Ten Useful Non-Attunement Magic Items in Dungeons & Dragons 5e
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- čas přidán 24. 07. 2024
- MONSTERS OF DRAKKENHEIM is 300+ pages of eldritch horror inspired monsters for 5e by the Dungeon Dudes! Coming to Kickstarter March 26th, 2024: www.kickstarter.com/projects/... If you're not a fan of the magic item attunement system in Dungeons Dragons 5e, take a look at these ten potent and useful magic items your character can equip without using up an attunement slot!
2:04 +X Weapons, Armour, and Shields
5:23 Adamantine Armour
7:22 Boots of Elvenkind
9:01 Broom of Flying / Carpet of Flying
12:38 Cape of the Mountebank
14:37 Elven Chain
17:09 Goggles of Night
18:39 Periapt of Proof Against Poison
20:43 Sentinel Shield
23:01 Wand of Magic Missiles
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I one time made a Broom of flying that had an intelligence in it that was, brave and willing to do the right thing, except it had a crippling fear of heights.... the amount of arguments the players had trying to cajole it to fly above 500 ft was hilarious.
This is actually genius omg.
Even funnier would be it not wanting to go higher than 100ft in the air lol
@@silentknight2522 it was actually VERY reluctant to go over 100, but 500... nuh uh... it had to be life or death and even then.... it was basically screaming "Mommy!" every time it got near 500.
I love this idea!
Love it, totally stealing this! Thanks for sharing!
My party took down a night hag a long time ago, and we recovered her heartstone. DM ruled that the heartstone can be used to cure any disease, so long as the patient is awake. My character, being a healer and member of a charitable order of her church, took it. She had it set in her holy symbol so that there's little chance someone would figure out what it is and try to steal it.
Even though we really haven't run into disease amongst the party, the heartstone has since become a vital part of my character's roleplay and one of her signature items. She often ventures out to heal the sick and the wounded, and she makes liberal use of the heartstone when she does so, pressing the symbol (and the stone) against their skin as she says prayers of healing over them. Even used it at one point to purge a parasite from a village's water supply that was causing a crippling illness. It's gotten to the point that the rest of the party has taken to calling the stone the "Red Heart" and given her the title of "Bearer of the Red Heart and Slayer of Wickedness and Disease," among others. She hates any sort of recognition, so they love to tease her with it.
I can only imagine how the night hag must feel if she knew what's being done with her heartstone. :D
I have always wanted Dungeon Dudes to do a video on Disease and Poisons and how they work in an adventure. I hope they eventually do one.
Yes please!!!!!!
Yaaaa!!!
Purple worm poison.
This!!
I'd like to see one, but with their usual "how to make this interesting in your game" twist for DMs. I think that'd be really valuable!
Interestingly enough actually, I just gave my group a set of boots of Elvenkind, and the rogue told them to give them to the cleric to negate the effect of his chain mail. Did not quite see that coming when I was setting up loot for that session.
It's a good move... Though I wouldn't expect it either, except I myself could wear the boots and would like to get rit of the disadvantage.
That gives me a funny idea for a stealth thing, let's say a party member had a disadvantage on stealth armor (Literally any heavy armor) and they had a stealth advantage item (Like cloak/boots of elvenkind) so if they passed the stealth check you could describe it as "The people you are stealthing past hear a loud clanging noise but your *Insert stealth item here* made them think it was the wind (Or something like that)
I was thinking the same thing. Pots & Pans Ninjas
That poison immunity item made me think of an idea I heard for the lair of a lich or demilich. Since they are undead, and their minions usually are as well, and thus immune to poison, they could fill their entire lair with poison gass as a defence mechanism. A party facing that would really love that item.
That's a good way to explain why the BBEG sits nice and cozy in their respective Mordor, as the lands are poisonous therefore an army isn't just going to march in there to defeat them. But a well equipped group of adventurers could, which is why nations hire them in the first place. As it's not about power, it's about resources.
And just like that you're playing Wolfenstein
Also good against the Venomfang in the starter set
Shh you'll give us away your Majesty
@@karpmageddon4155 that's a mighty nice necklace you got there. Would be a shame if a zombie snatched it
2:04 +1-3 weapons, armor, and shields
5:23 Adamantine armor
7:22 Boots/Cloak of Elvenkind
9:01 Broom/Rug of Flying
12:38 Cape of the Mountebank
14:37 Elven Chain
17:09 Goggles of Night
18:39 Periapt of Proof Against Poison
20:43 Sentinel Shield
23:01 Wand of Magic Missiles
Thank you
Monica!
This is in the description tf you copy paste it for
@@brycebenson20 it wasn't originally
@@brycebenson20 mobile can't follow timestamps from the description
The Alchemy Jug is one of my favorite for its versatility.
