Time to activate my 🤓 mode That was joke. But blatantly disingenuous considering that ‘trash-pile’ brought alot of elements to the rest of DMC i cant say all of it is bad
do not forget dmc2's amazing choice of ending. you defeat Arius and stop him from opening a portal to hell by literally taking out a necessary component to opening it, and then not even 5 minutes later it opens and you don't even get to know why
From what I've got Arius wanted the complete power of Argosax. Because Dante fooled him, he only got a part of it, so Lucia could take over and finish him. Even though I think Dante could have beaten both regardless and was just trolling.
4:15 Vergil tagging with you is actually a detriment to the fight at the highest difficulties because it leaves you much more exposed without your style.
Oh shit, you right. I was so focus on hating Arkham that I forgot Vergil also kinda made the fight worse too lol. I remember now how it was a struggle just to get Vergil to rapid slash on the worms.
I just let my friend control vergil while I ran away, vergil has infinite health so he can just spam moves for free, try it yourself press start on player 2 controller on the part with vergil
DMC1: Underwater section DMC2: Lucia's underwater boss section, For Dante, swords are useless. They should just remake the whole game. DMC3: I can agree regarding Vergil. It feels incomplete, and you just wanted to know what he did in his perspective alongside his thoughts. There are still people see him as the antagonist of DMC3, when he was also was part of Arkham's plan that he didn't know he was gonna be backstab DMC4: Story and lore reason... Just read the novel. It's much better than the game DMC5: You have to read the novel, Before the Nightmare, and Visions of V. To learn the whole story of DMC5. The novel has references to past canon novels, and games and it's expecting you should know already.
Idk, I don't have an issue much with DMC4's combat. Had fun with it when I didn't have a strong enough PC to run DMC5. Yeah backtracking, and some enemies succ, but after you see some Donguri videos, you'll change your mind. 5 doesn't have the same combo potential due to the lack of inertia.
My main problem with DMC 5 which I don't really see anyone talk about is the massive amount of time between dying and being able to hit the restart from last checkpoint button. Not really a problem in normal difficulty but those first couple of dante must die playthroughs were agonizing
I used SSSiyan's Collaborative Cheat Trainer and it fixed that exact issue. Aside from letting you choose your gameplay speed for a customized turbo mode, it also lets you control menu speed separately. Respawning feels so much better with this. The menus in DMC5 are kind of poorly designed and take too many button presses and "in-between" loading screens as is, but this just makes them feel way more responsive and less burdensome.
My issues with DMC5: 1. Only 20 missions for 3 characters, I feel Dante has very little play time and it's not enough to master his vast array of tricks 2. Lack of map variety, it's either ruined city or Qliphoth 3. The cutscenes often spoil key story moments ahead of time, such as Dante saving Nero, and specially Nero stopping the brothers' fight
Tbh DMC always had kinda the same level design everywhere. Gothic cathedral A, gothic cathedral B, maybe a few city levels. DMC 5 and DmC had more unique and fun design imo. Especially Lilith's nightclub
Facts, going from 3, where Dante groans, falls over, and you're instantly able to hit continue, to the camera zooming in as your character slowly takes a knee, waiting a second before it lets you decide whether to give up, then slowly sinking to the ground with a funny line, the camera zooming out for 10 seconds, "The last judgement draweth nigh" spreading across the screen, only then continue/retry mission popping up, and even after you press continue it still taking a relatively significant time to reappear.. it's hella annoying, man
DMC 1 : the nightmare fight DMC 2 : the entire game ? DMC 3 : the game layout is a bit confusing DMC 4 : some of the bosses are just pure cancer also even more confusing layout than 3 DMC 5 : I wish Dante had air stinger like vergil, Nero's devil breaker is an interesting mechanic but the fact that it's a consumable makes it tedious and just off since you don't feel like you own the ability rather having a charge to use it .
@@yashwant7109 DLC* Cavliere ability. Paid dlc that gives you "air stinger" but also kinda ruins the Cavaliere's thing of tanking through attacks while keeping style rank up (because it doesnt have armor frames)
@@danteshollowedgrounds Aside from the cringeworthy story and writing, the game was good tho. It was my proper introduction to the series' combat, and enjoyed every second of it, well maybe a case could be made for color coded enemies, but there are ways to cheese them, and make them a non-issue. After DMC5 (which took some things from DmC), the reboot is my 2nd favorite, combat wise. Not needing to learn 8 different weapons, and can switch them way easier than to go through your entire arsenal feels great. And Vergil finally got his own damn missions!
Bro the moment you said “Dmc 3’s enemies are annoying af” I instantly thought of the very specific ones you pointed out 😂 those spiders and the fake angels always made me take a big sigh like “this mf”
It will always baffle me why they never make actual campaigns for the extra characters like Vergil, Lady, Trish, etc. The fact that the reboot is the only time Vergil got his own campaign feels wild
@@theatheistbear3117the Vergil campaign sucked in that game, I prefer playing good familiar level, rather than discovering frustrating/boring levels with my dlc characters, not that an actual good new campaign wouldn’t be welcome, but let’s not put Vergil’s Downfall on a pedestal here.
They're inexistent in every devil may cry game. The only game, that made ladies somehow important, was DMC reboot, but it had a completely different girl
I have the feeling that Capcom tried to make DMC5 a multi media project like Final Fantasy XV was, other wise i don't understand why the whole story is fragmented in the game, a manga and a novel
Yeah, the story they were going for DMC5 was a lil bit too big compared to the other dmc games especially when you read the manga, that could have easily been like 4-5 hours worth of content for DMC5 lol. But aye at least DMC5 still felt like a complete game in the end compared to FF15, so I'm still happy lol.
But I like that Manga style and its beautiful art for Dmc5, but Dante and Vergil childhood would be awesome to see in the game cause most likely a lot of people would missed it because they haven’t read it or didn’t even know it’s exist, Man.. Dmc5 story is kinda short
My only real gripe with DMC5 is how boring most of the areas are. Once you get to the qliphoth it's all dull, murky, gray and red, etc. Ironically enough, DmC absolutely nailed this because there's so much visual variety in the levels and they're all vibrant and look great.
DmC's level design was a different breed compared to the rest of the series. Instead of just fighting enemies it felt like the levels themselves were actively trying to kill you with how they moved around Dante and incorporated level gimmicks into the combat sections.
I don't even hate the Qlipoth personally, but the city just looks so much more varied and interesting. Mission 2 is definitely my favorite one when it comes to the environment.
The Furies though.... and the overall skill level needed to play as Dante if you haven't Dante-d much before. And the fact that you can only unlock achievements with the main cast. You can't unlock the S rank achievements with Vergil, only the achievements specifically made for Vergil. In DMC4 SE after you complete all the secret missions with Dante/Nero, you can unlock the rest of the achievements with either Vergil or Lady/Trish. Well except for the Bloody Palace achievements.
@@proximityclockworkx1572 Personally I'd take furies over stuff like Blitz or Chimera. Plus, even though you *can* get all S ranks in DMC4 with any character, I personally found it far easier in DMC5 since there's no time or red orb requirements.
@@spirto1279 You would be right if not for that busted ranking system that penalizes you for doing optional fights. And personally, I'd much rather fight 2 Blitzes as Trish, than a Fury + anything else. Even with Vergil I have a hard time parrying them, since they make me dizzy with all that teleporting. I know that Lunar Phase can parry them, but even then I have a hard time landing it, when he's not coming with a simple frontal attack instead of all known directions simultaneusly. Any tips regarding them, or just git gud/skill issue? I haven't played much DMC5 recently, and I gave the bloody palace a go with Vergil, I got slapped into the shadow realm at stage 40 smt. Is there smt I don't know about the Furies or am I just simply trash at the game?
I think the 'bad' enemies in 5 is good actually. I get why they make this kind of enemy, like, they're suppose to be annoying combo interrupter. But the problem is they're sometimes too annoying, especially in the past game (look at you the fallen, freaking spiders, enigmas on DMD, etc. etc. etc.). For me fury is a straight upgrade from blitz, like, blitz problem is they're too tanky and annoying to kill. Blitz is good because it can attack you at anywhere and anytime, the same goes to fury. But what makes them different is how tanky they are. Fury needs some effort to be killed (just like blitz), but they're quick to kill. Furies are good at creating stakes without being too obnoxious, in the cost of being nothing on their own. It's like the red herb of DMC5. I really like the floor 70 of bloody palace where you got to fight three of them at the same time. It's work because in a normal fight, you have to be aware of fury to interrupts your combo, but prepare for trouble---and make it triple! Fury, Fury, and Fury! And for the for Nero's breaker switcher, I think it's kind of nice for not getting to choose which breaker to use. I mean having the breaker switcher would be nice, but I want it to be random, like, using break away to switch to the next breaker in the slot, but use switcher button will randomly choose one breaker in the slot. From his theme, I like the concept of uncontrollable, overwhelming power. I like it when I accently break my breaker and have to adapt to what I have.
Ahh, good points there especially on the enemies. Kinda made me appreciate them now especially Fury lol. When it comes to Nero tho, I don't mind the breakers being consumable since lore-wise that just makes sense, the breakers were literally made in a month, and the careful management of your breaker loadout was fun too. I just wish there was an option for a breaker switcher as a unlockable, y'know just for the sake of fun like something similar to the super costumes with the infinite dt's, automatic exceed, etc, they are OP as shit, but its just fun to screw around and experiment stuff. Breaker switcher also just sky rockets Nero's skill ceiling, if you get good at breaker switcher, it's insane.
@@AmazDMC Yeah, nero's vanilla consumable breaker is a nice idea, but not the best excecution. I hope they learn something and improve it in the next game. Just like what they always do. Also, my idea was probably works on free style (one might say it's better, but it's only subjective). On pre-planned combo breaker switcher will be infinitely better.
The problem of fury is that unlike most of annoying enemies once you get close or break the super armor you can combo them to oblivion but unlike them fury go away every time you hit twice so the fight is use chess strategy every time fight against them (royal guard Nero grab) or you pray to Sparta to parry them to not lose much health
@@samuelmachado8330 I think what you describe here is the intended design. They did that because the dev don't want to to always have this guy as your first priority. And I gotta admit that it's not fun fight fury alone. DMC is not a combo simulator, it's a fast-paced action game where you're chararters are practically a god (and you have to prove it). For a new player, they're scary as hell, it's a threat to over come. To take me out, you must fight like a man, (To take me out you must fight like a man) You've yet to prove that you can, (You’ve yet to prove me that you can) I see your might and it compares to something, (I see your might and it compares to something) That is, if something is nothing, (That is if something is nothing) For a new player, you have to prove that the one who sing this track (pun intended) is you.
