I wish there was an option for people to disable live streams popping up in their sub feeds, just do that I could stream, and people who don't care about that wouldn't be bogged down in a torrent of temporary thumbnails. That said, the upload output is going to be way faster from here on. I've been lazy and working long hours, but dedication time!
Great video, I personally loved this game. The reason could be because it's one of the few Digimon games for the Ds, and it was also the first Digimon game that I had played, so it holds a special place in my heart. I can never hate this game.
I agree I prefer dawn and dusk though I see the flaws of them compared to the past games and the current games. Like Zerodex Dawn and Dusk was my first digimon games and love them, though I do agree on the grind I have beat the game half a dozen times to a point to where I figured out the best way to get Max stats and make your team unbeatable. Anyways great video keep up the awesome work
Casp O'saurus one thing I gotta disagree on was getting platinum rank is fairly easy,with the help of items I did it as soon as I finished the story,it's like the elite 4 in Pokemon just stack up on revives and potions.
digimon story cyber sluth games are just adding all the digimon from dawn and dusk look at this. digimon.wikia.com/wiki/Digimon_World_Dawn_and_Dusk/Digimon_Gallery
It's nice that data squad had them, but the game is a lot shorter than 3. Also, don't think i finished that 1 yet, but I've seen it at a GameXChange and might pick it up along with that awful Duel masters PS2 game.
I spent well over 400 hours on Dusk making completely broken Digimon with maxed stats. Absolutely loved this game. I felt it was a perfect on the go Digimon game. Wasn’t too compelling but the grind was never boring. I actually had fun grinding out levels in this, something I can’t say for Pokémon. Cyber Slueth is by far a better game, but the collectathon aspect of it wasn’t as fulfilling as this one, as the fact that Cyber Slueth had half the roster was a major let down.
Casp O'saurus yeah but that ruins the collecting challenge, there's also no trophy of being able to complete the whole gallery, so as you said, it's not collection-focused
What's weird is that they're clearly reusing the models from previous games, but aren't adding a fuck-tonne more Digimon to each increment. It's strange.
I remember this game. Particularly how I grinded like 5 levels after clearing a story chapter, just to make sure I could survive the brutal enemy lvl spike at the next stage.
I still believe Dawn/Dusk was the first competent digimon RPG. Direct control, varied dungeons without booby traps, no load times, convenient team-building/battling and access to anime teams. it was THE game, until Cyber Sleuth blew it the fuck out for being a 3D console/waifu simulator
Well DS is basically the same game, but I'd argue it's better, and has a better post-game. I definitely agree though, Dawn/Dusk showed that Digimon can be good, and functionally sound. They just needed to fine-tune it. ENTER: MOTHER FUCKING CYBER SLEUTH BABY.
@@Caspicum Unfortunately cyber sleuth's progression and type system were so bad I consider them strictly worse than either DS game. Having a JRPG where you need to levelgrind the same span 7 times, and end up with a creature that seems roughly only double the power, coupled with two type advantage systems that do nearly the same thing is absolutely nonsense. It never feels right the entire time, and makes a joke out of grinding despite demanding it of you.
"Digimon World Dawn is a game built arounding wasting your time, so I won't make this too long lest I be guilty of the same crime." Damn, son. You bodied this game within the first 7 seconds. RIP.
Waste of time? Nah. I enjoyed the main play through and even enjoyed played through Dusk as well. The games are incredibly easy tho. Maps are meh at best and can be confusing. But I do enjoy the variety of Digimon and being able to customize them if I so choose to put forth the effort. I can't hate this game. It let me use Wargreymon and Blackwargreymon on the same team
I've played through Dawn and Dusk many times. At least 3 for Dawn and 6 for Dusk. I love the games, and while I do agree with most of the issues you brought up (the games are time wasters and the plot is...something? Even I never really got what was going on in the plot), I do feel like you were a little unfair in some regards. The game does have some merits. First of all, as a Digimon lore junky, this game is very faithful to the interesting mythology within Digimon and is one of the first games to accurately depict the Demon Lords in their true glory, not the watered down version you see in the anime. Secondly, the games were also among the first to ever really add their own mythology and as far as I know, was the first game in the Saga X storyline to introduce the concept of "Sins that transcend space and time", which was a plot point in the end game of Cyber Sleuth. Of course, I can't fault most people for not getting int that kinda stuff...Lastly, the sheer roster of Digimon in this game is immense. Well over 400 with some really cool and obscure picks like Ghoulmon. While it's nowhere near as good as Cyber Sleuth, it's miles better then the worst Digimon games which IMO is by far the Ryo Akyama saga. I'm not sure if you played those games but they're the worst games I played in the franchise, and I played most games.
Chronologically, I've played every Digimon RPG up until Dawn, and I played a few after that, such as RE:Digitize, Cyber Sleuth, and Next Order. I definitely agree that it's better than games like Digimon World 2, 4, and even Data Squad, but the sheer amount of time it wastes undermines everything else it does well. There's a good core stuck behind all the bloat in there, they just need to refine it. I'm pretty sure Lost Evolution and Xros Wars use the same base, so I hope they fine-tune it, and make it the game it deserves to be!
Digimon World 3 is fucking awesome . So I thought "Lets try Dusk", man, all Nintendo DS Digimon sucks, I'm forcing myself to play and love, but is painfull. I'm replaying World 3 after 15 years, playing Next Order on ps4 and Dusk on my DS
Digimon World Dusk/Dawn (Digimon Story Sunburst/Moonlight) are supposed to be sequels of Digimon World DS (Digimon Story DS) and then they got a sequel on Digimon Story Lost Evolution, which I think would be the only title worth playing out of the 3. The Digimon World series are still V-pet based while the Digimon Story series are the RPG titles so don't worry too much about it.
Damn man, this game looks beautiful! I really love that GBA aesthetic, especially for a series like Digimon. It just feels right.... But my days of grinding away in antiquated, uninspired rpg's are over.
i adore Dawn/Dusk, i have since i was a little girl and having just finished Dusk this morning at 56 or so hours, i STILL love it as much as i did in 07 when i got Dawn. it's not perfect, but i don't actually hate the grindy segments. i'm easy to please, usually, when it comes to RPGs anyway, and this game doesn't do a whole lot WRONG, honestly. it looks good, it sounds great, the characters are cute and unique designs, the monsters are memorable, and the gameplay works well. it's GRINDY, but it isn't inherently broken in any way. you won't find a save ruining glitch or a cart bricking bug like Megaman Battle Network 4 had, or anything close to that. i've been playing Dawn and Dusk since 2007 and have NEVER encountered a single glitch. if these games were rushed, they did a damn good job at debugging.
As the comments below are stating, the blandness of the JRPG formula was (and still is) something that pretty much all users of the games ignored in favor of knowing that you actually can raise tons of digimon. The thing about DS/Dawn/Dusk is this: they’re less true turn-based RPGs and more like an expansion to the virtual pet formula, with the ability to pause and resume later. Next 0rder has that, to be sure, but the ability to dedigivolve at will and yet remain strong due to stat boosts changes the ENTIRE flow of the game. I remember getting Digimon World Dawn, then Pokemon Diamond, and I outright sold Diamond before I got to the elite four. Why? Because the game bored me to tears after having played the previous games in the series. Today, I have Dawn, DS, Lost Evolution, Cyber Sleuth three times (JP/ENG download/ENG SEA region cartridge) (still saving for Hacker’s Memory at the moment), Next 0rder on the Vita, a japanese Xros Loader, a D-Cyber, world 3 on an emulator on my phone, and the 20th anniversary original v-pets. I still play Dawn and Lost Evolution, only rarely returning to DS for some of the different music tracks (digivolution theme being a major favorite). The thing about digimon is that there are two ways they make games, both of which are predictable, and both of which are dearly beloved by the fans of the series. The first way is the v-pet formula, with only forward growth in real time, like the tamagotchi that came before digimon. The second way is the monster collecting RPG format, with digivolution and dedigivolution being the key elements here, and both formats have something in common: the potential for social interaction outside of the game with other fans, which in turn inspires a rather tight-knit community. We know what makes a digimon game, be it the “bland JRPG” or the “pet life simulator.” The flaws in those games, from Digimon World all the way to any flaws in Next 0rder and Hacker’s Memory, are all disregarded because we get to do what we love to do: raise our digimon. This is as close as we’ve ever been able to get to becoming true real-life digimon tamers. To say that because Dawn/Dusk have a lackluster story that they are a waste of time doesn’t really cover it, because you’re not seeing the games as what they are. They’re essentially a pocket server full of digimon you can raise, carry with you, and return to. I should also mention that Digimon World Championship DS is like this as well, and I have two copies of that that I play regularly. Digimon is awesome.
Still have digimon world for the PS1 literally came across it yesterday and was like huh... haven't played this in 18 years so am now relearning everything and sat there wondering how the ever loving fuck I ever got anything other than numemon while trying to digivolve
"Digimon World Dawn is a game built arounding wasting your time, so I won't make this too long lest I be guilty of the same crime." And yet the video is 12 minutes
I do love that the game is so bi-polar with people. I'm on the side of loving this game more than Cyber Sleuth. I enjoy the tedious grind and it was really fun with friends who also had it. Making eggs with friend's Digimon was half the fun for me.
I loved these two games, but most of this is true. What really pissed me off is that you need to connect with another player to unlock the last post-game sidequest!
As someone below said, I loved this game as a kid, but going in the last year trying to replay it is kind of a nightmare. It's too slow, everything almost feels like a hassle to do and it somehow feels worse than the original DS game despite them clearly trying to streamline some features. I do wonder if you are going to tackle the Yo-kai watch series, despite those games problems I feel that they are somewhat of a weird blend between things like pokemon etc in terms of tone and combat of Shin megami tensei despite its simple structure.
That's an oddly-timed comment, because I was actually considering covering Yo-kai watch, and not even 2 days ago. I think this is a sign. I just figured out 3DS capture as well, so that might be on the cards. Also, I feel the same about Dawn. I played it about a year after it came out and had a great time, but playing it now was one of the worst gaming experiences I've had for a long time. Given that I've played Quest 64 and Aidyn Chronicles in the past year, that's a big achievement.
Too bad not all games were ported here, but I feel it would be a blast since I've only played the japanese versions. Give it a try at least! I very much enjoyed them.
Well, I'll give you some of the criticism as fair, maps are huge, encounters are abundant, and it became a generic jrpg. However, analyzing the game for what it is, is a little different. But I guess we both had different experiences playing through this game in the end. For example, I never used the farm, because it was... well worthless imo. Any stats I wanted to increase I would do so just by degenerating over and over which was honestly a breeze once you got to higher level areas which essentially made grinding nonexistent. What do I mean? Well say you have the agumon family, you train him up to greymon, then degenerate him into agumon and reach the level cap, then into koromon and reach it again. Mind you, it would take like one or two fights to go from level 1 to like 15 and then another two to cap it, so it wouldn't take too long. It might seem like a waste of time, but you gain so many stat boosts from it that grinding stops being an issue really. If you just do the degeneration a few times you're set for the story quests. But, the other problems still stand, repels like in pokemon, aren't a thing which sucks when you're in one area trying to get to the one specific part that has the one digimon you want, or the one species you need. Either way, good thing you didn't play both at the same time, because aside from story and mon choice, nothing was really different. Still, solid review dude~
I didn't mind low-level degeneration when I did get to the high-EXP areas, but even then, it still took forever to get the Ultimates/Megas back up to where I left them. I did a lot of degeneration, and I even had to do one more cycle for the final boss because the difficulty always spikes at the final boss in Digimon games, but that took a good 5-6 hours of pure grinding. I was also very close to getting Omegamon, but had already beaten the game, so figured it was pointless. Such wasted potential. I'm so happy Cyber Sleuth and Next Order exist. Imagine doing a series recap before they all came out. It'd just make you super depressed. Thanks for the comment!
Casp O'saurus yeah I can't blame you since you had to review this, in casual gameplay, like, grinding is something you can do in your spare time. I mean I would do that back when the game came out, but I can see how when you're reviewing this grinding can be fucking annoying~ but I am glad the other games fixed/improved these mechanics. Still though, I wish you would have enjoyed this game a tiny bit more~
I would've thought people wanted me to hate things by this point, given that it's all I've really done for... Too many games. I enjoyed DS a lot more than this, solely because it was fresh. Having that same experience again really took its toll.
Casp O'saurus I laughing at this because I literally had all burst mode digimon from the season 5 show in 1 day. Using all the areas. It was hell of a lot easier than Pokemon at the time.
Had this game as a kid and while I didn’t really remember many of the problems, I also didn’t remember anything I liked, or anything besides the basic look and feel to the point where I thought there was a decent chance I imagined this game.
