Detailed Look at Traffic Behavior in Cities: Skylines 2

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  • čas přidán 29. 06. 2024
  • In-depth look at traffic AI simulation while fixing traffic in an industrial zone. Focusing on pathfinding, despawning, lane switching, roundabouts, buses, trams, pedestrians and road tools.
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    #citiesskylines2
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Komentáře • 364

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Před 7 měsíci +228

    So many of us were excited for the new "Traffic AI" but its a mess... really hoping things get fixed quickly 😢

    • @HomesteadKev27
      @HomesteadKev27 Před 7 měsíci +23

      It looks like a bunch of teenagers driving around on their first day of Drivers Ed.

    • @BudaAtum
      @BudaAtum Před 7 měsíci +8

      Can't wait for your honest review.

    • @bestboy007
      @bestboy007 Před 7 měsíci +6

      @@HomesteadKev27 It looks like a bunch of teenagers made the code for this game.

    • @Swarm509
      @Swarm509 Před 7 měsíci +4

      They look like people actually driving. People don't want an AI that functions like people driving they want perfect AI that never fails to drive right and in the most efficient manner.

    • @molamolalaaa2968
      @molamolalaaa2968 Před 7 měsíci +5

      Real-life traffic is a mess too. Maybe they're just trying to be honest, lol.

  • @shushyshushy6762
    @shushyshushy6762 Před 7 měsíci +368

    The biggest issue that I have with this game, is that you can't fully control how roads work. That's why I find MODs in CS1 like TMPE: Traffic Manager, Node Controller Renewal and Intersection Marking Tool to be MUST HAVE MODS for CS1, the fact they didn't come up with something like those mods for the base game of CS2 is really disappointing and one of the biggest things I was really hoping for in Vanilla CS2.

    • @Atomicdelta765
      @Atomicdelta765 Před 7 měsíci +23

      Exactly, my expectations were way higher than the team delivered. I am continuing to play CS1 until we get mods for CS2.

    • @AndrewDawnbringer
      @AndrewDawnbringer Před 7 měsíci +9

      That's the only thing I wanted in CS2, back to CS1 until we get mods to control traffic efficiently. (and working water lol)

    • @ianstubbington2334
      @ianstubbington2334 Před 7 měsíci +2

      Does anyone know the timeline for getting mods? I know they have said they aren't using the steam workshop because they want mods to work on console. :( Does that mean we have to wait till after the console releases to get any mods at all ? CS1 NEEDS mods and now, obviously, so does CS2...

    • @tspander
      @tspander Před 7 měsíci +19

      Paradox spoke of "days after launch", but in the latest CO word of the week it was stated the editor wouldn't be out for another "few months", so mod support is still quite far away.
      Very disappointing, because most of the issues I have with CS2 would easily be fixed with mods that just give you a bit more control over your networks.

    • @SandersStuff4u
      @SandersStuff4u Před 7 měsíci +1

      @@tspander and a few months for JUST the map editor mind you. Not even Intersections.

  • @conorbrennan100
    @conorbrennan100 Před 7 měsíci +306

    Gotta say man, appreciate ur commentary throughout the early era of the game. So many loud annoying CZcamsrs and streamers got copies and had neither the ability nor depth that you bring to discussing the game. Makes me even more excited to get it, eventually, despite all the shortcomings :D

    • @plaxci
      @plaxci Před 7 měsíci +15

      To be fair though, he's also given us some very in-depth and cool commentary with the first game. Like so many tricks and workarounds, especially with mods, I got from him. Can't stress how much of a gem he is.

    • @timowagner1329
      @timowagner1329 Před 7 měsíci

      @@plaxci his videos are quite literally inspiring

    • @conorbrennan100
      @conorbrennan100 Před 7 měsíci

      ​@@plaxcialas I only found him recently 😔

  • @potts995
    @potts995 Před 7 měsíci +94

    I hugely agree with you on the terrain, it reminds me so much of SimCity 2013 where it appears and _feels_ overly smooth.
    I think the biggest problem in the game right now, for me, is the maps. I want flatter worlds better for realistic large cities. What we have is very blobby, uneven, rounded terrain that might look good on a postcard from the distance, but makes terraforming unnecessarily a requirement for a good looking sprawling city on the ground.

    • @Imposterindahouse
      @Imposterindahouse Před 7 měsíci +16

      I don’t mind having to flatten out planes of land on my hilly map in order to achieve a nice even plot of land for sections of my city. But it’s just a shame that that’s our only option. I always wanted to make hilly rows of terraced housing on steep valleys and mountains like we have in Britain but it simply isn’t possible

    • @BooleanDev
      @BooleanDev Před 7 měsíci +11

      at least terraforming is free

    • @skayt35
      @skayt35 Před 7 měsíci +6

      @@Imposterindahouse watch @CityPlannerPlays tutorial for building on steep terrain, this might be helpful. Still takes some terraforming, but that's how it's done irl under those conditions, too.

