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Vinesauce - Best of Outer Wilds: Echoes of the Eye (Story CUT)
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- čas přidán 17. 08. 2024
- Venus discovers a donut inside the solar system.
MAIN GAME EDIT: • Vinesauce - Best of Ou...
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TIMESTAMPS:
00:00:00 - Chapter 1: Wheel of Time
00:20:04 - Chapter 2: Time from Home
00:28:42 - Chapter 3: Home and Alone
00:44:38 - Chapter 4: Alone in the Dark
00:54:21 - Chapter 5: Dark Betwixt Echoes
01:14:01 - Chapter 6: Echoes of the Eye
01:27:08 - Chapter 7: Eye of the Universe
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See Credits for Footage Used.
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EDITOR'S NOTE:
Hey Shadowsauce here o/
Thank you for watching to the end, I hope you enjoyed it! You can ignore this if you don’t want to see me preach a bit during the credits.
This is a pretty long highlight just like the first one, but I like to take my time with these STORY CUTs, hence also the very long wait. I only started a few months ago, taking time to pursue other interests, but I always wanted to make a highlight to Echoes of the Eye. Outer Wilds and Vinesauce mean a lot to me as a person, as they provided me with some much-needed escapism and joy during the last few years. This thought is what fueled me through this very long editing process but I hope the wait was worth it!
For other editors out there, or people just wanting to compile videos of their favourite streamers, know that it may feel daunting at first, sifting through many hours of content, but my advice is to take it slow. There’ll always be other compilations out there, hell I mean there’s an official highlight of Outer Wilds on the main Vinesauce channel. So, take a step back to breathe with many breaks in between. This for me was the best remedy for making this compilation.
As for the reason for the STORY cut in the first place, it’s fairly simple. I don’t like creating short edits. Even though it’s a highlight, I want the story and thus the experience to breathe a little, so that the viewer can maintain interest without being hit by a thousand quick cuts at once, which is a very valid way of doing it, I just don’t because I prefer this. You’ll notice there are extensive parts in this video, where I barely do any cutting or decide against adding in a meme since I don’t want to take away from the moment. It might seem weird then to make a STORY cut if the original playthrough exists, which I always recommend watching first. The way I see it, this is a different experience to watching Vinny’s playthrough of that game, rather than a smash-cut of the best moments. I did say I’d get a little preachy, but I think that covers everything.
Overall, then, thank you to everyone who’s taken the time to watch all of this and the first video on the main game. I’m overwhelmed by how much support that video has received over the last few years. I’ll continue to make edits, in fact, I’m working on a FF7 Remake video right now as this is getting finalized.
So, if you enjoyed this edit, maybe check out the others as well. Thank you for the continued support, I’ll see you guys around o/ .
If only you knew how many times I have spent the last two hours of a friday night, high as a kite, watching the first one. Maximum comfy and giggles. Thank for this.
Glad you enjoy the comfy. Now it's time for comfy DLC.
I'm glad I'm not alone, these are comfort videos for me
Wait! Why didn't I think of getting high before watching OW letsplays? Now I have plans for the weekend.
I love about Mobius Games is that they introduce a simple idea, like light activated devices and a lantern that can focus light, and explore every possible way that idea can be used to solve puzzles. These guys really are the best at visual storytelling, puzzles, and making the entire game a riddle to piece together.
They mentioned in an interview that their process involves a lot of independent test products, an example being "a puzzle using quantum effects". A direct part of their design philosophy is understanding how players learn and set rules for themselves and intentionally trying to establish then expand on those concepts in-game. The "aha!" moments were planned 10/10.
1:46:30
I think Vinny missed the point of their behaviour.
They misinterpreted the vision. They saw that the Eye was connected to the end of the universe and so they thought they could stop it by trapping the eye's signal. More than this, they saw it as a betrayal by an object that by this point they worshipped as a god and destroyed their homeworld to seek out.
But their fears weren't true. The universe would still end without the eye, but there would be no one able to start a new one as they could never find the eye.
The prisoner single-handedly undoes their fear-inspired work, bringing the Nomai who in turn enable a Hearthian thousands of years later to enter the eye and begin a new universe.
The work of these three independent species who inhabit the system thousands of years apart from each other brings the cycle of the eye forward one step in its eternal task. They work together on the most important task in the Universe without really ever being properly aware of each other at all, or what they're even doing.
