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HEOHdemo - an NES demo

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  • čas přidán 6. 08. 2024
  • Новости обо всех моих проектах, инсайды, прохладные истории и многое другое: boosty.to/shiru8bit
    An NES demo for CAFe 2019 demoparty, party version. NTSC NES, MMC3, 256K PRG/256K CHR.
    ROM and source code (CC0): shiru.untergrund.net/files/nes...
    You can support me and further productions like this one at Patreon: / shiru8bit
    Final version is also available: shiru.untergrund.net/files/nes... (has minor corrections to work properly on the real hardware)
    Making of in English: habr.com/ru/post/487018/
    История создания на русском языке: habr.com/ru/post/474960/

Komentáře • 210

  • @SavSvit
    @SavSvit Před 4 lety +114

    1:36
    The cartridge is spinning
    The demo is beginning

    • @user-vw1tj4kx1c
      @user-vw1tj4kx1c Před 4 lety +7

      SavitarSvit
      Картридж крутится
      Демка мутится

    • @amogus7
      @amogus7 Před 4 lety

      Все уже знают,

  • @TheMaskarad
    @TheMaskarad Před 4 lety +230

    this demo proves that making demos is 1% coding and 99% making it look like its done in realtime : D

    • @shiru8bit
      @shiru8bit  Před 4 lety +73

      Yeah, kind of agree, this one is all about making an impression. Coding isn't strongest part here for sure, it is done 90% in C, after all. Technical part was mostly about finding out tricks that would work well with the platform specifics, finding ways to create/prepare/convert/precalculate content, handling all tiny details (20% of work in 80% of time).

    • @amogus7
      @amogus7 Před 4 lety +6

      Look like i want to load new effect through ACE

    • @palaceswitcher
      @palaceswitcher Před 4 lety +6

      @@shiru8bit C? Doesn't the NES use 6502 assembly?

    • @NeZversSounds
      @NeZversSounds Před 4 lety +2

      @@palaceswitcher source is there.

    • @shiru8bit
      @shiru8bit  Před 4 lety +19

      @@palaceswitcher NES has 6502 CPU. You can program it directly in 6502 assembly, or in a high level language, if a compiler is available. There is a C compiler.

  • @Zoulz666
    @Zoulz666 Před 4 lety +162

    I did not think 3D effects like this was even possible on a NES. Super impressed!

    • @logana4260
      @logana4260 Před 4 lety +28

      Tomas Augustinovic it’s not actually 3d it’s just making you think it’s 3d/ it’s an 8-bit cutscene

    • @animacorenight1282
      @animacorenight1282 Před 4 lety +40

      @@logana4260 it's still a "3d effect"

    • @logana4260
      @logana4260 Před 4 lety +2

      Yeah I guess so

    • @elrickking9293
      @elrickking9293 Před 4 lety +7

      @@animacorenight1282 yeah you can compare it to the parallax effect (3D sense of backgound depth) commonly called pseudo 3D

    • @logana4260
      @logana4260 Před 4 lety +3

      But it could not be used in a game sense it used all possible sprites on screen

  • @Nikku4211
    @Nikku4211 Před 4 lety +87

    Ah, NES demos are quite rare.

    • @shoopdahoop2221
      @shoopdahoop2221 Před 2 lety +7

      but why tho?

    • @MaxOakland
      @MaxOakland Před 2 lety +4

      do you know of any more?

    • @jc_dogen
      @jc_dogen Před rokem +2

      @@MaxOakland check out high hopes, it's the best one imo

    • @JankPods0201
      @JankPods0201 Před měsícem +1

      You think NES demos are rare? Intellivision and Colecovision demos are even rarer!

  • @AlyphRat
    @AlyphRat Před 4 lety +31

    That Dendy jingle at the start is so, so familiar... I swear I have listened to it before

    • @T1MAGEDDON
      @T1MAGEDDON Před 3 lety +1

      czcams.com/video/GPG6a__Q0Sg/video.html it's probably this

    • @AlyphRat
      @AlyphRat Před 3 lety +4

      @@T1MAGEDDON
      It comes from this commercial I knew this was familiar
      "Dendy, Dendy, мы все любим Dendy"
      "Dendy играют все"
      czcams.com/video/jyntM5lynvY/video.html

  • @theusher2893
    @theusher2893 Před 3 lety +15

    Freaking rad, man. I love this.
    80s child approved.

