How Minecraft Worlds Generate: Oceans & Continents
Vložit
- čas přidán 19. 05. 2024
- Minecraft uses several Perlin noise variables in order to generate biomes and terrain; these are called the Multi-Noise Biome Source. In this video, we talk about how Continentalness (sometimes called Continents) affects the terrain generation as well as the biome placement.
Community Discord Server: / discord
This video was recorded in Vanilla Minecraft version 1.20.4 on the Java Edition of the game; however, most of the information is also true of Bedrock Edition.
Music used in this video:
C418 - "Alpha"
Chapters
0:00 Intro
0:29 Spawn Target
0:50 How to Find Continentalness
1:09 Mushroom Fields
1:58 Deep Ocean
2:37 Ocean
3:02 Coast
3:43 Custom Dimension
3:57 Near Inland
4:14 Mid Inland
4:33 Far Inland
4:43 Impact on Terrain Height
6:48 Impact on Inland Biome Placement
7:13 Continentalness Noise & Biome Map
#minecraft #datapack #brevort - Hry
Brevort's Community Discord: discord.com/invite/VeuGUkWvg2
Notes:
- Most of this is true for both Bedrock and Java Editions
- 1:46, I wasn't very clear with this, but sometimes a mushroom island biome will exist, but the terrain will be completely flooded in C < -1.05, that's what I meant by "whether it's actually placed or not"
- 4:22 I misspoke here, the correct value is shown on screen, I meant to say 0.03, not 0.33.
- Warm Oceans will generate in Deep ocean continents if the temp is warm enough since there is no Deep Warm Ocean biome.
Very technical video, but You explain that very cleary... very helpful was Your visualization on Your custom generate biome.
1 comment nah 2 comments