  • @computergamernl
    @computergamernl Před 7 měsíci +46

    i feel like the main issue is that it scales wrong, in small towns or low density the ai acts realistically even when it comes to dangerous driving and cars cutting lanes. It just falls apart on higher densities

  • @tigonologdring9189
    @tigonologdring9189 Před 7 měsíci +72

    The crazy lane switching happens in a very pronounced way when you change lanes (especially when disconnecting and re-establishing lanes). Not that it doesn't happen anyway but it's just much more noticeable after a change to the roads, when it's the equivalent of a digital panic attack! HGVs jack-knifing and doing multi-point u-turns.

  • @benjaminfrohns
    @benjaminfrohns Před 7 měsíci +151

    I'm disappointed that the traffic simulation isn't improved (more).
    Thank you for showing this. I guess we really need mods again.

    • @darcos7535
      @darcos7535 Před 7 měsíci +9

      It got a bit better after the latest update, but still needs lots of work. Dealing with the industrial traffic sorta needs interchanges since we don't have advanced traffic lights, but I often did this for Cs1 too.

    • @terrydactyl2077
      @terrydactyl2077 Před 7 měsíci +2

      @@darcos7535could the devs make over time actually make the ai function properly and fairly realistically? Or could that require a complete overhaul of the game?

    • @nagalon7255
      @nagalon7255 Před 7 měsíci

      @@terrydactyl2077People have shitty pc’s

    • @darcos7535
      @darcos7535 Před 7 měsíci +3

      @@terrydactyl2077I feel that the AI can be improved significantly. Frankly, the version in TMPE was better than this. I think they just need to limit lane changes, penalize bad illegal actions higher and tone down the traffic accidents. Finally, if we had a way to unblock an area it would be good. I think the AI getting stuck is going to happen. Happened in the old game too sometimes.

    • @terrydactyl2077
      @terrydactyl2077 Před 7 měsíci +1

      @@darcos7535 right. Well I hope that it can be fixed. There are some things I wished for in a sequel like curved road zoning. But above all else traffic behaving properly to a good road network is gonna be the crux of my enjoyment in the long run. I love the city side of things but above all I love the game as a transportation sim.

  • @kestrile
    @kestrile Před 7 měsíci +48

    Going back to vanilla traffic management just seems so frustrating.

  • @eggful9825
    @eggful9825 Před 7 měsíci +22

    If they wouldn't have Paradox as publisher, forcing them to release, I am pretty certain that they wouldn't have released it in the state it is/was.
    I think many problems we are seeing is a good intent with a bad/hurry finish, not fully thought through to the end.

    • @cynarka850
      @cynarka850 Před 5 měsíci

      I think you're right. Too many games fail from impatient publishers pushing release deadlines.

  • @lordrork5884
    @lordrork5884 Před 7 měsíci +22

    It's good to see that someone with a lot of CS experience has really delved into the traffic in such a way that it confirms the experience that many of us are having.
    I like CS2, but I always feel like there's *something* missing when I play. Besides the traffic, I think it's just the variety of assets, especially parks - You don't have many of different sizes, which can leave you using the same assets over and over.
    Roll on the mods.

  • @afr11235
    @afr11235 Před 7 měsíci +17

    I’ve really enjoyed watching your play-through. I’ve also landed at the same place of not really wanting to play more until some of these issues are fixed. For me, my breaking point was when I had a bunch of level 5 buildings burn down because the sim called fire from outside instead of the fire station literally 400m away. 10 out of 11 vehicles available but the sim decided not to use the city’s services. Btw, I’ve noticed that cims and vehicles don’t respect rule changes (remove x-walk or no left turn) if they’ve already started their journey. You can delete the road and unpause to force a route reset. Otherwise you’ll get that steady stream of jaywalkers.

  • @guillaumebrossais5647
    @guillaumebrossais5647 Před 7 měsíci +2

    One thing I found about traffic is that you want as much T intersections as possible. Just avoid 4 way intersections.
    The angle at which roads cross each other influence how much dedicated turning lanes you can get.
    Roundabouts are great to distribute one source of traffic to multiple locations, but bad as soon as traffic comes from multiple places.
    Bad lane switching is the n1 plague. The only way to avoid it is to avoid the situation where traffic jams in the highway. Which is not always possible.

  • @cgriff1489
    @cgriff1489 Před 7 měsíci +10

    Really love your analysis on this man. The bones of a great game are here, but it still just feels unfinished and a bit empty. I've been working on my city of around 180,000 since launch and there is really nothing else I can do. I have optimized as far as the game will allow me and I have no desire to start a second city. The traffic doesn't work. The mod inspired features from CS1 don't function correctly. The buildings variety is lacking. Besides the performance issues, the biggest disappointment for me so far is the lack of any form of evolution for the zoning/building generating system. We have had the zone on road tiles system since the first Sim City games back in the 90's. Why is there no evolution of this? Why are we still stuck with these awkward grids that break if the road isn't a perfect 90 degree angle. I want to make diagonal and curved roads but then get turned off from it because of the grid system creating massive open gaps on the corners, and then ruining the grid for the straight part of the roads. There isn't even a way to turn off zone-able tiles. This was such a simple mod in CS1. I can't understand why this wasn't an option. In addition, the lack of toggleable no-clip and plop-able buildings is a huge L. The game is going to be good, but it's for sure in a state at the moment and needs a lot of work from modders if we want create any form of visually pleasing/realistic city.

