How to CREATE HDRIs in SKETCHUP and export them to LUMION!!

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  • čas přidán 3. 08. 2024
  • In this video I will be demonstrating how to use the SketchUV add-on to properly unwrap a sphere in Sketchup so that an HDRI jpg from HDRI Haven can be applied to it. I will also be demonstrating and explaining why we need to put a see through material on the backside of a face so we can make it invisible in Lumion. Since Lumion does not support .HDR files, we will still need the real skies effect to the desired result.
    Note I realize I kind of blocked a portion of my workspace with the camera, although I don't think I blocked any important steps. Let me know if you need any clarification!
    If you do not use Lumion, this tutorial will still be helpful to you! I will also add links below for HDRIs that I have already applied to sphere and posted to the 3D warehouse:
    3dwarehouse.sketchup.com/mode...
    3dwarehouse.sketchup.com/mode...
    3dwarehouse.sketchup.com/mode...
    3dwarehouse.sketchup.com/mode...
    3dwarehouse.sketchup.com/mode...
    If you require the SketchUV add-on (it's free) you can download it from the extension warehouse here:
    extensions.sketchup.com/exten...
    I also recommend you check out HDRI Haven, they have an amazing collection of hundreds of HDR files that are free!
    hdrihaven.com/hdris/
    The website for our business can be found at luminouslabs.ca/ , if there are any broken links or any other oddities, we apologize as we are currently in the process of upgrading and rearranging our site, however we have tried to avoid any issues as best as we can.
    Timestamps for this Video:
    Introduction 0:00
    Creating a Perfect Sphere 1:30
    Download SketchUV 4:00
    Download an HDRI 4:40
    Apply Transparent Material 5:40
    Unwrap Sphere with SketchUV 6:35
    Applying the HDRI: 7:45
    Bring our HDRI into Lumion 10:55
    Conclusion 15:50
  • Věda a technologie

Komentáře • 82

  • @daCAT-100mil-Baby
    @daCAT-100mil-Baby Před 3 lety +1

    1 year late to this gem of a video. Many thanks

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Better late than never! I hope it helps your scene!

  • @colinhattink6550
    @colinhattink6550 Před 2 lety

    This was exactly what i needed after the your first video. It was very helpful. Just want to mention that u have great videos and i like the way how u describe everything! I'm gonna use this technique for my last schoolproject before i graduate. Keep up the good work, i'll give u a follow. Colin

  • @Slinash
    @Slinash Před 11 měsíci

    fantastic tutorial... I recommended it to so many friends. Thank you man!

  • @lebogangtlholoe884
    @lebogangtlholoe884 Před 2 lety

    Bless your heart for sharing this knowledge

  • @multiplemitch
    @multiplemitch Před 4 lety +4

    awesome video, your hand looks big in the thumbnail but the information is very helpful

  • @falhansafraniawwal5994

    Great tutorial. Thank you!

  • @miguelestebanromeroait3281

    Great video sir! Thank you so much! Best regards

  • @priscillaccrivelli
    @priscillaccrivelli Před 3 lety

    This was very helpful. Thank you

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Thanks Priscilla! The hdris in the 3D warehouse are always ready to go!

  • @tomsigsgaard8941
    @tomsigsgaard8941 Před rokem

    Thanks, - you make some really helpfull videos - Thanks :)

  • @ugdesignstudio4673
    @ugdesignstudio4673 Před 3 lety

    loved it! easy to do it with your video! superrrr! gracias

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      @U G Design Studio Thanks so much for the comment! I did want to show people how to do this but I would recommend just grabbing the ones from the 3D warehouse as they are already good to go!

  • @pukitox
    @pukitox Před 3 lety

    great tutorial bro thanks!

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Glad it helped! As I mention in the video as well if you type "HDRI" into the sketchup warehouse there should be some already loaded and ready to go!

  • @kadirhanorhan
    @kadirhanorhan Před 3 lety

    thanks for the tutorial!