Played this game only twice. Sometime after beating the story on my first playthrough, I realized the dna digivolving that doesn't change form still may increase stats. After finding this out i started fresh wanting to see how quickly i could beat the game. I would grind stats by collecting digimon that reached 100% and saving before dnaing for stats. I wasnt too picky i just wanted a net gain. I ended up getting paladin mode imperialdramon first. Followed by zeedmilleniummon. And finally i got shinegreymon burst mode. I got zeedmilleniummon because i originally wanted khimeramon and later on stumbled upon him and wanted to get him. I preferred the ruin mode for shinegreymon but i wanted to try do everything there was to do so i got him. I think the tournament was the hardest part compared to the optional last area bosses. Maxing stats in this game is still easy if you dna digivolve anything will 100% data. Seeing this review makes me want to do it all over again on an emulator to speed up the cutscenes and save stating as opposed to reseting the game. I don't disagree with your review its just I spent a lot of time on this game and i enjoyed the feeling of achievement while i was doing it.
Thanks, babe. There's only like 2 videos left in the series and then it'll be over, and I'll move on to not-furry shit, but I'm glad people are digging them.
@@croc-plunderenthusiast1396 just saw it now so why not And yeah I just found it funny that you say “it may just be because my life revolves around Digimon” when you talk about why you might be playing a Digimon game lmao
This game was so fucking good. This was the first Digimon Game I ever played and it got me hooked onto the series hard. Everyone's entitled to their own opinion but I was never a fan of the VPet stuff, and this Digimon Story series is what Digimon will always be to me. A solid RPG with a decent enough story and a massive ass digivolution tree that makes replaying the game and going through it different ways super fun. There is a genuine thrill to getting a brand new Mega Digimon and trying it out. I was always more attached to my Digimon in these games than any Pokemon I had, because every digivolution is a new stage, and watching your partners slowly grow alongside you is what I love about these games. So, I getcha, without nostalgia, these games are just DS games. They're basically nothing. But I love the detailed spritework, the intriguing story, the awesome music, fun quests, over 300 Digimon and that feeling of being in a Union, and working towards a goal alongside your team, finding more and more out and discovering the truth behind Grimmon will always stick in my heart. Plus this game introduced me to my favourite Digimon, the one and only Marineangemon.
Dusk was my first digimon game so I played it all the time and pretty much did everything (except a few farm quests because some are annoying to unlock and some evolutions because of grinding taking forever) eventually I did buy Dawn just so I could unlock everything. I know the games have a lot of flaws (there are a ton of issues, especially the grind for certain evolutions) yet Dusk is still my favorite digimon game because of the nostalgia and attachment I have with the game.
The biggest complaint I had with the game was the fact there was a lot that were locked behind multiplayer aspects. I was the only one in my area that was obsessed with Digimon and trying to get anyone around me into it was difficult. I never realized how similar the style and a lot of the art is to DW3 so thats something interesting.
You know, there is an old procrastination saying: If you wasted your time, but also had fun doing It, then It wasn't really a waste of time at all. I mean sure, this isn't the best game on the DS, but It's one of my favorite Digimon game. The music is really epic, the graphics is actually nice looking. I really like the backgrounds and in contrast with It's eternal rival, they had moving sprites before BW and in my opinion they look a lot better. (then again, BW was better at details, like Pokemons closing their eyes, when they were put to sleep, but It was also made three years after these games), I found the story to be interesting and the characters well written. My only problem is the majority of the gameplay. I remember using AR codes, when I was a kid, because I thought It's just the hardest thing ever, but none of the bosses seem to cause me any mental scars, even the Final Boss was easy. Yeah, he had a ton of HP, but he always received more damage, than what he sent to my team.
If it has anything I can apreciate, is the sheer amount of digimon that you can get. Can be a decent grind-fest to play while listening to a podcast or something and eventually you will get some joy from evolving a cool digimon.
I found the game a lot more playable with encounter control codes. Turned them off when backtracking, turned them on when grinding. Clearly they took notice of how I was playing as they implemented these functions as a part of cyber sleuth
I think this game's biggest strength is that it finally fixes the Digivolution trees from DS. Like having PawnChessmon digivolve to Hookmon and then to Meteormon makes no sense when Gotsumon digivolves to Icemon, but Icemon can't digivolve to Meteormon. The hard level floors really restricted how Digimon could Digivolve and I was thrilled that Dawn/Dusk fixed that issue
So obviously I'm gonna be one of the people who disagree... but to be completely honest, the points you raised were rather reasonable. Opposed to DS (Which I'm actually beginning to play now) Dawn and Dusk expected you to have already played DS to know the basics of it, hell, DS gives you a nice tutorial and the script helps to get people onto the game's numerous mechanics a bit easier whereas Dawn and Dusk has you outright wondering what the heck is the Spirit stat for or how DS has lighted arrows to point to exits while Dawn and Dusk don't whatsoever. That said, the sequels, I believe, have their worth in that its completely meant to be a waste of time because the way the plot is structured. Instead of having it where you're a tamer who's just gotten into the digital world like in DS, you're already a full fledged tamer who has the know how of the whole city when the actual player doesn't. Thus, you're expected to run back and forth between fetch quests because that's what the plot expects a City Tamer to do... meanwhile DS treats you more leniently. Had they just given you the same leniency where you didn't HAVE to do the fetch quests and could continue the main story as needed, I feel as though the slog itself would be more better. Overall, the two games I feel have merit, it was a step towards a more arguable "darker" approach what with the evil virus trying to destroy the world (And these games were heavy in the lore, if you weren't into it before, expect to be even more confused because the writers don't exactly give us recaps. I.e the Chronomon name mention by the ChronoCore at the end of the final boss). The combat is a bit clunky much like DS, but the sprites are definitely beautiful and have a charm to them, though, it IS rather strange they never opted for a more streamlined introduction to battle like Cyber Sleuth. Even then, coupled with high encounter rate, a need for exp to evolve or degenerate, Dawn and Dusk came up to a more hard mod to DS, but almost slightly unfinished in my honest opinion. I love the games and I actually really enjoy them and their flaws despite everything, but here's to hoping Lost Evolution when it ever gets an English patch has taken those thoughts into consideration and made something far better than we could dream of. Thanks so much for making a review video on my favorite digimon game!
Sorry I missed this, that's actually a great criticism and you might be right about it being partially unfinished, especially given the tendency for this style to be iterated into the ground. I believe even Lost Evolution and the Xros Wars games used the same general design, and I'd love to play them to see what was changed and improved. I still don't think you can justify how much time is wasted from either DS or Dusk/Dawn, but that is a legit approach to how it might've been designed. I genuinely appreciate the comment, my friend. Here's hoping that Lost Evo patch comes soon!
@@Caspicum Completely! I think the biggest issue with Dawn and Dusk is frankly the time consumption that grinding requires because in comparison to DS' evolution requirements (usually just a level and overall species experience compared) Dawn and Dusk needs you to jump over hoops to get through it. Even if we use plot as a way to understand that, "Hey, we have to start from scratch due to this evil virus", the amount of time it takes to get small morsels of upgrades or bigger changes to the environments really creates a dissonance along with how, as you pointed out, the game wants you to care about your team... But with no actual development beyond a simple intro, the player gets alienated and you get a feel of "Okay but what's the point?" On one hand people could attempt to justify it simply by saying that since Digimon can learn and keep the moves it gains from evolution (Sadly that isn't the case in DS so far from what I'm seeing) the fact it isn't Pokémon where you can transfer those hard earned 'mons to say, Cyber Sleuth is extremely disappointing to say the least, coupled with the fact there's no real pvp (there apparently was some kind of one, but with Nintendo wfc gone down, what can we say?) and no real meaning to the game beyond playing it solely because you were INTO digimon, the two sequels really suffered for it. After all, even with the Gaia Origin or Platinum Tamer quests, the game really had the "In the end there is no real gain" problem looming over it much like other games. Sure, you may have enjoyed the time or the grind to get your 999 stat digimon after hours and hours of digivolving and degenerating... but where does that go? Which lead to my assumption that games are a bit unpolished than they'd let on, the game HAS potential to really be a solid edition, but with all the quirks and issues (After all, who exactly is going to know how to use the DNA digievolution without a guide when even THAT is sorely unexplained? Japan had their own guide, but not the other countries, I've heard, though I cannot confirm) the whole thing becomes a further mess rather than a good pair of games overall. In all honesty, I really enjoyed your points throughout the video and in your reply, it's really given me the opportunity to be more critical about the things I enjoy and frankly? It's a wonderful thing being able to come back to the series and just doing it for the sake of having fun then trying to min-max. Either way, I really appreciate the discussion and I wish you nothing but the best (and that your viewers get the same experience I'm getting!) this year! I only wish to apologize for the lengthy messages, I don't mean to talk your head off, but really, it means a lot to me!
Personally, I have a love/hate relationship with Digimon Dawn, I find that the game battle style is much more fun than the Pokémon games that it's normally compared to. Not only do you need to know the elemental type advantages, but also the placement of enemies on the field. But the downfall of this game is how much you'll be using it to grind up that typed experience for digivolutions. I've spent numerous hours grinding for typed experience for a Digimon just to find out that that the Digimon is too weak once it digivolves, and has to be degenerated to get stronger. Which means you will have to level up, evolve, level up, devolve, level up, evolve, level up, devolve for hours to get that Digimon you want. It is the only way to effectively gain stats in the game, and yeah, it works to increase the amount of time you spend on the game, but it also makes it needlessly frustrating. I don't like having to degenerate my Digimon and digivolve them all over again just so that I can raise my level cap high enough to reach the next stage. The other issue is complete lack of any map in the game which it is easy to get lost since there are not map to tell you the location of your destination or to show you your location, and every zone is a frustrating maze full of dead ends to nothing and finding items or NPCs necessary for quests can be hair ripping frustration with a ridiculous encounter rate. I also hate the farm island, its more base in luck if your Digimon success or not but anyway, I just think the game could do better.
the luck thing in farm island is only for training aspect. It's optional to do, as you can always raise its stat by level up. The worse thing with that luck training was in World 3 where your TP is limited and your digimon can't level down.
Ok I love Dawn and dusk and I disagree with only some things in this video, I do agree that a lot of the story is awful but I loved being able to splice 2 different Digimon together and make a whole new one, the boss fights we're really lack luster but it's still in my opinion an amazing game. One that I have beaten at least 8 time haha, I liked the equipment and the menus were not as slow for me as you described them, you are entitled to your opinion but I love Dawn and dusk. Also my slowest time going through the main story then the 2 main quests after the final boss "Gaia origen challenge and lagend tamer challenge" I clocked in at around 72 hours, and I enjoyed every second of it.
I think that it's an irony that you mentioned some downsides of this game that already existed in the first game for example the weaponry, quest structure, and menu accessing that you called "almost perfect". For just 9 months of development since the first game, I think for such time and the improvement they made for the game is more than enough. Sure the game is imperfect, but I didn't think they can overcome or even improve some of lacking / unpolished features from the first game. I don't think they can make dozen of new things like new dungeon designs, etc. This is probably the same case as what Hacker's Memory is to the original Cyber Sleuth. Both provides new story to the game, one is a sequel but one other is a side story on the same timeline. They take place in more or less the same universe too. Firstly I want to admit that yeah the game is grindy, the difficulty curve is way more than the first game. The encounter rate is as worse as DW3, no repels, nothing. It's annoying that the entering combat scenes are so slow depending on how much enemies you face. The story doesn't make sense, so many human tamer relations that felt convoluted. And the worse of all is they made the protagonist SILENT. But I don't think such grinding are bad. Almost all RPG need grinding, especially some other monster-related RPG like pokemon, yokai watch, or any other one depends on the difficulty. Dawn/Dusk only felt more grindy bcos it had the evolve/devolve thing, and lowering any evolved/devolved digimon into level 1 surely increased it. If you don't like grinding then yeah it's annoying as hell. Hence this one can't be recommended for others. Don't forget that one of the most effort from this game is to increase the digimon numbers from the only 200ish into almost double of it. It adds DNA/jogress feature which allow you to fuse 2 correspondent digimon to evolve into higher level with better stats also. It also adds armor evolution which is IMO one of very best inventions to prevent higher grinding especially in the first half of the game with its simple and easy requirement (which is sadly toned down in Cyber Sleuth as if it's a normal evo that needs to reach certain level). The battle mechanic has also been improved so you don't need to level up your digimon much to access its signature attack as it's already available since lv1. They also added "defense" command which is helpful and is still being used in Cyber Sleuth. It's so much fun to complete the digimon gallery in Dawn/Dusk rather than the first one bcos you need another player to do breeding in order to get several jogress digimon like Omegamon, etc. You can't do jogress guessing in the first game, and can't even access armor digimon. In dawn/dusk you can do it without any problem, just need the right time and correspondent item. And yeah, you can complete all the gallery with just having the other version of the game, without having to attend events to get several "legendaries" and such. Also the difference between dawn and dusk is clear, and is worth for spending both games at once since you can only accesss several places and quests exclusively on dawn or dusk alone also having standalone accessible digimon. Better than buying 2 versions of DS Pokemon game which only having the same content with just different legendary. I can just choose whether to play Diamond or Pearl alone coz they're both the same game contents, no value in playing both at once. And ugghh I'd rather play Platinum rather than those 2 (diamond/pearl), coz it's the most definitive version of gen 4. Sadly these gets toned down in Cyber Sleuth, armor digimon are nothing special, going back everytime to digilab to evolve/devolve is annoying. Jogress evolving is more streamlined, etc. probably I'm the only one who will say Dawn/Dusk is much better than Cyber Sleuth in terms of gameplay aspect and accesibility.