I mean, besides the obvious 8 gallons of fresh water in a desert, you'd be surprised how often 2 gallons of mayonaise may solves your problems.
Grog?
@@ericworkman4887 Everyone's gotta have a comfort food. ☺
@bouboulroz My Ranger/Rogue has one & he uses the oil option for makeshift fire arrows. He sets up in his snipers nest in combat & lights a torch. Then dips his arrows in the oil, lights them, & fires them off. My DM counted this an additional D4 fire damage. It was great.
@@GunnerM60 Would be awesome of him if burning oil didn't already do a flat 5 fire damage.
@Kat MurphyA ring of sustenance would make my Warlock so unfair between that and Aspect of the Moon invocation. Don't need sleep & don't need food.
I've been tagged to be the DM for family night D&D (Dads and Daughters) since I played waaaaay back in Advanced D&D. Your channel has been invaluable for me to get back up to speed on the new (to me) system and running a campaign. I of course will have to take them through the first module that I ever played, B2 Keep on the Border Lands after our zero session this weekend. Thanks guys, very inspirational!
I think you'll find 5e a lot more friendly to new and younger players, happy gaming!
I was in the same boat last year! 5E is so much easier to run. Have a blast.
18:48 periapt of proof against poison
Albrech, my level 5 Dwarven forge cleric, says, "What in hells would you want that for!? No one needs a collar of sobriety!"
My players call minor restoration as "sobering spell" or "hangover killer"
Give that man an ale
Well now I want to make a cursed version to have a Barkeep get the final say in cutting off customers who start too many drunken brawls.
Something similar happened with my Warforged Forge Cleric of Moradin
For winning a drinking contest
I gave a halfling a decanter of endless water. He was trying to break into a building that had guards posted at all the doors and barred shutters on the windows. I tell him there is an open window on the second story but no hand holds to make the climb up. He says I will stand under the window lean over my decanter point it at the ground and call forth a geyser. After a passes strength check to hold on to the decanter and a passed athletics/acrobatics check to catch hold of the windowsill he climbed into the window. I think that was the most inventive way anyone has used the decanter of endless water in any game I have been involved with.
I did something similar in a game once. I had access to the decanter and two immovable rods, one plugging the hole and the other preventing flight. Cue the right rolls and my character and the rest of the party ended up being flung high into the sky to an otherwise inaccessible location.
This is very similar to what one of my players did, they were on the high seas on a ship, the monk fell into the water and ship started moving away really fast and waves were keeping the monk at distance.
The warforged jumps into the water, uses the decanter of water to make himself into a boat, he managed to get the monk and started to go back but failed the strength check to hold on to the decanter, so now I have a random magic torpedo going thru the sea in my world
Strap the decatner onto your back and you get a free water jetpack
I love the thought of a broom of flying or a magic carpet liking to snuggle with its owner as if it was a pet. :)
I was thinking of The Sorcerer's Apprentice, where the magic phrase to stop the brooms was "Thank you." And if you don't properly say "please" and "thank you" to your intelligent broom, it has a snit fit.
Makes it all the more sadder when the enemy casts Scorching ray at you and your carpet flings itself in the way, taking the hit for you and fading away right before your eyes.
@@joxyver I would definitely cry. 😭
@@aliceofspades I would probably be enraged at first and then break down into a waterfall of tears.
That "sorry" at 5:58 was the most Canadian thing I think I've ever heard. Love this channel!
Just wanted to say thank you guys. I have been looking for family time with my kids (ages 7, 8,and 9) and started a campaign with them. They absolutely love it. None of my adult friends will play but I love getting my dnd fix and spending family time together. I reference your videos all the time
Wand of Magic missiles is also awesome for breaking concentration.
Til a wizard counterspells with shield lol but yes I agree, also it helps when dealing with stone creatures as in my current campaign I’m a wizard but have to try to hit a stone monster with 20-30 ac and magic missile by far is my go to with them for now as it auto hits
Monti: I got a critical hit!
Joe: We don't take those here.
Xabtiz you almost got me there
Nbeutler11 got me
"Crits will do fine."
"No they won't."
Did someone say Grave Cleric?
Xabtiz I know that feeling... we have a war forged that installed adamantium plates on himself... it counted lol
I tend to give out consumables, that gives that instant boost for the party - powder of invisibility, potion of firebreath, glass bead with poisonous cloud inside, sword soap of swift attacking. That kinda stuff.
It's pretty hard to unbalance that. I like making those and handing them out. Who doesn't love scrolls with high level spells
Absolutely! Scrolls of Dimension Door, or potions of Enlarge or Fly are super fun.
@@GoblinUrNuts start having enemies use items on them, so they see it being done more (Oh yeah, I have some 1-shot item, don't I?)
They are probably having a fear of loss/save for when I desperately need it vs when it would come in handy.
