Yet Another Instance Of Enslaved Giants Being Overpowered. Stick War 3 Match Cast

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  • čas přidán 25. 08. 2024

Komentáře • 34

  • @God_of_Wrath
    @God_of_Wrath Před 7 měsíci +4

    4:48 generals have passive regeneration like chaos, but is 10 instead of 6 from caos, and you probably guessed that cures the poison.

    • @Umbra185
      @Umbra185 Před 7 měsíci

      The reason why he got confused was because passive heal for generals was supposedly campaign exclusive. Apparently that is no longer the case, but I guess he did not know that.

  • @IlPlayerchenonsiarrende
    @IlPlayerchenonsiarrende Před 7 měsíci

    No way didnt think this series will come back❤

  • @legendanims
    @legendanims Před 7 měsíci +3

    E-giants really need a nerf, these days people only use them for 1v1 matches

    • @AML665
      @AML665 Před 6 měsíci

      I used both Giants and E Giants in 2v2 to get the Frankenstein achievement. I don't think they need a nerf since they require the right timing to strike

  • @avm36
    @avm36 Před 7 měsíci

    real upload from s07 best stick war game

  • @thatskeletordude5271
    @thatskeletordude5271 Před 7 měsíci +2

    They really should have just kept them same like SW2 and Empires.
    Giving them the ability to attack 2 units at the time was a big mistake.

    • @tinnguyenanimations522
      @tinnguyenanimations522 Před 7 měsíci

      yet another instance where empires proves a better game.
      honestly i think it would have been better if they just made SE mobile and called it a day

    • @nathanpierce7681
      @nathanpierce7681 Před 7 měsíci

      stick empires is way more complex and sophisticated than 3, not to mention its controls are meant for pc players
      trying to transfer all those unique features to mobile sounds like a nightmare, how are you gonna tell units to go to a location without rmb

    • @tinnguyenanimations522
      @tinnguyenanimations522 Před 7 měsíci +1

      @@nathanpierce7681 some diluted controls would have worked better than whatever this is. half the controls don't work well. Also i agree about SE being more complex. In se you had intense micro of targetting units and garrisoning weak ones. Here you jjust see who has more units/is better at uc

    • @tinnguyenanimations522
      @tinnguyenanimations522 Před 7 měsíci +1

      @@nathanpierce7681 or they yk could have just made it not rely on flash

  • @evanszymanski346
    @evanszymanski346 Před 7 měsíci +1

    I don't know. I versed a enslaved giant spammer with regular giants. Fkn absolutely steam rolled them. They honestly to me feel pretty weak

    • @cyberman0321
      @cyberman0321 Před 7 měsíci +1

      You do realize chaos giants are hard counters to enslaved ones right? Think a little more lil bro.

  • @pisslord1641
    @pisslord1641 Před 7 měsíci

    I find it baffling that enslaved giants haven't gotten another nerf. I find the concept of them as fun unit to snipe with, but the E-giant's execution in game was horrific in every sense of the word. I just find chaos giants to be infinitely more fun; however, they blow chunks when compared to E-giants, and even somewhat in actual gameplay (chaos giants are balanced enough in my words). I'm just hoping for a sizeable nerf/rework to E-giants when the campaign drops...but not make them completely useless...
    (Keep using chaos giants for glory!)

  • @critical035iraqiops5
    @critical035iraqiops5 Před 7 měsíci

    4:46 generals can auto heal and cure but people told me that this only exists on PvE but i wasn't tripping and it's actually true
    also Enslaved Giant need either heavy nerfs or a complete rework same with the separate queue system

  • @PVZdrocher
    @PVZdrocher Před 7 měsíci +4

    I hate Enslaved Giants meta

  • @SparkLordOfPain
    @SparkLordOfPain Před 7 měsíci

    I come back to see what happen to your channel , now definitable i never touch multiplayer again 🗿

  • @nameless008_71
    @nameless008_71 Před 7 měsíci

    Egiants REALLY need a major rework, imo they should be strong against light hordes but weal against heavies, basically the opposite of cgiants which are strong against heavies but weak against light hordes

    • @I_love_space.
      @I_love_space. Před 7 měsíci

      Well toxics are heavy with 225 hp(even though normal deads are light with 50 hp)

    • @nameless008_71
      @nameless008_71 Před 7 měsíci

      @@I_love_space. normal deads have 60 base HP, and 225 HP for something so slow is not enough, even if it's ranged

  • @xiphosbn2395
    @xiphosbn2395 Před 7 měsíci

    Enslave giants are strong as the generals combine together ninjas in stick war 3 are bearly use that one fun fact

  • @tacticalmadnessTM
    @tacticalmadnessTM Před 7 měsíci +1

    Grandmaster with meta build...
    Thats not grandmaster .its GrandNoSkill

  • @shadowrealm3707
    @shadowrealm3707 Před 7 měsíci

    Would E giants be balanced if their damage has no splash impact?

  • @ranjithare8161
    @ranjithare8161 Před 7 měsíci

    Can you do 2v2 with reknel

  • @Skeleton85452
    @Skeleton85452 Před 7 měsíci

    Who letted enslave giant cook

  • @TheChaosEmpire_offifial
    @TheChaosEmpire_offifial Před 7 měsíci +1

    1v1 me

  • @mixon7832
    @mixon7832 Před 7 měsíci

    But actually enslaved giants got nerfed, it's annoying to aim with it, AI does it better. because rocks have smaller hitbox than arrows. which is crazy. AI can from one place attack every lane when in catapult mode and not only, which is weird imo. Cuz when u control it, u can't. Also I rather see enslaved giants than archers, this is so annoying, no creativity and boyer trap buffs them even more.
    Also I agree that queue need rework, this is just annoying when bomber for example don't allow to make archers or eclipsors at the same time, like melee and ranged? even example bomber and crawler, like bomber is a suicidal unit, when crawler is melee, and fact they're both light shouldn't matter at all. also queue for double miner (yes I tried do one, for troll match). like u can train either enslaved version or normal? kinda shame.
    Btw Archis for no reason literally healed up from poison, even the it's not a chaos faction. maybe it's one of its perks. Since it's forest and forest = poison immunity? something like this?
    Also decks with enslaved giants are actually counterable. Rush decks do that very well, like swordwrath rush, or shadowrath rush + ripper riders. Idk why people use giant, when it's weak imo. really easy to counter it, unless uses magikills as well. also instead of toxic deads, I would more use eclipsors + poison upgrade and had plenty of successful matches.

  • @dawidreklewski3941
    @dawidreklewski3941 Před 7 měsíci

    Hi So7 im first