To be fair, I think a lot of us after our initial experience of the DLC didn't have a grasp of the full scope of the story. Really similar to the game, it takes a few people discussing it to fully understand the nuances of the whole Outer Wilds experience. Hence I'm really glad Dave joined in for the last part of the stream to answer some of Vinny's questions.
@@shadowsauce3463well dave let him astray on multiple things, even the first question vinny asked about the elks' reaction to the eye was answered wrong, how to go through dark bramble was also answered wrong, it should have taken 1 run instead of 50, if you're calling someone in and he's leading you astray, what even is the point, also, no, no one has ever needed to get the ending of the dlc explained to them, no one needs to be discussing the ending to get it, it's so easy to get you'd get it even if you were braindead
Well the universe doesn't end if no conscious observer enters the eye. Just all the suns explode and then eternal nothingness. Since the stranger flies out of the danger zone, the simulation will run forever and the plan of the deer/owls would have worked. They just were selfish and afraid that their time would end way earlier. I even believe that they knew, that the universe would restart after the end of the current universe. They just had no place in it and that they didn't want so they prevented it...almost successfully. Ironically the memory of them enters the new universe. One reel shows a dead owldeerskull and then it gets overgrown by grass. So that means to me that there is new life after that. Anyways, great game, great story cut. Thank you for uploading❤
@@NewsofPE i can understand you being upset on somebody giving misinformation, but that last bit was just straight up rude and unneeded.
@@NewsofPE I was with you until that last bit, cmon, that's completely unnecessary.
Rest assured that the chapter titles are not going unnoticed. The last word of each chapter title is the first word of the following chapter title.
…Just like the lyrics of The Wanted’s “Glad You Came”
And amazing editing just like the first one. The BOOM at the beginning of each loop takes me back to it.
Good catch on the Chapter titles. To be hones the whole "Echoes of the Eye" into "Eye of the Universe" was barely coincidental. I just thought it would be a fun idea for Chapter Titles.
Also yeah, there's tonnes of small callbacks to the first edit. With the Loop Counter being one of the big ones I wanted to bring back.
I love when people do stuff like this with chapters
Like dead space with the first letter of each chapter spelling the biggest spoiler in the game
there are a few details off in the overall explanation, the most important of which is that the Owlks (the commonly accepted name for the stranger's inhabitants) were not trying to save the universe, nor were they successful towards that goal, intentional or not. The eye was not the cause of the death of the universe, but instead simply told them a truth they could not accept: the universe would eventually die, and their deaths would be the fertilizer for new life. The contraption they sent to orbit the eye had one purpose and one purpose alone: stop the signal from reaching anyone else. They cared not to "save the universe", they only wished to save themselves and ran from the truth of the matter as a result. It worked for a time, but as pointed out, in the end, the universe died naturally, and the owlks mostly perished when they lacked a physical form to stop the stranger's deterioration. As the stranger solar-sailed away from the impending supernova, the added external stress to the system broke the dam which flooded and destroyed 2 of the 3 virtual sanctuaries within the 22 minute constraints you are stuck in, and the third likely isnt far behind considering the electrical systems needed to power it started malfunctioning with the change in water levels. From there, we have to start debating if most of the owlks are even still alive if "matrix mode" shows their ghosts operating off routine more than anything else. The prisoner was left to wallow in the knowledge of their prison, and directly communicates with the player; if any owlk is still considered alive within the simulation, it is the prisoner, and the sequence is structured in such a way we cant see the prisoner's simulation "ghost".
Also worth noting is that your tale for the prisoner is modified based off the information logged in the ship's computer, so as not to spoil new players who buy the game bundled and solve the stranger's mysteries first. If you have already solved all the mysteries of the base game, it acts as a great recap of everything up to that point in a way arguably much clearer than what the base game does to reveal all. Do none of the base game and the scene really only explains how you came to be part of outer wilds ventures and the state you found his physical home in (the stranger) on arrival.
Yeah, I wish Dave explained that last part to Vinny, since finding out that it uses your discoveries from the main game is really cool. Thanks for the info!
