The most fun I've had working with voxels
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- čas přidán 18. 12. 2020
- Follow me on Twitter for updates: / programmerlin
I know I said the announcement video was next, but I really wanted to share this one. Upon completing the core of the building system, I actually got hooked on it and spent a solid day just having fun. Combined with re-watching The Office simultaneously, it made for the best day of voxel dev I've ever experienced.
The entirety of the building system lies in the lower left corner, where you can see a WIP artist's palette. Building is as simple as choosing a shape (cube, sphere, cylinder, etc.) and a material (cobblestone, marble, bricks, wood, etc.). By default, there is a grid and shape size of 16^3 voxels so players more familiar with mining and crafting will have no trouble transitioning. However, the grid can be turned off, and shape sizes can go all the way down to a single voxel. The material system automatically handles blending of compounded build operations of all sizes, volumetrically displacing the built shapes, removing build operations and restoring the correct voxels, and multi-material blending. But probably most importantly, it allows users to build with high detail with the frustration aspect gone. Combined with the real-time path traced lighting, audio acoustics, and physical capabilities, it really makes for a method of building that I personally enjoy.
Also, the storage space for this entire build is under 3MB, so multi-player and sharing with friends should be simple. :)
There are still some rendering and physics kinks to work out and they will be fixed in due time. Other features like refractive/reflective glass and fracturing shapes are also on the agenda. I also didn't realize at the time of recording, but glass was ignored during the wind ray tracing calculations, so the second building doesn't properly block out the wind like it should.
Thanks for all your support! - Hry
This is so inspiring. The sound and light propagation, the rustle of the trees and grass, the 3D surface texture of the cobblestones and reflections in the marble all come together to create an ambiance that just isn’t seen in games...
Your world is so passively full and vibrant; it’s a place that I just want to spend time in...
Only problem is that when you look at objects from near, voxels get obvious and it looks 144P. However I think it's something that'll be fixed with way more advanced modelling
"an ambiance that just isn’t seen in games" did you ever play mc with some mods?
Dude right?! It feels so alive and amazing. It's hard to describe but it's wonderful.
@@ahlatagaci2018 you're too young :D
@@andrewsneacker1256 it totally depends and what does it have to do anything with voxels?
John do you understand how good this game looks. While I don’t know you, i expect after working on the same thing for a while u might be a bit burnt out but, this game look absolutely incredible. Really hope you continue to develop it because i will pay too get my hands on an early access of this game.
Fr man
I've been watching you since the beginning, loving everything you do.
its so pretty i bet the code is equally beautiful with that kind of performance 💕
Damn I love everything of this development, greetings for Peru!
Just saying what everyone else is: This is LITERALLY THE COOLEST THING I’VE SEEN. I would 100% buy this as a game the second I could get my hands on it. Keep up the great work!
Yes I’ve been waiting for this video! This is so incredible! I’m so excited to see what else you have in store for this! The building mechanics look really fun to mess around with, and it seems you’ve enjoyed yourself working on this too lol. This project is super incredible, keep up the incredible work!
this guy gets the aesthetic people are wanting
I'm interested in what a player model would look like
We're starting to make the big questions!
Cthulhu...
My guess would be realistic looking however very pixelated, like the dog in another scene from I think a later video
skin color filled with shades of red stuff im guessing
I really love the look of this! It's very gorgeous and technically impressive, which makes me afraid it would fry my poor laptop. It kinda looks like you're making Minecraft 2, which I'm sure you've heard before, but I mean that in the best way possible.
Super impressive stuff. Lighting effects look great
It looks stunning man, what a project! I'd really love to see it shine, what an idea and realization. You're truly creating something special
You're doing such incredible work with this. It's truly impressive what you've managed to build so far. Can't wait to see your further progress, updates, and additions. Keep it up!
Can't tell if you're making a game or an art piece and I love it. Looking forward to seeing what comes next!
Legitimately gasped with excitement when I saw this pop up in my subscriptions. It's looking marvelous!
Killer! glad to hear a dev enjoying himself while working on his passion project, funny how rare that sensation is sometimes 😁
This has such an amazing dreamlike quality to it. The lighting, the colors, and the way all the foliage sways in the wind feels so vibrant and tangible. I've really enjoyed each new video, and this implementation of building mechanics looks very interesting. The HUD design is pleasant as well. Looking forward to seeing more!
Edit: The brick, wood, and marble textures look excellent.
THIS IS SO COOL! I love the graphics, sound, and the fire especially! :O
My comprehension of video games has been elevated with this video. I will instabuy this.
