Unbreakable Beast Boss - DEATHBOUND PS5 DEMO - New Party Based Soulslike

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  • čas přidán 6. 09. 2024
  • Deathbound is a new Souls-like Action RPG developed by Trailforge Studio and published by Tate Multimedia. The full game will be released on August 8th 2024 for PS5, Xbox Series X|S, and PC.
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    Embark on a crusade through a medieval world forged from the ruins of technology where fanatical faith and unnatural science clash in the shadows of a crumbling society. The Church of Death stands at the gates of the grand city of Akratya.
    Their banners raised, righteous steel in hand. Their holy conquest to eliminate the Cult of Life is about to begin…amongst it all stands you. You are no one, yet everyone, the results of desperate experimentation in the pursuit of Eternal Life. In the eyes of the Church, an icon of sin and heresy. To others, validation of their relentless experiments. You stand in a world where there is no good nor evil, only justifications.
    Ziêminal is a callous world with unrelenting creatures to face. It demands a unique approach if you desire any hope of survival. With the Binding System, absorb the essence of the fallen warriors you encounter throughout your journey and form a dominant party. Shape a playstyle catered to you through the skills and abilities of each warrior found, and unleash calamitous Morphstrikes through their combined powers to all who stand in your way. The Church of Death beckons. Take up arms and answer its call.
    Gain the skills, memories and identities of fallen warriors throughout the world. Combine their unique personalities and combat styles and switch between them seamlessly.
    The essences you absorb form your party. Deathbound features a robust party system that allows players to craft a playstyle through talent trees. Seamlessly switch between fallen warriors to harness their skills and abilities. Each party member’s affiliation in life will affect their synergy in death.
    Unleash the combined powers of fallen warriors with devastating Morphstrikes. Utilize different attack styles to pull-off powerful combinations and finishing blows to defeat all who oppose you.
    Ziêminal is a world that mixes a technological past and a medieval present, home to diverse cultures. The city of Akratya is rich in lore and dangers. Explore a city falling into ruin under the shadow of a grand crusade. From the body-filled streets to arenas and places of worship. With its imposing brutalist architecture and melding of technology, it’s a city bound for oblivion.
    Face challenging enemies crafted to push you to your limits. Their very nature is based on the five stages of grief, with each new encounter commanding the attention of any soul who dare face them.
    #deathbound #soulslike #actionrpg
    Enjoy!
    *Disclaimer: I am a visually handicapped (legally blind) individual who just happens to love gaming. I joke with my friends and family all the time that I am the "blind guy". In fact I have several friends who are completely blind as well. So please don't take offense to the "blind guy" terminology.*

Komentáře • 8

  •  Před měsícem

    Looking forward to the series!

    • @blind_playthroughs
      @blind_playthroughs  Před měsícem

      Glad to hear! Thanks for watching and hope you're doing well.

    • @blind_playthroughs
      @blind_playthroughs  Před měsícem +1

      I just noticed that you are one of the devs. I must say it is very refreshing to see unique mechanics being utilized in a soulslike instead of copy and pasted mechanics from other games. I enjoy the challenge of the game, see alot of potential and look forward to the full release!

    •  Před měsícem

      @@blind_playthroughs happy to hear that! Thank you for the feedback!

  • @Jea_4
    @Jea_4 Před měsícem +1

    Glad you were able to figure him out and take him down. Looking forward to the series. Hopefully, I’ll make more sense of it when it’s released in full.

  • @mobilemetal4554
    @mobilemetal4554 Před měsícem

    Good playing man. I’m gonna get this for my series x so unfortunately no demo to play. How tight are the controls? Does the dodge feel good?

    • @blind_playthroughs
      @blind_playthroughs  Před měsícem +1

      I appreciate it. Dodges and parries feel good. Having played the pre-alpha I can say in terms of gameplay, there have been definite improvements. Thanks for watching and hope you're doing well.