Medieval 1100AD Is Finally Getting Some MASSIVE Updates!

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  • čas přidán 9. 06. 2024
  • Hey guys, so from new playable factions like the Republic of Genoa or the Papal States to brand new campaign map city and castle models that just look absolutely gorgeous, to huge new mechanics like army equipment, supply and a Medieval 2 style diplomacy system there is so much to cover here in all the latest developments to the brilliant Rome 2 mod 1100AD.
    Now of course I’m eagerly waiting as I’m sure you are for the next major update to MK1212 on Attila with it’s planned expansion of the map, new cities and new factions but lately I’ve been getting back into 1100 AD for some immersive Medieval gameplay and I have to say I have been extremely pleasantly surprised.
    I hope you enjoyed the video and found it informative, videos like this take a lot of time and effort to create so if you did, don't forget to give it a like and drop any thoughts or questions in the comments section below, I’d love to hear what you think about 1100AD!
    Subscribe for more Total War content, gameplay and news & Thanks for watching guys & I’ll see you next time!
    #Rome2 #TotalWar #Medieval1100AD
    Subscribe! - / @theterminatorgaming
    Buy Me A Coffee! - www.buymeacoffee.com/thetermi
    Join the Termi Discord! - / discord
    1100AD STEAM PAGE - steamcommunity.com/sharedfile...
    1100AD DISCORD - / discord
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Komentáře • 245

  • @TheTerminatorGaming
    @TheTerminatorGaming  Před 10 měsíci +9

    ➡What do you think about all the new updates to 1100AD? Let me know in the comments below!
    🎉Become a channel member or Join my Patreon to play Total War with me & get discounted Merch! - www.patreon.com/TheTerminatorDonate
    🚀Join the Termi Discord! - discord.gg/ZvbywUzQZB

    • @anarchopupgirl
      @anarchopupgirl Před 10 měsíci

      The added artificial difficulty is deeply offputting. 1212AD has the same problem :(

    • @luigisaguier8336
      @luigisaguier8336 Před 10 měsíci +1

      The update is everything I wanted from Attila, great performance, great unit variety and deep mechanics! Also the submods enable players to customize the experience as much as they want, including the removal of newer systems that could bother some classical players

  • @Z-1991
    @Z-1991 Před 10 měsíci +177

    Glad to see 1100 it's still on the work, sad that 1212 is kinda radio silent but patience is a virtue.

    • @Robin-sf3gk
      @Robin-sf3gk Před 10 měsíci +6

      Why do these modders just don't use Thre Kingdoms as plattform? I thought they can change the campaign map now.

    • @krixpop
      @krixpop Před 10 měsíci +13

      Medieval 1100 AD gets steady updates every Week, or for 4 / 3 days, some times each day.
      So far it has 170+ updates, growing at an exponential rate.
      Made by modders that simply love the Game.
      Thus nothing can be better !
      Go and conquer: Medieval 1100 AD ! ! !

    • @princeimrahil6557
      @princeimrahil6557 Před 8 měsíci +4

      They talk quite a bit in the Discord. Right now they have their hands full just trying to chagne the campaign map

  • @caiooca5793
    @caiooca5793 Před 10 měsíci +10

    This horse and equipment needs are a must for this game, makes fighting for resources have a meaning. Always liked how Empire had mines and other resource places you could raid, a combination of these two would be great, and even the possibility of building and developing a city or fort around some of those would fit nicely.

  • @HungryGoat96
    @HungryGoat96 Před 10 měsíci +36

    reinstalling right now to give this mod another go! enjoyed it a while ago but this looks awesome. What im finding intriguing is the medieval 2 style diplomacy, the new equipment and materials needed to build units etc... I am grateful and thank the folks working on this mod for such a breath of fresh air. Ty for covering this too.

    • @TheTerminatorGaming
      @TheTerminatorGaming  Před 10 měsíci +4

      ❤️❤️

    • @aerosdacillo1227
      @aerosdacillo1227 Před 10 měsíci

      i really wanted this mod but the Optimization for Attila stops me from Intalling it

    • @zxphiz
      @zxphiz Před 4 měsíci

      @@aerosdacillo1227 This mod is for Rome 2, Attila probably has something similar wouldn't be surprised.

  • @antoniomoreira5921
    @antoniomoreira5921 Před 10 měsíci +39

    I don't know if this is the right niche but if anyone's interested in 12th century warfare and/or Genoese and Papal history I warmly recommend Schwerpunkt. He's a gold mine

    • @tillercaesar-kq4ou
      @tillercaesar-kq4ou Před 10 měsíci

      Yea. I like his ancient stuff more tho just because I’m not as knowledgeable on medieval Europe

    • @JJ-snee
      @JJ-snee Před 10 měsíci +2

      i like him too but my goodness he REALLY likes to ramble

    • @dt5690
      @dt5690 Před 8 měsíci

      @@JJ-snee If you wanna hear real ramble check out Lindybeige. He has some pretty cool videos like "a point about siege ladders" which is 52 minutes long.

