this was pretty relaxing to watch.. I love how you describe things and how you always show how you make this and that, it's educative and interesting to watch..
0 stars for cafeteria mush??? That shiz is the most nutritious meals to ever grace our lives, how dare you sir! XD This is seriously looking so good thus far and I totally agree with the recipe book idea!
@@TJGameDev One thing I am not clear on and I haven't been able to figure it out yet is how they simulate the paging. Are those individual objects or can you do sort of a pagination of the grid and split it up into multiple grid views?
Thats pretty dope, I guess it might not matter at this point but have ou measued how much having the camera with the character holding the items impact performance? Also, night 69, nice
I turn the camera on and off when you open and close the UI, so the only performance hit is when you’re in the menu, and since you can’t move in menu I don’t think it’ll make a difference. And yeah, nice
I don’t think it matters legally as I used all my own assets that I created myself, but you’re right it doesn’t fit the theme perfectly. I’ll have to tweak it a bit to make it look more tavern like
3:58 hmm in that case you could just turn the gravity off, which would make the rigidbody to dont be affected by gravity~ edit: i have to say, i find funny that you create a script for the icons, but do floor and walls when you just need to uncheck a box haha
@@TJGameDev hmm but rigithboies are independet from object to object, the prefaps on the hand could have the gravity disable, that doesn't mean the gravity would be desirable for the ones you intancieate for throwing... and you could also just put a 1 line on the script to turn the gravity on again before throwing~
@@TJGameDev you can turn gravity off for each seperate rigid body. But maybe just keep the collides, because turning gravity off doesn't fix rigid bodies possibly just slowly floating away after getting a little push
I have no idea how you have so little subs! I make much worse games than you, so you should have a lot more subs than me! Anyway, AMAZING GAME!, it is really cool, and the video in itself is also amazing!
That massive explosion for when the food is done should only be when it's a 5 star recipe
Damn good idea. Maybe only the first time you figure out the five star combination. I’ll add some camera shake too
You should add a tavern happiness system and when people get mad, tavern fights starts
oooooohhhh love that idea
I think you should have a recipe book or some kind so people can remember their previous meals. Maybe you can make it so it unlocks as you cook
100% agree. BOTW cooking’s only major flaw was having no recipe book so this is a chance to include it and have something that BOTW doesn’t.
@@nintenvlogz thanks guys, it’s a great idea and I’ll look into it
Yeah! When you discover the recipe, you only see the ingredients you chose correctly, the other ingredients are just questionmarks!
Love this man, keep it up!
But I can't just let the fact that you called Link Zelda slide... lol
Hahaha I couldn’t resist
Literally my thoughts
I’m so glad I get to witness the come up of this channel, the quality is there you’re one lucky CZcams algorithm away from blowing up👍
This actually looks really good. Glad this showed up in my recommended.
this was pretty relaxing to watch.. I love how you describe things and how you always show how you make this and that, it's educative and interesting to watch..
Thanks, glad you enjoyed. I’m still learning how much coding to show so feedback is always welcome
Nice video as always! Love the way Zelda is holding the items as you add more of them!
Sick! Great Devlog! Looking to start my own, hope it will be this nice! Great video.
Thanks man, best of luck
2:36 got me shook
0 stars for cafeteria mush??? That shiz is the most nutritious meals to ever grace our lives, how dare you sir! XD
This is seriously looking so good thus far and I totally agree with the recipe book idea!
Loving the progress. Can't wait to play it!
Loving this series so far!
This is so well made. It amazes me I’ve only seen you this once. Enjoy my subscription
on Video 3 and i alrdy cant wait to play it!!!
I am excited for this game! You've earned a sub
Looks good! Also at 2:36 you accedently called link zelda lol
Really enjoying this series. Great stuff!
Thanks man
This is a really cool concept. Some things I've been wanting to do have been addressed like the background blur and better layouts.
Awesome! Glad I could help
@@TJGameDev One thing I am not clear on and I haven't been able to figure it out yet is how they simulate the paging. Are those individual objects or can you do sort of a pagination of the grid and split it up into multiple grid views?
