Repopulating the Earth: Character Production on Horizon Zero Dawn

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  • čas přidán 8. 09. 2024
  • In this 2018 GDC talk, Guerrilla Games' Daniel Calvert discusses how the company approached the challenges of making characters for Horizon Zero Dawn, with honest reflection on the team's successes and mistakes.
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Komentáře • 36

  • @prototypelq8574
    @prototypelq8574 Před 5 lety +9

    What amazes me in Horizon, is that no matter how long you`ve played, you don`t feel like in a game. Cities and crowd npcs, everything looks just so incredibly good,polished and alive, you just loose yourself in this immersion and never come back. It`s really something, I haven`t had a game that had this effect on me in a long time.
    (thank you very much for this talk, it was very interesting to listen to, the more I learn about creation of this amazing game, the more I love it and Guerrilla for their hard work, even when I was absolutely sure I couldn`t love this game more than I already do)

  • @stul8449
    @stul8449 Před 6 lety +34

    Listening to these talks helps me understand why Horizon Zero Dawn was such an outstanding game. Looking forward to playing what you guys cook up next, and congratulations to you and your amazing team on the amazing product you've produced.

  • @HarryBillyBobGeorge
    @HarryBillyBobGeorge Před 6 lety +38

    It's really a testament to how well-crafted the characters are that even if I can't remember a character's name, even the NPCs are memorable enough that I remember exactly where they are on the map and have a vague idea what their quest was

  • @NathanOkun
    @NathanOkun Před 5 lety +16

    One of the best details in HZD was when Sylens tells Aloy that the world is round (as she is looking at the holo world projection giving HZD's progress in one of the old development facilities) and she tells him that she already knew that from looking at lunar eclipses and thing like that. He almost has a coughing fit when he finally realizes just how smart Aloy really is -- smarter than he is, obviously...

    • @gringo533
      @gringo533 Před 3 lety +6

      I think this was a jab at the Flat Earthers... I chuckled :)

    • @klurikon3004
      @klurikon3004 Před 3 lety

      @@gringo533 me to lol

    • @TheNheg66
      @TheNheg66 Před 6 měsíci

      ​@@gringo533yep, and also at our own ancestors

  • @Bl4cKeN1nG
    @Bl4cKeN1nG Před 6 lety +14

    “Amateurs study tactics, armchair generals study strategy, but professionals study logistics"

  • @alextownley9388
    @alextownley9388 Před 6 lety +16

    I really hope we’ll be able to climb everything in the sequel!!

  • @NeverduskX
    @NeverduskX Před 6 lety +12

    This talk kept my attention from beginning to end. Learned a lot of stuff, even lessons not unique to character production.

  • @LECityLECLEC
    @LECityLECLEC Před 5 lety +8

    Daniel I love how you formatted you ppt, super effective knowledge transfer!

  • @atohms
    @atohms Před 6 lety +1

    I believe this speech even goes beyond designing games. It can be really helpfull for anyone who starts from a blank page. Super inspiring. Excellent job. Thank you for sharing.

  • @chloetapp9533
    @chloetapp9533 Před 6 lety +5

    the more i watched the more interesting it got for sure, really good talk!

  • @NoxaClimaxX
    @NoxaClimaxX Před 6 lety +2

    9:33
    Reminds me of when Herman Hulst accidentally said "Thunderyaw"

  • @BrianLife
    @BrianLife Před 6 lety +1

    Amazing speech Daniel Calvert, so informative, great delivery, clarity, and some humor! Thank you!

  • @Cascader13
    @Cascader13 Před 6 lety +1

    I'm grateful to have seen this video. Having a professional mirror advice you've been given from friends and books is a magical feeling...

  • @Dethikah
    @Dethikah Před 6 měsíci

    Great talk, thank you for posting! I love seeing how this magnificent game was made!

  • @NathanOkun
    @NathanOkun Před 5 lety

    I was the single (only) SQA person in my software project division which were usually working on several small and one or two large projects at any given time. Luckily, the sequence of stages in the projects did not happen simultaneously, since we only had a few test and development simulators and the project directors had to sort out the timing as to who got what when and for how long. I just had to handle the documentation and the between-stage meetings (for example, are we ready for this project to go to final test?), working closely with SQC to keep informed about schedule changes to hang-ups found at the last minute. Compared to HZD, all of my projects put together were a thimble-full of software, lucky for me...

  • @jamberry9795
    @jamberry9795 Před 2 lety

    Kinda funny that the designs at 9:23 show characters that look like some of the new tribes in Forbidden West. What a sneak peak! :D

  • @olninyo
    @olninyo Před 6 lety +1

    Incredible talk
    So much useful stuff crammed in there

  • @lewislepton
    @lewislepton Před 6 lety +3

    oooh

  • @cass7448
    @cass7448 Před 2 lety

    46:54 Sylens was a Jedi in his past life.

  • @germgeneration
    @germgeneration Před 3 lety

    Insightful and thoughtful speaker. Great talk!!!

  • @insomnious52
    @insomnious52 Před 6 lety +1

    Fascinating and useful as always! Thanks

  • @xSpyroTheDragon
    @xSpyroTheDragon Před 5 lety +1

    1:28 subtitles of Sylens: interested pudding xD

  • @Userdoesnotexit
    @Userdoesnotexit Před 6 lety +1

    Learned a lot !

  • @jikim5554
    @jikim5554 Před 6 lety

    Absolutely helpful a lot. Thanks!!

  • @maxmustsleep
    @maxmustsleep Před 6 lety

    amazing talk! thanks for sharing!

  • @NathanOkun
    @NathanOkun Před 5 lety

    This is a great talk!

  • @lm4585
    @lm4585 Před 6 lety

    Great presentation.

  • @NathanOkun
    @NathanOkun Před 5 lety

    The complexity of different pieces using combinations runs into the Traveling Salesman problem -- what mathematicians call "non-trivial". To handle this you will need powerful quantum computers.

  • @72chevelle24
    @72chevelle24 Před 6 lety

    Who is the wolverine looking dude at 52:30? Looks badass

  • @theshadow64
    @theshadow64 Před 6 lety

    Who made the picture at 2:17? Looks amazing.

  • @jingzhang1810
    @jingzhang1810 Před 6 lety

    Good~

  • @DavesChaoticBrain
    @DavesChaoticBrain Před 2 lety

    Is it really "working as a small team" if you're outsourcing a lot of the work to other studios? I'd say no, you're just spreading your team out and making communication more difficult.