Expressing to them that the flow of magic items will be moderated to keep them from piling up, so use and and get more.
In a game, we got a lot of gold from a very long quest first thing we did was spring for Adamainte armour for our Eldritch Knight. It saved his life next session.
My players were shopping for magic items, and I used the random table in Xanathar's to determine what they find. They rolled... the Folding Boat. I thought they would just pass on it, but they bought it. We'll see what they plan to do with it!
As popular as "DM didn't expect that." stories are, the best ones are shopping sprees and random loot you expected them to pass on.
Like the table for the random stuff Giants carry around, heavy junk with negligible monetary value, that puts the heads for a spin when a player gets really excited about keeping one of these objects.
I've used my folding boat as an arrow shield, a barricade, a projectile, and a boat. It's quite useful!
@@SkellyHertz surprised you used it as a boat.
Buddy of mine gave his party a Foldable Boat. Couple sessions later, as soon as combat started in that session, the guy holding the boat goes "I throw my boat and say the command word to open it to its largest size."
Instant win, but at a cost of 50% of the boat's durability until they got it repaired.
When mine tried this he rolled a +3 Shield for 3000 gold which I had. I didn't not go for it however because I knew he would hit the undo button....... which he did.
The Wand of Magic Missiles really was the MVP in our last battle against a Roper, a monster with a whopping AC of 20 which you want to stay far away from so that it can't bite you, making it quite a challenge for fighters in melee range. Our rogue was glad to pelt the thing with magic instead of risking a bite from up close or trying to pierce its natural armour with crossbow bolts.
22:45 Just a note: Bards' Jack of All Trades feature lets them add half of their proficiency bonus to ALL checks that they're not already proficient in. Jeremy Crawford confirmed it on Sage Advice
I once made a magic item called 'The Locket of instant Mustache' and when worn it gave the player a Grouchie Marks style mustache, giving them advantage on deception check when trying to pass of as someone else.
My DM and I were bitching about the fact that my badass Halfling Rogue didn't have darkvision, and I always envisioned her with night vision goggles on.
Cue next session and our party just happens to find some goggles in a chest... the wizard studies them... Oh, look at that! Goggles of Night!
Honestly that’s Me as a DM. I normally try to figure out ideas my players would like and then later reward them in some form down the line.
It only works for humans at first but I like using Eldritch Adept for Devils sight. It may sound like a waste of a feat but if you have that Sorcerer, Warlock, or Wizard with the presence of mind to take Devil's sight and darkness you are ready for them.
I miss gaming with people who know how to play Warlocks. I don't see them anymore unless I play them.
"Boots of Elvenkind, perfect for rogues, monks and rangers." OR for paladins in chain mail who don't want the permanent stealth disadvantage ^^' (Not sure if the boots are *intended* to work that way, but they do in our game.)
It would give advantage on moving silently which would cancel the disadvantage when your trying to sneak. But, it wouldn't help against other froms of percepting your character.
@@MasterGhostf I know, but I don't have to go around worrying about the fact that my character is constantly making noise. It's like what they said about darkvision, it's a thing that's annoying to have to keep in mind at all times.
Absolutely. My dwarven forge cleric needs these to help offset his adamantine plate he is moving around in. Whenever I say I'm sneaking, our rogue just gives me a "dirty look". Maybe I could upgrade that to "rolls her eyes" if I get the boots.
@@rodneyrossow
I have a dwarven forge cleric in my game who snapped up the boots for exactly that reason. He went from clanking down the dungeon halls alerting everyone, to just the occasional squeak of his armor. Negating that disadvantage on stealth checks is huge. Combine that with the rogue having a ring of invisibility, and the first round of combat tends to be pretty brutal for the bad guys.
Our paladin got a mithill plate just for that. If I can give him the boots...
I was running the Death House module for my daughter and a friend. My daughter searched a closet downstairs that was just a coat closet. I decided to make a top hat that was essentially a bag of holding. It had a fancy label that said Harry’s Magic. And under that it said Hat of Hiding. She loved it so much I decided that Harry’s Magic merchandise would be included somewhere is every campaign I run. 😄 Maybe one day she’ll come across a Harry’s Cloak of Concealing, or Deck of Deceiving. Haven’t decided what the deck will do yet, maybe if they use a magic trick in a social encounter it gives them a bonus on deception checks. 😄
The other character ended up searching the cleaning closet and found the antimatter broom. She wanted to try to befriend it and rolled well on her persuasion check, so she ended up with an animated broom 😂
Both of them were so freaking excited about their items.
So the Boots of Elven Kind can negate Heavy Armor Stealth Disadvantage. Cool.
So the Goggles of Night allows one to see in the dark. Okay.
So the Sentinel Shield give bonus to perception. Awesome.
