SMALL UPDATE - apparently the APP version of the bolt list gets Heavy Bolters and Heavy Bolt Rifles - implies that they're probably intended to have it, so hopefully that can be fixed along with the other erata updates when they get round to it...
It's pretty insane to think that GW has created a game named after the DeathWatch (Kill Team), to use it as a way to release upgrade and new kits to existing units.... But still didn't release ANYTHING for the Deathwatch itself. Like... wtf GW.
@@adamstephens5964 Yes, but I'm talking simply do what they keep doing for many others: release an upgrade kit. The real problem of the primaris Deathwatch is that they aren't doing what they should do: Use some cool special gear that only they have access to. Give them the special bolters, heavy bolters, the shield, the xenoblades etc etc. Also making a primaris vesion of the pretty awful watchmaster would be cool too.
@@Pers0n97 oh right I gotcha. I’ve kitbashed Primaris DW for my own army and I used a Custodes spear shaft, sentimental blade, FW Lorgar and some DW bits to make my Primaris Watch Master. Sadly every time GW sees us go above 40% there’s usually a nerf coming. 10ths not so bad though
its also quite fluffy to take cheap Agents of the Imperium units with Deathwatch as that's kind of how they work, typically they are a Watch Master working with an Ordo Xenos Inquisitor and their other forces to defend an important human settlement...plus I feel much less bad tossing a navy breecher squad to the fire than scouts with centuries of war ahead of them.
Let’s not forget the Ordo Xenos inquisitor Kyria Draxus. She can lead Deathwatch Veterans and give them an 18” lone operative. Outside of csm, they are one of the killiest units that can get an ability like that.
Perfect timing! I finally decided to start a Space Marine army and wanted to roll as Deathwatch. Figuring out what I want to build for the army has been tough but this video was just what I needed.
That's interesting - hopefully they'll erata the core index then. Seems downright weird they were missed off when centurion twin heavy bolters seem to get it!
I’m a deathwatch main. Trying to find my footing competitively, sucks that we got nerfed. Hope to get some top placements next year. I think the Blackspear is the only way to play true Deathwatch
Combat patrol of your choice+ a box or two of vets + magnets to magnetize the arms to future proff them (the first rule of the watch is to magnetize convert the intercessors into more vets using the tons of spare parts you get. Ditto convert the characters the patrols come with into something usefull for DW. Getting some cheap leviathan flamer marrines can be a cheaper way of getting bodies to. DW terminators are good, so the leviathan ones might be a good buy, and convert the cyclone missile launchers.
I notice the LACK of kill teams in the army lists. It' like the theme of Deathwatch, the Kill Team, is too expensive. In the 3 lists he showed there was 1 Kill Team...
Deathwatch used to be only killteams in 9th, but the changes to the pts system have turned it on its head, vets are the new killteams, and killteams are an expenseive luxary, like transports and leaders
I had been saving dark Angels bits for a couple of years and was gonna start them in 9th. Veered off that road into deathwatch and I'm pretty happy with that choice. I prefer to run less played factions to an extent, and theres a ton of hobby/modeling benefits to deathwatch. They definitely didn't make building out the kill teams cheap or efficient though!
My first army is Deathwatch, felt the pain in 8th and 9th, got excited for not being garbage tier in 10th to just get nerfed before I got to play using it... And the point costs of kill teams are clearly intended to only be used for 2k points or more as if you take a kill team at 1k points it is more than half your points.... Sadly in my area most tournaments are run as 1k points so I haven't really gotten to field them since 10th dropped.... Investing more than half your points into one unit is terrible design as it makes akpha strikes even more devastating than usual.
When we got nerfed relatively harder than Aeldari or anyone else, I thought about pivoting to gladius with a bolter disc lieutenant on a Proteus zipping around in a Corvus, but thought it way too expensive. Turns out I was right w that player going 5-0, just tried it against my teammate the other night and decimated! I do still think that Blackspear is strong with teleporting and lethals/sustained army wide, ntm our cyclone termies, frags and heavy TH’s, but not enough of us to put fair numbers of dubs on the board and bring up the win percentage!
I really like the Black stars as models but just cant see the point of flyers this edition really .....be interested to hear how you made it work for you in games
Technically no longer legal to attach a lieutenant to Proteus, because of the dumb oversight on attached leaders referring to vanguard veterans. You can however do Indomitor with a biologis with bolter discipline, but it's not as good.
