How Minecraft Worlds Generate: Oceans & Continents

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  • čas přidán 19. 05. 2024
  • Minecraft uses several Perlin noise variables in order to generate biomes and terrain; these are called the Multi-Noise Biome Source. In this video, we talk about how Continentalness (sometimes called Continents) affects the terrain generation as well as the biome placement.
    Community Discord Server: / discord
    This video was recorded in Vanilla Minecraft version 1.20.4 on the Java Edition of the game; however, most of the information is also true of Bedrock Edition.
    Music used in this video:
    C418 - "Alpha"
    Chapters
    0:00 Intro
    0:29 Spawn Target
    0:50 How to Find Continentalness
    1:09 Mushroom Fields
    1:58 Deep Ocean
    2:37 Ocean
    3:02 Coast
    3:43 Custom Dimension
    3:57 Near Inland
    4:14 Mid Inland
    4:33 Far Inland
    4:43 Impact on Terrain Height
    6:48 Impact on Inland Biome Placement
    7:13 Continentalness Noise & Biome Map
    #minecraft #datapack #brevort
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Komentáře • 3

  • @brevortofficial
    @brevortofficial  Před měsícem +1

    Brevort's Community Discord: discord.com/invite/VeuGUkWvg2
    Notes:
    - Most of this is true for both Bedrock and Java Editions
    - 1:46, I wasn't very clear with this, but sometimes a mushroom island biome will exist, but the terrain will be completely flooded in C < -1.05, that's what I meant by "whether it's actually placed or not"
    - 4:22 I misspoke here, the correct value is shown on screen, I meant to say 0.03, not 0.33.
    - Warm Oceans will generate in Deep ocean continents if the temp is warm enough since there is no Deep Warm Ocean biome.

  • @apollionx
    @apollionx Před měsícem +1

    Very technical video, but You explain that very cleary... very helpful was Your visualization on Your custom generate biome.

  • @Cameraman_army420
    @Cameraman_army420 Před měsícem +1

    1 comment nah 2 comments