is speed... When I grind I use very little Iframe... never has... In PvP I can see why it is there... but in PvE I fail to see the point. I know I am a bad Sorc but I also can't see why these changes is a good thing for a Sorc... As I understand it they also moved the buff away from Shadow Leap which I personal often use to jump from pack to pack. Meaning they are forcing me to use a new skill to get the same buff... which often comes later in my rotations... the animation of alot of skills is to slow... so you really has to think about when you do them... (and I am an idiot at hitting the cancels at the right time at Sorc... which I less problem with at other classes...like the window is smaller.. or I am stupid)
I had hoped at least the PvP players would like the changes... but it seems like you guys are not impressed either....so why do they change these things...and what types of Sorc do benefite from it?
If you are bad then you don't get to have an opinion. It's as simple as that.
@@ArcDevErik well at least I admit I am not a top 5% sorc, so I don't play it optimale. So in your opinion if you are not a top 5% player you are not allowed to have an opinion. Interesting concept.
I personally thinks that the cartian and grj buff could be good in wars. Im playing sorc for smaller scale fights like rbf and open world pvp. For main-ball sorc, being able to move while casting cartian sounds pretty strong, and being able to behind their ball and unload 2 grj sounds nasty as well :D. Also u should ignore the negative comments :) realizing your problems is the first step to fixing it! Cocky ppl often think theyre smart ;)
The awak sorc nerf that came after this rework was painfull... the fact dod does more damage now than grj is disgusting
I always saying sorc, ninja, kuno players play this classes cuz of the hard skill ceiling making those classes easy is gonna piss of these players.
Succession needs a S block, my job is done here thank you.
What non-shield class has S block in succession? I can't think of any.
@@CyberneticArgumentCreator sage, kuno i think? Mystic, Striker
@@valkvalky9626 Legitimately forgot Kunoichi was a class rofl
Lol
What about that stuff people were talking about scattering shadows teleporting you into your targets back?
How did you get numbers on the dummy?
I really love sorceress awakening and your videos. If they are gonna rework sorc maybe you will do some new combo videos for awakening sorc.
Thank you a lot again for this video and I hope we will get some love from PA, and probably that new skill is another movement skill for our sorc class.
I will 100% make a new guide after the rework
Another heal on attack could be nice
Unpopular opinion: some classes have way too many skills.
Hello I have a question what would be the best addons for the sorceress? you could share your addons, thank you very much.
Weekly videos...Nice Kapp
Time is relative
Sorc mobility issues ? when sorc can in a whole ball and stay "almost" relatively safe lol, i hope you get it though, the same way Musa (as much as i dont like it) should get chase stam reduced, distance per chase increased, all evasion self buff on chase and finally a grab.
Musa definitely needs some love but grab is a pipe dream
@@1001Jasmine I heard that BDO mobile awk musa has a grab. so we'll see what they do. Musa / Mae needs a way to deal with turtle classes that have FG /360SA Block i.e warrior , guardian, nova. either they make us deal much more dmg or give us something to ignore that annoying shit. Grab is such an OP tool but some ppl like to downplay it. I play Hash Awk for tagged since musa sucks pve and pvp for the most part, and after using hash grab, that shit wins fights if you play smart
With mobility I mean getting from point A to point B as fast as possible. Sorc is currently one of the slowest classes when it comes to that
I think the objective with the rework and all the other changes in the games is to make the game as all less intimidating for new players
sorc is a flashy class that most of people start to play cause it looks cool, and quit before lvl 61 cause is hard, nobody wants to have to put as much work as on making a tesis to play a videogame... and the casual base IS the big spenders on most of mmo so makes sense to make changes that appeal to them
This exact mindset is what killed other games like Overwatch. Easier doesn't mean better, and sure they might see a spike in profit for 6 months or a year but casuals will do what they do. They'll pick up a game, buy a couple skins and then quit when the rest of the dedicated played base gets too fed up with easy classes/mechanics being introduced. Like he talked about in the end of the video, adding a way to deal with real issues like not being able to break blocks very well and have no way to realistically catch up to other classes in a chase is an issue. "ClAss tOo hArd giV MorE dMg!" is not an issue. If a player cannot be bothered to practice and get good at the mechanics or does not have the time to put in the time then they need to go to an easier class that has less mechanics but gets the trade-off of having less outplay potential and less damage. To clarify I'm not talking about making easier classes boring or lack flair, but I am saying you can't reward players for a lack of skill. To recap: High damage/high outplay potential classes should be high risk high reward, easier classes get more sustained damage and have less mechanics but should lack dps and outplay potential.