My issues with the Devil May Cry games imo: DMC1 - Underwater levels, Nightmare boss fight & Death Scissors, Platforming, Fixed Camera getting in the way at times, "I should have been the one to fill your dark soul with liiiiiiight!" DMC2 - Lucia Underwater levels, terrible gameplay(and the guns being OP throughout), Dante's personality, enemy & boss lineup, the rest of the game, and development in general DMC3 - Enemies like the Arachnes, Fallen, Soul Eaters, Dullahans, and Enigmas, bosses like Gigapede, Jester(sorta except his quotes), Arkham, and Geryon, Platforming again, the lack of Style Switching outside of Switch port DMC4 - Backtracking, enemies like Chimeras, Gladias, Cutlass, Faust(excluding the weapon and hilarious dance cutscene from DMC5), the Dice puzzle, same bosses and the Savior, boss rush towards the end, also read the novel DmC Devil May Cry - Dante and Vergil's character, the story, lack of Lock On, Bald Mundus, controversy before launch, Ninja Theory believing main canon Dante is a Gay Cowboy or 'too flamboyant', development in general DMC5 - V's gameplay(good character, bad gameplay), Lady and Trish doing nothing in most of the game, the Ranking(at times), most of the story only being understood more through the novel Before The Nightmare and manga Visions of V, enemies like Behemoth, Hell Judecca and Fury, the only bad bosses comprising of Gilgamesh, House Plant/Qliphoth Roots, Nidhogg, and Proto Angelos
V has a very good base moveset and I’ll die on the hill that his gameplay is very good, the real problem is that he’s the only one that gets nothing new (why tf couldn’t we get a Fire Spider? The animations for Fire attacks are already all made and it’s pretty much the only animation that aren’t reused for player and enemy moveset!)
@@letendreelliott8778 Yeah, it would've been like Phantasmaranae's moveset in Bayonetta 3. We did have Phantom in the manga Visions of V, but it would've been cool if he'd arrive onto the scene and be voiced by Quinton Flynn albeit slightly distorted(aside from the late Brad Venable voicing Griffon, Shadow, and Nightmare). Now that would be cool!
I'm bored at work, scrolled by and saw this. Trust me bro, as big of a shill I am for this series, I could go on for HOURS about the bad and good before watching this lol
9:04 - I've never seen "GIRUGAMESH" do either of those moves, and I've completed the game a good number of times. I'm never standing in front of him like that, because his only damageable spots are on his legs and top.
Dice Minigame wasn't that bad actually, once you learn that it's not random at all. The dice spins in a preset order, so you can easily time your swings to get the number you want. Plus, the number at the top when it hits will be the number it lands on. So you can plan around it. I only played the game on Normal but I was able to speedrun the dice sections by planning my rolls to avoid enemies
the fact they nerfed physics in dmc 5 so much is probably the most annoying thing for me in that game. I know DMC has unrealistic physics and I don't care because it's cool, but man it makes no sense that doing certain move literally freezes you in mid air.
Oh man definitely. I forgot to add DMC5's very floaty gravity on the final section, but yeah it's not the best lol. I still hate when I accidentally do an Aerial Rave and Dante just stays in the air for way too long and it looks very awkward to look at imo.
DMC5 gravity is funky and funny to think about. It's like generous older bro looking after little cousin and his gundam collection. "Mmnnn, oka-hey! Hey! HEY! wth you're doing!" He tried to stop but can't really do much since his aunt is there.
Literally the first person ever on YT that talks about the real issues with the combat of DMC5, and the disaster that N5ro is as a character. I've also read the comments and I saw you comment on the awful input lag on 4SE, not a single reviewer talks about it even if it is so noticeable and annoying. Thank you for this video, I am so happy to have come across, for the first time ever, a DMC video made by someone who actually knows the games. Well aside from notorious style players like chasertech and stuff
Yo thanks! and yeah, these kinds of problems are often overlooked which is sad because it really screws up when you try to do freestyle/combos. I'm glad the style community tried their best to let people know about these issues and I've seen all the dramas and debates about it since late 2018-2019 lmao. But in the end, most of the casual players just don't care about it unfortunately and most likely won't be changed in the future games :/
@@AmazDMCthe style community released a ton of mods to fix so many things wrong with the. I think for the next game though SOME changes will be made for the better, most stuff will probably stay as it is since a lot of stuff like removing inertia was done in reboot first and I don't see it coming back, but maybe, hopefully they'll at least have the decency to make Nero playable outside of the void by giving him a breaker switcher or at least non-consumable, and let you lock on and use them. I think those flaws are so apparent to even casual players that it seems normal to me that they would fix them. Let's be hopeful 😭 Great video btw, I'm going to sub
@@Cherry_Lullabymaking the breaker switchable is bad, they’re consumable because you’re supposed to cycle from break move to break move. Making them switchable makes it so that using the breakage is just a bad move 99% of the time. Edit: also, a big part of DMC combat is jumping on and off lock on, example, you can’t dash forward as Dante (trickster) while locked on because he’ll just teleport. Is that something they should "fix" too?
DMC reboot: Lower skill ceiling, Dante and Vergil's entire characters, and the escort mission. Honestly, that's it. The story is pretty good for what was supposed to be a first entry in a reboot. As a reboot it doesn't have a lot of lore to fit in so it very much got to be in-the-moment minus character backstories. And while the skill ceiling is lower than other DMC games, it's by no means actually Low. You can do some crazy stuff in that game. DMC 3: Damage Requirements. So glad they got rid of those in 4 and the Reboot (haven't played 5). Losing a SSS run over those annoying enemies you already mentioned is the reason I haven't tried it on that game.
The fact that DMC1's shadows weren't covered in this is surprising. Also, this just makes me feel like DMC1 is more the best game in the series overall.
Before watching the video: THE FU%!CKING GHOST ENEMIES - the ones who hide in walls and the ones who become invincible when you LOOK at them... UGH... After watching I can add a bit about DMC5 - like its long loading screens; - lack of boss rush mode (you cant fight every boss as any character at any difficulty rn without mods); - you cant play through the entire game as one character; - 4* playable characters create this impossible to solve issue with an uneven difficulty curve, where every enemy has to be kinda balanced around 4* different movesets and every few levels after changing the character they cant really make the game harder because after 5 Nero missions and 2 V missions you cant expect the player to go crazy with Dante etc, etc; - pay to win microtransactions being an option (really?..) - you cant restart the arena in bloody palace practice (if you want to retry you have to die or quit and select the arena again which is worse with bosses) - you cant change difficulty mode in the void, you have to start a mission on the difficulty you want - quit - and now you can practice with the difficulty you want
You forgot two HOOORRIBLE things you didn’t mention about DMC 2 : A. The ranking system which is the worst in the entire series, just trying to get S rank in ONE mission gave me physical pain. B. The fkn bloody palace which is nearly impossible to complete without infinite devil trigger.
@@dustyattenborough4007 thank god i found out how horrible this game is earlier so i wouldnt play it and expirience the nightmares of third person shooting
DMC1: the fact that Bloody Palace wasn’t a thing yet DMC2: the fact it’s DMC2 DMC3: Arkham, the angel wing enemies, no Motivation Meter DMC4: playing the game twice as both characters, Blitz DMC4SE: it wasn’t even called “Motivation Meter” DMC5: it’s still not called “Motivation Meter”
3 is more arcade like, and there’s some gimmicky sections. But the things it does well still holds up quite nicely. I also appreciate the faster paced gameplay and less restricted physics in comparison to 5.
The only thing i can say that i didn't like about DMC 5 is the sound of the guns, especially the Shotgun, it sounds like a firecracker unlike it's previous interations that had that extra oomph when firing the thing.
DMC3s second half after Vergil 2 is honestly not great, the game would have ended on a sour note if not for the amazing final vergil boss. The bosses get worse and the bad enemies show up more
DMC3: Arguably a third of the enemy roster are dumb or annoying but they go down fairly quickly. Or that's what I would say without mentioning dmd mode, because Enemy Devil Trigger (EDT) is absolute bullsh*t in this game! It gives them bloated health bars and large stun resistance, plus it's unavoidable in certain areas. And let's not even get started on the dmd chess board battle, the only thing to give me Vietnam flashbacks. Worst thing is that EDT isn't a bad idea in general and it can be done well, because DMC1 actually did this concept right.
One thing I don’t see many people talk about that I really dislike on dmc5 is the absurd amount of fan service, bringing Vergil back from the dead, urizen is similar to Mundus, the over abundance of angelos turning them into regular enemies, Vs demons being from dmc1 and worst of all the treatment of lady and Trish turning them into nothing but eye candy. There’s definitely some more stuff but it comes across too much as them apologising for dmc devil may cry.
DMC5 was a play on nostalgia tbh, hardly its own game There was a huge missed opportunity for Lady + Trish bossfights at least, if they're taking that direction
DMC 2 could be made into a working state, as it has a semi-working and clearly untested combat. It would need a complete redesign of monsters, an ability of Dante to change into Devil Trigger on the fly without spending any and faster animation speed (by 0.5-2x) so that the dodge can work as intended. It has actually has really nice secret combos that aren't even on the manual. Some of which require the change into the Devil Trigger. One could reward this with keeping up or raising the style meter. Guns are of course to overpowered and lame at the same time. They need a charge up mechanic like in 3 and or different style alltogether. The main problem are the uninspired enemies. The bosses except for the last one can't be really interacted with. They don't react to the damage dealt, AI is sometimes absent. All in all just frustrating to deal with. And the helicopter would need to go.
Biggest issues with the DMC reboot for me were gameplay was kinda slow, didn't like the writing as in Vergil was boring and Dante was an asshole, story was kinda meh like it's a pretty basic dystopia setting it didn't feel very devil may cry, combat was sorta repetitive but honestly can't remember hating any of the enemies besides those combo-wrecking chainsaw guys, all of the enemies were pretty fun, the Bob Barbas boss fight was fun too but most of the other boss fights not as much
Bro in DMC5 everyone can reverse & counter every attack in game with the right timing, Virgil and V have multiple moves that make you invincible in multiple ways which also need the right timing. Then there's the fact that you can cancel any enemy attack with the attack no damage and an opening. That's the best way to kill the worm arm teleporters.
DMC3 Mission 15 - god I hate that one, I keep getting lost , because the game opens up pretty much every area you have visited until that mission and you have to find those goddamn keys in random af hallways. I always forget where to go.
My 4 biggest Annoyances in 3 are 1. no style switching wich they still haven't fixed that 2. The styles are incredibly annoying to level up 3. Platforming in that room with the cubes and the boss that has dispite having Vergil join you to fight it and it still sucks because he replaces your style and you lose devil trigger and those worms are annoying
Boss, we must explain Nero's origin, it's been years people are asking for it - tell'em it was a hookup - what? They won't settle for a story so cheap - not my problem
You know now that you mention it it makes no sense for Virgil to do a hookup with a regular human woman even if she looked a little like his mother. I would like for there to be an actual story as to why he got with the woman It's very anticlimactic that we don't get it.