My human paladin sneaks up behind the waiting goblin ambush party and says "Boo."
My Life Domain Cleric sees your Sentinel Shield and raises you the Observant feat. (Her passive perception is 24. The DM hates me.)
@@Scorpious187 I also hate my players with 20+ passive perception. Why I allow feats for starters?
@@Zarlos01 Well, we're level 10, so it's not like we're just starting out. We've been playing for over a year.
Scorpious187 Lucky.
My Dm just ignores my high passive perception. It might as well be a blank spot on my sheet
Not very Paladin-like of you, not sporting and what not!
5:23 Adamantine Armour - I discovered this when I went with getting super high AC, but then would get hit by a critical hit.(Which would hurt a lot!) It is worth getting this vice the Armor +1.
Keep in mind it just downgrades a crit into a normal hit rather than removing the hit entirely.
One of my players has run into the problem of having too high AC too.... Meaning that my monsters stop trying to hit him when they realize that a natural 19 misses (I intentionally buffed his AC to be an effective tank by giving him mithral plate, then a new player joined the campaign as an artificer and gave him a magical shield, and since he's a witch knight he has access to the shield spell, with blur giving disadvantage and a lot of enemies needing a 19 or a 20 on the dice to hit he just gets ignored until he's the only PC left... Of course I let the monsters figure this out, they don't know that until they miss a few times)
I love how they say Adamantium instead of adaman-tine
Robe of Useful Items is an item I feel gets slept on a lot.
One of our PC's managed to buy it for about 800g. He got lucky and got the patches that contain money, so has made about 3x the amount he spent on it so far.
It's nice but it doesn't do anything that simply having those items would do. Also some DMs don't allow you to wear multiples of cloaks, robes, capes, and the like, so you're competing with all of the other items that fit in this "slot". (realistically you could wear a few of these and be fine and quite a few DMs can be okay with it)
@@kaldo_kaldo My Kobold Rogue managed to collect a Robe of Useful Items, a Robe of Serpents, a Cloak of Many Fashions, and a homebrew Cape.
He has to deliberate which of these to bring on missions, though most DM's allow him to bring his RoUI and the Cape.
The cape shoots fireballs out to 60ft, like a worse Fire Bolt. And the first (and thus far only) use of it was to blow up a "Methane Elemental" without knowing what it was.
Even more fun for that session was the realization afterwards that it would've come upon us, with our torches.. And blown up THEN, instead of 60ft away.
So, my 2 foot tall hyper-sneaky scaled rat saved the party a headache by virtue of having a kickass cape.
I'm sorry but being able to throw a god damned boat in someone's face does a lot more than just having a boat.
Also being able to throw a door into a hallway and secure your retreat is super useful. The robe is super useful if a player is creative.
Consumable items suck.
My favorite magic item of all time is Dust of Dryness. So many applications to the beads it creates. Example: I used it on a large supply of holy water which we then used against a hag in trollskull manor.
Wand of Magic Missiles is also a god-tier concentration spell killer. Even if they have warcaster, they only have to fail one saving throw for the concentration to die.
A gauntlet crossbow that can be fired as an extra bonus action
If you have tinkerers tools, it can become a rapid fire crossbow, a grappling hook, explosive arrows, or a sniper
Oil that can be put onto a sword that can be set alight to deal 1d6 extra initial damage, and if it crits, it sets the enemy alight, dealing an extra 1d4 damage per round
Cursed Item Ideas:
Carpet of Dubious Flight: A carpet that never went to flight school. It can fly as per a normal flying carpet, but can not be controlled. Roll a D8 for direction and a D2 for up or down.
Carpet of Nauseating/Terrifying Flight: A carpet that is capable of flying, but not with any stability. When attempting to ride the carpet, roll a Con Save every round the carpet moves, on a fail you become extremely nauseous. You are poisoned until the end of the round. Optionally, when riding, make a Wis Save or become frightened of the carpet until it lands.
Cape of Vertical Flight: This cape grants 120ft of flight as a bonus action. The cape may only move in one direction, up. The wearer moves towards the sky/ceiling and may only move the maximum distance. No more, no less. Once you are in the air you must either continue moving upward, or your begin to fall. Hope you brought a parachute!
I like the second one. The other ones seem a bit too harsh for the players to even consider using.
@@lapaba1236 It's been a minute, but I think the idea was these would be items given to you that had been passed off as something else. So sort of a nasty surprise or used for pranks. I imagined a sketchy merchant selling dubiously cheap magic items out of a caravan marketing these as, "100% authentic flying carpets," or some such.