@@icklemoo it’s helpful to have the -1 to hit as it’s the only flier with stealth. Can’t really justify it other than taking the enormous Proteus or maybe an indometer. I’m cooking a list right now for firestorm where I’d have a couple Corvus and spam DW vets with a few Watchmasters. So advance and charge, transport shenanigans etc with assault and +1 strength could be a vibe. Frags or Infernus, or maybe a mix alongside S11 thiccHammers 🥵
Every time I heard “hopefully GW fixes this soon” I have to shake my head. Deathwatch is never kept up to date unless we have tournament success at which point we will be emergency nerfed into the ground at a speed GW normally seems incapable of. 😖
Update as of March 2024: The Tome still allows you to reroll Wounds and they updated it so anything that can attach to Sternguard can attach to the Veteran and Proteus Squads.
I think GW needs to rethink the kill team tax to make the primaris kill teams viable. It's just ridiculous that the first five intercessors/heavy intercessors are 30 points more than their equivalent, and unlike the proteus kill team, those first five don't even then get the option to take more special weapons (except an extra heavy bolter for Indomitor, whoopee). Spectrus is more in line. Also, fortis should be able to take Desolation marines.
The Fortis needs better rules over all +1 to hit on stuff below half strength isn't good and on top of that paying a premium for the a worse rule than the base models have
@musicalcharge Yeah it's a shame because I have a soft spot for thr Fortis Kill Team because I started with the Deathwatch combat patrol and it was the first kill team I built up in 9th Ed and I can't really run em right now without it feeling like a waste of points 😢.
My Deathwatch boys have been doing alright, all told. So far I'm breaking even on victories and defeats (which, as a casual player, is just fine by me). I highly recommend popping an Inquisitor into one of your DW Veteran teams for maximum CP return on Teleportarium spams. I've also found a great deal of success with 3 Sheild Terminators in my Proteus Kill Teams. Makes for ungodly degrees of durability. Guarantees your opponent will be REAL annoyed by how much firepower they need to bring that one squad down.
I played against him 5th round. Did not know about the captain/lieutenant debate. That KT proteus absolutely whipped me. He was a polite respectable opponent.
I just started playing tabletop 40k in 10th. Ive fallen in love with the Deathwatch. My favourite moment so far was a game where I had Purgatus active, and sniped the enemy warlord with a repulsor executioner
Because its a dumb restiction. either run your cool converted DW scouts as infiltrators/incursors, or run DW as another detachment like Gladius, Vangaurd, ect and the restriction goes away :) Or hope that gW's greed means the restriction goes away like it did for intercessors-tac squads, jump intercessors-assault squads, and desolators-devastator, ect
This is genuinely a fantastic idea. I feel like it'd be more applicable to characters but would be cool if they could take hints from other chapters per unit.
New DW releases are scary, always comes with the prospect of GW killing the current vet squad and replacing it with a gutted primaris version of the unit with no soul or choice
Would be really cool with a "how to start an deathwatch army" video. Iam pretty damn interested in them but they look to be quite daunting to get started with.
This is my only updated marine army , mostly , as the deathwatch teams are love and life. It’s sad they feel so kinda meh when they should feel pretty unique from their fluff. Oh and they’ve changed composition and amount you can take of each unit each new codex, which seriously pisses me off
Deathwatch Terminators alone are what make them worth it. They get the same rules as regular Assault Terminators, but also have the ability to take everything for weapon options. On top of that, they can bring three (3) Heavy Weapons per squad. You could have a squad with three Assault Cannons led by a Librarian for massive Sustained Hits 1
So... someone finally getting into 40k tabletop and am focusing on DW. A question from a noob about the kill teams: if I have a KT with a jump pack model, does that mean that model just moves farther than fhe rest of the unit? Or a bike moving farther than the models on foot.
I genuienly love The Deathwatch in lore and it pains me to see how neglected they are on tabletop with how they go from broken to broke and rarely get any attention model wise
Deathwatch in my opinion are the most unique army in the space marines, they literally have every faction in them so you don't have to pick, which makes running different detachments actually lore friendly and their actual army paint job is amazing with their inquisition connection. I love them so much and genuinely nothing can change that with or without decent rules and models sadly
I SWARE I didnt know the next video was Deathwatch when I made my comment earlier, lol. The Tome loses wound rerolls, it NEEDS to go down in points... I would argue it should stay the way it is... 45% win rate and its already priced as a premium as it is.
Got 5000p of those guys T-T why does GW hate us so much. Every time they are cool, GW just beats em down. Like when only Firstborne could use Special Ammo.
Thief of Secrets on a Judiciar with Blade Guard is a terrifying unit when delivered with a Repulsor. I’m not even playing “Death Watch” stuff but using this detachment with my Space Marines because the speed of the detachment and how hard that combo goes.
The terminators in the Proteus Kill Team have terminator thunder hammers that hit on a 3+, but the normal deathwatch terminators as well as the terminator assault squads all have hammers that hit on a 4+. Is this something that other people knew about? Is is new? I can only assume it's a typo.