@@SixthAllicard 1) Canon Nero origin is 1000% out of character, it's like being told that batman's son is the result of a rape 2) i can't express how wrong it sounds if somebody really believes the reason of the sexual interest was because she looked like his mother
@@_Axel_G_ That's literally what happens in real life. Look this up there's a type of imprinting women do to their sons specifically when they're in the womb that makes them more attracted to women like them. Also psychologically you're going to like someone who's similar to your parents.
Things that I didn't like that hasn't really been mentioned; DMC 1: The Nobodies, especially on harder difficulties. DMC 2: Reaching Showtime! was brutal as you instantly regress to D rank if you're too slow or get hit once. Upgrading Devil Arms only makes them stronger and is detrimental to stylish points only real difference between them is power and reach. Easiest DMD mode. DMC 3: Until you get good, Mission 12 was one of the worst on DMD. If the haywire neo-generator doesn't kill you, Geryon will. Vergil doesn't have his own storyline. DMC 4: Backtracking Vergil is back because reasons and doesn't have his own storyline to explainn why. DMC 5: Rebellion is a joke once you get DSD. No Ladies Night DLC so Trish and lady are just there. Vergil STILL doesn't have his own storyline. DmC: Eryx is borderline unusable Vergil's sudden heel turn Terrible ending Cant skip a certain cutscene. "Not in a million years." Only game that Vergil has his own storyline and you don't fight Donte.
Alright, I know Arkham is regarded as the worst boss in DMC3 but I fucking love that fight. Not just story wise but gameplay wise too. I’ve been going through DMC3 a lot lately and I don’t really struggle against him anymore. Kalina Ann wipes out the weird little dolphin demons he summons and makes that part easy, his attacks are pretty well telegraphed, and overall I enjoy the fight a lot. Once Vergil joins in, the fights get a lot tougher because of the whole no DT or Style usage but it’s an added challenge that I really don’t mind at all.
I wish I could have added it but my time is limited rn so i had to skip it 😂 maybe in the future I can do a follow up video, there's still some negatives that I actually forgot to mention on every game.
I'll take DmC any day instead of DMC2. I think that in a world where DMC5 finally exits, we can stop the hate on the reboot. That shit is actually fun, the gameplay is more accessible, the 60fps on the Special Edition makes it even more enjoyable, the platforms for the first time didn't suck and i can kinda get the concepts of the story but even if on paper it was good, the writting is horrible. But nowadays we can laugh at how bad it is.
I can understand why people didn’t like it back then, but now it has this goofy edgelord vibe that I find kinda charming. It’s like they got a 14 year old and made him write a game. The only thing I really don’t like is Dante’s design in that game. It deviates a little too far. I can handle him being a total edgelord as i find it really funny. Thankfully you can mod it so that he has white hair and a red jacket.
I never have problem with underwater section in DMC1, it's too short to even bother. That dante's line in DMC2 is still the best line in the serie The worst part about DMC3 are some enemies and other versions don't have switch styles Like Underwater level in DMC1, i never have a problem with the dice in DMC4, when you know the trick, the dice part is quickly. Also DMC4 has the best dante for combo videos.
Finally i see someone else who hates V's combat. I dont like having minion doing the fighting for me. Idk why i see so many people say they liked his combat
I'm pretty sure it's common knowledge, but since you didn't mentioned it, I will: The Dice can land on what you want, if you hit it just once. Whatever number is at the top when you hit it, that's what it will land on. You memorize which number follows which, so you can anticipate the correct number.
platforming in 1 can be mitigated with the best devil trigger in the series. very very sad Alastor never came back in future games. Dante should've used it in 5. also, the "dark soul with light" line isn't bad. it's campy, but it still brings genuine emotion out of me when i play the game. i feel for Dante there. poor guy loses everyone he loves. dmc1 is my fav dmc, so i don't think i disagree too much. the underwater sections aren't the worst, but they are slow. i just wish the needlegun was useable outside of them, but it'd probably juggle enemies too easily to be balanced. nightmare is really frustrating, but ifrit can make his "fun" gimmick a non issue. just fully charge your hits before you land them and defeat him in as few punches as possible. the only game in nearly 20 years of playing that has made me go from alert to *actually sleeping* with a controller in my hand is dmc2. no matter how tired i am i stay awake with every other game i play. not dmc2. dmc3's enemies are either really fun, or they're trash like the ones you listed. also, Temen Ni Gru SUCKS. exploring it isn't fun, it doesn't make sense, and i just don't enjoy it. Mallet Island was way cooler, and for all of its faults, i'd rather explore the world of dmc4 over Temen Ni Gru. exploring it twice in one game was still more fun than Temen Ni Gru even a single time. basically everything you said about 3 is dead on. i wish Vergil's story was better. dmc4 enemies are clearly designed for Nero. Dante's gameplay is the best its ever been, in a game he's not meant to be in. drop dmc4 Dante's gameplay into dmc3? peak. automatic peak. the bad enemies in 4 SUCK. fuck whoever designed blitzes. fausts and mephistos are also trash, they should have kept their helm breaker weakness like the sin scissors they were clearly inspired by. the dice game can be cheese easily if you learn how to do it, since it's not actually random. it lands on whichever number is facing directly up when you hit it, so you have to time it. it still *sucks*, but you can game the system. 4SE GAVE US WHAT 3 AND 5 SHOULD HAVE. PLAYABLE LADY AND TRISH. I WANT JUSTICE FOR THE DMC GIRLS, CAPCOM. I DEMAND JUSTICE.
you know you can change how the lock on prioritizes enemies, right? although, none of the options really feel good imo, but that's a problem with 3 and 4 too
on what platform are you playing dmc5? because for me, on pc, the camera never spasmed out like this, and i haven't seen it do that for anyone else either
I use on PC, and the camera spasm is...weird. Sometimes it happens, sometimes it doesn't. Fortunately, I didn't experience it that much, but my friends & the most of the dmc style/combo community has experienced this. Most likely due to doing lots of movement inputs and locking on or off on an enemy probably triggers it, but idk just guessing here.
The worst part of DMC 5 is surely level design The game has AMAZING graphics and is well optimised,but it's all WASTED and was done for nothing The level types we have in DMC 5: 1)Ruined city 2)Underground 3)Qliphoth shithole that looks the same literally EVERY time I've got lost several times while playing levels taking place inside of Qliphoth because it's a *fucking nightmare* of a level design The devs KNEW it was terrible,that's why we got this "show me where I should go,oh dear navigation button" thingy The whole game is set in those awful stinky murky grey colors,and we NEVER get anything other than them. We have amazing colorful effects for all character's attacks and abilties,and then there's this PILE OF OLD GRAY SHIT in the background What's the reason for this? There isn't! It's not a "gothic atmosphere" as we're not in an old castle or some magical old tower. It's just a wasted potential because sorry,dear fans,we don't want you to have too much joy while playing our game. Imagine how DmC levels would look on a DMC5 engine/with DMC5 graphics (although I also really like reboot's own style),that would blow people's minds _And also I REALLY hated Nero's gameplay but eh people seem to enjoy it a lot guess it's just my preferences and it was at least somewhat bearable_
Except the levels aren't ugly? The characters abilities pop in comparison. The reason we got that button was because the old games had constant complaints about lack of direction. Also we ARE in a Gothic environment buddy, it's a city that got taken over by demons and had its life sucked out, were you just not paying attention.
DMC1: camera sucks DMC2: Dante is no longer cocky. Can't do combos. The entire Lucia's storyline and gameplay DMC3: Jester's part DMC4: Dante's part is just Nero's part but backwards DMC5: No playable ladies
I doubt anyone will read this, but if you didn't know, the platforming issue in the first game is because the game retains the same platforming system that Resident Evil uses (which is an on-rails platforming system) and slaps a free-movement platforming system on top of it so the game sometimes randomly decides to use one or the other in certain spots. In some other spots, yes, the issue is just the camera being crap. These issues were resolved in subsequent games.
I think Fausts and Mephistos in 4 are really fun, I like how they challenge you in the air and take twice as much damage, if you hit them after clashing with one of there claw attacks that take double damages, it is very annoying when they go off
DMC 1: Haven't played DMC 2: The fact that it exists(still the reason DMC 3 is as good as it is tough) DMC 3: -Enemy lineup: DMC3 has debatably the best combat system of the saga... And also debatably the worst lineup of enemies of the series, with most just denying a fun asphect of the game. -Style disparity: Royal guard is the Metaknight of styles, being in a tier of his own, doing what every other style does better, with maybe Swordmaster being a second option if you REALLY know your combos. DMC4: -Incomplete: This one is obvious, it's just overall clunky, and not even PS2 charming sort of clunky, but just the impression that everything needed half a year of dev time to really polish everything's that rusty. -Dante c*ck-riding: I know they needed to respect Dante's character to ease Nero in... But he's kinda boring for his standart when he goes from daring the active danger to... Being kinda meaningless when he's so above everything. DMC5: -V: I know he isn't so bad, but when I'm playing him, I'm just wishing to play anyone else unless it is a bossfight.
Nice video, a like and sub for your efforts, i agree with quite a few points, have a few myself. DMC 1 - Few Devil arms, long switch animations, limited combos, etc. etc. Water level could be fun was not done right. Voice acting ( We all know why.). Outside novels not much is known of Dante. maybe they intended for a mysterious character approach, I'm sure it's more due to Series shift though. First in the series so a good Reform and it'll be amazing, keep as similar models as possible for Dante, Trish, Force Edge/Sparda, Ebony/Ivory and the music style, aside from that... go ham. DMC 2 - Was literally built ( or finished can't recall ) in 6 months, we got a VERY rushed product. No devil arms, Cliché firearms, Near-death locked Majin form, No taunts, No Dante only Zomte. Lucia was probably heavily rushed too, maybe even last minute addition, Interesting bosses and enemies limited by tech & time, The Story of course. liked the element medallion but would work better with Lucia for Devil arms/Styles then for Dante. Could have a Broken Vergil story ? DMC 3 - Agreed, Some Bosses/Enemies need a tune up. Multiplayer ( Online and Local ) Via Doppelganger or a Character list, Lady, Vergil, Maybe some unique entries?, could have Dante encounter a few other Devil hunters ?, Lady's Story, Through the tower, Vergil's Story a Prequel to Temen ni Gru, maybe his own journey through it, Both ? Both !. level the Devil arms through use rather then orbs. And a actual Dante Boss fight instead of Vante. DMC 4 - Dante's own Story, could have Nero Kill the first 3 then Dante face the resurrected devil arms, Make Credo the final boss via corruption like Nelo Angelo, have Dante fight a mutated Sanctus. Better Level design maybe some back tracking with different environments to compliment new enemies. Give Nero some unique Devil Bringer abilities with Bosses rather then gimmicks, make grabbable environment zones/objects for Nero to use in combat, Give Vergil a Bloody Story a prequel is a nice idea, could even be after 1 where he's wandering trying to stay alive Dante's inferno style. DMC 5: The damn game literally has V in the title, can we just make this Vergil's game bloody hell. GO BACK TO 4's DESIGN AND LEAVE THE SPARDA SWORD ALONE!, looked like sword on crack. On this matter maybe a better Design for Dante's New sword, the one he got looked very, difficult to hold. Better Design and Combat Style for V let him summon defeated demons in addition to the 3 he already can, maybe some unique spectral attacks, everyone knew who he was anyway. Make Dante and Vergil identical Twins again, their faces never should have changed. Better Devil breakers for Nero, some of them feel like joke weapons, maybe just me, or have Nero get his arm back earlier and absorb the Devil barkers for new abilities. Lady and Trish should have Stories and better roles, hell even Nico got to do more, and no Lucia beyond the Manga. Balrog fix for the stance switching, affected combos way too much. Think the bike should have a Trickster playstyle to it, just my opinion. Not sure about anyone else, maybe someone can explain to me, kind of wished Dante fought with Gilgamesh in a cross city bike level. ( If a bad idea feel free to explain. ) Whole Series - Style Switch is a must, best idea for the whole serious, Animation locks are like ammunition in DMC it should not exist. Though it requires more work and i can understand why not, different Devil triggers via Devil arms was an awesome idea, should have stayed. Devil Styles should not only have continued but be transferable via Saved data or some kind of unlock. Maybe a limited slow motion effect for weapon switching, outside of computer ( if possible ) cant just hotkey to the desired weapon so feels like a good idea to me, if not feel free to explain. That's it, rant's over, thanks if your read even a sentence, treat yourself to nice cold banana and a bonfire, I'm sure you're weary if you made it this far.