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      Thanks Kadirhan! I hope it helps :) Be sure to grab them off of the warehouse if you want to speed it up

  • @leoleosen3261
    @leoleosen3261 Před 3 lety +2

    Thank you so much for this clip, feel more comfortable with Sketchup than Blender.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      You're very welcome! I first learned this trick in Blender but so many people commented wanting to SketchUp I did my best to develop a way. If you missed it in the video I have about 5 of the HDRIs on the 3D warehouse and if you wanted to change it to another HDRI Haven is definitely the place to go.

    • @vivaanaidan4789
      @vivaanaidan4789 Před 2 lety

      sorry to be off topic but does anybody know of a method to log back into an Instagram account..?
      I was dumb forgot my password. I would love any assistance you can give me!

  • @edwinrafaelgenao
    @edwinrafaelgenao Před 3 lety

    Great video!

  • @57Rhon
    @57Rhon Před 2 lety

    Helpful.

  • @ArqFad
    @ArqFad Před 3 lety

    GREAT TUTORIAL!!! thanks' for show us how to do thing like this using Sketchup.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      Thanks Fabio! I am actually hopefully releasing a video soon about tips for Sketchup users in Lumion.

    • @ArqFad
      @ArqFad Před 3 lety

      Thank's man. I appreciate your work. Very helpful and explicit. Cheers fom Dominican Republic 🇩🇴

    • @etamecyriac1726
      @etamecyriac1726 Před 2 lety

      @@LuminousLabs cheers. Is it ready? I particularly don't like how lumion stretches the interior scene when i upload from sketchup. Is so weird

    • @LuminousLabs
      @LuminousLabs  Před 2 lety

      @@etamecyriac1726 Hey Etame, what do you mean when it stretches it? If I have more information on the problem I may be able to give you a hand

    • @etamecyriac1726
      @etamecyriac1726 Před 2 lety

      @@LuminousLabs it kind of increase the length of furnitures . For a better explanation i can send you pics to see.

  • @yohangunathunga552
    @yohangunathunga552 Před 3 lety

    Thank you so much for the valuable informations 👍👍👍👍

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      Thanks Yohan! I am glad it was able to help you. As I believe I mention in the videos as well, type HDRI into the 3D warehouse you should see some pre-made ones!

    • @yohangunathunga552
      @yohangunathunga552 Před 3 lety +1

      @@LuminousLabs Thank you so much, ill look into it. If you can, please be knid enough to make video about, "how to do realistic rendering in lumion and material settings" also simple post production using photoshop. Again thank you 👍👍

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      @@yohangunathunga552 I can try to release something a long those lines coming up shortly! I did do a small video about simple editing in Lightroom but I can show a very quick way to adjust images in Photoshop as well since works in a similar way.

    • @yohangunathunga552
      @yohangunathunga552 Před 3 lety

      @@LuminousLabs Thank you so much for the consideration. Ill waiting for that video 👍👍👍

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      Hi Yohan,
      I just released a quick video on how I edit my renders in Photoshop. I just use the Raw Camera Filter on Auto setting so it is quick and easy with great results!
      Here is a link to that video: czcams.com/video/4-yn5YEvoAs/video.html

  • @mustafamelihackgoz2770

    kralsın kral

  • @ShomitSarkar
    @ShomitSarkar Před 3 lety

    U asked for suggestions if u could have done better.
    Place the center of the sphere to the center 0 0 0 axis co ordinates of sketchup.
    That way when u import,the sphere is positioned already correctly. Also when u scale the sphere,the center can be realigned to the 0 0 0 of lumion easily.
    Also in lumion push the ground below using the sculpt tool.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      I should have mentioned that as well. Normally I drag the model and HDRI into the sky but for projects that would not allow someone to do that I should have given them another option.
      Thanks for the comments Shomit!

  • @anamulhasan6023
    @anamulhasan6023 Před 3 lety +1

    Great vedio...but for your recording screen cant see some lumion option..
    So its better to use invisible background, or place your screen in such position that donts obstacles the informative view..

