Nintendo's Project H.A.M.M.E.R: The Untold Story - Unseen64
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- čas přidán 6. 08. 2024
- The life & death of one of Nintendo's most mysterious Wii projects and how a storm of alleged discrimination and mismanagement tore Nintendo Software Technology apart, as told by the people who worked there.
For the record, I did reach out to Nintendo's Japanese staff who these allegations were directed at to give them an opportunity to tell their side of the story. Only one replied, declining to comment. We have not accused NST of "racism/nationalism", only reported allegations of such. Please distinguish between the two; they are very different.
Stay tuned for more revelations, including looks at Rayman 4 & an unreleased Kid Icarus game.
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Man, this video really made me angry.
1. Nintendo treats their own western studio like a shovelware dev.
2. A new Nintendo IP is cancelled.
3. Nintendo tried to turn it to a casual game.
There's nothing to be happy about here.
Chris vs The World The game looked pretty meh to me anyways. Swinging around your wee remote hoping not to hit anyone or anything to nearby. Didn't look like my cup of tea.
KocoBlitz I believe that it needed work but it's just another example of Nintendo getting more and more insular about the west after the Gamecube. The first game they showed off for the Wii was Disaster: Day of Crisis. It was a game that took place in America and it never came out over here. Devil's Third, another game taking place in the US has gone cold in the west. And those two games weren't even developed by western devs. Seeing what could have been with Hammer only makes me angrier about the way Nintendo has changed for the worse when it comes to the west. They even treat their own international studios like second class citizens.
Yes, me too.... I was so hyped for the Wii after this game, Zelda, Red Steel and Disaster where showed at E3 06... How could Nintendo missread their fanbade so much and turn everything into a shitty Wii XY game???!!! Did you read this Nintendo? We was your f***ing audience when Wii was announced and we stand in lines in front of the shops around the world to buy this thing at day 1!! Not the casual crowd!! How could you behave like this to your fans and your developers?!! I hope you've learnt your lessons and start to cater again to the western people to! And i hope you take your younger employees seriously after the Splatoon success!
Chris vs The World disaster and devil's third came (and will come) to the west. In europe at least. I don't know why NoA ignored (and will ignore) these games.
Chris vs The World The game looked like shovelware though. I'm really not seeing what people even saw in this apart from "Mature-ish IP on Nintendo platform", and in which case there are others that have been done far far better.
Despite me not caring about the game at all from what I've seen, the fact that people ended up leaving is just sad
TrueGamingKing Kind of reminds me of Nintendo's third parties and the fact that they are under powered and under staffed, I think there's a reason why. I've heard of developers complain because there's a lot of BS that goes on in the industry and it's not just limited to Nintendo.
TrueGamingKing Nothing in this video is shocking to anybody who knows how Nintendo operates internally, a former dev leaked a lot of stuff on 4chan's /v/board about how Nintendo operated from the inside and how basically everyone is treated like shit, even high up people in NoA by NoJ.
TrueGamingKing And now you know why nobody wants to work with Nintendo.
KironVB
>2015
>trusting /v/
I seriously hope you guys don't do this.
LANCEOFDONGINUS A statement of facts and data backing up your particular criticism would be far more welcome than meme arrows.
Five years...man, an entire team poured there heart and soul into a project for five years. I don't care whether or not you think this game looked generic, you have to admit, that sucks having all of your hard work trashed.
Would love to hear Nintendo's side of the story, because they've worked with Retro Studios, and various other western developers, and they don't complain about anything, especially in regards to Nationalism.
Retro Studios seems to be the only company they truly trust, and they do all the cozy, safe franchise work for them. Stuff that's already established, stuff they've tailor-made to be non-offensive and casual to a wide audience (I'd even count Metroid in the mix at this point, despite its official T game rating.)
Nintendo might not be a nationalist company, but it doesn't seem to respect when a Western company wants to do something Western-style for a Western audience on their system, it sounds like.
Sadly this story sounds like every game company I've worked at, except they didn't even have the excuse of the japanese/american divide. It was just management being incompetent idiots who never took responsibility for driving the product into an iceberg despite everyone else on the team screaming there was a giant mountain of ice right infront of us long, loooong before we were even close to plowing into it :/
Geminosity
Conflict happens all the times. No one can truly prevent it.
The fatal flaw: "The project was being closely overseen by the upper management of NST..."
So the suits screwed this pooch. Happens everywhere. Management must let the creatives create and accept their insight as gospel...cause management is VERY RARELY a role made up of creative thinkers, they understand business and delegation.