I feel like most people who are complaining about DMC5 having too many areas that look dull have their brightness up too high. The game looks best at default brightness because you can actually see the color and not have it looked like a washed out mess
For me the most annoying thing in dmc 5 is that you have to fight Urizen 5 times when he's sitting on a throne and just hit the crystal, but not too much, because it gets angy, but the Vergil fight at the end makes it all good, because it's just awesome
The jump cancel delay isnt even you being bad at JC in 5 its really annoying in 5 and while i wouldnt say its a big deal its defenently puzzling why it was added , 4 had a similar delay with weapon switching and style switching with dante that i despised , only dmc3 seems to be the only game that doesnt have an annoying delay funnily enought even tho its the game where Air combos arent as complex but yeah i agree with most of your opinions as good as 4 combat is with all the tech the enemys really bring it down in my opinion and push me to love dmc5 more and 3 , Also didnt know about gilgameshs crawl phase i played dmc5 a lot and never knew about it lol , it be interesting to see a video on it ngl
Yep, I pretty much agree everything you said here lol, and If I remember correctly DMC5 added that 5 frames delay so its easier to JC, but it just end up just making JC slow and made fast APM gameplay a bit sluggish compared to DMC3 & 4. Oh sh*t I also forgot DMC4SE had that annoying input delay, that one was bad lol. I just now remember why some advanced players just prefer DMC4 vanilla over 4SE .
@@AmazDMC Funny thing is the JC delay doesnt even prabably help since unlike , 3 and 4 in 5 there is a bit of a delay before you gain height from a jump cancel so you can spam the same attack without gaining height way easier the delay atleast with my theory just makes it "Harder" , like in 5 doing ariel rave with nero without gaining height is way easier than in 4 because you gain height almost instantly same with 3 , althought i could be wrong but it defenently feels that the JC delay doesnt add anything also Nope the Dante input delay is there in vanilla too from what i heard but 4 SE made one thing worse for dante ,"Fullhouse" , fullhouse is already bad due to the lack of tracking it has but 4 SE made the JC window even more tight since i think the hit detection for fullhouse got screwed up for some reason , i have never experienced Vanilla Fullhouse since i am stuck on console but i know that fullhouse also doesnt let you juggle frosts forever in SE and 4 SE removed some glitches with nero which i dont remember but one glitch was that it let you do , Level 2 moves instanly (Aka not swinging once to waste an exceed bar then do level 2 moves) Whew oh boy i forgot how much tech dmc4 has lmao anyways thanks for reading peoples comments its always fun too discuss DMC with people
@@AmazDMC yeah but well its dmc most of the issues are minor and dont take away that much , the only thing i hate is reversals being taken out of 5 but besides that dmc5 is prabably my favourite dmc game to style on
4:11 incase u didnt know, if u get them all to circle around u and u shoot one with kalina ann theyre baisically all dead try it out i never found the fight annoying or bad ive replayed it multiple times
Devil Triggered enemies become harder to stagger, meaning the game is just less fun because by the time you can stagger them, you've exhausted more than a few moves that would have helped you keep the combo going.
The DMC reboot had unskippable cutscenes which was annoying in a game that is meant to be replayed several times. Vergil's DLC, although had unique missions for him, was too short, boring, and had low budget cutscenes.
Oh the no devil breaker switcher is annoying. To the point I barely use them now that I've beaten the game. At least they still have a use though and aren't entirely made obsolete. And it *is* nice to have variety because my biggest complaint with DMC4 was its over-reliance on the Devil Bringer
DMC5 feels kinda lacking on a level design. DMC3 was not a peak level design too, but still it had all the towers section that made the whole game feel more connected, like I actually liked missions with a twisted tower, where you move the tower to collect artefacts to power the elevator and moving from one segment of tower to another to chase Vergil twice, while DMC5 doesn't ive this feeling of a complete location even though most of the things are happening in the same place - this giant tree. Also what all of the DMC games don't have are interesting gameplay situations that needs to be played differently from just combo these enemies till the die. Annoying enemies seem like something capcom tried to solve it, but ut didn't play out well. Maybe only Bayonetta could solve this problem in it's own way, but this games is totally different
I'll chip in for DMC: Devil May Cry since I played it earlier this year and liked it. The title just flat out doesn't make sense, if it's a reboot then why not just call it "Devil May Cry" and the fans can just refer to it as Devil May Cry 2013? The enemies that can only be damaged by one specific type of weapon that being either demon or angel (this did get fixed in the special edition) The weird zoom in on Dante's face whenever a new wave of enemies spawns in always bugged me and make me burst out laughing The writing is pretty bad and tries way too hard to be edgy, like instead of Dante coming up with funny and clever quips towards the bosses now he just swears at them
My only problem with dmc1’s water sections is that they were scary as a kid. Once you figure it out and get the needle gun its fine. The REAL problems come with the lock on system and the yellow orb system. The game FORCING you to use yellow orbs when you die and then not even resuming you where you died is just ridiculous. And then if you don’t have any you’re back to square one. And dont even get me started about Dante randomly targeting the wrong enemy and not being able to switch targets.
DMC2: The entire game
Pretty much 😂
The only redemption part is Dante Himself
And so as DMC Reboot but it’s could have been something else and succeeded if it’s wasn’t called Dmc.. ahh maybe I don’t know
What about Argosax's forms, Lucia, Bolverk and Majin form? I'd even argue the design for the worldbuilding is intriguing at least.
Time to activate my 🤓 mode
That was joke. But blatantly disingenuous considering that ‘trash-pile’ brought alot of elements to the rest of DMC i cant say all of it is bad
do not forget dmc2's amazing choice of ending. you defeat Arius and stop him from opening a portal to hell by literally taking out a necessary component to opening it, and then not even 5 minutes later it opens and you don't even get to know why
YES I STOPED HIM *bad thing happens anyways* WHAT THE F
From what I've got Arius wanted the complete power of Argosax. Because Dante fooled him, he only got a part of it, so Lucia could take over and finish him. Even though I think Dante could have beaten both regardless and was just trolling.
The Entire Franchise: Having to buy Stinger in New Game every single time.
@@Orbitthemaster Except DMC2 where Dante has it at the beginning
4:15 Vergil tagging with you is actually a detriment to the fight at the highest difficulties because it leaves you much more exposed without your style.
Oh shit, you right. I was so focus on hating Arkham that I forgot Vergil also kinda made the fight worse too lol. I remember now how it was a struggle just to get Vergil to rapid slash on the worms.
@@AmazDMC yeah. Something that should be a cool plot twist rapidly turns into a burden.
@@SIGNOR-GThey should have at least allowed you to use DT if they wouldn’t allow styles.
I just let my friend control vergil while I ran away, vergil has infinite health so he can just spam moves for free, try it yourself press start on player 2 controller on the part with vergil
@@BeeBN so you can coop with that too. So cool. I played with a friend using the doppelganger but i didnt know about this.
DMC1: Underwater section
DMC2: Lucia's underwater boss section, For Dante, swords are useless. They should just remake the whole game.
DMC3: I can agree regarding Vergil. It feels incomplete, and you just wanted to know what he did in his perspective alongside his thoughts. There are still people see him as the antagonist of DMC3, when he was also was part of Arkham's plan that he didn't know he was gonna be backstab
DMC4: Story and lore reason... Just read the novel. It's much better than the game
DMC5: You have to read the novel, Before the Nightmare, and Visions of V. To learn the whole story of DMC5. The novel has references to past canon novels, and games and it's expecting you should know already.
I pretty much agree to everything in here!
Vergil is the antagonist though. Antagonists are those that oppose the protagonist. Is he the villain? Debatable. But he's 100% an antagonist
@@kyellverdonschot9922bro murdered millions for power I’d say he’s a villain
@@Lord_Simpwalker Yeah and he kind of got away with it at the end of DMC5. No repercussions.
Idk, I don't have an issue much with DMC4's combat. Had fun with it when I didn't have a strong enough PC to run DMC5.
Yeah backtracking, and some enemies succ, but after you see some Donguri videos, you'll change your mind. 5 doesn't have the same combo potential due to the lack of inertia.
My main problem with DMC 5 which I don't really see anyone talk about is the massive amount of time between dying and being able to hit the restart from last checkpoint button. Not really a problem in normal difficulty but those first couple of dante must die playthroughs were agonizing
"the last judgement draweth n-" yeah mate shut up ive died to this fury like 10 times
I used SSSiyan's Collaborative Cheat Trainer and it fixed that exact issue. Aside from letting you choose your gameplay speed for a customized turbo mode, it also lets you control menu speed separately. Respawning feels so much better with this. The menus in DMC5 are kind of poorly designed and take too many button presses and "in-between" loading screens as is, but this just makes them feel way more responsive and less burdensome.
