@@RiaXanaVery cool man, I for one like the tilt you did, makes your reload animations stand out to other ones, as for shooting off targets to the left, I don’t think that’s necessarily true as there sights in games (& real life) for example that had a scope and a iron sight titled to the right forcing the gunman to tilt their gun to use the provided Iron sights. Also I’m creating a playlist of Noteworthy Reload Animations on CZcams (Not in games though) and your clip was just added to my list.
@@RiaXana thank you for the reply could you possibly explain a lil more I'm sort of new to blender I got a scope that comes with a extra mesh with a lense both tied to a specular workflow anyway I appreciate the help thanks for your time
This looks absolutely amazing, my only critique is the recoil. The M4 was designed with a buffer spring in the stock to reduce the recoil to almost nothing.
Finally it’s improved
Wow ultimate generation grafics.
Love the FoV
please stop making good animations
Pretty good
Omg I actually thought it was a fricking game. Well done!! You are so talented man
Holy shit thats just amazing
This better be how BF 6 looks like
Such beautiful model of a carbine but old school sounds rip M4
Great animation man for real impressive, why the slight tilt to the right tho? looks kinda funny
Better view i guess? Lol
@@RiaXana in real life that would make your shots fly off to the left, but hey, it's just an animation
With some armored face gear the user has to tilt the gun to aim down the sights. I think this applies to gas masks too.
@@RiaXanaVery cool man, I for one like the tilt you did, makes your reload animations stand out to other ones, as for shooting off targets to the left, I don’t think that’s necessarily true as there sights in games (& real life) for example that had a scope and a iron sight titled to the right forcing the gunman to tilt their gun to use the provided Iron sights.
Also I’m creating a playlist of Noteworthy Reload Animations on CZcams (Not in games though) and your clip was just added to my list.
@@AHPcameron Thank you very much !
What we thought Wasteland looked like in 2009
I’m not gonna lie I used blender for like 3 months and I couldn’t even make the mag for that gun if I tried my best
Looks insane
aiming with the sights tilted not leaning makes the gun look bad to me
⭐⭐⭐⭐⭐
The tilt looks weird. It makes it look like he's holding the stock against his bicep instead of in the pocket of his shoulder.
LMAO
This hurts
Great animation mind me ask how you render the scope?
i Mixed Glass bsdf and refraction bsdf.
@@RiaXana thank you for the reply could you possibly explain a lil more I'm sort of new to blender I got a scope that comes with a extra mesh with a lense both tied to a specular workflow anyway I appreciate the help thanks for your time
This looks absolutely amazing, my only critique is the recoil. The M4 was designed with a buffer spring in the stock to reduce the recoil to almost nothing.
Weird recoil animation, mag yeeting is kinda overused, weird POV and it looks like he's holding it right up to his face.
very good animation but Idk why the gun is tilted tho
its a tacticool thing
nice and fluid but its too wobbly, the ads fire is too linear and the hand isnt grabbing the grip
Bruh,we can see your crosshair in scope.
Too much recoil for 556 and the sound could be better
Pretty wonky animation. The angle feels off, the mag insert is incredibly stiff and feels like the character is fighting air pressure to get it in.
Thats not to smoth