    • @user-tx3xy7lw6w
      @user-tx3xy7lw6w Před 6 dny

      Eh not really, he really injects alot of his own narcissistic interpretation.

  • @lukasz85122
    @lukasz85122 Před 10 měsíci +18

    It’s nice to see some progress and updates , not like 1212 ad update once a year

  • @samh98239
    @samh98239 Před 10 měsíci +15

    If people are looking for another Medieval era mod SSHIP just dropped a new version in June. It’s a lot of fun and a standalone download.

    • @lukasz85122
      @lukasz85122 Před 10 měsíci +3

      Ship is the best mod I played so far

    • @truffelnootje
      @truffelnootje Před 10 měsíci +3

      @Terminator
      can you do an update on that nd how to download it?:) please!

  • @georgimihalkov9678
    @georgimihalkov9678 Před 10 měsíci +7

    Aaaah! I love it when mods progress steadily!

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Sure, you took part in it several times :D

  • @matsjames7348
    @matsjames7348 Před 10 měsíci +2

    Love the in-depth analysis that all your videos bring to the table, and this one is no different! Thanks for shedding a light on this and other mods, really appreciate the effort you put in! I’ll be jumping back in to 1100 again for sure 👌🏼

  • @Manwu5
    @Manwu5 Před 10 měsíci +1

    Gonna give it a try....thanx for covering top mods buddy! Love it!

  • @clausbohm9807
    @clausbohm9807 Před 10 měsíci +3

    Thanks for the heads up!

  • @koppo9172
    @koppo9172 Před 10 měsíci +26

    I had 1100ad, then saw everyone liked 1212 better but as soon as i switched, i came back to 1100. Love It! Thanks for updating us on the new content coming out and if you can please tell the modders they are heroes

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +8

      Regards from mod's team!

    • @hachibidelta4237
      @hachibidelta4237 Před 10 měsíci +1

      ​@@starsmil9687y papacy so aggresive lol

    • @Survival87
      @Survival87 Před 10 měsíci +1

      @@starsmil9687 Hey starsmil, I wanted to let you know about some bugs in the 1100 AD mod, first is when there is an civil war playing Venice, the Italian Secessionists armies lose the modded models and turn into vanilla, second are Qara Khitai, they were Mongolians but in the mod the model is Middle Eastern with Orthodox Culture-religion which is not historical, maybe an mistake, another problem is that most of the factions declare war on you without any reason, like playing Venice and Ghurids or Abbasids declare war on you or idk some North African faction..

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      @@Survival87 reason could be bad relations. Btw in base mod AI don't declare war on far away factions. About kara qatai look at their religion in wiki.

    • @Survival87
      @Survival87 Před 10 měsíci +2

      @@starsmil9687 I don't need Wikipedia for that, they were Buddhist, Tengriist and of course had an minority of Christians, but a small one, this does not mean that they were Christians, also the Arab model on Mongolians doesn't work, I mean I tried this mod some year ago and the Qipchaks had the Hunnic models probably imported from Attila, weren't it the case to make the same to Qara Khitais? They were proto Mongolians and I know everything about Mongolian history, anyway, I have another question, will the Mongols appear? And well, the mod is really nice, it really feels like playing Medieval 2.

  • @noldorwarrior7791
    @noldorwarrior7791 Před 10 měsíci +3

    Oh! Its Rome 2? not Attila? Im so glad.

  • @Krayt002
    @Krayt002 Před 10 měsíci +4

    Woah, thats really impressive

  • @daarksideyt
    @daarksideyt Před 10 měsíci +10

    Medieval 2 had *THE* best/most unique/outstanding siege battles. The castles were..... castles. Stony, multilayered, thicc.

    • @inquerion8867
      @inquerion8867 Před 9 měsíci +1

      Pathfinding was terrible. It was very hard to properly move units during huge sieges.

  • @riverblack565
    @riverblack565 Před 10 měsíci +2

    I'm glad to see 1100 promoted,I saw someone else,Idk if I should mention the name here,playing a campaign with the new mechanics and I have to try it too when I'll make time for it

  • @huantruonginh2946
    @huantruonginh2946 Před 10 měsíci +5

    I hope the settlement models got ported to Mk1212, they just look so cool and immersive!

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +4

      Regards from mod's team! We could make them better in future )

  • @robbstark8275
    @robbstark8275 Před 10 měsíci +11

    I'd like a population system in every TW, that would affect not just the manpower, but also economics and stuff like city growth. I mean, more people - more taxes.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +3

      Sure, its in plans!