I really enjoy digimon dawn, digimon world ds though I can’t stand. I would highly recommend dawn on an emulator so you can speed up the game so it’s playable
Casp O'saurus it certainly helps tremendously, not to say the game is brilliant or ground breaking, but it does allow for easier movement through the menus, as well as the scanning of digimon at the start of the battle.
i played dusk and wondered why i couldnt get certain digimon/areas then i found out dawn was the version that satisfied my needs. So i ended up playing dusk and dawn, and i finished almost everything except the legendary tamer battles, which requires you to get on wi-fi atleast once to fight holy chronomon and i never got the experience. but the previous battle was pretty dope, considering it was two baby digimon.
Honestly, the only reason I prefer Disk and Dawn to DS is because it made digivolution a lot more accessible. The digivolution in DS got really confusing once you got to special digimon like Omnimon. Digivolution was just a lot more expansive in Dusk and Dawn. That's pretty much it though.
Having completed Dawn, I can say Tamer Rank is isn’t that hard if you digivolve and degenerate often. This game encourages it. Also, I love playing around with various digivolutions and slide digivolving for neat moves.
Oh, I used Degeneration quite a bit my dude. Since they've tweaked the farm aspect, and you can't just exploit your Digimon to max stats anymore, I did a lot more degenerate things in this playthrough. It still requires a shit-tonne of grinding. The guys I stomped the final boss with couldn't even take down one of the Gold rank digmans. I had to grind after the *final boss* just to hit gold. I stopped after that. It's pointless.
Dawn and dusk are my favorite monster collection games, but nothing more. I'm not into the combat, story, etc, but the digimon sprites look clean af. I have 2 cartridges housing my rarer digimon, like the ones that require ridiculous DNA digivolution ladders or breeding digimon with another cartridge. Also, my stepbrother and I used to do battles inbetween key story events before i took over the cartridges, so i have a few good (non-collection) memories with the games.
I really like these games, though the slog of a story reguardless if it gives you more action faster in the long haul in dusk/dawn is why i went back to play DS, which admittedly was missing A LOT of key things for one reason or another. Though digimon Lost Evolution came out 3 years after dawn and dusk, that translation is still slowly chugging along because we diddn't get it in english, i cant wait to see if they made core system actually expansive between DS's limited trees n' lack of DNA digivolve without friends and Dawn/Dusk's openness i made a whole game-wide plan with like 7 digimon fusing together that i diddn't even get to complete because the game ended. Either way i love these games and im hoping Lost Evolution does abit more then patchwork or slight redo from previous game. As a kid in DS i actually hit a wall at one point and ran out of food, having a great depression for a long time where everyone was starving.
I always liked this game despite its flaws; I suppose my reasoning being that due to the fucking MASSIVE amounts of grinding; it felt like a geniune achievement when I finally got that Digimon I wanted high up in the levels. I was a massive fan of the series as a kid so being able to obtain a bunch of my favorites was awesome.
This was my first Digimon game (I wanted to play the original Digimon World games, but I didn't have a Playstation or Playstation 2) and I actually liked it. For the first run. I remember grinding all the way up to the Platinum Rank and being completely satisfied, but I set down the game and never went back because I couldn't collect them all because of no way of getting the eggs from multiplayer (let alone understand how to do it). About 8 years later I picked it back up and said "I'm gonna restart it and just see how well it's aged." That was my mistake. Not only did it not age well, I realized just how awkward the game was. That being said I did get back far into the story, but I never finished a second run through at the Platinum Rank. My take away is: It's good for one run. After that, it'll sit on the shelf. It doesn't have replay value to it at all.
Yeah, it's far from an awful game, but there's so much potential here if they'd just fix a couple little things, it could be a fantastic game. Xros Wars looks like the same thing but improved again, so I might have to *learn Japanese*. :^)
i LOVED this game growing up. And i have no idea why. all the things you said where definitly true. But, i guess since i had my DS on me everywhere, i just ended up playing it nonstop. I didnt care for the story, i was a kid afterall. But i was still drawn in, i played every single starter deck line up, did my own variation of nuzelock for it in which if one of my digi's died, i couldnt grind back up for them. that whole line would be inaccessable for me. ever. It was such a fun time waster for me, even if the game itself was indeed absolute sukamon.
The sequel that only came out in Japan, Lost Evolution, received a fan translation some weeks ago. It's more fun than Dawn/Dusk won't ever be, but they still win in the variety of monsters.
i loved dawn and dusk. and to this day i still have my dusk copy and play it every couple months or so. i think they are amazing games and your opinions will not change the fact i think they are great games. i dont find them to be a waste of time. as a true digimon fan i enjoy all the games.
That's all good, my dude. I'm not saying it's a waste of time from a general play perspective, just that it doesn't respect your time in terms of its bloated design. Remember, time enjoyed can never be time wasted. Thanks for the comment!
It's a weird thing, where I don't know if we're more forgiving as kids since we have more time and our brains are just happy to be glued to the flashing picture box, or if we tuck away those gripes because we're enjoying everything outside of that. It creates interesting discussions, whatever the case.
I’m about 3 years too late to be commenting but here goes just in case someone else happens upon this video. It’s very important to keep in mind that dusk/dawn (and I think DS) were mislabeled in the US, they are part of the “Stories” line of games which has always been traditional jrpgs. The vpet-esque games all fall under the “World” banner. Digimon games didn’t “go from votes to rpgs” the two have pretty much always coexisted. The west didn’t get every game though and as I’ve pointed out many we got were mislabeled. Needless to say you can NOT fairly judge dawn/dusk by comparing them to “Digimon World” games. Only other “Digimon Stories” games (so cybersleuth is fair game).
full 2D digimon games for me can never feel like a true digimon game... just personal preference. What saved DMW3 for me is that 3D battle showing your hard earned digimon in their full 3D glory. Though the 2D sprites are great too, but ds, dawn, and dusk are just... ugh also I demand the name for the game at 3:06
Idk if it is a waste of time. It's true that you gotta grind so much to make the game easier, but the emulator speed up button helps A LOT. I know that cheats don't make a game good, but the way you can fix some of that boring stuff is by putting a cheat code in your emulator to get money so you don't have to grind so much and die so much. I just enjoy digivolutions and mixing the digimon up and getting new Digimon because I never really got into Digimon anime so all the digivolutions were a mystery so seeing a lot of digivolution paths open up for many Digimon made the game tons of fun for me. But I do see how people might find it really boring when they play without the speed up button or maybe even without the cheats. I agree with the quests beeing repeditive. It could have been better really.
Dusk was my first digimon game, so while I still hold some nostalgic memories of grinding to beat the final boss and the post game kowloon co boss battle... I'm way too aware of the flaws. Replays are impossible, even with cheats to make grinds easy. Dungeons are fricked design wise, I get lost so easily..then the high encounter chance.. I'm saving for cyber sleuth's complete package and excited to give it a go.
Also the translation was meh, I remember finding lots of mispellings and some things were just wrong?? The story made little sense without digimon world ds's plot already explained (which it doesn't do in-game) A nostalgic mess~
Actually the best way to increase stats is to Digivolve & De-Digivolve, Since the Digimon require the same amount to level up regardless of whether they're Rookie, Champion, or Mega, you can do it pretty quickly depending on how much EXP you're getting in battle & it increases their base stats every time.
"An amazing Virtual Pet game," you say? I dunno if I'd go that far. I'm actually most partial to Digmon World 3, but if you prefer the first, that's fine. It's just not my thing personally. As for this game, since I haven't played it, or DS for that matter, I sadly can't say anything for or against the points you raised here. Sorry to hear I missed out on at least one good handheld Digimon game in World DS though, since by the time I got my hands on a DS, the only Digimon game I could find was Digimon World Championship; which isn't exactly the best impression one could have for a handheld Digimon world game. It's DMW1 all over again, but with even less control over your Digimon than before, if any.
Comparative to its rival in Pokémon diamond and pearl I MUCH prefer the Digimon World games. It was a much needed departure from the standard Pokémon formula of battle x number of gyms, challenge the elite 4, win the championship, with minor interactions from your rival and a shady criminal organization. Whereas digimon puts the story front and center and puts championships and other nonsense on the back burner. Making stats and personality count for SOMETHING was also a nice touch when digivolving your partners… that kinda goes out the window in the late game as you can just train your stats to whatever you need but I digress. Overall I thought Digimon World Dusk/Dawn was a better overall experience than its rival of the time. It put more focus on the story (even if the pacing left a little to be desired), it had better evolution mechanics, and even though it was a grind I love the concept of gathering data to generate digimon. Those are just my opinions.
They did a decent job with Digimon World 3, though. Or maybe it's my nostalgia speaking. But I have played it again after growing up, and it's still not that bad (at least with emulator speed-ups for the repetitive, slow battles). DW3 is full of fetch quests and random battles, and could be way better, but I'll always remember it as my chance of having and leveling Digimon as a kid.
I actually enjoyed this game. However, I played it alongside the Dusk Version with my cousin. Him and I tackled the game at the same time, essentially racing to the end and trying to fill the "Digidex". Honestly though? I'm used the tedium in these kinds of games. Pokémon has long conditioned me to "not give a crap" about the complaints you had with the game. What I ended up enjoying about the game is the "semi-strategic" combat you could have against other players as well as the ability to use so many Digimon. I'd never seen so many options for a team before. Plus, every Digimon was viable if you got their stats up... which wasn't difficult. Max out their level, devolve them. Max out level again, evolve, max out level, devolve. You would gain lots of stats VERY QUICKLY doing this. To the point that the farm itself... Is a massive waste of time you should never engage with. Heck, one of the most powerful attacks in the game comes from getting a Baby Digimon (any of them) to level 40 to learn it. Which means, evolve, devolve, again and again, and grind those levels. Each time you devolve, your stats are halved (so it's beneficial to max out levels before devolving), but your maximum level goes up. So, it's a matter of maxing out level, evolving as high as you can go, then devolving one stage, maxing out again, evolving for more stats, then devolving at max level again. You quickly gain hundreds of stat points in about three hours. But, I spent a lot of time playing the game, nearly 200 hours. Some of that stuff I didn't discover until hour 100 and I'd exhausted every piece of content the game had (all quests and sidequests and even picking up Calumon). At which point, I turned towards just making a team viable for fighting my cousin as well as getting some of my favorite Digimon… which all exist in the game. I think I was still working on Omnimon when I finally quit playing at the 200 hour mark. The reason I quit playing? My cousin got tired of losing in multiplayer and didn't want to grind to make his Digimon any good. He had no ambition outside of just kind of racing me to the end of the game. So, without any more clear goals to aim for... I quit playing as well. But, I genuinely had fun playing it, despite its flaws.
I honestly loved dusk and dawn but that's because I love digimon so much and will never stop loving them I did get platinum tamer rank and completed the tamer guide.
I played Dusk and I actually really liked it. It came at a time when I really needed a Digimon itch scratched and I'd hit a Pokemon drought so I wasn't playing any long-form RPG's. I really liked its portability and the mission-based quests really helped with that. I hadn't played a Digimon game before so getting to form my own team of my favorite mons was a ton of fun. The farm was also hella addictive and I found myself using that alot to level up even my mains. Hoooooowever, I never finished it. I didn't up my tamer rank or anything but I did do basically all of the sidequests and oh my god the difficulty curve! I didn't mind grinding but having to grind for a story mission (which was understandable as those usually have a difficulty spike in any game) and THEN have to do the same thing for a sidequest REALLY killed the experience for me. I ended up getting dawn too to trade the few starter Digimon I liked over but I never touched it again once I did that XD
If you've got a Digimon-itch, there's really not a lot of portable choices, so I get that. I've said this to a bunch of people, that if you can enjoy something even aware of any flaws it may have, it shows that you genuinely enjoy and accept it for what it is, and that's great. More power to you! Thanks for the comment!
No problem! And yeah I did genuinely enjoy it. I'm not as critical a person as some, so most of the issues like story pacing and such were kinda lost on me but the samey layouts for every place ever and the difficulty curve killed it. I also didn't have another game to compare it to, since that was my first Digimon game, and it was coming on the heels of Pokemon Diamnd, arguably the most slow-paced of all the Pokegames, so those aspects probably helped too.
Digimon Dusk/Dawn is the product of Digimon World DS taking a page from the mainstream pokemon games. Examples include: ruby/sapphire, red/blue, and gold/silver.
Oh, for sure. It was very apparent what they were going after, and I'm kinda glad it didn't work out too well. Digimon is best when it's distinct, and unique, not trying to mirror another franchise.
I was hoping to have it out on Christmas, but being the holidays and all, plans got derailed. I would've loved to have a Hacker's Memory video out, but I'm so far behind it hurts.