  • @cccc-hc7cj
    @cccc-hc7cj Před 7 měsíci +7

    cs2's traffic ai is very strange. It seems it is only based on past 6 hours average traffic flow and not base on real time. Once there is traffic jam on a road with 0% flow, ALL cars will go another road for another 6 hours. This makes the road previously have traffic jam become NO CAR at all, which is too extreme and make my city traffic extremely imbalance.

    • @cccc-hc7cj
      @cccc-hc7cj Před 7 měsíci

      this explained 22:47 in your video

  • @mathewadams2929
    @mathewadams2929 Před 7 měsíci +8

    This is definitely needed content. With mods months out still,understanding the ins and outs of the game is critical.

  • @FREEDOM_33
    @FREEDOM_33 Před 7 měsíci +8

    The best way I've found so far to widen an intersection is to put a roundabout down, redraw each road to the roundabout barely touching it as well, then once all roads are complete delete the roundabout.

  • @drunkwulf3664
    @drunkwulf3664 Před 7 měsíci +5

    Love your honest feedback. I also recently stopped playing CS2. I didn't even get that far in my city. I hope they make the game better over time, but I don't even think it's ready for mods - it will need such massive overhauls in its function, that any mod would be completely broken with each update.

  • @dereksmith6126
    @dereksmith6126 Před 7 měsíci +7

    I don't blame you for leaving CS2 alone for a while Akruas. The vanilla game is for amateur, casual players. You are a professional who can get 10 times more out of CS1 than most could ever dream is possible.
    Revisit in a few months when a decent amount of mods are available and we'll, your fans, will enjoy your amazing CS1 builds.
    Thank you.

  • @sly662
    @sly662 Před 6 měsíci

    Best video on this topic I've seen. Thanks for explaining all of the frustrating things I've been experiencing

  • @shilohslim1893
    @shilohslim1893 Před 7 měsíci +4

    Thanks for this, neatly encapsulates many of the problems CS2 has. From the 20-some hours I've had in the game, it's clear that it's not the finished product and should have been released (if it should have been released at all) as early access at a fraction of the price they're charging for it. I've gone back to CS1 and I doubt I'll be back anytime soon☹

  • @5lu5h
    @5lu5h Před 7 měsíci +7

    14:27 Hey I found a neat trick and haven't seen you use so maybe this could help someone:
    If you don't want to delete a whole road segment and don't have space to use a crosswalk or a small street to create a new node, just build a short pedestrian path "on" the road with snapping disabled. The direction doesn't really matter. If done right the road might wiggle a bit but it won't create a crosswalk. You can now bulldoze either side of the "node".
    I hope this helps :) I'm sure someone else figured this out as well and posted it somewhere but I didn't bother to check yet.

    • @akyhne
      @akyhne Před 7 měsíci +2

      The game is made, so that you can insert nodes. Just choose a road, and double click where you want the node.
      Whike I discovered your method, early after the game came out, this method is just a little faster.

    • @Project2457official
      @Project2457official Před 7 měsíci +1

      Found this too! It also works for creating new turn lanes on asymmetric roads as well! In general using gravel or alleys as planning are really nice.

  • @chanachon56
    @chanachon56 Před 7 měsíci +2

    On the whole "why isn't the AI using the avenue" issue, I THINK what is going on is that the AI calculated that the time it takes to go through all the traffic lights at each intersection along the way takes more time than the back alley ways, thus the detours.

    • @starsixseven9259
      @starsixseven9259 Před 7 měsíci +1

      It's this. The real world equivalent would be Google Maps giving drivers some random cut-through rather than using the main roads

  • @michaelhein7139
    @michaelhein7139 Před 7 měsíci +1

    It is a really nice commentary, a balanced and honest review of the overall gameplay. The traffic issues’ details affirmed my suspicions, and your comments about the graphics and the economy bugs also mirror my own. The performance issues have improved somewhat since you posted this, but the traffic us unchanged, the scalability performance lag persists, and the graphics are what they are. Like you, I have faith/hope that they'll be able to refine this game so that it realizes is promise.

  • @amamkistudio7360
    @amamkistudio7360 Před 7 měsíci

    Super video! I really like in-depth analysis, and I try to make some on my own :)

  • @pbispecialist
    @pbispecialist Před 7 měsíci

    Very helpful and amusing video. Makes me feel a lot better about my CS2 traffic situation.

  • @Drakkart
    @Drakkart Před 7 měsíci

    Great video! Thanks for taking the time to point all this out.

  • @snes90
    @snes90 Před 7 měsíci +1

    Thank you for not making this video clickbait. It could have easily been something more like, "Everything wrong with CS2" or "Here's why I'm quitting". I felt the observations and sentiment you expressed were sincere. Your "Detailed Look" concluded with a detailed conclusion.
    Folks are allowed to think CS2 is great, but I've sensed frustration with some CS2 content creators with the game. I don't question their integrity, but if they don't convey they're enjoying the game, that impacts viewer numbers and livlihood.