    • @bdleo300
      @bdleo300 Před 10 měsíci +1

      Population should be in every strategy game but I HATE population system in almost every TW mod; it was done with heavy scripting, trying to achieve something that game wasn't designed to be. And most of the time it's just an irritating nuisance for a player than something organic.

  • @robertsantos8243
    @robertsantos8243 Před 10 měsíci +1

    From the best graphic settings for HLL to in depth review of total war games. You're videos are amazing and insightful.

  • @gilbertthebushwacker8704
    @gilbertthebushwacker8704 Před 10 měsíci +7

    Armor and weapon requirements for recruiting is the wonderful feature, I would like to see it in other medieval mods also

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      Regards!

    • @belalyasser6341
      @belalyasser6341 Před 6 měsíci

      ​@@starsmil9687
      I get that mod yesterday but i have a bug that most of the Soldiers in battle do not wear the faction uniform, but wear gray armor.. also on campaign map most of the generals wear the same gray armour not the faction uniform
      can anyone help?

    • @starsmil9687
      @starsmil9687 Před 6 měsíci

      @@belalyasser6341 u need fix your game files in steam

  • @starsmil9687
    @starsmil9687 Před 10 měsíci +8

    That was really decent review! Thanks a lot! We hope to see some walkthrough in the future!

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +4

      I would suggest new factions like Papacy, Venice or Khwarezm on Hard difficulty to show people mod's potential :)

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      Or maybe Reconquista with new Iberian units added recently )

  • @James_Blazer
    @James_Blazer Před 10 měsíci +2

    Just installed it. What an awesome overhaul.

  • @ChassyD
    @ChassyD Před 10 měsíci +6

    should also mention longer and larger battle submods which make the battles a lot more realistic and engaging

  • @Master_Ki_Adi_Mundi
    @Master_Ki_Adi_Mundi Před 10 měsíci +2

    Very nice video as always

  • @Flicky669
    @Flicky669 Před 10 měsíci +4

    All I can say is Wow!

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Regards!

    • @Flicky669
      @Flicky669 Před 10 měsíci +1

      @@starsmil9687 thanks! Are you one of the mod developers?

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      @@Flicky669 happened to me )

  • @RomanorumVita
    @RomanorumVita Před 10 měsíci +11

    Love this mod! I find it more immersive than 1212 and the supply / equipment mechanics feel perfectly tuned.

  • @tillercaesar-kq4ou
    @tillercaesar-kq4ou Před 10 měsíci +2

    Yo wtf these changes sound pretty neat

  • @syahnazjais3766
    @syahnazjais3766 Před 10 měsíci +2

    yess!!!

  • @dericcheshire4703
    @dericcheshire4703 Před 10 měsíci +2

    This will have me picking the game back up. Which battle/campaign difficulty do u recc w the update?

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +2

      Normal Normal Or Normal battle diff and Hard campaign diff if you are experienced. Be mindful the mod is way harder and more complicated than vanilla.

  • @Patriotsfan123321
    @Patriotsfan123321 Před 10 měsíci +2

    Hey Terminator, besides the Roman’s was there any other new additions regarding the naval element of the game? I love that 1100 has it included as I was missing that element from 1212, my hope for the future is if we don’t get a proper age of discovery total war, with the modding abilities expanded for maps, maybe just maybe we’ll get an America’s extension for late campaign 1212 🤞🏻

    • @TheTerminatorGaming
      @TheTerminatorGaming  Před 10 měsíci +1

      Not that I noticed really, but agreed an Americas expansion would be amazing!

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Italian republics got new naval units as well

  • @gamer_talking
    @gamer_talking Před 10 měsíci +3

    Looks great
    When are you going to give us a livestream about it?❤❤

  • @geraltgrey-mane695
    @geraltgrey-mane695 Před 10 měsíci +2

    Nice!

  • @skush9146
    @skush9146 Před 10 měsíci +1

    My problem with bigger Atilla mods always was they they tended to crash a lot compared to other Total wars. Also had it happen a few times that save files were corrupted after, especially with 1212ad. So I didn't really play Atilla in a long while. Might check it out again though if 1100 is stable

    • @mzhrvc
      @mzhrvc Před 9 měsíci

      1100 is a Rome mod, not Attila

  • @tillercaesar-kq4ou
    @tillercaesar-kq4ou Před 10 měsíci +3

    The 1100 mod felt like it could be a lot better with a few tweaks idk. That was like 6 months ago, it’s probably better now

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +3

      Test it and share your feedback!
      -Ki Adi Mundi Dev team member

    • @belalyasser6341
      @belalyasser6341 Před 6 měsíci

      ​@@Master_Ki_Adi_Mundi
      I get that mod yesterday but i have a bug that most of the Soldiers in battle do not wear the faction uniform, but wear gray armor.. also on campaign map most of the generals wear the same gray armour not the faction uniform
      can anyone help?