@@zonatm8577 well i do not agree with making classes easier either... but BDO is a product, and that "high rotative" of new players is more profitable than the player base that's there every fucking day.
People who care about the pvp being about skill and not gear (people who play harder classes) are not the people who spend the most, so wat if you spent 5k in 3 years? there is a few hundred who spend it weekly... every change or new thing we gets is so those guys get excited with the game again to keep then spending money, the rest of the player base is there just to make then feel powerfull...so what if they lose people like me and you? we are less than a grain of sand in their numbers
happily stopped playing bdo but interesting to hear the rework is comingnow
dang, overall I'm pretty disappointed with this. I was looking forward to this rework and was considering playing bdo again after not playing for a while since sorc felt extremely just.. unfun to play against all the gauntlet/block classes. Hopefully, they make some significant changes to this rework. thought playing succ might be kinda fun. Guess I'll be playing new world for a while..
Tbh not only for the sorc as lahn awk main now with rework it's so shitty, idk.. For me now with the rework the lahn awk is so slow now before it and so previsible...
And some cancels now have fking trash latency uwu'.
For me and my bf who play warriors the rework is totally a shit, the class who was already op before it are now against more op : os u with a more big aoe 😂👍 genius 🤦♀️
I’m not sure how I feel abt GRJ damage buff.. I’m not really a fan of killing your opponent while they’re standing lol
Another interesting fix I've been looking for is when doing doom and you click to shoot the ball it activates ultimate stinger thus cancelling the skill! Locking it ain't the solution cause I use stinger a lot to change to preawaken too. This is getting fixed
You see damage numbers?
Great video mate 👍
Sorc is now designed to awakened "spin to win" Pollys
cries in abyssal blow user
the fg is gonna be nice, don't knock the sorcs with weird playstyles 😕 it's valid
Sorc was weak for me when I made it extremely low damage compared to any other class I’ve made
Great Job Heedun
Frankly flat block damage should never have been a thing. Why completely circumvents the system already in the game.
Allow me to explain (because I know a few of u just lost ur minds). Flat damage means a 1ap person is doing the same shred as a 300ap person. Guard shred certainly has its place, BUT it should be based off ap somehow.
Could be a straight multiplier (u do 25% more damage to fg) or scales up the flat amount (u do 10% fg shred up to a maximum of 30% shred based on ap). Something like that
FYI all numbers used are simply examples for the point. Don't argue semantics with me
Give succession Prime: Shard Explosion and Prime: Sinister Omen >:O
Are the damage numbers only a test server thing?
Yes, the devs said they don't want to put the numbers on the live version so people don't try to min-max the "fun"
We will need updated guides, PVE and PVP 😂🎉
The thing about Sorcs rework is that...it's not a rework...
It's nothing more than revamping skills and tweaking certain skills, improving them. Not changing them.
Reworks are essentially changing the interactions of moves to suit a different style of said character. Other cases are adding new skills to help compliment the already existing tropes. Like in the case of Ranger.
All these 'reworks' are nothing more than tweaks and buffs. Nothing really changed with the classes other than making them as strong as the newer classes.
Which is what PA wanted, including the players.
