1:35 - That transition was WAY TOO good man. Also that smoke launcher idea, I take heavy carrier and all smokes as my loadout :) Is the M16A2 the same but without as many scope attachments?
@@AndreaTheArcher ma è vero che adesso hanno cambiato i mirini in versioni tipo Cod? Intendo che quando usi un 4x anche quello che non è nel mirino viene ingrandito?
My approach with Observer on attack...smoke launcher, heavy carrier and three smoke grenades, much smoky fun when Commander is on cooldown or dead, or if he is useless.
Recently i fixed a problem that was gamebreaking for me, my weapon used to stop firing in the middle of a firefight, for only a second but enough to get me killed. I fixed it by deleting my profile files for ins. Since then singlefire weapons became viable for me again. I’ve found m16 to be almost op on certain maps, especially with the 2x scope. It’s so good, you are fast very accurate, plus even the hip fire is pretty good but I practiced it a lot since the first insurgency. It’s a great option as you said if someone wants to carry a lot of grenades, as it gives you a lot of options.
@Andrea FPS Gaming Interesting load out... That weapon is a beast for me. I use on the classes Riffleman/ Observer/ Commander: Smoke launcher, 2x red dot, extend magazine flash hider, frag granade, incendiary, light carrier, gas mask. That's basicly a whole army in one class. Destroying the last objective in push by throwing the incendiary. Spending cover for the whole team when capturing an objective, clearing an objective while being captured by using frag, aiming from far range like a sniper.... Usually 2-3 shoots and the kill counts. By the way, nice videos. Keep the good work up. Maybe some news what will come up in the future when announced?
I hate when games make the m16a4 burst fire, it was a fully automatic gun, the m4 is the carbine version the m16a4. I know it would be too repetitive to have both guns in the game, but if you want a burst weapon, use the m16a2, that was the only burst version in the m16 series.
Yeah it doesnt feel that good for some reason. I always like the alpha ak more for advisor. The ak74 also feels way better than the 74u for some reason maybe it just has less recoil or something
There's another youtuber doing sandstorm weapon guide too with actual armor shot difference, but basically armor is useful at mid-far, even the heavy one need 3 shots with 5.56 from mid
@@AndreaTheArcher do you wonder when NWI will fix it? This is like the second time they left a bug that constantly annoys me unfixed. (First one was black circles around fire in Insurgency)
1:35 - That transition was WAY TOO good man. Also that smoke launcher idea, I take heavy carrier and all smokes as my loadout :)
Is the M16A2 the same but without as many scope attachments?
i have to test it yet,but stats look similiar
I would say yes. It's because the A2 is an older model and does not have the modular rail
A2 sucks, they could bubbarize SKS but can't do the same to M16A2.
@@AndreaTheArcher ma è vero che adesso hanno cambiato i mirini in versioni tipo Cod? Intendo che quando usi un 4x anche quello che non è nel mirino viene ingrandito?
My approach with Observer on attack...smoke launcher, heavy carrier and three smoke grenades, much smoky fun when Commander is on cooldown or dead, or if he is useless.
Recently i fixed a problem that was gamebreaking for me, my weapon used to stop firing in the middle of a firefight, for only a second but enough to get me killed. I fixed it by deleting my profile files for ins. Since then singlefire weapons became viable for me again. I’ve found m16 to be almost op on certain maps, especially with the 2x scope. It’s so good, you are fast very accurate, plus even the hip fire is pretty good but I practiced it a lot since the first insurgency. It’s a great option as you said if someone wants to carry a lot of grenades, as it gives you a lot of options.
@Andrea FPS Gaming
Interesting load out... That weapon is a beast for me. I use on the classes Riffleman/ Observer/ Commander:
Smoke launcher, 2x red dot, extend magazine flash hider, frag granade, incendiary, light carrier, gas mask.
That's basicly a whole army in one class. Destroying the last objective in push by throwing the incendiary. Spending cover for the whole team when capturing an objective, clearing an objective while being captured by using frag, aiming from far range like a sniper.... Usually 2-3 shoots and the kill counts.
By the way, nice videos. Keep the good work up. Maybe some news what will come up in the future when announced?
This was probably my favorite Insurgency gun after the SKS, good video!
Thank you for returning making videos. CZcams video creation is tough. Really looking forward to map guides :)
Man you are slaying in that game.Love your videos and your calm soft voice
you are a machine clearing rooms, very good games bro
I hate when games make the m16a4 burst fire, it was a fully automatic gun, the m4 is the carbine version the m16a4. I know it would be too repetitive to have both guns in the game, but if you want a burst weapon, use the m16a2, that was the only burst version in the m16 series.
A4 is burst. A3 was auto
Dad, thank you for this review. This has informed me of many things.
and has best velocity
Woo, first video I seen in 2019... happy new year!
happy new year yarnu
Keep up the great work!
Getting better with the videos and transitions. Keep at it
thanks Bunndog
Andrea FPS Games No problem. Could you make a video showing the differences between the weight percentages?
If you take requests I'd like to see one on the AKS-74U. I can't make that weapon work.
I think that Is a good weapon actually
Try It with a suppressor,the big banana 40 bullet mag,foregrip and a nice scope or sight like the pso7
But i Can understand ur point of view...but the ak 74u Is One of the cheapest gun in the terrorist side
Yeah it doesnt feel that good for some reason. I always like the alpha ak more for advisor. The ak74 also feels way better than the 74u for some reason maybe it just has less recoil or something
I’d love to see some comparison between light and heavy armour, and the damage each take.
There's another youtuber doing sandstorm weapon guide too with actual armor shot difference, but basically armor is useful at mid-far, even the heavy one need 3 shots with 5.56 from mid
nomnom moon do you know the name of the youtuber/channel?
Richard dangles, just search for ins sandstorm weapon guide
Love your videos bro keep it up
I always stick with the m16 and or the AKM.
Nice Video as always :D
Thanks pro
I saw a pro gamer using only this weapon in semi auto in every circusmstance
Semi is very good but three round burst is good for suppressing.
Bravo Andrea!!! L'arma migliore in Cod 4 🤣🤣🤣
Nice!
I WANT A M16A1
Can you use a acog on this rifle?
С наступающим тебя, в Украине через 40 минут будет уже 2019)) а вам ещё ждать 5 часов))))) Развития тебе и твоему каналу и всех благ!)
Andrea, I have a question. Do you know a way to fix the fullscreen bug in Sandstorm?
no idea man,i have the same problem
@@AndreaTheArcher you play on Borderless as well?
yes @@dp-2835
@@AndreaTheArcher do you wonder when NWI will fix it? This is like the second time they left a bug that constantly annoys me unfixed. (First one was black circles around fire in Insurgency)
i don't know,i reported it,hopefully they are aware of it @@dp-2835
I think than m16a2 or a4 must costs 1 or 2
like in oid insurgency
I honestly think that 3 is a good price, considering the supply number u have.
There's no ammo types anymore, and the damage/penetration values are pretty good for the weapon. It's on a very good spot
ARE YOU DezGamez YOU SOUND LIKE HIM XD
Where are u from buddy ?
italy
@@AndreaTheArcher alright, I look forward to see u on the battlefield ;)
@1:27 that's a bug isn't it?
what is?
Grass