Deathwatch is a confusing army to me. Like the kill teams all have weird amounts, it just baffles me to figure out how you build those kill teams, do you just buy the individual kits or what
Conversion is the soul of the DW, especialy now. Can totaly play Dw without investing in killteams to. A vet squad and a terminator squad is cheaper to build both in money and in-game points, and lets you use all the models you paid for. Same goes for jsut running a squad of agressors, eliminators, ect instead of leaving out 1/3rd of your models to make the killteams.
I think it's reasonable to assume the "no scouts" and "no devastators", and no assault squad" restriction might go away when the codex comes out. GW want to sell the new models, and they've been like this ever since DW didn't get intercessors or desolators put on the DW no fly list. Or maybe the tac and dev squad will stay because GW wants people to stop playing first born, idk
The one thing I don’t get about death watch is what is the perk of having a jump troops in the same squad as non jump troops? They can’t break unit cohesion, so I just don’t understand what the benefit is other than a versatile unit.
As has already been said, you can use it to reach out a pseudopod to snag an objective or get a shorter charge when needed. Last edition sometimes you'd have a bike and two jumpers in a Proteus and could really stretch em.
@@adambusenbark63 the bike in particular can be very useful with its bigger base, you can get an easy extra couple of inches while staying in coherency. Just another example of the little tricks that give DW a deceivingly high skill ceiling. The army is better than the win rate suggests.
Wait…you can have scouts in Deathwatch because only their specific detachment prevents it?! Does that mean you could do the same with Space Wolves (run a Gladius w/scouts?)
Although I think the scouts restriction will go away because Gw wants to sell the shiny new models (same with intercessors-tac squads, jump intercessors-assault squads, and desolators-devastator, ect) running them as gladius removes the dumb restriction :)
I know right? They invalidated my black shield in my veterans squad as he was able to be equipped with dual lightening claws which don't exist anymore for some reason.
With the Primaris release Deathwatch, to me, have lost so much about what made them unique. We should not have access to regular units. It should be kill teams only. Kill teams should also do away with the FB-Primaris split. Add fun rules, like adding FB gives “wisdom of the veterans”
Deathwatch lost its soul due to the removal of points based army building. DW would need alot of work and need to be like how you build inquisitorial henchmen to be anything like it used to be. Which we probably won't get because gW don't care about DW enouth to put that work in. the FB primaris split is annoyingly core to making the current killteams work. You can run a primaris vet squad if you want and no one will care, but with how shit the normal primaris killteam is, its something we want GW to stay away from for risk of fucking it up. Same goes for if they release a primaris vets kid, high risk of them gutting the options and soul of the DW even more than they allready have...
Cover has nothing to do with the hit roll, so you roll either way. The only difference it makes is whether the opponent saving throw improves / your ap is reduced or not.
Cover doesn't affect hit rolls, all cover does is add +1 to the armour save of the recipiant (with the exception that cover can't improve a +3 roll to a +2 roll) When shooting: You roll to hit, and 6's are critical hits for anything that cares about it. (sustained hits, lethal hits, etc.) Then you roll to wound, with 6's being critical wounds for rules that care about it. (devastating wounds, etc.) The "Anti-X" keyword expands the critical wound range to the indicated value against targets with the designated keyword. (Anti-Infantry, Anti-Fly, etc.) Then opponents roll to save against the damage, applying cover if applicable. Then apply damage. Unlike in Age of Sigmar, damage in 40k does *not* spill over between models. This means if you hit a unit of infantry that has 1 wound each with 10 attack dealing 3 damage a piece, you will only kill 10 models. Not 30. Hope this helps.
@@coJestMustangiTorrent weapons automatically hit. They always have a number of shots you roll for to see how many hits. For example, Infernus Marines are armed with a Pyreblaster, a type of flame thrower. It has D6 shots, ignores cover, and torrent. The torrent means you don’t roll to hit, you just roll for a number of shots. So you roll, and get a 5. That means it automatically hits 5 times. Since you don’t roll to hit, it is IMPOSSIBLE to get a lethal hit. You do automatically 5 times though. Pyreblasters are strength 5, and we will pretend your enemy are Chaos Space Marines in cover. They have a toughness of 4 against your weapons strength of 5. So those 5 hits wound them on a 3. You roll a 1, 3, 4, 4, and 6. So you wound them 4 times.your weapon has no ap (Armor piercing to modify their armor save) so they have to roll a 3 or higher 4 times to make their save. Normally, cover gives you a +1 to your armor save, so instead of a 3, they would only have to roll a 2 or better. Your weapon has “ignores cover” though, so it stays at a 3 up. He rolls a 1, 2, 5, and 6. So he fails to saves. Your weapon does 1 damage, so you inflict 2 wounds, killing a Marine. In short, if you have a unit like Infernus Marines with Torrent weapons…don’t attach a leader who grants “Lethal Hits” as it will be wasted, since they don’t roll to hit. Find someone who grants “Devastating Wounds” as that could be useful.