This is nothing short of incredible. Everything about this game / engine is absolutely stunning, I will definitely download this the second it is available. I tried to think of ways this could look better, and honestly the only thing I could think of is maybe a cleaner looking UI could be implemented down the road. That's literally it. This is no doubt one of the freshest game concepts I've ever seen, and the execution is beyond amazing. Hopefully it comes out soon, but feel no need to rush. keep up the good work!
This is just so beautiful. Can't wait for it to be released!
I don't wanna imagine to play survival games at this game. It's so atmospheric really good
Looking great, plus it's so immersive and I'm not even in control. Amazing work!
This looks absolutely amazing. Looking forward to updates with a keen interest.
WOW now imagine this in VR
no, imagine a fully develop voxel engine with in survival game category and in vr
Not only is this technically marvelous, it is “art”, zen and inspirational! Just wow!! 🤩
This looks amazing. And I can't wait to see it come out.
this is like a whole new world for videogames
I think i found my favourite thing about computers and videogames. We all support you on this absolutely beautiful, worthy and amazing journey and I among all the others, will be one of the first to get the game as soon as it's released. Godspeed and all the very best!
I love this, so atmospheric! ❤️👍
This is extremely beautiful. I especially love the intricate rock textures
The charm of pixels, the immersion of 3d and the freedom of a sandbox. Pls... I want to play. 🥺
This is awesome dude. I hope this can go on to be a game with success on the magnitude of Minecraft, or maybe even the engine licensed for use by other companies to base their games on. Keep at it dude!
This looks amazing!!
That is absolutely gorgeous.
I love everything about this project, it’s so beautiful 😍
This is the best ascetic I've ever seen in a video game
I just discovered this today, this is so pretty and aesthetically pleasing holy sh*t. I'm looking forward to learning more about your work, Mr. Lin 😁
this is a childhood dream come true. the future is finally here. thank you.
Just discovered this project. I'm totally loving it. The colours, the 8-bit feel, mutatable world, physics. Looking forward to where it goes next. Great work!
Check out his Twitter for the latest.
I think my favorite part is the lighting and reflections. 👌
The sound pathing is aa close second.
The decided level of granularity is also perfect IMHO. Great job, Lin, it's going to be cool to put some bread in your cupboard and see where you take this.
Looks really cool
There's so much potential in this game, different bioms, randomly generated structures, underground caves... I expect to see this game to be released/announced around 2023~2025, because it needs (and is receiving) a lot of love and passion.
I except it to be a peaceful creative experience, not a survival game, I don't think it would fit it's atmosphere, that would limit it's longevity as a game, but I can see myself playing it from time to time to relax.
If it's going to have a survival mode, I'm really curious how the mobs would be handled, seems really difficult to create living things with voxels.
Its amazing, keep at it dude!
Exceptional, would love to 'play' in the same sandbox. From my days in 'Second Life' to building in 'Rust', but this is extraordinary. Love it. Keep up the great work sir.
Well I was hoping for some water preview this episode but gosh I'm far from disappointed! Loving your work, keep it up ^^
This looks stunning
This gives me chills
A game in which you can build a lot of different structures but without the limitations of minecraft cube style is my dream game! It seems that you’re building the foundations for something like that si this makes soooo excited to see! Keep it up! I’ll gladly pay for it when it comes out
The graphics, the sound, the potential for gameplay, everything about this is just amazing.
God these environments are so beautiful
The destruction is making me want to replay teardown.
This has so much potential!
that is absolutely amazing!!!
Looking pretty dope 👌
Terror, mystery, adventure, survival.. the scenery is set.
Absolutely incredible.
All kinds of awesome going on here.
This deserves more attention.
Amazing!!!
How a single person can create something like that is a miracle.
This smells of potential, I approve
How can something with such harsh, sharp, jagged edges... Look _so soft, gentle and welcoming?_
Legit i can't get over the trees, the "thick" look to the leaves, for lack of a better word, is so nice as they rustle about in the light.
Also, this is a very nice color palette too. - u -
Looking forward seeing more of your progress. I am completely amazed over your work. And I would believe, that you will have great success, when you decide to shape it into a game. Personally, being a great fan of Minecraft. It began with the most simple of designs and over the span of years it developed. With the mod support, there are so many possibilities and new innovations.
I don't know about you, if you have a team or not. But comparing to Minecraft, Notch started on his own and later got a team which helped him.
I think what you have shown goes beyond what Minecraft is. Hence why I am excited to see where you will be taking what you have created.
