Surfacing with Solidworks - Handle
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- čas přidán 26. 02. 2019
- In this video I walk through setup and modeling of a handle with ergonomic finger divots. The goal is to create a model that is flexible enough to withstand updates and tweaking after we get feedback from prototyping. We achieve this by maintaining a straightforward model flow.
Thanks for excellent tutorial. It is a good explanation, strong, sharp and clear voice.
Incredible tutorial, thank you for sharing your skills!
Great walkthrough! One tip - you mentioned at time 7:15 that SW won't flip an arc's concave/convex curvature direction, and I recently found a fix for this. If you have an arc with a tangent condition (like the two arcs you have and are worried about flipping), make sure you already assigned a tangent relation. Then right click on the arc, and select "Reverse Endpoint Tangent" in the "Relations" section. This will flip both tangent ends if the arc is tangent on both ends.
I'm sitting at my computer alone, clapping. Thanks for the solid tip!!
bro u're insane u should get way more views thand this.
This video is amazing!!! You´re very good at teaching the design process behind 3D modeling!! Truly helped me a lot!!!! Greetings from Lisbon!
Thank you! This really helps!
At 19:31, you are hovering over the two edges that you divided with split line, however, after following every single step in this video, I'm still seeing the two edges as one single edge, just like before you did any of that. Though, on the other side of the extruded surface, I have two separate edges. Do you know why?
How do you duplicate all your sketch entities from one sketch to another? For example, at 13:26 you take your [Z] sketch and just somehow copy all its entities to the new Sketch1 while preserving all relations. How do you do that? When I try to Ctrl-C Ctrl-V it predictably just copies the sketch without all its relations and plots it down somewhere random, instead of perfectly duplicating it like you had. You always call it "converted sketch" but I am not sure where to click for this conversion process that you do.
NVM I figured it out. For those who have the same question: You open the new sketch that you want to copy/convert into (in this case Sketch1), select the old master sketch on the tree ([Z] in this case), and then hit the "Convert Entities" button in the Sketch toolbar.
Alright, guys?
Please make more about how to model handle. I need to know how to apply texture in this parte.thank you... this video help too much!