  • @amadour2549
    @amadour2549 Před 10 měsíci +2

    ITS THE TERMINATOR !!!!!!

  • @luigisaguier8336
    @luigisaguier8336 Před 10 měsíci +2

    Love the mod! Starmil gifted us with a better Attila!

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +3

      You fixed that already, right? ;)

    • @luigisaguier8336
      @luigisaguier8336 Před 10 měsíci +2

      @@starsmil9687 Indeed! Sorry I forgot to update here! Done! =)

  • @otavio8566
    @otavio8566 Před 10 měsíci +1

    I want to know more about the naval aspect, especially since genoa and venice where the naval super powers.
    Also i want to see how the make galley warfare

  • @jeyysi
    @jeyysi Před 4 měsíci

    Planning to use this mod after finishing series of playthrough of dei. Does this have its own graphics overhaul or do i still have to use orbis and better water?

    • @Sparx01
      @Sparx01 Před 3 měsíci

      Do it brill mod I’m using it now with a few mods turned on too you can use graphics mods suggested

  • @154Kilroy
    @154Kilroy Před 10 měsíci +2

    Finally played this mod for the first time last week, and I really like it. I played the Papacy, Jerusalem, and Scotland. As well as a few others that were failures. I think I actually like this mod better than 1212 in alot of ways. But partly thats because I just like Rome 2 better than Attila.
    The only real thing that sucks in this mod is that you cant chase down routed enemies anymore. The battle just ends. I didnt realize how often I chose to keep going until I couldnt do it anymore. Other than that, this is an awesome mod.

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +2

      There is a continue battle submod for 1100AD made specifically for people who liked hunting down the enemies.

    • @154Kilroy
      @154Kilroy Před 10 měsíci

      @@Master_Ki_Adi_Mundi I didn't know about that, thanks. I'll definitely download it

  • @darkestbeforedon914
    @darkestbeforedon914 Před 10 měsíci +15

    It does look a lot better. This is no longer just a runner up to 1212, its truly something unique

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      True, thanks

    • @riverblack565
      @riverblack565 Před 10 měsíci +1

      I never liked 1212,it's for the masses,have tones of factions,tones of units,half useless but boy attrack the eye of many,tones of mechanics that don't really work and on top of it,after 20-30 turns is too easy and boring,never ever could finish a campaign...on the other hand 1100 was way more attractive to me and I'm surely glad they are still working on this mod

    • @riverblack565
      @riverblack565 Před 10 měsíci

      even more,when 1212 releases a new faction automatically releases cheats for that faction....cheats for the easiest mod ever??? that's the kind of people 1212 adresses to

  • @rtsgod
    @rtsgod Před 10 měsíci +3

    does the ai follow the same limitations on the player? like the supply and the armor/weapon limitation thing you mentioned?

    • @TheTerminatorGaming
      @TheTerminatorGaming  Před 10 měsíci +1

      No I don’t think it does, but I think other limitations are in place to mimic a similar development and army recruitment speed as the player

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      AI could accumulate equipment in cities, but not use it for recruitment. Same thing with famous population mod btw. Its game for player in the end😊

  • @jasperverbrugghe3933
    @jasperverbrugghe3933 Před 10 měsíci +3

    And the fact this game, mod runs whaaaay better then 1212 ad

  • @losdocereyes4442
    @losdocereyes4442 Před 10 měsíci +4

    hi there, indeed this is a great mod, actually one of the best out there, but the only thing that i appointed some time ago was the supply system, in the way that with only 6 turns as a faction like england you cant make a crusade through territories all the way up to holy land, sure it stops in friendly territories but it doesnt replenish, so you still gonna get a lot of attrition and in the long terms you will not make it, as england i wanted to make a crusade to holy land but this doesnt allow me to do so, hope in future we get a submod or something that allow it. Everything else is flawless !

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +8

      Thank you for the feedback we will have a look.
      -Ki Adi Mundi

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +5

      We know about this, will see what we can do, maybe add supply units or something...Anyway for far away factions Crusade was hard to manage irl

    • @losdocereyes4442
      @losdocereyes4442 Před 10 měsíci +3

      @@starsmil9687 hey, thank for the answer, i know that IRL was hard, but thats why we have games like total war jeje, nevertheless, your mod, apart from this, is wonderful, and i thank you for your work

    • @anarchopupgirl
      @anarchopupgirl Před 10 měsíci +2

      I feel strongly that the Raiding stance should replenish supplies

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      @@anarchopupgirl yep, but its almost impossible make it via scripts, engine limits )

  • @agonsfitness7308
    @agonsfitness7308 Před 10 měsíci

    Terminator, a reminder to check out Age of the Ring for BFME II.
    Also, I am assuming that even though medieval towns and castles are available on the campaign map, they haven't been implemented on the battle map yet, right?