Think I should point out, that Digimon DS had a much higher grind. Unless I just got a crap version of it. You had to grind so much more in the first, vs the dawn/dusk ones. They increased the amount of exp you got. Not by much, but by enough it made fighting worth it. The first the exp was equal to the level of the digimon... At least on the version I played. Digimon ds dawn/dusk at least had that on it. I would say they could make it better by have just including a repel item to use. to lower the encounter rate. E: Also yes I notice this is an old video. But just saying my thoughts between the two Ds digimon games (Well three, but it is that the digimon ds 2 was put into two games Dawn and Dusk, or sunlight and moonlight. as the Japanese name would say it is )
I didn't even realize that they never really mentioned anything about the factions other than they're rivals until now. Still love this game though because of how many time I've played this over the original D. World.
You know after watching this playlist, I’m wondering why you continue to play these games if you dislike every single one so much. Maybe digimon games aren’t for you as much as the show, just saying
I liked most of them, they've just got big problems that generally hinder mild enjoyment. I still think the first game is the best, but I'm glad I played through the series.
I completely disagree with this review. I have fond memories of this game as a child and I think its a great game. One of the best digimon games for its time.
I kinda like the game but the encounter rate was so f-ing huge and the camera drag didn't do much help either because when I see a path that leads to a new area and follow it, it always lead to a dead end, wasting even more time than I was supposed to.
Well I understand your lack of patience, but with me it's the opposite: I can forgive Sunburst/Moonlight (not using "dub" names) because I hadn't tried the original Digimon Story, but when I tried Digiman story, the slightly clunkier encounters and maps irked me out and I didn't go very far. Also, I'm sorry to say, but the first Cyber Sleuth wasn't all that great. Sure, they toned down the grind, but they forgot to add in more substance to fill the void. Also, while playing the console version, it was hard not noticing how "handheld" that game feels.
Yeah, it seems to be whichever one you played first is the easier pill to swallow. I do like that Dusk/Dawn did attempt to remedy the bloat of DS, but it's still really bloody painful, and this is coming from someone who almost exclusively plays JRPGs. As for Cyber Sleuth, I think I mentioned that in ym video on it, that it would been much easier to play if I could do it on the toilet. It definitely felt handheldy for sure. I'd say why I think Cyber Sleuth is better over all, is that it respects your time significantly more. Outside of that, it's a very similar game to the previous Digimon Story entries.
For the record, I just landed on your channel so I don't know about your CS video. The thing that irks me off when it comes to Cyber Sleuth is that, much like Pokémon, there are many Digimon rendered useless due to overpowered passives and signature moves. (ex: INT and DEF-piercing moves, UlforceVeedramon's passive, Jessmon's damage nullifying signature move, etc.) As irk-some as Sun/Moon was, there we no such gimmicks and the more level a 'mon before evolving/devolving, the more they retain their stats (instead of getting reset to Lv1 stats) so you could literally walk into a boss with an overtrained child-level Digimon and it could still do more damage than those 2 ultimates you barely started using.
Having 'useless' Digimon is only an issue if you're aware of that fact, can be arsed training something as a replacement, or even care. I don't like playing optimized runs, I just get monsters i like the look of, and see how far I can take them. If it becomes a functional issue, then that's a problem, like if they're physically unable to move past a boss or whatever, but that only happened to me once in Cyber Sleuth and I managed. That said, it is wildly unbalanced, I won't try to deny that. As for SMT-like, I'm glad Digimon didn't copy SMT *too* much, because we already have SMT. Digimon should be its own thing to the best of its ability. Also, after Persona 4 killed the series, I don't want any game to borrow anything from SMT. I do agree with the buffs though. PLaying on hard was actually bullshit, where bosses would do like 10k damage to your Megas. Buffs would've gone a long way in preventing those bullshit deaths, but here we are. I hope Hacker's Memory gets it right.
1. Apparently each layer of buff (having layers is a problem in and of itself, especially with those SP costs for AoE Buffs) gives a measly 10% bonus. I believe the single-layer 30-ish% thing Persona does works very well. (not broken, but quick and handy) 2. Oy pal, I agree that Persona 4 had its (rather beefy) share of issues, but I think you're wrong if you're saying it was the sole resposable for the series downgrade back then. 3. Persona 3 was a prototype for the template P4 and P5 would follow, and it deserves as much of the blame as P4. 4. Did you play Persona 5? Doesn't sound like you did... (and take it from a guy who beat the neutral route of SMT1, Persona 5 may not be perfect, but it certainly doesn't dissapoint) 5. Back to Cyber Sleuth. Here's a example from my recent playthrough: _I had my sights set on MetalSeadramon as it (and GigaSeadramon) was solid all around and part of my favorite starter pack back in Sunburst._ _When I hit the first Super Boss in which I used him, he was practically useless despite the Data > Vaccine match-up. In the end, he only got useful after becoming Plesiomon. Despite the two having similar stats, typing and whatnot, Plesiomon had an INT-piercing move, and that tiny change made a world of difference._ _I might've not beaten Imperialdramon (last non-DLC Super Boss) without its help._ Maybe I was doing something wrong, it was my first time after all, but as far as I can see picking 'mons in this game basically boils down to signature moves that Pierce Stats and unique passives that one or two 'mons alone can have. 6. That doesn't mean I'm not hopeful for Hacker's Memory. This game wasn't perfect, but it was still miles better than anything Pokémon in the last few years.
I remember finding this game at random and proceed to have a nostalgia trip during a 2 week vacation with a crappy laptop. Seems like I need to beat the previous version
The only reason I loved this game so much as a kid, was probably the fact that it was hot off the heels of Diamond and Pearl, and I needed my DS Monster Collection itch scratched some more. Going back and trying to play this game again is such a drag, I usually can't make it past the 2nd dungeon without dropping it.
Like I said in a similar video. There are flaws in the three digimon games on the DS, I cannot deny that. They tried to be pokemon with their own spin, the farms. I personally loved and still love these games, even playing dusk on my channel. To this day, I cannot tell you WHY I love these games, just that I do.
Just seen the video hahahaha, Digimon Story Lost Evolution is getting its English translation this year confirmed, hope to see your review on it !!! Seems we will have to wait for Digimon Story Super Xros Wars Red and Blue tho...
That just gives me more time to do videos on them :^) I've been wanting to hit up Lost Evo and Xros Wars for the longest time but my japanese is really really bad.
I definitely agree the encounter rate was ridiculous. Lower the encounter rate and slightly increase the experience payout, and make the scan data portion happen much faster and this is actually really fun game. Other than that I really enjoy how the Stat system works and how you can train literally any mon to be strong. My most memorable run I used a Gotsumon and Tsunomon to beat Grimmon in the main story climax.
i think it's kinda fun, it's mainly just a distraction based game, having many mechanics based around, well, wasting time. i found all those distractions actually kinda soothing, training digimon in the specific habitats as so they can better themselves in specific ways, having a multitude of ways to digivolve them such as through strength, number of battles, or amount of specific experience gained. i can see a lot of the issues with it most definitely, and will say that if your not into digimon, or grinding, stay far away from dawn and dusk. if you like either of those, give it a shot, it could entertain you
I remember having fond memories of Digimon Dusk and Dawn, but after replaying them recently, I’ve come to the conclusion that they’re both extremely mediocre, if not below average. The encounter rate really was absurd, so I definitely agree there. And to add a nice cherry on top, even if you had an entire team of Mega Digimon, you could still fail to flee from a Rookie Digimon. The characters lacked this one thing that really would’ve been a game changer called, “actual character”. And a fun little tidbit, whether you choose the male or female avatar, the in game text of Dusk will address you as the male character, because why bother making those types of changes? I’m not sure if that stands in Dawn, as I played through it as the male avatar and can’t be bothered to do it again. Then there were the occasional grammar errors throughout the games, which I found hard to believe made it into the final copy. Your review provided an interesting perspective after replaying these games myself, and I find it to be well made!
Just discovered this channel today and watched this playlist in one go. Love it. I guess I gotta wait for the Hacker's Memory video to remind you about Rumble Arena 1 and 2 and also Battle Spirit 1 and 2. Oh, fuck, I just did.
I probably won't do Rumble Arena or Battle Spirit. I'm solely interested in the RPGs, since that's my main genre. I was on a stream where I made a mate play Battle Spirit 1 and 2, and they weren't very good, but I can't comment on Rumble Arena. It looks okay.
Thanks for the comment! I'm not saying those games will never happen, but I much prefer RPGs to anything else, and I'm not a big fan of fighting games at all. I'm not really sure what I could say about fighting games that wouldn't just be generic video game review stuff crammed into a short video. That said, it's not impossible, just highly unlikely!
hey have you tried Hacker's memory the sidequel for Cyber sleuth,i know it's basically just the same game but expanded but it could be nice to see if they improved some points we saw in cyber sleuth.
i love this game mostly because its similar to pokemon n i do actually like the story. The only other one i really got to play on ds was world championship which i also liked but i just haven't played digimon in so long
I like Digimon World DS. It was nice to have a Digimon World game that had quite a few Digimon. It was Digimon World, but better. So, I bought both Dusk and Dawn. To this day, I regret it.
@@Caspicum I love them 😆 I am actually getting into making my own analysis on my channel I have had 1 channel before that was partner with 5k subs but, the game I played kinda died, and now here I am back at the start 😊 no problem tho man keep making awesome content! I'll be here
Oh hey finally something that's not a fucking livestream
I'm sorry. I've been trying to balance that shit out. Might have to make a stream channel, because I don't want to flood this channel with shit.
Casp O'saurus Hey dude, as long as there are more videos at all I'm good
Your stuff is some of what I look forward to the most
I wish there was an option for people to disable live streams popping up in their sub feeds, just do that I could stream, and people who don't care about that wouldn't be bogged down in a torrent of temporary thumbnails. That said, the upload output is going to be way faster from here on. I've been lazy and working long hours, but dedication time!
i know it is pretty off topic but do anybody know a good website to stream new series online?
@Sage Seth Flixportal xD
I loved this game as a kid. Your opinion is invalid my nostalgia is too strong.
I respect a nostalgia that strong. More power to you, my friend.
Facts. I beat this junk 7 times and loved it each time
The force is strong with this one. Dusk and dawn are amazing
@@Caspicum 😂😂😂
Lunamon and Coronamon are as familiar to me as Peanut Butter and Jelly
Great video, I personally loved this game. The reason could be because it's one of the few Digimon games for the Ds, and it was also the first Digimon game that I had played, so it holds a special place in my heart. I can never hate this game.
I've said it before, but if you can love something even if you're aware of all its flaws, then *das true luv*. More power to you, friend.
I agree I prefer dawn and dusk though I see the flaws of them compared to the past games and the current games. Like Zerodex Dawn and Dusk was my first digimon games and love them, though I do agree on the grind I have beat the game half a dozen times to a point to where I figured out the best way to get Max stats and make your team unbeatable.
Anyways great video keep up the awesome work
Casp O'saurus one thing I gotta disagree on was getting platinum rank is fairly easy,with the help of items I did it as soon as I finished the story,it's like the elite 4 in Pokemon just stack up on revives and potions.
digimon story cyber sluth games are just adding all the digimon from dawn and dusk look at this. digimon.wikia.com/wiki/Digimon_World_Dawn_and_Dusk/Digimon_Gallery
witch may give a hint to the digimon in the next story game
You'd think digimon would've added repels by this point, after the trauma from Digimon World 3. My God, that game took forever
Data Squad had them, but only really allowed you to access them at the end of the game. The idea was there, they just didn't utilize it!!!!
It's nice that data squad had them, but the game is a lot shorter than 3. Also, don't think i finished that 1 yet, but I've seen it at a GameXChange and might pick it up along with that awful Duel masters PS2 game.
Thankfully cyber sleuth had them
I spent well over 400 hours on Dusk making completely broken Digimon with maxed stats. Absolutely loved this game. I felt it was a perfect on the go Digimon game. Wasn’t too compelling but the grind was never boring. I actually had fun grinding out levels in this, something I can’t say for Pokémon. Cyber Slueth is by far a better game, but the collectathon aspect of it wasn’t as fulfilling as this one, as the fact that Cyber Slueth had half the roster was a major let down.
Yeah, that's a fair point. Cyber Sleuth was more focused on everything but collecting, I think.
Cyber Sleuth can just devolve your digimon in 3 different forms, so your digimon in the end becomes anythingmon
Anythingmon is my favourite.
Casp O'saurus yeah but that ruins the collecting challenge, there's also no trophy of being able to complete the whole gallery, so as you said, it's not collection-focused
What's weird is that they're clearly reusing the models from previous games, but aren't adding a fuck-tonne more Digimon to each increment. It's strange.
I remember this game. Particularly how I grinded like 5 levels after clearing a story chapter, just to make sure I could survive the brutal enemy lvl spike at the next stage.
Bro the boss battles were insane. 30 levels ahead of me if you were unprepared good luck
I still believe Dawn/Dusk was the first competent digimon RPG. Direct control, varied dungeons without booby traps, no load times, convenient team-building/battling and access to anime teams. it was THE game, until Cyber Sleuth blew it the fuck out for being a 3D console/waifu simulator
Well DS is basically the same game, but I'd argue it's better, and has a better post-game. I definitely agree though, Dawn/Dusk showed that Digimon can be good, and functionally sound. They just needed to fine-tune it. ENTER: MOTHER FUCKING CYBER SLEUTH BABY.
