Unity AR Complete Walk Through with common errors identified (Speedrun?)

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  • čas přidán 24. 02. 2024
  • Unity Augmented Reality Speedrun
    A complete run through a project from start to finish with UI
    Needed Packages
    com.unity.xr.arfoundation 5.0.7
    com.unity.xr.arcore 5.0.7
    Code can be downloaded from:
    github.com/TemporalCoder/UnityAR

Komentáře • 7

  • @a16mz
    @a16mz Před 4 měsíci +1

    cheers sir, i may pass IT now

  • @kittytangsze
    @kittytangsze Před 3 měsíci +1

    how to enable my webcam. it work in Unity Editor but black scene after built

    • @lightsandclockwork
      @lightsandclockwork  Před 3 měsíci

      The webcam on your actual computer? I have never tried that! I will look in to it.
      AR and computers tend not to work due to no accelerometers.

  • @yorkiegeek
    @yorkiegeek Před 4 měsíci +1

    I cannot get the images to track and not sure why? I have followed the steps but trackables is blank. Any idea why?

    • @lightsandclockwork
      @lightsandclockwork  Před 4 měsíci +2

      If you have followed all the steps correctly, then no, not really. The only thing left might be the sources images themselves. Sometime some resolutions and images dont track.
      I have resized a few in photoshop and they have started working.

  • @ProbablyJamie
    @ProbablyJamie Před 3 měsíci

    Hello! I started building the app earlier, but I would get an error after a couple of seconds of building it. I found that having 4 or more Images in the Reference Image Library would trigger the error. Is there a way to fix this?

    • @lightsandclockwork
      @lightsandclockwork  Před 3 měsíci

      Sorry, Not sure of your error. I have just test mine with 8 images and all works.
      Are file types ok? Have you tried a different batch of images?
      I know unity does not like jfif files.
      What does the error say?