  • @paritoshraut6655
    @paritoshraut6655 Před 7 měsíci

    I think this is by far the best review of the game behavior that echoes the experience of most of die hard cs1 + mods fans. Most other popular youtubers are just not touching the drawbacks or sometimes even defending them. Yes, cs2 vanilla can be considered better than cs1 vanilla .. but literally no one on pc would play vanilla and stay sane at the same time. So i guess only mods can do the trick for cs2. Unfortunately CO still does not understand the gravity of the issues that are faced by players and continuing to overlooks some of these things or even justifying them as "as per design". So many fishy things going on in the game that lack any logic. Hats off to your review and looking forward to mods which will be the only saviors to fixing the game behavior.

  • @surge9407
    @surge9407 Před 7 měsíci

    You don’t know how long I’ve been waiting for this video, I’m waiting to get CS2 till mods and more in general gets added but I LOVE the traffic in this game, how amazing it can be and not at the same time.

  • @stenmartens7179
    @stenmartens7179 Před 7 měsíci

    100% agree with your observations. i've noticed the same and I actually really hoped that they would implement TPME and node management in CS2. I was really amazed with how well these mods worked in CS1 and how it really enabled you to optimize the existing roads instead of endlessly increasing the lane count and hoping for the best when it comes to junctions...

  • @senffabrik4903
    @senffabrik4903 Před 7 měsíci +1

    The thing that busses do, looks weird but makes sense if you follow them. Anywhere, is a point where laneswitching isnt possible after a bussstop close to a junction, maybe a lefthand turn. It happens after you pumped up the lanes. You can recreate it.

  • @Omapk
    @Omapk Před 7 měsíci +1

    In large capacity roads in the USA, especially in New Jersey, where you might have an full access highway with lights, left turning is only allowed via a "jug handle" from the right lane.

  • @tubes789
    @tubes789 Před 7 měsíci

    I must say this is the most realistic traffic i have ever seen in a video game! That garbage truck *french kiss* 1:1 simulation, love it.

    • @tubes789
      @tubes789 Před 7 měsíci

      I mean, just nonsensical nonsense just like real life lol.

  • @CityburgArt
    @CityburgArt Před 7 měsíci +1

    excellent observations , thank you, very useful video

  • @matthewparker9276
    @matthewparker9276 Před 7 měsíci +2

    The lane selection for roundabouts, while not customisable, is realistic. Cars should yeild to traffic exiting the roundabout in front of them *before* entering the roundabout, though.

  • @bs_blackscout
    @bs_blackscout Před 7 měsíci

    great video, shows how frustrating dealing with traffic or to be fair, everything in this game is hard to deal with
    high rent, pedestrians, performance, traffic control...

  • @computergamernl
    @computergamernl Před 7 měsíci +4

    abt the crosswalk tho its jaywalking, i feel like it barely happens when you remove a crosswalk compared to when it is there so i feel like its pretty realistic ngl

  • @drjonritz
    @drjonritz Před 7 měsíci +4

    I love how the game has jaywalkers running across the intersection

    • @Kiwi2703
      @Kiwi2703 Před 7 měsíci +5

      If it was just random jaywalkers, it would be fine, but it's not. In this video it seems like that's the case, but in my city I have several spots where entire large groups of pedestrians are constantly crossing a road without any crosswalk and completely ignoring a pedestrian bridge nearby. It's frustrating and it's been confirmed as a bug on Paradox bug report forums.

    • @Zadesniper
      @Zadesniper Před 7 měsíci +3

      Almost certainly due to it being faster to just cross the street

    • @raheem201231
      @raheem201231 Před 7 měsíci

      That happens in the real world all the time. Living in the UK and Europe, you won’t get by long without a person walking across the road.

  • @5Edan
    @5Edan Před 7 měsíci

    Great vid. I love the road customization and lane detailing but the traffic ai is horrendous. As someone who used to drive through New York everyday I have no idea what these cims are doing when they get behind the wheel

  • @kalmorph
    @kalmorph Před 7 měsíci +1

    You said it all, I love how cars physically works in CS2, they move it more smoothly and realistically, cims park they car way better and realistically than in CS1, but the lack of tools for road and traffic management is a very bothersome issue. Zoning too, I hate relying on pedestrian paths to manipulate zonings on roads, so I wish there was a feature for zoning toogle like they did in the latest patch for CS1. As last, the economy concept of CS2 is so awesome, but poorly executed, thnking about the traffic and export of goods is just a waste of time recently. Right now, I'm mostly having fun on doing things neat, tidy and pretty, and not caring much about efficiency. That way, I get way less frustrated with CS2 current state.