On that note I've been leaning towards the idea of having the Identify spell give you the general description of what a magic item does/is but not the exact stats (this depth of knowledge requiring extensive time and/or specialization -- making npc identifiers relevant) So, for example, casting Identify on the dubious merchants carpets would tell you that, yes, they are carpets with a flying enchantment on them, but not the exact item card. A particularly good roll would probably yield an additional "ominous/unstable feeling" to the enchantment though (I like using degrees of success rather than straight pass/fail rolls)
I just obtained the cloak of the bat (DM changed it to cloak of the raven in keeping with my raven queen flavor I have for my shadar-kai.) I cannot begin to tell you the massive impact it has had for my character’s personal growth and his ability to do interesting new things. Light becomes a glaring weakness suddenly, and I find myself consistently analyzing the battlefield for shadows so that if I should need an escape plan from being surrounded, I have it. Oh; I haven’t even used it’s transformation feature yet either! I’m saving it to surprise the group in a suitably epic moment where I turn into a raven :D
One time in a campaign years ago we had a ranger who could turn into a hawk, I wanna say from the deck of many things but I can't remember for sure. Regardless we where at a parley with a very xenophobic and lawful evil elven leader... the ranger wasn't with us and he turned into said hawk and flew through the tent we where in making 2 saves to be able to do it. And while flying through he took a shit aiming for said evil NPC... he rolled two twenties in a row and landed a hit right in his eye. Evil NPCs renown dropped in the years after that and he eventually was usurped. It was absolutely epic, hilarious, stupid and brilliant all at once.
5:23 when you have an AC of 19 and a crit is the only thing that can touch you, take Adamantine Armor, Rage, which halves damage, Bear Totem, and on top of that, +1 or +2 shield, and a feat that can reduce slashing, piercing and Bludgeoning by three, you are a powerhouse.
Another potentially awesome combo, Oathbreaker Paladins get permanent resistance to non-magical slashing, piercing, and bludgeoning damage at later levels. Combining that with Heavy Armor Master means non-magical attacks will barely deal any damage to you anymore.
@@jcdenton2187 I can see that being powerful, but it's only for three damage types.
Note to the audience, be careful when you give out Sentinel Shield. I did this recently, expecting it to go to the fighter and provide a moderate buff.
They gave it to the Passive Perception 23 Knowledge Cleric (observant feat), giving him advantage on perception. This means a bonus to Passive as well....
His passive perception is now 27, and he's level 5!
He sees EVERYTHING :-)
Man, on the point about how a +1 can make a huge difference.
The party instigated combat in one room, and got a Ring of Protection from it. The following room was a boss fight, and they literally only survived because the one party member dodged two hits from the Big Bad with that +1 AC. It was *huge* and was one of those awesome moments as a DM that I could never, in a million years, have planned for.
Edit: The party looked like they were going to avoid combat too, and sacrifice that ring.
my dwarven smith fighter spent all of his gold and a month or so of downtime to forge a set of Adamantine mail that has saved me more than anything else.
"Oh! The giant croc's tail whip is a crit!"
"No it isnt "
Adamantine Armor has been a life saver for my low dex barbarian. I have 14 AC with the armor since it's higher than my normal AC, and I can reckless attack each turn without worrying. I know I'm going to be hit 90% of the time already, might as well take advantage and not let them crit.
Yes ive been looking for some of these thank you so much
I love the cape of the monteback. A level 1 player had to join our level 13-14 AL table. The we are sleeping in gets attacked by 2 ancient dragons, there is no way out except through the dragons. I'm already on the ceiling because slippers of spiderclimb so I drop the cloak on him and yell the trigger word. Now he's in the village center able to evacuate citizens while we fight the dragons.
Sweet! I love how non-attunable items can be swapped out, in an emergency.
My rogue bought our paladin some boots of elven kind to stop Sir Pots and Pans from ruining every stealth approach I set up.
I ended up getting Goggles of Night for my human eldritch knight in an ongoing Ravenloft campaign. They’re slightly reskinned to resemble dark teashades (think Ozzy Osbourne’s sunglasses), and homebrewed so the wearer can also see into the ethereal plane within 10 feet. Which means my character has seen *a lot* of tormented souls of the departed. Still, I get to have the image of him stylishly flicking his night-vision shades out and slipping them on as he strides into the darkness.
I was a Paladin with Adamantium Armour... and used Combat Style: Protection to give foes disadvantage on my allies. My GM told me that there were SO many crits if it wasn't for me. Felt really good!
Gem of brightness is an uncommon wondrous item that does not require attunement. It glows a little brighter than a torch but gives added utility to blind a single creature for one charge, or a cone for 5 charges. The added utility is great in a pinch.
I always love hearing about the clanky paladin in heavy plate but with green elvish slippers (to offset the disadvantage)...