@@auspextacticsno need to apologize as I see how busy you are, great review though and keep up the great work, you're actually a legend who replied to me, that means a lot 👍
Sadly they are quite a specific niche of a chapter. It's sad because ironically their every chapter (bar grey knights) and have one of the coolest concepts as elite Zenos hunters but for some reason get shat on all the time which is a shame.
These were the most oppressive thing in the game at the start of the edition and it wasn’t close not even Aeldari at there absolute peak could deal with getting 100 or so mortal wounds flung at them in round one of the game… they they got nerfed really hard and Aeldari took their spot and just kinda stayed there… they really wrecked the crap outta anything and it was beautiful for about a week… in comparison deathwatch could spit out 100 or so devastating wounds per shooting phase… and now we have people getting pissy about necrons theoretically being able to spit out 12-13 devastating wounds consistently. I still don’t think that necron combo is busted and isnt as busted as eldar still are… see retarded shit like wraithguard and nightspinners and farseers if you need proof.
SMALL UPDATE - apparently the APP version of the bolt list gets Heavy Bolters and Heavy Bolt Rifles - implies that they're probably intended to have it, so hopefully that can be fixed along with the other erata updates when they get round to it...
Came to say this. Glad you caught it.
It's pretty insane to think that GW has created a game named after the DeathWatch (Kill Team), to use it as a way to release upgrade and new kits to existing units....
But still didn't release ANYTHING for the Deathwatch itself.
Like... wtf GW.
The had their own thing in first edition KT, but they were heavily reduced in load outs for some weird reason.
@@adamstephens5964 Yes, but I'm talking simply do what they keep doing for many others: release an upgrade kit.
The real problem of the primaris Deathwatch is that they aren't doing what they should do: Use some cool special gear that only they have access to.
Give them the special bolters, heavy bolters, the shield, the xenoblades etc etc.
Also making a primaris vesion of the pretty awful watchmaster would be cool too.
There's also the actual Deathwatch video game
@@RagnellAvalon wat?
@@Pers0n97 oh right I gotcha. I’ve kitbashed Primaris DW for my own army and I used a Custodes spear shaft, sentimental blade, FW Lorgar and some DW bits to make my Primaris Watch Master. Sadly every time GW sees us go above 40% there’s usually a nerf coming.
10ths not so bad though
I’m forever grateful for any videos on deathwatch!!
its also quite fluffy to take cheap Agents of the Imperium units with Deathwatch as that's kind of how they work, typically they are a Watch Master working with an Ordo Xenos Inquisitor and their other forces to defend an important human settlement...plus I feel much less bad tossing a navy breecher squad to the fire than scouts with centuries of war ahead of them.
Plus if you put a rogue trader with those breachers they can infiltrate, and you can reposition D3 battle line units.
Inquisitor is a genuinely good leader choice for veterans in the black spear, and henchmen are the best cheap chaff action monkey choice right now.
Always with DW, GK, and Sisters. It's not a lot but they gave us some methods for including the branches militant of the Inquisition.
Let’s not forget the Ordo Xenos inquisitor Kyria Draxus. She can lead Deathwatch Veterans and give them an 18” lone operative. Outside of csm, they are one of the killiest units that can get an ability like that.
@@Wind-Whistler until the canoptek court arrives...
I remember how the beautiful models of deathwatch were outdated by primaris in no time.
I think they have more soul than 90% of the cashmaris range
@sagacity1071, most definitely, but the black templars got it pretty good
@@THEHOLYCHAINSWORD true. Bladeguard was cool also.
@@FroggyTheGroggy oh all the imdomitus stuff is neat as hell especially the bladeguard
All the old parts kitbash quite well with the primaris. The DW sculpts had better proportions.
Perfect timing! I finally decided to start a Space Marine army and wanted to roll as Deathwatch. Figuring out what I want to build for the army has been tough but this video was just what I needed.
The heavy bolter and heavy bolt rifle are listed with the bolt weapons in the app.
That's interesting - hopefully they'll erata the core index then. Seems downright weird they were missed off when centurion twin heavy bolters seem to get it!