My issues with DMC5:
1. Only 20 missions for 3 characters, I feel Dante has very little play time and it's not enough to master his vast array of tricks
2. Lack of map variety, it's either ruined city or Qliphoth
3. The cutscenes often spoil key story moments ahead of time, such as Dante saving Nero, and specially Nero stopping the brothers' fight
Tbh DMC always had kinda the same level design everywhere. Gothic cathedral A, gothic cathedral B, maybe a few city levels. DMC 5 and DmC had more unique and fun design imo. Especially Lilith's nightclub
Facts, going from 3, where Dante groans, falls over, and you're instantly able to hit continue, to the camera zooming in as your character slowly takes a knee, waiting a second before it lets you decide whether to give up, then slowly sinking to the ground with a funny line, the camera zooming out for 10 seconds, "The last judgement draweth nigh" spreading across the screen, only then continue/retry mission popping up, and even after you press continue it still taking a relatively significant time to reappear.. it's hella annoying, man
DMC 1 : the nightmare fight
DMC 2 : the entire game ?
DMC 3 : the game layout is a bit confusing
DMC 4 : some of the bosses are just pure cancer also even more confusing layout than 3
DMC 5 : I wish Dante had air stinger like vergil, Nero's devil breaker is an interesting mechanic but the fact that it's a consumable makes it tedious and just off since you don't feel like you own the ability rather having a charge to use it .
Dmc 2 is what it is but i think the part where "Bust the beast" starts playing and you are fighting the goatlings its very cool.
Dante has an air stinger like Vergil's Stinger and Nero's Calibur, it's just a Cavliere ability rather than a DSD ability.
@@yashwant7109 DLC* Cavliere ability. Paid dlc that gives you "air stinger" but also kinda ruins the Cavaliere's thing of tanking through attacks while keeping style rank up (because it doesnt have armor frames)
You didn't mention the reboot lol cmon
@@danteshollowedgrounds Aside from the cringeworthy story and writing, the game was good tho. It was my proper introduction to the series' combat, and enjoyed every second of it, well maybe a case could be made for color coded enemies, but there are ways to cheese them, and make them a non-issue. After DMC5 (which took some things from DmC), the reboot is my 2nd favorite, combat wise. Not needing to learn 8 different weapons, and can switch them way easier than to go through your entire arsenal feels great.
And Vergil finally got his own damn missions!
Bro the moment you said “Dmc 3’s enemies are annoying af” I instantly thought of the very specific ones you pointed out 😂 those spiders and the fake angels always made me take a big sigh like “this mf”
Why spiders though?
@@GreedyDrunk92hella fucking hyper armor
@@GreedyDrunk92 have you played Dmc3?
@@ElevatedScvrecrow why would you assume, that I haven't?
Enigma and The Fallen were the worst enemies in the entire game. Thank the God's that you never had to fight them at the same time in the story.
It will always baffle me why they never make actual campaigns for the extra characters like Vergil, Lady, Trish, etc. The fact that the reboot is the only time Vergil got his own campaign feels wild
And people say DmC didn’t do anything right.
@@theatheistbear3117the Vergil campaign sucked in that game, I prefer playing good familiar level, rather than discovering frustrating/boring levels with my dlc characters, not that an actual good new campaign wouldn’t be welcome, but let’s not put Vergil’s Downfall on a pedestal here.
Lady and trish being pretty much non existence in dmc 5 is so disappointing
Was really hoping they'd be playable in SE, alongside Vergil. Or at least a short level each, showing their paths in the qlipoth.
@@siegfriedc2332but sadly we got nothing 🥲
They're inexistent in every devil may cry game.
The only game, that made ladies somehow important, was DMC reboot, but it had a completely different girl
@@GreedyDrunk92 how to say "I didn't play any DMC game except reboot" without saying it
@@Tigran2142 there is a high probability, that I've been playing DMC for longer, than you've been living
I have the feeling that Capcom tried to make DMC5 a multi media project like Final Fantasy XV was, other wise i don't understand why the whole story is fragmented in the game, a manga and a novel
based Ragna prof pic
Yeah, the story they were going for DMC5 was a lil bit too big compared to the other dmc games especially when you read the manga, that could have easily been like 4-5 hours worth of content for DMC5 lol. But aye at least DMC5 still felt like a complete game in the end compared to FF15, so I'm still happy lol.
But I like that Manga style and its beautiful art for Dmc5, but Dante and Vergil childhood would be awesome to see in the game cause most likely a lot of people would missed it because they haven’t read it or didn’t even know it’s exist, Man.. Dmc5 story is kinda short
My only real gripe with DMC5 is how boring most of the areas are. Once you get to the qliphoth it's all dull, murky, gray and red, etc. Ironically enough, DmC absolutely nailed this because there's so much visual variety in the levels and they're all vibrant and look great.
DmC's level design was a different breed compared to the rest of the series. Instead of just fighting enemies it felt like the levels themselves were actively trying to kill you with how they moved around Dante and incorporated level gimmicks into the combat sections.
I don't even hate the Qlipoth personally, but the city just looks so much more varied and interesting. Mission 2 is definitely my favorite one when it comes to the environment.
The Furies though.... and the overall skill level needed to play as Dante if you haven't Dante-d much before. And the fact that you can only unlock achievements with the main cast. You can't unlock the S rank achievements with Vergil, only the achievements specifically made for Vergil. In DMC4 SE after you complete all the secret missions with Dante/Nero, you can unlock the rest of the achievements with either Vergil or Lady/Trish. Well except for the Bloody Palace achievements.
@@proximityclockworkx1572 Personally I'd take furies over stuff like Blitz or Chimera. Plus, even though you *can* get all S ranks in DMC4 with any character, I personally found it far easier in DMC5 since there's no time or red orb requirements.
@@spirto1279 You would be right if not for that busted ranking system that penalizes you for doing optional fights.
And personally, I'd much rather fight 2 Blitzes as Trish, than a Fury + anything else. Even with Vergil I have a hard time parrying them, since they make me dizzy with all that teleporting. I know that Lunar Phase can parry them, but even then I have a hard time landing it, when he's not coming with a simple frontal attack instead of all known directions simultaneusly.
Any tips regarding them, or just git gud/skill issue?
I haven't played much DMC5 recently, and I gave the bloody palace a go with Vergil, I got slapped into the shadow realm at stage 40 smt. Is there smt I don't know about the Furies or am I just simply trash at the game?
Its not even a DMC game at this point if the camera isn't broken XD
That is true lmao, but DMC5 just took to the next level 😂
@@AmazDMC they went from not enough camera movement to way to much in the span of three games
I think the 'bad' enemies in 5 is good actually. I get why they make this kind of enemy, like, they're suppose to be annoying combo interrupter. But the problem is they're sometimes too annoying, especially in the past game (look at you the fallen, freaking spiders, enigmas on DMD, etc. etc. etc.). For me fury is a straight upgrade from blitz, like, blitz problem is they're too tanky and annoying to kill. Blitz is good because it can attack you at anywhere and anytime, the same goes to fury. But what makes them different is how tanky they are. Fury needs some effort to be killed (just like blitz), but they're quick to kill. Furies are good at creating stakes without being too obnoxious, in the cost of being nothing on their own. It's like the red herb of DMC5. I really like the floor 70 of bloody palace where you got to fight three of them at the same time. It's work because in a normal fight, you have to be aware of fury to interrupts your combo, but prepare for trouble---and make it triple! Fury, Fury, and Fury!
And for the for Nero's breaker switcher, I think it's kind of nice for not getting to choose which breaker to use. I mean having the breaker switcher would be nice, but I want it to be random, like, using break away to switch to the next breaker in the slot, but use switcher button will randomly choose one breaker in the slot. From his theme, I like the concept of uncontrollable, overwhelming power. I like it when I accently break my breaker and have to adapt to what I have.
Ahh, good points there especially on the enemies. Kinda made me appreciate them now especially Fury lol. When it comes to Nero tho, I don't mind the breakers being consumable since lore-wise that just makes sense, the breakers were literally made in a month, and the careful management of your breaker loadout was fun too. I just wish there was an option for a breaker switcher as a unlockable, y'know just for the sake of fun like something similar to the super costumes with the infinite dt's, automatic exceed, etc, they are OP as shit, but its just fun to screw around and experiment stuff. Breaker switcher also just sky rockets Nero's skill ceiling, if you get good at breaker switcher, it's insane.
@@AmazDMC Yeah, nero's vanilla consumable breaker is a nice idea, but not the best excecution. I hope they learn something and improve it in the next game. Just like what they always do.
Also, my idea was probably works on free style (one might say it's better, but it's only subjective). On pre-planned combo breaker switcher will be infinitely better.
The problem of fury is that unlike most of annoying enemies once you get close or break the super armor you can combo them to oblivion but unlike them fury go away every time you hit twice so the fight is use chess strategy every time fight against them (royal guard Nero grab) or you pray to Sparta to parry them to not lose much health
@@samuelmachado8330 I think what you describe here is the intended design. They did that because the dev don't want to to always have this guy as your first priority. And I gotta admit that it's not fun fight fury alone. DMC is not a combo simulator, it's a fast-paced action game where you're chararters are practically a god (and you have to prove it). For a new player, they're scary as hell, it's a threat to over come.
To take me out, you must fight like a man,
(To take me out you must fight like a man)
You've yet to prove that you can,
(You’ve yet to prove me that you can)
I see your might and it compares to something,
(I see your might and it compares to something)
That is, if something is nothing,
(That is if something is nothing)
For a new player, you have to prove that the one who sing this track (pun intended) is you.
i favor more fury since i can predict fury attack,it has only 2 patterns while blitz seems unpredictable for me and cant be meleed for most players
The ladies in dmc5 did do something important. They gave fresh hd models for blender animators to use
Do not forget also for sfm program
"blender" "animators"
FUN FACT :DMC2 is the only game that dont have jackpot in the end of the game it means no jackpot not good DMC
Is also the only game that Dante is not stab so yes this proves the dmc2 is the worst game
@@samuelmachado8330😂😂
My issues with the Devil May Cry games imo:
DMC1 - Underwater levels, Nightmare boss fight & Death Scissors, Platforming, Fixed Camera getting in the way at times, "I should have been the one to fill your dark soul with liiiiiiight!"
DMC2 - Lucia Underwater levels, terrible gameplay(and the guns being OP throughout), Dante's personality, enemy & boss lineup, the rest of the game, and development in general
DMC3 - Enemies like the Arachnes, Fallen, Soul Eaters, Dullahans, and Enigmas, bosses like Gigapede, Jester(sorta except his quotes), Arkham, and Geryon, Platforming again, the lack of Style Switching outside of Switch port
DMC4 - Backtracking, enemies like Chimeras, Gladias, Cutlass, Faust(excluding the weapon and hilarious dance cutscene from DMC5), the Dice puzzle, same bosses and the Savior, boss rush towards the end, also read the novel
DmC Devil May Cry - Dante and Vergil's character, the story, lack of Lock On, Bald Mundus, controversy before launch, Ninja Theory believing main canon Dante is a Gay Cowboy or 'too flamboyant', development in general
DMC5 - V's gameplay(good character, bad gameplay), Lady and Trish doing nothing in most of the game, the Ranking(at times), most of the story only being understood more through the novel Before The Nightmare and manga Visions of V, enemies like Behemoth, Hell Judecca and Fury, the only bad bosses comprising of Gilgamesh, House Plant/Qliphoth Roots, Nidhogg, and Proto Angelos
V has a very good base moveset and I’ll die on the hill that his gameplay is very good, the real problem is that he’s the only one that gets nothing new (why tf couldn’t we get a Fire Spider? The animations for Fire attacks are already all made and it’s pretty much the only animation that aren’t reused for player and enemy moveset!)