Which means, bad classes will be stronger, yes...but will still have a hard time against classes with better utilities.
The way people reacting they don’t want old classes to be as strong as the newer classes. But instead they want new classes to be nerfed to be unviable compared to old classes
the class get dumped down more and more. tbh i reallz think about rolling DK. lets wait for the Dk rework if its good i swapp. i want mz old hard and rewardding sorc back :(
I just did sorc for season + ... so hype
Tyy
no block damage corsair succ has a percentage not damage PERCENTAGE !!!!! even if you use SA skill it still damages the block WTF
I kind of like that casters struggle against block classes. How else are they going to engage for their blobs in NW as they are getting perma cc'd anyways lol
Futanari!
it's kinda weird, of course you want some buffs here and there, but reworking the class to be as boring as the others is not really what we wanted lul
Needs nerf tbh..
yesir
So they realize their engine sucks and has constant desync that makes pvp about as rng as enhancing right?
Because u really think they wouldn't ADD EVEN MORE DAMAGE if they knew that....
What makes the desync drive people crazy? The fact that the damage is out of control and everyone 1hits everyone else. If that factor wasn't so bad, people would notice the desync much less. You cannot have a crappy engine AND combat where life and death is decided by split second things. Pick one. Fix the engine and keep everything as is OR accept u can't do anything about the engine and make combat how it's supposed to be (not this diablo 3 everyone has 100k hp but does 2 billion damage bs)
I played a 500dp striker for awhile and I can tell u first hand that I almost (almost) forgot the engine was a pile of trash.
Pa reworks are aparently just damage on top of damage and buffs on everything
Yeah lol, I was like. These aren’t really reworks, more like buffs.
It's hilarious you say that because the entire point of the reworks is to bring old classes up to par with how new classes all are re: damage and cohesiveness across the kit.
Let me guess, you play one of the following classes: Guardian, Hashashin, Nova, Sage, Corsair, or they haven't released your class' rework preview yet?
@@CyberneticArgumentCreator no, i dont play bdo anymore because i hate the new classes and i now hate the reworks as well. Pvp isnt fun for me anymore since evrything is op and retarded, not complex and unfun.
I dont play since nova release.
@@Belti200 The statement "everything is OP" means the game is balanced, you know that right? Unless you're saying "everything I have trouble with is broken and everything I do well against is balanced" or "I am bad at my class therefore I quit".
"sorc weak AF!"
-every 269n sorc trying to run rbf 😂
Love your Guildname :D :D
responds to reality in game and real life :D
Bloody calamari lol.
Welp not that impressed not gonna make me return if its just this T_T
i just returned anyways ... i hate bdo T_T
"fap"
Kinda cute
Removing low kick says so much about PA not understanding what the original designer intended or why certain skills exist. Listening to the 95% means pushing the game in a garbage direction guaranteed.
One of the best I frame abuser PVP class that over power all enemy with her unreal i frame that take no damage and ignore everything...and after the rework, GOODBYE.
U must not play a sorc
All this time and you still say bloody calamari.
As a warrior Player aiming to go to the Endgame right now, I don't see this hard time you say you have against classes with FG and SA on block. I mean, most of the time, Sorcs just explodes my block before I can do anything :V
That just means you have GARBAGE dp and should work on that. Take the oportunity of season+ to create a sorc, see how that goes...
@@alexschmidt3034 Yeah, perhaps for endgame PVP that can be an issue. Now I have 347 DP and I know it's kinda low but still, even against Sorcs with more or less the same gear this issue is real.
About the season, I already finished it with a Zerker. Perhaps in another oportunity I will try creating a sorc
Sorc has been broken asf. This game is trash asf.
deleted that shit class its so broken and end,
How tf Sorc needs mobility? Also yes Succ sucks still...
Give them key to kill all players on the map 🤣🤣🤣 sorcerer is op
sorc is better sage
that's why every sage rerolled sorc, oh wait it never happened