I’ve just became the DM and was worried about magical items to give my party and this video just saved me 🙌
One way to introduce otherwise powerful items to lower level parties is to homebrew significantly weaker variants of a given item, like a broom of flying that is usable once per day for ten minutes, with a speed of 30', requires a short magic ritual to activate, and each round the rider must succeed on a DC 10 (DC 15 in combat) will save to compel the broom to move (otherwise it will hover in it's current location until next round).
Think about that. Now you've got an item that can allow the party to bypass a river or canyon or castle walls once per day but with some difficulties (and the potential for the DM to greatly complicate the act due to the will saves required to make the broom work), but doesn't allow travel over long distances, and requiring a ritual for activation so it can't just be pulled out in combat and used on the fly. All of these constraints allow a party some use of the item without it being a full on gamebreaker.
a "lesser wand of magic missiles" that only fires a single dart when you expend a charge
a "minor belt of strength" which, when activated, ensures that its wearers strength score is no lower than 16 for the next hour
a "miniature alchemy jug" which produces half the amount of liquid as a normal alchemy jug and takes twice as long to replenish
a "cap of temporary water breathing" which has a limit of 30 minutes of air per day
a "pouch of holding" a pouch containing an extradimensional space with the volume and weight capacity of a mundane backpack, it cannot open wide enough to fit any object as large as itself inside, and larger extradimensional spaces will automatically spit it out. weighs as much as a pouch of 20 sling bullets.
Don't forget Mithral Armor as well. Great way to have your plate armor tank not be completely terrible with Stealth. With proficiency they might actually be somewhat good at it while still being high AC.
Great list of stuff guys!
I once gave, a carpet of flying with magical intelligence that was afraid of heights to my party.
Doods!! I love your vids. You always come up with awesome subject matter and it's always inspirational.
I love the wand of magic missile, we found one at level 2 and gave it to my bard. It's been so nice to have a good solid damage option. Still using it regularly now at lvl 6.
Can we get a shout-out to the Rope of Climbing? Available at level 2 to Artificers as an Infusion (which also makes it expendable), it has incredible utility for all sorts of situations in and out of combat. Need to reach out and trigger a trapped item? Have the rope wind it's way over there, tie onto the object, and then give it a good tug. Need to create a rock fall trap? Tie a tarp onto one end, have the loose end wind over a sturdy branch or rock formation and secure itself, then climb up and fill the tarp with rocks (the rope can support up to 3000lbs). All it takes is a touch and a command and the rope will drop the rock-filled tarp onto an unsuspecting foe's head. Need to climb anything in increments of about 50ft? Need to bind shut a mummy's sarcophagus with the creature trapped inside? The Rope of Climbing is the item for you.
So much inspiration! Thanks!
"Human Variants downside is they dont get Dark Vision"
I was thinking of running a Human Variant Gloom Stalker..
Aarakocra have no darkvision either. For my next character I'll play a Shadow sorcerer, so I don't need the "Fly" spell. (If the DM approves Aarakocra characters)
a lot of cool stuff and ideas here dudes. i've used your videos for a lot of help as a new DM. THANKS DUDES
I love the cape of mountebank on my cleric - healing word isn't as much healing as cure wounds and it's nice to be able to pop out of melee to heal a caster.
I prefer the dagger (weapon) of warning you don't need to have it out to get the advantage on initiative and you can't be unaware of attackers and will even wake you up
Requires attunment. Not to mention the entire party not being able to be surprised is so far beyond a uncommon item it not funny.
@@revshad4226 well ok the app i use didn't say it was..... time to stop using that app lol
Rev Shad42 homebrew it to only alert/awake the attuned PC, im giving one to a rogue so that i can warn them when they are getting into dangerous situations as they are new to dnd and like scouting ahead, oh and its the bad guys knife, so they gotta earn it first
@@piemaniac9410 I just alter it to have different levels, uncommon is the attuned while awake, rare is the entire party while awake and the attuned while sleeping, very rare is the entire party awake or sleeping.
@@revshad4226 that sounds like it would be quite interesting
My battle smith artificer just got a wand of magic missiles and my dm let me spent a lot of time tinkering to put it in my steel defender so that it could make use of it defensive abilities while still having good target prioritization.
Got my DMs permission to use wand sheaths and some other warforged only items on my Steel Defender. One of my main quest lines will be to find a way how to implement a docent into my trusted companion. As a forever DM I cannot overstate how much I am looking forward to finally playing a character of my own again. Let's just hope the campaign won't fall apart after a couple of sessions.
My Human Ranger bought 5 Darkvision scrolls & hasn't had to use 1 of them since.
Might end up in a tight spot where he needs all five?
@@kylethomas9130 we are close to wizard right now who sells the scrolls, so unless we get too far from that wizard it won't be an issue.
How many times has darkness been a problem for them?
@@piece1309 it has been an issue a few times but not a lot.
Scroll of Darkvision sounds like a bad joke, since you can't read it in the dark!