Are you taking fearure requests? A recipe book for discovered recipes would be awesome!
that ui is amazing
Thank you!
sick game bru!!! subs to your channel. Didnt know u before! keep it up!
Thanks for the sub!
You made very good progress I think this Game will be very good. I am excited
Thanks
@@TJGameDev :D
Amazing work. Truly!
This game looks so good.
Very good work. High production quality too :)
Thanks
Thank you. Love your sharing
Thanks for watching!
yo ur recipe system is a very creative idea. cool
Thanks
nice UI style and animations
Thanks man!
Really cool, thank you!
Looking goood. Keep it up 😍🎂
This is so cool!! Subscribed :)
Thanks for subbing!
woah its 1 year ago already?!
the tutorial offers me a pretty good idea making chef simulator game! thx
Glad I could help!
WOW!
Love the series and game!
Thanks man!
quick tip:
you can use a shader on the UI to blur the background of specific parts of the screen, it is easier and uses less resources ;)
Love the video man
Thank you
Amazing video
Thanks man!
Great Video!
Thats pretty dope, I guess it might not matter at this point but have ou measued how much having the camera with the character holding the items impact performance?
Also, night 69, nice
I turn the camera on and off when you open and close the UI, so the only performance hit is when you’re in the menu, and since you can’t move in menu I don’t think it’ll make a difference. And yeah, nice
Great video!
Great progress!
It's not the first video that I am seeing you using Animator for UI, I wonder why you use Animator instead of some Tween library?
I was inexperienced back then, tween is good
oooooh it looks sooooo cuteeee
Thank you!
Nice man!
Thanks Greenstar!
@@TJGameDev sure!
here's an idea:
recreate the entire Breath of the Wild and make it into a playlist like darksoul from Sebastian Graves channel
That would actually be pretty fun, maybe one day
super cool, love the zelda UI design but not sure copying it exactly is the best choice for a commercial game (unless it's not?)
cool either way!
I don’t think it matters legally as I used all my own assets that I created myself, but you’re right it doesn’t fit the theme perfectly. I’ll have to tweak it a bit to make it look more tavern like
damn ur channel is exploding keep it up!
This is really cool. Hope I will be able to toss food at my friends
Take a look on a DoTween package, it's perfect for simple animation like this in UI
Have heard of that but never looked into it. Thanks I’ll give it a shot
I cannot escape the link slander
Nice progress in a short period of time, neat
Thanks
i like how you have $420 on night 69
This man called Link Zelda. Lmao
2:36 "Zelda" 💀
😩🔥
Ummm.... Yes. This is the kind of game I want to play when I don't want to think too hard
Thanks, trying to find a good mix of chill and fun
Well. You had 666 subscribers. I changed that. You're welcome.
3:58 hmm in that case you could just turn the gravity off, which would make the rigidbody to dont be affected by gravity~
edit: i have to say, i find funny that you create a script for the icons, but do floor and walls when you just need to uncheck a box haha
True, but I need to gravity for anyone else who is throwing items. FreezeAll on the rigid body’s does the trick
@@TJGameDev hmm but rigithboies are independet from object to object, the prefaps on the hand could have the gravity disable, that doesn't mean the gravity would be desirable for the ones you intancieate for throwing... and you could also just put a 1 line on the script to turn the gravity on again before throwing~
@@TJGameDev you can turn gravity off for each seperate rigid body.
But maybe just keep the collides, because turning gravity off doesn't fix rigid bodies possibly just slowly floating away after getting a little push
3:00
I have no idea how you have so little subs! I make much worse games than you, so you should have a lot more subs than me! Anyway, AMAZING GAME!, it is really cool, and the video in itself is also amazing!
Are we allowed to copy other games systems? why didn't anyone tell me that.
Give us tutorial please. We want to learn
Haha check out channels better than mine that do tutorials. Like brackeys
not happy..
Sem
I’m sorry but his name isn’t Zelda it’s Link !!!!
at least make it in ur own way, not just copy n paste.. cuz it kinder looks like u LEGIT took it out of BOTW, so maybe add a unique twist to it.
Bro just straight out copied BOTW... CHANGE IT UP..
Link, man!!! Linkkk 💀😂 Not Zelda smhh