I’m a deathwatch main. Trying to find my footing competitively, sucks that we got nerfed. Hope to get some top placements next year. I think the Blackspear is the only way to play true Deathwatch
Recommend indomintor killteams. Worth the points
I recommend looking at dw vets and stern guard, take note of how many dev wounds they can do
Now just need a video on how to start a Deathwatch army 😅
Combat patrol of your choice+ a box or two of vets + magnets to magnetize the arms to future proff them (the first rule of the watch is to magnetize
convert the intercessors into more vets using the tons of spare parts you get.
Ditto convert the characters the patrols come with into something usefull for DW.
Getting some cheap leviathan flamer marrines can be a cheaper way of getting bodies to.
DW terminators are good, so the leviathan ones might be a good buy, and convert the cyclone missile launchers.
Really enjoyed this breakdown. DW is so cool in concept but the list makes my eyes glaze over when I think about building an army.
I notice the LACK of kill teams in the army lists. It' like the theme of Deathwatch, the Kill Team, is too expensive. In the 3 lists he showed there was 1 Kill Team...
Deathwatch used to be only killteams in 9th, but the changes to the pts system have turned it on its head, vets are the new killteams, and killteams are an expenseive luxary, like transports and leaders
Killteams are both overpriced and underpowered and it's incredibly frustrating
I had been saving dark Angels bits for a couple of years and was gonna start them in 9th. Veered off that road into deathwatch and I'm pretty happy with that choice.
I prefer to run less played factions to an extent, and theres a ton of hobby/modeling benefits to deathwatch.
They definitely didn't make building out the kill teams cheap or efficient though!
My first army is Deathwatch, felt the pain in 8th and 9th, got excited for not being garbage tier in 10th to just get nerfed before I got to play using it... And the point costs of kill teams are clearly intended to only be used for 2k points or more as if you take a kill team at 1k points it is more than half your points.... Sadly in my area most tournaments are run as 1k points so I haven't really gotten to field them since 10th dropped.... Investing more than half your points into one unit is terrible design as it makes akpha strikes even more devastating than usual.
When we got nerfed relatively harder than Aeldari or anyone else, I thought about pivoting to gladius with a bolter disc lieutenant on a Proteus zipping around in a Corvus, but thought it way too expensive. Turns out I was right w that player going 5-0, just tried it against my teammate the other night and decimated!
I do still think that Blackspear is strong with teleporting and lethals/sustained army wide, ntm our cyclone termies, frags and heavy TH’s, but not enough of us to put fair numbers of dubs on the board and bring up the win percentage!
I really like the Black stars as models but just cant see the point of flyers this edition really .....be interested to hear how you made it work for you in games
Technically no longer legal to attach a lieutenant to Proteus, because of the dumb oversight on attached leaders referring to vanguard veterans. You can however do Indomitor with a biologis with bolter discipline, but it's not as good.
@@musicalcharge just have to clarify w a TO or your opponent
@@icklemoo it’s helpful to have the -1 to hit as it’s the only flier with stealth. Can’t really justify it other than taking the enormous Proteus or maybe an indometer.
I’m cooking a list right now for firestorm where I’d have a couple Corvus and spam DW vets with a few Watchmasters. So advance and charge, transport shenanigans etc with assault and +1 strength could be a vibe. Frags or Infernus, or maybe a mix alongside S11 thiccHammers 🥵
@@CalAndAly that would be a very generous TO.
Every time I heard “hopefully GW fixes this soon” I have to shake my head. Deathwatch is never kept up to date unless we have tournament success at which point we will be emergency nerfed into the ground at a speed GW normally seems incapable of. 😖
Update as of March 2024: The Tome still allows you to reroll Wounds and they updated it so anything that can attach to Sternguard can attach to the Veteran and Proteus Squads.
Was in the comments to ask about this❤
@@danrighthere4584 Happy to be of service. :)
I think GW needs to rethink the kill team tax to make the primaris kill teams viable. It's just ridiculous that the first five intercessors/heavy intercessors are 30 points more than their equivalent, and unlike the proteus kill team, those first five don't even then get the option to take more special weapons (except an extra heavy bolter for Indomitor, whoopee). Spectrus is more in line.
Also, fortis should be able to take Desolation marines.
The Fortis needs better rules over all +1 to hit on stuff below half strength isn't good and on top of that paying a premium for the a worse rule than the base models have
@@darklink9922 agree 100%
@musicalcharge Yeah it's a shame because I have a soft spot for thr Fortis Kill Team because I started with the Deathwatch combat patrol and it was the first kill team I built up in 9th Ed and I can't really run em right now without it feeling like a waste of points 😢.
My Deathwatch boys have been doing alright, all told. So far I'm breaking even on victories and defeats (which, as a casual player, is just fine by me).