@@letendreelliott8778 Yeah, it would've been like Phantasmaranae's moveset in Bayonetta 3. We did have Phantom in the manga Visions of V, but it would've been cool if he'd arrive onto the scene and be voiced by Quinton Flynn albeit slightly distorted(aside from the late Brad Venable voicing Griffon, Shadow, and Nightmare). Now that would be cool!
I'm bored at work, scrolled by and saw this.
Trust me bro, as big of a shill I am for this series, I could go on for HOURS about the bad and good before watching this lol
Oh man, I feel ya. As much as I love this series too, there's just some annoying stuff to encounter every game 💀
9:04 - I've never seen "GIRUGAMESH" do either of those moves, and I've completed the game a good number of times. I'm never standing in front of him like that, because his only damageable spots are on his legs and top.
As bad as DMC2 is, i'm so glad they continued the franchise and overcompensated with how good 3 is
Dice Minigame wasn't that bad actually, once you learn that it's not random at all. The dice spins in a preset order, so you can easily time your swings to get the number you want. Plus, the number at the top when it hits will be the number it lands on. So you can plan around it. I only played the game on Normal but I was able to speedrun the dice sections by planning my rolls to avoid enemies
the fact they nerfed physics in dmc 5 so much is probably the most annoying thing for me in that game. I know DMC has unrealistic physics and I don't care because it's cool, but man it makes no sense that doing certain move literally freezes you in mid air.
Oh man definitely. I forgot to add DMC5's very floaty gravity on the final section, but yeah it's not the best lol. I still hate when I accidentally do an Aerial Rave and Dante just stays in the air for way too long and it looks very awkward to look at imo.
DMC5 gravity is funky and funny to think about. It's like generous older bro looking after little cousin and his gundam collection.
"Mmnnn, oka-hey! Hey! HEY! wth you're doing!"
He tried to stop but can't really do much since his aunt is there.
@@superpnutbutter8608nice humor
Good thing about DmC, Vergil exclusive story.
not even capcom tried to do by their own..
I need to read those DMC5 novel and manga
You won't regret it!
the dmc5 camera and lock on bugs never happened to me
Literally the first person ever on YT that talks about the real issues with the combat of DMC5, and the disaster that N5ro is as a character. I've also read the comments and I saw you comment on the awful input lag on 4SE, not a single reviewer talks about it even if it is so noticeable and annoying. Thank you for this video, I am so happy to have come across, for the first time ever, a DMC video made by someone who actually knows the games. Well aside from notorious style players like chasertech and stuff
Yo thanks! and yeah, these kinds of problems are often overlooked which is sad because it really screws up when you try to do freestyle/combos. I'm glad the style community tried their best to let people know about these issues and I've seen all the dramas and debates about it since late 2018-2019 lmao. But in the end, most of the casual players just don't care about it unfortunately and most likely won't be changed in the future games :/
@@AmazDMCthe style community released a ton of mods to fix so many things wrong with the. I think for the next game though SOME changes will be made for the better, most stuff will probably stay as it is since a lot of stuff like removing inertia was done in reboot first and I don't see it coming back, but maybe, hopefully they'll at least have the decency to make Nero playable outside of the void by giving him a breaker switcher or at least non-consumable, and let you lock on and use them. I think those flaws are so apparent to even casual players that it seems normal to me that they would fix them. Let's be hopeful 😭
Great video btw, I'm going to sub
@@Cherry_Lullabymaking the breaker switchable is bad, they’re consumable because you’re supposed to cycle from break move to break move.
Making them switchable makes it so that using the breakage is just a bad move 99% of the time.
Edit: also, a big part of DMC combat is jumping on and off lock on, example, you can’t dash forward as Dante (trickster) while locked on because he’ll just teleport. Is that something they should "fix" too?
DMC reboot: Lower skill ceiling, Dante and Vergil's entire characters, and the escort mission.
Honestly, that's it. The story is pretty good for what was supposed to be a first entry in a reboot. As a reboot it doesn't have a lot of lore to fit in so it very much got to be in-the-moment minus character backstories. And while the skill ceiling is lower than other DMC games, it's by no means actually Low. You can do some crazy stuff in that game.
DMC 3: Damage Requirements. So glad they got rid of those in 4 and the Reboot (haven't played 5). Losing a SSS run over those annoying enemies you already mentioned is the reason I haven't tried it on that game.
The fact that DMC1's shadows weren't covered in this is surprising. Also, this just makes me feel like DMC1 is more the best game in the series overall.
Before watching the video: THE FU%!CKING GHOST ENEMIES - the ones who hide in walls and the ones who become invincible when you LOOK at them... UGH...
After watching I can add a bit about DMC5
- like its long loading screens;
- lack of boss rush mode (you cant fight every boss as any character at any difficulty rn without mods);
- you cant play through the entire game as one character;
- 4* playable characters create this impossible to solve issue with an uneven difficulty curve, where every enemy has to be kinda balanced around 4* different movesets and every few levels after changing the character they cant really make the game harder because after 5 Nero missions and 2 V missions you cant expect the player to go crazy with Dante etc, etc;
- pay to win microtransactions being an option (really?..)
- you cant restart the arena in bloody palace practice (if you want to retry you have to die or quit and select the arena again which is worse with bosses)
- you cant change difficulty mode in the void, you have to start a mission on the difficulty you want - quit - and now you can practice with the difficulty you want
Love the game BTW, my favorite DMC. Also Capcom releasing useless, meaningless "updates" that break mods is just... ugh...
You forgot two HOOORRIBLE things you didn’t mention about DMC 2 :
A. The ranking system which is the worst in the entire series, just trying to get S rank in ONE mission gave me physical pain.
B. The fkn bloody palace which is nearly impossible to complete without infinite devil trigger.
late reply, but if we'd list every bad thing about dmc 2 then that would take lots of time
@@razor6544 you’re right, but these things just came to my mind when i remembered my attempt to plat the game.
@@dustyattenborough4007 thank god i found out how horrible this game is earlier so i wouldnt play it and expirience the nightmares of third person shooting
@@razor6544 of a Baaad third person shooter.
I completed the plat on this game to not play it again.
i hear yakuza ost.....
video is certified 10/10 Years by Ten Years In The Joint Man
DMC1: the fact that Bloody Palace wasn’t a thing yet
DMC2: the fact it’s DMC2
DMC3: Arkham, the angel wing enemies, no Motivation Meter
DMC4: playing the game twice as both characters, Blitz
DMC4SE: it wasn’t even called “Motivation Meter”
DMC5: it’s still not called “Motivation Meter”
I think DMC5 is most praised at this point, not dmc3. DMC3 was far more impressive for its time, but it doesn't hold up in comparison today, imo.
Ah, interesting. I still think DMC3 is the most complete DMC game, but I can't blame em for praising DMC5 the most, it's still hella good.
3 is more arcade like, and there’s some gimmicky sections. But the things it does well still holds up quite nicely. I also appreciate the faster paced gameplay and less restricted physics in comparison to 5.
The problem with dmc 5 is that the levels feel so small. Also capcom should have supported the Game much longer. It feels like a missed opportunity.
DMC1 and 3 are both better than 4 and 5 simply because they don't force you to play as Nero or V
The only thing i can say that i didn't like about DMC 5 is the sound of the guns, especially the Shotgun, it sounds like a firecracker unlike it's previous interations that had that extra oomph when firing the thing.
A personal flaw to DMC 3 is genuinly, it's a lot more of a maze with a lot more back tracking than any other DMC game.
DMC3s second half after Vergil 2 is honestly not great, the game would have ended on a sour note if not for the amazing final vergil boss. The bosses get worse and the bad enemies show up more
That dmc 5 camera shit did not happen to me, man! That must be on your end only,
Dmc 5: 50% of story is on external media
Final Fantasy 15 fans: First time?
Hardest part about getting the plat on HD collection is not dying from boredom when playing DMC2
I beat dmc 2 in the hardest mode. I thought I would’ve got super Dante. I got a freaking outfit 🤦🏾♂️
I completed the Lucia campaign in DMC2. Never in my life do I ever wanna do that again.
Dante talks about Arius: he is some villain of the week.
" I should have been the one to fill your dark with light " with the music just sounds like a soap opera lol.
DMC3: Arguably a third of the enemy roster are dumb or annoying but they go down fairly quickly. Or that's what I would say without mentioning dmd mode, because Enemy Devil Trigger (EDT) is absolute bullsh*t in this game! It gives them bloated health bars and large stun resistance, plus it's unavoidable in certain areas. And let's not even get started on the dmd chess board battle, the only thing to give me Vietnam flashbacks. Worst thing is that EDT isn't a bad idea in general and it can be done well, because DMC1 actually did this concept right.
One thing I don’t see many people talk about that I really dislike on dmc5 is the absurd amount of fan service, bringing Vergil back from the dead, urizen is similar to Mundus, the over abundance of angelos turning them into regular enemies, Vs demons being from dmc1 and worst of all the treatment of lady and Trish turning them into nothing but eye candy. There’s definitely some more stuff but it comes across too much as them apologising for dmc devil may cry.
DMC5 was a play on nostalgia tbh, hardly its own game
There was a huge missed opportunity for Lady + Trish bossfights at least, if they're taking that direction
DMC 2 could be made into a working state, as it has a semi-working and clearly untested combat.
It would need a complete redesign of monsters, an ability of Dante to change into Devil Trigger on the fly without spending any and faster animation speed (by 0.5-2x) so that the dodge can work as intended.
It has actually has really nice secret combos that aren't even on the manual. Some of which require the change into the Devil Trigger. One could reward this with keeping up or raising the style meter.
Guns are of course to overpowered and lame at the same time. They need a charge up mechanic like in 3 and or different style alltogether.
The main problem are the uninspired enemies.
The bosses except for the last one can't be really interacted with. They don't react to the damage dealt, AI is sometimes absent. All in all just frustrating to deal with. And the helicopter would need to go.
Theres an easy way to deal with Arkham's legions.