    • @TheTerminatorGaming
      @TheTerminatorGaming  Před 10 měsíci

      Not that I can see ❤️

    • @starsmil9687
      @starsmil9687 Před 10 měsíci

      Battle city maps were changed to Medieval style. Added many new buildings like churches, towns etc.

  • @arthurie17
    @arthurie17 Před 10 měsíci +2

    It’s like half a year ago i played total war. I still have DEI installed for rome 2. Is it worth it to replace with 1100 ad? I played this mod maybe a year ago and i remember the battles being very realistic/balanced and fun

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      Mod manager allows enable/disable mods any time, so )

    • @arthurie17
      @arthurie17 Před 10 měsíci +1

      @@starsmil9687 yes but i’ve heared that even if it is disabled it can still mess with your game files and interfere with gameplay

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +3

      @@arthurie17 it happens very rarely and with mods which were not updated for years. Also u can verify game files in steam to fix issues.

  • @jasperverbrugghe3933
    @jasperverbrugghe3933 Před 10 měsíci +2

    Did they by chance change the English in game battle flag to a more med 2 style flag? Because i kinda hated it when i played as England that then flag ws white if i remember correctly and not red and yellow

  • @tournedoproductions5132
    @tournedoproductions5132 Před 10 měsíci +1

    Might have missed it. Has the update dropped or is it an upcoming update?

  • @MultiSlawa
    @MultiSlawa Před 10 měsíci +1

    are all the cities walled settlements or are there also unwalled towns ?

  • @sandinistacarlos1899
    @sandinistacarlos1899 Před 6 měsíci

    Hi, can Papal states excommunicate catholic factions in game?

  • @gonzalozalazar8068
    @gonzalozalazar8068 Před 10 měsíci +1

    Holaaa.....consulta ...se puede jugar batallas navales en este mod....ya que en el otro gran mod tiene el defecto de nonpoder jugar batallas navales...gracias

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +2

      Of course naval battles are available

    • @gonzalozalazar8068
      @gonzalozalazar8068 Před 10 měsíci

      @@Master_Ki_Adi_Mundi gracias.. entonces lo instalare se gana mis respetos como el mas completo.

  • @oexterminatuso778
    @oexterminatuso778 Před 9 měsíci +1

    Now, does this include all four crusader states?

    • @starsmil9687
      @starsmil9687 Před 9 měsíci +1

      yes, Tripoli was founded later, so u can form it in mod by liberation.

  • @stinknugget6446
    @stinknugget6446 Před 10 měsíci +3

    I am literally about to start a campaign. When is it going to be updated? Dont want to start one and then it be updated

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Mod has weekly updates which don't break save files.

    • @stinknugget6446
      @stinknugget6446 Před 10 měsíci

      @@starsmil9687 amazing!

  • @PikeEnthusiast
    @PikeEnthusiast Před 10 měsíci +1

    For like the first 2 secs the Terminator sounded like a 12 year old, or is that just me

  • @ademarmarques42
    @ademarmarques42 Před 10 měsíci +1

    I did try to play, but there is a "no horse" bug for units that use horse. I dont know how to fix it.

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +2

      Your files are corrupt you need to follow the steps as written in the steam page

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      1. Delete this folders (make backup):
      C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Rome2\
      C:\Users\YOURNAME\AppData\Roaming\The Creative Assembly\Launcher\
      2. Verify game cache.

  • @YunusEmre-cv4dy
    @YunusEmre-cv4dy Před 10 měsíci

    when they will update 1212 kingdoms ? do you know

  • @riccardocappelletti9652
    @riccardocappelletti9652 Před 10 měsíci +1

    Venice's location breaks my heart ;(

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +3

      We tried to move it as close as possible to it's real location. Its province limited

    • @riccardocappelletti9652
      @riccardocappelletti9652 Před 10 měsíci

      @@Master_Ki_Adi_Mundi Can't you edit the map with the new tool other modders are using ?
      Anyway, Good Job !! ;)

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +3

      @@riccardocappelletti9652 Not available for Rome 2 yet we have some limitations we are trying to overcome.

    • @riccardocappelletti9652
      @riccardocappelletti9652 Před 10 měsíci +3

      @@Master_Ki_Adi_Mundi Hope you can make. I prefer your mod over med 1212 since Rome 2 is a more elastic base on which playing

  • @musikositos
    @musikositos Před 10 měsíci +2

    Where can i download this mod?

  • @gizer6827
    @gizer6827 Před 2 měsíci

    But which one is better? 1212 or 1100?

  • @danimcfly5992
    @danimcfly5992 Před 9 měsíci

    Is 1100 AD better than 1212 AD as for Stability and Gameplay? Want to get either Attila or Rome 2 just to go Full Medieval.