  • @mike-stpr
    @mike-stpr Před 4 lety +23

    Невероятно сильная дема! Просто шок! Концовка отпад! Огромное спасибо за Ваш труд! Восхищение! СПАСИБО!!!!!!! (а хорошо бы картридж ZX для Nes, тока цветов мало будет) :-)

  • @autorunvirus4211
    @autorunvirus4211 Před rokem +4

    Молодцы ребята! Выжали из приставки все соки! 😁👍 Я уже много раз дэмку пересматриваю просто класс😎

  • @TwoWheelsWorld
    @TwoWheelsWorld Před 3 lety +4

    За ВИД в конце -- отдельный мегареспектище!

  • @Lugi3r
    @Lugi3r Před 4 lety +4

    Can you imagine people seeing this in 1985? Blow up their minds. Imagine the revolution in the way of extracting the maximum resources from the hardware.

  • @stevep9177
    @stevep9177 Před 4 lety +17

    How is it even possible to squeeze so much power out of this thing? I'm truly amazed

    • @shiru8bit
      @shiru8bit  Před 4 lety +26

      That's easy, we just need to push it a bit harder! Jokes aside, I believe a lot more can be done, we just need some more demoscene love for the humble NES.

    • @bd90492
      @bd90492 Před 3 lety +1

      @@shiru8bit Are you thinking of doing the same thing with the snes

  • @davidfigaromacintosh
    @davidfigaromacintosh Před 4 lety +16

    And this is why I *freaking love* NES demos 💜💜💜

  • @recurser.
    @recurser. Před 4 lety +8

    *"Картридж крутится - демка мутится"* - гениально!
    Прекрасное демо.

  • @acf2802
    @acf2802 Před 2 lety +6

    This isn't graphics, it's sleight of hand.

  • @NesrocksGamingVideos
    @NesrocksGamingVideos Před 4 lety +18

    We need to work on that first person dungeon crawler. The world needs this. I can help! Let's do this!

    • @ExcitingOnion
      @ExcitingOnion Před 3 lety +2

      I'm working on one right now. Actually, it's more true 3d than here, more like the original Wolfenstein with free roaming. But not much texture mapping yet of course.

  • @brandonsanchez8197
    @brandonsanchez8197 Před 4 lety +7

    It's like an NES with blast processing

  • @AugustRenders
    @AugustRenders Před 3 měsíci +1

    I don't even know what to say! THIS THING IS CRAZY!!!

  • @fruitsnackia2012
    @fruitsnackia2012 Před rokem +2

    the 3d efect blew my balls off :P and the BND and the end that was unexpected lol.

  • @Sakanakao
    @Sakanakao Před 4 lety +19

    Totally radd!!!

  • @TafferDP
    @TafferDP Před 4 lety +12

    Очень круто, удивил так удивил!

  • @silvaxbruno
    @silvaxbruno Před 4 lety +8

    Congratulations Shiru! Very inspirational!

    • @shiru8bit
      @shiru8bit  Před 4 lety +5

      Thanks! To me that's the most important reason to do things like that - to inspire people.

  • @nio107
    @nio107 Před 4 lety +13

    I have always admired your work, you always do something great or cool looking, and of course you didnt dissapoint.
    Nice graphics, nice music, and concepts.
    Keep rocking dude!

  • @bassdrumdream
    @bassdrumdream Před 4 lety +7

    What a great demo! Incredibly clever special effects, and quite beautiful, too!

  • @__-bm5zj
    @__-bm5zj Před 3 lety +1

    Good work as always shiru,

  • @cidneysavoie9878
    @cidneysavoie9878 Před 4 lety +1

    This demo proves that any limit you face, can be pushed through.

  • @msd5808
    @msd5808 Před 2 lety +1

    Really impressive. I did not know the NES was so capable. I really like the way the Space Invaders tiles are flashing different colors.

  • @noor-rx1ij
    @noor-rx1ij Před 2 lety +2

    Great demo, thanks for the upload! 👍

  • @Spaceworld-95
    @Spaceworld-95 Před 3 lety +2

    Иntendo is my childhood company.

  • @Kazuo1G
    @Kazuo1G Před 4 lety +9

    Ok, I had a good laugh at the end, with the VID logo and the ZX Spectrum completion message (or is it the Pentagon computer in your case?)

  • @JimLeonard
    @JimLeonard Před 4 lety +3

    Very nice work!!