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      Yeah that was a mistake I was making when I first started. I think this was my 4th video so I didn't have my green screen set up correctly.
      Thank you for checking out the channel Anamul!

  • @shamkhan8712
    @shamkhan8712 Před 3 lety

    Amazing Sir ... But a little confusions. In SketchUp for outside grey material you use glass texture and for inside you use HDRI image? Thanks a lot

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Yeah exactly. The glass is just to see what you are doing. In lumion you can just make it invisible so light passes though the outside.
      If you can’t get it type “hdri” into the 3d warehouse I have some pre-built :)

  • @StevenEckert
    @StevenEckert Před 3 lety

    This is great! Is it possible for the sphere to have a flat bottom?

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Yeah that should work. It may take some time to flat the sphere if you do not know how to make it but I could do it in Blender if you want. The biggest issue I would see with this is finding an HDRI texture that looks correct with the flat area.

  • @floh571
    @floh571 Před 3 lety

    great job thanks a lot. would like to ask if there is a way to "delete" only the sky so that u still can see Lumion clouds pass the horizon? clouds from lumion are amazing would be a shame to not use them. Thanks a lot

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +3

      I can create a small video on how to do that. I will note though that the results can be varied. I will show you how though and you can determine if you want to incorporate it into your renders!

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Hey I just uploaded a video talking about this. As I mention in the video it is not the best method in my opinion but I still think it is important to know all of the options!
      I hope it helps :)
      czcams.com/video/GTqo70upPT0/video.html

  • @craver3d278
    @craver3d278 Před 3 lety

    For 3ds max would you just make a sphere, flip normals and add uvw map as sphere?

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      I think that would work the same way, I’m pretty new to 3ds max but as long as the normals are facing inside the sphere it should work!

  • @hekuranmusli1072
    @hekuranmusli1072 Před 3 lety +1

    just use the grey texture it already has because lumion already consideres it to be invisible you dont have to add a glass material - just thought you should know

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      The glass is actually only for viewing it in Sketchup! Just so you know that everything was applied correctly. I may have misspoke in the video.

    • @hekuranmusli1072
      @hekuranmusli1072 Před 3 lety

      @@LuminousLabs Okay great job! Thank you for clarifying.

  • @666hardStyle999
    @666hardStyle999 Před 3 lety

    I have a question, are you using an 8k jpg image and the rest of the images in hdri? How do I convert them to 8k jpg

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Do you mean how do I get an 8k image from a .HDR file? The site I often use for HDRIs is called "HDRI Haven", and there you have the option to download a jpeg below the HDRI files.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Make sure Sketchup is set to allow any resolution image.

    • @ShomitSarkar
      @ShomitSarkar Před 3 lety

      @@LuminousLabs i think re importing the image in lumion will fix the low sketchup resolution.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      @@ShomitSarkar That is a good point! The reason why normally say to turn on any resolution in sketchup, is only so the HDRI can be used in it as well.
      Looking back at krauser's question I should have mentioned you can just reimport it to Lumion as well.

  • @liewyusheng1163
    @liewyusheng1163 Před 3 lety

    During i‘m import my HDRI sketchup files to lumion,they is an error. “Please request support in the import and export advise section of the lumion forum”.
    May i know how to fix this?

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      What version of Lumion are you using? What I would recommend is downloading my FBX file that I have already done! It should be good to go.
      drive.google.com/drive/folders/1D5gybK2cWL7Q2wzlRWJWCTUxokXrtmQK?usp=sharing
      The model's origin is at the top so just move it up!

    • @liewyusheng1163
      @liewyusheng1163 Před 3 lety

      @@LuminousLabs thank you very much,this was very helpful!great video👍

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      @@liewyusheng1163 I'm very glad to hear that! I may need to go back and look at the Sketchup file because you are the 3rd or 4th person to have this problem. I still use Sketchup2019 so maybe I need to upgrade.