  • @_ch1pset
    @_ch1pset Před 7 měsíci +1

    Roads with equal priority do not yield at intersections, roads that have lower priority always yield for higher priority roads. You can see, even when you comment that the custom roundabouts don't work, the 6 lane avenue yields for the highway road as a roundabout. For highway roads, lower lane highway roads always yield for higher lane highways.
    Also, something is wrong with the networking, and sometimes segments or roads can break the traffic and cause them to go on alternate routes that are much longer and slower than what you intend. To fix that, you have to find the broken segment or node and redraw it.
    Hope this helps some people.

    • @Akruas
      @Akruas  Před 7 měsíci

      They are not yielding, they're not entering a "blocked" junction.

    • @_ch1pset
      @_ch1pset Před 7 měsíci

      @@Akruas Maybe the yielding doesn't work in some edge cases, but the sharkteeth and yield signs are there if you look at the video. Those don't appear when roads that intersect have equal stats from my observations, unless you place a roundabout or one-way road(sometimes, not quite sure all the requirements).
      I agree it is a bit jank, and traffic AI appears to break easily.

  • @SilkCrown
    @SilkCrown Před 7 měsíci +4

    I agree with and understand all of the issues with CS2 you brought up in this video. However, I am surprised that you find the overall experience less worthwhile to play than CS1. I think that even with mods CS1 suffers from many of the same issues, even though the causes of those issues may be different. I would like to hear a more direct comparison between the two with regard to your decision to stop playing CS2.

    • @Akruas
      @Akruas  Před 7 měsíci +5

      I'm not "playing" CS1 though. I would not touch vanilla CS1 city simulation with a ten-foot pole in 2023, but unfortunately CS2 doesn't offer upgraded enough experience for me to continue it, plus all the bugs. Detailing and making cities highly customized is only possible in CS1 right now.

  • @czerskip
    @czerskip Před 7 měsíci +5

    It's understandable that an early beta is so buggy…

  • @snes90
    @snes90 Před 7 měsíci +1

    21:38 I thought I remembered CO talking about "complexity" being one of four factors in path finding. A complicated and/or unsafe intersection won't be favored as much, and your intersections with lots of lanes seem like they might qualify as such.

  • @drzombie9485
    @drzombie9485 Před 7 měsíci +1

    in the example at 12:00 all your traffic goes on the exit lane, so it's basically a 3-lane road that becomes a 1-lane road in the middle, but I do agree with the point being made

  • @Yakez42
    @Yakez42 Před 7 měsíci +2

    17:54 Noooooo, just please no. I cannot count how many times I was almost run over on button operated pedestrian crossings by v12 trucks turning on red in 6 month of living in USA. Red light right turn need to be eliminated from collective human memory.

    • @Akruas
      @Akruas  Před 7 měsíci +1

      Cars turn right when people on that right road have green crosswalk anyway.

  • @JD_Mortal
    @JD_Mortal Před 7 měsíci +1

    They despawn to the location they were headed, not "back"... (The virtual pocket teleporting car). When you get to 400,000 to 600,000 population. Everything breaks-down. Trash trucks can't reach destinations, emergency services, busses, etc... Unfortunately, a trash truck will not teleport to a location to pick up trash, and neither will emergency services. So everything just breaks. Something going on with schools too and busted elementary-schools. Sims have no ability to get "basic education", after being too old to go to the appropriate school. No on-line classes, no night-school, no community GEDs, etc...

  • @SunRunn3r
    @SunRunn3r Před 7 měsíci

    Funny, you have built your dam at exactly the same spot as I did. EXACTLY the same spot. Nice video :)

    • @Akruas
      @Akruas  Před 7 měsíci

      Perfect spot on this map. Maybe the only one even.

  • @IIWTZ
    @IIWTZ Před 7 měsíci +1

    7:00 one of those left lanes is for U-turns

  • @Daddel2021
    @Daddel2021 Před 7 měsíci

    Finally someone is talking about this! Thank you!

  • @troya892
    @troya892 Před 7 měsíci +1

    I’ve been having a weird issue where I’ll build pedestrian bridges across the street, but sims will still walk across the location where the removed cross walk was

    • @Zadesniper
      @Zadesniper Před 7 měsíci +2

      Like in real life they said fuck that lol

  • @Lukas-qg5bx
    @Lukas-qg5bx Před 7 měsíci

    Thank you for the analysis! Hope they fix it, really breaks the emergence sometimes. Otherwise, can’t wait for a smarter traffic mod.

  • @saber8156
    @saber8156 Před 7 měsíci +3

    wake up babe new akruas video

  • @BizzLeVrai
    @BizzLeVrai Před 7 měsíci

    I found out 2way 4 lane highway and small road work really well larger than lane it creates a lot of traffic jams. at it end smaller simplyer road is easier for the traffic to manage. it is slower but it move

  • @inveyron1337
    @inveyron1337 Před 7 měsíci +9

    Thank you so much. I needed this for my decision if i should buy the game or not.

  • @dj4aces
    @dj4aces Před 7 měsíci

    The more I watched, the more I listened to the explanations of what the game is doing, the more I came to the stark realization that Cities Skylines 2 is actually a simulation of real-life. All of it. Everything from cars taking pedestrian roads, to people crossing a road where no crosswalk exists, right down to cars not taking the most optimal routing for their destination and busses not being on the proper road for their marked route. While incredibly inefficient and likely not working as intended, it might be the truest reflection of real life I've seen in a sim game.

