Pine Forest Audio Implementation

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  • čas přidán 11. 09. 2024
  • A game engine sound implementation using Unreal Engine 4.
    Wind/foliage rustling is procedurally generated using filtered pink noise in MetaSounds. Ambient beds are Ambisonic recordings done with the Zoom H3-VR recorder. Convolution reverb was applied using an impulse response from Boom Library's outdoor impulse response library. Footsteps were recorded by me and implemented using MetaSounds.

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