    • @TheTerminatorGaming
      @TheTerminatorGaming  Před 9 měsíci +1

      Better for stability, gameplay wise its personal preference really

  • @luane.j.frantzen7175
    @luane.j.frantzen7175 Před 9 měsíci

    do anyone know how to fix crashes?

  • @jackdambrosio6040
    @jackdambrosio6040 Před 10 měsíci +1

    is there any timeline on 1212 ad?

  • @bdleo300
    @bdleo300 Před 10 měsíci +2

    Fantasy borders tho, Bulgaria in 1100?

    • @albogypsy2842
      @albogypsy2842 Před 10 měsíci +1

      developer is bulgarian so yeah...

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Bulgaria nation survived and was vassal of Byzantium. It was much more stupid to erase it.

    • @georgimihalkov9678
      @georgimihalkov9678 Před 10 měsíci +2

      After Basil II conquered the Bulgarian Empire around 1018, he left the nobility mostly intact.
      A Bulgarian ethnical/cultural minority existed in 1100 :)
      With multiple rebellions occurring at the period most notably the ones from 1072 Konstantin Bodin & Georgi Voiteh and 1040's Petar Delyan rebellion.
      We've tried our best to represent the cultural minority living within the Roman Empire's borders using the limitations of Rome 2's engine limitations.
      That's why Bulgaria is a vassal to Rome and can't even interact diplomatically with other factions due to that.

    • @georgimihalkov9678
      @georgimihalkov9678 Před 10 měsíci +1

      @@albogypsy2842 Our development team is international with members from all around the world.

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci

      @@albogypsy2842 racist much? lol

  • @Lusitani74
    @Lusitani74 Před 9 měsíci +1

    Pity that building slots are still restricted to 4 or 6.

    • @starsmil9687
      @starsmil9687 Před 9 měsíci +2

      ye, but we added like 20 new 6 slot province capitals in mod. Also any non port city got +1 slot compared to vanilla.

    • @Lusitani74
      @Lusitani74 Před 9 měsíci +1

      @@starsmil9687 That's a good improvement for sure but I have never understood the reason why CA started doing that...other than perhaps trying to make it more console friendly or something. I just hate it.

  • @easternhistorian4763
    @easternhistorian4763 Před 10 měsíci +1

    Does anyone know if cavalry is good in this game?

  • @jb223
    @jb223 Před 9 měsíci

    How to download is the most important question

  • @Constatine95
    @Constatine95 Před 10 měsíci +1

    I've been playing this mod the last couple days as Byzantium/Roman Empire as it's my favorite in the medieval era. And while I'm loving it so far I have to point out that a lot of the events involving the crusades/orthodoxy/Catholicism for this faction can be quite annoying. No matter which option you pick you get a huge diplomacy penalty to whichever side you didnt pick and in some cases public order and income penalties. While I dont dislike the idea, the size of the penalties makes the events feel more tedious than anything and makes it basically impossible to at least have neutral relations with one side and positive relations with the other. Also the income/public order penalties dont say if there is a time limit on how long they last so if its permanent that is also a bit too harsh in my opinion. So again while I'm loving it overall the arbitrary penalties on some of the events need to be toned down in my opinion.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Thanks! Will be nice if you tell Event name. About penalties effects - all they have term like 6-10 turns. Its written in event message or faction menu. Regards!

    • @malcode9155
      @malcode9155 Před 10 měsíci +1

      Or, like in my case, I sold off Rhodes for some quick cash and 15 turns later the crusader faction that took over declared war on me.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci

      @@malcode9155 happens ;)

  • @gulbi5425
    @gulbi5425 Před 10 měsíci +1

    Is this mod on steam?

  • @Fast-2
    @Fast-2 Před 9 měsíci +1

    When I try this mod my game won't open :(

    • @starsmil9687
      @starsmil9687 Před 9 měsíci +1

      move part 1 above part 2 in mod manager

    • @Fast-2
      @Fast-2 Před 9 měsíci +1

      Ok I'ma try it

    • @starsmil9687
      @starsmil9687 Před 9 měsíci +1

      @@Fast-2 it is instruction )

    • @Fast-2
      @Fast-2 Před 9 měsíci +1

      @@starsmil9687 ohh shit thanks it works ahahaha

  • @Gdsryrox
    @Gdsryrox Před 10 měsíci

    Everytime I try to play 1100 AD I get bandit raided on the first turn and get -41 food and my kingdom instanlty collapses

    • @TheTerminatorGaming
      @TheTerminatorGaming  Před 10 měsíci +1

      😭😭 which faction you been playing as and what difficulty?

    • @starsmil9687
      @starsmil9687 Před 10 měsíci

      Bruh, you need send screenshot. Otherwise we could think that you have great fantasy 😅

    • @Gdsryrox
      @Gdsryrox Před 10 měsíci +1

      Hard difficulty and Byzantine empire

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      @@Gdsryrox Try on Normal with soft submod.