  • @klti0815
    @klti0815 Před 7 měsíci

    Finally a traffic deep dive, thanks. I was really expecting much more control for traffic. Didn't they hire the Traffic Manager mod creator?
    Maybe this game needs another year to cook, let's see if they are actually going to complete the core mechanics before pumping out DLCs.

  • @cs_DutchCheese
    @cs_DutchCheese Před 7 měsíci

    Thank you Hitzu!

  • @Xandalfo
    @Xandalfo Před 7 měsíci +3

    I mean the roadbuilding is lane-based and works great, but why is there no lane-based traffic control, allowing us to choose directions?
    A bit more control over traffic lights would be nice as well.

  • @chazman4461
    @chazman4461 Před 7 měsíci +1

    Skylines II should have had the lane control mods and node controller and such built in. I really like the game but it feels like it went backwards in some ways. It is kind of frustrating and disapointing. Same with landscaping also.

  • @SnizzleTille
    @SnizzleTille Před 7 měsíci

    All your observations align with mine.
    It's so frustrating that we are almost 1 month in.
    3 patches so far with like 10 lines bugfixes each. That's just not enough.

  • @BorjaVarona_at_YT
    @BorjaVarona_at_YT Před 7 měsíci

    12:50 I would say that the game is incidentally reflecting what happens in real life. If I am not mistaken, there are two lanes incoming, then a third lane is added on the left. Afterwards, the two lanes on the right do not have anywhere to go at that point in the video, so the incoming traffic must flow to the third lane on the left. The traffic jam is caused because of two lanes on the right converging on a different one on the left.
    In a real life scenario, the problem would be worsened because heavy traffic usually occupies the slowest lane, i.e., the one on the right in this case, so they would be forced to cross the entire road to the opposite side.

  • @SickPrid3
    @SickPrid3 Před 7 měsíci

    the one and only thing that breaks traffic is vehicles changing lanes in the last moment, everyone on the same node. It's an issue with path finding. Follow a random car and you'll notice that often it will pick the inside lane and change to outside on the last node blocking the traffic in that lane, which in result causes cars in that lane want to go around that car and block the other lane
    this was happening in CS1 as well
    what I've noticed as well, when you build 8 lane road the cars tend to use all lanes just to try to change in the last node for the lane they actually need to be

  • @Flysky500
    @Flysky500 Před 7 měsíci

    Just to your last point I have had traffic jams and had problems of supplies in industry buildings as well as service buildings (hospital was missing Pharma products)

  • @Pampskoen
    @Pampskoen Před 7 měsíci

    Listening to your final comments about CS2 made me also feel that I don't want to play it, I'd rather go back to CS1. There is so much more creativity there. CS2 makes me feel like I'm just coloring squares and plopping buildings. Maybe I'll wait a while till they have sorted out all the issues. Love your commentary on playing very helpful and informative. Thanks!

  • @norneaernourn8240
    @norneaernourn8240 Před 7 měsíci

    Okay the roundabout shenanigans is the same as CS1. Can't wait for Network Multitool and Node Controller!

  • @AndreiFierbinteanu
    @AndreiFierbinteanu Před 5 měsíci

    As someone that drives in Romania the sudden lane switching when there's an empty lane seems incredibly realistic for how people drive here.

    • @Josh-zr3jy
      @Josh-zr3jy Před 4 měsíci

      Thats because most people are idiots.

  • @TAnders877
    @TAnders877 Před 7 měsíci

    I find one way streets and controlling how people enter super avenues. Generally allow traffic entering to spread out quickly yet funnel out via the same routes. At 170000 with 1 industrial zone and very infrequent traffic jams. Recently I've discovered Flyovers are very compatible with the wonky AI.

  • @heiggu
    @heiggu Před 7 měsíci +6

    The road textures look ugly and unrealistic in my opinion. I get what they were going for, but still.

    • @punizika
      @punizika Před 7 měsíci +3

      At least it's possible to disable that patch of colour with developer mode

  • @TheGraemeEvans
    @TheGraemeEvans Před 7 měsíci

    With slip roads on intersections you should not add extra lanes to the main highway for more than one node. If you have multiple nodes traffic will enter the extra lane and later have to fight to leave. It doesnt happen if you keep the extra lane to a max of 1 node. Also for busy off ramps use several lanes. Totally agree with the roundabout and junction points you raise.

  • @Qwertyuiop4409
    @Qwertyuiop4409 Před 7 měsíci +1

    Currently only way to deal with traffic system is by maximizing number of lanes to give traffic system more lanes for drivers to be stupid in. One way 7 lanes roads was a way to go for me. You also have to use more lanes for highways including exits and entrances to highways. There are 2 ways to force traffic to prioritise which rout most will take through speed control. 1. Making district with speed reduced (not really usefull). 2. When building additionall pass to lighten traffic flow you dont build it as road but a highway instead. This way traffic will give more priority to it because it can go faster there. I have not seen a single video around, that would have to deal with amount of traffic I had. I did go for very high density in hope of higher population cap though.