  • @chalagabi
    @chalagabi Před měsícem +1

    Final like Basic zx spectrum ❤

  • @sergioelisondo
    @sergioelisondo Před 4 lety +7

    That. Was. Awesome. Love it!!

  • @johneymute
    @johneymute Před 3 lety +2

    Absolutely mind blowing.

  • @stevenpavelish6017
    @stevenpavelish6017 Před 4 lety +1

    Awesome Demo!

  • @plgDavid
    @plgDavid Před 4 lety +2

    Nice emu benchmark, Thanks!

  • @maltewolfcastle4306
    @maltewolfcastle4306 Před 4 lety +2

    That spinning N was wamazing!

  • @brorianszk
    @brorianszk Před 2 lety +1

    That's one helluva demo!

  • @WayBester
    @WayBester Před 4 lety +3

    Очень круто! Хайенд, реально
    vbi is here ;)

  • @Dankyman100
    @Dankyman100 Před 4 lety +3

    You Beautiful Bastard. This is too Impressive to be real!

  • @GustavoValdiviesso
    @GustavoValdiviesso Před 4 lety +7

    I was wondering where was the Software DPCM effect... I was surprised! Amazing job!

    • @shiru8bit
      @shiru8bit  Před 4 lety +12

      A fun fact: the part with the effect is a local cultural meme - it used to be a TV company logo that jump scared many kids back in the 90s, so they're remembering it till this day.

    • @GustavoValdiviesso
      @GustavoValdiviesso Před 4 lety +1

      @@shiru8bit I did not know that! Great stuff indeed!

  • @MaxOakland
    @MaxOakland Před 2 lety +6

    This looks awesome. I want a video on how each thing was done

    • @HaroldoPinheiro-OK
      @HaroldoPinheiro-OK Před 2 lety

      At the spinning cartridge part, if you look carefully, you can see it's not perspective correct, that is, the part of the cartridge that would be closer to the viewer isn't getting larger, and the part that would be farther from the viewer isn't getting smaller.
      Basically, that part is only stretching and squashing parts of the background in a way that kinda looks like rotation, but isn't.
      They are probably using line interrupts to change the Y scroll register between one line of the screen and another. By skipping the drawing of a few lines, that can be used to vertically squash some parts of the background.

    • @HaroldoPinheiro-OK
      @HaroldoPinheiro-OK Před 2 lety +1

      The maze part, on the other hand, looks like a full screen animation, similar to how the mazes in Phantasy Star for the Sega Master System are done.

    • @HaroldoPinheiro-OK
      @HaroldoPinheiro-OK Před 2 lety +1

      As for how the rotating tower is done, please check this video; it's essentially the same effect:
      m.czcams.com/video/fV9BqqU17DM/video.html

    • @MaxOakland
      @MaxOakland Před 2 lety +1

      @@HaroldoPinheiro-OK That’s really cool. Apparently, Y scrolling interrupts weren’t able to be used that way in early NES dev and there’s some fancy trick to get it to work that people figured out fairly recently.
      I wonder what the trick is

    • @MaxOakland
      @MaxOakland Před 2 lety +1

      @@HaroldoPinheiro-OK I’m curious about the specific details. Like how did they manage to do fullscreen animation on a NES? I haven’t seen that before anywhere else

  • @rhayden658
    @rhayden658 Před 2 lety

    1:47
    *WHOA,* DIDN'T EXPECT *THAT!*

  • @yeong126
    @yeong126 Před 4 lety +4

    4:00 *Pentagon 128 intensifies*

  • @namikiri
    @namikiri Před 4 lety +2

    За ВИDа я ещё и здесь класс поставлю. Очень, очень впечатляет.

  • @inceptional
    @inceptional Před 3 lety

    Impressive stuff.

  • @SmaIlHum
    @SmaIlHum Před měsícem

    закончить демку ВИДом это мощно

  • @TeamSilvertail
    @TeamSilvertail Před 4 lety +1

    Ok... What dafuq. This looks like something that can play back on a SNES. I'm genuinely speechless at what I'm seeing here. And there's no slowdown too, what the hell did you inject into that cartridge!?

  • @tsonez
    @tsonez Před 4 lety +2

    Awesome!