Man, NST got dismantled after this project, shame too since they made some great games like Wave Race and 1080.
Such a shame what happened in behind the making of Project Hammer, it really sounded like this project was nothing but trouble from the get-go, enough for some major internal drama that resulted NOA to shake up their management from top to bottom. I wonder how it is now.
Stellar research and narrative behind this unreleased game as always, Tamaki. I'm proud to have funded you guys via Patreon.
Well, considering the only noa company to make games is retro, and noj tried to make prime 4 without them, I'm going to assume still bad
This could have been a smash bros character later down the line.
I want to know whatever happened to the company 3DO who was responsible for the Army Men games. Remember those? Those games were outstanding. Sarges War will always hold a near and dear place in my heart.
This and the sequel are unquestionably your best videos. Well done.
+Herb Sewell Thanks, Herb! But the best is yet to come.
The game looked great, it just needed some little gameplay tweaks:
-Rid of the IR pointer, just attack in the direction you're facing.
-Add normal attacks performed with A and B buttons, add special attacks performed by swinging and slamming down the controller.
-Add a power bar splitted in 4 or 5 sections to fill with normal attacks, and use the power to perform special attacks, a super attack (tornado?) or... ta-dan! a laser beam attack from the left hand of the character, the only move you can do with the IR.
-Add environmental obstacles and interacion (flaming gaps to jump at right time, swinging wires from lightposts, breakable display windows), etc.
-Add power-ups and some new weapons (like an electrical whip you can swing).
And that's it, the game could have been incredibly fun to play.
This is what happens at companies where they struggle to let go of control and allow their staff to work. Seen this first hand, it doesn't make for a good working environment.
THIS is what Nintendo need. They should revive this for the Wii U.
ChampionRevilo Given that millions was burned away on the fruitless production of this game, the development team almost completely leaving and the state NST is in now, I very much doubt that Nintendo has any plans to touch Machinex ever again.
Unseen64 Tamaki Give it to Platinum. Looks like the type of game they make.
The project is no longer on the table. It is never going to be made. If they were giving another contract to Platinum, it would be for something original.
Unseen64 Tamaki I get that. However, Platinum could make something inspired by Machinex. I think I'd rather have W102 or Bayonetta 3 though.
ChampionRevilo Are we seeing the same game? This looks horrible.
It's both interesting and sad to finally know what happened to this game and the once promising NST, It is almost exactly like what happened with Sonic Xtreme and STI. On the other hand, it's good to know that NOA actually put hands into the matter and hopefully things are better now company-wide.
However, I feel ashamed of being a Nintendo fan when the fanbase rips them apart for trying something new and unexpected but then defend them when allegations of work discrimination ensue.
Awesome videos mate. I don't see anyone else providing such interesting game content.
+Lee Stevenson Thank you :)
For those curious as to why this did not happen to Retro Studios, Nintendo may not be the largest video game developer, but they still have a lot of software development teams. The people overseeing Retro were not the same one overseeing Nintendo Software Technologies. Moreover, Retro were working on established properties the way Japanese men had suggested them to. All their attempts prior to create new titles or put their own spins on existing ones had been shot down, including their idea to make Metroid a third person shooter.
My own opinion is that management and development were both right. If the environment was bleaker and less interactive than that, then those changes seen were positives, but in a live time no breaks action title, making control of the character fun should be first priority. No one should know that better than Nintendo, who have Super Mario 64 to their name. Put Mario on a flat, barren field and one can still amuse themselves for a little while just moving him around. That game completely changed how people approached third person 3D games, but it was clear Nintendo didn't learn basic lessons from their own game considering Retro Studios themselves had to remind them to make sure the Wii, two "generations" later, came with a control stick!
I saw this game during the Wii launch and immediately wanted it. Kept track of it as the Wii went casual & lost the core gamer appeal. So it's cancellation became less of a surprise as time went on. Sill upset about it though.
Along with Project H.A.M.M.E.R., I think of "The Grinder" (High Voltage Software), "Sadness" (Nibris), and "TimeSplitters 4" (Crytek UK) as upsetting Wii cancellations with complex development stories
+shintopig Wow, all those games we could've had.
Timesplitters 4 was multi platform
Yeah looking into the dev of sadness you wouldn't want it. It was just a escort the blind kid game. Amazing soundtrack though. The composer dumped it online
@@sharifalkorek4940
Nah, An perfect Wii U exclusive.