  • @kimghanson
    @kimghanson Před 7 měsíci +1

    The roundabout problem makes me even more confused about RL roundabouts. Because there are different numbers of lanes and different numbers of entrance/exits there does not seem to be a standardized set of rules for them. Many people tell me they are easy but they are not as you so amply demonstrated.
    Another thing about bus lines. I have one route with about a dozen stops. It goes from A to the connection train station then to point B then back to the same stop at the train station before completing at point A. This does not work. I cannot add any stops or complete the line after the second stop at the station. I had to put in a second bus stop at the station to make it work.

    • @theoncousland4587
      @theoncousland4587 Před 7 měsíci +1

      Believe it or not, roundabouts IRL are far more easier to negotiate then what Cities skylines would make out. For a start everyone knows what they are doing and its not a chaotic mess that the game portrays. Plus you have a "feel " to when to go when driving IRL.
      On the other hand seeing the multilane bypass monstrosities I see on google maps in the US, I have know idea how anyone can drive through them.

    • @kimghanson
      @kimghanson Před 7 měsíci

      @@theoncousland4587 Oh, my mistake. They are easy, cuz you say so.

  • @chingymofo1
    @chingymofo1 Před 7 měsíci

    I'm really enjoying CS2 myself but all your points are valid, I wish at the very least we could have 2 configurations of traffic lights, one being how it already is and the other one should be one side of lights at a time, like at a 4 road intersection only 1 side at a time is green, would solve a huge issue.
    My other biggest gripe not mentioned by anyone is the controllability over public transport units, why can't we control specific numbers of buses, trams, and trains? If I make a regional line with many stops that's not in huge demand the game will calculate the number of stops and will send out a minimum of like 12 buses with the overall usage being like 2%, so inefficient and the unbunching seems non-existent. Also having to make intercity connections and using your own vehicles seems stupid, transport from other cities should be able to stop at your stations, I really don't like that "feature".
    And very quickly, that international airport asset is hideous lol, it also doesn't have built in bus stations, trains, taxis but no buses? WTH!

  • @LeeHawkinsPhoto
    @LeeHawkinsPhoto Před 7 měsíci +1

    YES!!! I hit that wall way before I ever got a city this big. Welcome to the club...I just wish I'd gotten it for free like most creators.

  • @PauxloE
    @PauxloE Před 7 měsíci +1

    No supply problems despite lots of despawning? - I've heard that despawned vehicles just teleport to their target locations, thereby fulfilling the delivery which is needed. So a clogged city might actually work better than a free-flowing one, from the cargo and individual transport perspective. It likely doesn't work that way with the buses and trams, though.

    • @Akruas
      @Akruas  Před 7 měsíci

      It sure doesn't since I have constant tram and bus jams near depots from all the despawns.

  • @Smoerfy
    @Smoerfy Před 7 měsíci +2

    i will watch your cs1 videos bcs there so much more content for me and the grafiks looks so much better in the modded cs1

  • @zerioification
    @zerioification Před 7 měsíci

    I always see vehicles taking shortcut whenever I have the medium parking lot in a corner. It's frustrating

  • @vadicus-tcp
    @vadicus-tcp Před 7 měsíci +2

    Sad that mods are absolutely needed to improve CS2 just like CS1 and they are not supporting the Steam workshop. What are they even thinking!?

  • @kamilb.3643
    @kamilb.3643 Před 7 měsíci +6

    It's not that these large roundabouts working bad in CS2 is just the game's fault - even in real life non-turbine multi-lane roundabouts just do suck too :p

    • @Akruas
      @Akruas  Před 7 měsíci +2

      That's what I said

  • @PaddeyJ
    @PaddeyJ Před 7 měsíci

    Quick tip for you Akruas. Highway exit/entry ramps needs to go on the outside, like the real world, because trucks goes to the right most of the times and has problems crossing 2 lanes to reach the highway exit.
    That would help you with the issue on the highway

    • @Akruas
      @Akruas  Před 7 měsíci

      Except they don't, even in the thumbnail all trucks are on the left.

  • @haelww1
    @haelww1 Před 7 měsíci

    Pedestrian crossing anywhere, lost bus driver, cars going through private path, aggressive lane switching.
    They did it ! The game is finally 100% realistic.

  • @hephaestion12
    @hephaestion12 Před 7 měsíci

    Not 100% sure but i think the no straight on tools and so on actually do work on roundabouts, thry just dont update the lane markings on the road. Worth checking as thoroughly as you are doing it though!

  • @mikithekynd
    @mikithekynd Před 7 měsíci +1

    I wish there was a Driving School Policy that would lower the random lane switching.

  • @ollyrl1529
    @ollyrl1529 Před 7 měsíci +1

    That industrial area looks insane. Ive never seen so many lanes. Pedestrian overpasses! Never seen one. Im well travelled as well.
    This game still seems too American...