I highly recommend popping an Inquisitor into one of your DW Veteran teams for maximum CP return on Teleportarium spams. I've also found a great deal of success with 3 Sheild Terminators in my Proteus Kill Teams. Makes for ungodly degrees of durability. Guarantees your opponent will be REAL annoyed by how much firepower they need to bring that one squad down.
I played against him 5th round. Did not know about the captain/lieutenant debate. That KT proteus absolutely whipped me. He was a polite respectable opponent.
30:08 The Watchmaster is the WAY TO GO! THANK YOU!
I’m lukewarm on the other kill teams, but the Spectrus Kill Team is in contention for best Phobos unit in the game imo.
Finally got my hands on some suppressors. I’m keen to run it with a Libby first but the move shoot move lieutenant might be cool too
I just started playing tabletop 40k in 10th. Ive fallen in love with the Deathwatch. My favourite moment so far was a game where I had Purgatus active, and sniped the enemy warlord with a repulsor executioner
Why can't DW have veteran scouts? We have them in Dawn of War; Cypher is an inspiring character! C'mon GW, let us have more recon!
Space wolves have veteran scouts...and they're just slightly more expensive scouts lol. They don't get better saves or anything
Because its a dumb restiction.
either run your cool converted DW scouts as infiltrators/incursors, or run DW as another detachment like Gladius, Vangaurd, ect and the restriction goes away :)
Or hope that gW's greed means the restriction goes away like it did for intercessors-tac squads, jump intercessors-assault squads, and desolators-devastator, ect
Deathwatch needs releases along with other chapters. Like a dark angel who joined the deathwatch and could be fielded in both.
This is genuinely a fantastic idea. I feel like it'd be more applicable to characters but would be cool if they could take hints from other chapters per unit.
New DW releases are scary, always comes with the prospect of GW killing the current vet squad and replacing it with a gutted primaris version of the unit with no soul or choice
As I'm about to play Deathwatch tomorrow, this was an excellent video, thanks
Would be really cool with a "how to start an deathwatch army" video. Iam pretty damn interested in them but they look to be quite daunting to get started with.
For new deathwatch players, for the love of god magnetize your models, insure yourself for edition and rule changes
Deathwatch is my main 40k army, thanks for this... really appreciate it!
Love the BSTF! Those Dev Centurions did work
Congrats on the wins, yeah they look like a cool power trip to use :D
Indomitor does get access to SIA. in the Warhammer app the heavy bolt rifle etc is on the list
i use to run deathwatch o i hope they get some buffs in the future
I will watch this tomorrow, I am super hype for my boys!
Annnd the Deathwatch Index was updated today to include which characters can join which units. How's that for timing?!? :P
Can’t believe how hard it seems to be to update what leaders can join these squads…🤦♂️
This is my only updated marine army , mostly , as the deathwatch teams are love and life. It’s sad they feel so kinda meh when they should feel pretty unique from their fluff. Oh and they’ve changed composition and amount you can take of each unit each new codex, which seriously pisses me off
My poor kill teams/veterans haven't been wysiwyg since 8e
Aged like milk. RIP Deathwatch, taken too soon
Deathwatch Terminators alone are what make them worth it. They get the same rules as regular Assault Terminators, but also have the ability to take everything for weapon options. On top of that, they can bring three (3) Heavy Weapons per squad. You could have a squad with three Assault Cannons led by a Librarian for massive Sustained Hits 1
I find the librarian a bit redundant. We can get sustained army wide one time and for 1cp you can use adaptive tactics in the other turns.
So... someone finally getting into 40k tabletop and am focusing on DW. A question from a noob about the kill teams: if I have a KT with a jump pack model, does that mean that model just moves farther than fhe rest of the unit? Or a bike moving farther than the models on foot.
I genuienly love The Deathwatch in lore and it pains me to see how neglected they are on tabletop with how they go from broken to broke and rarely get any attention model wise
Deathwatch in my opinion are the most unique army in the space marines, they literally have every faction in them so you don't have to pick, which makes running different detachments actually lore friendly and their actual army paint job is amazing with their inquisition connection.
I love them so much and genuinely nothing can change that with or without decent rules and models sadly
I SWARE I didnt know the next video was Deathwatch when I made my comment earlier, lol.
The Tome loses wound rerolls, it NEEDS to go down in points... I would argue it should stay the way it is... 45% win rate and its already priced as a premium as it is.
Lets make the Deathwatch Great Again!
My main issue is that Kill Teams are nearly unplayable at games less than 2k.
Yay, they're here!
Got 5000p of those guys T-T why does GW hate us so much. Every time they are cool, GW just beats em down. Like when only Firstborne could use Special Ammo.
Thief of Secrets on a Judiciar with Blade Guard is a terrifying unit when delivered with a Repulsor. I’m not even playing “Death Watch” stuff but using this detachment with my Space Marines because the speed of the detachment and how hard that combo goes.