  • @RyanBarrett80
    @RyanBarrett80 Před 4 lety +3

    Anyone notice the colors? This seems to go beyond the standard NES palette! 🤯

    • @shiru8bit
      @shiru8bit  Před 4 lety +5

      Actually, there is no such thing as a standard NES palette. Every and each emulator uses a different one, sometimes very different. The same happens on different TV sets and NES/clone versions. The video uses the default FCEUX palette.

  • @BorisYutube
    @BorisYutube Před rokem +1

    Классная демка. Красава!

  • @zakalinsky
    @zakalinsky Před 4 lety +2

    шикарная демка!

  • @s_t_s4846
    @s_t_s4846 Před 4 lety

    IMPRESSIVE!

  • @em00k
    @em00k Před 4 lety +3

    Very cool!

  • @ramakrishnamishra8179
    @ramakrishnamishra8179 Před rokem +1

    If this is NES then I am stunned

  • @joeparsell7712
    @joeparsell7712 Před 4 lety +3

    Awesome

  • @akaNekete
    @akaNekete Před 4 lety +1

    🙇
    just beautifull

  • @HUB107
    @HUB107 Před 4 lety +1

    Молодчик бро

  • @SCIN
    @SCIN Před 4 lety

    amazing

  • @kgbplus
    @kgbplus Před 4 lety +1

    Greets увидел, очень приятно )

  • @matthewtucker2765
    @matthewtucker2765 Před 10 měsíci

    Ok....HOW!? HOW DID YOU MANAGE TO MAKE THAT INCREDIBLE 3D GRAPHICS USING NES HARDWARE!?! THIS IS INSANE!!!

  • @artmusername
    @artmusername Před 4 lety +2

    Кто еще заметил привет Kinaman'у? :)

  • @VADemon
    @VADemon Před 4 lety +2

    incroyable!

  • @ManF3
    @ManF3 Před 14 dny +1

    3:46 lol

  • @MisterVoodoo
    @MisterVoodoo Před 4 lety +1

    Обалдеть

  • @karakenio
    @karakenio Před 2 lety +1

    rad

  • @daveshen0880
    @daveshen0880 Před 2 lety +2

    Looks like a demo from Rare.

  • @vectrex28
    @vectrex28 Před 4 lety +2

    Nice! I love it (tho kinda jelly that I'm not worthy enough to be in the greets yet :( )

    • @shiru8bit
      @shiru8bit  Před 4 lety +4

      Sorry about the latter. Demo greets are always a lost case to me, because no matter how hard I'm trying, I keep forgetting a lot of people, including the most obvious ones. Prolly need to make a demo that would be just a huge greets part!

    • @vectrex28
      @vectrex28 Před 4 lety +1

      @@shiru8bit Hah no worries mate, I totally understand, especially since the NES scene is pretty big (and that's not a bad thing with so many talented people)
      I can wait 'till the next demo ;)

  • @xmini-ul7je
    @xmini-ul7je Před rokem

    This is how a NES game should be done, not like those who make NES games today pretending they're in the 80s, the 80s way, let's get the 8/16bits consoles to the next level. See ya.

  • @finaltheorygames1781
    @finaltheorygames1781 Před 4 lety +3

    Love th 3D letters and awesome! But the N-64 logo was backwards? 3D is fing wicked!

    • @shiru8bit
      @shiru8bit  Před 4 lety +8

      Thanks! The N is yet another spoof, it looks just like a reversed cyrillic letter. You know, Nintendo wouldn't be happy about their trademark being used, now that's a parody, so it can be claimed as fair use.

    • @yeong126
      @yeong126 Před 4 lety +5

      1:24 says "INSPIRED BY ИINTENDO"

  • @a1batross_
    @a1batross_ Před 4 lety +12

    КАРТРИДЖ КРУТИТСЯ
    @
    ДЕМКА МУТИТСЯ

  • @fo_fo
    @fo_fo Před 4 lety +2

    Wow, awesome demo, great work! Not in Pouet yet?

    • @shiru8bit
      @shiru8bit  Před 4 lety +1

      Not yet, the party is not over just yet, prizegiving is going on right now. Will be added soon.

  • @mineboom7377
    @mineboom7377 Před 3 lety +1

    3D ON AN NES!? HOW!?

    • @alkolove1
      @alkolove1 Před 2 lety

      Так это и не 3D...

  • @thardump859
    @thardump859 Před 5 měsíci +1

    1:19 .....HOOOOW!?!?!?!?.....HOW THE FUCK IS THAT EVEN POSSIBLE!?!?!?!? How can you even do that on the 6502 without each frame being like...2 seconds long!?!?!? I am genuinely impressed. The only explanation is that it's pre-rendered.