I think what they saw in the vision was technically accurate: the eye DOES destroy the universe, but they misunderstood what the purpose of said destruction was. It wasn't just destroying the universe out of malice, but wiping the slate clean so something new could be created. They had no way of understanding this since the Eye began emitting the signal long before there was observable signs the universe was dying. They obviously couldn't see things on the same time scale the Eye did: they had hundreds of thousands of years more to live, but to an entity that has lasted several universes that wasn't much time at all. This is a hard thing to come to terms with, but in the end their decision to obscure it was indeed for selfish reasons.
@@nts0n Yeah, my word choice was based off the intent of the message. The eye does destroy, but it is not malicious about it. The act is less about destruction and more about creation. The destruction by eye is a side effect of creating the "space" needed for the next big bang. Heck, if we dissect the base game ending, we cant trigger the big bang until the heat death of the universe extinguishes all other life; by that logic, a case could be made that the eye instead perpetuates the life of those who physically find it until nothing is left for it to destroy, and that theory spirals in a multitude of ways including the survival of those who find it by joining the hivemind of all past life that the eye possibly represents. The new universe is modified based off of the experiences of the hatchling, so how complex would the new universe be if it had access to the memories of an entire species or the 3 generations of species that could have found it if not for the owlk's interference instead of a lone survivor? Heck, if time is infinite on the eye, and we can send the scout into the new universe, who's to say if a civilization living on the eye could not have found new life in the new universe through the same means as the scout? Admittedly, a lot of this is theory fodder, but if the game doesnt get players into such a theoretical mindset, did it really work as intended? XD
1:17:26 LMAO nice touch changing the "loop 80" to red too
Doing the "Dev View" Edits was a lot of fun towards the end.
1:41:45 yes he was. He was locked in the vault for hundreds of thousands of years. He was very, very dead
I did find this train of thought Vinny had very humourous. Like he expected to find anything other than a corpse inside of the vault.
@@shadowsauce3463 well, the simulations remained active for how long in the timeline again? XD
when dealing with alien tech, anything could be possible, and up until we meet the prisoner and/or dive into the game's code, we have no idea what lies within. If it is a person, maybe it is a hibernation stasis chamber, locked to protect someone important like a king or pharaoh (if i am remembering my pharaoh lore correctly, that was half the point of pyramids: not just burial grounds, but monuments to the gods potentially capable of bringing the dead back to life. a sign of hope and respect on a meta level)?
Humorous? Yes. Very if you are in the know. Impossible? It is a scifi game: so no. The final "let's sail into the sunset, friend" message kinda sets it in stone, though. XD (cant just come back from a "happily ever after" by finding the owlk alive alongside a now "dead" hatchling in reality: tonal whiplash level- Extreme.)
@@cullenlatham2366 we also see the actual bodies of those simulations though. They are extremely dead
@@Zach-cn4lb i know it gets confusing, but i was referring to a virtual body or fingerprint. Yes, every simulation ghost has a real world corpse to match, but the simulation's goal was eternal life and preserving consciousness, and that is what i was debating. We know the entities of the simulation were once living people, but we dont know how much consciousness remains. Any other owlk attacks on sight (save for the initial "confusion" of crashing the party and waiting to see who will take initiative), but the prisoner interacts in a way proving a greater intellect than just following their scripted code. A simulation ghost is only seen on owlks we cannot quite confirm a difference between digitized routine and a consciousness that can react and adapt to things too complicated to program. In effect, i am arguing the concept of consciousness being eternal in nature, and cant quite rule out the possibility that the olks had nothing to live for and deteriorated into soulless husks operating off the programming meant to maintain their avatars instead of a complex consciousness and "free will".
But that leaves the question of how the prisoner fits into things if its species has otherwise lost sentience, and my best answer comes in the form of our rationale for the existence of hell: maintaining consciousness as a punishment, forever aware of the suffering they have to endure to repent for the sins of their life- the difference? a glimmer of hope (us, the hatchling, and what we represent in the greater rules of the universe) to sadistically continue the eternal torment without "breaking" the prisoner. In more plain terms, i see the prisoner in a hell where their wardens have lost all sense of self and act off routine and programming over any form of humanitarianism.
@@cullenlatham2366 I’d disagree. The other owlks pretty clearly are conscious. They’re watching slide shows of their home, listening to music, and when they catch you they don’t attack, they just blow out your light to send you home. They’re pretty clearly sentient and understanding of what’s going on
you cutting the Press E to suit up During the The Hearthian's retelling of the story was such a good thing to edit in there!!