I like pixel/2d graphics better
I agree, I think most of the criticisms in this video apply more to Digimon World 2.
Wait CS has a Waifu simulator?
@@Caspicum Unfortunately cyber sleuth's progression and type system were so bad I consider them strictly worse than either DS game. Having a JRPG where you need to levelgrind the same span 7 times, and end up with a creature that seems roughly only double the power, coupled with two type advantage systems that do nearly the same thing is absolutely nonsense. It never feels right the entire time, and makes a joke out of grinding despite demanding it of you.
"Digimon World Dawn is a game built arounding wasting your time, so I won't make this too long lest I be guilty of the same crime." Damn, son. You bodied this game within the first 7 seconds. RIP.
This was going to be a diss track, but due to my crippling illness of normalcy, I am physically unable to dab on the haters.
Dude I love the shit out of te Dawn/Dusk series and I will wholeheatly agree the games are built around time wasting.
I can't fault you for accepting a game's faults but still loving it. More power to you, my friend!
I haven't heard anything valid or necessary from this guy yet lmfao XD
Gotta get over than ten mins tho
Waste of time? Nah. I enjoyed the main play through and even enjoyed played through Dusk as well.
The games are incredibly easy tho. Maps are meh at best and can be confusing. But I do enjoy the variety of Digimon and being able to customize them if I so choose to put forth the effort.
I can't hate this game. It let me use Wargreymon and Blackwargreymon on the same team
The only thing that's annoying is you cant manipulate encounter rate without AR code
@film fan Not much and I haven't played in awhile to be able to tell you. I just enjoyed being able to because they're some of my favorite Digimon.
I've played through Dawn and Dusk many times. At least 3 for Dawn and 6 for Dusk. I love the games, and while I do agree with most of the issues you brought up (the games are time wasters and the plot is...something? Even I never really got what was going on in the plot), I do feel like you were a little unfair in some regards. The game does have some merits.
First of all, as a Digimon lore junky, this game is very faithful to the interesting mythology within Digimon and is one of the first games to accurately depict the Demon Lords in their true glory, not the watered down version you see in the anime. Secondly, the games were also among the first to ever really add their own mythology and as far as I know, was the first game in the Saga X storyline to introduce the concept of "Sins that transcend space and time", which was a plot point in the end game of Cyber Sleuth. Of course, I can't fault most people for not getting int that kinda stuff...Lastly, the sheer roster of Digimon in this game is immense. Well over 400 with some really cool and obscure picks like Ghoulmon.
While it's nowhere near as good as Cyber Sleuth, it's miles better then the worst Digimon games which IMO is by far the Ryo Akyama saga. I'm not sure if you played those games but they're the worst games I played in the franchise, and I played most games.
Chronologically, I've played every Digimon RPG up until Dawn, and I played a few after that, such as RE:Digitize, Cyber Sleuth, and Next Order. I definitely agree that it's better than games like Digimon World 2, 4, and even Data Squad, but the sheer amount of time it wastes undermines everything else it does well. There's a good core stuck behind all the bloat in there, they just need to refine it.
I'm pretty sure Lost Evolution and Xros Wars use the same base, so I hope they fine-tune it, and make it the game it deserves to be!
Digimon World 3 is fucking awesome . So I thought "Lets try Dusk", man, all Nintendo DS Digimon sucks, I'm forcing myself to play and love, but is painfull. I'm replaying World 3 after 15 years, playing Next Order on ps4 and Dusk on my DS
The touch screen was made for emulators so it's easy:)
Digimon World Dusk/Dawn (Digimon Story Sunburst/Moonlight) are supposed to be sequels of Digimon World DS (Digimon Story DS) and then they got a sequel on Digimon Story Lost Evolution, which I think would be the only title worth playing out of the 3.
The Digimon World series are still V-pet based while the Digimon Story series are the RPG titles so don't worry too much about it.
Damn man, this game looks beautiful! I really love that GBA aesthetic, especially for a series like Digimon. It just feels right.... But my days of grinding away in antiquated, uninspired rpg's are over.
I'll have you know I played this game as a kid, therefore all your points are invalid, good day to you sir!
GOT 'EM!
i adore Dawn/Dusk, i have since i was a little girl and having just finished Dusk this morning at 56 or so hours, i STILL love it as much as i did in 07 when i got Dawn. it's not perfect, but i don't actually hate the grindy segments. i'm easy to please, usually, when it comes to RPGs anyway, and this game doesn't do a whole lot WRONG, honestly. it looks good, it sounds great, the characters are cute and unique designs, the monsters are memorable, and the gameplay works well. it's GRINDY, but it isn't inherently broken in any way. you won't find a save ruining glitch or a cart bricking bug like Megaman Battle Network 4 had, or anything close to that. i've been playing Dawn and Dusk since 2007 and have NEVER encountered a single glitch. if these games were rushed, they did a damn good job at debugging.
As the comments below are stating, the blandness of the JRPG formula was (and still is) something that pretty much all users of the games ignored in favor of knowing that you actually can raise tons of digimon. The thing about DS/Dawn/Dusk is this: they’re less true turn-based RPGs and more like an expansion to the virtual pet formula, with the ability to pause and resume later. Next 0rder has that, to be sure, but the ability to dedigivolve at will and yet remain strong due to stat boosts changes the ENTIRE flow of the game. I remember getting Digimon World Dawn, then Pokemon Diamond, and I outright sold Diamond before I got to the elite four. Why? Because the game bored me to tears after having played the previous games in the series. Today, I have Dawn, DS, Lost Evolution, Cyber Sleuth three times (JP/ENG download/ENG SEA region cartridge) (still saving for Hacker’s Memory at the moment), Next 0rder on the Vita, a japanese Xros Loader, a D-Cyber, world 3 on an emulator on my phone, and the 20th anniversary original v-pets. I still play Dawn and Lost Evolution, only rarely returning to DS for some of the different music tracks (digivolution theme being a major favorite). The thing about digimon is that there are two ways they make games, both of which are predictable, and both of which are dearly beloved by the fans of the series. The first way is the v-pet formula, with only forward growth in real time, like the tamagotchi that came before digimon. The second way is the monster collecting RPG format, with digivolution and dedigivolution being the key elements here, and both formats have something in common: the potential for social interaction outside of the game with other fans, which in turn inspires a rather tight-knit community. We know what makes a digimon game, be it the “bland JRPG” or the “pet life simulator.” The flaws in those games, from Digimon World all the way to any flaws in Next 0rder and Hacker’s Memory, are all disregarded because we get to do what we love to do: raise our digimon. This is as close as we’ve ever been able to get to becoming true real-life digimon tamers. To say that because Dawn/Dusk have a lackluster story that they are a waste of time doesn’t really cover it, because you’re not seeing the games as what they are. They’re essentially a pocket server full of digimon you can raise, carry with you, and return to. I should also mention that Digimon World Championship DS is like this as well, and I have two copies of that that I play regularly. Digimon is awesome.
I disagree cause my nostalgia glasses are glued on
I think bleach is a glue solvent. Probably worth a try!
Nostalgia goggles, it's digimon
Still have digimon world for the PS1 literally came across it yesterday and was like huh... haven't played this in 18 years so am now relearning everything and sat there wondering how the ever loving fuck I ever got anything other than numemon while trying to digivolve
"Digimon World Dawn is a game built arounding wasting your time, so I won't make this too long lest I be guilty of the same crime." And yet the video is 12 minutes
The video was originally going to be a lot longer, my boy.
I do love that the game is so bi-polar with people. I'm on the side of loving this game more than Cyber Sleuth. I enjoy the tedious grind and it was really fun with friends who also had it. Making eggs with friend's Digimon was half the fun for me.
I'm sad that I didn't get to use the egg feature at all!
I loved these two games, but most of this is true.
What really pissed me off is that you need to connect with another player to unlock the last post-game sidequest!
As someone below said, I loved this game as a kid, but going in the last year trying to replay it is kind of a nightmare. It's too slow, everything almost feels like a hassle to do and it somehow feels worse than the original DS game despite them clearly trying to streamline some features.
I do wonder if you are going to tackle the Yo-kai watch series, despite those games problems I feel that they are somewhat of a weird blend between things like pokemon etc in terms of tone and combat of Shin megami tensei despite its simple structure.
That's an oddly-timed comment, because I was actually considering covering Yo-kai watch, and not even 2 days ago. I think this is a sign. I just figured out 3DS capture as well, so that might be on the cards.
Also, I feel the same about Dawn. I played it about a year after it came out and had a great time, but playing it now was one of the worst gaming experiences I've had for a long time. Given that I've played Quest 64 and Aidyn Chronicles in the past year, that's a big achievement.
Too bad not all games were ported here, but I feel it would be a blast since I've only played the japanese versions. Give it a try at least! I very much enjoyed them.
Well, I'll give you some of the criticism as fair, maps are huge, encounters are abundant, and it became a generic jrpg. However, analyzing the game for what it is, is a little different. But I guess we both had different experiences playing through this game in the end. For example, I never used the farm, because it was... well worthless imo. Any stats I wanted to increase I would do so just by degenerating over and over which was honestly a breeze once you got to higher level areas which essentially made grinding nonexistent. What do I mean? Well say you have the agumon family, you train him up to greymon, then degenerate him into agumon and reach the level cap, then into koromon and reach it again. Mind you, it would take like one or two fights to go from level 1 to like 15 and then another two to cap it, so it wouldn't take too long. It might seem like a waste of time, but you gain so many stat boosts from it that grinding stops being an issue really. If you just do the degeneration a few times you're set for the story quests. But, the other problems still stand, repels like in pokemon, aren't a thing which sucks when you're in one area trying to get to the one specific part that has the one digimon you want, or the one species you need. Either way, good thing you didn't play both at the same time, because aside from story and mon choice, nothing was really different. Still, solid review dude~
I didn't mind low-level degeneration when I did get to the high-EXP areas, but even then, it still took forever to get the Ultimates/Megas back up to where I left them. I did a lot of degeneration, and I even had to do one more cycle for the final boss because the difficulty always spikes at the final boss in Digimon games, but that took a good 5-6 hours of pure grinding. I was also very close to getting Omegamon, but had already beaten the game, so figured it was pointless.
Such wasted potential. I'm so happy Cyber Sleuth and Next Order exist. Imagine doing a series recap before they all came out. It'd just make you super depressed.
Thanks for the comment!
Casp O'saurus yeah I can't blame you since you had to review this, in casual gameplay, like, grinding is something you can do in your spare time. I mean I would do that back when the game came out, but I can see how when you're reviewing this grinding can be fucking annoying~ but I am glad the other games fixed/improved these mechanics. Still though, I wish you would have enjoyed this game a tiny bit more~
I would've thought people wanted me to hate things by this point, given that it's all I've really done for... Too many games. I enjoyed DS a lot more than this, solely because it was fresh. Having that same experience again really took its toll.
Casp O'saurus I laughing at this because I literally had all burst mode digimon from the season 5 show in 1 day. Using all the areas. It was hell of a lot easier than Pokemon at the time.
Had this game as a kid and while I didn’t really remember many of the problems, I also didn’t remember anything I liked, or anything besides the basic look and feel to the point where I thought there was a decent chance I imagined this game.
So, like ‘Plague of Gripes’ isn’t a Dragon Ball channel, ‘Casp O’saurus’ isn’t a Digimon channel?
Exactly.
Played this game only twice. Sometime after beating the story on my first playthrough, I realized the dna digivolving that doesn't change form still may increase stats.
After finding this out i started fresh wanting to see how quickly i could beat the game. I would grind stats by collecting digimon that reached 100% and saving before dnaing for stats. I wasnt too picky i just wanted a net gain.
I ended up getting paladin mode imperialdramon first. Followed by zeedmilleniummon. And finally i got shinegreymon burst mode. I got zeedmilleniummon because i originally wanted khimeramon and later on stumbled upon him and wanted to get him. I preferred the ruin mode for shinegreymon but i wanted to try do everything there was to do so i got him.
I think the tournament was the hardest part compared to the optional last area bosses.
Maxing stats in this game is still easy if you dna digivolve anything will 100% data.
Seeing this review makes me want to do it all over again on an emulator to speed up the cutscenes and save stating as opposed to reseting the game.
I don't disagree with your review its just I spent a lot of time on this game and i enjoyed the feeling of achievement while i was doing it.
I just binge-watched all your Digimon videos.
They are approved and you earned a sub hehe.
Thanks, babe. There's only like 2 videos left in the series and then it'll be over, and I'll move on to not-furry shit, but I'm glad people are digging them.
Lets agree to disagree on this one i had to much fun with that one
Back in the day this game was a true challenge, any game that pushed me to the edge and had me committed I would consider good.
I love this game. I'm currently playing it right now. It may just be me and how my life I s centered around digimon.
