Pro Tools Update 2023.12 Dolby Atmos : Integrated Renderer Vs External Renderer

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  • čas přidán 3. 07. 2024
  • In this video, we're exploring the recent Pro Tools 2023.12 update, specifically focusing on the newly integrated Dolby Atmos renderer. This update marks a significant shift in how Pro Tools handles spatial audio, and it's crucial for users to understand what's changed and how it affects their workflow.
    This video is intended as an informative overview for those considering the update, providing essential information to help you make a well-informed decision. It's a follow-up to my previous discussion on the external renderer, offering a clearer picture of where Pro Tools is heading with Dolby Atmos integration.
    Please share your thoughts in the comments, and if you find the video helpful, consider subscribing for more content like this.
    #ProToolsUpdate #DolbyAtmos #AudioEngineering #MusicProduction #IntegratedVsExternalRenderer
    Thank you for watching, and I look forward to bringing you more insights into the evolving world of audio production.
    0:00 Intro
    1:23 Exploring the Atmos Demo Session
    2:56 Configuring the I/O for headphones
    6:00 Intro to the Integrated Atmos Renderer
    10:18 Toggling between the Integrated and the External Renderer
    10:37 Integrated Renderer Vs External Renderer

Komentáře • 18

  • @ProAudioIQ
    @ProAudioIQ Před 27 dny

    Nice! Thanks!

  • @famousarmystudio
    @famousarmystudio Před 4 měsíci

    The main drawback in the PT internal renderer is the audio doesn't pass through any plugin before the renderer so there is no way to do a "master bus" style comp on the entire Atmos mix with a multichannel plugin like Fab Filter Pro L. In Logic you can, but for some reason in PT any plugin on the master channel in an Atmos PT session goes post renderer, so its only use case would be for something like Sonarworks. It would seem like a no brainer for PT to fix this, but they didn't.

  • @shaunmullins6701
    @shaunmullins6701 Před 5 měsíci

    Looks like you're on the newer version of the external renderer, mine doesn't have the speaker EQ you show at the end. Just finally updated to OS Monterey and PT Ultimate 2023.12. Opened an existing Atmos session and it worked fine on the internal renderer once I had everything mapped correctly, but the room setup I had built on the external DAR were gone. So I spent a whole day getting the external DAR to work with the Hybrid Engine as the PB engine in PT, and DAR Core/Dolby Bridge/PT 64 bridge aux I/O flow. Sill not clear on how/why it gets rid of all my HDX DSP plug ins, but when I click the lightning bolt DSP button on one track every native plug in the session gets bypassed. Only spent a few hours with it, still much to figure out, but the external DAR is presently clearly the superior way to go. Great that the DAR outputs (speaker, binaural, re-render, etc) can be routed back into PT. The industry continues to make a big deal about needing to return a 5.1 re-render stream into PT to use a metering plug for loudness, but even my outdated DAR external renderer has loudness metering built in. Great video, thanks for sharing!

  • @joewagner1677
    @joewagner1677 Před 2 měsíci

    I just did this last night, now demo session won’t open:(

  • @athishayjain.m.k9257
    @athishayjain.m.k9257 Před 6 měsíci

    Hi nice tutorial...
    12:31 for this issue we can use GINGER AUDIO CONTROL ROOM SPEHERE...
    WE CAN switch back and forth between Dolby renderer protools and anything upto 8 different .... Chk it....

  • @infinaneek
    @infinaneek Před 5 měsíci

    With the internal renderer - how do we check the full Spatial Audio mix on iPhone? With head tracking etc

  • @aranash00
    @aranash00 Před 5 měsíci

    Curious to see a video on your hardware setup for atmos. I noticed youre using the 18i20. I know a lot of people use it for 5.1 but didnt know it would support atmos. Do you need a seperate monitor controller with it for instance? Thanks for the video!

  • @TrapBoiFuse561
    @TrapBoiFuse561 Před 5 měsíci

    ? recorder you are use to record like that what is it

  • @lakambramusic
    @lakambramusic Před 4 měsíci +3

    There's nothing good about this,,, All I see is kids telling clients they can do Atmos Mixes in headphones for $100

  • @garethde-witt6433
    @garethde-witt6433 Před 6 měsíci

    Nothing worse than Dolby Atmos it just sucks for audio

  • @BossNkeyXay
    @BossNkeyXay Před 2 měsíci

    Whats the meaning off the D in your name?

  • @infinaneek
    @infinaneek Před 5 měsíci

    With the internal renderer - how do we check the full Spatial Audio mix on iPhone? With head tracking etc

    • @srnd1247
      @srnd1247 Před 5 měsíci

      bounce out a binaural re-render mp3. or can capture with a screen recorder while monitoring in binaural via obs or some other screen capture app.