1:19:45 lmao gret touch with the depths music. In general your editing was super good, great job
Thank you! I loved this DLC so much so watching other people experience it for the first time (especially the "glitches") is very fun.
Definitely go check out Vinny's channel if you want more stuff like this!
Dude, you rock! I found you through your Outer Wilds cut and had always wished you’d make a follow up for echoes. Thank you!
It was always the plan, but it was a matter of timing and enough investment. But here it is! Hope you enjoy!
Seriously, so appreciated. Looking forward to this. @@shadowsauce3463
The amount of love and effort that goes into these story cuts is incredibly and really appreciated!! Fantastic work!
Glad you enjoyed!
"I guess that pleased you?"
mild tears.
53:58 might just be the most slapstick death in the history of all time forever and ever
First Vinny comedically blows up and now this. He can't keep getting away with this!
omg yes, thank you for this! loved the first one!
Glad you enjoyed the first one. Hope you enjoy this video!
@@shadowsauce3463 I did! lovely editing,, capturing all the key moments; the recollection scene had a nice touch! with the places vinny had been fading in the back. man, that part always makes me tear up.
@@PankekoTheDragon I wanted to do something similar to what I did with the Ash Twin Project in the Main Game, but it was way more difficult since it's all visuals and no text. I'm happy with the output though.
Far and away the best Outer Wilds DLC playthrough and edit. Thank you so much for making this!
Oh wow thank you so much for the kind words! It was a lot of fun.
Thank you very much for this edit and the previous one. Vinny alongside your edits really did justice for this game. I couldn't play the game for myself as I am absolutly terrified of it due to one of my fear, but I'm so glad I find vinny and your video because it really make me appreciate this game and I am fully convinced that it is truly among the best video games out there.
Thank you once again to take your time and patience to put these videos together.
Thank you for the kind words. Outer Wilds means a lot to me, so that helped with making the edit. Glad you were able to catch Vinny's playthrough of this!
One small thing he missed, at least in the vid, don't know if he found it. In the burned down house in the dream world, the prisoners house, you can find a picture of the skull from the eye vision, but in this version there is a flower in the shape of the eye coming out of the skull spewing new galaxys
I literally just watched all of the vods a few hours before this went up, that’s crazy
Weird how that happens sometimes. Hope you enjoy!
This is incredible, tysm
Thank you for enjoying!
Thank you so much for this cut.
I've been eagerly awaiting this since the original supercut 3 years ago, and it did not disappoint. Thank you so much for making this video, there's so much passion, so much effort put into it, so much love for the game.
It's a shame how much stuff Vinny (and Dave) misinterpreted, but I think they've got it figured out after the fact.
It was bound to happen with how much story is crammed into the DLC. But I'm glad Vinny enjoyed it.
I appreciate the editor, whoever you are. Rock on.
I appreciate you! Thank you for checking out the video!
@@shadowsauce3463I like the editing but you kinda ruined the ending cutscene
This is one of the most well edited compilations I've ever seen. I loved the first one and did indeed love this one too! Hope to see more of your work in the future. Thank you!
Glad you enjoyed and yeah I've got plans for the future.
Yesss!!!! Thank you for this. Your supercut of the first one is on another level. Can’t wait to watch this one
Thanks for enjoying the first video so much :O . I hope you enjoy!
Daave is half deep wisdom, half misinformation
Legit speechless at the amount of effort and care put into making this. Very, very nice work.
It was definitely a big undertaking, but I'm happy with the end product.
Thank you so much for bringing 'a cave that downloads language' back to everyone's attention @@shadowsauce3463
Yessss! I've been waiting for this since i first watched your comp of the main game!! So hyped
Hope you enjoy!
I CAN’T BELIEVE I MISSED THIS, thank you so much!!! These highlights are a good sleep aid
I've never seen anyone struggle so much with the Dark Bramble bit.
Many Bramble Deaths...
That was Dave's fault, unfortunately. He was giving Vinny bad advice, telling him to stop and change direction when entering the red seed, which is the exact opposite of what you should do, as the game automatically adjusts your speed and direction to be perfect when you enter. He realized his mistake and apologized profusely later, though.
