The reason why he got confused was because passive heal for generals was supposedly campaign exclusive. Apparently that is no longer the case, but I guess he did not know that.
I used both Giants and E Giants in 2v2 to get the Frankenstein achievement. I don't think they need a nerf since they require the right timing to strike
stick empires is way more complex and sophisticated than 3, not to mention its controls are meant for pc players trying to transfer all those unique features to mobile sounds like a nightmare, how are you gonna tell units to go to a location without rmb
@@nathanpierce7681 some diluted controls would have worked better than whatever this is. half the controls don't work well. Also i agree about SE being more complex. In se you had intense micro of targetting units and garrisoning weak ones. Here you jjust see who has more units/is better at uc
I find it baffling that enslaved giants haven't gotten another nerf. I find the concept of them as fun unit to snipe with, but the E-giant's execution in game was horrific in every sense of the word. I just find chaos giants to be infinitely more fun; however, they blow chunks when compared to E-giants, and even somewhat in actual gameplay (chaos giants are balanced enough in my words). I'm just hoping for a sizeable nerf/rework to E-giants when the campaign drops...but not make them completely useless... (Keep using chaos giants for glory!)
4:46 generals can auto heal and cure but people told me that this only exists on PvE but i wasn't tripping and it's actually true also Enslaved Giant need either heavy nerfs or a complete rework same with the separate queue system
Egiants REALLY need a major rework, imo they should be strong against light hordes but weal against heavies, basically the opposite of cgiants which are strong against heavies but weak against light hordes
But actually enslaved giants got nerfed, it's annoying to aim with it, AI does it better. because rocks have smaller hitbox than arrows. which is crazy. AI can from one place attack every lane when in catapult mode and not only, which is weird imo. Cuz when u control it, u can't. Also I rather see enslaved giants than archers, this is so annoying, no creativity and boyer trap buffs them even more. Also I agree that queue need rework, this is just annoying when bomber for example don't allow to make archers or eclipsors at the same time, like melee and ranged? even example bomber and crawler, like bomber is a suicidal unit, when crawler is melee, and fact they're both light shouldn't matter at all. also queue for double miner (yes I tried do one, for troll match). like u can train either enslaved version or normal? kinda shame. Btw Archis for no reason literally healed up from poison, even the it's not a chaos faction. maybe it's one of its perks. Since it's forest and forest = poison immunity? something like this? Also decks with enslaved giants are actually counterable. Rush decks do that very well, like swordwrath rush, or shadowrath rush + ripper riders. Idk why people use giant, when it's weak imo. really easy to counter it, unless uses magikills as well. also instead of toxic deads, I would more use eclipsors + poison upgrade and had plenty of successful matches.
4:48 generals have passive regeneration like chaos, but is 10 instead of 6 from caos, and you probably guessed that cures the poison.
The reason why he got confused was because passive heal for generals was supposedly campaign exclusive. Apparently that is no longer the case, but I guess he did not know that.
No way didnt think this series will come back❤
E-giants really need a nerf, these days people only use them for 1v1 matches
I used both Giants and E Giants in 2v2 to get the Frankenstein achievement. I don't think they need a nerf since they require the right timing to strike
real upload from s07 best stick war game
They really should have just kept them same like SW2 and Empires.
Giving them the ability to attack 2 units at the time was a big mistake.
yet another instance where empires proves a better game.
honestly i think it would have been better if they just made SE mobile and called it a day
stick empires is way more complex and sophisticated than 3, not to mention its controls are meant for pc players
trying to transfer all those unique features to mobile sounds like a nightmare, how are you gonna tell units to go to a location without rmb
@@nathanpierce7681 some diluted controls would have worked better than whatever this is. half the controls don't work well. Also i agree about SE being more complex. In se you had intense micro of targetting units and garrisoning weak ones. Here you jjust see who has more units/is better at uc
@@nathanpierce7681 or they yk could have just made it not rely on flash
I don't know. I versed a enslaved giant spammer with regular giants. Fkn absolutely steam rolled them. They honestly to me feel pretty weak
You do realize chaos giants are hard counters to enslaved ones right? Think a little more lil bro.
I find it baffling that enslaved giants haven't gotten another nerf. I find the concept of them as fun unit to snipe with, but the E-giant's execution in game was horrific in every sense of the word. I just find chaos giants to be infinitely more fun; however, they blow chunks when compared to E-giants, and even somewhat in actual gameplay (chaos giants are balanced enough in my words). I'm just hoping for a sizeable nerf/rework to E-giants when the campaign drops...but not make them completely useless...
(Keep using chaos giants for glory!)
4:46 generals can auto heal and cure but people told me that this only exists on PvE but i wasn't tripping and it's actually true
also Enslaved Giant need either heavy nerfs or a complete rework same with the separate queue system
I hate Enslaved Giants meta
Fr
@@ranjithare8161 bruh
Shadowrath and riptoriders counter them
I come back to see what happen to your channel , now definitable i never touch multiplayer again 🗿
Egiants REALLY need a major rework, imo they should be strong against light hordes but weal against heavies, basically the opposite of cgiants which are strong against heavies but weak against light hordes
Well toxics are heavy with 225 hp(even though normal deads are light with 50 hp)
@@I_love_space. normal deads have 60 base HP, and 225 HP for something so slow is not enough, even if it's ranged
Enslave giants are strong as the generals combine together ninjas in stick war 3 are bearly use that one fun fact
Grandmaster with meta build...
Thats not grandmaster .its GrandNoSkill
Every grandmaster ever
Would E giants be balanced if their damage has no splash impact?
Can you do 2v2 with reknel
Who letted enslave giant cook
1v1 me
You gonna get destroyed lol
But actually enslaved giants got nerfed, it's annoying to aim with it, AI does it better. because rocks have smaller hitbox than arrows. which is crazy. AI can from one place attack every lane when in catapult mode and not only, which is weird imo. Cuz when u control it, u can't. Also I rather see enslaved giants than archers, this is so annoying, no creativity and boyer trap buffs them even more.
Also I agree that queue need rework, this is just annoying when bomber for example don't allow to make archers or eclipsors at the same time, like melee and ranged? even example bomber and crawler, like bomber is a suicidal unit, when crawler is melee, and fact they're both light shouldn't matter at all. also queue for double miner (yes I tried do one, for troll match). like u can train either enslaved version or normal? kinda shame.
Btw Archis for no reason literally healed up from poison, even the it's not a chaos faction. maybe it's one of its perks. Since it's forest and forest = poison immunity? something like this?
Also decks with enslaved giants are actually counterable. Rush decks do that very well, like swordwrath rush, or shadowrath rush + ripper riders. Idk why people use giant, when it's weak imo. really easy to counter it, unless uses magikills as well. also instead of toxic deads, I would more use eclipsors + poison upgrade and had plenty of successful matches.
Hi So7 im first