“How my life is centered around Digimon”
Uh... yeah, that might alter your decision making skills
@@SlimeBlueMS Mate this was 3 years ago, you really taking something from 3 years ago seriously?
@@croc-plunderenthusiast1396 just saw it now so why not
And yeah I just found it funny that you say “it may just be because my life revolves around Digimon” when you talk about why you might be playing a Digimon game lmao
It wasn't until HeartGold and SoulSilver that the PC boxes were on the touch screen, though.
This game was so fucking good. This was the first Digimon Game I ever played and it got me hooked onto the series hard. Everyone's entitled to their own opinion but I was never a fan of the VPet stuff, and this Digimon Story series is what Digimon will always be to me. A solid RPG with a decent enough story and a massive ass digivolution tree that makes replaying the game and going through it different ways super fun. There is a genuine thrill to getting a brand new Mega Digimon and trying it out. I was always more attached to my Digimon in these games than any Pokemon I had, because every digivolution is a new stage, and watching your partners slowly grow alongside you is what I love about these games.
So, I getcha, without nostalgia, these games are just DS games. They're basically nothing. But I love the detailed spritework, the intriguing story, the awesome music, fun quests, over 300 Digimon and that feeling of being in a Union, and working towards a goal alongside your team, finding more and more out and discovering the truth behind Grimmon will always stick in my heart.
Plus this game introduced me to my favourite Digimon, the one and only Marineangemon.
Dusk was my first digimon game so I played it all the time and pretty much did everything (except a few farm quests because some are annoying to unlock and some evolutions because of grinding taking forever) eventually I did buy Dawn just so I could unlock everything.
I know the games have a lot of flaws (there are a ton of issues, especially the grind for certain evolutions) yet Dusk is still my favorite digimon game because of the nostalgia and attachment I have with the game.
The biggest complaint I had with the game was the fact there was a lot that were locked behind multiplayer aspects. I was the only one in my area that was obsessed with Digimon and trying to get anyone around me into it was difficult. I never realized how similar the style and a lot of the art is to DW3 so thats something interesting.
@film fan The Breeding mechanic to get special eggs is locked. Like certain digimon only came from "matching" the breeding mechanic.
You know, there is an old procrastination saying: If you wasted your time, but also had fun doing It, then It wasn't really a waste of time at all.
I mean sure, this isn't the best game on the DS, but It's one of my favorite Digimon game. The music is really epic, the graphics is actually nice looking. I really like the backgrounds and in contrast with It's eternal rival, they had moving sprites before BW and in my opinion they look a lot better. (then again, BW was better at details, like Pokemons closing their eyes, when they were put to sleep, but It was also made three years after these games), I found the story to be interesting and the characters well written. My only problem is the majority of the gameplay. I remember using AR codes, when I was a kid, because I thought It's just the hardest thing ever, but none of the bosses seem to cause me any mental scars, even the Final Boss was easy. Yeah, he had a ton of HP, but he always received more damage, than what he sent to my team.
If it has anything I can apreciate, is the sheer amount of digimon that you can get.
Can be a decent grind-fest to play while listening to a podcast or something and eventually you will get some joy from evolving a cool digimon.
A lot of people said this is the game with the largest roster, or one of the largest. For collecting digimon, I totally get it.
I found the game a lot more playable with encounter control codes. Turned them off when backtracking, turned them on when grinding. Clearly they took notice of how I was playing as they implemented these functions as a part of cyber sleuth
That sounds much better than an encounter every 2 steps while just trying to explore.
I think this game's biggest strength is that it finally fixes the Digivolution trees from DS. Like having PawnChessmon digivolve to Hookmon and then to Meteormon makes no sense when Gotsumon digivolves to Icemon, but Icemon can't digivolve to Meteormon. The hard level floors really restricted how Digimon could Digivolve and I was thrilled that Dawn/Dusk fixed that issue
So obviously I'm gonna be one of the people who disagree... but to be completely honest, the points you raised were rather reasonable.
Opposed to DS (Which I'm actually beginning to play now) Dawn and Dusk expected you to have already played DS to know the basics of it, hell, DS gives you a nice tutorial and the script helps to get people onto the game's numerous mechanics a bit easier whereas Dawn and Dusk has you outright wondering what the heck is the Spirit stat for or how DS has lighted arrows to point to exits while Dawn and Dusk don't whatsoever.
That said, the sequels, I believe, have their worth in that its completely meant to be a waste of time because the way the plot is structured. Instead of having it where you're a tamer who's just gotten into the digital world like in DS, you're already a full fledged tamer who has the know how of the whole city when the actual player doesn't. Thus, you're expected to run back and forth between fetch quests because that's what the plot expects a City Tamer to do... meanwhile DS treats you more leniently. Had they just given you the same leniency where you didn't HAVE to do the fetch quests and could continue the main story as needed, I feel as though the slog itself would be more better.
Overall, the two games I feel have merit, it was a step towards a more arguable "darker" approach what with the evil virus trying to destroy the world (And these games were heavy in the lore, if you weren't into it before, expect to be even more confused because the writers don't exactly give us recaps. I.e the Chronomon name mention by the ChronoCore at the end of the final boss).
The combat is a bit clunky much like DS, but the sprites are definitely beautiful and have a charm to them, though, it IS rather strange they never opted for a more streamlined introduction to battle like Cyber Sleuth. Even then, coupled with high encounter rate, a need for exp to evolve or degenerate, Dawn and Dusk came up to a more hard mod to DS, but almost slightly unfinished in my honest opinion.
I love the games and I actually really enjoy them and their flaws despite everything, but here's to hoping Lost Evolution when it ever gets an English patch has taken those thoughts into consideration and made something far better than we could dream of.
Thanks so much for making a review video on my favorite digimon game!
Sorry I missed this, that's actually a great criticism and you might be right about it being partially unfinished, especially given the tendency for this style to be iterated into the ground. I believe even Lost Evolution and the Xros Wars games used the same general design, and I'd love to play them to see what was changed and improved.
I still don't think you can justify how much time is wasted from either DS or Dusk/Dawn, but that is a legit approach to how it might've been designed.
I genuinely appreciate the comment, my friend. Here's hoping that Lost Evo patch comes soon!
@@Caspicum Completely! I think the biggest issue with Dawn and Dusk is frankly the time consumption that grinding requires because in comparison to DS' evolution requirements (usually just a level and overall species experience compared) Dawn and Dusk needs you to jump over hoops to get through it.
Even if we use plot as a way to understand that, "Hey, we have to start from scratch due to this evil virus", the amount of time it takes to get small morsels of upgrades or bigger changes to the environments really creates a dissonance along with how, as you pointed out, the game wants you to care about your team... But with no actual development beyond a simple intro, the player gets alienated and you get a feel of "Okay but what's the point?"
On one hand people could attempt to justify it simply by saying that since Digimon can learn and keep the moves it gains from evolution (Sadly that isn't the case in DS so far from what I'm seeing) the fact it isn't Pokémon where you can transfer those hard earned 'mons to say, Cyber Sleuth is extremely disappointing to say the least, coupled with the fact there's no real pvp (there apparently was some kind of one, but with Nintendo wfc gone down, what can we say?) and no real meaning to the game beyond playing it solely because you were INTO digimon, the two sequels really suffered for it.
After all, even with the Gaia Origin or Platinum Tamer quests, the game really had the "In the end there is no real gain" problem looming over it much like other games. Sure, you may have enjoyed the time or the grind to get your 999 stat digimon after hours and hours of digivolving and degenerating... but where does that go?
Which lead to my assumption that games are a bit unpolished than they'd let on, the game HAS potential to really be a solid edition, but with all the quirks and issues (After all, who exactly is going to know how to use the DNA digievolution without a guide when even THAT is sorely unexplained? Japan had their own guide, but not the other countries, I've heard, though I cannot confirm) the whole thing becomes a further mess rather than a good pair of games overall.
In all honesty, I really enjoyed your points throughout the video and in your reply, it's really given me the opportunity to be more critical about the things I enjoy and frankly? It's a wonderful thing being able to come back to the series and just doing it for the sake of having fun then trying to min-max. Either way, I really appreciate the discussion and I wish you nothing but the best (and that your viewers get the same experience I'm getting!) this year! I only wish to apologize for the lengthy messages, I don't mean to talk your head off, but really, it means a lot to me!
Personally, I have a love/hate relationship with Digimon Dawn, I find that the game battle style is much more fun than the Pokémon games that it's normally compared to. Not only do you need to know the elemental type advantages, but also the placement of enemies on the field. But the downfall of this game is how much you'll be using it to grind up that typed experience for digivolutions. I've spent numerous hours grinding for typed experience for a Digimon just to find out that that the Digimon is too weak once it digivolves, and has to be degenerated to get stronger. Which means you will have to level up, evolve, level up, devolve, level up, evolve, level up, devolve for hours to get that Digimon you want.
It is the only way to effectively gain stats in the game, and yeah, it works to increase the amount of time you spend on the game, but it also makes it needlessly frustrating. I don't like having to degenerate my Digimon and digivolve them all over again just so that I can raise my level cap high enough to reach the next stage. The other issue is complete lack of any map in the game which it is easy to get lost since there are not map to tell you the location of your destination or to show you your location, and every zone is a frustrating maze full of dead ends to nothing and finding items or NPCs necessary for quests can be hair ripping frustration with a ridiculous encounter rate.
I also hate the farm island, its more base in luck if your Digimon success or not but anyway, I just think the game could do better.
the luck thing in farm island is only for training aspect. It's optional to do, as you can always raise its stat by level up. The worse thing with that luck training was in World 3 where your TP is limited and your digimon can't level down.
@@zenwaichi3587 The farm is luck bases because the Digimon may success on its training or fail.
Ok I love Dawn and dusk and I disagree with only some things in this video, I do agree that a lot of the story is awful but I loved being able to splice 2 different Digimon together and make a whole new one, the boss fights we're really lack luster but it's still in my opinion an amazing game. One that I have beaten at least 8 time haha, I liked the equipment and the menus were not as slow for me as you described them, you are entitled to your opinion but I love Dawn and dusk. Also my slowest time going through the main story then the 2 main quests after the final boss "Gaia origen challenge and lagend tamer challenge" I clocked in at around 72 hours, and I enjoyed every second of it.
Good stuff, man. It's interesting to see why people enjoy games that I'm not a fan of, so thanks for the comment!
I think that it's an irony that you mentioned some downsides of this game that already existed in the first game for example the weaponry, quest structure, and menu accessing that you called "almost perfect". For just 9 months of development since the first game, I think for such time and the improvement they made for the game is more than enough. Sure the game is imperfect, but I didn't think they can overcome or even improve some of lacking / unpolished features from the first game. I don't think they can make dozen of new things like new dungeon designs, etc. This is probably the same case as what Hacker's Memory is to the original Cyber Sleuth. Both provides new story to the game, one is a sequel but one other is a side story on the same timeline. They take place in more or less the same universe too.
Firstly I want to admit that yeah the game is grindy, the difficulty curve is way more than the first game. The encounter rate is as worse as DW3, no repels, nothing. It's annoying that the entering combat scenes are so slow depending on how much enemies you face. The story doesn't make sense, so many human tamer relations that felt convoluted. And the worse of all is they made the protagonist SILENT.
But I don't think such grinding are bad. Almost all RPG need grinding, especially some other monster-related RPG like pokemon, yokai watch, or any other one depends on the difficulty. Dawn/Dusk only felt more grindy bcos it had the evolve/devolve thing, and lowering any evolved/devolved digimon into level 1 surely increased it. If you don't like grinding then yeah it's annoying as hell. Hence this one can't be recommended for others.
Don't forget that one of the most effort from this game is to increase the digimon numbers from the only 200ish into almost double of it. It adds DNA/jogress feature which allow you to fuse 2 correspondent digimon to evolve into higher level with better stats also. It also adds armor evolution which is IMO one of very best inventions to prevent higher grinding especially in the first half of the game with its simple and easy requirement (which is sadly toned down in Cyber Sleuth as if it's a normal evo that needs to reach certain level). The battle mechanic has also been improved so you don't need to level up your digimon much to access its signature attack as it's already available since lv1. They also added "defense" command which is helpful and is still being used in Cyber Sleuth.
It's so much fun to complete the digimon gallery in Dawn/Dusk rather than the first one bcos you need another player to do breeding in order to get several jogress digimon like Omegamon, etc. You can't do jogress guessing in the first game, and can't even access armor digimon. In dawn/dusk you can do it without any problem, just need the right time and correspondent item. And yeah, you can complete all the gallery with just having the other version of the game, without having to attend events to get several "legendaries" and such. Also the difference between dawn and dusk is clear, and is worth for spending both games at once since you can only accesss several places and quests exclusively on dawn or dusk alone also having standalone accessible digimon. Better than buying 2 versions of DS Pokemon game which only having the same content with just different legendary. I can just choose whether to play Diamond or Pearl alone coz they're both the same game contents, no value in playing both at once. And ugghh I'd rather play Platinum rather than those 2 (diamond/pearl), coz it's the most definitive version of gen 4.