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci

      Bro try removing taxes from Constantinople if you spared some time and read the season effects and in general what 1100AD does differently from Vanilla you'd realize that it's not a matter of broken game or what not. Constantinople is the most developed city by default when you start and that consumes lots of food. Until you build farms you need to play a bit with removing taxes so you avoid the food consumption issues. I've done it on Legendary difficulty without any soft mod applied, if i did it you can do it also.

  • @user-xr3qk5tq3p
    @user-xr3qk5tq3p Před 10 měsíci +1

    What game is this ?

  • @miroslavantonin9354
    @miroslavantonin9354 Před 10 měsíci +1

    Have they gafe Duchy of Bohemia and Moravia proper culture ??? When i cheched last time they were Germanic ... but both Bohemians and Moravians were Slavs xD xD

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      yep, this will be changed in future.

  • @JackAttack1776
    @JackAttack1776 Před 9 měsíci

    the templars need better moral

  • @AlejandroNievas1
    @AlejandroNievas1 Před 10 měsíci +2

    my main problem with this mod is AI army composition , like more than half of the army are skirmishes or archers , making battles quite tedious and boring ,

    • @tillercaesar-kq4ou
      @tillercaesar-kq4ou Před 10 měsíci

      Yea i didn’t like how there were a bunch of javelin guys, made me feel like vanilla Rome 2. Tho that may be historically accurate idk

    • @starsmil9687
      @starsmil9687 Před 10 měsíci

      not always but will see what we can do to imrove things

    • @RomanorumVita
      @RomanorumVita Před 10 měsíci +2

      I've been playing a lot, and that's not my experience. It seems to be the flavor of certain civilizations to lean heavier into certain units over others. I was fighting the Seljuk and half their army were annoying and deadly lancers and horse archers.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci

      @@RomanorumVita I like word "annoying" :)

  • @dallasgonzales7917
    @dallasgonzales7917 Před 9 měsíci

    English campaign is freakishly hard. Your units have super low morale and get their asses kicked by Normandy because their units are so OP lol

  • @coxaaay1
    @coxaaay1 Před 10 měsíci +2

    tried it today and as much as i like the setting its too hard for me :( even on normal difficulty normandy is sending 3 full stack armies at me within 14 turns! and i can barely get 1 full stack army without going bankrupt and the normany armies are full of medium tier units! its crazy hard and not fun

    • @starsmil9687
      @starsmil9687 Před 10 měsíci

      Hi! Try with soft submod!

    • @coxaaay1
      @coxaaay1 Před 10 měsíci +1

      @@starsmil9687 I have lol I've got all the sub mods except longer battles and even with that on I was getting attacked by 3 stacked armies within 14 turns it's vicious! Im usually pretty good at campaigns I can play Rome 2 on hard but this on normal is too hard lok

  • @CsStoker
    @CsStoker Před 9 měsíci +1

    After playing its new version I can still say that this mod lacks a lot of balancing that Medieval had and MK1212 has it going, and that is that this mod is still depending on reskinning Rome 2 units instead of balancing them on real combat. For example one of the most basic infantry units have a melee attack of 28 and skirmisher units which in real warfare were used as flanking units for rear and side charges after their used their missiles have a melee attack of 7, which makes them borderline useless for melee charges. This problem is solved in MK 1212 and the DEI mod also solved this problem by balancing skirmisher units as light side infantry units that do not excel but are worthy in melee flanking and rear attacks. Skirmishers still get destroyed attacking melee units on the rear and do not seem to cause a high morale impact, but it seems that this mod is still on early stages and balances is not a priority yet.

    • @starsmil9687
      @starsmil9687 Před 9 měsíci +1

      Found 1 unit and call mod unbalanced? Dude, with such approach I can find tens such units in any mod. And talking about early stage after 5 years of Mod's dev is simply a ridicule and the desire to look better than the creators.

    • @starsmil9687
      @starsmil9687 Před 9 měsíci +1

      Btw heavy skirmishers have decent attack in the mod: 24. And light Almogavrs have attack 25, cause they were main Iberian infantry.

    • @xenon97joker79
      @xenon97joker79 Před 9 měsíci +1

      I'm sorry you don't like our mod, but I hope you change your opinion in the future! 👍
      However, talking about only reskin is absolutely inaccurate. We were the first Rome II mod to bring new provinces, new city slots, new big cities and geographical displacements of some cities such as Constantinople. Also, there are unique scripts and events, like Crusade and Jihad, and new mechanics like equipment system and medieval II style diplomacy. More scripts and mechanics will be added in the future.
      If these factors are not considered, then all mods are simple reskin 😅

  • @belalyasser6341
    @belalyasser6341 Před 6 měsíci

    I get that mod yesterday but i have a bug that most of the Soldiers in battle do not wear the faction uniform, but wear gray armor.. also on campaign map most of the generals wear the same gray armour not the faction uniform
    can anyone help?