    • @shiru8bit
      @shiru8bit  Před 5 měsíci

      Yep, it is pre-rendered, in the classic demoscene fashion - if you can't do it for real, fake it. Now, even faking it wasn't a breeze, because you can't update much on the screen and because the CHR ROM is used, and it is quite limited in size. As for true rendering, it would require CHR RAM and some expanded WRAM, and I think that updating it actually would take about as long as rendering a frame. A rough guess it would run at ~4 FPS then.

  • @ratmeat161
    @ratmeat161 Před 2 lety

    I will faint if I see a real nes run this

  • @THK2012
    @THK2012 Před 11 dny +1

    3:46 oh no, not that!!!

  • @BlulesBlue
    @BlulesBlue Před 3 lety +2

    ok i actually want to know, the n64 logo spinning is some sort of amazing trick or is it just a bunch of images?

    • @shiru8bit
      @shiru8bit  Před 3 lety +4

      It is a bunch of images, of course. The trick is to store them in reasonable amount of memory and display at this speed. More details on each effect is in the making of article, link in the description.

  • @DenissMatjusevs
    @DenissMatjusevs Před 4 lety +1

    Мда. Крутяк!!!

  • @nulevoekrylo2888
    @nulevoekrylo2888 Před 4 lety +1

    Самое впечатляющее здесь не эффекты, а цветовая палитра, от которой в кой то веки не вытекают глаза.

  • @DemiGodX
    @DemiGodX Před 3 lety

    i wonder why no one ever contact these demo scenesters to do like ending cut scenes for homebrew projects and stuff

  • @amogus7
    @amogus7 Před 4 lety +2

    0:13 O look, it's demo for Dendy! Our loving famiclone!!!
    *after 2 minutes*
    Так это ещё русское???
    At 3:45 : Yep, russian demo.

    • @cidneysavoie9878
      @cidneysavoie9878 Před 4 lety

      With the end screen being a bloody Mortal Kombat fatality audio.

  • @_ponkachonka
    @_ponkachonka Před rokem +1

    how...

  • @Kolyasisan
    @Kolyasisan Před 4 lety +3

    Воу, неужто cc65 может компилировать адекватный код для подобных эффектов?
    алсо ебвашуж, вид очень классный получился!

    • @shiru8bit
      @shiru8bit  Před 4 lety +2

      Критичный к скорости код здесь всё же на ассемблере (прерывания по строке и копирование больших блоков в видеопамять), но в остальном да, более-менее можно что-то делать.

  • @NicolARark
    @NicolARark Před 2 lety +2

    3:46 PCM 😳

  • @NuclearBoi2nd
    @NuclearBoi2nd Před 4 lety +2

    Nice, but I want an explanation for the beginning of the video?

    • @shiru8bit
      @shiru8bit  Před 4 lety +6

      The whole demo is basically a cascade of jokes and local culture references, mostly from '90s. 'Based on true effects' implying that those you'll see aren't true, just based on some 'real' ones. Then Dendy comes up, and Novaya Realnost intro tune plays for a short while. Dendy is the name of the most popular Famiclone that basically brought video games to the public in Russia back in '93, it's logo is an elephant kid. Novaya Realnost was a TV show that helped to establish popularity of Dendy back in the day, dearly remembered to this day. Then demo 'glitches out', and AON intro starts to play, scaring Dendy away. AON is a kind of smartphone for landlines of early 90s, I did a demo for this piece of hardware last year (see in my videos), and it turned into a kind of scene meme by now.

  • @inceptional
    @inceptional Před 3 lety +1

    Have you done stuff for the SNES that shows off just how far you can push it to do amazing effects?

    • @shiru8bit
      @shiru8bit  Před 3 lety +2

      Not yet. It is more difficult to make something impressive for the SNES, as its capabilities were well explored in commercial games, and the architecture of the console is good for a certain set of cool effects, but not so much for anything else. So I think it would be more about clever design of scenes than actually pushing the hardware. Still considering it.

    • @inceptional
      @inceptional Před 3 lety

      @@shiru8bitWell, if one day you do give it a go I'd love to see that. :)

  • @heckinjonah
    @heckinjonah Před 4 lety

    Do you you think you could upload a second vid of this running on an actual nes?