  • @davido1941
    @davido1941 Před 3 lety

    Every single time I try to unwrap the sphere with Sketchuv it only unwraps the exterior face. Any ideas why this is happening? Thanks in advance!

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Let me double check and I will see if I can replicate it, I think I might know what is happening. For the time being if you type "HDRI" into the 3D Warehouse you should see some premade ones! You can take those and apply whatever texture you want in Lumion and it should work.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      So I think I might have figured out the problem, when I was doing it again it was messed up until I clicked on the materials in the top right under entity info. Try manually changing the glass and UV sphere. It might be a bit weird but the numbers should looks backwards because you see through the glass and at the inside of the HDRI.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      Make sure when you use SketchUV you hit the "top" or "side" camera, any way works really you just need to make sure that you are facing it head on then do a spherical unwrap.

    • @davido1941
      @davido1941 Před 3 lety

      @@LuminousLabs Hey thanks for the quick reply! Yeah I already downloaded all the 3 models you uploaded to the warehouse and they work perfectly fine! It's just that for some weird reason whenever I try to make my own the Sketchuv plugin unwraps the exterior face only lol. By the way keep up the good work. This channel is pure gold.

    • @davido1941
      @davido1941 Před 3 lety +1

      Hi I discovered what was going on with the wrong unwrapping... Basically for some versions of SKP you'll need to right clic on the sphere and select 'Reverse faces' with that little trick Sketchuv will unwrap the correct face of the sphere!

  • @peternauta3077
    @peternauta3077 Před 3 lety

    I think the reason why it imported with the glass is because the material file from SketchUp had "glass" in the name, and then Lumion overrides and swaps it with their own glass material automatically.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      I think what I meant was why Lumion always defaults to the blue glass. You are 100% right about the name glass, it is just strange to me that the glass doesn't directly go to clear. I often see new users thinking blue glass is just the way it is in Lumion

    • @peternauta3077
      @peternauta3077 Před 3 lety

      @@LuminousLabs ahh gotchya, yea mine defaults doors and windows clear, but if my opening has "glass" somewehre in the file destination, than it turns every component of the opening to light blue interior glass, inlcuding the sill and trim/frame.

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      @@peternauta3077 It's little things like that I hope they change! It would just help beginners catch on a little bit faster

  • @zubairsaifi5850
    @zubairsaifi5850 Před 3 lety +1

    A 3500$ software cannot use a custom hdri and custom resolution renders.
    How cool is that!!!

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      There are some work arounds but I agree it is pretty annoying. Lumion does a lot of stuff very well but there are some little things I don’t understand why it can’t do it

    • @zubairsaifi5850
      @zubairsaifi5850 Před 3 lety

      @@LuminousLabs they are one of the oldest company in this market.
      I have seen a couple of engines that were introduced in last few years like D5 render and Enscape3d and they are evolving really very fast (there are many I just named 2)
      The way Lumion handles foliage in exterior shots is amazing, but in interior it's hard to get realism.
      I don't know if it's their management or their R&D that has been procrastinating but if they don't wakeup and look deep into the market and work around their prices it's game over for them.
      D5 render is 500bucks with lifetime update and Enscape3d is just 50-60bucks a month

    • @LuminousLabs
      @LuminousLabs  Před 3 lety

      I do want to play around with D5, I think they're going to be Lumion's biggest problem in the future. I am really not a fan of Enscape though I have seen some okay projects but I really didn't like it overall.

    • @zubairsaifi5850
      @zubairsaifi5850 Před 3 lety

      @@LuminousLabs yes you are absolutely right.
      D5 has evolved like anything, every update they launch it's their major.
      Enscape can be used for very very quick and underpaid jobs.

  • @gabriellarranaga5482
    @gabriellarranaga5482 Před 3 lety

    nice flag in the back!

    • @LuminousLabs
      @LuminousLabs  Před 3 lety +1

      ;) I think you're the first person to mention it