  • @tengiz
    @tengiz Před 10 měsíci

    This mode is awesome but the eastern factions are broken. It's a pain in the back to play even 20 turns with an eastern faction

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Broken u mean hard to play?

    • @tengiz
      @tengiz Před 10 měsíci +1

      @@starsmil9687 kinda. it is unbearable to play with the great seljuks for instance. You don't feel you are getting rewarded for the things you do well and many more other things

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +2

      @@tengiz there are 5 difficuly levels in the mod plus Soft submod

  • @DangerasTM
    @DangerasTM Před 10 měsíci +1

    I just want new units and models. I really dont like all the sim aspects. I wish devs put these out as submods so you can decide if you want them or not. These updates are kinda killing my interest in this great looking mod.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Many units added already. Check Italian or Iberian factions. Submods to disable new mechanics are also there. Don't see reason for complaining.

    • @DangerasTM
      @DangerasTM Před 10 měsíci +1

      @@starsmil9687 I just noticed there was a submod to disable the new management.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      @@DangerasTM no problem )

  • @philipp3584
    @philipp3584 Před 10 měsíci +2

    I love this mod! The pace, the diplomacy, the difficulty, great! Big thanks to the devs, you guys are awesome!
    Only thing I would criticize is that there are not enough different siege battle maps so the sieges get very repetitive very quickly. Also if you play a northern faction it's impossible to do a crusade because you don't have enough supply to reach Jerusalem. Only solution is to conquer a port city on the way and resupply

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Thanks! Historical stuff about resupply :) Concidering new city maps, sadly so far no tool adding that..

  • @nathancrever5161
    @nathancrever5161 Před 7 měsíci

    Can they just rename the Roman Empire to the Eastern Roman Empire?

    • @wiseguygr
      @wiseguygr Před 6 měsíci

      Why, there is no such thing historically

  • @buttersstotch172
    @buttersstotch172 Před 10 měsíci +2

    Third.

  • @KingPim
    @KingPim Před 9 měsíci

    Its a cool mod ...but crashes a lot ...is there a fix?? ...';;'...

  • @user-yc8sg4mi4v
    @user-yc8sg4mi4v Před 8 měsíci

    I have the feeling that TW mods exist only on CZcams lol

  • @hafidzin
    @hafidzin Před 10 měsíci +1

    1100 AD is nice, but the Area of Recruitment system is bonkers and stupid. I don't care other mods did it too, it disturbs gameplay.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      Aor system is logical and added to most of huge overhauls like Dei, 1212 etc

    • @peteruk8
      @peteruk8 Před 10 měsíci +1

      ​@@starsmil9687 This mod is an amazing overhaul. I can tell this is a project born from passion.

    • @hafidzin
      @hafidzin Před 10 měsíci +2

      @@starsmil9687 Logical/historical? Maybe. But cannot recruit at all is ridiculous.
      Gameplay? Horrible. Slows down the game and creates unnecessary hindrance.

    • @starsmil9687
      @starsmil9687 Před 10 měsíci +1

      @@hafidzin matter of taste. Create own mods and have fun.

    • @hafidzin
      @hafidzin Před 10 měsíci +1

      @@starsmil9687 just providing feedbacks

  • @TheGladiatorofrome
    @TheGladiatorofrome Před 7 měsíci

    For my opinion 1212 is better than 1100 because its better mate and less buggy also there are much mire factions.

  • @luane.j.frantzen7175
    @luane.j.frantzen7175 Před 9 měsíci

    My game crashes ervytime i win a battle...suuuucks...

  • @abdoufatahga9243
    @abdoufatahga9243 Před 10 měsíci

    There isn't any thing new in this update no big new things

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +3

      What would be a big new thing according to you?

    • @abdoufatahga9243
      @abdoufatahga9243 Před 10 měsíci

      @@Master_Ki_Adi_Mundi
      New factions
      New map
      New era
      New troops

    • @Master_Ki_Adi_Mundi
      @Master_Ki_Adi_Mundi Před 10 měsíci +4

      @@abdoufatahga9243 I'm not sure if you have noticed but many new factions and a plethora of new troops have been created over the last updates. Also by new map/new era that would be an entirely new project which is something we have in mind, but it demands tons of work, however its easy for you to say i guess.
      Regards from 1100AD dev team.

  • @connorqb1241
    @connorqb1241 Před 6 měsíci

    This mod punishes you for playing the game lmao. Wanna capture an enemy settlement? Here you go, crippling public order, no replenishment, no recruitment possibility. Wtf how am i supposed to play a mod that punishes you for everything you do in the game??

  • @mariusbehm9874
    @mariusbehm9874 Před 10 měsíci +3

    sorry but Medieval 2 diplomacy is not good hahahhhhaa