  • @RangerTheMal
    @RangerTheMal Před 7 měsíci

    the on ramp and off ramps drive me insane

  • @Konrad-z9w
    @Konrad-z9w Před 7 měsíci

    I'm sure most of the testing was done with smaller chunks of city. Like building a couple junctions and a roundabout with traffic spawners at the end of the roads. Software engineers writing code don't have the time to build huge cities which have a thousand sources of different traffic and not just a couple spawners.

  • @varonim420
    @varonim420 Před 7 měsíci +3

    Great in depth look on the mechanics! Sad to see you leaving the game for now. For me, there's no way back to CS 1. CS 2 has it's flaws sure, but for me the improvements outweigh the negatives by far. Even in its rough early state, which I expected after having played CS1 on launch. But I get your point, and can't wait to see you return.

  • @ronernestborres2597
    @ronernestborres2597 Před 6 měsíci

    hope there is an update where you can edit the width, type, material of the sidewalk regardless of the road plopped

  • @user-lv6rn9cf8m
    @user-lv6rn9cf8m Před 7 měsíci

    23:23 the guy just running across the street was very realistic though

  • @billyswong
    @billyswong Před 7 měsíci +4

    For the stuck traffic around 11:30 , maybe it will improve if the exit lane is placed by the outer lane of the highway, not the inner lane.

  • @Nezon93
    @Nezon93 Před 7 měsíci +2

    22:47 this is soooo annoying.. I feel like.. deceived. They gave us all those tools to control the traffic flow, but these tools just don’t work. Is it a bug? Or was it a planned fake to optimise the game?
    This is why I stopped playing this game. I will return if they fix traffic simulation. I’m not sure they will. It seems they are focused on something else.

  • @amamkistudio7360
    @amamkistudio7360 Před 7 měsíci +1

    31:00 - but i dont think industry building are giving a pop-up for lack of materials. Especially unique factories (like paper factory) are chewing through raw materials (you can see it if you select delivery van and then click a company it belongs to). When raw materials reach 0, factory stops working, tax income goes down, but there is no indicator that factory is not working (except if you are in company info view via delivery truck) and because there are only 2 delivery trucks for even big factories, there will be shortages of raw materials, even if warehouses are literally right next to it.

  • @yashaboss
    @yashaboss Před 7 měsíci

    I absolutely agree with the author on everything. Trying to reach as large an audience of players as possible, the developers focused on casualness. The game covers all the player’s mistakes, the townspeople continue to always be happy. The game just floods you with money under any conditions, which begins to resemble creative mode. Absolutely unpredictable and uncontrollable traffic, in order to relieve it, it is necessary to build giant multi-level interchanges in the city center. The economy doesn't work at all; The goods are never exported abroad, although this is indicated in the description. There are few shoppers in the center of a densely populated area. Overall one big disappointment...

  • @timj.5220
    @timj.5220 Před 7 měsíci

    23:10 looks like intentional and realistic behaviour, she is moving quite fast, almost running, which is not normal for npcs crossing the road. It is as if she knows she has to move quickly because she does not know how much time she has before a car approaches. Faster movement can often be observed when someone is crossing a road in a place where there is no clear pedestrian crossing.

  • @JD_Mortal
    @JD_Mortal Před 7 měsíci

    Your "trick" to join the roads, actually breaks them. YOU see it connected, but cars do not, or it creates a "glitch", where only some lanes can see it. (Since the road is shaped at a blunt half-circle on the end.) The game really needs to evaluate and reconfigure the node-sorting, to a logical grid hierarchy, to reduce a lot of these issues. As well as stopping "auto-connections", which it is creating wrong and broken. (Notice the whole road was under the roundabout, and after, it was under your whole intersection! It erased it, but it is really still there. Just as too many "close nodes".)

  • @ChrispyNut
    @ChrispyNut Před 7 měsíci +8

    I appreciate the insights. Gotta say though, your road layout, really isn't optimal for traffic flow either, even if it is highly representative of what's likely to be used to the majority of players.
    I wonder how vanilla purists have found C:S2. We mod users were always likely to struggle, given the abundance of amazing tools we became accustomed to, so it'll be interesting to know how those who didn't have them, find the changes in the new version.
    E2A: FU @ "my CPU's ancient" ,,, as I'm rocking an i7 4790K, which is older and weak still. 😝

  • @charlodynatimberheart4860
    @charlodynatimberheart4860 Před 7 měsíci +1

    Hell yes, my favorite youtuber uploads once again!

  • @Omapk
    @Omapk Před 7 měsíci

    Also not having delayed green or protected left turns are a death sentence. So many problems would be fixed even if every road with more than 2 lanes had protected left turns on green.

  • @randallcromer66
    @randallcromer66 Před 7 měsíci

    Love your content...and I very much appreciate all you do to help make this game that much more enjoyable...💯👍

  • @micbln8967
    @micbln8967 Před 7 měsíci

    Regarding custom roundabouts: remove crosswalks and upgrade the roundabout street to a higher tier (highway)