SNES Background Mode 7 - Super Nintendo Entertainment System Features Pt. 05

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  • čas přidán 21. 01. 2018
  • Ever wonder how the SNES could stretch and rotate things by using mode 7? It's all explained right here.
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    SNES Schematic by jwdonal - wiki.superfamicom.org/schemat...
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Komentáře • 593

  • @MontanhaDM
    @MontanhaDM Před 6 lety +299

    So that's why Bowser fight takes place at a dark bg with no detail?

  • @Gollum999
    @Gollum999 Před 6 lety +489

    The quality of these videos is absolutely insane.

  • @HeiligerGrimmnir
    @HeiligerGrimmnir Před 6 lety +57

    I find this extremely engrossing but I'm to stupid to understand all the information presented. Its important work though to preserve this information.

  • @Dargonhuman
    @Dargonhuman Před 6 lety +27

    I really want to make a "why not?" joke, but all that math seems to have melted my brain and I can't come up with anything.

  • @Blutzen
    @Blutzen Před 6 lety +155

    I had no idea the pendulum in CT was a mode-7 background, this video just blew my mind.

  • @Epic_C
    @Epic_C Před 6 lety +17

    When people always complained in math class, "when will I ever use this in real life?"

  • @FolixOrision
    @FolixOrision Před 6 lety +75

    As a developer I really like your presentation of this information. If I didn't already have a hobby, making a homebrew game would have been a fun way to go.

  • @XBladenoJutsu
    @XBladenoJutsu Před 6 lety +34

    Also worth pointing out, despite what people think, Axelay does not use Mode 7 for its screen 'melting' effect. That is done by line scrolling.

  • @renakunisaki
    @renakunisaki Před 6 lety +28

    Look at all this matrix multiplication and trigonometry and hex. And I still understand it. Are you a wizard?

  • @don3724
    @don3724 Před 6 lety +67

    This is the best Mode 7 video ever created!

  • @fffUUUUUU
    @fffUUUUUU Před 6 lety +935

    You just tricked all SNES gamers into learning some linear algebra I'm sure they hated at university lol. Well done man!

  • @KizulEmeraldfire
    @KizulEmeraldfire Před 6 lety +505

    Today, I learned that Chrono Trigger's title screen's pendulum was NOT an Object, and that Bowser was part of the background the whole time.

  • @FuPoo
    @FuPoo Před 6 lety +504

    >the pendulum never swinged at all

  • @Sneakstir
    @Sneakstir Před 6 lety +283

    ....this is the first practical use of the culmination of everything I've been learning in classes over years. I'm actually interested in graphics now, and at a crossroads where I can pursue that. Thank you so much for these videos.

  • @kargaroc386
    @kargaroc386 Před 4 lety +13

    Speedrunner: it's called a subpixel

  • @MFMegaZeroX7
    @MFMegaZeroX7 Před 6 lety +51

    It was nice to finally put my linear algebra skills actually to use! :P

  • @popular_dollars
    @popular_dollars Před 6 lety +214

    Brilliant visual communication as always!

  • @KuraIthys
    @KuraIthys Před 6 lety +32

    Pretty good explanation.

  • @minerturtle45
    @minerturtle45 Před 6 lety +6

    When you said X naught and Y naught the first things that popped into my head were the X-Nauts from TTYD and Wynaut from Pokemon.

  • @Afrotechmods
    @Afrotechmods Před 6 lety +102

    Do you have a paypal address for one-off donations?