The follow-up to this video with lots more brand new information is now available! czcams.com/video/H7WNYpOJ0y4/video.html
To many corporate suits will ruin a game, regardless of nationality creativity dies when it's over managed.
They could have saved tons of money and relations with their development team had they insisted on prototyping the gameplay before fully committing to development. Doesn't matter what you spend on art assets if the gameplay sucks, and that can be found out quite quickly through prototyping.
tl;dr:
Make sure your game is fun before you turn on the money fire hose that is full development.
Another great piece from Tamaki ... You sir are a Gentleman and a total badass. Thanks again for all your brilliant work.
Paul C Thank you for supporting the site. I'm glad you enjoyed it.
I love how all the people calling this a generic action game have little anime girls in their profile pics.
Commander_Ninja do you expect anything else? its mostly people with anime picture that think very highly of themselves XD except for me...i have a...anime-ish. profile pic but..i'm not an anime fan at all. i just like how it looks. i would rather cut my fucking eyes out than watch that weeb garbage.
***** As with anything, some anime is good. But the weebs that pledge their life to it and say its superior for the sole fact that its designed and created in Japan... man fuck those people.
I only enjoy older anime. Anime was best in the 80's to the mid 90's. These days all just school girls in tight uniforms with overly sized tits. If you dont have a character with giant bouncy tits in anime these days than your probably gonna get looked down apoun lol
Commander_Ninja I don't see how they are wrong. In all honesty, it ended up being a very generic and boring action game. Simply looking at the limited footage we have at our disposal it just oozes boredom. P.S.: Having an Anime pic does not say anything about the person except for the fact he likes anime.
***** Depends where you look buddy. Everybody has their own Golden Age of anime (normally the time they start watching). With time the medium changes and so will the tastes of the people watching. Unfortunately the stuff you described is the most popular stuff. I recommend "Gangsta" which recently started airing :D
Wow, the guys at Nintendo were jerks not listening to anyone who wasn't Japanese. I feel sorry for the employees.
yeah, i thought it was kinda racist too
Kevin D it is. Excluding or looking at other races as other is racist. From what ive heard its not uncommon to run in to racism in Japan if you aren’t Japanese. Im sure its not always intentional but it does happen.
They could have introduced: new weapons, mechanics, enemies that require different strategies, different areas and possibly collectibles to make it a little more fun.
The gents on the Retronauts podcast mentioned you, glad I checked out your channel. This video was fantastic, thanks for your hard work!
+ApolloTheCosmonaut They did? Which episode? Thanks, by the way!
Damn M09 would be a cool Smash Bros character.
People need to learn one sour deal does not represent the entire company. They have worked with many western studios over the years. You say how Nintendo doesn't trust western devs than why were they willing to let Retro create Metroid Prime or give Punch Out to Next Level?
Also, this was two decades ago by now. Surely things have changed?
Great video! I have to wonder what Reggie was doing during all of this drama - surely he would've been aware of the issues with the Japanese management under his own house?
Kris Godwin
It wasn't really a West vs East thing, more like dev (west) vs dev (east). I am pretty sure they respect each other (or not :/ ), but thing just didn't work out.
Reggie might have tried to resolve it, but things like this isn't fix easily.
"Stay tuned for more revelations, including looks at Rayman 4". You just read my mind, I was going to request exactly that. I am so hyped for these revelations!
This is absolutely sickening. Creative control was taken from the developers and then blamed for the game's downfall.
Not into waggle games. And the characters, art direction, and gameplay, none of it really looks impressive in any way. The alleged internal discord at NST blows my mind, though. That's crazy..
Damn another great video as always. Wow finally got to see what happened to project H.A.M.M.E.R:. I wished the original vision could have been a mix of both motion controls and or regular inputs , or just have two control options for motion controls and or standard controls. That way they could have had a good blend of gameplay with combat with regular controls and maybe even more interaction with the environment with motion controls. It's just a thought but the Wii Crash version of it just looked like another throw away game in Wii Play or something. Anyway great video.
Its just pathetic really not this information but the fact that people are now automatically assuming that Nintendo treats all its western partners like crap because of this ONE deal. The other issue I hve with this is that it just seems extremely one sided to me. It may have easily been a case where NST got too big for themselves and bit off more than they could chew
TheWolfgabe Yes, I must stress this. It is not at all representative of Nintendo's treatment of Western studios. Nobody is accusing Nintendo of being some evil, racist organisation. This is simply a report of allegations against ONE company that date back some years now.