Kalina Ann. Even in DMD
Biggest issues with the DMC reboot for me were gameplay was kinda slow, didn't like the writing as in Vergil was boring and Dante was an asshole, story was kinda meh like it's a pretty basic dystopia setting it didn't feel very devil may cry, combat was sorta repetitive but honestly can't remember hating any of the enemies besides those combo-wrecking chainsaw guys, all of the enemies were pretty fun, the Bob Barbas boss fight was fun too but most of the other boss fights not as much
Bro in DMC5 everyone can reverse & counter every attack in game with the right timing, Virgil and V have multiple moves that make you invincible in multiple ways which also need the right timing. Then there's the fact that you can cancel any enemy attack with the attack no damage and an opening. That's the best way to kill the worm arm teleporters.
DMC3 Mission 15 - god I hate that one, I keep getting lost , because the game opens up pretty much every area you have visited until that mission and you have to find those goddamn keys in random af hallways. I always forget where to go.
Forgot to mention online coop whichwas restrictive in implementation
Oof right! One of the biggest missed opportunities in DMC5. If DMC3 switch can have a proper co-op (at least on BP), why not DMC5 too?
My 4 biggest Annoyances in 3 are 1. no style switching wich they still haven't fixed that 2. The styles are incredibly annoying to level up 3. Platforming in that room with the cubes and the boss that has dispite having Vergil join you to fight it and it still sucks because he replaces your style and you lose devil trigger and those worms are annoying
Fallen are goods. I mean, could be worse.
But the metal shields? Or the Soul Eaters? Dude.
Boss, we must explain Nero's origin, it's been years people are asking for it
- tell'em it was a hookup
- what? They won't settle for a story so cheap
- not my problem
You know now that you mention it it makes no sense for Virgil to do a hookup with a regular human woman even if she looked a little like his mother. I would like for there to be an actual story as to why he got with the woman It's very anticlimactic that we don't get it.
@@SixthAllicard
1) Canon Nero origin is 1000% out of character, it's like being told that batman's son is the result of a rape
2) i can't express how wrong it sounds if somebody really believes the reason of the sexual interest was because she looked like his mother
@@_Axel_G_ That's literally what happens in real life. Look this up there's a type of imprinting women do to their sons specifically when they're in the womb that makes them more attracted to women like them. Also psychologically you're going to like someone who's similar to your parents.
Things that I didn't like that hasn't really been mentioned;
DMC 1: The Nobodies, especially on harder difficulties.
DMC 2: Reaching Showtime! was brutal as you instantly regress to D rank if you're too slow or get hit once.
Upgrading Devil Arms only makes them stronger and is detrimental to stylish points only real difference between them is power and reach.
Easiest DMD mode.
DMC 3: Until you get good, Mission 12 was one of the worst on DMD. If the haywire neo-generator doesn't kill you, Geryon will.
Vergil doesn't have his own storyline.
DMC 4: Backtracking
Vergil is back because reasons and doesn't have his own storyline to explainn why.
DMC 5: Rebellion is a joke once you get DSD.
No Ladies Night DLC so Trish and lady are just there.
Vergil STILL doesn't have his own storyline.
DmC: Eryx is borderline unusable
Vergil's sudden heel turn
Terrible ending
Cant skip a certain cutscene. "Not in a million years."
Only game that Vergil has his own storyline and you don't fight Donte.
Alright, I know Arkham is regarded as the worst boss in DMC3 but I fucking love that fight. Not just story wise but gameplay wise too. I’ve been going through DMC3 a lot lately and I don’t really struggle against him anymore. Kalina Ann wipes out the weird little dolphin demons he summons and makes that part easy, his attacks are pretty well telegraphed, and overall I enjoy the fight a lot. Once Vergil joins in, the fights get a lot tougher because of the whole no DT or Style usage but it’s an added challenge that I really don’t mind at all.
I was looking forward to what you were gonna say about DMC: Devil May Cry. Kinda wish you didn't skip over it. Wanted you to tear it a new one lol
I wish I could have added it but my time is limited rn so i had to skip it 😂 maybe in the future I can do a follow up video, there's still some negatives that I actually forgot to mention on every game.
@@AmazDMC no worries. I look forward to a potential part 2 vid
I'll take DmC any day instead of DMC2.
I think that in a world where DMC5 finally exits, we can stop the hate on the reboot. That shit is actually fun, the gameplay is more accessible, the 60fps on the Special Edition makes it even more enjoyable, the platforms for the first time didn't suck and i can kinda get the concepts of the story but even if on paper it was good, the writting is horrible. But nowadays we can laugh at how bad it is.
I can understand why people didn’t like it back then, but now it has this goofy edgelord vibe that I find kinda charming. It’s like they got a 14 year old and made him write a game.
The only thing I really don’t like is Dante’s design in that game. It deviates a little too far. I can handle him being a total edgelord as i find it really funny.
Thankfully you can mod it so that he has white hair and a red jacket.
I hated and still hate the backtracking and the boss battles in the tower
The Most WORST Things About Each DMC
DMC2:DMC2
In dmc 4 you can decide the number of the dice you want with the right attack 😂
I hated playing V, never pick him. I’m tired of pretending otherwise
I never have problem with underwater section in DMC1, it's too short to even bother.
That dante's line in DMC2 is still the best line in the serie
The worst part about DMC3 are some enemies and other versions don't have switch styles
Like Underwater level in DMC1, i never have a problem with the dice in DMC4, when you know the trick, the dice part is quickly. Also DMC4 has the best dante for combo videos.
Finally i see someone else who hates V's combat. I dont like having minion doing the fighting for me. Idk why i see so many people say they liked his combat
0:16 theres a way to make the plataforms work? I just made an harder jump on a invisible block that i discovered by mistake
Here is a video idea:
The best part of every DMC.
Already in the works!
I'm pretty sure it's common knowledge, but since you didn't mentioned it, I will:
The Dice can land on what you want, if you hit it just once. Whatever number is at the top when you hit it, that's what it will land on. You memorize which number follows which, so you can anticipate the correct number.
The way camera works in dmc3 and beyond is you lock on to the enemy you point LS and press RB, if you dont use LS you go to the nearest enemy
platforming in 1 can be mitigated with the best devil trigger in the series.
very very sad Alastor never came back in future games. Dante should've used it in 5.
also, the "dark soul with light" line isn't bad. it's campy, but it still brings genuine emotion out of me when i play the game. i feel for Dante there. poor guy loses everyone he loves.
dmc1 is my fav dmc, so i don't think i disagree too much. the underwater sections aren't the worst, but they are slow. i just wish the needlegun was useable outside of them, but it'd probably juggle enemies too easily to be balanced.
nightmare is really frustrating, but ifrit can make his "fun" gimmick a non issue. just fully charge your hits before you land them and defeat him in as few punches as possible.
the only game in nearly 20 years of playing that has made me go from alert to *actually sleeping* with a controller in my hand is dmc2. no matter how tired i am i stay awake with every other game i play. not dmc2.
dmc3's enemies are either really fun, or they're trash like the ones you listed. also, Temen Ni Gru SUCKS. exploring it isn't fun, it doesn't make sense, and i just don't enjoy it. Mallet Island was way cooler, and for all of its faults, i'd rather explore the world of dmc4 over Temen Ni Gru. exploring it twice in one game was still more fun than Temen Ni Gru even a single time.
basically everything you said about 3 is dead on. i wish Vergil's story was better.
dmc4 enemies are clearly designed for Nero. Dante's gameplay is the best its ever been, in a game he's not meant to be in. drop dmc4 Dante's gameplay into dmc3? peak. automatic peak.
the bad enemies in 4 SUCK. fuck whoever designed blitzes. fausts and mephistos are also trash, they should have kept their helm breaker weakness like the sin scissors they were clearly inspired by.
the dice game can be cheese easily if you learn how to do it, since it's not actually random. it lands on whichever number is facing directly up when you hit it, so you have to time it. it still *sucks*, but you can game the system.
4SE GAVE US WHAT 3 AND 5 SHOULD HAVE. PLAYABLE LADY AND TRISH. I WANT JUSTICE FOR THE DMC GIRLS, CAPCOM. I DEMAND JUSTICE.
LOOOL Just saw this and had no idea my clip made it in this video.
Whenever I think of DMC5's camera going nuts, it's always your clips on twitter 😂cheers my g
you know you can change how the lock on prioritizes enemies, right? although, none of the options really feel good imo, but that's a problem with 3 and 4 too
on what platform are you playing dmc5? because for me, on pc, the camera never spasmed out like this, and i haven't seen it do that for anyone else either
I use on PC, and the camera spasm is...weird. Sometimes it happens, sometimes it doesn't. Fortunately, I didn't experience it that much, but my friends & the most of the dmc style/combo community has experienced this. Most likely due to doing lots of movement inputs and locking on or off on an enemy probably triggers it, but idk just guessing here.
The worst part of DMC 5 is surely level design
The game has AMAZING graphics and is well optimised,but it's all WASTED and was done for nothing
The level types we have in DMC 5:
1)Ruined city
2)Underground
3)Qliphoth shithole that looks the same literally EVERY time
I've got lost several times while playing levels taking place inside of Qliphoth because it's a *fucking nightmare* of a level design
The devs KNEW it was terrible,that's why we got this "show me where I should go,oh dear navigation button" thingy
The whole game is set in those awful stinky murky grey colors,and we NEVER get anything other than them.
We have amazing colorful effects for all character's attacks and abilties,and then there's this PILE OF OLD GRAY SHIT in the background
What's the reason for this?
There isn't!
It's not a "gothic atmosphere" as we're not in an old castle or some magical old tower.
It's just a wasted potential because sorry,dear fans,we don't want you to have too much joy while playing our game.
Imagine how DmC levels would look on a DMC5 engine/with DMC5 graphics (although I also really like reboot's own style),that would blow people's minds
_And also I REALLY hated Nero's gameplay but eh people seem to enjoy it a lot guess it's just my preferences and it was at least somewhat bearable_
gameplay is downgraded in dmc5
and story is cringe too
Except the levels aren't ugly? The characters abilities pop in comparison. The reason we got that button was because the old games had constant complaints about lack of direction. Also we ARE in a Gothic environment buddy, it's a city that got taken over by demons and had its life sucked out, were you just not paying attention.
@@Megasuperq extremely gothic qliphoth shithole
got it
DMC2 had an amazing aesthetic, and sound design. It had the coldest Dante design too
Why does Dante’s hair in DMC2 have so many wave physics? Does he use Loriel?
DMC1: camera sucks
DMC2: Dante is no longer cocky. Can't do combos. The entire Lucia's storyline and gameplay
DMC3: Jester's part
DMC4: Dante's part is just Nero's part but backwards
DMC5: No playable ladies
Did this man just say the savior is worse than motherfucking Infected Chopper?
I doubt anyone will read this, but if you didn't know, the platforming issue in the first game is because the game retains the same platforming system that Resident Evil uses (which is an on-rails platforming system) and slaps a free-movement platforming system on top of it so the game sometimes randomly decides to use one or the other in certain spots. In some other spots, yes, the issue is just the camera being crap.
These issues were resolved in subsequent games.