Sadly these gets toned down in Cyber Sleuth, armor digimon are nothing special, going back everytime to digilab to evolve/devolve is annoying. Jogress evolving is more streamlined, etc.
probably I'm the only one who will say Dawn/Dusk is much better than Cyber Sleuth in terms of gameplay aspect and accesibility.
I really enjoy digimon dawn, digimon world ds though I can’t stand. I would highly recommend dawn on an emulator so you can speed up the game so it’s playable
yeah it's slow on real DS especially the encounter.
It's definitely better with speed-up, but that still doesn't fix the problem unfortunately.
Casp O'saurus it certainly helps tremendously, not to say the game is brilliant or ground breaking, but it does allow for easier movement through the menus, as well as the scanning of digimon at the start of the battle.
I personally prefer Dusk because of Sayo and Dianamon.
@@jaxter6610 any specific emulator? the 1 i use atm is super slow
I love these games. I actually put 100 Hrs into Dawn. I actually got Imperialdramon PM and legendary tamer rank.
i played dusk and wondered why i couldnt get certain digimon/areas then i found out dawn was the version that satisfied my needs. So i ended up playing dusk and dawn, and i finished almost everything except the legendary tamer battles, which requires you to get on wi-fi atleast once to fight holy chronomon and i never got the experience. but the previous battle was pretty dope, considering it was two baby digimon.
also the digimon i wanted was guilmon and veemon
I really enjoyed the monster collecting/training aspects at play, but maze like maps and random encounters should NEVER be combined
Also shout outs to puzzles and random encounters in the same room. Some people have no taste.
Honestly, the only reason I prefer Disk and Dawn to DS is because it made digivolution a lot more accessible. The digivolution in DS got really confusing once you got to special digimon like Omnimon. Digivolution was just a lot more expansive in Dusk and Dawn. That's pretty much it though.
I also have both dawn and dusk, as well as two separate DS systems, so I can trade with myself while I can't do that with DS.
Having completed Dawn, I can say Tamer Rank is isn’t that hard if you digivolve and degenerate often. This game encourages it. Also, I love playing around with various digivolutions and slide digivolving for neat moves.
Oh, I used Degeneration quite a bit my dude. Since they've tweaked the farm aspect, and you can't just exploit your Digimon to max stats anymore, I did a lot more degenerate things in this playthrough. It still requires a shit-tonne of grinding. The guys I stomped the final boss with couldn't even take down one of the Gold rank digmans. I had to grind after the *final boss* just to hit gold. I stopped after that. It's pointless.
scene at 0:41 looks just like that battle tower area in pokemon colosseum/gale of darkness
Dawn and dusk are my favorite monster collection games, but nothing more. I'm not into the combat, story, etc, but the digimon sprites look clean af. I have 2 cartridges housing my rarer digimon, like the ones that require ridiculous DNA digivolution ladders or breeding digimon with another cartridge. Also, my stepbrother and I used to do battles inbetween key story events before i took over the cartridges, so i have a few good (non-collection) memories with the games.
I really like these games, though the slog of a story reguardless if it gives you more action faster in the long haul in dusk/dawn is why i went back to play DS, which admittedly was missing A LOT of key things for one reason or another.
Though digimon Lost Evolution came out 3 years after dawn and dusk, that translation is still slowly chugging along because we diddn't get it in english, i cant wait to see if they made core system actually expansive between DS's limited trees n' lack of DNA digivolve without friends and Dawn/Dusk's openness i made a whole game-wide plan with like 7 digimon fusing together that i diddn't even get to complete because the game ended.
Either way i love these games and im hoping Lost Evolution does abit more then patchwork or slight redo from previous game.
As a kid in DS i actually hit a wall at one point and ran out of food, having a great depression for a long time where everyone was starving.
damm i played the japaness games too but i changed computer and lost my save data
I always liked this game despite its flaws; I suppose my reasoning being that due to the fucking MASSIVE amounts of grinding; it felt like a geniune achievement when I finally got that Digimon I wanted high up in the levels. I was a massive fan of the series as a kid so being able to obtain a bunch of my favorites was awesome.
also I'd like to see Coronomon and Lunamon and their evolution lines in more games though they are pretty cool IMO
This was my first Digimon game (I wanted to play the original Digimon World games, but I didn't have a Playstation or Playstation 2) and I actually liked it. For the first run. I remember grinding all the way up to the Platinum Rank and being completely satisfied, but I set down the game and never went back because I couldn't collect them all because of no way of getting the eggs from multiplayer (let alone understand how to do it). About 8 years later I picked it back up and said "I'm gonna restart it and just see how well it's aged." That was my mistake. Not only did it not age well, I realized just how awkward the game was. That being said I did get back far into the story, but I never finished a second run through at the Platinum Rank. My take away is: It's good for one run. After that, it'll sit on the shelf. It doesn't have replay value to it at all.
Yeah, it's far from an awful game, but there's so much potential here if they'd just fix a couple little things, it could be a fantastic game. Xros Wars looks like the same thing but improved again, so I might have to *learn Japanese*. :^)
You don't love the grind? You just need to grind more. This game really knows how to trigger my dopamine in just the right ways.
i LOVED this game growing up. And i have no idea why. all the things you said where definitly true. But, i guess since i had my DS on me everywhere, i just ended up playing it nonstop. I didnt care for the story, i was a kid afterall. But i was still drawn in, i played every single starter deck line up, did my own variation of nuzelock for it in which if one of my digi's died, i couldnt grind back up for them. that whole line would be inaccessable for me. ever. It was such a fun time waster for me, even if the game itself was indeed absolute sukamon.
Ain't nothing wrong with loving things that aren't perfect! Just shows how strong your love for that thing actually is!
The sequel that only came out in Japan, Lost Evolution, received a fan translation some weeks ago. It's more fun than Dawn/Dusk won't ever be, but they still win in the variety of monsters.
I'm actually pretty far into it now. I think it's still got the same issues as Dusk/Dawn, but the story is slightly better.
i loved dawn and dusk. and to this day i still have my dusk copy and play it every couple months or so. i think they are amazing games and your opinions will not change the fact i think they are great games. i dont find them to be a waste of time. as a true digimon fan i enjoy all the games.
That's all good, my dude. I'm not saying it's a waste of time from a general play perspective, just that it doesn't respect your time in terms of its bloated design. Remember, time enjoyed can never be time wasted.
Thanks for the comment!
Casp O'saurus I do admit you had several good points and respect your opinion on it.
Has more digimon then any other digimon game ever
Im with you
Me Too
@@percep_alter002 incorrect I believe digimon story lost evolution had the most digimon
@@mothratheresa8582 thats right
So? Qualityis not quantity. Digimon world 3 is superior in every way.
Funny how alot of games we played as kids don't seem to have flaws until they're pointed out to us.
It's a weird thing, where I don't know if we're more forgiving as kids since we have more time and our brains are just happy to be glued to the flashing picture box, or if we tuck away those gripes because we're enjoying everything outside of that.
It creates interesting discussions, whatever the case.
I’m about 3 years too late to be commenting but here goes just in case someone else happens upon this video. It’s very important to keep in mind that dusk/dawn (and I think DS) were mislabeled in the US, they are part of the “Stories” line of games which has always been traditional jrpgs. The vpet-esque games all fall under the “World” banner. Digimon games didn’t “go from votes to rpgs” the two have pretty much always coexisted. The west didn’t get every game though and as I’ve pointed out many we got were mislabeled. Needless to say you can NOT fairly judge dawn/dusk by comparing them to “Digimon World” games. Only other “Digimon Stories” games (so cybersleuth is fair game).
full 2D digimon games for me can never feel like a true digimon game... just personal preference. What saved DMW3 for me is that 3D battle showing your hard earned digimon in their full 3D glory. Though the 2D sprites are great too, but ds, dawn, and dusk are just... ugh
also I demand the name for the game at 3:06
Idk if it is a waste of time. It's true that you gotta grind so much to make the game easier, but the emulator speed up button helps A LOT. I know that cheats don't make a game good, but the way you can fix some of that boring stuff is by putting a cheat code in your emulator to get money so you don't have to grind so much and die so much. I just enjoy digivolutions and mixing the digimon up and getting new Digimon because I never really got into Digimon anime so all the digivolutions were a mystery so seeing a lot of digivolution paths open up for many Digimon made the game tons of fun for me. But I do see how people might find it really boring when they play without the speed up button or maybe even without the cheats. I agree with the quests beeing repeditive. It could have been better really.
0:37 Mt. Battle from Pokemon Colosseum and XD Gale of Darkness
Dusk was my first digimon game, so while I still hold some nostalgic memories of grinding to beat the final boss and the post game kowloon co boss battle... I'm way too aware of the flaws. Replays are impossible, even with cheats to make grinds easy. Dungeons are fricked design wise, I get lost so easily..then the high encounter chance..
I'm saving for cyber sleuth's complete package and excited to give it a go.
Also the translation was meh, I remember finding lots of mispellings and some things were just wrong?? The story made little sense without digimon world ds's plot already explained (which it doesn't do in-game)
A nostalgic mess~
Actually the best way to increase stats is to Digivolve & De-Digivolve, Since the Digimon require the same amount to level up regardless of whether they're Rookie, Champion, or Mega, you can do it pretty quickly depending on how much EXP you're getting in battle & it increases their base stats every time.
Yeah, man. I had some Champions that would hit harder than my Megas. Plenty of Digivolution lines stop at Champion as well, and they're always OP.
"An amazing Virtual Pet game," you say? I dunno if I'd go that far. I'm actually most partial to Digmon World 3, but if you prefer the first, that's fine. It's just not my thing personally. As for this game, since I haven't played it, or DS for that matter, I sadly can't say anything for or against the points you raised here. Sorry to hear I missed out on at least one good handheld Digimon game in World DS though, since by the time I got my hands on a DS, the only Digimon game I could find was Digimon World Championship; which isn't exactly the best impression one could have for a handheld Digimon world game. It's DMW1 all over again, but with even less control over your Digimon than before, if any.
I have beaten this game 7 times in total. :) such fun
Weird flex
Pokanime :3 shit was lit
As a kid it was an amazing game now as am adult you have seen to many good titles so you wished it was developed at the same level
I've only played digimon world 3, i loved the pre rendered backgrounds... this game's style looks really cool too
Comparative to its rival in Pokémon diamond and pearl I MUCH prefer the Digimon World games. It was a much needed departure from the standard Pokémon formula of battle x number of gyms, challenge the elite 4, win the championship, with minor interactions from your rival and a shady criminal organization. Whereas digimon puts the story front and center and puts championships and other nonsense on the back burner.
Making stats and personality count for SOMETHING was also a nice touch when digivolving your partners… that kinda goes out the window in the late game as you can just train your stats to whatever you need but I digress.
Overall I thought Digimon World Dusk/Dawn was a better overall experience than its rival of the time. It put more focus on the story (even if the pacing left a little to be desired), it had better evolution mechanics, and even though it was a grind I love the concept of gathering data to generate digimon. Those are just my opinions.
They did a decent job with Digimon World 3, though. Or maybe it's my nostalgia speaking. But I have played it again after growing up, and it's still not that bad (at least with emulator speed-ups for the repetitive, slow battles).
DW3 is full of fetch quests and random battles, and could be way better, but I'll always remember it as my chance of having and leveling Digimon as a kid.
I did like 3 as well. It had big issues, but the sprite work was lovely.
I actually enjoyed this game. However, I played it alongside the Dusk Version with my cousin. Him and I tackled the game at the same time, essentially racing to the end and trying to fill the "Digidex".
Honestly though? I'm used the tedium in these kinds of games. Pokémon has long conditioned me to "not give a crap" about the complaints you had with the game.
What I ended up enjoying about the game is the "semi-strategic" combat you could have against other players as well as the ability to use so many Digimon. I'd never seen so many options for a team before. Plus, every Digimon was viable if you got their stats up... which wasn't difficult. Max out their level, devolve them. Max out level again, evolve, max out level, devolve. You would gain lots of stats VERY QUICKLY doing this. To the point that the farm itself... Is a massive waste of time you should never engage with. Heck, one of the most powerful attacks in the game comes from getting a Baby Digimon (any of them) to level 40 to learn it. Which means, evolve, devolve, again and again, and grind those levels. Each time you devolve, your stats are halved (so it's beneficial to max out levels before devolving), but your maximum level goes up. So, it's a matter of maxing out level, evolving as high as you can go, then devolving one stage, maxing out again, evolving for more stats, then devolving at max level again. You quickly gain hundreds of stat points in about three hours.
But, I spent a lot of time playing the game, nearly 200 hours. Some of that stuff I didn't discover until hour 100 and I'd exhausted every piece of content the game had (all quests and sidequests and even picking up Calumon). At which point, I turned towards just making a team viable for fighting my cousin as well as getting some of my favorite Digimon… which all exist in the game. I think I was still working on Omnimon when I finally quit playing at the 200 hour mark.
The reason I quit playing? My cousin got tired of losing in multiplayer and didn't want to grind to make his Digimon any good. He had no ambition outside of just kind of racing me to the end of the game.