    • @shiru8bit
      @shiru8bit  Před 4 lety

      I can't, as I don't have a NES and/or Flash cartridge to make it. There is a number of recordings from the actual hardware done by other guys, though, like this one: czcams.com/video/1xLVRGtgKcU/video.html

  • @axtrifonov
    @axtrifonov Před 4 lety +1

    А вот мне стало интересно: какой максимальной сложности статичную картинку можно вывести на Денди/Famicom? Можно ведь для этого провернуть что-то типа спектрумовского гигаскрина с помощью аппаратного скроллинга.

    • @shiru8bit
      @shiru8bit  Před 4 lety +1

      Расширить палитру можно только гигаскрином, а увеличить цветовое разрешение со штатного размера атрибутов 16x16 можно аналогично мультиколору, от простых практических 16x8 (программный трюк) до теоретически предельных 8x1 (потребуется хитрое железо на картридже). Нечто подобное уже делали, конвертер называется NES Image Converter 2 (от thefox, автора High Hopes). К сожалению, старые ссылки уже не действуют, там были примеры картинок.

    • @axtrifonov
      @axtrifonov Před 4 lety

      @@shiru8bit Спасибо! Побаловался с этой программкой: www.dropbox.com/s/f6i2twi52pn2r9c/stalker.nes?dl=0

  • @patches7466
    @patches7466 Před 4 lety

    how

  • @Svenskaslaktare
    @Svenskaslaktare Před 2 lety

    I was think this is SNES demo

  • @darrengurney9265
    @darrengurney9265 Před 4 lety +25

    Who the hell down voted this??

    • @shiru8bit
      @shiru8bit  Před 4 lety +32

      One of a couple of my most hardcore followers, I suppose. It came 6 minutes after the video has been opened to the public, imagine the dedication.

  • @Cabroni2
    @Cabroni2 Před 3 lety

    Ay Wey

  • @volidol
    @volidol Před 4 lety +3

    Демо на АОНе - тоже ваших рук дело?

  • @carl_the_
    @carl_the_ Před 4 lety

    Is this FMV? On an NES?

    • @shiru8bit
      @shiru8bit  Před 4 lety

      No, these are programmed effects, although many of them rely on various precalculated animation techniques. FMV on the NES is totally possible, though, stay tuned.

  • @turboemerald9228
    @turboemerald9228 Před 10 měsíci +2

    how is this possible on the NES?! lol

  • @rhayden658
    @rhayden658 Před 2 lety

    3:48
    THE BND LOGO?!

  • @DoobyShoo
    @DoobyShoo Před 3 lety

    i made it work on an original nes.. it took a long time and alot of modding, if you overclock the speed with a supernintendo processor and basically ram a shit ton of more memory into it, it can run it... results on my channel

  • @fcubeboy4959
    @fcubeboy4959 Před 4 lety

    you mean AN nes demo?

  • @Bagel_Le_Stinky
    @Bagel_Le_Stinky Před 2 lety

    there's this but still no doom port for nes

    • @shiru8bit
      @shiru8bit  Před 2 lety

      Why, there is a Doom kinda-port for NES. It is powered with a Raspberry Pi on the cart, though. Unfortunately, a barebone NES can't run a Doom-like engine with any reasonable speed in any form of shape.

  • @Spaceworld-95
    @Spaceworld-95 Před 3 lety +1

    Ого, логотип Ннтендо 64!?
    Каким образом!?

    • @robotnikkkk001
      @robotnikkkk001 Před 2 lety

      =ПРЕ РЕНДЕРЫ
      =..................ПСЕВДО 3Д ТО ЕСС

    • @alkolove1
      @alkolove1 Před 2 lety

      Точно так же, как и колыхающиеся листья пальм в Contra. Да и, собственно, так же, как и обновление тайлов в любом сайдскроллере. Дондя умеет обновлять тайлы, да. Открытие!

    • @Введите-псевдоним
      @Введите-псевдоним Před měsícem

      @@robotnikkkk001 =Пре-рендеры
      =...Псевдо-3Д то есть.

  • @frog58079
    @frog58079 Před 4 lety +2

    Очень впечатлён - был о NES несколько худшего мнения :)

    • @alkolove1
      @alkolove1 Před 2 lety

      То есть, наличие Elite на донди, где процедурный графон, ранее не впечатлило.
      А демка со сплошными пре-рендер анимациями - впечатлила? Странный ты....