If I was to say something, the concept of a sandbox game, with building and some kind of progression, with exploring and procedural generation, would interest me the most. It is simple, yet complex. And I have the feeling you have played Minecraft. But what you are creating is something else, it is your vision and creativity that shines.
Pablo Picasso is widely quoted as having said that “good artists borrow, great artists steal.” Whether or not Picasso was truly the first person to voice this idea is in some dispute.
Regardless, as an graphic designer, I always look for inspiration from others and even steal ideas, but create through that something unique from my own source of inspiration and creativity.
The best of luck and creativity to you! Take your time to create, I am rooting for you!
this really looks amazing, an action rpg with this look would be great. like noita but in 3d where you are a dwarf taking back a mountain
It's amazing!
This absolutely amazes me, though I can't even begin to understand how it all works.
Voxel's are just 3D pixels, a pixel is a 2D square, a voxel is a 3D cube the nice thing about this is, what you can do with pixels (shader effects), you can do with voxels but in 3 dimensions, that is why imo voxels are so awesome and powerful. Don't think of the voxel "cubes" has normal rasterized triangle based cubes they are not, think of it as just a pixel that got a third dimension, depth.
This is like therapy for me
This is a masterpiece already
This is just like watching beauty develop i love this entire project
this is dreamy! I saw you mention that you were thinking of maybe adding VR support at some point and this is one thing would love to experience in VR :)
I would say stuff about how awesome and beautiful everything is, but you have tons of those comments already. So instead I’ll say how unbelievably impressed I am by all these physics. I can’t believe word hasn’t spread about this. How did I just find out about this today???
Pretty interesting how youtube tagged the game as minecraft.
To be honest though, if you added gameplay elements like a survival mode, incentive to explore the world, and a (possibly more physically grounded) mining and crafting system, the resulting game would be incredibly fun. That being said this already looks great and just building things in your voxel world looks deeply satisfying. I can't wait to see what you do with this.
That's just amazing
Those are the crispiest noises ive ever heard
-This video- These videos make me feel how I felt when I first started playing minecraft in 2010
Interested to see where this goes!
I cant wait to see some of these features when you reimplement them in the new smaller voxels version
What can I say? It just keeps getting better and better!
wow! nice work!
I wanna try this so bad. 😃 this looks awesome!
Love it!
ahh.. would love to get my hands on this!
I will give you all my life savings, just let me PLAY IT PLEASE
I love your art man but those steps always sound like someone walking with high heels and it cracks me up every time
Magical!
These sound effects are so tasty
Its so beautiful
I believe this is the future of making immersive sim worlds. Liked and subscribed.
I mostly code software focused on data bases. But after watching this video I want to start coding with computer graphics. 😎
More people need to know about this.
I am looking forward to what this can become =)
Absolutely mindblowing. I can't wait to try this myself!
One nitpick tho - can physics affected voxels also snap to world grid positions? Right now falling chuncks breaks immersion for me. Otherwise - no complaints. You creating something really special
Breaking apart in chunks, and generating a collision mesh is a lot more performant than iterating through every block. It would be cool if the blocks settled back into the voxel grid when they land though.
@@caleb1031 yeah, I know I probably demand too much :) Your solution sounds good! Let's hope John do it
This impresses me more than any uber-realistic AAA game out there
Incredible, thats looks even better than real life, like an art)
This is absolutely fantastic! One suggestion, though: Lose the tap-shoes 🤣
this is the most incredible thing ive ever seen in computer graphics
this reminds me of voxelstein 3D, yeah that game was a little scary lol, and nice work yo:)
How can this be voxel based, building with multiple shapes, with that high quality lighting AND RUN THAT SMOOTHLY
He's literally invented something new. He's come up with new algorithms that can do this in real time.
This looks much more superior in terms of lighting compared to the last video, but... The graphics fidelity and the voxels size in the last one is insane, combining them together would be wow
Edit: looked at the description of the last video, path traced lighting is present🤔 Seems that you tuned atmospheric volumetric differently here, so lighting doesn't look that impressive compared to the previous videos. Anyway great job, thrilled to see your future achievements
Wow. Just wow.
that looks like an actually good building system
At last a voxel-perfect creation. I was so tired of the "everything is a cube" lie.
Could you explain what you mean by voxel perfect and what the lie is about the cube thing?
But everything IS made of small cubes that is no lie, I think what you meant to say, is that visually, voxel tech has reach a stage that we can use so much voxels that more organic, less cube like shapes, can be created.
This sums up the internet. 1ste reply wants an explanation and 2ste is telling you what you mean to say..... Everybody is crazy nowadays.
@@ekids.bassment and third and fourth reply waste time pointing out that fact. Your correct I guess.