FYI. Lieutenants can join the Proteus Killteam
I hit the thumbs up button when I saw the title!! And it’s a chonky boy too.
The terminators in the Proteus Kill Team have terminator thunder hammers that hit on a 3+, but the normal deathwatch terminators as well as the terminator assault squads all have hammers that hit on a 4+.
Is this something that other people knew about? Is is new? I can only assume it's a typo.
Its a typo, think it got fixed on of the updates
Deathwatch is a confusing army to me. Like the kill teams all have weird amounts, it just baffles me to figure out how you build those kill teams, do you just buy the individual kits or what
Gotta buy a lot of shit...
You have to buy the individual kits. Which sucks when they change what can go in each kill team each edition.
@@thegleeman7535 bummer, looks like no deathwatch army for me
Just deathwatch veterans on their own are still really fun. And the vanguard combat patrol is just a full spectrus kill team. There are options.
Conversion is the soul of the DW, especialy now.
Can totaly play Dw without investing in killteams to. A vet squad and a terminator squad is cheaper to build both in money and in-game points, and lets you use all the models you paid for.
Same goes for jsut running a squad of agressors, eliminators, ect instead of leaving out 1/3rd of your models to make the killteams.
The Heavy Bolt Rifle is on the Bolt weapon list
I’m sad about devastator squads. Makes no sense, you look up lore and there are devastator marine in deathwatch
Weird how the thing our army is built around: kill teams. Are not bagtleline
Watching on at min 10:00
I think it's reasonable to assume the "no scouts" and "no devastators", and no assault squad" restriction might go away when the codex comes out.
GW want to sell the new models, and they've been like this ever since DW didn't get intercessors or desolators put on the DW no fly list.
Or maybe the tac and dev squad will stay because GW wants people to stop playing first born, idk
Heavy bolt rifle and Heavy bolter are on the list...
thanks
While i dont really care for deathwatch being a faction. That power fist with underslung meltagun from killteam cassius is pretty sick
Used to be a meltafist, but it was exclusive to KTC, and is not just a proxy chainfist. Shame, DW could use more options and variety.
Can you redone the necron tier list when the points come out? I have an idea on what’s the best and worst but I need the master of warhammer on it
I notice every video which talks about the corvus blackstar forgets that it can hold 12 centurions 😂 they only take 1 slot
Ooh this was fixed, battlescribe just had the wrong info still :(
The one thing I don’t get about death watch is what is the perk of having a jump troops in the same squad as non jump troops? They can’t break unit cohesion, so I just don’t understand what the benefit is other than a versatile unit.
Keep em in the back when you want to stay out of range, move em forward across the squad to make for an easier charge.
As has already been said, you can use it to reach out a pseudopod to snag an objective or get a shorter charge when needed. Last edition sometimes you'd have a bike and two jumpers in a Proteus and could really stretch em.
@@adambusenbark63 the bike in particular can be very useful with its bigger base, you can get an easy extra couple of inches while staying in coherency.
Just another example of the little tricks that give DW a deceivingly high skill ceiling. The army is better than the win rate suggests.
@@musicalcharge yeah, too high a ceiling for my lack of experience probably. I like being the underdog/dark horse/underserved faction... Usually.
Wait…you can have scouts in Deathwatch because only their specific detachment prevents it?! Does that mean you could do the same with Space Wolves (run a Gladius w/scouts?)
You absolutely can, yes.
Although I think the scouts restriction will go away because Gw wants to sell the shiny new models (same with intercessors-tac squads, jump intercessors-assault squads, and desolators-devastator, ect) running them as gladius removes the dumb restriction :)
Is the detachment still usable or not?
Did you wait this long just so you could make the Long Vigil joke in the intro?
Still annoyed that Deathwatch Terminators can’t attach meltaguns to their power fists anymore. Or take Black Shields as special models.
I know right?
They invalidated my black shield in my veterans squad as he was able to be equipped with dual lightening claws which don't exist anymore for some reason.
With the Primaris release Deathwatch, to me, have lost so much about what made them unique.
We should not have access to regular units. It should be kill teams only. Kill teams should also do away with the FB-Primaris split.
Add fun rules, like adding FB gives “wisdom of the veterans”
Deathwatch lost its soul due to the removal of points based army building.
DW would need alot of work and need to be like how you build inquisitorial henchmen to be anything like it used to be. Which we probably won't get because gW don't care about DW enouth to put that work in.
the FB primaris split is annoyingly core to making the current killteams work. You can run a primaris vet squad if you want and no one will care, but with how shit the normal primaris killteam is, its something we want GW to stay away from for risk of fucking it up.