TheWolfgabe It must also be mentioned that it actually states that NOA did something about the matter and hopefully this is not the case anymore.
Of course Nintendo is not eveil and racist but thats unfortunately what some people are making them out to be because of this. It honestly sounds less like racism and more like a clash of ideals. In regards to that one comment for an outsider its not really easy understanding the japanese business philosophy.
"high tech" hammer, I love it. perfectly outlandish for a "dark' nintendo property if ya ask me
Finally. The curiosity is put to rest. Very interesting, very informative. Thank you for making this video.
I remember first seeing this game on a DVD that came with an issue of Official Nintendo Magazine and always wondered what happened to it. It's nice to finally know why, but kind of a shame considering the hell the devs must have gone through.
Wow man, a great piece, totally satisfied with that after having looked forward to hearing about it for so long. Cheers for doing this.
It's interesting to hear that it actually got a 'proper' title (one that's probably not as good as its codename, either) and, unsurprisingly, that the biggest issue was a disconnect from Nintendo execs and the developers. I'm surprised it was actually still in development long after reports said it had been binned, though.
Like, 'imagine swinging the controls to constantly smash and kills enemies, it was just not fun.' Really? Like, really? That's what the entire hack-and-slash genre is, and the footage I've seen here still interests me. Looks like Nintendo were being Nintendo and just simply didn't get it. Hack and slashes sell, but they seemed to have a problem with the core concept of that genre. Their solution was to change the graphics to a casual-friendly palette, for Christ's sake.
'You wouldn't understand because you're not Japanese' is such a typical, thick Nintendo approach. The Japanese headquarters' grasp over their international counterparts is the reason for their flawed PR, marketing and growing Western disconnect. I suppose I hadn't really considered that this too was the downfall of Project H.A.M.M.E.R.
Ryan Brown Thanks! I'm glad you liked it. As for whether or not it was fun, I think we have only been exposed to a very small part of what was finished and that has limited our perception. For years, I thought it looked fun too. Most of the original game was already done, so imagine that same, relatively basic combat for however-many-hours the story mode would have been. We saw that one demo in isolation, but perhaps it really didn't hold up over a longer stretch of time.
Unseen64 Tamaki from what we see in the video, the game looked so slow and unresponsive. Maybe the wiimote was to blame it could have been fun with buttons.
Ryan Brown Have you ever thought that it likely would have been little more than a giant wagglefest not exactly what you would call fun for a Wii game. Now if it had Wii Motion plus support it would have been a different story
Totally fantastic video. Keep up the great work!
***** Thanks! I intend to.
Honestly, they should have made the combat into a Devil May Cry style with a massive focus on combos that lead into one another depending on which way the remote was swung.
That's insane.... I remember actually being excited for this game... I liked what I saw back in 2006... Granted I was 14 going on 15... Its amazing how long development lasted and how the Japanese and American conflicts destroyed possibly a great game... Thank you for this information... By far your best episode
Dude your videos are brilliant and on point, subbed!
Great job investigating this Tamaki, it was really interesting getting to know what happened to this game!
Although I would inicially agree that it doesn't look that much fun, I think they might have taken the wrong approach at making it fun. In my opinion, seeing the game focused on the hammer, they could have tried making an hammer that transformed and changed into different shapes with different abilities, that would let it interact more with the environment and produce more of an action-adventure feel, instead of an hack-n-slash one!? o.0'
Then again, when you have Nintendo execs f*ckin' with your project left and right, and refusing to hear your ideas, that might not be that easy after all...
I find it funny when they use - "imagine swinging the controls to constantly smash and kills enemies, it was just not fun" - as an explanation to why it wasn't fun. Have you seen how Bowser plays in Skylanders SuperChargers... yeah... ~_~'
Well, guess I will keep waiting for Nintendo to eventually make another steam punk sci-fi title... or revive Mach Rider... ah, forget it, who am I kidding... ~_~'
Great work. One of the best channels on YT right now.
You have been blessed by the CZcams algorithm if you keep this formula, your channel will be able to grow.
Especially sad since I still want a new wave race and 1080. Sucks to hear what had happened to NST
I still remember seeing the game trailer as a teen and always looking for it in the shelves :(
I saw a preview of the game in my Nintendo power and was so excited for it. It really could have been something amazing. Also Metroid Prime hunters was an amazing game. I'm really sad to hear that talent like that left the industry.