Dmc2 had Trish with Dmc1 Dante's moveset. It's worth a try and breaks the game even more.
I think Fausts and Mephistos in 4 are really fun, I like how they challenge you in the air and take twice as much damage, if you hit them after clashing with one of there claw attacks that take double damages, it is very annoying when they go off
The savior is one the coolest bosses and the one liner dante delivers to defeat him
I am still pissed buying the deluxe upgrade and don’t have the costumes too. At least the pre-viz cutscenes are fun
DMC 1: Haven't played
DMC 2: The fact that it exists(still the reason DMC 3 is as good as it is tough)
DMC 3:
-Enemy lineup: DMC3 has debatably the best combat system of the saga... And also debatably the worst lineup of enemies of the series, with most just denying a fun asphect of the game.
-Style disparity: Royal guard is the Metaknight of styles, being in a tier of his own, doing what every other style does better, with maybe Swordmaster being a second option if you REALLY know your combos.
DMC4:
-Incomplete: This one is obvious, it's just overall clunky, and not even PS2 charming sort of clunky, but just the impression that everything needed half a year of dev time to really polish everything's that rusty.
-Dante c*ck-riding: I know they needed to respect Dante's character to ease Nero in... But he's kinda boring for his standart when he goes from daring the active danger to... Being kinda meaningless when he's so above everything.
DMC5:
-V: I know he isn't so bad, but when I'm playing him, I'm just wishing to play anyone else unless it is a bossfight.
The complete lack of camera control in 1 and 2 kinda ruins both of them for me, 1 is still alright though
Nice video, a like and sub for your efforts, i agree with quite a few points, have a few myself.
DMC 1 -
Few Devil arms, long switch animations, limited combos, etc. etc.
Water level could be fun was not done right.
Voice acting ( We all know why.).
Outside novels not much is known of Dante. maybe they intended for a mysterious character approach, I'm sure it's more due to Series shift though.
First in the series so a good Reform and it'll be amazing, keep as similar models as possible for Dante, Trish, Force Edge/Sparda, Ebony/Ivory and the music style, aside from that... go ham.
DMC 2 -
Was literally built ( or finished can't recall ) in 6 months, we got a VERY rushed product.
No devil arms, Cliché firearms, Near-death locked Majin form, No taunts, No Dante only Zomte.
Lucia was probably heavily rushed too, maybe even last minute addition, Interesting bosses and enemies limited by tech & time,
The Story of course.
liked the element medallion but would work better with Lucia for Devil arms/Styles then for Dante.
Could have a Broken Vergil story ?
DMC 3 -
Agreed, Some Bosses/Enemies need a tune up.
Multiplayer ( Online and Local ) Via Doppelganger or a Character list, Lady, Vergil, Maybe some unique entries?, could have Dante encounter a few other Devil hunters ?,
Lady's Story, Through the tower, Vergil's Story a Prequel to Temen ni Gru, maybe his own journey through it, Both ? Both !.
level the Devil arms through use rather then orbs.
And a actual Dante Boss fight instead of Vante.
DMC 4 -
Dante's own Story, could have Nero Kill the first 3 then Dante face the resurrected devil arms, Make Credo the final boss via corruption like Nelo Angelo, have Dante fight a mutated Sanctus.
Better Level design maybe some back tracking with different environments to compliment new enemies.
Give Nero some unique Devil Bringer abilities with Bosses rather then gimmicks, make grabbable environment zones/objects for Nero to use in combat,
Give Vergil a Bloody Story a prequel is a nice idea, could even be after 1 where he's wandering trying to stay alive Dante's inferno style.
DMC 5:
The damn game literally has V in the title, can we just make this Vergil's game bloody hell.
GO BACK TO 4's DESIGN AND LEAVE THE SPARDA SWORD ALONE!, looked like sword on crack.
On this matter maybe a better Design for Dante's New sword, the one he got looked very, difficult to hold.
Better Design and Combat Style for V let him summon defeated demons in addition to the 3 he already can, maybe some unique spectral attacks, everyone knew who he was anyway.
Make Dante and Vergil identical Twins again, their faces never should have changed.
Better Devil breakers for Nero, some of them feel like joke weapons, maybe just me, or have Nero get his arm back earlier and absorb the Devil barkers for new abilities.
Lady and Trish should have Stories and better roles, hell even Nico got to do more, and no Lucia beyond the Manga.
Balrog fix for the stance switching, affected combos way too much. Think the bike should have a Trickster playstyle to it, just my opinion.
Not sure about anyone else, maybe someone can explain to me, kind of wished Dante fought with Gilgamesh in a cross city bike level. ( If a bad idea feel free to explain. )
Whole Series -
Style Switch is a must, best idea for the whole serious,
Animation locks are like ammunition in DMC it should not exist.
Though it requires more work and i can understand why not, different Devil triggers via Devil arms was an awesome idea, should have stayed.
Devil Styles should not only have continued but be transferable via Saved data or some kind of unlock.
Maybe a limited slow motion effect for weapon switching, outside of computer ( if possible ) cant just hotkey to the desired weapon so feels like a good idea to me, if not feel free to explain.
That's it, rant's over, thanks if your read even a sentence, treat yourself to nice cold banana and a bonfire, I'm sure you're weary if you made it this far.
I feel like most people who are complaining about DMC5 having too many areas that look dull have their brightness up too high. The game looks best at default brightness because you can actually see the color and not have it looked like a washed out mess
For me the most annoying thing in dmc 5 is that you have to fight Urizen 5 times when he's sitting on a throne and just hit the crystal, but not too much, because it gets angy, but the Vergil fight at the end makes it all good, because it's just awesome
The jump cancel delay isnt even you being bad at JC in 5 its really annoying in 5 and while i wouldnt say its a big deal its defenently puzzling why it was added , 4 had a similar delay with weapon switching and style switching with dante that i despised , only dmc3 seems to be the only game that doesnt have an annoying delay funnily enought even tho its the game where Air combos arent as complex
but yeah i agree with most of your opinions as good as 4 combat is with all the tech the enemys really bring it down in my opinion and push me to love dmc5 more and 3 ,
Also didnt know about gilgameshs crawl phase i played dmc5 a lot and never knew about it lol , it be interesting to see a video on it ngl
Yep, I pretty much agree everything you said here lol, and If I remember correctly DMC5 added that 5 frames delay so its easier to JC, but it just end up just making JC slow and made fast APM gameplay a bit sluggish compared to DMC3 & 4.
Oh sh*t I also forgot DMC4SE had that annoying input delay, that one was bad lol. I just now remember why some advanced players just prefer DMC4 vanilla over 4SE .
@@AmazDMC Funny thing is the JC delay doesnt even prabably help since unlike , 3 and 4 in 5 there is a bit of a delay before you gain height from a jump cancel so you can spam the same attack without gaining height way easier the delay atleast with my theory just makes it "Harder" , like in 5 doing ariel rave with nero without gaining height is way easier than in 4 because you gain height almost instantly same with 3 , althought i could be wrong but it defenently feels that the JC delay doesnt add anything
also Nope the Dante input delay is there in vanilla too from what i heard but 4 SE made one thing worse for dante ,"Fullhouse" , fullhouse is already bad due to the lack of tracking it has but 4 SE made the JC window even more tight since i think the hit detection for fullhouse got screwed up for some reason , i have never experienced Vanilla Fullhouse since i am stuck on console but i know that fullhouse also doesnt let you juggle frosts forever in SE
and 4 SE removed some glitches with nero which i dont remember but one glitch was that it let you do , Level 2 moves instanly (Aka not swinging once to waste an exceed bar then do level 2 moves)
Whew oh boy i forgot how much tech dmc4 has lmao anyways thanks for reading peoples comments its always fun too discuss DMC with people
@@heliax9924 No problem homie, I get everything you said lmao. Tough being a freestyle/combo player sometimes especially with these issues lol.
@@AmazDMC yeah but well its dmc most of the issues are minor and dont take away that much , the only thing i hate is reversals being taken out of 5 but besides that dmc5 is prabably my favourite dmc game to style on
I’m in the minority for enjoying the dice game boss rush I guess. I played that level a lot.
Man, I envy you. Whenever that dice game boss rush shows up I just want to skip it lol.
4:11 incase u didnt know, if u get them all to circle around u and u shoot one with kalina ann theyre baisically all dead try it out i never found the fight annoying or bad ive replayed it multiple times
Thaks for the timestamp, like a true dmc fan i can skip the part where you talking about the devil may cry that doesn't exist
Devil Triggered enemies become harder to stagger, meaning the game is just less fun because by the time you can stagger them, you've exhausted more than a few moves that would have helped you keep the combo going.
Thumbnail had me makin a jojo reference 😁
The DMC reboot had unskippable cutscenes which was annoying in a game that is meant to be replayed several times. Vergil's DLC, although had unique missions for him, was too short, boring, and had low budget cutscenes.
Oh the no devil breaker switcher is annoying. To the point I barely use them now that I've beaten the game. At least they still have a use though and aren't entirely made obsolete. And it *is* nice to have variety because my biggest complaint with DMC4 was its over-reliance on the Devil Bringer
The first two just need remade
DmC was easily top 2 Devil May Cry game. Go back and play it again.
DMC5 feels kinda lacking on a level design. DMC3 was not a peak level design too, but still it had all the towers section that made the whole game feel more connected, like I actually liked missions with a twisted tower, where you move the tower to collect artefacts to power the elevator and moving from one segment of tower to another to chase Vergil twice, while DMC5 doesn't ive this feeling of a complete location even though most of the things are happening in the same place - this giant tree. Also what all of the DMC games don't have are interesting gameplay situations that needs to be played differently from just combo these enemies till the die. Annoying enemies seem like something capcom tried to solve it, but ut didn't play out well. Maybe only Bayonetta could solve this problem in it's own way, but this games is totally different
You're basically asking for color coded enemies and we all know how that turned out.
I'll chip in for DMC: Devil May Cry since I played it earlier this year and liked it.
The title just flat out doesn't make sense, if it's a reboot then why not just call it "Devil May Cry" and the fans can just refer to it as Devil May Cry 2013?
The enemies that can only be damaged by one specific type of weapon that being either demon or angel (this did get fixed in the special edition)
The weird zoom in on Dante's face whenever a new wave of enemies spawns in always bugged me and make me burst out laughing
The writing is pretty bad and tries way too hard to be edgy, like instead of Dante coming up with funny and clever quips towards the bosses now he just swears at them
My only problem with dmc1’s water sections is that they were scary as a kid. Once you figure it out and get the needle gun its fine. The REAL problems come with the lock on system and the yellow orb system. The game FORCING you to use yellow orbs when you die and then not even resuming you where you died is just ridiculous. And then if you don’t have any you’re back to square one. And dont even get me started about Dante randomly targeting the wrong enemy and not being able to switch targets.