Same goes for if they release a primaris vets kid, high risk of them gutting the options and soul of the DW even more than they allready have...
fully agree
I don't desperately want a competitive DW army, but I want a fun Ordo Xenos Force@@AshleyBlackwater
the weak armies should be sold cheaper
GW probably doesn't know what the weakest armies are 😂
if you made a killteam with only bikes could you move at bike speed but still go in ruins?
Yes. If one of your Kill Teams was reduced to only bikes, you could enter/go through ruins because Kill Teams only have the infantry keyword.
Awww yeah, mah bois! :D
5th rewatch
Noob question: If a weapon has [ignores cover] Do you roll the hit roll anyway to determine if it was a critical hit?
Cover has nothing to do with the hit roll, so you roll either way. The only difference it makes is whether the opponent saving throw improves / your ap is reduced or not.
@@theStamax aah sorry, i meant [torrent] not [ignores cover]. Sorry, noob questions, noob mistakes :D
Cover doesn't affect hit rolls, all cover does is add +1 to the armour save of the recipiant (with the exception that cover can't improve a +3 roll to a +2 roll)
When shooting:
You roll to hit, and 6's are critical hits for anything that cares about it. (sustained hits, lethal hits, etc.)
Then you roll to wound, with 6's being critical wounds for rules that care about it. (devastating wounds, etc.) The "Anti-X" keyword expands the critical wound range to the indicated value against targets with the designated keyword. (Anti-Infantry, Anti-Fly, etc.)
Then opponents roll to save against the damage, applying cover if applicable.
Then apply damage. Unlike in Age of Sigmar, damage in 40k does *not* spill over between models. This means if you hit a unit of infantry that has 1 wound each with 10 attack dealing 3 damage a piece, you will only kill 10 models. Not 30.
Hope this helps.
@@coJestMustangi No Torrent can't score critical hits, because there's not hit roll (so sustained and lethal hits don't work on torrent weapons).
@@coJestMustangiTorrent weapons automatically hit. They always have a number of shots you roll for to see how many hits. For example, Infernus Marines are armed with a Pyreblaster, a type of flame thrower. It has D6 shots, ignores cover, and torrent. The torrent means you don’t roll to hit, you just roll for a number of shots. So you roll, and get a 5. That means it automatically hits 5 times. Since you don’t roll to hit, it is IMPOSSIBLE to get a lethal hit.
You do automatically 5 times though. Pyreblasters are strength 5, and we will pretend your enemy are Chaos Space Marines in cover. They have a toughness of 4 against your weapons strength of 5. So those 5 hits wound them on a 3. You roll a 1, 3, 4, 4, and 6. So you wound them 4 times.your weapon has no ap (Armor piercing to modify their armor save) so they have to roll a 3 or higher 4 times to make their save. Normally, cover gives you a +1 to your armor save, so instead of a 3, they would only have to roll a 2 or better. Your weapon has “ignores cover” though, so it stays at a 3 up. He rolls a 1, 2, 5, and 6. So he fails to saves. Your weapon does 1 damage, so you inflict 2 wounds, killing a Marine.
In short, if you have a unit like Infernus Marines with Torrent weapons…don’t attach a leader who grants “Lethal Hits” as it will be wasted, since they don’t roll to hit. Find someone who grants “Devastating Wounds” as that could be useful.
We get blessed with a 54 min video? Hell yeah.
Finally
MKVIII best ever
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Thank you
Sorry it took so long!
@@auspextacticsno need to apologize as I see how busy you are, great review though and keep up the great work, you're actually a legend who replied to me, that means a lot 👍
The quickest rules fix in 10th edition.
Oh yeah!!!
Ah the army that got completely gutted lorerule wise. The l will never forgive gw the taking of SIA and making them Stratagems
Deathwatch in warhammer - dead
Sadly they are quite a specific niche of a chapter.
It's sad because ironically their every chapter (bar grey knights) and have one of the coolest concepts as elite Zenos hunters but for some reason get shat on all the time which is a shame.
@@benlewis2130 yep
These were the most oppressive thing in the game at the start of the edition and it wasn’t close not even Aeldari at there absolute peak could deal with getting 100 or so mortal wounds flung at them in round one of the game… they they got nerfed really hard and Aeldari took their spot and just kinda stayed there… they really wrecked the crap outta anything and it was beautiful for about a week… in comparison deathwatch could spit out 100 or so devastating wounds per shooting phase… and now we have people getting pissy about necrons theoretically being able to spit out 12-13 devastating wounds consistently. I still don’t think that necron combo is busted and isnt as busted as eldar still are… see retarded shit like wraithguard and nightspinners and farseers if you need proof.
First!!