So, without any more clear goals to aim for... I quit playing as well.
But, I genuinely had fun playing it, despite its flaws.
I honestly loved dusk and dawn but that's because I love digimon so much and will never stop loving them I did get platinum tamer rank and completed the tamer guide.
I played Dusk and I actually really liked it. It came at a time when I really needed a Digimon itch scratched and I'd hit a Pokemon drought so I wasn't playing any long-form RPG's. I really liked its portability and the mission-based quests really helped with that. I hadn't played a Digimon game before so getting to form my own team of my favorite mons was a ton of fun. The farm was also hella addictive and I found myself using that alot to level up even my mains. Hoooooowever, I never finished it. I didn't up my tamer rank or anything but I did do basically all of the sidequests and oh my god the difficulty curve! I didn't mind grinding but having to grind for a story mission (which was understandable as those usually have a difficulty spike in any game) and THEN have to do the same thing for a sidequest REALLY killed the experience for me. I ended up getting dawn too to trade the few starter Digimon I liked over but I never touched it again once I did that XD
If you've got a Digimon-itch, there's really not a lot of portable choices, so I get that. I've said this to a bunch of people, that if you can enjoy something even aware of any flaws it may have, it shows that you genuinely enjoy and accept it for what it is, and that's great. More power to you! Thanks for the comment!
No problem! And yeah I did genuinely enjoy it. I'm not as critical a person as some, so most of the issues like story pacing and such were kinda lost on me but the samey layouts for every place ever and the difficulty curve killed it. I also didn't have another game to compare it to, since that was my first Digimon game, and it was coming on the heels of Pokemon Diamnd, arguably the most slow-paced of all the Pokegames, so those aspects probably helped too.
Digimon Dusk/Dawn is the product of Digimon World DS taking a page from the mainstream pokemon games. Examples include: ruby/sapphire, red/blue, and gold/silver.
Oh, for sure. It was very apparent what they were going after, and I'm kinda glad it didn't work out too well. Digimon is best when it's distinct, and unique, not trying to mirror another franchise.
No mention of the inter-game communication, my favorite was making digi-eggs.
Oh man I was just watching your Data Squad video the other night hoping you'd have this out soon. Heckin.
I was hoping to have it out on Christmas, but being the holidays and all, plans got derailed. I would've loved to have a Hacker's Memory video out, but I'm so far behind it hurts.
Think I should point out, that Digimon DS had a much higher grind. Unless I just got a crap version of it. You had to grind so much more in the first, vs the dawn/dusk ones. They increased the amount of exp you got. Not by much, but by enough it made fighting worth it. The first the exp was equal to the level of the digimon... At least on the version I played. Digimon ds dawn/dusk at least had that on it. I would say they could make it better by have just including a repel item to use. to lower the encounter rate.
E: Also yes I notice this is an old video. But just saying my thoughts between the two Ds digimon games (Well three, but it is that the digimon ds 2 was put into two games Dawn and Dusk, or sunlight and moonlight. as the Japanese name would say it is )
I didn't even realize that they never really mentioned anything about the factions other than they're rivals until now. Still love this game though because of how many time I've played this over the original D. World.
You know after watching this playlist, I’m wondering why you continue to play these games if you dislike every single one so much. Maybe digimon games aren’t for you as much as the show, just saying
I liked most of them, they've just got big problems that generally hinder mild enjoyment. I still think the first game is the best, but I'm glad I played through the series.
I completely disagree with this review. I have fond memories of this game as a child and I think its a great game. One of the best digimon games for its time.
Sorry for the late reply but you gotta go back and replay it now, gamer. Childhood memories are very skewed.
@@Caspicum Still a dope game 😂
I kinda like the game but the encounter rate was so f-ing huge and the camera drag didn't do much help either because when I see a path that leads to a new area and follow it, it always lead to a dead end, wasting even more time than I was supposed to.
Well I understand your lack of patience, but with me it's the opposite: I can forgive Sunburst/Moonlight (not using "dub" names) because I hadn't tried the original Digimon Story, but when I tried Digiman story, the slightly clunkier encounters and maps irked me out and I didn't go very far.
Also, I'm sorry to say, but the first Cyber Sleuth wasn't all that great. Sure, they toned down the grind, but they forgot to add in more substance to fill the void. Also, while playing the console version, it was hard not noticing how "handheld" that game feels.
Yeah, it seems to be whichever one you played first is the easier pill to swallow. I do like that Dusk/Dawn did attempt to remedy the bloat of DS, but it's still really bloody painful, and this is coming from someone who almost exclusively plays JRPGs.
As for Cyber Sleuth, I think I mentioned that in ym video on it, that it would been much easier to play if I could do it on the toilet. It definitely felt handheldy for sure. I'd say why I think Cyber Sleuth is better over all, is that it respects your time significantly more. Outside of that, it's a very similar game to the previous Digimon Story entries.
For the record, I just landed on your channel so I don't know about your CS video.
The thing that irks me off when it comes to Cyber Sleuth is that, much like Pokémon, there are many Digimon rendered useless due to overpowered passives and signature moves. (ex: INT and DEF-piercing moves, UlforceVeedramon's passive, Jessmon's damage nullifying signature move, etc.)
As irk-some as Sun/Moon was, there we no such gimmicks and the more level a 'mon before evolving/devolving, the more they retain their stats (instead of getting reset to Lv1 stats) so you could literally walk into a boss with an overtrained child-level Digimon and it could still do more damage than those 2 ultimates you barely started using.
Also, given how SMT Cyber Sleuth was, it's an insult that Insta-kills and buffs are so weak.
Having 'useless' Digimon is only an issue if you're aware of that fact, can be arsed training something as a replacement, or even care. I don't like playing optimized runs, I just get monsters i like the look of, and see how far I can take them. If it becomes a functional issue, then that's a problem, like if they're physically unable to move past a boss or whatever, but that only happened to me once in Cyber Sleuth and I managed. That said, it is wildly unbalanced, I won't try to deny that.
As for SMT-like, I'm glad Digimon didn't copy SMT *too* much, because we already have SMT. Digimon should be its own thing to the best of its ability. Also, after Persona 4 killed the series, I don't want any game to borrow anything from SMT.
I do agree with the buffs though. PLaying on hard was actually bullshit, where bosses would do like 10k damage to your Megas. Buffs would've gone a long way in preventing those bullshit deaths, but here we are. I hope Hacker's Memory gets it right.
1. Apparently each layer of buff (having layers is a problem in and of itself, especially with those SP costs for AoE Buffs) gives a measly 10% bonus. I believe the single-layer 30-ish% thing Persona does works very well. (not broken, but quick and handy)
2. Oy pal, I agree that Persona 4 had its (rather beefy) share of issues, but I think you're wrong if you're saying it was the sole resposable for the series downgrade back then.
3. Persona 3 was a prototype for the template P4 and P5 would follow, and it deserves as much of the blame as P4.
4. Did you play Persona 5? Doesn't sound like you did... (and take it from a guy who beat the neutral route of SMT1, Persona 5 may not be perfect, but it certainly doesn't dissapoint)
5. Back to Cyber Sleuth. Here's a example from my recent playthrough:
_I had my sights set on MetalSeadramon as it (and GigaSeadramon) was solid all around and part of my favorite starter pack back in Sunburst._
_When I hit the first Super Boss in which I used him, he was practically useless despite the Data > Vaccine match-up. In the end, he only got useful after becoming Plesiomon. Despite the two having similar stats, typing and whatnot, Plesiomon had an INT-piercing move, and that tiny change made a world of difference._
_I might've not beaten Imperialdramon (last non-DLC Super Boss) without its help._
Maybe I was doing something wrong, it was my first time after all, but as far as I can see picking 'mons in this game basically boils down to signature moves that Pierce Stats and unique passives that one or two 'mons alone can have.
6. That doesn't mean I'm not hopeful for Hacker's Memory. This game wasn't perfect, but it was still miles better than anything Pokémon in the last few years.
I remember finding this game at random and proceed to have a nostalgia trip during a 2 week vacation with a crappy laptop. Seems like I need to beat the previous version
The only reason I loved this game so much as a kid, was probably the fact that it was hot off the heels of Diamond and Pearl, and I needed my DS Monster Collection itch scratched some more. Going back and trying to play this game again is such a drag, I usually can't make it past the 2nd dungeon without dropping it.
They almost had something amazing, but they just couldn't salvage it. It's a sad tale.
Like I said in a similar video. There are flaws in the three digimon games on the DS, I cannot deny that. They tried to be pokemon with their own spin, the farms. I personally loved and still love these games, even playing dusk on my channel. To this day, I cannot tell you WHY I love these games, just that I do.
Ain't nothing wrong with enjoying shit other people don't like, my boy. You do you, baby.
Pause. at 0:39 why is digimon data squad taking place in the pokemon XD endgame
Just seen the video hahahaha, Digimon Story Lost Evolution is getting its English translation this year confirmed, hope to see your review on it !!! Seems we will have to wait for Digimon Story Super Xros Wars Red and Blue tho...
That just gives me more time to do videos on them :^)
I've been wanting to hit up Lost Evo and Xros Wars for the longest time but my japanese is really really bad.
I definitely agree the encounter rate was ridiculous. Lower the encounter rate and slightly increase the experience payout, and make the scan data portion happen much faster and this is actually really fun game. Other than that I really enjoy how the Stat system works and how you can train literally any mon to be strong. My most memorable run I used a Gotsumon and Tsunomon to beat Grimmon in the main story climax.
i think it's kinda fun, it's mainly just a distraction based game, having many mechanics based around, well, wasting time. i found all those distractions actually kinda soothing, training digimon in the specific habitats as so they can better themselves in specific ways, having a multitude of ways to digivolve them such as through strength, number of battles, or amount of specific experience gained.
i can see a lot of the issues with it most definitely, and will say that if your not into digimon, or grinding, stay far away from dawn and dusk.
if you like either of those, give it a shot, it could entertain you
I had Dusk, step brother had Dawn.
He barely played his, I played mine through then had fun with my actionreplay after.
I agree with most of your points, but ACKTUALLY, one of our Digimon didn't turn back into a rookie is because it's already a rookie level Digimon.
I'm not too sure what I said about rookies and whatever, hey. You're probably right.
I remember having fond memories of Digimon Dusk and Dawn, but after replaying them recently, I’ve come to the conclusion that they’re both extremely mediocre, if not below average. The encounter rate really was absurd, so I definitely agree there. And to add a nice cherry on top, even if you had an entire team of Mega Digimon, you could still fail to flee from a Rookie Digimon. The characters lacked this one thing that really would’ve been a game changer called, “actual character”. And a fun little tidbit, whether you choose the male or female avatar, the in game text of Dusk will address you as the male character, because why bother making those types of changes? I’m not sure if that stands in Dawn, as I played through it as the male avatar and can’t be bothered to do it again. Then there were the occasional grammar errors throughout the games, which I found hard to believe made it into the final copy. Your review provided an interesting perspective after replaying these games myself, and I find it to be well made!
i loved dawn dusk ds cybersleuth and hackers memories
i agree though and love it despite that
Just discovered this channel today and watched this playlist in one go. Love it.
I guess I gotta wait for the Hacker's Memory video to remind you about Rumble Arena 1 and 2 and also Battle Spirit 1 and 2. Oh, fuck, I just did.
I probably won't do Rumble Arena or Battle Spirit. I'm solely interested in the RPGs, since that's my main genre. I was on a stream where I made a mate play Battle Spirit 1 and 2, and they weren't very good, but I can't comment on Rumble Arena. It looks okay.
Casp
Fair enough. I'm just glad you covered these games as well as you did.
Thanks for the comment! I'm not saying those games will never happen, but I much prefer RPGs to anything else, and I'm not a big fan of fighting games at all. I'm not really sure what I could say about fighting games that wouldn't just be generic video game review stuff crammed into a short video.
That said, it's not impossible, just highly unlikely!
hey have you tried Hacker's memory the sidequel for Cyber sleuth,i know it's basically just the same game but expanded but it could be nice to see if they improved some points we saw in cyber sleuth.
It's on the list! I'll likely give it a go after Digimon World Championship!
i love this game mostly because its similar to pokemon n i do actually like the story. The only other one i really got to play on ds was world championship which i also liked but i just haven't played digimon in so long
Dusk and dawn wasn't too bad it held over and was better that data squad
I will completely agree that it's way better than Data Squad.
I like Digimon World DS. It was nice to have a Digimon World game that had quite a few Digimon. It was Digimon World, but better. So, I bought both Dusk and Dawn. To this day, I regret it.
I'm not sure why, but DS just feels so much better, right?
Well, Digimon Dawn is a waste of time, because all existence in this 4D Continuum is a waste of time :V
Enjoying your reviews lately 🙂
I appreciate that. I wonder how these old videos hold up...
@@Caspicum I love them 😆 I am actually getting into making my own analysis on my channel I have had 1 channel before that was partner with 5k subs but, the game I played kinda died, and now here I am back at the start 😊 no problem tho man keep making awesome content! I'll be here