I think that, had NoA known about the way that these members have been treated by certain members of the Japanese crew, someone would have said something. There's also ALWAYS two sides to a story, so you can't go strictly on one side of things without hearing the other. Either way, I was really excited for Project HAMMER and it's one of the reasons I bought a Wii back in the day. Sadly, new IPs like this are desperately needed on Nintendo systems.
I remember seeing this game in the EGM magazine back in 2006, I honestly thought the concept looked solid. Shame it got cancelled.
ya know games in development like this makes me wonder how Madworld managed to get out in stores
I remember when this game was first announced, all the fans name-dropped it as proof of Nintendo's loyalty to the "core gamer." Good times
Interesting video, i often wondered what happened to this game. Speaking of Wii games, another Wii game i was looking forward to was Sadness, that game just 'disappeared'
Man, that style change was ridiculous.
Alright then, just do Anarchy Reigns 2 and put the dude from Project H.A.M.M.E.R. in it! I'd be down with that.
I mean... "Waggle to swing a hammer"
That's why I never liked approaching a game development with motion controls as the basis.
Simply amazing video
I remember getting a DVD with the Official Nintendo Magazine back in 2006 with this on it
Ben Willock You mean Nintendo Power?
We didn't get Nintendo Power in the UK, we got the Official Nintendo Magazine.
Was there anything of note on it?
Can you rip and upload the video on youtube if you still have the DVD?
Man, take out the names and this sounds like something out of Sega's history, not Nintendo's. What the hell happened here? Nintendo usually lets developers do whatever they want with a project (within reason) if interviews are to be believed. Project Hammer and Waverace are both casualties of this mess, I'm sure there are many more.
Two questions: 1) The Japanese executive you mention in the description, you can't give a name right? It's probably a safe assumption that you would have if you could, huh? and 2) What was the character's name, I couldn't really hear through your accent. M.O. 9 is what I thought I heard.
When "Project H.A.M.M.E.R" was first announced, I was really looking forward to it. The idea of using the Wii-Remote to swing a giant hammer sounded pretty badass and it gave me hope that the Wii wouldn't exclusively cater to a young audience. It's a shame that its development was handled so poorly.
Holy shit, I forgot all about this. I remember seeing this back when I was following the Wii's development. I figured the project was really only to show off the Wii's technology similar to when they made the concept Mario 128 to show off the GameCube's processing power.
I remember being so hyped for this and then it disappeared.
Who the fuck would have thought that this story was behind that little E3 trailer of a game.
Man, four plus years of people's lives poured into this thing for nothing. I have no clue how it would have turned out if management had listened to the team and tried overhauling the combat rather than the graphics, but at least it would have been more pleasant.
This game would've been so damn good and I was so damn upset back when it started to fade away from the video game scene.
This games E3 build actually looks really fun. Also, I'm shocked there could be so much racism at Nintendo.
Don't be. Its actually par for the course for Japanese corporations.
1000rogueleader I'm aware of there being a level of hostility to foreigners in a number of Asian countries, but Nintendo is better than this.
Well there's the fact that it was NST and not directly Nintendo. I mean it at least looks like the execs of NoA and NoJ are decent enough people, but not everyone is a good person. Some focus solely on their own ideals or their bottom lines.
When I saw the game online with E3 I wanted to play it and still to this day.Games that are kinda similar “Soul Caliber legends”on Wii and “Dynasty warriors”.So in my opinion this game had a good chance to sell especialy around that time gamers wanted something diffrent on the Wii.
Wait, did something like this happen to the upcoming 3DS game Metroid Prime Federation Force? The art style in that game does not appeal to the west at all. If it had the art style of Metroid Prime or Prime Hunters it would be a totally different story but it looks like "someone" said the big head cartoon look was the way to go and I know it did not grab me at all and I know many others who feel the same. If true you would think lessons would have been learned from Project Hammer. Great video!
I guess Nintendo is getting HAMMERed for this in the long-run...
first learning about this after f-zero 99 has been released… it’s crazy this studio had such a disastrous history :(
hopefully with f-zero 99 and the mario vs donkey kong remake their reputation can be mended and more western developers can have more input in nintendo games
I'v always wondered what happen to this game, I was kinda hyped for it back at e3 2006 with the wii reveals and all these other wii games
Project H.A.M.M.E.R. was a influence for Blanc of Neptunia
Swinging the motion controller is what I loved about the Wii. It would been better with motion plus.
honestly,i would play machinex/wii crush. i adore stupid unnecessary motion controls. i think it's dumb fun.