My favorite magic item that doesn't require attunement is the Clockwork Amulet from Xanathar's Guide. Once per day being able to go, "No, I'm not rolling to hit you. 10+Mods is my hit chance." My current PC has managed to acquire a total of +10 to hit, and we've been going up against AC 18's lately, so it's been an autohit if needed.
Rogue + Broom of flying + Fireball =
🎵Undetected, unexpected
wings of glory
tell their story🎵
Yeah, Sabaton! Night Witches is one of my favorites
One of your most informative videos yet, good work
I love your videos! Could you possibly make one about spending downtime in game? Such as possible activities or when it’s good to have downtime in your campaign. I’m a new DM and have been a little confused about this aspect of the game
Awesome idea for a video, I don't think many others have done a list like this
Honorable mention to the Lantern of Revealing. Had a no darkvision dragonborn and that solved a lot. Plus revealing invisible stuff is handy.
My DM slightly homebrewed a Wand of Magic Missiles for us. We were still level 2 when we got it, so full power might have been a bit op for it. Basically just lowered it from 7 charges to 4. I got it. I've only used it once, so far, but I think it's gonna see a lot of use as time goes by.
That wand of magic missile is so nice. I’ve burnt through one already in the current game I’m playing in
On the topic of +1/2/3 weapons, something my DM did was give my PC a +2 weapon that used one die smaller than the standard version (in this case a war hammer that did d6/d8 instead of d8/d10). So it had the same possible max damage as my old one, but at a higher minimum damage and a greater chance to hit.
You guys definitely have a way of growing on people. Keep up the great work!
Nicely done!
I use a good many of those items in my game haha love this video
I have a recurring character in my homebrew world. He is a travelling purveyor of magical items of his own design. The problem is that he is not a well-trained magic user so his items are usually useless, have minor cosmetic effects, or are detrimental in minor, humorous ways. The party's favourite is the Horn of Stealth. It casts Pass Without Trace when blown but can be heard for 300ft.
The Broom of Flying came up on a table I rolled for a shop in a Ravnica game I ran, and the Goblin demolitions worker suddenly because the Green Goblin, and I had some regrets, but it was also amazing and memorable.
In our party of me the paladin, fighter, monk and druid. We found sentinel shield since advantage on perception checks give +5 to passive perception we decided to give it to druid and be our EYES AND EARS with 23 passive perception. It's really difficult for something to go unnoticed around our druid. And since I'm more on a supportive duty I prefer to have lower initiative and smite when something needs to die really fast.
I keep hearing you say "Adamantium" when it is spelled "Adamantine"
Yea, wrong universe, lol.
I’m with them on that one. I’ve been into X-men since well before dnd and they are the same concept of metal.
To be fair, "Adamantine" is an adjective. Adamantium is a noun. The adjective describes an object made with the noun. Sort of like the words gilded or golden and gold.
You must be fun at parties
Loved the video
BTW: PLEASE make a review of the UA Clockwork Soul Sorcerer (Monty: i'm sure you would love the spell list)
The wand of Magic Missiles has another great use: Being the concentration grinder. If you hit a spellcaster with all of those missiles, they are going to have to make a crapton of concentration checks. Yes, the DC for these is 10, but the chance of hitting a roll low when you have to roll about 8 times is higher than you might realize. Especially when enemy casters don't tend to have high CON saves.
Great video!
If you combine the largest Flying Carpet (which can move 30 feet per round with 800 lb capacity) with the spell Tenser's Floating Disk, which can carry up to 500 lbs, so long as your Carpet flies no higher than 100 feet off the ground, you can transport 1'300 lbs, over half a tonne, all at once. If you don't mind moving at a 15 foot per round crawl, then you can carry 2'100 lbs, almost an entire tonne of characters and gear.
I play an elven finesse based paladin tank who uses a glaive. I took Alert at lvl 4 and with my high DEX, I have an initiative bonus of +9. This helps me stay at the top of every turn and never being surprised is helpful when you're the pin cushion. Adamantite half-plate helps too.
Completely agree with your list, keep up the good work ! Giving Elven Chain to a character who is already proficient with medium armor is kind of a waste, though, since those characters can simply buy better nonmagical armor for themselves (and yes, I understand the downside of disadvantage on stealth checks, but most parties only have 1 or 2 stealthy people anyway).
Thanks for the content.
I once ran that campaign in which I did all kinds of homebrewing just because I wanted to include airships and steampunky stuff. In that I also included a homebrewn flying board that worked like a flying broom, but looked like silver surfers surfboard and could only be used for 1 hour before it had to be recharged at a chrging station that was typically on board of an airship or in an airship harbour. Those things were meant to serve as easy ways of going down from the ships and back up onto them and also as replacements for liveboats, but I also didn#t want to hand the players permanent flying hence the timelimit. Even with that limitation we had a lot of fun with those boards including a huge air battle in which everybody was riding one of those boards and the enemies had to eventually retreat to not run out of flying time and a skill challenge in which failing the challenge meant losing some of the limited flying time and maybe not making it back to the airship.
