Pine Forest Audio Implementation
Vložit
- čas přidán 11. 09. 2024
- A game engine sound implementation using Unreal Engine 4.
Wind/foliage rustling is procedurally generated using filtered pink noise in MetaSounds. Ambient beds are Ambisonic recordings done with the Zoom H3-VR recorder. Convolution reverb was applied using an impulse response from Boom Library's outdoor impulse response library. Footsteps were recorded by me and implemented using MetaSounds.