There should be a petition to revive this project with the original look of the game and not the casual appearance.
these videos about cancelled games always make me sad. it didn't look that bad, if they just changed up the story a bit and made the gameplay more fun it probably would have been good. it looked good.
This isn't out of the ordinary for Nintendo, this is EXACTLY the kind of shit they are known for.
File this one under "Expected".
Number 1 reason why i hate corporate overhead, they stiffel ideas and progression and they are very unreasonable at times. Probably the number 1 reason why some games get scrapped is because of management not attuned with the folks doing the developing.
So this is why we haven't seen Waverace or 1080 since the GameCube..?
Absolutely depressing.
wow. great video. have always been interested in what was going on here. I really wonder if the "racism"? or different cultural qualities have forced many other development studios to not work with nintendo. it seems like the few western developers part of nintendo have some great highs, but also some lows. id love to see a video entirely about nintendo of america.
I hate that this and Sadness never made it.
They both look so promising.
+JC4R yeah but at least we have mad world which is kind of similar ah never mind
Did the game get leaked online I'd love to play it
Considering how much I despise Skyward Sword largely due to the motion controls, it's extremely ironic how much I wanted Project HAMMER....I still hope M-09 gets his chance someday, perhaps on the NX without the motion controls that made the game "not fun". Just think, had they found a way to make it work and get the game released we could be playing as M-09 in Smash Bros.....
This is what happens when you try to build a game based solely on a "gimmick". Bottom line is no one wants to spend all day swinging a wii-mote thru the air. If you use the "gimmicky" controls to actually enhance the game play it would be different...but this was not the case here. The core mechanics of this game were obviously horrid.
It sounds like the Japanese execs were trying to fix the game like it was a Mario game. Maybe that was their solution for Mario vs Donkey Kong. However, a good number of Nintendo games had character focused mechanics, like Metroid.
Of course, the real answer is you need both but you decent character mechanics before you start working on the enviroment. Otherwise, you're just pushing the cart before the horse.
Sledgehammers are usually slow weapons that you usually don't use on games for longer than a few hits.... nd they decided to make a game entirely about such a weapon?
Honestly I have to agree, it doesn't look like it was a very fun game. It looks you just waggle the Wiimote to beat up enemies with zero strategy and that's it. Maybe if they tried on Wii U and made it a proper beat-em-up a-la Bayonetta or Metal Gear Rising, there could be some potential for fun. Discrimination aside, I think the higher ups could see that at it's core, it just wasn't a very good game.
+ChampionRevilo Not sure how waving around a tablet-shaped thing would work...
Also keep in mind retro studios had a lot of developers leave them as well. Something's definitely not right behind the scenes.
wii crush sounds fun just a detectable map with a wii remote as a hammer and many other devices of destruction. Basically just at rage remover game
It would've been great to finally have a mature Nintendo game made by Nintendo. And no, before anyone says anything, Bayonetta 2 was brought back to life by Nintendo and was a Wii U exclusive but it was not made by Nintendo.
I really hope someday Nintendo goes to the route of Mature games just a few times. As a first party developer (in my opinion at least) they need games for all audiences. Just family friendly content won't due.
So this is basicly nintendos MGRR before MGRR was a thing. Sounds awsome.
Well, we get Hammerslam Bowser.
Project hammer could be repurposed, but as we all know, the Wii years were the dark ages, hope the NX is better.
Four year later. NX next upgrade is revision aula.
Sorta reminds me of Darunia's gameplay from Hyrule Warriors
It kinda looks like a robot version of gears of war. But with a giant hammer and not guns.
They should reboot this for the Switch
Will probably work. I so definitely want triple A Witchblades or Sailor Moon’s action beat em up games by Nintendo.
well at least we got another beat em up for the wii
I bet there are some nice war stories between the developers of other games and some of the major AAA publishers. They would also be interesting to hear.
Nice piece though, I always thought that Nintendo was extremely efficient and relations were very good between their developers and themselves, but they are not perfect it would seem.
Jesus Christ, this is wild
Ok I'm not getting some of the hate below, I think it would've been great to have gotten this game, so what If it look generic/a bit bland most of the games Nintendo make look vibrant/artistically beautiful which is why we love them, the way I see it I don't see why it bad for them to have like two non artistic games in their collection 'Disaster Day of Crysis, Project Hammer' to expand the porflio, It like complaining about Square Enix whenever they make a chibi style rpg for consoles when most of their console rpg got the realistic style going for it.
Wow. It's sad what happened to NST :(