So basically giving such a limitation or downside to a powerfull item can make for an even more interesting item that grants more fun in the end.
I'm playing my cleric almost entirely as support, so I always want to go early in the initiative order to get up an important concentration spell, but my dex bonus is 0. So I took Gift of Alacrity from Fey Touched, and then shortly afterwards received a Sentinel Shield. So I went from having +0 to initiative to now having advantage and +1d8 on every initiative roll. Can't wait to start going first all the time! Also my Perception bonus is +7, so having advantage on that will be fun too.
We gave the boots of elven kind to out Goliath paladin. Because the boots offer +2 to dexterity, it negated his -2 Dex, allowing him to have flat initiative roles. As our main damage dealer, it helped a lot.
Our DM once Home Brewed a "Hot Plate", A circular Metal disk about a Foot round, that Had Hot, Warm, Cold, inscribed around the edges in Dwarven. By saying each word in various combinations, the plate heats up to pretty much any temperature from room temperature to nearly red hot. We found it in the counter of the Kitchen in an Old Dwarven Keep.
Rogue once used it to "backstab" a White Dragon. He was able to sneak around behind & above the dragon, then leapt down Saying "hot" as fast as he could to make it Nearly red hot. Landed on the dragons neck and Really Pissed it off.... Did some massive damage for the couple rounds the Rogue managed to stay on its back.
I once played a Halfling with a crossbow, and an under-barrel wand of magic missiles. It was fun.
I love what they said about "Nothing beats blocking a DM's crit", this is so true. I'm currently playing a Rune Knight with the cloud rune, my DM is starting to dread rolling a crit.
This was DnD 3.5, so I'm not sure if things even work this way any more and I'm not sure if it was a specific item in a rulebook anywhere, but we always used to carry a wand of cure light wounds with us. It was 5 uses per day, but recharged every day (rather than the more usual 50 or so charges in a standard one). It was still useful at high level too, as it was cheap by comparison to some other things (so by the later levels pretty much everyone in the party had at least one), and was very handy in that it saved healers from using up spell slots on relatively small amounts of damage.
I've made and given 'signature' weapons to my players, these specific weapons grow and level with its wielder.
Like weapons of legacy from 3.5 or you use a homebrew system? I was thinking about adding them in my current campaign but weapons of legacy just don't hit the stop
@@mqw.4377 I personally do the homebrew variant. I use a combination of Vestiges of Convergence - like mechanic and making the items part of a set. That way you have two ways of modifying their power, as well as having narrative ways of both improving their items, and giving them more.
For instance, I have a paladin of Kelemvor who is looking for arnaments previous champions of that god would have used.
I wish you would have summarized your list in the description. As it was, I skipped forward and played a x1.5 speed due to the length of the video. All that being said, this is a useful list for both DMs and players.
When I first started DMing I avoided magic items like the plague, small wonder then that all my players eventually discarded their original characters and played Paladins, Eldritch Knights, and Wizards.
Well that tells ya you werent playing a balanced game
Thank you....got 2 new items to add to my campaign.
The exact thing you were saying about the DM with the goggle of night is what I did with a Moon-touched sword so we wouldn't have to worry about darkness too much
but then you have a light source that gives away your position... its not that you cant see... it's that the light sensitive beings of the night...can see you coming. ;)
Anytime my dm when he says” you can pick any uncommon item to start off with the campaign. Me within a half a second “ OK I’ll take full plate adamantine thank you very much”
An interesting adjustment to the wand of magic missiles: If they're trying use it to cast a higher level magic missile spell then they can cast have them make an arcana check DC 10 + number of charges used. On failure it just uses one charge and casts magic missile. This allows it to be given away freely at any level. I would even make non casters roll an arcana check to train to use it until they pass just for roleplaying purposes.
I’d never heard of the Cape of Mountebank before, but it reminds me of the marvel hero Cloak, and now I really wanna try it out in gameplay…
22:19 You simplely discribe my paladin xD Dexterity, rapier, shield, plus lv3 rogue class for my dash and sneak attack, plus alert feat.
This. video. ROCKED!!
my current campaign im playing a lizardfolk scout and for his fourth level ability increase i took the moderately armoured feat for the +! to dex and shield proff, taking him to a comfy 18AC with just his skin/dex/shield. At level 5 i managed to pick up a Sentinel Shield so with expertise, decent lizard wisdom and advantage he now rocks a passive perception of 23, enough to spot most dangers well before they get close
Supporting great content!