@@Terithianto Dave’s credit, the physics of entering a new bramble area were changed over time, I think they made the change that locks your entrance velocity as part of an update, so if you haven’t played the game in a while you might get some of that backwards in yer head
Thank you for this! It's crazy realizing that your original Outer Wilds story cut is over 3 years old now. I love the small touches like changing the aspect ratio at big moments and coloring the borders green when seeing a vision. Great stuff :)
Yep, there's a bunch more signifiers in this edit. There's the aspect ratio change when the Dam Breaks, the removal of the Loop Counter when he enters the Dream World (which was more for flavor and to heighten the fear), and then the green overlay for those visions as you mentioned.
Glad you enjoyed that!
OH MY GOODNESS the maker of the best outer wilds edit ever returns to do it again! I am extremely excited to watch this
Oh wow, very high praise! I'm glad you enjoyed the first edit. I aimed for this one to reach similar levels of quality, so I hope you enjoy!
The Return of the King!
wow. the intro to this video is so good and well made you captured the energy so well, thanks for this
I watched the original outer wilds story cut you made dozens of times, and I'm sure to do the same with this one :) onto the list of comfort videos it goes
Enjoy the new comfy!
Such a wonderful edit, I loved the first one so much. Thank you for the heartfelt labor of love. ❤
Thank you for beginning Dark Passage on the line where Hornfels says "What's even *Stranger* _[...]_ ", I'm glad someone else shares my vision
Edit 2: _the extra stuff on the burnt slides is so cool_
I was very scarce (at least compared to the Main game edit) about using songs since the game has such great ambience by itself. But I definately wanted to add a little creepy undertone to that scene. Great minds think alike!
34:10
There is the real word "occidental" which means something like "relating to western societies," being the opposite of "oriental."
The more you know!
i was WAAAAITING for this. i was about to just start watching vods because i loved the first one so much.
I hope the wait was worth it!
@@shadowsauce3463 absolutely was
Shadow, I’m sure you won’t see this but know that I am extremely appreciative of the hard work and effort you and other story-focused clip makers do. It’s beyond wonderful to have something like this, where it’s almost an entire film’s worth of content that can be enjoyed for years and years to come.
And I love the little personality that your edits inject into the run. As strange as this may sound, it feels almost like watching something with a friend. Someone else who is really enjoying it, joking with ya or just… spending some time.
Thank you.
THANK YOU
Love the film grain effect
Nvm love the coral highlands music even better 12:03
Man this is edited so well, thanks for this
Glad you enjoyed!
WHOA what a treat thank you! your compilation of vinny's outer wilds is my go-to video to watch and i cant wait to dig into this one!!
I hope you enjoy!
1:07:32 scared the absolute shit out of me
Thank you for doing this
No problem! Hope you enjoy!
I got chills seeing the 'final loop' popup, like I was watching a tv series I didn't want to end.
Heck yeah, I wanted to give the final loop the respect it deserves. But also calling it the "Final Loop" was a nice little way of avoiding having to include it in the credits with the overall loop counter.
thanks for the edit
Thank you for watching!
HERE AT LAST!!! today no prozac for me
I can't say anything that hasn't already been said, but excellent work on this! I wasn't sold on outer wilds until I saw your first comp years ago. Thanks for all the work you put into your amazing edits!
Glad you enjoyed! Outer Wilds is one of my favourite games ever, so this helped with the edit a lot!
Of course i would welcome and do exchanges with the 4 eyed gremlin that appeared in my secret virtual reality build inside my secret satellite world hidden from the whole universe for 400.000 years
Wow I thought they was only gonna be the first part, this is a nice surprise.
For the longest time, so did I. But it exists now!
Gonna watch this whole thing after work tonight hell yeah
Enjoy!
Babe wake up, the goat posted a new video
OMG THANK YOUUUUU
Thank you for checking this out!!
@@shadowsauce3463 Finally finished watching it, was a pure joy and a great way to re-experience one of my favorite experiences with my favorite streamer! I read your notes in the credits as well, thanks for taking the time to carry on through making these types of unique story edits. It is very much appreciated! ♥
the goated one returns.
Loop 56 is my favorite
It's a classic!
Thanks a ton!
Yooo a sequel cut??? Heck yeah, dude! Love your work, Ty for making these!
No problem, hope you enjoy!
@@shadowsauce3463 I did, greatly! Your music stings and scoring choices in key moments are great, love the return of the Here Comes The Sun theme 😂
The algorithm was, once again, stupid enough to recommend me this a month late... I shall nonetheless enjoy this, very very much.
Oh shit, more?
Hell yeah
Hey, wanted to ask where you got the music for the into? The end times remix that plays while going through some of the clips in the beginning? I've looked around but I can't find it, and there is no link to it in the description.
so dave basically led him astray for both why the elks hated the eye and how to do dark bramble, nice, what even is the point of calling in someone else if he's just gonna feed you wrong information
It's here! LETS GOOOO
The fact that Vinny did it the expected/easier way the first time. And then Dave tells him the "speedrun strat" which keeps failing caused a big disconnect between Vinny finishing Echoes and then reaching the eye again.
My two choices were just cutting out the stuff in between Echoes and the Eye OR including it in because there are some generally good moments in there (e.g. Vinny's discussion about the game and the Angler Fish deaths). Since I thought the former went against the spirit of the edit, I went with the latter.
But yeah I agree, it would have just been easier to show Vinny the ending.
The interesting thing is that you always enter a new bramble seed node traveling in the same direction and velocity
This is just for myself
19:24
21:58
36:43
39:02
42:36
43:26
49:55
53:58
1:00:55
1:06:27
1:11:21
1:14:43
The Strangers didn't stop the eye from destroying everything, the eye doesnt do anything unless someone enters it observes it, collapsing all the possibilities of the new universe beginning. What the Strangers saw was to them a representation of what the eye is under the lens of fear. they saw their home turned to dust which is partially true but only because a new universe would be born. The Stranger is also very VERY dead in the physical sense. no body is going to stay alive after hundreds of thousands of years that have passed since he was imprisoned. You only see his VR version as it can still continue on even when dead in the real world. you even see the Prisoner's footsteps trail off into the water where he jumped in, finally freeing himself and dying properly.
This is great stuff, I’m glad you made your return! Also, what music do you play at the beginning of loop 57 (around 20:00)?
If you're not being satirical, it's here comes the sun from The Beatles, but instrumental
@@BVSSIC oh man, you’re right. I think i gaslit myself into thinking it wasn’t that despite it being my first thought. I feel stupid lol
@@smittywerbenjagermanjensen1264 haha all good it happens 💀
The eye of the universe would never have ended the universe prematurely. The elk/owl people misinterpreted the vision of it restarting the universe as it ending them. But they never managed to stop any process of it, simply managed to hide it.
True that! It's sort of ironic in some ways. In their attempt to hide the Echoes, they ended up almost stopping the universe from restarting.
I just noticed that in the end, the water wouldn't have reached the Prisoner's fire!
If it wasn't for the player, the Prisoner would've lived alone in the virtual world forever... that's so fucking grim...
There's a chance those in the Endless Canyon may have survived, but it's so far removed from the bell that they would have basically been stuck there alone. I'm glad the ending suggests that they escape.
I cant stop lauching at loop 73 54:00
UUYYUYYYUEEAAAAHGHHSSSS THIIS
I literally started making my own edit of this DLC playthrough yesterday! After seeing your edit of the vanilla game, I was picking up where you left off. So thanks for saving me the work, lol. I'm now very aware of how much effort these compilations - and especially this game - take, and you did a great job just like your first cut. I'm curious, around how many hours did this take to make?
A rough summary would be around 30-40 hours. These edits are slow and I like to take my time with them. But hey! Make your own edit of this too if you want. After all, I'm not Vinny so I can only encourage others to do it!
FINALLY!!!
♡
46:32 Anyone know the music for the sequence here? Couldn't find it in the credits
52:08 hahaha vinny STOOPID hahaha
cutting the final song is a criminal offense smh hy head
Maximum life sentence has been taken.
57:02 bro don't give them ideas lmao
Outer Wilds DLC WHEN!
any other edits we can expect?
May or may not have just finished Exporting a little FF7 edit, coming out tomorrow.
Listen I know you like to do fun editing stuff for these but the way you edited the slide reel scenes cuts off huge chunks of the frame, and it's kinda irritating.
38:24 💀💀💀